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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1408
|
Posted - 2014.12.19 11:33:23 -
[1] - Quote
no one does crap in low sec, there needs to be more reason to do it.
probe sites are good if you can find them, with this recon thing, its going to murder low sec.
make low sec profitable as it is dangerous!!!
Cosmic signature detected. . . .
http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
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Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1408
|
Posted - 2014.12.19 11:35:20 -
[2] - Quote
make those rocks enticing!!!!
no one there, there needs to be reasons for high sec folk to venture out there.
fw was a nice idea, but realistically its not easy and people need an incentive.
Cosmic signature detected. . . .
http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
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Gawain Edmond
Angry Mustellid The Periphery
150
|
Posted - 2014.12.19 11:36:28 -
[3] - Quote
it's only dangerous if someone comes to shoot you and that only happens if you're at a belt/gate/station/planet/anything that's warpable and people will never mine in low sec no matter what you do to it they'll always be ganked before they can get enough ore to make up for the cost of the ship. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1408
|
Posted - 2014.12.19 11:45:19 -
[4] - Quote
if you make those rocks very very profitable people WILL come
Cosmic signature detected. . . .
http://i.imgur.com/Z7NfIS6.jpg
I got 99 likes, and this post aint one.
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HiddenPorpoise
Under Dark Sins of our Fathers
291
|
Posted - 2014.12.19 11:48:04 -
[5] - Quote
If you make those rocks very profitable null will mine them and low won't. I say this both as a low miner and a hunter of low miners. |

Gawain Edmond
Angry Mustellid The Periphery
150
|
Posted - 2014.12.19 11:50:06 -
[6] - Quote
it'd have to be in the millions per cycle of the mining lasers but they'd probably get blown up on the way to the rocks leaving high sec... are you just after killing more miners now that you've got no more minmatar to kill? |

Serendipity Lost
Repo Industries Chelonaphobia
722
|
Posted - 2014.12.19 13:35:11 -
[7] - Quote
Whatever feeble pulse low sec mining had will be snuffed out by the recon d-scan immunity. You'll be docking every time local changes. Although mining in a D-scan immune recon may be the way to go.
(Pro tip - dive a wh and mine there. ABC ores and a lower chance of getting ganked - you'll pay for your ship and pod many times over compared to getting ganked losses) |

Rivr Luzade
Coreli Corporation Corelum Syndicate
1081
|
Posted - 2014.12.19 13:35:17 -
[8] - Quote
This topic screams "I want more easy kills" because the game's population has forgotten how to fight opponents that fight back. There's already a lot of incentives in Low sec, just the kill focused behavior instead of cooperation focused behavior keeps potentially interested people out of there.
-1 |

Aiyshimin
Shiva Furnace
255
|
Posted - 2014.12.19 14:11:48 -
[9] - Quote
Safer to mine in lowsec than hisec
literally dozens of deserted systems in Amarr space
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chaosgrimm
Universal Production and Networking Services
168
|
Posted - 2014.12.19 14:16:03 -
[10] - Quote
Honestly I don't believe you could buff ore in low high enough while still being realistic about it. If you increase the potential profitability enough where miners want to mine there, you also increase risk by motivating ppl to steal their wealth.
IMO if you want ppl out there, the risk needs lowered.
Stick to fighting ships that will fight u back |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
164
|
Posted - 2014.12.19 15:01:27 -
[11] - Quote
What I would like to see considered is a combat / mining hybrid ship.
One that can at least tank and tackle (despite being slower) so backup can come finish off the enemy.
Although I have seen the odd fella trying to PVP in mining barges so maybe the last buff was supposed to be just this.
"Remedy this situation or you shall live out the rest of your life in a pain amplifier"
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HiddenPorpoise
Under Dark Sins of our Fathers
291
|
Posted - 2014.12.19 15:06:39 -
[12] - Quote
Master Sergeant MacRobert wrote:One that can at least tank and tackle (despite being slower) so backup can come finish off the enemy. Pre-buff procurers killed bombers, post buff they can kill cruisers. |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2818
|
Posted - 2014.12.19 15:07:09 -
[13] - Quote
Master Sergeant MacRobert wrote:What I would like to see considered is a combat / mining hybrid ship.
One that can at least tank and tackle (despite being slower) so backup can come finish off the enemy.
Although I have seen the odd fella trying to PVP in mining barges so maybe the last buff was supposed to be just this. A tank-fit skiff is pretty sturdy already.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2164
|
Posted - 2015.01.02 13:18:37 -
[14] - Quote
Nobody mines in lowsec because the same ore is fairly abundant in highsec. To buff lowsec ore: remove lowsec ores from highsec, and nerf the nocxium output of pyroxeres.
T3 Strategic Shuttle | T3 Flexible Battleship
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Corraidhin Farsaidh
Farsaidh's Freeborn
881
|
Posted - 2015.01.02 13:26:49 -
[15] - Quote
Reaver Glitterstim wrote:Nobody mines in lowsec because the same ore is fairly abundant in highsec. To buff lowsec ore: remove lowsec ores from highsec, and nerf the nocxium output of pyroxeres.
Moving more ore to losec would simply hand all mineral production to the largest groups who can control the area. No small group or solo player would ever get a look in. |

Serendipity Lost
Repo Industries
754
|
Posted - 2015.01.02 14:01:51 -
[16] - Quote
Just join Test. Isn't that obvious?? |

Samillian
Angry Mustellid The Periphery
678
|
Posted - 2015.01.02 14:17:15 -
[17] - Quote
I don't believe buffing the ore in LowSec would make any difference.
Almost any miner willing to take the type of risks required to mine in LowSec can do a simple risk/benefit analysis which will tell them that joining a renter corp out in Null will make them far better ISK/hr for considerably less risk and effort.
That aside why the interest in getting miners into LowSec? While I can understand the desire for low hanging fruit would it not be more interesting and worthwhile to encourage targets that actually shoot back and are a challenge?
NBSI shall be the whole of the Law
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Serendipity Lost
Repo Industries
755
|
Posted - 2015.01.02 14:42:39 -
[18] - Quote
I don't think the OP's incentive was to be able to gank exhumers. Check his kb. He's just looking to get more folks out into low sec.
I think space renting is becoming a thing of the past. There are quite a few folks that just quit paying. They closed there eyes and waited for the hammer to fall on them. Then they waited some more. And some more. My point? If you do decide to go to null, don't join a chump renter group. There are more and more real corps starting to carve out their own space. I can only imagine how the CEO who pays the last rent check will feel when he realises he's 'that guy'.
I think low sec is going to pick up in activity somewhat w/ the fatigue stuff settling in. (HOPEFULLY) CCP will realize the error of their ways in giving all the logistics ships reduced fatigue and wonk jump freighters just as hard as they did for combat capitals. Once this happens, the pipes will once again support both proper pirating and escorting of logistics fleets.
LS doesn't have a real purpose because all the good stuff gets cyno'd past it. How wonderful the game will be when risk averse pansy pants nullbears can't jump from the safety of HS to the safety of their cyno jammed home system via station docking rings. |

Aqriue
Center for Advanced Studies Gallente Federation
720
|
Posted - 2015.01.02 15:52:37 -
[19] - Quote
Remove barges, skills, and anything associated with production while seeding ships....problem solved. Who gives a rats ass about the most boring thing since Mine Sweeper while piloting the worst damn ship in the game that should purposely have its tank reduced to 100 hitpoints with zero fittings (all barges/exhumers) and a skill point loss similar to T3 (and twice the penalty as well) to teach them to not train for the stupid thing. Either suggestion solves the mining issue, worst thing in EVE and cannot believe how many stupid sheep cattle newbies first thing is to train for it. |

Malcanis
Vanishing Point. The Initiative.
15904
|
Posted - 2015.01.02 17:19:10 -
[20] - Quote
Muad 'dib wrote:no one does crap in low sec, there needs to be more reason to do it.
probe sites are good if you can find them, with this recon thing, its going to murder low sec.
make low sec profitable as it is dangerous!!!
From what you're saying it sounds like the quality of the ore isn't the problem, it's securing the miner.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mario Putzo
Welping and Dunking.
1002
|
Posted - 2015.01.02 22:04:05 -
[21] - Quote
Malcanis wrote:Muad 'dib wrote:no one does crap in low sec, there needs to be more reason to do it.
probe sites are good if you can find them, with this recon thing, its going to murder low sec.
make low sec profitable as it is dangerous!!! From what you're saying it sounds like the quality of the ore isn't the problem, it's securing the miner.
Nope its the quality of the Ore that is the problem. LS Ore is the least profitable on the market and as such there is no incentive to fish it out. Without incentive for being there, of course it seems less secure.
NS and LS need to swap Ore and Moon Mineral seeding. Then people will live in LS.
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Rivr Luzade
Coreli Corporation The Kadeshi
1103
|
Posted - 2015.01.02 22:24:42 -
[22] - Quote
Mario Putzo wrote: Nope its the quality of the Ore that is the problem. LS Ore is the least profitable on the market and as such there is no incentive to fish it out. Without incentive for being there, of course it seems less secure.
NS and LS need to swap Ore and Moon Mineral seeding. Then people will live in LS.
Not sure where you are looking, but LS Ore is certainly not the least valuable ore in the game. Quite the contrast, Null ores are a lot less valuable than LS ores. 
And on the moon mineral stuff: Have a look into Aridia, my favorite region in the game. There's ton's of R64s, R32s and Cadmium moons. Do you see people living there? The only notable exceptions are Lowsechnaya and some pirates in Sakht. |

Ms Forum Alt
Royal Amarr Institute Amarr Empire
60
|
Posted - 2015.01.02 23:11:44 -
[23] - Quote
The rewards in low sec are OK (so many anoms, special 15m tags dropped by rats, not bad ore, PI is OK, usable moon goo, et al), it's that nobody has an incentive to hold and defend it. If CCP introduced some kind of "Viceroy" role, whereby player corps could "own" stations (the controlling faction still technically owns it, but the viceroy runs it - sets taxes and so on) - or at least the profit they generate from various activities, then that would be a different matter.
There are quite a few players who quite like skulking around in low sec though, and actually it's not a bad filling to the null-sec/high-sec sandwich we have at the moment. I would say it's less of a sand pit than high sec whilst at the same time not requiring the same commitment as null sec.
Of course if you want the low sec experience in null sec you just have to go to NPC null.  |

Nevyn Auscent
Broke Sauce
1855
|
Posted - 2015.01.02 23:23:02 -
[24] - Quote
While Low sec ores are actually the most valuable, they also appear in Null to be cherry picked from static belts by Null Miners with a brain. However making them 'more valuable' simply wouldn't work. ABC ores are technically 'more valuable', people flooded to the valuable ores, glutted the market and it crashed.
The market will self correct when it comes to mining. |

Milton Middleson
Scrap Metal Squadron
558
|
Posted - 2015.01.02 23:51:53 -
[25] - Quote
Low sec, where it is not simply dead, is an violent area where there is a high volume of hostile traffic and securing space is extremely difficult.
Miining is a low income activity that relies heavily on security and the ability mine uninterrupted for long periods of time. Even if you can reliably escape hunters, you're still losing income from the time spent hiding. Mining as it stands is pretty much fundamentally unsuited to lowsec as it stands. It still happens, but not in large numbers and it's not going to draw a significant number of people. And then there's the market issue.
Future content in lowsec should draw inspiration from the concept, if not the mechanics, of FW i.e. stuff to do while you're out and about in a pvp ship. |

Steppa Musana
Pator Tech School Minmatar Republic
21
|
Posted - 2015.01.03 13:27:12 -
[26] - Quote
The ores in lowsec should be more valuable than anywhere else as it's the riskiest place to mine it. If that doesnt happen (or a d-scan immune mining ship) then mining in lowsec will still rarely happen
Nevyn Auscent wrote:While Low sec ores are actually the most valuable... Lol wut?
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HiddenPorpoise
Under Dark Sins of our Fathers
307
|
Posted - 2015.01.03 13:41:10 -
[27] - Quote
Steppa Musana wrote:Nevyn Auscent wrote:While Low sec ores are actually the most valuable... Lol wut? Yes, until very recently Hedb was the top ore in the game. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1064
|
Posted - 2015.01.03 14:22:36 -
[28] - Quote
Given the current state of affairs, the only way I see to make losec mining more common isn't to buff losec ores, it's to nerf hisec ones. As long as you can get all of the low-grade and mid-grade minerals from mining in hisec, losec has nothing to offer over null or WH space aside from decreased security. Hardly an attractive proposition.
I am not suggesting that CCP nerf hisec ores. That's another topic of discussion entirely and I don't want to derail this one (at least not too badly). I'm just saying that I think this is the only reason why losec mining on a large scale will likely never be profitable.
Serendipity Lost wrote:Whatever feeble pulse low sec mining had will be snuffed out by the recon d-scan immunity. You'll be docking every time local changes. Although mining in a D-scan immune recon may be the way to go.
(Pro tip - dive a wh and mine there. ABC ores and a lower chance of getting ganked - you'll pay for your ship and pod many times over compared to getting ganked losses) But the real question is would you make enough to pay for the Thanatos you owe me? 
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Paikis
Vapour Holdings
1405
|
Posted - 2015.01.03 14:45:16 -
[29] - Quote
Until you can mine AFK in low sec without exploding, most miners will not mine there.
I ran a 14-character mining operation in a low sec system for hours at a time and never lost a single ship. All you have to do is play the game and not have it AFK minging while you do something else. Find a quiet system with lots of belts (I could name a few, but I'm not going to do the work for you) and then start mining. As long as you're watching local for your instant, 100% accurate, free intel, you will never be caught in the few seconds it takes to warp your ship/fleet to a POS/station.
Short of making miners invincible in low sec, you will never see mining be popular there. Too many people want automated risk-free income. |

Gregor Parud
830
|
Posted - 2015.01.03 14:52:05 -
[30] - Quote
Moving some of the basic "must have" ores to low sec would create a demand which in turn would create activity, opportunity and (after some time) groups and a form of teamwork/symbiosis that would revive low sec and at the same time favour and reward the bold miner capable of actively interacting with others.
It would be good for miners, pvpers, manufacturers and whatnot. |

Ms Forum Alt
Royal Amarr Institute Amarr Empire
62
|
Posted - 2015.01.03 14:55:43 -
[31] - Quote
Paikis wrote: Short of making miners invincible in low sec, you will never see mining be popular there. Too many people want automated risk-free income.
Though you don't say how often you have to warp out, how much time it takes you to get your characters set up, whether you have to factor in the cost of a safe POS in the system, how much you can make mining those tiny rocks (compared to null anoms), whether you have access to an intel network that tells you who's around, and so on. These all impact the profitability of mining. And I can't imagine managing 14 characters mining little rocks that last only a few cycles in a low sec belt without some kind of "external help". it's easier in null when you're hitting a bistot roid that lasts for hours. |

Jenshae Chiroptera
The Volition Cult
711
|
Posted - 2015.01.03 16:01:19 -
[32] - Quote
Muad 'dib wrote:if you make those rocks very very profitable people WILL come You can't make those rocks more profitable than null sec or worm holes because worm holes are more dangerous and null sec you have to put in the effort to get SOV. Null Sec then becomes safer and more profitable than low sec. Ergo, forget about low sec mining ever being a thing.
CSM Ten movement for change.
EVE - the only MMO that not so subtly serves up victims.
Status: Rabid carebear
Blog
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Lugh Crow-Slave
388
|
Posted - 2015.01.03 16:18:45 -
[33] - Quote
Muad 'dib wrote:if you make those rocks very very profitable people WILL come
only we can do that CCP does not decide the price of ore it's balanced based on how much it takes to build things and in this case it is balanced it becomes unbalanced when you bring the market into it where people mine to sell and in that case simply the amount of minerals becomes more important than what the minerals are.
so yes as far as the game is concerned ore is balanced but risk and isk are something decided by use not CCP |

w3ak3stl1nk
Hedion University
91
|
Posted - 2015.01.03 16:55:56 -
[34] - Quote
Mining anomalies should only be in low sec for null ore. Not in high or null is best solution I can see.
Is that my two cents or yours?
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Gregor Parud
833
|
Posted - 2015.01.03 17:03:22 -
[35] - Quote
Jenshae Chiroptera wrote:Muad 'dib wrote:if you make those rocks very very profitable people WILL come You can't make those rocks more profitable than null sec or worm holes because worm holes are more dangerous and null sec you have to put in the effort to get SOV. Null Sec then becomes safer and more profitable than low sec. Ergo, forget about low sec mining ever being a thing. Edit: Actually, as much as I hate to say this, what you could do is make it so that mining anomolies have to be scanned down and only have this in low sec. Then miners have a chance to hit a station or a POS when they see probes and then the risk is not so utterly terrible.
Your... problem is that you're looking at the situation as it is NOW and then picture some hapless miner trying to make it big. But one should look at an idea or proposed change, envision what kind of effect it would have on the game and THEN see how that hapless miner would fit in.
The second you make low sec mining a (necessary) thing is the second communities, groups, alliances and whatnot will start to interact and work together. And in that scenario where there's a lot of infrastructure, logistics and manpower available in low sec to facilitate mining said miner will do just fine.
Everything is about supply vs demand, change game mechanics to create a demand for something that can only be supplied by low sec and us players will find ways and create gameplay to make it happen. Build it and they will come.
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Mario Putzo
Welping and Dunking.
1002
|
Posted - 2015.01.03 17:10:06 -
[36] - Quote
w3ak3stl1nk wrote:Mining anomalies should only be in low sec for null ore. Not in high or null is best solution I can see.
Still doesn't really change anything though, the population disparity will still make it redundant to interact in lowsec. As long as it is safer to mine in HS and NS people will go to one or the other. The idea of having LS function as a "bridge" between the two is not impactful enough to draw people to the area.
By taking the NS ore and putting it in LS you force people to operate in LS in order to facilitate production. Given the opportunity people will ALWAYS take the path of least resistance. Swapping ore seeding between NS and LS will bypass this as people must be active in LS to acquire certain ore types, in the same metric people must mine in NS now to acquire these ores.
The same can be said of moon minerals. The only way to get people eat out of a trough is to eliminate any other source of food around them. Or make sure the food in the trough is more attractive than the other **** nearby.
You either have to go all in, or not at all. LS is the most dangerous space in the game, and it should have the rewards for it being so. As it stands, LS is the least profitable space. You gotta break some eggs if you want an omelet |

w3ak3stl1nk
Hedion University
91
|
Posted - 2015.01.03 17:35:05 -
[37] - Quote
Maybe make people scan down mining anomalies also. So attackers have to apply slightly more effort.
Is that my two cents or yours?
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Mario Putzo
Welping and Dunking.
1002
|
Posted - 2015.01.03 17:54:32 -
[38] - Quote
w3ak3stl1nk wrote:Maybe make people scan down mining anomalies also. So attackers have to apply slightly more effort.
Its not about being exposed, its about the draw there in the first place. The only mineral that lowsec ores have that is comparably less common in other regions of space is Noxium. But that can be found in NS and HS with relative ease as well as more access to other minerals. Which is why you see folks occasionally day trip to LS to munch up Hemorphite or Jaspet.
Tritanium 1) HS 2) NS 3) LS
Pyrite 1) HS 2) NS 3) LS
Mexalon 1) HS 2) NS 3) LS
Isogen 1) HS 2) LS 3) NS
Nocxium 1) LS 2) NS 3) HS
Zydrine 1) NS 2) LS 3) HS
Megacyte 1) NS 2) HS 3) LS
Morphite 1) NS 2) HS 3) LS
Of the 8 Ore types best regional procurement is. 4 in HS 3 in NS 1 in LS
HS is the worst in 2/8 NS is the worst in 1/8 LS is the worst in 5/8
Until the clear regional disparity between Ore/Mineral procurement is changed, there will never be any reason for people to actively live in a region. LS absolutely needs more in the way of variety, while HS and NS both need to have an increase in scarcity.
Security is a secondary argument, because security will follow profits and necessity.
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Gregor Parud
833
|
Posted - 2015.01.03 18:33:28 -
[39] - Quote
Mario gets it. |

Rivr Luzade
Coreli Corporation The Kadeshi
1103
|
Posted - 2015.01.03 19:12:35 -
[40] - Quote
So, in the end the attitude of the players needs to change in order for space to become more lively and less empty.
All 3 security levels offer all ores all over the place with some exceptions for a very limited number of ores here and there (poor Gallente). Take Amarr space, for instance: you can mine the exact same ore types in the regular belts in all of Amarr space and you get all the necessary minerals to build stuff from them. The thing is that you need to mine regular belts all over the place, not only the anomalies that you find. The stuff to live somewhere is there already and what's not there is very limited and can be imported, just like it should be the case. |

FT Diomedes
The Graduates Forged of Fire
774
|
Posted - 2015.01.03 19:26:57 -
[41] - Quote
Is low sec space designed to be owned and managed by the largest and best-organized groups? I would argue, "no." It is designed to be accessible and profitable for small corporations and individuals - and it currently is that.
This thread is premised on the idea that mining - a quintessential small group activity - is not attractive in low sec because it is not profitable enough to draw people there to do it. I would argue that people do not go there to do it because there are other things that make more sense for a solo or small gang pilot to do from a reward/risk perspective in that space.
Low sec exploration, belt-ratting, Level 5 missions, and FW are all accessible and profitable for small corporations and individuals. Yes, they accept greater risk for the greater rewards, but unlike null sec, you don't have to be very large and very well-organized to thrive and survive.
We always talk about risk vs reward, but it is more about reward/risk to capital investment, where reward is the expected amount you can make doing a specific activity and risk is the likelihood that you will lose your capital investment conducting that activity. Certain activities are inherently more profitable than others. Likewise, certain activities are inherently more risky than others. The size of the capital investment also matters, because ultimately that determines whether what you are doing makes sense. In my experience, it isn't just about how likely you are to lose your capital investment, but also how easy it is to interrupt your activity by greatly increasing the risk.
My perspective on this is somewhat limited - I do not currently live in low sec permanently. I did, however, spend several months there with various alts assessing the viability of a solo play style. Thus, I have intermittent solo PVP, solo low sec missioning, low sec belt-hunting, and exploration experience. My experience was that there were many people in low sec who would actively hunt for you. It was much like attempting solo work in hostile sovereign space (I've done a fair bit of that too).
In any area with any appreciable traffic, someone would spot your activity/presence and come to investigate further. This incentivizes activities that are harder to investigate - missions are run in deadspace, so combat probes are required; exploration sites also require probing. People ran the belts, presumably looking for the various faction/special spawns, but they did so in agile, semi-disposable, or PVP fits (Vexors were very common). I never saw anyone actually mining. I rarely, if ever, observed people running low sec anomalies. When I was running belts, I frequently had to go to safe spots if I could not handle my potential opponent(s).
It's not that you will automatically die if you mine or run anomalies in low sec, it's just that in high traffic areas, your activity will be interrupted sufficiently often that it ceases to be profitable, when compared with other activities you can conduct in the same space.
Setting up a mining operation takes some time. You scout for the best belt or mining anomaly. You have your booster somewhere (presumably in a friendly POS). You have your miners set up on their rocks. You have your haulers warping back and forth to get the stuff out of the belt. Then a neutral enters local (or gets spotted coming down the pipe by your trusty scout/alt). You warp everyone to the POS/station and dock them up until he passes through. He pokes around for a few minutes, then moves on. You set up again. Another dude comes along. Rinse. Repeat. Even if you never get caught, your activity is sufficiently interrupted that your profit goes way down. This is true in both low and null.
Contrast that with any activity where you must be scanned down to be interrupted. If I am running missions or escalations, I can happily continue until I spot combat probes on d-scan. If I am exploring, I can happily continue as long as I do not see any probes at all (unless my opponent already scanned the site down before I came into system). The effort required to kill me is higher. Unless you catch a mission runner or explorer on a gate (easily avoided in this age of mobile depots), you will not catch him unless he is not paying attention or ignores the risk you present.
Null sec mining is currently not very profitable compared to most other null sec activities, but it is a necessary task. And will hopefully become more necessary in the future as logistics gets harder. It is relatively easy to interrupt null sec mining (one AFK cloaky with a credible hot drop threat is usually enough). Null sec players are expected to organize further if they need to mine ore or ice to keep their empire running. I would like to encourage further organization and cooperation in null sec to mitigate the risk - so I would not make mining in null sec safer.
If people want low sec mining to be a "thing," my suggestion is to put in mining exploration sites again. That will up the effort required to interrupt that activity enough to make it profitable for a small group to mine in low sec. There is no need to buff the value of the ore.
The Greatest Ship Ever. Credit to Shahfluffers.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1064
|
Posted - 2015.01.03 19:54:52 -
[42] - Quote
Mario Putzo wrote: Of the 8 Ore types best regional procurement is. 4 in HS 3 in NS 1 in LS
HS is the worst in 2/8 NS is the worst in 1/8 LS is the worst in 5/8
Until the clear regional disparity between Ore/Mineral procurement is changed, there will never be any reason for people to actively live in a region. LS absolutely needs more in the way of variety, while HS and NS both need to have an increase in scarcity.
Security is a secondary argument, because security will follow profits and necessity.
(This list is compiled based on the output weighting of each Ore found in each region, arguably HS is the best in them all because if you can't find a rock to chew, there is a high chance Jita or Amarr has what you are looking for anyway.)
This. 100%, pure, unadulterated this. Losec is largely devoid of miners (and mission runners for that matter) because it's not worth mining (or missioning) there. Losec PI and Losec POS ops are a draw, sure, but not nearly enough to keep losec populated. As long as you can run level 4 missions and mine low- and mid-grade minerals with relative impunity in hisec, losec will stay empty.
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Mario Putzo
Welping and Dunking.
1003
|
Posted - 2015.01.03 20:14:17 -
[43] - Quote
FT Diomedes wrote:Is low sec space designed to be owned and managed by the largest and best-organized groups? I would argue, "no." It is designed to be accessible and profitable for small corporations and individuals - and it currently is that.
This thread is premised on the idea that mining - a quintessential small group activity - is not attractive in low sec because it is not profitable enough to draw people there to do it. I would argue that people do not go there to do it because there are other things that make more sense for a solo or small gang pilot to do from a reward/risk perspective in that space.
Low sec exploration, belt-ratting, Level 5 missions, and FW are all accessible and profitable for small corporations and individuals. Yes, they accept greater risk for the greater rewards, but unlike null sec, you don't have to be very large and very well-organized to thrive and survive.
Im not sure where you get that argument from. All security levels of space should have the necessary tools for any size of group to survive and thrive. Arbitrary limitation based on some crackpot theory of "if you want to play big go to nullsec" is fundamentally flawed and a main reason why Low Sec is in the position it is today.
The problem with Lowsec is that it does not offer even close to the required sustenance to carve out a pocket of space and build and thrive. As I displayed on the past page there a very clear and distinct lack of required production materials within lowsec space. Profits aside these are materials that are the base building block for any long term infrastructure to take place. If you can not acquire even the basic building blocks to establish a colony in a location...then why the hell would you. You won't and people don't.
In regards to Nullsec, you do not have to be very large to thrive there either you just need to be smart in where you go and how you live there. Nullsec is very friendly to small nomadic groups largely because it has the functionality that supports progression of a group. You can find everything you need in Nullsec, unlike Low Sec where you absolutely must import a large portion of the basic necessities to facilitate growth. Of course however taking space and living in space are very very different things...if you desire to take space in NS you do need to have a fairly large and oiled machine, if you want to live there well all you need is a jettisoned container a ship and some wits.
Short story is that Lowsec does not have the viability to support groups of people in a "living" capacity. Is there other things to do in LS, certainly, but you can also do all those very same things day tripping to LS from NS or HS. Until the basic building blocks of EVE (minerals) are attainable in lowsec to the same or similar capacity they are available in NS and HS you will not see thriving groups of players outside of FW and the occasional pirate group that hunkers down in X region for whatever purpose.
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Rivr Luzade
Coreli Corporation The Kadeshi
1103
|
Posted - 2015.01.03 20:29:33 -
[44] - Quote
Mario Putzo wrote:FT Diomedes wrote:Is low sec space designed to be owned and managed by the largest and best-organized groups? I would argue, "no." It is designed to be accessible and profitable for small corporations and individuals - and it currently is that.
This thread is premised on the idea that mining - a quintessential small group activity - is not attractive in low sec because it is not profitable enough to draw people there to do it. I would argue that people do not go there to do it because there are other things that make more sense for a solo or small gang pilot to do from a reward/risk perspective in that space.
Low sec exploration, belt-ratting, Level 5 missions, and FW are all accessible and profitable for small corporations and individuals. Yes, they accept greater risk for the greater rewards, but unlike null sec, you don't have to be very large and very well-organized to thrive and survive.
Im not sure where you get that argument from. All security levels of space should have the necessary tools for any size of group to survive and thrive. Arbitrary limitation based on some crackpot theory of "if you want to play big go to nullsec" is fundamentally flawed and a main reason why Low Sec is in the position it is today. Counter argument: Every system that allows any size of groups to survive and thrive results in only the biggest groups to achieve just that as smaller groups can't use the tools as effectively, efficiently and comprehensible as big groups can. This kind of system puts small groups in a very disadvantageous position. A system that favors none, but makes it harder for certain group sizes to want to live in a given area is neither putting up arbitrary limitations nor does it discourage people from doing what they are doing. |

Mario Putzo
Welping and Dunking.
1003
|
Posted - 2015.01.03 20:37:59 -
[45] - Quote
Rivr Luzade wrote:Mario Putzo wrote:FT Diomedes wrote:Is low sec space designed to be owned and managed by the largest and best-organized groups? I would argue, "no." It is designed to be accessible and profitable for small corporations and individuals - and it currently is that.
This thread is premised on the idea that mining - a quintessential small group activity - is not attractive in low sec because it is not profitable enough to draw people there to do it. I would argue that people do not go there to do it because there are other things that make more sense for a solo or small gang pilot to do from a reward/risk perspective in that space.
Low sec exploration, belt-ratting, Level 5 missions, and FW are all accessible and profitable for small corporations and individuals. Yes, they accept greater risk for the greater rewards, but unlike null sec, you don't have to be very large and very well-organized to thrive and survive.
Im not sure where you get that argument from. All security levels of space should have the necessary tools for any size of group to survive and thrive. Arbitrary limitation based on some crackpot theory of "if you want to play big go to nullsec" is fundamentally flawed and a main reason why Low Sec is in the position it is today. Counter argument: Every system that allows any size of groups to survive and thrive results in only the biggest groups to achieve just that as smaller groups can't use the tools as effectively, efficiently and comprehensible as big groups can. This kind of system puts small groups in a very disadvantageous position. A system that favors none, but makes it harder for certain group sizes to want to live in a given area is neither putting up arbitrary limitations nor does it discourage people from doing what they are doing.
So just to make sure I am understanding this correctly.
Low Sec shouldn't be changed to be more attractive to groups of people to live in, because it would attract groups of people to live in it that might be more successful at exploiting the viable living conditions than other groups?
That is your counter argument?
Keep lowsec how it is, because if you change it so people would desire to live there, then they might actually live there?
I mean I guess thats reasonable, after all nothing screams arbitrary limits like being resource depleted compared to other regions, for no other reason than, well Im not sure the reason maybe CCP has one though. |

FT Diomedes
The Graduates Forged of Fire
774
|
Posted - 2015.01.03 20:43:38 -
[46] - Quote
So, you think all K-space should have access to all the basic building blocks required to live and build there? All along the progression from high sec to null sec? That no K-space should have to import basic materials?
I am okay with that, so long as high sec is the least profitable space and fails to provide most of the basic materials needed in Eve.
The Greatest Ship Ever. Credit to Shahfluffers.
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Rivr Luzade
Coreli Corporation The Kadeshi
1103
|
Posted - 2015.01.03 20:55:59 -
[47] - Quote
That's your interpretation of my words, not what I said, ie. you didn't correctly understand what I said.
What I said is that a system which gives any group size the means to live in an area, only the biggest survive. It happened in Null sec already, where exactly this kind of system is in place.
Low sec is an attractive enough place as it is -- for the right kind of people. The only problem is that EVE lacks the right kind of people or they have died out over the last years. And now people want to change a perfectly fine system in ways that suits the lazy, convenience-driven player base instead of requiring the players to adapt to the perfectly fine working system, in terms of mining yield that is.
Where do you get that with the resource depletion? If no one is mining, as you and others constantly state, the belts should be full to the brim with roids and ore. I also see lots of very valuable ore anoms all over Low sec space, but no one to mine them. The ore is there. What we are missing are the right people, not just to mine them but also those who support them. And the last kind in particular is in utter shortage. Instead of seizing opportunities and trying something "new", people want to remove mining altogether and call miners things that're worse than "being the doormat of the game".  |

Mario Putzo
Welping and Dunking.
1003
|
Posted - 2015.01.03 21:16:12 -
[48] - Quote
FT Diomedes wrote:So, you think all K-space should have access to all the basic building blocks required to live and build there? All along the progression from high sec to null sec? That no K-space should have to import basic materials?
I am okay with that, so long as high sec is the least profitable space and fails to provide most of the basic materials needed in Eve.
I think that it should be much more even across the spectrum. I don't think every region and system should be a self sustaining ecosystem, but I most certainly believe that when one segment of space is clearly inferior to others that there should be something done to fix that. Again with my post on the last page, it is impossible to argue that LS living is being kneecapped in part due to the lack of basic resource availability.
For example if you took ABC Ore from NS and swapped it with current LS ores your net regional disparity would end up more like this.
NS 2 (Nocxium/Morphite) LS 2 (Megacyte/Zydrine) HS 4 (Trit/Zydrine/Mex/Isogen)
NS would have access to all 8 of the Minerals LS would have access to 7/8 (up from 6/8) HS would have access to 5/8 (same)
LS players could day trip to NS to acquire Morphite, or NS and HS for Isogen and HS players would be able to day trip to LS to acquire Megacyte and Zydrine. NS would be able to find everything they need and would still be the sole supplier of Morphite to LS and HS.
In regards to progression, I am not sure what you mean. There is no endgame, and im not sure what fairytales you have heard but Nullsec is not the end all be all of existence. Some folks love living in HS, for whatever reason, and their existence and livlihoods should act independently of what happens in NS and LS.
But when there is a clear disparity in the functionality of an entire region of space and its ecosystem then there absolutely must be a change. Mission Runners doing level 4's in HS have no impact on the viability of living in LS or NS, when there is a distinct lack of resource procurement however it most certainly does.
|

Nevyn Auscent
Broke Sauce
1856
|
Posted - 2015.01.03 21:34:05 -
[49] - Quote
Low sec ores in order of value ranking. 1st, 4th, 7th. If you count Kernite as low sec since it's mainly available there, 6th. And this is with Crokite having a sudden resurgence in value.
Nothing is wrong with the value of low site ores, the Market dictates the prices. |

Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2166
|
Posted - 2015.01.03 21:37:30 -
[50] - Quote
Corraidhin Farsaidh wrote:Moving more ore to losec would simply hand all mineral production to the largest groups who can control the area. No small group or solo player would ever get a look in. Welcome to Economics: EVE Online Edition. This is how prices go up. Any resource that is a free-for-all has a relatively low value. Anyone who wants that risk vs. reward need look no further. Solution is as quoted above.
T3 Strategic Shuttle | T3 Flexible Battleship
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Mario Putzo
Welping and Dunking.
1003
|
Posted - 2015.01.03 21:53:46 -
[51] - Quote
Rivr Luzade wrote:That's your interpretation of my words, not what I said, ie. you didn't correctly understand what I said. What I said is that a system which gives any group size the means to live in an area, only the biggest survive. It happened in Null sec already, where exactly this kind of system is in place. Low sec is an attractive enough place as it is -- for the right kind of people. The only problem is that EVE lacks the right kind of people or they have died out over the last years. And now people want to change a perfectly fine system in ways that suits the lazy, convenience-driven player base instead of requiring the players to adapt to the perfectly fine working system, in terms of mining yield that is. Where do you get that with the resource depletion? If no one is mining, as you and others constantly state, the belts should be full to the brim with roids and ore. I also see lots of very valuable ore anoms all over Low sec space, but no one to mine them. The ore is there. What we are missing are the right people, not just to mine them but also those who support them. And the last kind in particular is in utter shortage. Instead of seizing opportunities and trying something "new", people want to remove mining altogether and call miners things that're worse than "being the doormat of the game". 
Well we can hardly use the current situation of NS as a benchmark of viability for other regions...especially considering the fact it is in the process of being remodeled due to the Sov system being fundamentally broken. But sure lets run with this. Lets imagine that NS only had one viable mineral to access the majority of the time. Do you believe that it would still be the hotbed of popularity it is today. Imagine if you wanted to produce anything at all in NS that you had to import all your materials from outside NS, not because it wasn't safe to get them yourself, but because they just didn't exist in your space. Would you and your corporation continue to live in this space even though you were spending more money importing than you were exporting? Would other people flock to your space to rent from you so they could harvest their one readily available commodity?
I think that NS is a very GOOD example of what having access to required commodities can do. Sure the current state of it is an US or THEM mentality (due to nonresource related mechanics of course) but NS is also the most populated it has ever been, its net production volume is the highest it has ever been, the amount of activity on a day to day basis is the highest it has ever been. This is of course thanks to many years of tweaking and adjusting the access to materials. From the rebalancing of Drone Regions resource reprocessing to the Technetium bottleneck smashing. Nullsec has become a vibrant region of space only through the process of easing regional restrictions on access to materials, procurement of materials, and of course liquid isk generation.
Your implications on large groups dominating lowsec is completely irrelevant however to actually making LS viable. If groups of people wish to band together and work as an organized group the resulting outcome is irrelevant. There is no system in place in LS that would cause one megagroup to be the end all be all. Hell that mentality doesn't even fly in NS. There are thousands and thousands of people who play every single day in NS without holding allegiance to one of the 2 big entities, and they are vibrant groups of people who are capable of living and operating in NS solely because it is actually capable of sustaining positive growth. LS in comparison is capped on the availability of randomly generated anomalies, and access to the Jita market. The differences are quite staggering and the only similarity is that Concord doesn't exist in either area. |

Mario Putzo
Welping and Dunking.
1003
|
Posted - 2015.01.03 21:56:23 -
[52] - Quote
Nevyn Auscent wrote:Low sec ores in order of value ranking. 1st, 4th, 7th. If you count Kernite as low sec since it's mainly available there, 6th. And this is with Crokite having a sudden resurgence in value.
Nothing is wrong with the value of low site ores, the Market dictates the prices.
I am not talking about value of ore. I am talking about procurement of minerals. Look at my list on the last page and see that LS ranks dead last in 5 of 8 categories while being the best in only 1. Whereas HS and NS have much more even spread among availability of ores. |

Paikis
Vapour Holdings
1406
|
Posted - 2015.01.04 03:36:49 -
[53] - Quote
Ms Forum Alt wrote:Paikis wrote: Short of making miners invincible in low sec, you will never see mining be popular there. Too many people want automated risk-free income.
Though you don't say how often you have to warp out, how much time it takes you to get your characters set up, whether you have to factor in the cost of a safe POS in the system, how much you can make mining those tiny rocks (compared to null anoms), whether you have access to an intel network that tells you who's around, and so on. These all impact the profitability of mining. And I can't imagine managing 14 characters mining little rocks that last only a few cycles in a low sec belt without some kind of "external help". it's easier in null when you're hitting a bistot roid that lasts for hours.
I had periods of up to 4 hours with no one else in local. It takes about 5-10 minutes to get setup (including logging in). Yes I had a POS set up, but in my case I was using the POS for other things, so I didn't factor that in as a cost for the mining. No I had no intel channel, didn't need one, I had local.
And no I wasn't using any kind of "external help" as you put it. Believe it or not, alt+tab (or what I was actually doing, clicking windows on the start bar) works just fine.
My setup process went like this:
Log all clients in in a specific order, so as miners (covetors) were arranged into pairs (I have 2 monitors) and haulers/Orca were last on the windows list. Setup fleet into 2 squads of 5 covetors and a hauler. One Covetor pilot had squad command, the orca was in wing command. Overviews were set to show only one type of rock per pilot (one pilot for Veld, one for Jaspet, one for Scordite etc) Then you put each group into a different belt. Lock the closest 3-5 rocks of the type shown on your overview and start mining. Cycle between your pairs of miners and dump rocks into a jetcan, when you get to the end of your list of clients (the haulers) you empty the cans and take it back to the station. If anyone comes into local you squad warp twice and you're safe.
With a bit of thought and setup time you can quite easily run multiple mining clients with no "external help". Though doing it this way does require you to actually play the game rather than alt+tab and come back in 20 minutes to empty your holds. |

Rivr Luzade
Coreli Corporation The Kadeshi
1104
|
Posted - 2015.01.04 07:23:29 -
[54] - Quote
Mario Putzo wrote:Your implications on large groups dominating lowsec is completely irrelevant however to actually making LS viable. If groups of people wish to band together and work as an organized group the resulting outcome is irrelevant. There is no system in place in LS that would cause one megagroup to be the end all be all. Hell that mentality doesn't even fly in NS. There are thousands and thousands of people who play every single day in NS without holding allegiance to one of the 2 big entities, and they are vibrant groups of people who are capable of living and operating in NS solely because it is actually capable of sustaining positive growth. LS in comparison is capped on the availability of randomly generated anomalies, and access to the Jita market. The differences are quite staggering and the only similarity is that Concord doesn't exist in either area. With regards to the last 2 sentences: What makes you think that way? As said above: people need to mine the regular belts. There is loads and loads of belts in Low sec, they are full of ore and they are replenished every day just like any other regular belt in the game. What makes you think that people should not have to mine regular belts just because they go to Low sec or Null sec? That attitude is the only thing that causes all the problems you and others see. You seem to think that you have an entitlement for easier and special things just because you go out of High sec. This is not the case. I know no one in High sec who overly complains about the relatively low ore yield of the regular belts, but I know a lot of people who constantly complain about that they don't have enough ore in anomalies or not enough ore anomalies to begin with in Low sec and Null sec. And I know a lot of people who complain about how dangerous ore anomalies are as PVPers can easily single them out an warp to your mining fleet.
With that in mind: Let's take a system with 10 belts and 3 ore anoms (one large, medium and small). What do you think is safer? Mining in the 1 viable ore anom or mining a random belt out of the many available? What could delay the most notable threat to your mining op, frigs and fast cruisers, more: warping to your anomaly as they know you are there, or trying to find you with the dscan in one of the belts?
No one is limited to ore anoms, only players limit themselves to them, which is their own fault. |

Nevyn Auscent
Broke Sauce
1858
|
Posted - 2015.01.04 07:58:24 -
[55] - Quote
Mario Putzo wrote: I am not talking about value of ore. I am talking about procurement of minerals. Look at my list on the last page and see that LS ranks dead last in 5 of 8 categories while being the best in only 1. Whereas HS and NS have much more even spread among availability of ores.
Sure.... You are deliberately biasing the stats to suit your argument.
Yet the market outright disagrees with you on the value of low sec ores, which are valued purely by their mineral content. Meaning your claims are irrelevant.
Also you can get 'high sec ores' in Low Sec as well, which makes the overall spread of minerals available in low sec much greater, as well as Null Minerals in Grav Anoms. |

Mario Putzo
Welping and Dunking.
1008
|
Posted - 2015.01.04 16:31:43 -
[56] - Quote
Nevyn Auscent wrote:Mario Putzo wrote: I am not talking about value of ore. I am talking about procurement of minerals. Look at my list on the last page and see that LS ranks dead last in 5 of 8 categories while being the best in only 1. Whereas HS and NS have much more even spread among availability of ores.
Sure.... You are deliberately biasing the stats to suit your argument. Yet the market outright disagrees with you on the value of low sec ores, which are valued purely by their mineral content. Meaning your claims are irrelevant. Also you can get 'high sec ores' in Low Sec as well, which makes the overall spread of minerals available in low sec much greater, as well as Null Minerals in Grav Anoms.
They are valued by their supply actually. Not their mineral content. The reason LS ore is more valuable than HS and NS ore in most cases is because there is less of it to go around.
Supply - Demand = Cost Value.
People don't mine in LS because the only MINERAL you get in LS that isn't better sourced elsewhere is Noxcium. Please stop confusing Ore and Minerals.
|

Mario Putzo
Welping and Dunking.
1008
|
Posted - 2015.01.04 16:33:58 -
[57] - Quote
Rivr Luzade wrote:Mario Putzo wrote:Your implications on large groups dominating lowsec is completely irrelevant however to actually making LS viable. If groups of people wish to band together and work as an organized group the resulting outcome is irrelevant. There is no system in place in LS that would cause one megagroup to be the end all be all. Hell that mentality doesn't even fly in NS. There are thousands and thousands of people who play every single day in NS without holding allegiance to one of the 2 big entities, and they are vibrant groups of people who are capable of living and operating in NS solely because it is actually capable of sustaining positive growth. LS in comparison is capped on the availability of randomly generated anomalies, and access to the Jita market. The differences are quite staggering and the only similarity is that Concord doesn't exist in either area. With regards to the last 2 sentences: What makes you think that way? As said above: people need to mine the regular belts. There is loads and loads of belts in Low sec, they are full of ore and they are replenished every day just like any other regular belt in the game. What makes you think that people should not have to mine regular belts just because they go to Low sec or Null sec? That attitude is the only thing that causes all the problems you and others see. You seem to think that you have an entitlement for easier and special things just because you go out of High sec. This is not the case. I know no one in High sec who overly complains about the relatively low ore yield of the regular belts, but I know a lot of people who constantly complain about that they don't have enough ore in anomalies or not enough ore anomalies to begin with in Low sec and Null sec. And I know a lot of people who complain about how dangerous ore anomalies are as PVPers can easily single them out an warp to your mining fleet. With that in mind: Let's take a system with 10 belts and 3 ore anoms (one large, medium and small). What do you think is safer? Mining in the 1 viable ore anom or mining a random belt out of the many available? What could delay the most notable threat to your mining op, frigs and fast cruisers, more: warping to your anomaly as they know you are there, or trying to find you with the dscan in one of the belts?
Its not the lack of Ore, its the scarcity of minerals available in LS. **** me I sound like god damn broken record. |
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