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Harvey James
The Sengoku Legacy
1023
|
Posted - 2014.12.09 16:16:33 -
[1] - Quote
i think pretty much anyone who uses amarr ships would like too see this so called bonus removed and replaced with a useful bonus, no other race has a useless bonus like this , we have seen with other races removal of such bonuses and built into the hull instead, it also at T2 level leaves khanid ships gaining a bonus more and makes them more desirable too use aswell as their ships having the resists bonus.
- speed bonus on minnie hulls, stabber hull - dronebay bonuses on gal hulls (only ishkur left with it for now)
amarr ships with cap use bonuses on are -executioner - tracking -crusader - damage -tormentor - drone HP, add a drone -retribution - damage -coercer - damage -confessor - tracking -omen - optimal range -zealot - tracking -devoter - tracking -legion - remove on the liquid crystal sub and drone sub, damage bonus on covert sub. -harbinger - tracking -oracle - tracking -absolution - HP bonus -Armageddon Navy Issue - replace with armour HP bonus -redeemer - maybe optimal range or a damage bonus? -revelation - replace with armour HP bonus
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Phaade
Perimeter Defense Systems Templis CALSF
294
|
Posted - 2014.12.09 16:29:25 -
[2] - Quote
Please, for the love of God CCP, get rid of this ancient, worthless bonus.
EDIT: not that I necessarily agree with all the bonuses you have listed, some might be too much. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
849
|
Posted - 2014.12.09 16:38:26 -
[3] - Quote
I think we could apply what CCP did with HICs to Amarr hulls with a laser cap usage bonus. Replace the 10% reduction to laser cap usage per level with a more useful bonus and add a role bonus of 40% reduction to laser cap usage. Folks with the appropriate skill at V would take a hit 10% hit to cap usage, but everyone else would be as well of as before and everyone would gain an actual bonus.
EDIT: For example, the Omen would go from
Amarr Cruiser bonuses (per skill level): 10% reduction in Medium Energy Turret activation cost 5% bonus to Medium Energy Turret rate of fire
to
Amarr Cruiser bounses (per skill level): 10% bonus to Medium Energy Turret optimal range (or tracking, damage, etc.) 5% bonus to Medium Energy Turret rate of fire
Role Bonus: 40% reduction in Medium Energy Turret activation cost
Thoughts?
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|

Harvey James
The Sengoku Legacy
1023
|
Posted - 2014.12.09 16:46:11 -
[4] - Quote
Bronson Hughes wrote:I think we could apply what CCP did with HICs to Amarr hulls with a laser cap usage bonus. Replace the 10% reduction to laser cap usage per level with a more useful bonus and add a role bonus of 40% reduction to laser cap usage. Folks with the appropriate skill at V would take a hit 10% hit to cap usage, but everyone else would be as well of as before and everyone would gain an actual bonus.
EDIT: For example, the Omen would go from
Amarr Cruiser bonuses (per skill level): 10% reduction in Medium Energy Turret activation cost 5% bonus to Medium Energy Turret rate of fire
to
Amarr Cruiser bounses (per skill level): 10% bonus to Medium Energy Turret optimal range (or tracking, damage, etc.) 5% bonus to Medium Energy Turret rate of fire
Role Bonus: 40% reduction in Medium Energy Turret activation cost
Thoughts?
i guess its an option , i did think about that but it seems a little odd as an role bonus on all laser ships and its not really a role. i would prefer either improving cap regen on the ship hulls that use them or maybe a mixture of that and reducing cap use on the weapons themselves.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
849
|
Posted - 2014.12.09 16:52:55 -
[5] - Quote
Harvey James wrote:i guess its an option , i did think about that but it seems a little odd as an role bonus on all laser ships and its not really a role. i would prefer either improving cap regen on the ship hulls that use them or maybe a mixture of that and reducing cap use on the weapons themselves. The problem with adjusting the base cap stats on the hulls in question is that they would suddenly get more cap for everything, not just lasers. So they'd be better at neuting, active tanking, remote repping, MWD-ing, etc. when all they really needed was some love to their laser cap usage. I'm sure the balance implications of half of the Amarr lineup suddenly getting a large boost to their base cap stats is obvious.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|

Harvey James
The Sengoku Legacy
1023
|
Posted - 2014.12.09 16:57:06 -
[6] - Quote
Bronson Hughes wrote:Harvey James wrote:i guess its an option , i did think about that but it seems a little odd as an role bonus on all laser ships and its not really a role. i would prefer either improving cap regen on the ship hulls that use them or maybe a mixture of that and reducing cap use on the weapons themselves. The problem with adjusting the base cap stats on the hulls in question is that they would suddenly get more cap for everything, not just lasers. So they'd be better at neuting, active tanking, remote repping, MWD-ing, etc. when all they really needed was some love to their laser cap usage. I'm sure the balance implications of half of the Amarr lineup suddenly getting a large boost to their base cap stats is obvious.
until they start firing you mean .. then they will burn through that extra cap
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Xe'Cara'eos
A Big Enough Lever
220
|
Posted - 2014.12.09 17:08:50 -
[7] - Quote
if you're removing the bonus, you then need either to reduce laser cap use across the board (balance issues), or have a silly and out-of-place role bonus on a few select ships.......
keep talking, but I'm not seeing a reasonable solution atm......
one that has just occured to me is to up the cap capacity and cap recharge rate on these ships, so that the cap use bonus is not required.....
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
849
|
Posted - 2014.12.09 17:09:19 -
[8] - Quote
Harvey James wrote:until they start firing you mean .. then they will burn through that extra cap And what's to say that they will be firing lasers all the time...or at all? All of the things I listed above can be done completely independently of lasers.
Think outside the box. Unless you can guarantee that all of the extra cap only goes towards lasers, the hulls in question gain more ability to do other things longer. Imagine a neuting Harby with that much extra cap. Or a kiting Omen that can dictate range that much better by shutting down it's lasers for a few seconds.
See where I'm going with this?
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|

almanac Omaristos
Hollow Blood Hunters Surely You're Joking
6
|
Posted - 2014.12.09 17:11:35 -
[9] - Quote
defiantly need we need another rebalance just for amarr |

Harvey James
The Sengoku Legacy
1023
|
Posted - 2014.12.09 17:14:29 -
[10] - Quote
Bronson Hughes wrote:Harvey James wrote:until they start firing you mean .. then they will burn through that extra cap And what's to say that they will be firing lasers all the time... or at all? All of the things I listed above can be done completely independently of lasers. Think outside the box. Unless you can guarantee that all of the extra cap only goes towards lasers, the hulls in question gain more ability to do other things longer. Imagine a neuting Harby with that much extra cap. Or a kiting Omen that can dictate range that much better by shutting down it's lasers for a few seconds. See where I'm going with this?
then it needs too be weapon related .. just incase someone wants too fly a neuting harbi
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Ix Method
Brutor Tribe Minmatar Republic
352
|
Posted - 2014.12.09 17:16:51 -
[11] - Quote
Wouldn't mind so much if half of them didn't still need a cap booster. Or didn't suffer from **** tracking on top.
This bonus to free up a mid for ewar? Sure. Otherwise it's just needlessly gimping ships vs the competition.
Travelling at the speed of love.
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
849
|
Posted - 2014.12.09 17:29:33 -
[12] - Quote
Harvey James wrote:then it needs too be weapon related .. just incase someone wants too fly a neuting harbi Can you think of any other mechanism that helps the ships in question without changing their base cap, the base cap usage of lasers (which would cause balance issues of it's own), or wasting a skill level bonus like they do now?
Please don't take this as sarcasm. I'm asking sincerely. A role bonus is the only way I can think of to help alleviate this problem without creating other problems somewhere else, but there may be other solutions.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|

Phaade
Perimeter Defense Systems Templis CALSF
294
|
Posted - 2014.12.09 18:11:08 -
[13] - Quote
Bronson Hughes wrote:Harvey James wrote:i guess its an option , i did think about that but it seems a little odd as an role bonus on all laser ships and its not really a role. i would prefer either improving cap regen on the ship hulls that use them or maybe a mixture of that and reducing cap use on the weapons themselves. The problem with adjusting the base cap stats on the hulls in question is that they would suddenly get more cap for everything, not just lasers. So they'd be better at neuting, active tanking, remote repping, MWD-ing, etc. when all they really needed was some love to their laser cap usage. I'm sure the balance implications of half of the Amarr lineup suddenly getting a large boost to their base cap stats is obvious.
Sooooo what?
Stronger capacitor is perfectly fine if it is a ship bonus. The opportunity cost is less effective weapons, lower resists, or whatever else the bonus would be.
Why is a neut harbinger with 25% more cap regen going to break the game? All serious neut ships have cap boosters to begin with, without them they are pointless.
This is the best way to turn a garbage bonus into something reasonable without breaking the ships. Laser ships with optimal bonuses become powerful very quickly. |

Omega Crendraven
Adversity. Psychotic Tendencies.
227
|
Posted - 2014.12.09 18:12:07 -
[14] - Quote
Oracle needs a tracking bonus for sure |

Harvey James
The Sengoku Legacy
1040
|
Posted - 2014.12.10 08:41:52 -
[15] - Quote
Omega Crendraven wrote:Oracle needs a tracking bonus for sure
only concern there is it becoming better than the apoc in that role .. maybe the tank difference is enough at least in big fleets
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

James Baboli
Ferrous Infernum
365
|
Posted - 2014.12.10 09:49:33 -
[16] - Quote
Harvey James wrote:Omega Crendraven wrote:Oracle needs a tracking bonus for sure only concern there is it becoming better than the apoc in that role .. maybe the tank difference is enough at least in big fleets Depending on which role you mean, it ends up either a somewhat superior sniper due to the native cap usage bonus on them already or a much worse midrange ship due to the significantly lower tank while maintaining a signature over that needed for cruisers to full damage most of the time.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2042
|
Posted - 2014.12.10 10:14:54 -
[17] - Quote
I like having the capacitor cost reduction on Amarr ships. The ones that don't have it just need to have a strong enough base capacitor to run those lasers, and that means any capacitor you can save while not running them, or in finding alternate ways to reduce costs, will generate you a large marginal capacitor savings that can be used effectively for other things. The ships with the cost reduction as a skill bonus of course keep the strong capacitor, but no longer need it for the lasers. This means they are effectively capacitor-generating monsters. It also gives Amarr an advantage to the use of energy neutralizers.
I like to think of lasers as an "overpowered" weapon system that is inherently more costly to use, to make up for their superior damage/range/tracking ratio. Ships with the capacitor cost reduction skill bonus are basically treating lasers as a more normal turret, with normal costs as well as one less ship weapon skill boost which leaves them at normalized output as well.
If you remove the capacitor cost reduction skill bonus and roll it into the lasers themselves, then you must counter by reducing Amarr ships' capacitor generation into more normal levels. And that reduces racial flavor.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Major Trant
Future Corps Sleeper Social Club
1268
|
Posted - 2014.12.10 11:45:42 -
[18] - Quote
Cap management is a feature of Amarr ships, the penalty to oppose the benefit of immediate crystal switching, never having to reload and awesome dps.
There are crystals that reduce the cap load, but most people just ignore them choosing Multifreq or the T2 ammunition. The simple fact is that a ship bonus that reduces cap usage for lasers, effectively amounts to a DPS bonus because it allows you to fire Multifreq considerably longer, rather than say switch to Standard Crystals (45% reduced cap need).
Last summer I took part in a series of sub cap POS bashes. We used ABCs and in a fleet of 20 with 5 of them Oracles firing T1 MultiFreq, the 5 Oracles consistently ended up as the top 5 damage dealers, with none of them needing to call for cap or use cap boosters.
I've taken part in some deathstar POS bashes and in these cases (when dreads weren't an option) the preferred BS was an Abaddon. Now these did suffer cap problems. Guards or cap boosters was usually the solution, but another option could have been to simply drop the DPS, by switching to Standard crystals. However, to most people the thought of dropping DPS just to preserve cap is unthinkable. But that is how the system is designed to be and when you realize that, a bonus to laser cap usage does amount to a DPS boost.
I use the example of POS bashes as these require sustained DPS over a considerable time - the worst case scenario for a laser boat and yet Laser boats are still the preferred choice. In shorter engagements the benefits of lasers are even more pronounced.
-1 |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2042
|
Posted - 2014.12.10 12:07:33 -
[19] - Quote
I once flew a Harbinger with only 3 laser crystal selections: gamma, ultraviolet, and radio. Aside from pretty-fying my brights, it made my car more fuel efficient without significantly impacting my ability to generate roadkill.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
859
|
Posted - 2014.12.10 12:09:27 -
[20] - Quote
Major Trant wrote:The simple fact is that a ship bonus that reduces cap usage for lasers, effectively amounts to a DPS bonus because it allows you to fire Multifreq considerably longer, rather than say switch to Standard Crystals (45% reduced cap need).
I'm going to eat crow here for a moment and admit that, after seeing it explained like this, maybe the cap reduction bonus isn't broken like I had thought it was.
It's similar to how I like to point out that optimal range bonuses on Caldari railgun ships is actually a damage bonus because it lets you use antimatter ammo out to longer engagement ranges when other ships would have had to switch to less-damaging ammo.
Interesting....
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2042
|
Posted - 2014.12.10 12:15:18 -
[21] - Quote
Or how a tracking bonus on autocannons allows them to hit the target without switching to depleted uranium, or a rate of fire bonus on any weapon gives slightly more DPS than a damage increase while giving some sort of drawback to balance it out: lasers: more cap usage missiles/autocannons: more ammo usage hybrids: more cap and ammo usage artillery: less alpha strike
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
860
|
Posted - 2014.12.10 12:32:22 -
[22] - Quote
Reaver Glitterstim wrote:Or how a tracking bonus on autocannons allows them to hit the target without switching to depleted uranium, or a rate of fire bonus on any weapon gives slightly more DPS than a damage increase while giving some sort of drawback to balance it out: lasers: more cap usage missiles/autocannons: more ammo usage hybrids: more cap and ammo usage artillery: less alpha strike Yes, tracking and range bonuses are pretty clearly bonuses to damage application, which, in turn, increase DPS. I hadn't considered the laser cap usage bonus a bonus to damage application until just now.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|

Harvey James
The Sengoku Legacy
1042
|
Posted - 2014.12.10 14:53:29 -
[23] - Quote
Major Trant wrote:Cap management is a feature of Amarr ships, the penalty to oppose the benefit of immediate crystal switching, never having to reload and awesome dps.
There are crystals that reduce the cap load, but most people just ignore them choosing Multifreq or the T2 ammunition. The simple fact is that a ship bonus that reduces cap usage for lasers, effectively amounts to a DPS bonus because it allows you to fire Multifreq considerably longer, rather than say switch to Standard Crystals (45% reduced cap need).
Last summer I took part in a series of sub cap POS bashes. We used ABCs and in a fleet of 20 with 5 of them Oracles firing T1 MultiFreq, the 5 Oracles consistently ended up as the top 5 damage dealers, with none of them needing to call for cap or use cap boosters.
I've taken part in some deathstar POS bashes and in these cases (when dreads weren't an option) the preferred BS was an Abaddon. Now these did suffer cap problems. Guards or cap boosters was usually the solution, but another option could have been to simply drop the DPS, by switching to Standard crystals. However, to most people the thought of dropping DPS just to preserve cap is unthinkable. But that is how the system is designed to be and when you realize that, a bonus to laser cap usage does amount to a DPS boost.
I use the example of POS bashes as these require sustained DPS over a considerable time - the worst case scenario for a laser boat and yet Laser boats are still the preferred choice. In shorter engagements the benefits of lasers are even more pronounced.
-1
well the fact you can be neuted out fairly easily even with the cap bonus is a massive drawback already, but not being able too fire your guns for more than a few minutes at a time is quite absurd, lasers don't have the dps too compensate for even small periods of time not firing due too capping out. range isn't that much better than missiles for instance, instant ammo switching is nice but most crystals aren't worth using, after scorch the range, dps etc aren't good enough too justify the cap bonus. only way i think it can be justified is on something mobile (uses lots of cap) with a big ROF bonus not a piddly 5% ROF either
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

FT Diomedes
The Graduates Forged of Fire
680
|
Posted - 2014.12.10 20:25:20 -
[24] - Quote
Bronson Hughes wrote:Major Trant wrote:The simple fact is that a ship bonus that reduces cap usage for lasers, effectively amounts to a DPS bonus because it allows you to fire Multifreq considerably longer, rather than say switch to Standard Crystals (45% reduced cap need).
I'm going to eat crow here for a moment and admit that, after seeing it explained like this, maybe the cap reduction bonus isn't broken like I had thought it was. It's similar to how I like to point out that optimal range bonuses on Caldari railgun ships is actually a damage bonus because it lets you use antimatter ammo out to longer engagement ranges when other ships would have had to switch to less-damaging ammo. Interesting....
I don't know what I like more - Major Trant's explanation or Bronson Hughes's unusual willingness to consider another person's opinion. Props to both you gentlemen.
This is my signature. There are many like it, but this one is mine.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2046
|
Posted - 2014.12.10 21:51:33 -
[25] - Quote
Harvey James wrote:
well the fact you can be neuted out fairly easily even with the cap bonus is a massive drawback already, but not being able too fire your guns for more than a few minutes at a time is quite absurd, lasers don't have the dps too compensate for even small periods of time not firing due too capping out.
I don't really have too much difficulty making lasers cap stable by themselves without the cap cost bonus, but I remember when I did. Perhaps the system is poorly setup for new players, as capacitor skills make such a tremendous difference in capacitor recharge rate.
I think a good way to help mitigate this (and also ensure Amarr ships have a superior capacitor) is to boost their capacitor storage very significantly over other races' ships, without increasing their recharge rates from what they are now. This will have the advantages of making them more neut-resistant and will make newer pilots able to shoot longer, and the disadvantage of reducing how much capacitor recharge they get from capacitor batteries. I think that disadvantage is a pretty minor one, all things considered.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Nevyn Auscent
Broke Sauce
1760
|
Posted - 2014.12.11 03:00:19 -
[26] - Quote
CCP even officially acknowledged that Laser Cap bonuses were a problem when looking at the Battleships with Tiericide. And removed it from nearly all of them, leaving 1 which specifically has zero cap issues firing guns at all. Yet they are perpetuating the already acknowledged bad design in the small & medium classes.
---
Also Amarr ships 'superior' capacitor is actually the weakest Capacitor once actually firing your weapon systems is taken into account. |

Harvey James
The Sengoku Legacy
1048
|
Posted - 2014.12.11 21:32:39 -
[27] - Quote
Nevyn Auscent wrote:CCP even officially acknowledged that Laser Cap bonuses were a problem when looking at the Battleships with Tiericide. And removed it from nearly all of them, leaving 1 which specifically has zero cap issues firing guns at all. Yet they are perpetuating the already acknowledged bad design in the small & medium classes.
---
Also Amarr ships 'superior' capacitor is actually the weakest Capacitor once actually firing your weapon systems is taken into account.
indeed. also points at abbadons laughable cap regen. that thing needs an overhaul for sure .. less guns more utility highs and better dps.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2052
|
Posted - 2014.12.11 21:41:19 -
[28] - Quote
I would agree to a buff to Amarrian capacitor systems. Laser ships, as a design philosophy, should have uncommonly strong capacitors, even if it comes at the cost of something else. After all, Minmatar ships have smaller sig radius and higher velocity/agility at the expense of reduced hit points.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
|

Nevyn Auscent
Broke Sauce
1762
|
Posted - 2014.12.11 22:10:20 -
[29] - Quote
Reaver Glitterstim wrote:I would agree to a buff to Amarrian capacitor systems. Laser ships, as a design philosophy, should have uncommonly strong capacitors, even if it comes at the cost of something else. After all, Minmatar ships have smaller sig radius and higher velocity/agility at the expense of reduced hit points. Problem is a cap buff large enough to use lasers without the cap regen bonus makes them truly insane next to anything else. So Lasers still need a significant cap reduction.
The Laser Cap use dates back to when Lasers were OP and people were putting them on everything. |

Harvey James
The Sengoku Legacy
1052
|
Posted - 2014.12.15 22:24:52 -
[30] - Quote
Reaver Glitterstim wrote:I would agree to a buff to Amarrian capacitor systems. Laser ships, as a design philosophy, should have uncommonly strong capacitors, even if it comes at the cost of something else. After all, Minmatar ships have smaller sig radius and higher velocity/agility at the expense of reduced hit points.
and what would the penalty be?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Daichi Yamato
Xero Security and Technologies
2057
|
Posted - 2014.12.16 02:59:42 -
[31] - Quote
i wouldnt buff amarr capacitors, just lower the cap cost of lasers.
lasers are unusable on non-amarrian ships. this would remedy that and allow for some good **** s and giggles (laser raven).
Amarr can still have powerful capacitors for reasons other than lasers.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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J A Aloysiusz
Precision Strike Brigade Easily Excited
94
|
Posted - 2014.12.16 03:40:39 -
[32] - Quote
Please get rid of this stupid bonus.
Do not put it into a hull bonus. Amarr lasers should be powerful, at the expense of heavy capacitor use.
Any ships that would be made unusable due to removal of capacitor use (this mostly affects pvers reliant on passive recharge) could receive a buff to their passive capacitor stats. Amarr is supposed to have the strongest capacitor, after all.
^ My $.02 |

Tusker Crazinski
Delta vane Corp. Mordus Angels
5
|
Posted - 2014.12.16 04:00:45 -
[33] - Quote
Yes for the love of god!
Granted some cap bonuses to lasers have been removed, namely the Abbadon. But yes laser the laser boats that are stuck with this miss out on application, projection or DPS buffs other hulls in their class get.
Make lasers worth the Gigajoules required to fire them instead of making them take less gigajoules
Reaver Glitterstim wrote:Or how a tracking bonus on autocannons allows them to hit the target without switching to depleted uranium, or a rate of fire bonus on any weapon gives slightly more DPS than a damage increase while giving some sort of drawback to balance it out: lasers: more cap usage missiles/autocannons: more ammo usage hybrids: more cap and ammo usage artillery: less alpha strike
Yes on the Ammo, that should be much more of a limiting factor Yes I guess, the real issue Hybrids are just better than energy and projectiles. Arty. no that is literally the one thing they do good.
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Tusker Crazinski
Delta vane Corp. Mordus Angels
5
|
Posted - 2014.12.16 04:02:39 -
[34] - Quote
Nevyn Auscent wrote:
Also Amarr ships 'superior' capacitor is actually the weakest Capacitor once actually firing your weapon systems is taken into account.
the Dragoon, Geddon, Arbitrator, Prophecy, Guardian, Arguor would like to have a word with you
|

Cassius Invictus
Thou shalt not kill A Nest of Vipers
105
|
Posted - 2014.12.16 11:52:21 -
[35] - Quote
Hmm I think we need done something to lasers.
It's not the problem with large cap use on it's own, it's than ships like legion can pretty much neut themselves just by shooting, with no good reason (if laser would do more dmg than blasters that would make sense).
Insta changing crystals? I fly all races so I can call it a nice but a rather useless bonus. No ammo? Well it's also nice, but handy only when shooting at PoS... Blasters have 5s ammo swap time and it's quite sufficient.
I agree that buffing cap of ships is a bad idea since that coud create some sick self-rep combos on some amarr ships. Overall reduction of lasers cap use (medium and large) seems a good idea.
Another option is a complete redesign of how lasers work. Make them do much more damage, use much more cap, and use them as a burst (but not alpha) type weapon, that coud do huge damage but for a limited period of time. |

Juan Thang
Old American Syndicate Silent Infinity
33
|
Posted - 2014.12.16 14:04:41 -
[36] - Quote
Just dont come crying to me when you are complaining about having to fit cap boosters all the time on amarr ships after taking the bonus off. Im looking at the battleships in particular here. |

James Baboli
Ferrous Infernum
391
|
Posted - 2014.12.16 15:17:24 -
[37] - Quote
The big issue with amarr battleships is they still have baseline cap stats, even with their weapons using substantially more cap than anyone elses. A sane designer would have set up enough cap to keep the guns going most of the time.
Making battleships worth the warp
Tech 3 battleships.
Moar battleships
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Barrogh Habalu
Imperial Shipment Amarr Empire
807
|
Posted - 2014.12.16 16:51:58 -
[38] - Quote
Bronson Hughes wrote:Major Trant wrote:The simple fact is that a ship bonus that reduces cap usage for lasers, effectively amounts to a DPS bonus because it allows you to fire Multifreq considerably longer, rather than say switch to Standard Crystals (45% reduced cap need).
I'm going to eat crow here for a moment and admit that, after seeing it explained like this, maybe the cap reduction bonus isn't broken like I had thought it was. It's similar to how I like to point out that optimal range bonuses on Caldari railgun ships is actually a damage bonus because it lets you use antimatter ammo out to longer engagement ranges when other ships would have had to switch to less-damaging ammo. Interesting.... The difference is that there are more than just Caldari ships which can effectively use hybrids. Tracking-bonused gallente ships can be capable at that usage as well.
When it comes to energy turrets, however, only Amarr ships use them, other ships neither have bonuses to their stats nor cap to sustain full activation costs of lasers. SoE oddballs are pretty irrelevant here.
What that means in reality is that in case with railguns example you have choices between range and tracking coming with different hulls (which means that fleets built around these choices will require different logistics in both senses), but lasers are pretty much glued to Amarr hulls (I can't think of a situation where it can be beneficial to use lasers on non-amarr ships over something else on non-amarr ships or over lasers on Amarr ships).
The only exception here is Abaddon that is bonused for lasers but don't have cap consumption bonus. You can argue that in that case you have a choice of not using "hot" crystals and go with longer ranged option instead - that happen to consume less cap. In this case you're not going to match Apoc's damage at any range (provided Apoc have access to all needed crystals) including up close (due to lack of tracking bonus), but you can have somewhat better tank and more DPS against large webbed/painted targets up close (not for long though as it will burn your cap). Not sure if you want such ship over some specialist like Apoc or Mega (not a laser ship, but it's just means to an end and not a contest of laser totters?). Then there's an option to support Abaddons with energy transfer, the question is: is it worth your pilots when there are alternatives? Can a gang/fleet of Abaddons plus some support ships that can allow them to fire their guns do something that a gang/fleet of the same size cannot do better by bringing more combat ships instead of mix of combat and nice support ones?
That's one of the questions you need to answer to estimate Amarr ships' place: is it good or not. Saying that some hull have just one bonus instead of two doesn't mean anything: in the end it's just stats of the end product (which we can assume is flown with all Vs anyways, hence non-module bonuses can be considered non-bonuses, just as a bonus to a weapon system that is present on all hulls said system is used with can be considered such too...). |

FT Diomedes
The Graduates Forged of Fire
712
|
Posted - 2014.12.16 18:23:44 -
[39] - Quote
If they removed the cap bonus from Amarr ships, lowered the cap use on the weapons, and gave the ships a new bonus, there is going to be a corresponding nerf somewhere. The cap use bonus is a good bonus, unless lasers as a group are so terrible when compared with other weapons, which is hardly the case in my experience.
This is my signature. There are many like it, but this one is mine.
|

Nevyn Auscent
Broke Sauce
1780
|
Posted - 2014.12.16 19:26:13 -
[40] - Quote
FT Diomedes wrote:If they removed the cap bonus from Amarr ships, lowered the cap use on the weapons, and gave the ships a new bonus, there is going to be a corresponding nerf somewhere. The cap use bonus is a good bonus, unless lasers as a group are so terrible when compared with other weapons, which is hardly the case in my experience. Except for the small fact that Lasers are actually terrible when compared with other weapons. And the change on BS's actually increased the cap useage on ships that used to have a cap bonus. Which is a Nerf of itself as well. |

Harvey James
The Sengoku Legacy
1054
|
Posted - 2014.12.16 21:44:37 -
[41] - Quote
FT Diomedes wrote:If they removed the cap bonus from Amarr ships, lowered the cap use on the weapons, and gave the ships a new bonus, there is going to be a corresponding nerf somewhere. The cap use bonus is a good bonus, unless lasers as a group are so terrible when compared with other weapons, which is hardly the case in my experience.
they actually did that with the apoc and large lasers .. it was only about 10% cap save sadly and the apoc got the tracking bonus, there were no nerfs.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Leoric Firesword
Dark Fusion Industries Limitless Redux
98
|
Posted - 2014.12.16 22:15:36 -
[42] - Quote
as an amarr pilot I see no issue with lasers the way they are. You don't want to neut yourself out? go ahead and switch crystals. don't want to switch crystals? fly a different ship. |

Harvey James
The Sengoku Legacy
1054
|
Posted - 2014.12.16 23:15:28 -
[43] - Quote
Leoric Firesword wrote:as an amarr pilot I see no issue with lasers the way they are. You don't want to neut yourself out? go ahead and switch crystals. don't want to switch crystals? fly a different ship.
those crystals are lame though .. they reduce your dps so much there not worth using.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Niskin
League of the Lost
145
|
Posted - 2014.12.17 14:55:39 -
[44] - Quote
Harvey James wrote:Leoric Firesword wrote:as an amarr pilot I see no issue with lasers the way they are. You don't want to neut yourself out? go ahead and switch crystals. don't want to switch crystals? fly a different ship. those crystals are lame though .. they reduce your dps so much there not worth using.
Instantly switching to a lower damage crystal will always provide more damage than turning off your guns and waiting.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
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Harvey James
The Sengoku Legacy
1054
|
Posted - 2014.12.17 17:02:16 -
[45] - Quote
Niskin wrote:Harvey James wrote:Leoric Firesword wrote:as an amarr pilot I see no issue with lasers the way they are. You don't want to neut yourself out? go ahead and switch crystals. don't want to switch crystals? fly a different ship. those crystals are lame though .. they reduce your dps so much there not worth using. Instantly switching to a lower damage crystal will always provide more damage than turning off your guns and waiting.
i think that sums up the point really .. that the cap use is SO bad we have too talk about special cap ammo and turning guns off..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Niskin
League of the Lost
145
|
Posted - 2014.12.17 18:17:46 -
[46] - Quote
Harvey James wrote:Niskin wrote:Instantly switching to a lower damage crystal will always provide more damage than turning off your guns and waiting. i think that sums up the point really .. that the cap use is SO bad we have too talk about special cap ammo and turning guns off..
You have choices in how you fit your ship, choices of which guns to use and which crystals to use. If you choose the least cap stability, with the most hungry guns, with the most hungry crystals... you can't blame the game for your guns shutting off.
I've POS busted in an Apoc before, and could have easily fit for cap stability with Multifrequency ammo. But to do that I'd have to leave off the Warp Disruptor and the Armor tank. That would be totally fine, right up until defense fleet shows up.
So maybe it's better to say it this way:
Instantly switching to a lower damage crystal will always provide more damage than fitting for cap stability and dying in a fire.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
|

Harvey James
The Sengoku Legacy
1054
|
Posted - 2014.12.17 18:30:26 -
[47] - Quote
Niskin wrote:Harvey James wrote:Niskin wrote:Instantly switching to a lower damage crystal will always provide more damage than turning off your guns and waiting. i think that sums up the point really .. that the cap use is SO bad we have too talk about special cap ammo and turning guns off.. You have choices in how you fit your ship, choices of which guns to use and which crystals to use. If you choose the least cap stability, with the most hungry guns, with the most hungry crystals... you can't blame the game for your guns shutting off. I've POS busted in an Apoc before, and could have easily fit for cap stability with Multifrequency ammo. But to do that I'd have to leave off the Warp Disruptor and the Armor tank. That would be totally fine, right up until defense fleet shows up. So maybe it's better to say it this way: Instantly switching to a lower damage crystal will always provide more damage than fitting for cap stability and dying in a fire.
and you seriously don't have a problem with any of that? .. come on....
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
|

Cassius Invictus
Thou shalt not kill A Nest of Vipers
105
|
Posted - 2014.12.17 21:26:17 -
[48] - Quote
Harvey James wrote:Niskin wrote:Harvey James wrote:Niskin wrote:Instantly switching to a lower damage crystal will always provide more damage than turning off your guns and waiting. i think that sums up the point really .. that the cap use is SO bad we have too talk about special cap ammo and turning guns off.. You have choices in how you fit your ship, choices of which guns to use and which crystals to use. If you choose the least cap stability, with the most hungry guns, with the most hungry crystals... you can't blame the game for your guns shutting off. I've POS busted in an Apoc before, and could have easily fit for cap stability with Multifrequency ammo. But to do that I'd have to leave off the Warp Disruptor and the Armor tank. That would be totally fine, right up until defense fleet shows up. So maybe it's better to say it this way: Instantly switching to a lower damage crystal will always provide more damage than fitting for cap stability and dying in a fire. and you seriously don't have a problem with any of that? .. come on....
True I have a choice to use blaster, which I do. This topic is about making lasers worth using.
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Niskin
League of the Lost
145
|
Posted - 2014.12.17 21:30:45 -
[49] - Quote
Harvey James wrote:Niskin wrote:You have choices in how you fit your ship, choices of which guns to use and which crystals to use. If you choose the least cap stability, with the most hungry guns, with the most hungry crystals... you can't blame the game for your guns shutting off.
I've POS busted in an Apoc before, and could have easily fit for cap stability with Multifrequency ammo. But to do that I'd have to leave off the Warp Disruptor and the Armor tank. That would be totally fine, right up until defense fleet shows up.
So maybe it's better to say it this way:
Instantly switching to a lower damage crystal will always provide more damage than fitting for cap stability and dying in a fire. and you seriously don't have a problem with any of that? .. come on....
Not. Even. A. Little. Bit.
That's the point of them giving us choices, so we can make them. I could totally fit for cap stability if I felt there would be no defense fleet, or if having everybody fit that way might get it done faster so we can GTFO before trouble arrives, then that makes sense. Those are the kinds of choices that this enables. It's no different than choosing between Armor Hardeners and Heat Sinks, or Sensor Boosters and EWAR.
It's Dark In Here - The Lonely Wormhole Blog
Remember kiddies: the best ship in Eve is Friendship.
-MooMooDachshundCow
|

Frostys Virpio
The Mjolnir Bloc The Bloc
1417
|
Posted - 2014.12.17 21:33:10 -
[50] - Quote
Harvey James wrote:Niskin wrote:Harvey James wrote:Niskin wrote:Instantly switching to a lower damage crystal will always provide more damage than turning off your guns and waiting. i think that sums up the point really .. that the cap use is SO bad we have too talk about special cap ammo and turning guns off.. You have choices in how you fit your ship, choices of which guns to use and which crystals to use. If you choose the least cap stability, with the most hungry guns, with the most hungry crystals... you can't blame the game for your guns shutting off. I've POS busted in an Apoc before, and could have easily fit for cap stability with Multifrequency ammo. But to do that I'd have to leave off the Warp Disruptor and the Armor tank. That would be totally fine, right up until defense fleet shows up. So maybe it's better to say it this way: Instantly switching to a lower damage crystal will always provide more damage than fitting for cap stability and dying in a fire. and you seriously don't have a problem with any of that? .. come on....
no |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2088
|
Posted - 2014.12.20 03:36:32 -
[51] - Quote
Harvey James wrote:Reaver Glitterstim wrote:I would agree to a buff to Amarrian capacitor systems. Laser ships, as a design philosophy, should have uncommonly strong capacitors, even if it comes at the cost of something else. After all, Minmatar ships have smaller sig radius and higher velocity/agility at the expense of reduced hit points. and what would the penalty be? Howabout slightly reduced targeting range and max ship velocity? Tough armor tankers aren't meant to be fast, and beam lasers have less range than any other long range weapon system.
I haven't checked, but I think the penalty already exists to match the bonus.
Fit a warfare link to your tech 1 battlecruiser. Train Wing Commander. Get in the Squad Commander or Wing Commander position. Your fleets will be superior to everyone else's. (had this sig BEFORE Odyssey BC rebalance)
"What if [climate change is] a big hoax and we create a better world for nothing?" -comic on Greenmonk
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Flaming Butterfly
Black Serpent Technologies Black Legion.
2
|
Posted - 2014.12.20 06:33:24 -
[52] - Quote
We have controlled burst giving -25% at L5 for -5% per level Frig 5 -50 Dessie 5 -50% Cruiser 5 -50% HAC -50% BC 5 -50% CS -50% T3 offensive -40% to -50% BS get no reduction at all Dread -40% to 50%
Change Controlled Burst to -10% for -50% and add in an advanced version giving -5% for the full -75% trained at L5. Allows for some cap usage for lasers -only appropriate, but allows other bonuses like:
reduced armor repairer activation cost reduced armor repairer duration tracking bonuses greater optimal bonuses drone bonuses armor HP resistance to nos/neut rof/damage |

Riot Girl
You'll Cowards Don't Even Smoke Crack
3616
|
Posted - 2014.12.20 08:26:21 -
[53] - Quote
It is a pretty pointless role bonus but Amarr ships aren't exactly struggling. I think they're pretty well balanced as far as the current meta allows, changing the bonuses would just upset things further, although it might make a change to Gallente FOTM madness.
Oh god.
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Riot Girl
You'll Cowards Don't Even Smoke Crack
3616
|
Posted - 2014.12.20 08:31:03 -
[54] - Quote
I've flown a lot of laser boats and I've never had to make a compromise in ammo selection as a result of capacitor issues. Just use a cap booster.
Oh god.
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