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evistin
Multiverse Corporation
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Posted - 2006.09.05 02:11:00 -
[91]
People just wants a fast way to travel, be it bookmarks or multiple MWD.
I am sure that there will be another way in the end to travel quickly. ------------------- Management and Leadership û The Eve-online Guide |

Neon Genesis
Gallente Hooligans Of War
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Posted - 2006.09.05 02:21:00 -
[92]
Edited by: Neon Genesis on 05/09/2006 02:23:26 I find this recent attitude about traveltimes ridiculous frankly.
Hypothetical scenario. Instas are removed. If you want to get somewhere fast, you use the myriad of speed enhancing mods and a small ship. And if you want the maximum cargo room on your ship you go slowly.
EDIT: Avon said it better.
Originally by: Avon And why does your transport travel at 13.7 m/s? Because cargo expanders penalise speed to balance the increased capacity. Using instas bypasses that intended penalty, giving an unfair advantage over those who do not use instas. The same balance problem would exist if there was a warp to 0km option.
Your choice is meant to be between capacity and speed, that is the intended balancing mechanism. If any replacement for instas is introduced it must reinforce that mechanic.
Your post is a perfect example of why insta-jumps break Eve. I thank you for your contribution to the anti-insta, and anti-"warp to 0km" camps.
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Mortuus
Minmatar Oblivion's Gate
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Posted - 2006.09.05 02:22:00 -
[93]
Shocking, you mean ship speed might actually mean something?!
ex-Occassus Republica <3 |

Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.09.05 02:32:00 -
[94]
Edited by: Audrea on 05/09/2006 02:33:43
Originally by: Avon Edited by: Avon on 04/09/2006 21:21:34
Originally by: Audrea
And what about the example I gave, where you need T2 industrials with local expanders to move large ship arrays and similiar, where each is 40k M3?
Lets say you need to move it 30 jumps into deep 0.0 Now lets say its 14m/s with navigation lvl5. That means 15,000/14=1071 seconds to appraoch single gate. Which translates into almost 18 (!) minutes just to move single stargate!!
Now lets assume you have sufficient escort to secure all the 30 jumps (unlikely, unless your alliance sends a blob along, especially at the choke points). It will now take 18*30=535 minutes!! or almost 9 hours to bring the module into its destination in 0.0
Yeah, very reasonable game mechanics 
Use a more appropriate ship .. like a freighter maybe? Or send one of those escort ships beyond the gate, and warp to him .. that is called 'teamwork', you may have heard of it. Or, produce the items nearer where you wish to deploy them, slowly expanding your borders, rather than using an insta zerg.
Of course thats part of the teamwork, but think of the method you mention of making a sling shot: its exactly like using insta! no diffrence - you use target which is 15km beyond the gate inline with you. Instas work on same principle, and the only reason for their nerf is not their use, but rather the lag they create.
It will not be a good thing, if CCP nerf something because it creates lag rather than game mechanics reasons. Because later on, that would be a dangerous precendese to nerfing other things to reduce lag, just for the sake of lag and with no regard to gameplay, mechanics or whatever.
As I see it, CCP has 3 options: 1) Nerf instas, and with it the whole game mechanics of insta jump (including slinge). 2) Replace them with something else which doesnt create lag (the probably course of action). 3) Nerf instas, but leave other options based on same mechanics as instas are - leaving very bad presedence of nerfing stuff just cause of lag and having nothing to do with game mechanics. (worst option, imo).
EDIT: I am surprised you support the removal of instas without replacement, your alliance claims 4 regions last time I checked. I would have expected you to be the first against insta nerf without replacement hehe ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

Usotsuki
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Posted - 2006.09.05 03:35:00 -
[95]
hmm
double the number of jumps per system
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SUPER J0SH
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Posted - 2006.09.05 03:58:00 -
[96]
Originally by: Cattraknoff
Originally by: Sable Schroedinger travel times need to be longer. The universe is just too damn small. Making it feel bigger can only improve every aspect of the game.
yay, lets make large-scale alliance warfare completely impossible, w00t. 
AMEN! alliances have too much power and need to be knocked down a few pegs so that an individual of small corp can survive in 0.0 without kissing their asses. Alot of great pilots are obscure because they never get the chance to fight evenly. Alliances consist of many players who band together cuz they can't do thing without a blob.
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Jallen
Sturmgrenadier Inc R i s e
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Posted - 2006.09.05 04:18:00 -
[97]
Edited by: Jallen on 05/09/2006 04:18:39 Edited by: Jallen on 05/09/2006 04:18:06
Originally by: Oveur It probably won't surprise you, but Bookmarks is pretty high on the list, so high in fact that we will be putting in even more drastic limitations to bookmarks. Until we of course implement the replacement for the gameplay which bookmarks introduced.
Source
Originally by: Traveler The main problem is that currently everybody needs to copy the bookmarks. One solution is to send them with EVE mails, another is the introduction of corp bookmarks and other options tend to remove them at all and replace them with some skill based system. Whatever will happen, it will happen in Kali.
Source
Whether you like it or not a game mechanic for insta's will be introduced. Honestly, there are a number of good ideas out there, sure they all have their faults, and the end solution may be a combination of proposals, or CCP will figure out their own solution. However, the problem inherant in this whole thing is:
Most people hate the travel time/getting ganked. (root problem) People use game mechanic to get around Root Problem, which causes database lag. (Problem solved by introducing a new problem) Developers want/need to create a solution that doesn't introduce yet another problem. (Problem, as it's not as easy as it sounds)
Edit: Fixed a typo I made in Oveur's quote, 2nd edit to add this edit note.

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Akira Ito
Band of Monkeys
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Posted - 2006.09.05 07:56:00 -
[98]
Edited by: Akira Ito on 05/09/2006 07:57:49 It seems noone cares for small people, huh.
One of serious problems bookmarking is solving is gatecamping in not-so low (0.4 and below) space in the midst of the high space. Few systems, like Hagilur in Metropolis region are like bottlenecks - you can't visit nearby systems avoiding them.
That leads to excessive podding of new players, ****ing them off. New players (as they're noobs) can't kick rats out of Hag (as they're experienced players, 2+ yrs) serious corps dont wanna interfere either, because there's about 3-4 of rat corps, friendly to each other, what poses a serious threat, expensive and unnecessary to handle.
Now bookmarks helps new players a bit, but bookmarks removal w/o proper replacement will lead to mass noobfarming. __________
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