Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 16:58:00 -
[1]
Edited by: Siri Blue on 06/09/2006 17:01:52 It seems CCP has some weird automated LP adjustment system in place that adjusts the rewards and LP a mission gives down dependant on how fast missions are being done... The new "missions" introduced yesterday had a bad reward to start with compared to the old missions that have been removed... They do not give rewards based upon the number of jumps needed to do them but the number of jumps is random...so you can end up with a one jump or 10 jump mission giving the same puny rewards. Also the new lvl 4 missions often only require 1 m¦ being transported...that can be done in an Interceptor...thus these missions are being done really quickly atm and thus this weird adjustment program keeps reducing the rewards for these missions...
Now to counter all this stupid crap...please everyone accept some courier missions and DO NOT complete them but let em sit for a while...otherwise you won't get any rewards at all for these missions in the future...  
I'm not happy to post something like this here...but...
|

Tammarr
|
Posted - 2006.09.06 17:05:00 -
[2]
Edited by: Tammarr on 06/09/2006 17:05:45 Yeah I've read about the sorry state of courier missions and the waste of big transport ships etc.
But a courier mission realy shouldnt be about 1m3 of stuffs... heck, I can do l4 missions with a week old char and a shuttle if it is like this :)
But then I suppose things will be changing, supposedly this mainly was a quick fix for courier runners, whom now run mission in their shiny interceptors while that iteron stands gathering rust. . . . This leads me to belive all transport ships previously used for missions will soon look minmatarish
|

IPityThe Foo
|
Posted - 2006.09.06 17:07:00 -
[3]
Better yet do a whole bunch of missions real fast so you get paid like you used to.
|

Gierling
Gallente Celestial Fleet Ascendant Frontier
|
Posted - 2006.09.06 17:10:00 -
[4]
New Missions ALWAYS have a base value of reward which adjusts up as more people play the mission, don't whine, just run the damn missions.
|

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 17:10:00 -
[5]
You don't seem to understand the adjustment system...the faster you do the missions today, the LESS rewards they will give in the future...if you do them SLOWLY today...they will give more rewards in the future...
*insert random rude swearwords in here* for CCP's lack of interest in missions and some weird autoadjustment reward system 
|
|

Jiekon

|
Posted - 2006.09.06 17:13:00 -
[6]
it won't work for various reasons
1) people want to get on with the missions quickly to get more cash and important missions 2) lots of mission runners probably don't read the forums and won't see your announcement 3) waiting a week to get the rewards set to 9000 lp's and 2million isk...is it really worth it?
*This is not an official ccp announcement, only my own personal view.
_______________________________________________ ~Jiekon |
|
|

Jiekon

|
Posted - 2006.09.06 17:14:00 -
[7]
Originally by: Gierling New Missions ALWAYS have a base value of reward which adjusts up as more people play the mission, don't whine, just run the damn missions.
and yes, this poster is correct, the system will "fix" itself to the correct LP's, standings and rewards soonÖ
_______________________________________________ ~Jiekon |
|

Jim McGregor
Caldari
|
Posted - 2006.09.06 17:15:00 -
[8]
Edited by: Jim McGregor on 06/09/2006 17:16:17
Jiekon, you are quite brave.... 
I personally think the system sounds fair... if it takes just a little while to do the mission, then the reward should be less, right? They will probably do the same for kill missions, if they havent already.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 17:16:00 -
[9]
How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have een removed and its all down to implant farming now
|
|

Jiekon

|
Posted - 2006.09.06 17:19:00 -
[10]
Originally by: Siri Blue Edited by: Siri Blue on 06/09/2006 17:17:10 How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have been removed and its all down to implant farming now 
i have yet to see a bug report saying that this is broken. If you think it's broken, file a bug report.
_______________________________________________ ~Jiekon |
|
|
|

Jiekon

|
Posted - 2006.09.06 17:19:00 -
[11]
Originally by: Jim McGregor Edited by: Jim McGregor on 06/09/2006 17:16:17
Jiekon, you are quite brave.... 
I personally think the system sounds fair... if it takes just a little while to do the mission, then the reward should be less, right? They will probably do the same for kill missions, if they havent already.
this is correct, you can see standing changes differ almost daily on kill missions now that they have been ran for ages, for example, you may receive 4.82 standing today and the average time taken to finish the mission falls a little, it drops to 4.35, then the average time increases slightly and it increases the standing to 4.59. :)
that is how i understand the workings of the dynamic reward system
_______________________________________________ ~Jiekon |
|

Jim McGregor
Caldari
|
Posted - 2006.09.06 17:20:00 -
[12]
Originally by: Siri Blue Edited by: Siri Blue on 06/09/2006 17:17:10 How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have been removed and its all down to implant farming now 
Point 1 and 2 of those things are actually taken into account using just the single variable time, right? More cargo, slower ship > longer travel.... more jumps > longer travel...
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.09.06 17:21:00 -
[13]
Originally by: Jiekon
that is how i understand the workings of the dynamic reward system
Should have been in the patch notes though...  --- Eve Wiki | Eve Tribune | Eve Pirate |
|

Jiekon

|
Posted - 2006.09.06 17:22:00 -
[14]
Edited by: Jiekon on 06/09/2006 17:22:15
Originally by: Jim McGregor
Should have been in the patch notes though... 
Missions have been like this since as long as i can remember, it's nothing new.
_______________________________________________ ~Jiekon |
|

Jim McGregor
Caldari
|
Posted - 2006.09.06 17:25:00 -
[15]
Originally by: Jiekon
Missions have been like this since as long as i can remember, it's nothing new.
So its only faction standing that is dynamic then... the loyalty points and reward wont change dynamicly depending on mission time in the future?
--- Eve Wiki | Eve Tribune | Eve Pirate |
|

Jiekon

|
Posted - 2006.09.06 17:27:00 -
[16]
all rewards and all standings are dynamicly modified and has been for aaaaages.
_______________________________________________ ~Jiekon |
|

Jim McGregor
Caldari
|
Posted - 2006.09.06 17:28:00 -
[17]
Originally by: Jiekon all rewards and all standings are dynamicly modified and has been for aaaaages.
I actually didnt know that... thanks for clearing it up. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
|

Jiekon

|
Posted - 2006.09.06 17:29:00 -
[18]
no worries :)
_______________________________________________ ~Jiekon |
|

Garramon
Gallente Sturmgrenadier Inc R i s e
|
Posted - 2006.09.06 17:33:00 -
[19]
Take that!
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 17:34:00 -
[20]
The thing I don't understand then...
I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
I guess its due to only "professional" quick mission runners do the missions now and since all the old records have been deleted with the old code its all down to crap rewards now?
Oh well...when I have a dev on the thread already... When will we get real missions as these appearently are just a placeholder  
|
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.09.06 17:42:00 -
[21]
Originally by: Jiekon all rewards and all standings are dynamicly modified and has been for aaaaages.
Wow, I learn something new every day. (And forget two things, usually. )
Is average time to complete the mission the only factor that's weighed like this? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Scuffler
Amarr Imperial Academy
|
Posted - 2006.09.06 17:52:00 -
[22]
Originally by: Siri Blue I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
So your basically expecting to get big rewards for little risk? hmmm 
|

Fliewatuet
Angelus dos Business
|
Posted - 2006.09.06 17:54:00 -
[23]
Originally by: Siri Blue The thing I don't understand then...
I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
No, you don't get it. There was no mission data to calculate LP, Reward and standing changes on before the patch. Perhaps there were missions named similar, but that is about all there is. And since there is no data available, the system starts really low. Otherwise, think about a new lvl4 mission, doable in 5 minutes, no time estimation data available but it hands out 15k LP and 50M isk since there is no data. Heh? Starting down low is way better, right? ;)
Regards, Fliewatuet -- NPC infos? Calculating DPS for a mission? Have a look at http://eve.neodoomer.de/npc/ and have fun. |
|

Jiekon

|
Posted - 2006.09.06 17:56:00 -
[24]
Originally by: Siri Blue The thing I don't understand then...
I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
I guess its due to only "professional" quick mission runners do the missions now and since all the old records have been deleted with the old code its all down to crap rewards now?
Oh well...when I have a dev on the thread already... When will we get real missions as these appearently are just a placeholder  
the missions introduced from the most recent patch are using our new authoring system, thus, the system believes them to be brand new missions. If you are 100% sure that your previous missions are identical to the new ones and may not have been "changed" then please bug report it so we can investigate.
_______________________________________________ ~Jiekon |
|
|

Jiekon

|
Posted - 2006.09.06 17:57:00 -
[25]
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
_______________________________________________ ~Jiekon |
|

Fliewatuet
Angelus dos Business
|
Posted - 2006.09.06 18:05:00 -
[26]
Hm, i can see a possible oversight in there. I don't do courier missions myself but - in which way are they implemented in the game?
If one mission can hand out a courier for 10 jumps... as well as a courier for 1 jump, then the mission reward calculation will be beneficial for those who get the 1 jump version and exactly the opposide for the ones who get to do the 10 jump version... the reward would be averaging out for a 5 jump mission.
Oh, and if i'm thinking correctly, most ppl will do those missions only if its route is through highsec space only. So, since the calculate works on average time the player needs, it puts the going-through-lowsec mission runners in a disadvantage. :)
On the other hand, since the number of enemies to fight, the type and in that the time to complete a mission never changes like a courier one does. Hm, good for me that i'll just run killmission agents :) -- NPC infos? Calculating DPS for a mission? Have a look at http://eve.neodoomer.de/npc/ and have fun. |

Hoshi
DAB RAZOR Alliance
|
Posted - 2006.09.06 18:07:00 -
[27]
Originally by: Jiekon
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
There are other variables involved like your standing towards the agent, the agents corp and the agents faction and what security status of system in which the agent is located .
|
|

Jiekon

|
Posted - 2006.09.06 18:17:00 -
[28]
Originally by: Hoshi
Originally by: Jiekon
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
There are other variables involved like your standing towards the agent, the agents corp and the agents faction and what security status of system in which the agent is located .
your standing and sec rating only affect your personal rewards, all missions have a "base" reward to which all other rewards are calculated upon. This base reward is the same for each individual mission everywhere in the universe at any given moment.
_______________________________________________ ~Jiekon |
|

Joshua Foiritain
Gallente Coreli Corporation
|
Posted - 2006.09.06 18:19:00 -
[29]
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd  -----
[Coreli Corporation Mainframe] |

Jim McGregor
Caldari
|
Posted - 2006.09.06 18:31:00 -
[30]
Originally by: Joshua Foiritain
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd 
It makes sense to me... for example, mission X might give 400 base lp as reward right now (before skills). Its the same all over the universe where that specific mission can be found. Thats the base reward.
Then the rewards will change with time depending on all the factors mentioned in this thread. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
|

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 19:21:00 -
[31]
I am sure the missions I am talking about are new ;) BUT...they are basically the same as were some missions before the patch...
Basically...FLY *random number of jumps*, collect item, bring back *fly random number of jumps again*
This kind of mission rewarded 1050 LP for me before the patch...now it yields 350-450 LP with the SAME agent and the SAME skills...
So basically what this patch did is cutting courier mission rewards down by approximately 60%.
|

Jim McGregor
Caldari
|
Posted - 2006.09.06 19:25:00 -
[32]
Originally by: Siri Blue
So basically what this patch did is cutting courier mission rewards down by approximately 60%.
From what I understand, nothing has really changed. The new missions are new to the system and will take a week or so to give the same amount of LP etc as before, if the same number of people are doing it in the same amount of time.
Wait a week and see what happens.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Gretchen Dawntreader
Minmatar Brutor tribe
|
Posted - 2006.09.06 19:27:00 -
[33]
Dev spotting Dev spotting!
Question though...all the missions are dinky. Level 4 couriers used to require a large hauler and involved large m3, large lp and large isk.
Will large couriers return.
|

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 19:30:00 -
[34]
Yep its all nice and sound to have a few small lvl 4 courier missions....but lvl 4 courier normally should be large m¦ not 1m¦
|

Aeval Starwind
|
Posted - 2006.09.06 19:30:00 -
[35]
Since there is a Dev in this post I direct this question to him.
Are we going to see a fix to the courier missions for the tutorial missions anytime soon in the future? I ask because I feel I had a harder time starting off without the bonus standing that the missions usually give me at the end. The lack of implant didn't bother me, just the standing. I remember this because I played this game once before back in 04' and I remember getting a +1 standing thus letting me use higher level agents right away.
Just thought I would ask! Thanks!
|

Tahain
|
Posted - 2006.09.06 19:42:00 -
[36]
It would be nice to have 2 different types of courier missions.
- Large cargo requiring haulers. These would have a shorter amount of jumps.
- Small "important" cargo where you can do in an inty or frig with possibly more jumps required.
But players would need to be able to choose what type they would want to do.
|

Matthew
Caldari BloodStar Technologies
|
Posted - 2006.09.06 19:47:00 -
[37]
Originally by: Joshua Foiritain
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd 
Not really - you need to have a property that represents "the mission", independant of any other variable. Only when you have that can you then apply modifiers for your standing, social skills, agent quality, sec status of the system etc.
Keeping independant "Base reward" generations for small subsets of agents, or even per individual agent, would give you a result that was more dependant on which players were using that agent, rather than the actual difficulty of the mission. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 19:52:00 -
[38]
I think I understand how that rewards calculation thing now works...
So asking everyone to leave missions open right now...is...useless 
This still leaves the problem though that we are missing any higher end missions just now...600 LP is the max I can get out of any mission cause they require so few m¦ to be transported and everyone can do them in a breeze and haulers are not needed anymore...
And yes, I wrote a bug report about this 
|

Leandro Salazar
Aeon Industries
|
Posted - 2006.09.06 19:59:00 -
[39]
Just out of curiosity, is there some sort of cap to mission rewards then? Because during the ~ 6 months I ran Khanid missions from 3 l4q20 agents in the same system, the rewards were ALWAYS 100% the same for the high end missions (Vengeance, Extravaganzas etc). While I think those for low end ones fluctuated (not sure though, never paid that close attention to minor rewards). --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
|

Tahain
|
Posted - 2006.09.06 20:05:00 -
[40]
Originally by: Siri Blue I think I understand how that rewards calculation thing now works...
So asking everyone to leave missions open right now...is...useless 
This still leaves the problem though that we are missing any higher end missions just now...600 LP is the max I can get out of any mission cause they require so few m¦ to be transported and everyone can do them in a breeze and haulers are not needed anymore...
And yes, I wrote a bug report about this 
But although the reward is less, you can complete them faster meaning it should even itself out. An added benefit would be that you get storyline missions quicker.
|
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.09.06 20:07:00 -
[41]
Originally by: Hoshi
Originally by: Jiekon
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
There are other variables involved like your standing towards the agent, the agents corp and the agents faction and what security status of system in which the agent is located .
I was only asking about additional multi-player factors--as a hypothetical example, the number of times an agent is asked for a mission by anyone. But thanks. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 20:09:00 -
[42]
actually, no, I can't do them faster than the old ones...
And the important missions are another issue...
Imho...the normal mission yield too few rewards, the importants too much since the old ones have been removed, its all down to implant farming now 
|
|

Jiekon

|
Posted - 2006.09.06 20:12:00 -
[43]
Originally by: Aeval Starwind Since there is a Dev in this post I direct this question to him.
Are we going to see a fix to the courier missions for the tutorial missions anytime soon in the future? I ask because I feel I had a harder time starting off without the bonus standing that the missions usually give me at the end. The lack of implant didn't bother me, just the standing. I remember this because I played this game once before back in 04' and I remember getting a +1 standing thus letting me use higher level agents right away.
Just thought I would ask! Thanks!
i believe the new player missions have now been replaced with rookie cosmos missions. there are 2 storyline arcs involved. Have a look around, see if you can find them :)
_______________________________________________ ~Jiekon |
|

Siri Blue
Gallente Eve University
|
Posted - 2006.09.06 20:16:00 -
[44]
Hi Jiekon!
I posted this already in another thread...but as you just looked in here....I post it again, maybe you can drop a line about this 
Another thing that would be of interest...
Are there additional missions (kill and courier and important ones alike) in the planning and will they be released soon?
If yes, will that SOON be Kali or will you hear our prayers for once and add say one mission per week (let it be courier or kill).
THAT I'd actually LOVE...make one dev spend a few hours per week work on a new mission...and put it in rightaway! (just one pwease?)
Continous content addition for the win! Maybe in a years time we will have some kind of diversity in missions then!
WOOHOO!
|
|

Jiekon

|
Posted - 2006.09.06 21:01:00 -
[45]
I don't have anything to do with the creation of missions, just the testing stages of some of them, so i can't really comment on the probability of releasing one mission per week (it's highly unlikely, by the way) as there is a LOT of work involved in creating and testing missions.
I`ll try to have a look at your bug report tomorrow and see if i can poke a mission dev about the 1m3 thing.
_______________________________________________ ~Jiekon |
|

Honneamise
Amarr
|
Posted - 2006.09.06 21:17:00 -
[46]
at the moment im running courier missions with a lvl 3 agent .
I have checked the history to have an idea of situation after some runs :
i dont know how to comment this values.
|

fuze
Gallente Chosen Path Lotka Volterra
|
Posted - 2006.09.06 21:45:00 -
[47]
Allthough I'm glad the courier missions at least are back but this overnight whiped up ones are a bit silly tbh. I guess everyone agrees. If you take something out of the game and have it replaced by something new at least try to do it as smart as possible. Eve has a delicate balance and just too many times its nerfed in some way that it keeps upsetting many people over and over again.
And what's up with the file a bug report if you think they are broken? Do you guys only fix things when player files a bug report? Players are not the QA. When that report its pending you'll have the usual whining on the forums anyway. Does it hurt to explain about it in the patch release notes? What is it with this lack of communication? Do you hate to type or what?
|

Rumbaar
Solitary Forsaken
|
Posted - 2006.09.07 00:18:00 -
[48]
So let me get this straight the longer it takes people to do any mission = longer term increase in standing gain, LP and ISK reward.
So all those farming Slavers 2 of 2 for the full week means that this mission will on increase and increase in base rewards? Nice. ___________________
Custom banner? Click above or EVEmail |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.09.07 01:10:00 -
[49]
Originally by: Rumbaar So let me get this straight the longer it takes people to do any mission = longer term increase in standing gain, LP and ISK reward.
So all those farming Slavers 2 of 2 for the full week means that this mission will on increase and increase in base rewards? Nice.
Oh, that's too cool. Hopefully it would increase the time bonus as well. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Stephar
The High Priest
|
Posted - 2006.09.07 02:50:00 -
[50]
Originally by: Rumbaar So let me get this straight the longer it takes people to do any mission = longer term increase in standing gain, LP and ISK reward.
So all those farming Slavers 2 of 2 for the full week means that this mission will on increase and increase in base rewards? Nice.
I believe there is a cap on base rewards. I've ran a lot of level 3's recently, and if I'm not mistaken, Slavers 2 of 2 has the same rewards as Massive Attack. My guess is that any mission which allows you 6 hours to get the bonus is currently functioning at max base rewards.
|
|

Ezra
Gallente Calista Industries
|
Posted - 2006.09.07 03:10:00 -
[51]
Originally by: Jiekon I don't have anything to do with the creation of missions, just the testing stages of some of them, so i can't really comment on the probability of releasing one mission per week (it's highly unlikely, by the way) as there is a LOT of work involved in creating and testing missions.
I`ll try to have a look at your bug report tomorrow and see if i can poke a mission dev about the 1m3 thing.
Thank you, I'd love an answer to this.
I'm fine with reward/effort ratio starting a little bit low and adjusting, but so far, from my own experience and talking with corpmates, the vast majority of level 4 courier missions can now be done in shuttles. Previously, less than 25% could be done in an Iteron V without expanders, and less than 50% could be done in a single run of an Iteron V with 5x Expanded Cargohold Is (17k m3). I'm find with occasional "small cargo" missions with low rewards showing up, but right now it seems that the majority of level 4 courier missions have the difficulty of missions which are handed out routinely by level 1 agents. ------------ Ezra Cornell pe0n, Calista Industries |

Vance Moore
|
Posted - 2006.09.07 04:49:00 -
[52]
Originally by: Jiekon
and yes, this poster is correct, the system will "fix" itself to the correct LP's, standings and rewards soonÖ
Is that a trademark by 'soon' i see?
|

Naran Darkmood
Gallente MC Cubed Inc
|
Posted - 2006.09.07 06:50:00 -
[53]
I run a couple of lvl 4 courier missions yesterday and all hat cargos in the range of 2000 m3. Some where at 500 m3, but only 1 or 2. That was quiet ok, but I stop anyway, as I make more money and standing with kill missions.
And yes, afaik there is a max value for rewards. All the high-end missions have the same LP and very similar isk rewards. This tink with mining the Slaver 2 mission and increasing the reward is ... interesting.  -----------------------------------------------
|
|

Jiekon

|
Posted - 2006.09.07 10:50:00 -
[54]
Edited by: Jiekon on 07/09/2006 10:53:06
Originally by: fuze
And what's up with the file a bug report if you think they are broken? Do you guys only fix things when player files a bug report? Players are not the QA. When that report its pending you'll have the usual whining on the forums anyway. Does it hurt to explain about it in the patch release notes? What is it with this lack of communication? Do you hate to type or what?
Filing a bug report brings things to our attention, if we don't know it's broken, how can we fix it? We fix things when we realise they are broken, we don't all have the time to sit and read every single forum post. We do a LOT of in house QA before any major patch, some things slip through the net, we are human afterall. We realise that there will be "whining", as you put it, on the forums while something is in testing, but this gives our bug hutners the oppertunity to tell you that the issue is known and being fixed. We also tend to add it to the known issues section of the website, where you could read all about it.
As for the lack of communication, well, i try my best to get the information to you while i`m on my break, at home and generally anytime i`m not working on testing things that have been bug reported 
The issue with having cargo of only 1m3 in some level 4 missions is known and should be fixed in Kali 2.
_______________________________________________ ~Jiekon |
|

Jim McGregor
Caldari
|
Posted - 2006.09.07 11:37:00 -
[55]
Originally by: Jiekon
As for the lack of communication, well, i try my best to get the information to you while i`m on my break, at home and generally anytime i`m not working on testing things that have been bug reported 
Yeah, you've been here alot lately. What have you done to Oveur? :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Ezra
Gallente Calista Industries
|
Posted - 2006.09.07 23:02:00 -
[56]
Originally by: Jiekon
The issue with having cargo of only 1m3 in some level 4 missions is known and should be fixed in Kali 2.
Kali *2*
You're saying that not only do we have to wait for Kali (another month or two), but for a secondary patch after Kali? (How long is that going to be?)
It took CCP about a week to put these new broken courier missions in (after couriers were removed in Dragon)- why can't they be fixed within another week? ------------ Ezra Cornell pe0n, Calista Industries |

Runt Mcgoire
Caldari
|
Posted - 2006.09.07 23:25:00 -
[57]
Originally by: Jiekon
As for the lack of communication, well, i try my best to get the information to you while [snip] i`m not working on testing things that have been bug reported 
So get on with it people... He must not be getting too many bug reports lately!

|

Vasiliyan
PAX Interstellar Services Veritas Immortalis
|
Posted - 2006.09.07 23:25:00 -
[58]
\o/ Good to see devs coming in and dispelling discontented speculation.
About the rookie missions ... an RL friend of mine has just joined. Can you give any pointers about how to get that vital +1 standing? Is the "rookie COSMOS" in the noob systems, or in the normal COSMOS constellations?
|

Siri Blue
Gallente Duvolle Laboratories Blue Division
|
Posted - 2006.09.15 13:11:00 -
[59]
Ok people, this actually works... Accept a mission before you go to bed and leave it open...(you have 7 days to complete it, just won't get the bonus reward for one day)...then complete the mission the next time you log in and play...and then do whatever else you wanna do...before you log off again...accept a new mission and leave it open again...
I did this the past few nights...before going to bed just keeping a mission open...and guess what... The very next time I got that mission the reward, bonus reward and LP payout were 10-20% higher than before that.
I kind of feel freaky to suppose this...but since CCP won't fix lvl 4 courier missions for volume and stuff until Kali 2...this seems the only way to keep the mission rewards up on a relatively acceptable level cause people can theoretically do these missions in a breeze with Interceptors instead of slow haulers.
I'm not happy with this...but this is how the mission reward mechanics work... The overnight missions increase the average mission completing time a lot, thus increasing the rewards.  
|

fuze
Gallente Chosen Path Lotka Volterra
|
Posted - 2006.09.15 14:06:00 -
[60]
Originally by: Jiekon Filing a bug report brings things to our attention, if we don't know it's broken, how can we fix it?
This feels like running circles here but how can we now this new thing isn't broken but something you guys put in there but don't share the information about it? Bugreports don't get an answer afik and you'll never know whats it all about. Guess we only find it out when a dev/gm or bh tells us about this when it arrises. And I guess we really like when you people share information in general. Except you spend your free time being a forum..... of course .
By mentioning this feature in the patchnotes you simply save unnessesary bugreports and/or petitions. It even doesn't have to be in great details just as long people know its a feature and not a bug. By saying courier missions have returned you make us think they didn't change all that much. But they did because they were new. And its not as black and white as it seems to be sometimes. During the years being a programmer I learned that customers like to know whats going on. Even when the message is a bad one.
|
|

fuze
Gallente Chosen Path Lotka Volterra
|
Posted - 2006.09.15 14:07:00 -
[61]
Edited by: fuze on 15/09/2006 14:07:38 Doubleposting 4tl!
|

PhamNuwen
Caldari Bungee Jumper
|
Posted - 2006.09.15 14:41:00 -
[62]
Edited by: PhamNuwen on 15/09/2006 14:45:01
Originally by: Joshua Foiritain
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd 
Hm, if Jiekon statement would be correct - how could I (a SINGLE player) affect the reward on LPs with delaying MY missions? I think, we have some 1000 mission runners in the EVE-univers... - my durations would not really affect the reward.
And I used the described method (delaying the missions) -> I'm using 10 and more agents and do kill-missions-only in a round trip. (I'm using the method since month, with success - I do not need the bonus reward, I need only the LPs)
My observation is: the calculation is not for the whole univers, it is more local.
---
|

Gaogan
Gallente Solar Storm Axiom Empire
|
Posted - 2006.09.15 16:35:00 -
[63]
I have never heard of nor seen the effects of this supposed adjustment based on average time to complete a given mission. What I have seen is the removal of the larger delivery missions. I ran 20-30 missions the other day and they all involved hauling less than 3000 m3 ( thuogh never less than 300 m3 ) 2-4 jumps and paid around 200 lp, with the longer jump missions paying a bit more, and shorter paying a bit less.
If memory serves, this is exactly what these kind of missions used to pay out that this agent would give, only she used to give a larger mission about 1/5 times that involved 5 waypoints and 10,000-30,000 m3 of cargo per waypoint, and paid out 1000-2000 lp. These have been removed.
|
|
|
|
Pages: 1 2 3 :: [one page] |