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elFarto
New Order Industries
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Posted - 2006.11.06 21:14:00 -
[31]
Originally by: Kazuo Ishiguro For those of us who aren't so well acquainted with the game, is there some way that you could display the name of the ship on screen, or any other information people might find interesting?
I know, it would be a lot of work, but even just the names would be great to have.
I'd love to, but I'm still learning 3D programming, and displaying text isn't straight forward.
If you look in the console window that's displayed, just beneath the line of ='s, the ship name will be printed.
E.g. Quote: ======================================================================= Loading Ship: Tristan
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2006.11.07 20:25:00 -
[32]
Originally by: elFarto
Originally by: Kazuo Ishiguro For those of us who aren't so well acquainted with the game, is there some way that you could display the name of the ship on screen, or any other information people might find interesting?
If you look in the console window that's displayed, just beneath the line of ='s, the ship name will be printed.
E.g. Quote: ======================================================================= Loading Ship: Tristan
It's near to impossible to spot this with all the other output coming right after that line. With default console settings it doesn't even fit into the window buffer, making that line disapper.
Maybe add ===... Done loading Ship: Tristan ?
Character Portrait  |

Angelis666
Amarr Atomic Heroes Forces of Freedom
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Posted - 2006.11.08 21:56:00 -
[33]
Version 1.5 wont even load, Window comes up and the console says 'loading configuration file' then poof gone.
All versions so far look like this to me Linkage If you give a man a fire he will be warm for a night, Set a man on fire and he will be warm for the rest of his life. |

elFarto
New Order Industries
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Posted - 2006.11.09 09:34:00 -
[34]
Originally by: Angelis666 Version 1.5 wont even load, Window comes up and the console says 'loading configuration file' then poof gone.
Then, as I suspected, your graphics card/driver is not OpenGL 2.0 compatible. The reason it is now quitting is because I am now specifically checking to make sure the card/driver supports OpenGL 2.0+.
The only thing I can suggest is to try and find the latest driver for your card. This seems to have some information on using the latest Catalyst driver for mobility card using some tool.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Kerc Kasha
Caldari Wings of Redemption
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Posted - 2006.11.27 16:25:00 -
[35]
Is there a way to open other .blue files other then the ones predefaulted into the program? I'd like to view some of the wreck files etc and I'm wondering if i can force your program to load the .blue file?
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elFarto
New Order Industries
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Posted - 2006.11.30 13:33:00 -
[36]
Originally by: Kerc Kasha Is there a way to open other .blue files other then the ones predefaulted into the program?
Nope.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.12.08 03:42:00 -
[37]
Could we get an older version anywhere? Or at least one that's OpenGL 1.4 comptable, using a Ti4200 =(
Last Weeks Signature |

elFarto
New Order Industries
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Posted - 2006.12.08 10:30:00 -
[38]
Edited by: elFarto on 08/12/2006 10:30:23
Originally by: Aeaus Could we get an older version anywhere? Or at least one that's OpenGL 1.4 comptable, using a Ti4200 =(
No version has ever been 1.4 compatible, I just changed the code to only run with 2.0. I'll see what I can do about getting it to run under 1.4.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Second Daos
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Posted - 2006.12.11 14:03:00 -
[39]
Edited by: Second Daos on 11/12/2006 14:04:53 OpenGL 2.0+ required
How can i fix it?
Tried on my PCX6600GT on some ATI and on my old GF MX400 What i do wrong?
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elFarto
New Order Industries
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Posted - 2006.12.11 14:49:00 -
[40]
Originally by: Second Daos Edited by: Second Daos on 11/12/2006 14:04:53 OpenGL 2.0+ required
How can i fix it?
Tried on my PCX6600GT on some ATI and on my old GF MX400 What i do wrong?
On the 6600GT you should just need the latest drivers. There is very little chance of it working on the MX400, or any other card (including the Aeaus' Ti4200) due to the lack of pixel shaders (more specifically, lack of GLSL support).
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Second Daos
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Posted - 2006.12.12 08:23:00 -
[41]
on 6600 i have forceware 91.47 - is it not fresh enough?
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Nicola Marino
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Posted - 2006.12.12 20:57:00 -
[42]
Originally by: Grez Would be nice to get some AA in there to smooth it out. Not to mention a choice of backgrounds. Nice program though!
Unfortunally GLFW, which I use to handle all the windowing/input stuff, doesn't support creating a AA'ed OpenGL windows.
Regards elFarto
im runnig a 7800GT and i just added a application controll for the program and set all of the settings to max, now running showcase.exe with 8xAA and 16xAF.
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Tareen Kashaar
eXin Alliance
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Posted - 2006.12.21 01:52:00 -
[43]
Edited by: Tareen Kashaar on 21/12/2006 01:55:11 Ahoy!
Any chance you might give us an update on this with the new ships in, pwetty pwease? :) EDIT: Nvm... I'm just blind.
Also, using not up-to-date drivers on an NV GF6600GT, the texture of the ships changes to solid white on ship change, so you can only see the shillouette.
And is there any possibility to include the T2 ships? Or mess around with background / lighting setups? pure black/white/custom color background would rule, for making sigs and stuff like that. If I knew how to code a bit better, I'd even offer to help ^^
/me makes a wishlist, it's almost christmas after all ;) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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elFarto
New Order Industries
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Posted - 2006.12.21 13:03:00 -
[44]
Originally by: Tareen Kashaar Also, using not up-to-date drivers on an NV GF6600GT, the texture of the ships changes to solid white on ship change, so you can only see the shillouette.
Get the up-to-date drivers .
Originally by: Tareen Kashaar And is there any possibility to include the T2 ships?
T2 ships are already in.
Originally by: Tareen Kashaar Or mess around with background / lighting setups? pure black/white/custom color background would rule, for making sigs and stuff like that. If I knew how to code a bit better, I'd even offer to help ^^
Should be fairly easy todo.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Chrysalis Kashaar
Four Horsemen
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Posted - 2006.12.22 05:02:00 -
[45]
Originally by: elFarto
Originally by: Tareen Kashaar And is there any possibility to include the T2 ships?
T2 ships are already in.
D'oh, looks like I really have to
Originally by: elFarto Get the up-to-date drivers .

Originally by: elFarto
Originally by: Tareen Kashaar Or mess around with background / lighting setups? pure black/white/custom color background would rule, for making sigs and stuff like that. If I knew how to code a bit better, I'd even offer to help ^^
Should be fairly easy todo.
Cool stuff :) My designer's dream would be a completely customizable lighting setup, i.e. position/number/color/brightness of the lights... would be awesome Any chance that this would be doable?
Cheers :)
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Braineater
BINFORD Freelancer Coalition
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Posted - 2006.12.23 20:48:00 -
[46]
Edited by: Braineater on 23/12/2006 20:49:07
Originally by: Chrysalis Kashaar
Cool stuff :) My designer's dream would be a completely customizable lighting setup, i.e. position/number/color/brightness of the lights... would be awesome Any chance that this would be doable?
Cheers :)
I'd second that. Some ships (for ex. the rifter) look almost black, most likely due to insufficient lighting. I don't ask for much, since you've already done some great work here, but hotkeys to turn the brightness up and down, or a simple line in the .ini would be really nice :)
Keep up the good work,
Brain
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Tareen Kashaar
eXin Alliance
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Posted - 2006.12.24 12:44:00 -
[47]
Yeah what he said, a simple line in the .ini would be cool, doesn't have to be a GUI :) --- WTS: Forum Signatures, 30mil a piece. Evemail me!
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Erim Solfara
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Posted - 2007.01.02 12:40:00 -
[48]
Edited by: Erim Solfara on 02/01/2007 12:43:28 Frankly I don't feel like reading through 2 pages of people's problems just to say this...
Anyone requesting anti-aliasing, which I did see someone do, I force it on by default on my graphics card, eve is very easy to run, and this program even easier, it's possible with catalyst drivers for ati cards and nvidia drivers for t'other...just make sure you set it back to application controlled if you're gonna start playing any FPSs that your card doesn't like : P
Also thanks for the program elFarto, gonna help with making sigs at least ^^
EDIT: Small request to make myself though, any chance of the mousewheel zooming being non-linear? Feels very sensitive zooming in and out at frigate size, but once you're up to carrier takes awfully long to get back to bs, let alone frig. How hard would it be to make the increments increase? ---------------------------------------- Proposed new ship class |

Locutus ofBorg
Caldari Royal Hiigaran Navy
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Posted - 2007.01.03 00:23:00 -
[49]
im having trouble finding the showcase.ini to change to where eve is installed... anyone mind helping a poor nublet?
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elFarto
New Order Industries
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Posted - 2007.01.03 10:28:00 -
[50]
Originally by: Locutus ofBorg im having trouble finding the showcase.ini to change to where eve is installed... anyone mind helping a poor nublet?
Have you tried looking inside the showroom zip file...?
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

Orb Lati
Minmatar Sebiestor tribe
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Posted - 2007.01.10 20:12:00 -
[51]
just grabbed showroom 1.6
i may apear stupid for asking....but is there a zoom in and out key? Anything bigger than a frigate means the default camera is left spining inside or through the model.
cheers
"We worship Strength because it is through strength that all other values are made possible" |

elFarto
New Order Industries
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Posted - 2007.01.11 12:24:00 -
[52]
Originally by: Orb Lati just grabbed showroom 1.6
i may apear stupid for asking....but is there a zoom in and out key? Anything bigger than a frigate means the default camera is left spining inside or through the model.
cheers
Try the mouse wheel.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.11 16:27:00 -
[53]
Edited by: j0sephine on 11/01/2007 16:30:05
"I'd love to, but I'm still learning 3D programming, and displaying text isn't straight forward."
This is old, but in case you're still trying to figure it out:
// member variables HDC m_hdc; HFONT m_hfont; float m_aspect; // screen width/height aspect
// during initialization // build the bitmap font of choice: LOGFONT logfont; ::ZeroMemory( &logfont, sizeof(logfont) ); logfont.lfHeight = -MulDiv( 12, ::GetDeviceCaps( m_hdc, LOGPIXELSY ), 72 ); logfont.lfWidth = -MulDiv( 5, ::GetDeviceCaps( m_hdc, LOGPIXELSX ), 72 ); logfont.lfWeight = FW_BOLD; logfont.lfItalic = TRUE; logfont.lfCharSet = DEFAULT_CHARSET; logfont.lfOutPrecision = OUT_OUTLINE_PRECIS; logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS; logfont.lfQuality = ANTIALIASED_QUALITY; logfont.lfPitchAndFamily = VARIABLE_PITCH | FF_MODERN; strcpy( (char*)&logfont.lfFaceName, "Arial" ); m_font = ::CreateFontIndirect( &logfont ); ::SelectObject( m_hdc, m_font ); ::wglUseFontBitmaps( m_hdc, 0, 255, 0 );
// writing with the pre-built font: std::string output = "Hello, World!"; // set up projection... glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho( 0.f, 1024.f, 1024.f / m_aspect, 0.f, -1.f, 1.f ); glMatrixMode(GL_MODELVIEW); glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT ); glDisable( GL_LIGHTING ); glDisable( GL_DEPTH_TEST ); glDisable( GL_ALPHA_TEST ); glEnable( GL_BLEND ); glPushMatrix(); glLoadIdentity(); glColor4f( 1.f, 1.f, 1.f, 0.2f ); // translucent text glRasterPos2d( 8, 22 ); // or wherever // dump all text here. use rasterpos2d to position strings glCallLists( otput.length(), GL_UNSIGNED_BYTE, output.c_str() ); // restore regular projection and attributes glPopMatrix(); glPopAttrib(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW);
// cleanup in the screen destructor ::DeleteObject( m_font ); if( m_hdc ) { ::ReleaseDC( m_hwnd, m_hdc ); }
DEFAULT_CHARSET might need to be replaced with ANSI_CHARSET to cope with systems where the locale is set to something exotic, you'd have to play with it ^^;;
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elFarto
New Order Industries
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Posted - 2007.01.12 09:41:00 -
[54]
Edited by: elFarto on 12/01/2007 09:37:56
Originally by: j0sephine *snip lots of code*
And that'll work on Linux...? 
ugh..plus it's C++, showroom is written pure C.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

j0sephine
Caldari Reikoku Band of Brothers
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Posted - 2007.01.12 15:07:00 -
[55]
"And that'll work on Linux...? "
Gah; no... have fun wrestling with freetype if the portability is important, i guess -.^
"ugh..plus it's C++, showroom is written pure C."
Nah i used std::string there because am lazy, but regular char* based pseudo-strings you get with C will work just as fine ^^;
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Xaroth Brook
Minmatar Doomcraft
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Posted - 2007.01.18 14:41:00 -
[56]
Any chance you can make it save the model (with correct textures) to a 3dsm/maya/lightwave/whatever format? it seems you manage to get the textures straight nearly 100% (Stiletto and some other T2 ships have their light areas different from where the ship is for instance) >. and it's always a complete PITA to spend hours getting the textures right.
Other than that, it looks pretty sweet, maybe make the scroll increment fluid, so that scrolling out to see a full Erebus doesn't take 10 years (aka zooming takes bigger steps if you're already zoomed out a lot.). -=-=-=-=-=-=-=-=-=-=-=-=- Xaroth Brook Brainiac of Doomcraft |

AS Patriot
Caldari StarHunt Fallout Project
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Posted - 2007.01.18 17:15:00 -
[57]
Really nice job mate... uhm how do you zoom out :S I can't see much after the cruisers.. then its just half a cruiser and the rest is outside the screen __________________________________________________
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elFarto
New Order Industries
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Posted - 2007.01.18 19:27:00 -
[58]
Originally by: AS Patriot Really nice job mate... uhm how do you zoom out :S I can't see much after the cruisers.. then its just half a cruiser and the rest is outside the screen
Try the mouse wheel.
Regards elFarto
NPC database Mal: This is your captain speaking. We're having some technical difficulties, so we may experience some turbulence, and then explode. |

midge Mo'yb
Caldari O.E.C
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Posted - 2007.01.18 20:36:00 -
[59]
nice program
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Kuroi Shi
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Posted - 2007.01.31 07:56:00 -
[60]
Is there any reason some ships (like the Leviathan, Corvus and Storm) aren't showing up at all?
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