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Thread Statistics | Show CCP posts - 13 post(s) |
Siri Blue
Gallente Eve University
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Posted - 2006.09.06 16:58:00 -
[1]
Edited by: Siri Blue on 06/09/2006 17:01:52 It seems CCP has some weird automated LP adjustment system in place that adjusts the rewards and LP a mission gives down dependant on how fast missions are being done... The new "missions" introduced yesterday had a bad reward to start with compared to the old missions that have been removed... They do not give rewards based upon the number of jumps needed to do them but the number of jumps is random...so you can end up with a one jump or 10 jump mission giving the same puny rewards. Also the new lvl 4 missions often only require 1 m¦ being transported...that can be done in an Interceptor...thus these missions are being done really quickly atm and thus this weird adjustment program keeps reducing the rewards for these missions...
Now to counter all this stupid crap...please everyone accept some courier missions and DO NOT complete them but let em sit for a while...otherwise you won't get any rewards at all for these missions in the future...
I'm not happy to post something like this here...but...
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Tammarr
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Posted - 2006.09.06 17:05:00 -
[2]
Edited by: Tammarr on 06/09/2006 17:05:45 Yeah I've read about the sorry state of courier missions and the waste of big transport ships etc.
But a courier mission realy shouldnt be about 1m3 of stuffs... heck, I can do l4 missions with a week old char and a shuttle if it is like this :)
But then I suppose things will be changing, supposedly this mainly was a quick fix for courier runners, whom now run mission in their shiny interceptors while that iteron stands gathering rust. . . . This leads me to belive all transport ships previously used for missions will soon look minmatarish
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IPityThe Foo
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Posted - 2006.09.06 17:07:00 -
[3]
Better yet do a whole bunch of missions real fast so you get paid like you used to.
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Gierling
Gallente Celestial Fleet Ascendant Frontier
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Posted - 2006.09.06 17:10:00 -
[4]
New Missions ALWAYS have a base value of reward which adjusts up as more people play the mission, don't whine, just run the damn missions.
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Siri Blue
Gallente Eve University
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Posted - 2006.09.06 17:10:00 -
[5]
You don't seem to understand the adjustment system...the faster you do the missions today, the LESS rewards they will give in the future...if you do them SLOWLY today...they will give more rewards in the future...
*insert random rude swearwords in here* for CCP's lack of interest in missions and some weird autoadjustment reward system
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Jiekon
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Posted - 2006.09.06 17:13:00 -
[6]
it won't work for various reasons
1) people want to get on with the missions quickly to get more cash and important missions 2) lots of mission runners probably don't read the forums and won't see your announcement 3) waiting a week to get the rewards set to 9000 lp's and 2million isk...is it really worth it?
*This is not an official ccp announcement, only my own personal view.
_______________________________________________ ~Jiekon |
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Jiekon
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Posted - 2006.09.06 17:14:00 -
[7]
Originally by: Gierling New Missions ALWAYS have a base value of reward which adjusts up as more people play the mission, don't whine, just run the damn missions.
and yes, this poster is correct, the system will "fix" itself to the correct LP's, standings and rewards soonÖ
_______________________________________________ ~Jiekon |
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Jim McGregor
Caldari
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Posted - 2006.09.06 17:15:00 -
[8]
Edited by: Jim McGregor on 06/09/2006 17:16:17
Jiekon, you are quite brave....
I personally think the system sounds fair... if it takes just a little while to do the mission, then the reward should be less, right? They will probably do the same for kill missions, if they havent already.
--- Eve Wiki | Eve Tribune | Eve Pirate |
Siri Blue
Gallente Eve University
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Posted - 2006.09.06 17:16:00 -
[9]
How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have een removed and its all down to implant farming now
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Jiekon
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Posted - 2006.09.06 17:19:00 -
[10]
Originally by: Siri Blue Edited by: Siri Blue on 06/09/2006 17:17:10 How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have been removed and its all down to implant farming now
i have yet to see a bug report saying that this is broken. If you think it's broken, file a bug report.
_______________________________________________ ~Jiekon |
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Jiekon
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Posted - 2006.09.06 17:19:00 -
[11]
Originally by: Jim McGregor Edited by: Jim McGregor on 06/09/2006 17:16:17
Jiekon, you are quite brave....
I personally think the system sounds fair... if it takes just a little while to do the mission, then the reward should be less, right? They will probably do the same for kill missions, if they havent already.
this is correct, you can see standing changes differ almost daily on kill missions now that they have been ran for ages, for example, you may receive 4.82 standing today and the average time taken to finish the mission falls a little, it drops to 4.35, then the average time increases slightly and it increases the standing to 4.59. :)
that is how i understand the workings of the dynamic reward system
_______________________________________________ ~Jiekon |
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Jim McGregor
Caldari
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Posted - 2006.09.06 17:20:00 -
[12]
Originally by: Siri Blue Edited by: Siri Blue on 06/09/2006 17:17:10 How about fixing:
1) Reward/number of jump ratio
2) volume of cargo to be transported for higher lvl missions
3) Important missions, which ALL give attribute implants now that the old missions have been removed and its all down to implant farming now
Point 1 and 2 of those things are actually taken into account using just the single variable time, right? More cargo, slower ship > longer travel.... more jumps > longer travel...
--- Eve Wiki | Eve Tribune | Eve Pirate |
Jim McGregor
Caldari
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Posted - 2006.09.06 17:21:00 -
[13]
Originally by: Jiekon
that is how i understand the workings of the dynamic reward system
Should have been in the patch notes though... --- Eve Wiki | Eve Tribune | Eve Pirate |
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Jiekon
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Posted - 2006.09.06 17:22:00 -
[14]
Edited by: Jiekon on 06/09/2006 17:22:15
Originally by: Jim McGregor
Should have been in the patch notes though...
Missions have been like this since as long as i can remember, it's nothing new.
_______________________________________________ ~Jiekon |
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Jim McGregor
Caldari
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Posted - 2006.09.06 17:25:00 -
[15]
Originally by: Jiekon
Missions have been like this since as long as i can remember, it's nothing new.
So its only faction standing that is dynamic then... the loyalty points and reward wont change dynamicly depending on mission time in the future?
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Jiekon
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Posted - 2006.09.06 17:27:00 -
[16]
all rewards and all standings are dynamicly modified and has been for aaaaages.
_______________________________________________ ~Jiekon |
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Jim McGregor
Caldari
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Posted - 2006.09.06 17:28:00 -
[17]
Originally by: Jiekon all rewards and all standings are dynamicly modified and has been for aaaaages.
I actually didnt know that... thanks for clearing it up. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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Jiekon
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Posted - 2006.09.06 17:29:00 -
[18]
no worries :)
_______________________________________________ ~Jiekon |
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Garramon
Gallente Sturmgrenadier Inc R i s e
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Posted - 2006.09.06 17:33:00 -
[19]
Take that!
For some reason the fact that ~50% of the people replying to the thread fail to read and understand the point of the OP is hilarious. |
Siri Blue
Gallente Eve University
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Posted - 2006.09.06 17:34:00 -
[20]
The thing I don't understand then...
I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
I guess its due to only "professional" quick mission runners do the missions now and since all the old records have been deleted with the old code its all down to crap rewards now?
Oh well...when I have a dev on the thread already... When will we get real missions as these appearently are just a placeholder
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2006.09.06 17:42:00 -
[21]
Originally by: Jiekon all rewards and all standings are dynamicly modified and has been for aaaaages.
Wow, I learn something new every day. (And forget two things, usually. )
Is average time to complete the mission the only factor that's weighed like this? * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Scuffler
Amarr Imperial Academy
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Posted - 2006.09.06 17:52:00 -
[22]
Originally by: Siri Blue I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
So your basically expecting to get big rewards for little risk? hmmm
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Fliewatuet
Angelus dos Business
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Posted - 2006.09.06 17:54:00 -
[23]
Originally by: Siri Blue The thing I don't understand then...
I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
No, you don't get it. There was no mission data to calculate LP, Reward and standing changes on before the patch. Perhaps there were missions named similar, but that is about all there is. And since there is no data available, the system starts really low. Otherwise, think about a new lvl4 mission, doable in 5 minutes, no time estimation data available but it hands out 15k LP and 50M isk since there is no data. Heh? Starting down low is way better, right? ;)
Regards, Fliewatuet -- NPC infos? Calculating DPS for a mission? Have a look at http://eve.neodoomer.de/npc/ and have fun. |
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Jiekon
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Posted - 2006.09.06 17:56:00 -
[24]
Originally by: Siri Blue The thing I don't understand then...
I'm not getting 300-400 LP for a mission which gave 1000+ LP before the patching...
I guess its due to only "professional" quick mission runners do the missions now and since all the old records have been deleted with the old code its all down to crap rewards now?
Oh well...when I have a dev on the thread already... When will we get real missions as these appearently are just a placeholder
the missions introduced from the most recent patch are using our new authoring system, thus, the system believes them to be brand new missions. If you are 100% sure that your previous missions are identical to the new ones and may not have been "changed" then please bug report it so we can investigate.
_______________________________________________ ~Jiekon |
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Jiekon
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Posted - 2006.09.06 17:57:00 -
[25]
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
_______________________________________________ ~Jiekon |
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Fliewatuet
Angelus dos Business
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Posted - 2006.09.06 18:05:00 -
[26]
Hm, i can see a possible oversight in there. I don't do courier missions myself but - in which way are they implemented in the game?
If one mission can hand out a courier for 10 jumps... as well as a courier for 1 jump, then the mission reward calculation will be beneficial for those who get the 1 jump version and exactly the opposide for the ones who get to do the 10 jump version... the reward would be averaging out for a 5 jump mission.
Oh, and if i'm thinking correctly, most ppl will do those missions only if its route is through highsec space only. So, since the calculate works on average time the player needs, it puts the going-through-lowsec mission runners in a disadvantage. :)
On the other hand, since the number of enemies to fight, the type and in that the time to complete a mission never changes like a courier one does. Hm, good for me that i'll just run killmission agents :) -- NPC infos? Calculating DPS for a mission? Have a look at http://eve.neodoomer.de/npc/ and have fun. |
Hoshi
DAB RAZOR Alliance
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Posted - 2006.09.06 18:07:00 -
[27]
Originally by: Jiekon
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
There are other variables involved like your standing towards the agent, the agents corp and the agents faction and what security status of system in which the agent is located .
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Jiekon
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Posted - 2006.09.06 18:17:00 -
[28]
Originally by: Hoshi
Originally by: Jiekon
Originally by: Tsanse Kinske
Is average time to complete the mission the only factor that's weighed like this?
i believe so, but i`m not 100% certain as to whether there are other variables involved or not.
There are other variables involved like your standing towards the agent, the agents corp and the agents faction and what security status of system in which the agent is located .
your standing and sec rating only affect your personal rewards, all missions have a "base" reward to which all other rewards are calculated upon. This base reward is the same for each individual mission everywhere in the universe at any given moment.
_______________________________________________ ~Jiekon |
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Joshua Foiritain
Gallente Coreli Corporation
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Posted - 2006.09.06 18:19:00 -
[29]
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd -----
[Coreli Corporation Mainframe] |
Jim McGregor
Caldari
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Posted - 2006.09.06 18:31:00 -
[30]
Originally by: Joshua Foiritain
Originally by: Jiekon This base reward is the same for each individual mission everywhere in the universe at any given moment.
That sounds odd
It makes sense to me... for example, mission X might give 400 base lp as reward right now (before skills). Its the same all over the universe where that specific mission can be found. Thats the base reward.
Then the rewards will change with time depending on all the factors mentioned in this thread. :)
--- Eve Wiki | Eve Tribune | Eve Pirate |
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