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Todaviho
Minmatar Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.08 05:05:00 -
[31]
/Signed
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.08 10:56:00 -
[32]
To avoid the bouncing it should be something better like warp to 1 or warp to 1.5 meanining 1000meters or 1500.
Still pirates would be able to gank people travelling in higher sec than 0.0, they just have to think harder.. How? a Person uses the warp to 0 thing manually, ok? the pirates have a cloacked scout at that gate, the unsuspecting victim, jumps, but the pirates on the other side are waiting for him and lock him and scramble him as long as he uncloacks from the gate..
And there will still be roids where people cant be catched without suspecting it.
So pirates? I think they would have much work to do still ;)
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dodgy242
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Posted - 2006.09.08 11:23:00 -
[33]
Originally by: Noveron
Allow people to set warp distance to 0km, when they do, autopilot will disable upon reaching every gate you got to go through, if you want to travel afaik using autopilot, set warp distance to 15km minimun.
Here Here, it's really unfair now towards newer players.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.08 13:08:00 -
[34]
Why would it be unfair? They can warp manually and automatically..People who wants to travel afk with autopilot needs to set 15km as their warp distance..
Everyone can set autopilot however they want/need. Same thing for everyone, not skill related. Its not unfair for noobs.
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Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.09.08 13:17:00 -
[35]
Warp to 0km appears yet again. 'Its so easy!' I hear the cry as if someone has found the obvious solution that everyone else missed.
"...the far most important part of this equation is the near invulnerability during travel. I couldn't care less about travel time in comparison to having people running around [close to] invulnerable". - Oveur
And warping to 0km makes you pretty darn close to invulnerable. Empire Wars? Low Sec? 0km warp options mean the camp has to sit on the blind side of the gate, which promptly pods you before you can say 'wcs'.
"Some might say that now everyone can warp to 0, bla bla bla.. well, who doesnt nowadays?" - doesn't mean they should be able too.
www.sefrim.com
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dodgy242
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Posted - 2006.09.11 08:42:00 -
[36]
Originally by: Noveron Why would it be unfair? They can warp manually and automatically..People who wants to travel afk with autopilot needs to set 15km as their warp distance..
Everyone can set autopilot however they want/need. Same thing for everyone, not skill related. Its not unfair for noobs.
You misinterpreted my post. As it is now, the system is unfair. Older players have all the bookmarks and newer players just have to wait or get gunned down.
I totally agree with the manual/automatic sollution.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 10:56:00 -
[37]
Edited by: Noveron on 11/09/2006 11:06:55
Originally by: Cailais Warp to 0km appears yet again. 'Its so easy!' I hear the cry as if someone has found the obvious solution that everyone else missed.
"...the far most important part of this equation is the near invulnerability during travel. I couldn't care less about travel time in comparison to having people running around [close to] invulnerable". - Oveur
And warping to 0km makes you pretty darn close to invulnerable. Empire Wars? Low Sec? 0km warp options mean the camp has to sit on the blind side of the gate, which promptly pods you before you can say 'wcs'.
"Some might say that now everyone can warp to 0, bla bla bla.. well, who doesnt nowadays?" - doesn't mean they should be able too.
Aside that, personally, I see that argument very weak in the current situation...
Well, Oveur has now two dilemas.. his uberworrines for the supposed invumerable warping to 0.. or let the bookmarks run wild.. in any case.. thousands already warp to 0 with the instabookmark, and more thousands will warp to 0 sooner or later... I no longer see the point of not allowing it.
Also, there are effective ways to trap people that use instabookmarks now, and same it would be with people that can warp to 0 or 1.
warp to 0 = instabookmark.
Warp to 0, and disabled autopilot warp to 15km, working autopilot..
the idea suggested here is the simple warp to 0.. but it has some side effect, and works exactly the same as people do NOW with instabookmarks without the overhead the instabookmark creation are causing, plus will efectively aliviate the database. Its not just WARP to 0. By the way, did I already say that people ALREADY WARP to 0? No... wait..
PEOPLE ALREADY WARP TO 0. DATABASE is flooded with INSTAS. PERFORMANCE SUCKS. Oveur!! WAKE UP!!!
So.. what are the other ideas CCP has brought to fix this issue?
On the other side.. I have a few more? worried about invulnerability? add a delay of.. 2-5 seconds to jump? Role playing it like the jump gate needs to do some recalibration to allow you to jump safely? Its not that hard to do.. really.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 11:17:00 -
[38]
Originally by: dodgy242
Originally by: Noveron Why would it be unfair? They can warp manually and automatically..People who wants to travel afk with autopilot needs to set 15km as their warp distance..
Everyone can set autopilot however they want/need. Same thing for everyone, not skill related. Its not unfair for noobs.
You misinterpreted my post. As it is now, the system is unfair. Older players have all the bookmarks and newer players just have to wait or get gunned down.
I totally agree with the manual/automatic sollution.
Thanks pal. I hope CCP at least tries it in SISI and let most of the player base decide or see for theirselves if this is a huge difference or not.
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Viscount Hood
British Space Corporation E.R.A
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Posted - 2006.09.11 11:20:00 -
[39]
Edited by: Viscount Hood on 11/09/2006 11:22:54 ways I get killed where instas are concerned:
- when I enter a system and the gate is camped. - when I travel to a gate without instas. - when i travel to a gate and they have a bubble. - When i safe spot for too long and its busted
You cannot remove bm's they are intregral to the game. We want to reduce the need to make so many instas.
- Allow gate jump at 15km from gate - Allow warping to anywhere your ship is pointing. - Have set warping points e.g.warp to 1au, 2au, 5au, 10au etc. - Allow players to be pulled out of warp between points (like running out of cap and stopping half-way as frigates sometimes do). - Make the scanner more effective at following a ship. - Introduce a new bubble which reduces the jump range at a gate so jump range is reduced to 2.5km. - Snipers have to use a bubble but can still snipe. - Introduces other ways to catch people.
It doesn't stop people from making gate to gate instas Especially in 0.0 where you will use them in case someone has said bubble. But there are other types of bubble to deal with that. Warping to any direction helps with escape and better scanner/following abilities helps attackers to chase.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 11:27:00 -
[40]
Originally by: Viscount Hood ways I get killed where instas are concerned:
- when I enter a system and the gate is camped. - when I travel to a gate without instas. - when i travel to a gate and they have a bubble. - When i safe spot for too long and its busted
You cannot remove bm's they are intregral to the game. We want to reduce the need to make so many instas.
- Allow gate jump at 15km from gate - Allow warping to anywhere your ship is pointing. - Have set warping points e.g.warp to 1au, 2au, 5au, 10au etc. - Allow players to be pulled out of warp between points (like running out of cap and stopping half-way as frigates sometimes do). - Make the scanner more effective at following a ship. - Introduce a new bubble which reduces the jump range. - Snipers have to use a bubble but can still snipe. - Introduces other ways to catch people.
It doesn't stop people from making gate to gate instas Especially in 0.0 where you will use them in case someone has said bubble. But there are other types of bubble to deal with that. Warping to any direction helps with escape and better scanner/following abilities helps attackers to chase.
Although many of your ideas sound interesting and could be "researched" and would take time to implement. my idea does not eliminate bookmarks at all. but the need of making new "insta-bookmarks" and rendering the old "insta-bookmarks" useless. So The database would not be flooded, the bookmarks system would keep intact, there would be no need for CCP to force a bookmark removal,as players would delete their useless bookmarks periodically, and most importantly, it surely could be implemented in just a few days since there wouldnt be much to change. CCP correct me if Im wrong.
The priority concern imo is now to stop the "insta-bookmark" creation that is taking place making the game performance POOR.
But I repeat, I dont say bookmarks should be deleted or anything.
For doubts, read the main post.
Thx for the feedback.
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Ikusha Hayaren
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Posted - 2006.09.11 11:33:00 -
[41]
Im agree with Noveron , i think that is a great idea , that can solve the problem with BM , and can discharge the BBDD of load , adding more speed and performance to game.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.11 12:25:00 -
[42]
I've never been in favor of adding warp to 0km as it makes the universe smaller and it negates much of the difference between small ships (fast but fragile) and big ships (slow but stronger).
However, a playable game is more important. I don't think warping to 0km destroys anything in the game, all the good gatecamps are on the other side already, and all serious threats will have instas anyway. So adding warping to 0km doesn't change anything significant there.
So in principle, I agree with people who are against warping to 0km.
But we face a trade-off here, and I think reducing lag by any means possible is currently much more important than avoiding the warp to 0km. Certainly because in practice there is little difference from the current way the game is played.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 13:23:00 -
[43]
Originally by: Malachon Draco ...Certainly because in practice there is little difference from the current way the game is played.
My point exactly. Thx pal.
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.09.11 16:33:00 -
[44]
I like the starmap idea, but I think you should only be able to have 3 available for use by your ship at a time, and they should be by constellation, not region. -----------------------------------------------
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Gretchen Dawntreader
Minmatar Brutor tribe
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Posted - 2006.09.11 17:39:00 -
[45]
I am in favor of the general public sentiment leaning towards there being a 0km (or very close) setting you can "warp to" manually, but not default to.
That way, if you are being attentive and monitoring your ship during travel, you can travel with relatively little risk and without having to have hundreds of g2g bookmarks.
However if you really want to roll the dice and run a route on autopilot, while you go watch tv or something, you can do that...but you can only default warp-to to 15km minimum.
This rewards attentive play and discourages afk travel, while removing the need for g2g bookmarks (which would be the majority of them.)
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Mineas Argon
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Posted - 2006.09.11 20:40:00 -
[46]
Warp Navigation (item #12603) - Skill at navigating in warp. 10% Bonus to warp accuracy and 10% less max range from desired warp location per level.
The Primary attribute of Warp Navigation is intelligence. The Secondary attribute of Warp Navigation is perception. The Primary Skill required of Warp Navigation is Warp Drive Operation, level 1. The Training time multiplier of Warp Navigation is 4. The warpAccuracyFactorPercentage of Warp Navigation is -10. The warpAccuracyMaxRangePercentage of Warp Navigation is -10.
http://www.eve-online.com/itemdatabase/.../12603.asp --> "Cannot find...".
Either this is new or old. Ask the toolmakers if CCP is too busy.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.12 12:57:00 -
[47]
Id really love to see the devs constructive idea on this. Hey CCP, you there? :P
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.26 16:32:00 -
[48]
Edited by: Noveron on 26/10/2006 16:35:11
QUOTED from IRC:
Quote: Oveur: personally, I'm standing between in two camps, the "warp to 0 with autopilot on 15" and the "remove them and use the tools you got to begin with, mwd's and ab's to move"
I was there in the irc chat with the devs, and seeing what Oveur said about the instas thingy, Id like to necro my own thread in celebration.
Quote: DigitalCommunist: For the love of god make them address instajumps :( Oveur: Congratulations DigitalCommunist! You were person number 1000 to ask a question about instajumps! Oveur: You win this nice iPod!!! Next question please? Oveur: Anyways Oveur: Instajumps is something we've been talking a whole lot the last weeks Oveur: and getting feedback from all around about what to do Oveur: personally, I'm standing between in two camps, the "warp to 0 with autopilot on 15" and the "remove them and use the tools you got to begin with, mwd's and ab's to move" Oveur: pretty much lost faith in any thing between that, but i'm not the only one with an opinion on this and in this case, much more than chairs have been broken
Well, if this is one of the ideas Oveur is contemplating, lets give this idea a push up!
Remember Oveur!! This idea has all the benefits.. no more instabm creation! Everything stays the same. Database gets rid of crap. Campers need to do proper camps, effectively getting rid of lone snipers killing unaware noobs.. and people warp manually to get to 0 like they do now..
Yay!!
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Treher
Minmatar Locust Syndicate Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 21:10:00 -
[49]
Here here.
Warp to 0. I also like the idea of eliminating travel bookmarks with warp to 15, but I don't know how they would manage that because some bookmarks are needed outside of travel. ______________________________________________________ I forget which station container has my memory implants. |

Novs Slave
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Posted - 2006.10.30 14:39:00 -
[50]
Edited by: Novs Slave on 30/10/2006 14:39:17
Originally by: Treher Here here.
Warp to 0. I also like the idea of eliminating travel bookmarks with warp to 15, but I don't know how they would manage that because some bookmarks are needed outside of travel.
Nobody mentioned getting rid of the bookmark system. Read the first post.
If you can warp to 0 manually, the instabookmarks you made for travelling are useless, or at last 95% of the whole thing. Its just making them useless, and the cleanage will produce itself by the players getting rid of the crap.
Normal bookmarks like for mining places, etc will and should still work. No harm at all to the bookmark system.
<--- Noveron's alt
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Dux Dar
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Posted - 2006.10.30 17:43:00 -
[51]
Simple and to the point, me like.
fix-now - rethink later
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Das Boot
Minmatar IMPERIAL SENATE
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Posted - 2006.10.31 01:40:00 -
[52]
OK... starmaps,0km warp,15km auto,warp skill all good points, but what is a insta actualy? its co-ordinates, easily saved in xml... begs the question why not be able to save your own instas to your own PC?, like chat logs, ugly mug shots and all the whole cache and in doing so take away the strain from the server entirely, the co-ordinate already exists in the world/local system. Just my 2 cents.
make sure its clearly marked, so backup is possible
//ccp/bookmarks/genesis/1234.xml(html,txt,or other extention)
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Dukath
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Posted - 2006.10.31 17:36:00 -
[53]
1) Make ships come out of warp in a RANDOM sphere at 15 km from exit point. 2) add a low slot module that reduces the radius by 2 km 3) add a tutorial entry to learn people how to fit their ships.
I never use instas, I don't need it, you don't need it. You are just too lazy/carebearish to even consider giving up a cargo expander or a warp core stabiliser for a speed module.
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Tarazed Aquilae
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Posted - 2006.11.01 23:58:00 -
[54]
Originally by: Auron Shadowbane not the best solution but the most simple one.
could work as fix-now & rethink later option.
+1
I can think of better ideas but this one would work just fine and should be very simple to implement. I say just try it and then start debating/coding a better solution.
(Somehow I think this solution would be like the ôshuttleö solution. A temporary solution that works so well no one ever bothers to find a permanent one.)
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Eraggan Sadarr
Caldari Dodge this inc Vanu Space Command
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Posted - 2006.11.02 13:36:00 -
[55]
Great idea, Noveron 
I support it! Especially because it is simple and easy to implement... and then we could get on with a discussion on a better solution on instas.
...and I never really understood why we can't just dock at a station at 0km. So much time is wasted when running missions.
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Chief Judge
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Posted - 2006.11.02 14:44:00 -
[56]
Edited by: Chief Judge on 02/11/2006 14:46:49 I have a simple solution for all..
I think that CCP did not intend for players to be able to warp to 0 from jump gate in the first place..
I do not use instas.. Too bothersome.. Too much everything.. Too cowardish.. To boring..
Easy solution.. 1. CCP deletes all bookmarks that are 15KM from jump gates from all players.. And disable bookmarking in that radius to remve future insta bookmarking.. Problem solved.. -Bookmarks that are not INSTA are saved.. -No more bookmark flooding the servers..
Explaination: example:gravimetric distorsions/interference from the jumpgate disables warping in the 15km zone around it.. or something
That is it.. no more problems..
Stay cool & beautiful..
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Nebuchadnezzar I
Grettistak Veritas Immortalis
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Posted - 2006.11.02 15:52:00 -
[57]
I totally agree with the op, these days, at least in 0.0, almost everyone have instas, most common way to die are at the jump IN anyways so it REALLY wont matter that much -even with warp to 0 you can still camp a gate with a mobile bubble.
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.02 16:40:00 -
[58]
This is an old and we worn topic:-
1) Warp to 1km gates only after training (rank 3) Warp Calibration skill to lvl5- needs Navigation lvl5- yes... ppl do it with instas now- need rid of instas so... then gate to gate instas become redundant. 2) If you dont want to train then- create region starmaps with a skill so cartographers can make a single item region map by visiting every gate in a region, they can then sell it as is done now with insta regions- only the original can be copied. 3) 0.5 - 4 pairs sentry guns & Concorde 0.4 - 1 pair sentry guns- change to 4 pairs 0.3 - 1 pair sentry guns- change to 3 pairs 0.2 - 1 pair sentry guns- change to 2 pairs 0.1 - 1 pair sentry gun- no change 0.0 - no sentry guns
Then allow warp bubbles up to 0.4. But the pirates will have to tank well to do this- as it stands what is the difference between 0.1 and 0.4?
I dont think there is anything to extreme above that CCP couldnt easily implement. Making the change so that you can only copy 5 BMs at a time is a lameass repsonse to the issue.
Deck ______________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud..... |

Tarron Sarek
Gallente
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Posted - 2006.11.02 19:02:00 -
[59]
But ... you all know we can jump at 2500m, don't you?
No, I don't want to bump that frickin' gate every time. Talk about immersion breakers.. 5000m would be totally ok for me. Just reduce sensor boosters' effectiveness and those 2500m are pretty safe with a fast ship.
________________________ -Don't try to enforce your opinion by usage of multiple exclamation marks, question marks, CAPS or swear words. It doesn't work- |

Athren Soulsteal
Gallente Orion Faction
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Posted - 2006.11.02 20:44:00 -
[60]
Quote: I think that CCP did not intend for players to be able to warp to 0 from jump gate in the first place
Wrong, we used to 0 jump to gates before the Prat Welfare programs started.
Why 15 for autopilot? There are 2 different problems. Travel time and bypassing the exploit of game mechanics called Gate camps.
As far as travel time, well CCP had heard an earful on that and not all from us (Dragon). Anyone that actually moves away from a gate knows than if you travel for more than 10 jumps you might as well break out your copy of War and Peace and read for a few hours. It's a game people and traveling is not fun, I know players that preferred to have root canals than travel 18 jumps.
As far as gate camps, if there were no gate camps would you care how close players jumped to the gate? Yes it is in the game mechanics for now but keep in mind that the only reason CCP allowed it in the first place was to cover for the LACK of content. CCP: ôHey forget all the content and professions we promised at gold the Prats are the content, oh and IÆm not whizzing on your leg itÆs rainingö
The answer was given to them years ago, CCP just would not accept it because then they would actually have to finish the game. Instead they chose to continue with EVE 0.5 (Kali will be EVE 0.9 because they still refuse to add everything they had promised in 03)
DonÆt get me wrong, EVE is one of the best Betas I have paid to play.
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |
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