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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 11:48:00 -
[1]
Edited by: Noveron on 05/09/2006 11:53:24 Really CCP, there is a problem you admit, and thats instas, the problem is not going to leave with the, to say softly, crappy measures being placed, but nonetheless its necessary to get rid of them.
Why dont you try the simplest way to try to remove them:
Allow people to set warp distance to 0km, when they do, autopilot will disable upon reaching every gate you got to go through, if you want to travel afaik using autopilot, set warp distance to 15km minimun.
Is that so hard to code and test in singularity?
People will be able to travel like with instas. Instas will become obsolete and server performance wont ever be affected by this again.
Some might say that now everyone can warp to 0, bla bla bla.. well, who doesnt nowadays? Instabookmarks are flooding everyone's account.
Seriously, nobdoy will be affected by this, except maybe some lame gate campers who wont have so easy to kill unsuspecting newbies travelling through low sec and they will need to put more efford into it, try it please.
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Gnord
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Posted - 2006.09.05 11:52:00 -
[2]
http://oldforums.eveonline.com/?a=topic&threadID=385178
I wanna propose combining these two ideas.
If you've got a starmap, you can warp to 0km, but autopilot to 10km. Without a starmap, you've got only the 15km option.
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Auron Shadowbane
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Posted - 2006.09.05 11:59:00 -
[3]
not the best solution but the most simple one.
could work as fix-now & rethink later option.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 12:01:00 -
[4]
Originally by: Gnord http://oldforums.eveonline.com/?a=topic&threadID=385178
I wanna propose combining these two ideas.
If you've got a starmap, you can warp to 0km, but autopilot to 10km. Without a starmap, you've got only the 15km option.
The starmap idea sounds good...
Lets say that my post is the step 0 to change the bookmark hell and get rid of it for ever, later, other steps could be implemented on demand. But right now we are all fed up with having to copy bookmarks all the time for everywhere, but anyways we will keep copying them over and over again, so the problem wont go, even if you limit the copy to 1 at a time.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 12:04:00 -
[5]
Originally by: Auron Shadowbane not the best solution but the most simple one.
could work as fix-now & rethink later option.
Exactly. :)
Have you heard that saying that goes like, the simplest sollution is usually the best one? 
Travel will still be risky, slow ships could be catched up while uncloacking from a gate, etc.. so it would not easy things on haulers, at least not more than they do now with instas.
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Gunship
Amarr FATAL REVELATIONS Lotka Volterra
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Posted - 2006.09.05 12:22:00 -
[6]
There are so many threads and posts about instas that perhaps CCp will take note?
And yes your suggestion works for me.
So you want to join us? |

Gnord
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Posted - 2006.09.05 12:28:00 -
[7]
Y'know...
Yes.
Screw it. People will complain and moan and gripe when the thing is changed anyway, but something needs to be done.
Impliment warp to 0. Delete ALL bookmarks.
Deal with the starmaps and whatnot once you get them implimented, like say a month or two from now.
In the meantime, people will be griping no matter what CCP does, but if you delete all the bookmarks in the next downtime and impliment warp to 0, you will effectively remove the need for insta bookmarks and will seriously speed up the game. I agree, it shouldn't be the final solution, far be the case. It should just be the quick fix to get the game moving along, until starmaps or whatever is implimented.
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.09.05 12:36:00 -
[8]
CCP doesnt want people to warp in at 0km, if they did they would have fixed this a long time ago. The only reason they havent killed instas is because a large amount of people would come to the forums and whine/rant. -----
[Coreli Corporation Mainframe] |

Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 13:01:00 -
[9]
Edited by: Noveron on 05/09/2006 13:02:36
Originally by: Joshua Foiritain CCP doesnt want people to warp in at 0km, if they did they would have fixed this a long time ago. The only reason they havent killed instas is because a large amount of people would come to the forums and whine/rant.
With this everyone wins.. I understand what you say but I think CCP is pretty open to ideas.. specially when we, the players, cry for help for things that are getting on our nerves.. and this one is an easy/fast approach that will benefit 99% of the player base and bother who? lame gate campers? Im sure their life will be more interesting too! ;)
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.05 18:53:00 -
[10]
C'mon, give your feedback, we need this solution, NOW!
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Salmack
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Posted - 2006.09.05 19:03:00 -
[11]
Add a skill that will reduce warp distance calibration allowing you to land on or near the target. And make the skill a more advanced skill. If you don't then you may as well just make the darn thing hard coded as a warp to 0.
I would gladly remove all the stupid BMs that I currently carry just to keep up with others.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.05 19:58:00 -
[12]
Originally by: Joshua Foiritain CCP doesnt want people to warp in at 0km, if they did they would have fixed this a long time ago.
CCP dosn't want you to have purple hair, if they did they would have fixed this a long time ago.
...
Same argument. No, as long as it fills Oveurs requirements (and 0km / new ways of tackling does) it's a viable soloution and should be considered.
//Maya |

ET PostAlt
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Posted - 2006.09.06 09:56:00 -
[13]
YeS, marvelous idea! Can't we all have purple hair, warp to 0 and camp the gates with our new haircuts, well not the amarr , they don't have any hair. Seee, you instantly gimped an entire species.
You really need to consider the pros/cons of your suggestion regarding peoples playstyles. Not everybody wants to do the same that you want to. If people consider/think that they can't be a miner or producer or pvper or whatever, you loose, because they leave, no more targets for you, CCCP looooses, because they have no incomes. We all loooose, because no further development can be made without incomes.
Your suggestion is a suggestion, however it isn't a good one I would say.
Whine, whine, whine. Who cares in a hundred years.
[CCCP, Accomdating the whims of the griefers since the game start]Ö [CCCP's stamp of approval]Ö
Originally by: Price Watcher
Please, CCCP Sir. May we have another server crash to go along with all the wonderful NEW CONTENT? May we have more LAG? More BUGS? Pretty please with sugar on top?
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Zarch AlDain
Friends of Everyone
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Posted - 2006.09.06 10:55:00 -
[14]
I have all sorts of bookmarks used for all sorts of things - yes the majority are instas but not all by a long shot.
Do not wipe all my bookmarks - if you want to encourage me to get rid of some then implement a bookmark tax (once an alternative is available) and I will delete the ones I don't need myself.
Zarch AlDain
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Xerxes Ceasar
Defense Advanced Research Projects Agency
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Posted - 2006.09.06 12:09:00 -
[15]
How about giving alliances the ability to warp to 0 km in in systems where they have sovereignty. That would perhaps speed up allaince building and make it easier for alliances to defend their space.
This is off course not a solution for empire. perhaps the jump in distance could be based on system security level. 0.0 would be 15km(outside alliance space), 0.5 = 7.5 km and 1.0 0 km etc... Xerxes
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.07 10:56:00 -
[16]
Edited by: Noveron on 07/09/2006 11:00:35 Let me clarify some things.
1. My idea does not remove bookmarks. 2. The bookmarks system would work the same. 3. Warp to 0 would be possible, which is the same instabookmarks do. 4. Being able to warp to 0 manually would make the purpose of making travel bookmarks USELESS. 5. No more travel bookmarks would be created or copied, since they would be useless. 6. Most Pepople dont like to have garbage on their clients and would start deleting their travelling bookmarks.
7. No other side effects to the game than the already present ones, because people already warp to 0 NOW without this system, but at the cost of heavy database flooding with their travel bookmarks, and each day more and more are being created now to keep warping to 0, but with this bookmark workaround!, flooding the database and pooring the server performance overall.
8. People who would want to autopilot afk, would have to set their warp to distance to 15km, like it happens now.
So briefly, no more bookmarks for travel would be created, no one will have their game or play style affected, bookmarks for travel will stop being a problem for the database, people will travel the same way they do now, but without the need of bookmarks!
I think I cant make it more clear.
NO ONE AFFECTED, EVERYTHING THE SAME, NO NEED FOR TRAVELLING BOOKMARKS..
Rephrasing Dilbert.. Its a win win situation :P
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Rinaw
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Posted - 2006.09.07 11:33:00 -
[17]
Copy/paste, too many Posts with same subject:
Hmm, i dont know if my idea would help the server cos it implies some data saving too but here it goes.
Theres been some proposals about "learning" a route by passing this route several times, my idea its near this one:
To be able to warp to 0 km, we will need to "learn" the gate position, how?
With an skill and time, lets say it "navigation"(i know that skill allready exist, just think about a diferent name), ie:
Do u want a 0 km warp point to the #gate# in #system# ? ok:
1- Right click on the gate and "learn gate position" 2- "Navigation" at lvl1 -> 10 minutes, navigation lvl2 -> 9 minutes.... 3- After timer, u have a 0 km warp point to that gate.
-If u want your Bms, make them, NO BM copying *(less lag!!). * Thats false, u would be able to copy your SS, Cans, Tactical Bms, but b4 that all the bms within 100km of a gate will be removed AND u wont be able to make a Bm as close as 115km of a gate (neither to a can inside this 115 km gate bubble) -If u want Bm's on hostile systems, risk it. -Sov systems should impli automatic 0 km warp to gates. -Time sink? u prefer copying bms 5 at a time? and this is much more fun!!, u will get shot!!
I hope it can be a good start.
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Makaera Koshito
Caldari Einherjar Rising
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Posted - 2006.09.07 12:07:00 -
[18]
Originally by: Gnord Y'know... Delete ALL bookmarks.
This is a blanket solution that will negatively affect many people in ways that you obviously don't understand.
For one, if CCP deleted all BMs, then every safespot that I have everywhere will be gone, in addition to millions of ISK worth of Ammo, Missiles, named mods I want to sell, etc....
I have never seen anyone talk about how safespots will be deleted if CCP deletes BMs. CCP wants people to move out to 0.0, but if they delete all the safespots (read: loot dumps) they will be petitioned to no end. Sure, I can eventually find my cans in my safespots, but that's a lot more trouble than I want to go through.
If CCP wants to fix this problem, I don't know how they are going to do it. But, they need to allow users to voluntarily delete BMs, instead of a blanket deletion.
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ShadeLiner
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Posted - 2006.09.07 12:50:00 -
[19]
I won't be happy with the current happenings. Imanigne capers possibility when the ships can't pass trought. Image the travelling time highering. I made my all 3oo bookmarks by my hands, and somewhere working somewhere not.
Why so complicant to copy three coordinates and maybe some strings?... Ok if you copying numerous... But why need delete, not a better management system needed. Where we can manage the patterns (map elements) on some way to able to build routes?
Yes, this is a bug, based on a false programming order, but now thease points so needfull in navigationing, like near empire and low sec operations, where the scum meet the innocent.
Let think a bit in the actual gameplay changes... Think how much force is need to refuell a POS, or defend the transport ships, or the daily runs. Yes it makes new situations, but this game is enought dangerous now. The cut what a ship's loss means not so easy to manage, and only more ship and equipment will be destroyed.
If your relatively safe travelling method is removed, you lost your greater amount of assets, time, security, and the knowledge of you know where form where are you going.
This learning system is a good try, but need many skills and new equipments, not just a simple time modifier. The whole system needs to based on your travelling. The learning need a good navigatin interface added to your pod, not a simply 0 warp potencial. The bookmarks for navigating, and for links between places, but this is improtant also can be used for mining tools as stratecics weapons.
I thinks bokmars are important to maintain game balance, there are many campers, whom getting only advantages from them attackings. It will unbalace the game a bit. This limiting madness is reasonable but can be predicted from the BM escrow price lowering, cheap bookmarks for everyone... This makes the treasure common tool. But this not solve the issue.
Every bookmark is a simple record, a system and some positions, or just some positions. Why is so hard to copy? Not the system failed? Something is to complicated with bookmarks, this need to revised not the part of the game. Think again what balance changes happening if the removed. Strict times will be coming, and serious game events, but I want to see from empire high sec till a new order become reality. No huge territories can be defend, and the travelling time is dubled. This will be the mayor effect beyond, the POS supporting, camping potencial, hauling errors.
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Mongrove
Caldari
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Posted - 2006.09.07 13:37:00 -
[20]
/signed
warp to 0km FTW !
More and more people on the server More and more people have made/purshased/copy instas More and more people are bored with server lag More and more people are asking for 0km warp to the gate
CCP, something must be done ...
Lets make a public vote !
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Tom ahawke
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Posted - 2006.09.07 14:09:00 -
[21]
I was thinking of some kind of solution where you produce bms instead of just copying them.Just make the copy time 5-20 minutes for each bm and set it up like a normal production that can be claimed later.
It could even be possible that there where an item consumption making and copying bms.(maybe reports or just the common ice products :))
Even a fitting for making new bm locations could be considdered. something in the vicinity of a probelauncher just with the general idea of making a bm of your current location.
another idea would be some kind of item to store them in (datalogger) wherefrom they can get exported.I dont see the need for 500 BMS (500 items) and think it probably would be nicer to have 1 item containing 500 locations.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.07 14:19:00 -
[22]
Edited by: Noveron on 07/09/2006 14:22:32 Edited by: Noveron on 07/09/2006 14:20:19 Well, I see many answers here that dont really have anything with what I proposed, others agree, which Im glad.. but anyways, Im going to add another point I seemed to miss.
Certain people in my alliance have told me that for instance, warp to 0 could be an issue if many warp at the same time or even one, because it will surely make you bounce with the destination on arrival.
How about making it warp to 1 or warp to 1.5, which means minimun warp distance could be 1000 meters or from 1000 to 1500.
Its all the same thing, but the bouncing effect could be avoided.
If you respond, please stay on topic.
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Devoras2
Amarr Confederation of Red Moon Ascendant Frontier
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Posted - 2006.09.07 15:55:00 -
[23]
/Signed
Is it really that hard!? Remove the bloody BM and get the databases at ease. How many times did we see the server crash due to BM copyin? Let me just refer to a message from the GM`s ingame.
Originally Posted by In-game pop-up Information @ 21:20 Dear players. Nodes have been dropping and we are experiencing massive load on our system. We have found the cause of this. It seems that our valued players are overloading the server by copying massive ammounts of bookmarks. This is bringing our server to a critical state. We ask you, the players to stop copying bookmarks. This is the only way for you to be able to enjoy normal gameplay. We sincerely hope that our request will not fall on deaf ears. All the best, The GM Team
SO CCP. Why do you F*****G complain then?
Dev And they call me slow.... hey! Thats an insult!
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Kal'Kalagan
Takahashi Syndicate Veritas Immortalis
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Posted - 2006.09.07 17:12:00 -
[24]
Warp to 0km is a great idea - but make it skill based, maybe a rank 1 skill that allows you to warp to gate at 0km at lvl 5. I have seen this mentioned many times before.
I would also suggest that the warp to 0km only be allowed to work with stargates so most PvP will not be effected.
With these simple changes you would not need to get rid of instas - as the thread starter said they will just become obsolete and used only for the creation of safespots, sniperspots, mining spots, etc, etc. Whatever server lag that is created by instas will vanish in a few weeks I would imagine as everyone trains the skill.
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Taedrin
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Posted - 2006.09.07 17:39:00 -
[25]
I don't know. Just automatically effectively giving everyone instas for every system in the game seems a little bit too extreme. IMO, you would have to force some sort of significant (but not overly so) vulnerability at gates, so that pirates don't complain about everyone being invulnerable to them. As it currently stands, at least people have to make some sort of time commitment to have a set of instas for a system. Even if you buy the instas, you have to spend time making the ISK.
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vipeer
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.07 19:26:00 -
[26]
Taking into account there would be more resources for actual gameplay like pvp or pve i support this idea. Surely low sec pirates will be angry because no solution is without negative effect.
To offset the loss incurred on them let them use warp disruption bubbles in security up to and included 0.2.
A comment from someone from CCP would be very welcome. Hint hint ;)
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vipeer
Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.07 19:35:00 -
[27]
Edited by: vipeer on 07/09/2006 19:36:42
Originally by: ET PostAlt
You really need to consider the pros/cons of your suggestion regarding peoples playstyles. Not everybody wants to do the same that you want to. If people consider/think that they can't be a miner or producer or pvper or whatever, you loose, because they leave, no more targets for you, CCCP looooses, because they have no incomes. We all loooose, because no further development can be made without incomes.
Your suggestion is a suggestion, however it isn't a good one I would say.
Whine, whine, whine. Who cares in a hundred years.
[CCCP, Accomdating the whims of the griefers since the game start]Ö [CCCP's stamp of approval]Ö
You object this idea because..... Why exactly?
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Mongrove
Caldari
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Posted - 2006.09.07 20:44:00 -
[28]
I would propose :
First 0km warp AND make low sec much more attractive (ore/rats) so pvp moves from gates to belts - which seems to me more logical. AND think about something to conter 0km warp in empire for empire wars
The fact is : EvE relies on PVP, and PVP relies partially on gate camping. So CCP must strongly think how pvp should go aside from the alliances' wars.
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Son
Eve Defence Force Ascendant Frontier
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Posted - 2006.09.08 01:42:00 -
[29]
Originally by: Noveron Edited by: Noveron on 05/09/2006 13:04:24 Edited by: Noveron on 05/09/2006 11:53:24 Really CCP, there is a problem you admit, and thats instas, the problem is not going to leave with the, to say softly, crappy measures being placed, but nonetheless its necessary to get rid of them.
Why dont you try the simplest way to try to remove them:
Allow people to set warp distance to 0km, when they do, autopilot will disable upon reaching every gate you got to go through, if you want to travel afaik using autopilot, set warp distance to 15km minimun.
Is that so hard to code and test in singularity?
People will be able to travel like with instas. Instas will become obsolete and server performance wont ever be affected by this again.
You will release the Server Database of loads of crap flooding it.
Some might say that now everyone can warp to 0, bla bla bla.. well, who doesnt nowadays? Instabookmarks are flooding everyone's account.
Seriously, nobdoy will be affected by this, except maybe some lame gate campers who wont have so easy to kill unsuspecting newbies travelling through low sec and they will need to put more efford into it, try it please.
/agree
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Arcon
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Posted - 2006.09.08 01:43:00 -
[30]
/agree
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Todaviho
Minmatar Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.08 05:05:00 -
[31]
/Signed
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.08 10:56:00 -
[32]
To avoid the bouncing it should be something better like warp to 1 or warp to 1.5 meanining 1000meters or 1500.
Still pirates would be able to gank people travelling in higher sec than 0.0, they just have to think harder.. How? a Person uses the warp to 0 thing manually, ok? the pirates have a cloacked scout at that gate, the unsuspecting victim, jumps, but the pirates on the other side are waiting for him and lock him and scramble him as long as he uncloacks from the gate..
And there will still be roids where people cant be catched without suspecting it.
So pirates? I think they would have much work to do still ;)
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dodgy242
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Posted - 2006.09.08 11:23:00 -
[33]
Originally by: Noveron
Allow people to set warp distance to 0km, when they do, autopilot will disable upon reaching every gate you got to go through, if you want to travel afaik using autopilot, set warp distance to 15km minimun.
Here Here, it's really unfair now towards newer players.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.08 13:08:00 -
[34]
Why would it be unfair? They can warp manually and automatically..People who wants to travel afk with autopilot needs to set 15km as their warp distance..
Everyone can set autopilot however they want/need. Same thing for everyone, not skill related. Its not unfair for noobs.
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Cailais
Amarr THE SEFRIM INSTITUTE
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Posted - 2006.09.08 13:17:00 -
[35]
Warp to 0km appears yet again. 'Its so easy!' I hear the cry as if someone has found the obvious solution that everyone else missed.
"...the far most important part of this equation is the near invulnerability during travel. I couldn't care less about travel time in comparison to having people running around [close to] invulnerable". - Oveur
And warping to 0km makes you pretty darn close to invulnerable. Empire Wars? Low Sec? 0km warp options mean the camp has to sit on the blind side of the gate, which promptly pods you before you can say 'wcs'.
"Some might say that now everyone can warp to 0, bla bla bla.. well, who doesnt nowadays?" - doesn't mean they should be able too.
www.sefrim.com
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dodgy242
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Posted - 2006.09.11 08:42:00 -
[36]
Originally by: Noveron Why would it be unfair? They can warp manually and automatically..People who wants to travel afk with autopilot needs to set 15km as their warp distance..
Everyone can set autopilot however they want/need. Same thing for everyone, not skill related. Its not unfair for noobs.
You misinterpreted my post. As it is now, the system is unfair. Older players have all the bookmarks and newer players just have to wait or get gunned down.
I totally agree with the manual/automatic sollution.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 10:56:00 -
[37]
Edited by: Noveron on 11/09/2006 11:06:55
Originally by: Cailais Warp to 0km appears yet again. 'Its so easy!' I hear the cry as if someone has found the obvious solution that everyone else missed.
"...the far most important part of this equation is the near invulnerability during travel. I couldn't care less about travel time in comparison to having people running around [close to] invulnerable". - Oveur
And warping to 0km makes you pretty darn close to invulnerable. Empire Wars? Low Sec? 0km warp options mean the camp has to sit on the blind side of the gate, which promptly pods you before you can say 'wcs'.
"Some might say that now everyone can warp to 0, bla bla bla.. well, who doesnt nowadays?" - doesn't mean they should be able too.
Aside that, personally, I see that argument very weak in the current situation...
Well, Oveur has now two dilemas.. his uberworrines for the supposed invumerable warping to 0.. or let the bookmarks run wild.. in any case.. thousands already warp to 0 with the instabookmark, and more thousands will warp to 0 sooner or later... I no longer see the point of not allowing it.
Also, there are effective ways to trap people that use instabookmarks now, and same it would be with people that can warp to 0 or 1.
warp to 0 = instabookmark.
Warp to 0, and disabled autopilot warp to 15km, working autopilot..
the idea suggested here is the simple warp to 0.. but it has some side effect, and works exactly the same as people do NOW with instabookmarks without the overhead the instabookmark creation are causing, plus will efectively aliviate the database. Its not just WARP to 0. By the way, did I already say that people ALREADY WARP to 0? No... wait..
PEOPLE ALREADY WARP TO 0. DATABASE is flooded with INSTAS. PERFORMANCE SUCKS. Oveur!! WAKE UP!!!
So.. what are the other ideas CCP has brought to fix this issue?
On the other side.. I have a few more? worried about invulnerability? add a delay of.. 2-5 seconds to jump? Role playing it like the jump gate needs to do some recalibration to allow you to jump safely? Its not that hard to do.. really.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 11:17:00 -
[38]
Originally by: dodgy242
Originally by: Noveron Why would it be unfair? They can warp manually and automatically..People who wants to travel afk with autopilot needs to set 15km as their warp distance..
Everyone can set autopilot however they want/need. Same thing for everyone, not skill related. Its not unfair for noobs.
You misinterpreted my post. As it is now, the system is unfair. Older players have all the bookmarks and newer players just have to wait or get gunned down.
I totally agree with the manual/automatic sollution.
Thanks pal. I hope CCP at least tries it in SISI and let most of the player base decide or see for theirselves if this is a huge difference or not.
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Viscount Hood
British Space Corporation E.R.A
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Posted - 2006.09.11 11:20:00 -
[39]
Edited by: Viscount Hood on 11/09/2006 11:22:54 ways I get killed where instas are concerned:
- when I enter a system and the gate is camped. - when I travel to a gate without instas. - when i travel to a gate and they have a bubble. - When i safe spot for too long and its busted
You cannot remove bm's they are intregral to the game. We want to reduce the need to make so many instas.
- Allow gate jump at 15km from gate - Allow warping to anywhere your ship is pointing. - Have set warping points e.g.warp to 1au, 2au, 5au, 10au etc. - Allow players to be pulled out of warp between points (like running out of cap and stopping half-way as frigates sometimes do). - Make the scanner more effective at following a ship. - Introduce a new bubble which reduces the jump range at a gate so jump range is reduced to 2.5km. - Snipers have to use a bubble but can still snipe. - Introduces other ways to catch people.
It doesn't stop people from making gate to gate instas Especially in 0.0 where you will use them in case someone has said bubble. But there are other types of bubble to deal with that. Warping to any direction helps with escape and better scanner/following abilities helps attackers to chase.
------------------------------------------------
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 11:27:00 -
[40]
Originally by: Viscount Hood ways I get killed where instas are concerned:
- when I enter a system and the gate is camped. - when I travel to a gate without instas. - when i travel to a gate and they have a bubble. - When i safe spot for too long and its busted
You cannot remove bm's they are intregral to the game. We want to reduce the need to make so many instas.
- Allow gate jump at 15km from gate - Allow warping to anywhere your ship is pointing. - Have set warping points e.g.warp to 1au, 2au, 5au, 10au etc. - Allow players to be pulled out of warp between points (like running out of cap and stopping half-way as frigates sometimes do). - Make the scanner more effective at following a ship. - Introduce a new bubble which reduces the jump range. - Snipers have to use a bubble but can still snipe. - Introduces other ways to catch people.
It doesn't stop people from making gate to gate instas Especially in 0.0 where you will use them in case someone has said bubble. But there are other types of bubble to deal with that. Warping to any direction helps with escape and better scanner/following abilities helps attackers to chase.
Although many of your ideas sound interesting and could be "researched" and would take time to implement. my idea does not eliminate bookmarks at all. but the need of making new "insta-bookmarks" and rendering the old "insta-bookmarks" useless. So The database would not be flooded, the bookmarks system would keep intact, there would be no need for CCP to force a bookmark removal,as players would delete their useless bookmarks periodically, and most importantly, it surely could be implemented in just a few days since there wouldnt be much to change. CCP correct me if Im wrong.
The priority concern imo is now to stop the "insta-bookmark" creation that is taking place making the game performance POOR.
But I repeat, I dont say bookmarks should be deleted or anything.
For doubts, read the main post.
Thx for the feedback.
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Ikusha Hayaren
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Posted - 2006.09.11 11:33:00 -
[41]
Im agree with Noveron , i think that is a great idea , that can solve the problem with BM , and can discharge the BBDD of load , adding more speed and performance to game.
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Malachon Draco
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.11 12:25:00 -
[42]
I've never been in favor of adding warp to 0km as it makes the universe smaller and it negates much of the difference between small ships (fast but fragile) and big ships (slow but stronger).
However, a playable game is more important. I don't think warping to 0km destroys anything in the game, all the good gatecamps are on the other side already, and all serious threats will have instas anyway. So adding warping to 0km doesn't change anything significant there.
So in principle, I agree with people who are against warping to 0km.
But we face a trade-off here, and I think reducing lag by any means possible is currently much more important than avoiding the warp to 0km. Certainly because in practice there is little difference from the current way the game is played.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.11 13:23:00 -
[43]
Originally by: Malachon Draco ...Certainly because in practice there is little difference from the current way the game is played.
My point exactly. Thx pal.
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Luric Vizjier
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2006.09.11 16:33:00 -
[44]
I like the starmap idea, but I think you should only be able to have 3 available for use by your ship at a time, and they should be by constellation, not region. -----------------------------------------------
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Gretchen Dawntreader
Minmatar Brutor tribe
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Posted - 2006.09.11 17:39:00 -
[45]
I am in favor of the general public sentiment leaning towards there being a 0km (or very close) setting you can "warp to" manually, but not default to.
That way, if you are being attentive and monitoring your ship during travel, you can travel with relatively little risk and without having to have hundreds of g2g bookmarks.
However if you really want to roll the dice and run a route on autopilot, while you go watch tv or something, you can do that...but you can only default warp-to to 15km minimum.
This rewards attentive play and discourages afk travel, while removing the need for g2g bookmarks (which would be the majority of them.)
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Mineas Argon
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Posted - 2006.09.11 20:40:00 -
[46]
Warp Navigation (item #12603) - Skill at navigating in warp. 10% Bonus to warp accuracy and 10% less max range from desired warp location per level.
The Primary attribute of Warp Navigation is intelligence. The Secondary attribute of Warp Navigation is perception. The Primary Skill required of Warp Navigation is Warp Drive Operation, level 1. The Training time multiplier of Warp Navigation is 4. The warpAccuracyFactorPercentage of Warp Navigation is -10. The warpAccuracyMaxRangePercentage of Warp Navigation is -10.
http://www.eve-online.com/itemdatabase/.../12603.asp --> "Cannot find...".
Either this is new or old. Ask the toolmakers if CCP is too busy.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.09.12 12:57:00 -
[47]
Id really love to see the devs constructive idea on this. Hey CCP, you there? :P
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.26 16:32:00 -
[48]
Edited by: Noveron on 26/10/2006 16:35:11
QUOTED from IRC:
Quote: Oveur: personally, I'm standing between in two camps, the "warp to 0 with autopilot on 15" and the "remove them and use the tools you got to begin with, mwd's and ab's to move"
I was there in the irc chat with the devs, and seeing what Oveur said about the instas thingy, Id like to necro my own thread in celebration.
Quote: DigitalCommunist: For the love of god make them address instajumps :( Oveur: Congratulations DigitalCommunist! You were person number 1000 to ask a question about instajumps! Oveur: You win this nice iPod!!! Next question please? Oveur: Anyways Oveur: Instajumps is something we've been talking a whole lot the last weeks Oveur: and getting feedback from all around about what to do Oveur: personally, I'm standing between in two camps, the "warp to 0 with autopilot on 15" and the "remove them and use the tools you got to begin with, mwd's and ab's to move" Oveur: pretty much lost faith in any thing between that, but i'm not the only one with an opinion on this and in this case, much more than chairs have been broken
Well, if this is one of the ideas Oveur is contemplating, lets give this idea a push up!
Remember Oveur!! This idea has all the benefits.. no more instabm creation! Everything stays the same. Database gets rid of crap. Campers need to do proper camps, effectively getting rid of lone snipers killing unaware noobs.. and people warp manually to get to 0 like they do now..
Yay!!
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Treher
Minmatar Locust Syndicate Interstellar Alcohol Conglomerate
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Posted - 2006.10.26 21:10:00 -
[49]
Here here.
Warp to 0. I also like the idea of eliminating travel bookmarks with warp to 15, but I don't know how they would manage that because some bookmarks are needed outside of travel. ______________________________________________________ I forget which station container has my memory implants. |

Novs Slave
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Posted - 2006.10.30 14:39:00 -
[50]
Edited by: Novs Slave on 30/10/2006 14:39:17
Originally by: Treher Here here.
Warp to 0. I also like the idea of eliminating travel bookmarks with warp to 15, but I don't know how they would manage that because some bookmarks are needed outside of travel.
Nobody mentioned getting rid of the bookmark system. Read the first post.
If you can warp to 0 manually, the instabookmarks you made for travelling are useless, or at last 95% of the whole thing. Its just making them useless, and the cleanage will produce itself by the players getting rid of the crap.
Normal bookmarks like for mining places, etc will and should still work. No harm at all to the bookmark system.
<--- Noveron's alt
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Dux Dar
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Posted - 2006.10.30 17:43:00 -
[51]
Simple and to the point, me like.
fix-now - rethink later
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Das Boot
Minmatar IMPERIAL SENATE
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Posted - 2006.10.31 01:40:00 -
[52]
OK... starmaps,0km warp,15km auto,warp skill all good points, but what is a insta actualy? its co-ordinates, easily saved in xml... begs the question why not be able to save your own instas to your own PC?, like chat logs, ugly mug shots and all the whole cache and in doing so take away the strain from the server entirely, the co-ordinate already exists in the world/local system. Just my 2 cents.
make sure its clearly marked, so backup is possible
//ccp/bookmarks/genesis/1234.xml(html,txt,or other extention)
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Dukath
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Posted - 2006.10.31 17:36:00 -
[53]
1) Make ships come out of warp in a RANDOM sphere at 15 km from exit point. 2) add a low slot module that reduces the radius by 2 km 3) add a tutorial entry to learn people how to fit their ships.
I never use instas, I don't need it, you don't need it. You are just too lazy/carebearish to even consider giving up a cargo expander or a warp core stabiliser for a speed module.
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Tarazed Aquilae
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Posted - 2006.11.01 23:58:00 -
[54]
Originally by: Auron Shadowbane not the best solution but the most simple one.
could work as fix-now & rethink later option.
+1
I can think of better ideas but this one would work just fine and should be very simple to implement. I say just try it and then start debating/coding a better solution.
(Somehow I think this solution would be like the ôshuttleö solution. A temporary solution that works so well no one ever bothers to find a permanent one.)
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Eraggan Sadarr
Caldari Dodge this inc Vanu Space Command
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Posted - 2006.11.02 13:36:00 -
[55]
Great idea, Noveron 
I support it! Especially because it is simple and easy to implement... and then we could get on with a discussion on a better solution on instas.
...and I never really understood why we can't just dock at a station at 0km. So much time is wasted when running missions.
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Chief Judge
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Posted - 2006.11.02 14:44:00 -
[56]
Edited by: Chief Judge on 02/11/2006 14:46:49 I have a simple solution for all..
I think that CCP did not intend for players to be able to warp to 0 from jump gate in the first place..
I do not use instas.. Too bothersome.. Too much everything.. Too cowardish.. To boring..
Easy solution.. 1. CCP deletes all bookmarks that are 15KM from jump gates from all players.. And disable bookmarking in that radius to remve future insta bookmarking.. Problem solved.. -Bookmarks that are not INSTA are saved.. -No more bookmark flooding the servers..
Explaination: example:gravimetric distorsions/interference from the jumpgate disables warping in the 15km zone around it.. or something
That is it.. no more problems..
Stay cool & beautiful..
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Nebuchadnezzar I
Grettistak Veritas Immortalis
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Posted - 2006.11.02 15:52:00 -
[57]
I totally agree with the op, these days, at least in 0.0, almost everyone have instas, most common way to die are at the jump IN anyways so it REALLY wont matter that much -even with warp to 0 you can still camp a gate with a mobile bubble.
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DeckardIRL
Gallente Bravehearts Xelas Alliance
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Posted - 2006.11.02 16:40:00 -
[58]
This is an old and we worn topic:-
1) Warp to 1km gates only after training (rank 3) Warp Calibration skill to lvl5- needs Navigation lvl5- yes... ppl do it with instas now- need rid of instas so... then gate to gate instas become redundant. 2) If you dont want to train then- create region starmaps with a skill so cartographers can make a single item region map by visiting every gate in a region, they can then sell it as is done now with insta regions- only the original can be copied. 3) 0.5 - 4 pairs sentry guns & Concorde 0.4 - 1 pair sentry guns- change to 4 pairs 0.3 - 1 pair sentry guns- change to 3 pairs 0.2 - 1 pair sentry guns- change to 2 pairs 0.1 - 1 pair sentry gun- no change 0.0 - no sentry guns
Then allow warp bubbles up to 0.4. But the pirates will have to tank well to do this- as it stands what is the difference between 0.1 and 0.4?
I dont think there is anything to extreme above that CCP couldnt easily implement. Making the change so that you can only copy 5 BMs at a time is a lameass repsonse to the issue.
Deck ______________________________________________
Watchin' the Game.... Havin' a Bud....
I shoot better on Bud..... |

Tarron Sarek
Gallente
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Posted - 2006.11.02 19:02:00 -
[59]
But ... you all know we can jump at 2500m, don't you?
No, I don't want to bump that frickin' gate every time. Talk about immersion breakers.. 5000m would be totally ok for me. Just reduce sensor boosters' effectiveness and those 2500m are pretty safe with a fast ship.
________________________ -Don't try to enforce your opinion by usage of multiple exclamation marks, question marks, CAPS or swear words. It doesn't work- |

Athren Soulsteal
Gallente Orion Faction
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Posted - 2006.11.02 20:44:00 -
[60]
Quote: I think that CCP did not intend for players to be able to warp to 0 from jump gate in the first place
Wrong, we used to 0 jump to gates before the Prat Welfare programs started.
Why 15 for autopilot? There are 2 different problems. Travel time and bypassing the exploit of game mechanics called Gate camps.
As far as travel time, well CCP had heard an earful on that and not all from us (Dragon). Anyone that actually moves away from a gate knows than if you travel for more than 10 jumps you might as well break out your copy of War and Peace and read for a few hours. It's a game people and traveling is not fun, I know players that preferred to have root canals than travel 18 jumps.
As far as gate camps, if there were no gate camps would you care how close players jumped to the gate? Yes it is in the game mechanics for now but keep in mind that the only reason CCP allowed it in the first place was to cover for the LACK of content. CCP: ôHey forget all the content and professions we promised at gold the Prats are the content, oh and IÆm not whizzing on your leg itÆs rainingö
The answer was given to them years ago, CCP just would not accept it because then they would actually have to finish the game. Instead they chose to continue with EVE 0.5 (Kali will be EVE 0.9 because they still refuse to add everything they had promised in 03)
DonÆt get me wrong, EVE is one of the best Betas I have paid to play.
Quote: Think about the people that did fight you fairly. Think.... that were honorable and helped you out in times of need. Those are the real heroes of EVE.
I wish I could fit all the Quote |
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Swatcat
Gallente OctoberSnow Corp
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Posted - 2006.11.03 10:17:00 -
[61]
I like the idea of removing bookmarks and having warp at 0km, what I think you should is to remove all bookmarks < 20km from gate... this solves all issues:
1) Safe spots (and valuable loot) are still there 2) You are still able to bookmark say 100km from gate if you want to snipe war target. 3) The poor old database will get an overdue weight loss program 
Swatcat
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.07 08:59:00 -
[62]
They are testing it on sisi as I modified my first post to reflect this.. now..
According to what Ive been told, warping to gates manually leaves you at 2km of it, so you dont bounce with it and warping to station warps you to 0.
So anyone who wants to properly camp a gate needs to use bubbles to bring people out of warp earlier.. Anyone has tried this yet on sisi?
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.07 10:09:00 -
[63]
Edited by: Vyktor Abyss on 07/11/2006 10:12:36
Originally by: Noveron Edited by: Noveron on 05/09/2006 13:04:24
Allow people to set warp distance to 0km, when they do, autopilot will disable upon reaching every gate you got to go through, if you want to travel afaik using autopilot, set warp distance to 15km minimun.
I just wanted to moan about the ever increasing misuses of AFAIK and other acronyms and how annoying these acronyms are...I spend longer trying to work them out than reading the passage...Then I look up "As Far As I Know" and it doesn't even make sense in this context...Grrr. (Hissy fit over! )
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Gabriel D'ai
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Posted - 2006.11.07 20:14:00 -
[64]
Warp to 0km is a godsend. Please implement!  
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Belien Jenton
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Posted - 2006.11.07 21:59:00 -
[65]
Edited by: Belien Jenton on 07/11/2006 22:05:11 (omg - please don't let Oveur have seen that)
Originally by: Dukath 1) Make ships come out of warp in a RANDOM sphere at 15 km from exit point. 2) add a low slot module that reduces the radius by 2 km 3) add a tutorial entry to learn people how to fit their ships.
I never use instas, I don't need it, you don't need it. You are just too lazy/carebearish to even consider giving up a cargo expander or a warp core stabiliser for a speed module.
1) would not help the issue of all players eventually making/copying insta bookmarks Unless you mean to apply this rule without prejudice, in which case you just doubled, tripled if not quadrupled all traveling time 2) would seriously nerf armor tankers while leaving shield tankers and Electronic Warfare ships at a great advantage. Fleets and PvP'ers move from system to system you know ?  3) it's there already - however limited 
Apart from that I must admit that I was in exactly the same position as Oveur.
I have previously suggested limiting bookmarks so that they could not be made within 115 Km of any gate or station. My argument was that ship speed and maneuverability should in fact have an impact on travel since they are implemented. However since then I've made quite a few 50+ jump trips into 0.0 space and I must confess that I would simply not have the patience for that if I was to haul my a$$ 15 Km towards every gate on the route. Maeby in an interceptor but no way I was going to do it in a gang of battleships, or scout for said battleships for that matter 
That being said - the only times I've ever been caught while traveling was while initiating warp on the "other side" of a gate, being sucked into a bubble, or due to lag of/faulty bookmarks.
Warp to 0 Km / 15 Km autopilot is the only easily implemented solution that - as already stated - does not impact current game play in any significant way. Well actually it might save a noob or two which I honestly think is a good side effect 
If CCP want to run a DB cleanup job removing bookmarks within 115 Km of all gates and stations they got my approval. Only problem I might face is to remake a few bookmarks of agent, research, trade and jumpclone stations. No big deal 
/signed
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dennyreborn
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Posted - 2006.11.07 22:48:00 -
[66]
There is a problem with the server. the major cause of this problem is largely the use of insta-jumps/docks. There are two possible solutions. 1. Remove BM's from game. 2. Allow warp to 0.
To pirate players what will hurt more loss of shooting new players with out instas ? or lose of all your safe points/sniping warp in points. That is your choice you can not have your cake and eat it too. if you remove BM's the game will lose a lot of its flavor and versatility to PVP. Because if BM's exist in anyway shape or fashion and people will make insta jumps, unless they can warp to 0.
As for pirate whining about loss of pvp and ccp didnt intend for warp to 0. look CCP didnt intend for 95% of LOW SEC fighting to occur at the gates. but guess what it has. I remember when CCP first made gate guns in low sec shoot at pirate and made it so the jump in point was the gate (before it was a planet or if you spent time in the system where you spent the most time) Pirates whined then too.
I remember when they implemented jump in cloak pirates whined how they couldn't kill things so easily. Before jump in cloak pirates used to fill the space around the gate at jump in with cans and drones to lag anyone out jumping in and kill them before they could defend themselves.
Look at the forums 75% of all whining comes form the pirates. in my opinion this makes pirates the biggest carebears in eve.
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Belien Jenton
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Posted - 2006.11.07 23:02:00 -
[67]
Originally by: dennyreborn Look at the forums 75% of all whining comes form the pirates. in my opinion this makes pirates the biggest carebears in eve.
A brave statement
I not a pirate myself but I must admit I love them. Without pirates EVE would be a much more dull place... Also I haven't seen any rat whine or peep in this thread so I guess that the majority of them can see that we really need a working alternative to insta bookmarks. Besides it doesn't really matter much which side of the gate they camp at...
Solo sniping might be a bit more limited if this feature makes it to Tranquility - but if that break any rats heart I'm not going to loose any sleep over it 
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dennyreborn
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Posted - 2006.11.07 23:22:00 -
[68]
Originally by: Belien Jenton
Originally by: dennyreborn Look at the forums 75% of all whining comes form the pirates. in my opinion this makes pirates the biggest carebears in eve.
A brave statement
I not a pirate myself but I must admit I love them. Without pirates EVE would be a much more dull place... Also I haven't seen any rat whine or peep in this thread so I guess that the majority of them can see that we really need a working alternative to insta bookmarks. Besides it doesn't really matter much which side of the gate they camp at...
Solo sniping might be a bit more limited if this feature makes it to Tranquility - but if that break any rats heart I'm not going to loose any sleep over it 
go to the crime and punishment section it is nothing but pirates whineing about warp core stabs (carebears should only be allowed one). later as i lay a warp scramble strength of 5 on the same pirate whining about WCS he manages to warp away. He said something about if the carebears can then they have to. Next most common thing pirates whine about is getting dead space mission runners and how it takes more then 5 minutes to figure out where they are and then they still have to use the acceleration gates to get to them.
3rd most common thing i hear pirates whine about is inertial stabilizers and how it is unfair that firgs and inty can warp away before they can lock them.
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Belien Jenton
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Posted - 2006.11.07 23:36:00 -
[69]
True true and true - but I still love them 
Let them whine but don't let them have their way 
However - we are getting of topic, and as I said I really can't see how any sensible rat could object to the suggestion in the original post.
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.08 00:25:00 -
[70]
Ok...I've recovered from my little hissy fit and read all the thread.
I think the warp to 0km is a decent workaround to the problem with insta bookmarks and I like the idea of the 15km autopilot.
I hope that only the BMs around gates get removed though as safespots and hidden ammo dumps etc need to stay in the game. This solution might even stop the annoying escrow spam a little...and heaven forbid - pirates might actually have to push out to 0.0 a bit more to use bubbles and interdictors rather than preying on the weak at gates popping Velators and such by sniping from 200km in 0.4 etc... Awwww...the poor pirates! HAH! I like all of what I've heard, and the arguments against seem pretty weak from what I've read so far. Though I'm sure there must be some good reasons against that haven't been mentioned yet or CCP would have changed this already.
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Belien Jenton
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Posted - 2006.11.08 01:06:00 -
[71]
Originally by: Vyktor Abyss The only real concern mentioned (other than Oveur's invulnerability statement....which is very debatable) that I think is a legitimate concern, is that Empire wars will be severly impacted - It kind of makes paying for a war dec a waste of money as you're only going to catch afk autopiloters etc.
You lost me there m8... How is insta bookmarks in highsec any different from warp to 0 Km in highsec? Are you seriously saying that you would not make/buy insta bookmarks for a region in highsec if you engage in a war there ?
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LordGodKingBufu
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Posted - 2006.11.08 08:03:00 -
[72]
Warp to 0m = Good Bookmarks = Bad
You can argue about the slight technicalities of not having insta bookmarks and 0m warpin's and directional warp paths all you like, but the fact is that hardcore pvp and gate campers are the only ones who are gonna REALLY be effected negatively. The majority of players will appreciate the changes, if only due to the leg reduction. The idea that this will somehow ruin the EVE economy due to the lack of ships being blown up by gate campers is laughable. People are still going to lose almost the same amount of ships. Anyone who is serious about pvp and engages an enemy without a decent set of instas isnÆt gonna last long, so the 0m warp option wont effect them o rthe number of ships destroyed. The only people who are gonna get hammered by this is gate camping kids who pick off newbie pilots without instas in 0.4 systems. I can see a change in warp disrupter bubbles coming to compensate. Maybe allowed in ALL space for people at war, and in <0.5 for all. I cant see CCP just saying here have 0m warp the game is still the same no further changes are needed. Test it on sisi, see what life is like without your BMÆs, cos they donÆt work on the test server now anyway.
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.08 10:11:00 -
[73]
Originally by: Belien Jenton
You lost me there m8... How is insta bookmarks in highsec any different from warp to 0 Km in highsec? Are you seriously saying that you would not make/buy insta bookmarks for a region in highsec if you engage in a war there ?
We probably would have to make instas, but we wouldn't bookmark EVERY jump in empire - just the ones we regularly run. Some corp memebers wouldn't even do that coz they are lazy or not on enough to spend the time doing it and would take their chances....unless the threat was really high and proven to be widespread (once a few kill mails come in people buck their ideas up).
So there's at least a delay in getting everyone bookmarks following an Empire War dec, and you CAN still be caught out running missions through uncommon routes etc. It is less likely to happen now that people effectively would have instas for EVERY empire jump.
Hope that clears it up.
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Lothros Andastar
Gallente
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Posted - 2006.11.08 10:36:00 -
[74]
Edited by: Lothros Andastar on 08/11/2006 10:38:20 Would it not be easier to have a skill that reduces the warp to distance? or am i missing something bigger here?
[On a side note] I think CCP, when they do purge the bookmarks, should only purge those located within 50km of stations and gates IMO. Yes it'll take a little bit more work, but then people wont lose the bookmarks that are intended to be used as they were invisioned, for safespots/ammodumps etc. And is it too hard to set up a little "NO BM MAKING INVISI-BUBBLE OF DOOM" arround all structures with a radius of 25km or so?
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Belien Jenton
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Posted - 2006.11.08 11:20:00 -
[75]
Edited by: Belien Jenton on 08/11/2006 11:22:27
Thanks Vyktor Abyss - it did. However I wouldn't say this is a "severe impact" At least the empire wars I've been in, I've very rarely seen pilots without Instas, or not in gangs with at least one member having them...
Originally by: Lothros Andastar Would it not be easier to have a skill that reduces the warp to distance? or am i missing something bigger here?
It would basicly have the same efffect as warp to 0 Km or however close the skill would put you when trained to level 5. Everybody would train it, so why bother ?
Originally by: Lothros Andastar
[On a side note] ... And is it too hard to set up a little "NO BM MAKING INVISI-BUBBLE OF DOOM" arround all structures with a radius of 25km or so?
When you think about it 25 Km is not enough - pilots could just make new bookmarks placed 30 Km from the gates. You need to make that bubble "max warp to range" +15 Km if you want to prevent insta jumps. However as I said earlier this would seriously hinder long trips imho.
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Chief Judge
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Posted - 2006.11.09 15:03:00 -
[76]
Well i agree that CCP should remove all bookmarks 30km of all large structures.
It aint hard work i presume and also i think from programmers point of view that it is not so hard to disable future bookmarking in that radius.
I am for complete removal of instas.. BUT NOT ALL BOOKMARKS! And there is no need for warp 0 option IMO..
I mean,YOU ALL are supposed to fly light years,between stars!! It aint so easy doing that.. And you would all like to travel from point A to point B instantly! Then why dont we lose jump gates altogether and directly jump from station to station? 
You say that PvPers would whine if warp to 0 is implemented. Pirates would whine.. Haulers have a hard time traveling..
Well haulers should use alternative routes,going through more secured systems.. Escort corps would develop,mercenaries would get an opportunity.. Corps should be more involved on 0.0 mining ops.. Haulers are not supposed to operate alone in low sec. space anyways, they have no bussines traveling in lawless space unprotected.
Teamwork would develop, after all this is a MMO game..
And regarding those ppl who say that the biggest problem in EVE is long time of traveling.. I say: You are too spoiled.. You would like to have everything.. I dont use insta.. I really love the image of vastness of space whiles traveling 10 jumps.. After all i am traveling hundreds of light years in 20 mins!!! I THINK THAT IS PREETY FAST! 
IMO: Remove instas in 30km radius.. No need for warp 0.. Better teamwork, lets play MMO!
Stay cool and beautiful!
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dennyreborn
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Posted - 2006.11.09 15:35:00 -
[77]
PIRATES think about this. Yeah warp to 0 harder to gank at the gates.
Warp to 0 at a belt and your chances of being in warp scramble range of a miner are much higher.
so low sec space belt ganks easier gate ganks harder like the dev intended it.
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.13 11:44:00 -
[78]
hey Vyktor Abyss, sorry for the afaik, I meant afk "away from keyboard" and yes, its a pain in the butt untill you manage to know them meaning for all there are :)
About not many people having all regions bookmarks.. ofc there are people that dont have all regions.. but assume 1 char has an average of 1000.. multiply by the number of chars in game.. and increase that number of bookmarks 1% every day (people who sales them, corps that copy them for their members, etc.), plus the lag being made of people copying them over and over.. The real point is, it is never going to stop untill the warp to 0 is implemented. Other solutions are much further away and this one is urgent, easy and pretty clean.
Still, there will be many people too lazy to warp manually to 0..so many people will still use the autopilot at 15km..
and yes, pirates will have to pirate the real way, in groups, attack when least spected and hunt their pray in belts , with cloacked ships, etc.. which imo will make the pirate life more thrilling and entertaining. Park in a gate to hunt people down is not pirating I think.
Well, im wishing kali to come, among other things.. for the warp to 0!!
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Protunia
Gallente Horadrim
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Posted - 2006.11.13 13:12:00 -
[79]
Wipe bookmarks!!! the time has come to hold people accountable for their bookmarks.
I also think they should limit the number of bookmarks per player. My Character Stats |

Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.13 13:40:00 -
[80]
Hehe no worries Novaeron I'm getting used to the acronyms a bit more now...SSMDABMB.
I've just remembered that Oveur is my alt - either that or he fell for my Jedi mind trick...
I say allow using interdictors in low sec and he makes it happen. 
Hmm...what next? Oveur...You WILL introduce science ships and make research active and not passive... 
- Ideas are my business...maybe thats why I'm always broke! Science Ships
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Noveron
Caldari Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.11.14 16:33:00 -
[81]
Originally by: Vyktor Abyss Edited by: Vyktor Abyss on 14/11/2006 10:13:45 Hehe no worries Noveron I'm getting used to the acronyms a bit more now...SSMDABMB.
I've just remembered that Oveur is my alt - either that or he fell for my Jedi mind trick...
I say 'allow using interdictors in low sec' and he makes it happen. 
Hmm...what next? Oveur...'You WILL introduce science ships and make research active and not passive'... 
Science ships sounds like a neat idea.. how they work or how they do.. you could elaborate that.. but thats offtopic here..make a thread dont be shy :)
Oveur is very open to ideas posted here.. he opened to this one.. :)
Anything cool and adding extra stuff to the game and not the same boring stuff about turrets, shields, and so on Im sure is welcome.
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Vyktor Abyss
The Abyss Corporation
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Posted - 2006.11.15 11:17:00 -
[82]
Cheers!
I presume you've got 'no signatures' checked...Since my signature contains a link to my post on Science ships. Lordy me I WANT that to happen! :)
- Ideas are my business...maybe thats why I'm always broke! Science Ships |
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