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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.09 22:43:00 -
[1]
This thing can tank all day, and not get hit by even smaller targets.
The only potential problem which I may face are of course, drones... which I am heading out to test right now.
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Aeaus
Tharsis Security
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Posted - 2006.09.09 22:52:00 -
[2]
Regardless of what good setup you can get on it, it's still a cool toy more then anything else.
Join Tharsis! - Get Sexy Sigs |

KilROCK
Minmatar Angel Deep Corporation
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Posted - 2006.09.09 22:52:00 -
[3]
Edited by: KilROCK on 09/09/2006 22:53:11 Look for a module called "Micro Auxiliary power core" And get the +12 ones, replace both of those RCU by one... and get something sexier in your lowslots..
Get T2 guns and be introduced to a... Assault frigate/Interceptor (enyo/taranis)
good god 
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Benglada
Finite Auxiliary
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Posted - 2006.09.09 22:58:00 -
[4]
you felt this setup post worthy? =( ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.09 23:01:00 -
[5]
Edited by: Siigari Kitawa on 09/09/2006 23:02:57
Originally by: KilROCK Edited by: KilROCK on 09/09/2006 22:53:11 Look for a module called "Micro Auxiliary power core" And get the +12 ones, replace both of those RCU by one... and get something sexier in your lowslots..
Get T2 guns and be introduced to a... Assault frigate/Interceptor (enyo/taranis)
good god 
Working on it, got small gunnery V in training now, then to Energy Grid Upgrades again.
Oh, thing is this setup requires 59 grid.
The ship comes standard with 40.
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Merin Ryskin
Caldari
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Posted - 2006.09.09 23:10:00 -
[6]
Well, there's a few problems:
1) You're flying a faction ship with none of the appropriate faction modules. That's an insult to your poor ship... leave it in your hangar until you can get some nice Gallente Navy stuff for it.
2) You're using RCUs over MAPCs. This is a terrible idea on a frigate.
3) You have way too much cap... dual nos AND a cap recharger? Put something more useful in those slots.
4) You have tiny range, but no ability to control your range. Fit an MWD if you want to use blasters.
5) Your dps is way too low. A pair of blasters isn't really enough, especially with your trouble getting into range of anything.
6) You have no resists. You're trying to fit an active repair tank, but you have nothing to reduce the incoming damage. Any decent frigate opponent will easily out-damage your single small rep.
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Benglada
Finite Auxiliary
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Posted - 2006.09.09 23:12:00 -
[7]
4/3/4 slot layout? iirc its got 3 turret slots? 3x light electron II 1x small nosf//AB II fleeting web 7.5k scram//Adaptive nanomembrane IIx2 damage control II small armor rep II
should fit. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Serious Bob
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Posted - 2006.09.09 23:14:00 -
[8]
Edited by: Serious Bob on 09/09/2006 23:15:27 ...and if base is 40 you're getting 4 pg from one rcu, 8 from both. If you instead add 12 to 40 and you have 52 + skills which should be more than enough.
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.09 23:26:00 -
[9]
Originally by: Serious Bob Edited by: Serious Bob on 09/09/2006 23:15:27 ...and if base is 40 you're getting 4 pg from one rcu, 8 from both. If you instead add 12 to 40 and you have 52 + skills which should be more than enough.
Base is 40 before skills.
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.09 23:31:00 -
[10]
Edited by: Siigari Kitawa on 09/09/2006 23:31:21 REPLY:
Well, there's a few problems:
1) You're flying a faction ship with none of the appropriate faction modules. That's an insult to your poor ship... leave it in your hangar until you can get some nice Gallente Navy stuff for it.
RESPONSE: Yeah, got any good loots?
2) You're using RCUs over MAPCs. This is a terrible idea on a frigate.
RESPONSE: Yeah, trying to get these skills up...
3) You have way too much cap... dual nos AND a cap recharger? Put something more useful in those slots.
RESPONSE: okay, such as what? This is a low-sec ratting setup.
4) You have tiny range, but no ability to control your range. Fit an MWD if you want to use blasters.
RESPONSE: Couldn't fit MWD with this grid, but I'll work on it.
5) Your dps is way too low. A pair of blasters isn't really enough, especially with your trouble getting into range of anything.
RESPONSE: I do have a Hobgoblin II.. but I suck with missile skills.
6) You have no resists. You're trying to fit an active repair tank, but you have nothing to reduce the incoming damage. Any decent frigate opponent will easily out-damage your single small rep.
RESPONSE: The idea in my ship is to fly fast enough to not take damage.
Check this video out for a demonstration:
Download Video
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Merin Ryskin
Caldari
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Posted - 2006.09.09 23:58:00 -
[11]
Edited by: Merin Ryskin on 09/09/2006 23:59:17
Originally by: Siigari Kitawa 2) You're using RCUs over MAPCs. This is a terrible idea on a frigate.
RESPONSE: Yeah, trying to get these skills up...
The skill for MAPCs takes about a day to train from zero. I wouldn't bother flying the ship until you finish it.
Quote: 3) You have way too much cap... dual nos AND a cap recharger? Put something more useful in those slots.
RESPONSE: okay, such as what? This is a low-sec ratting setup.
Rockets. That'll bring your DPS up considerably.
Quote: 4) You have tiny range, but no ability to control your range. Fit an MWD if you want to use blasters.
RESPONSE: Couldn't fit MWD with this grid, but I'll work on it.
Drop the nos, fit rockets, and you'll have enough for MWD.
Quote: 6) You have no resists. You're trying to fit an active repair tank, but you have nothing to reduce the incoming damage. Any decent frigate opponent will easily out-damage your single small rep.
RESPONSE: The idea in my ship is to fly fast enough to not take damage.
The idea doesn't work, not with just an AB for speed. 500 m/s is NOT fast enough to evade damage through speed alone. Maybe against battleship rats it's enough, but against smaller NPCs or other players, you're going to get overwhelmed quickly.
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XGS Crimson
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Posted - 2006.09.10 00:05:00 -
[12]
Originally by: Siigari Kitawa
RESPONSE: I do have a Hobgoblin II.. but I suck with missile skills.
How sweet, how long ya been playing?
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.10 00:25:00 -
[13]
Originally by: XGS Crimson
Originally by: Siigari Kitawa
RESPONSE: I do have a Hobgoblin II.. but I suck with missile skills.
How sweet, how long ya been playing?
A year and some change, but have almost zero invested in missile skills.
I have about enough missile skills to fire Defender rockets if needed in a fleet.
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Idara
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.09.10 00:26:00 -
[14]
Ugh...wtf? RCU's on a frigate?
NO!
RCU's give less return than a single MAPC on anything with less than 100 grid. Therefore, any frigate, use MAPCs instead of RCUs.
Ugh...that's just gross. And your character is a year old and can't use MAPCs?
   ---

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.10 02:12:00 -
[15]
Okay so I tried some arby rocket launchers with foxfire rockets instead of the nos. 20 damage average... and I nearly died. Cap dried up, got stuck in some roids and freaked the hell out.
Went back into the same belt with my original setup and kicked ass.
I'll stick with a setup that worked until I work my skills up.
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Merin Ryskin
Caldari
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Posted - 2006.09.10 02:21:00 -
[16]
I don't know why you'd be having any problems with cap, in your video you never even lost shields. AB + guns shouldn't even dent your cap, and you don't seem to really need the rep.
And yes, they're 20 damage average... but look at your rate of fire. A pair of rocket launchers will easily add an extra 30-40 DPS, which is a lot when you're a frigate with sub-100 DPS.
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Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.10 18:24:00 -
[17]
Originally by: Merin Ryskin I don't know why you'd be having any problems with cap, in your video you never even lost shields. AB + guns shouldn't even dent your cap, and you don't seem to really need the rep.
And yes, they're 20 damage average... but look at your rate of fire. A pair of rocket launchers will easily add an extra 30-40 DPS, which is a lot when you're a frigate with sub-100 DPS.
Like I said, I tried it. I had the afterburner on, and the Damage control, switched all guns on.
My cap was starting to dry up... then it did. Then my afterburner turned off and I started to take damage. Freaked out and ran.
I need the nos to supply my afterburner and neutrons.
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.10 18:44:00 -
[18]
Originally by: Benglada 2x REFUGE adaptive nano plating
Maybe a DCU+EANM instead ... Useful for a few extra seconds when things turn ugyl, but it's mostly a matter of choice.
As for the meds, a webby is definitely a good thing, but the scrambler can be dropped for a cap recharger if you're onto pve only. _
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing an uzi
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Murehk
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Posted - 2006.09.10 19:15:00 -
[19]
Please please tell me where you will be flying it so I can come adn randsom or pop you in my lovely tech 1 fitted dessy.
Like other people have said though, get a MAPC, MWD, and do you really need both those NOS or are they there just to suck other person dry
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Merin Ryskin
Caldari
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Posted - 2006.09.10 20:04:00 -
[20]
Originally by: Siigari Kitawa
Originally by: Merin Ryskin I don't know why you'd be having any problems with cap, in your video you never even lost shields. AB + guns shouldn't even dent your cap, and you don't seem to really need the rep.
And yes, they're 20 damage average... but look at your rate of fire. A pair of rocket launchers will easily add an extra 30-40 DPS, which is a lot when you're a frigate with sub-100 DPS.
Like I said, I tried it. I had the afterburner on, and the Damage control, switched all guns on.
My cap was starting to dry up... then it did. Then my afterburner turned off and I started to take damage. Freaked out and ran.
I need the nos to supply my afterburner and neutrons.
You must have really bad cap/AB skills then. The damage control uses 1 cap every 30 seconds (essentially zero). The AB uses hardly any... on my Hookbill, running AB + sensor booster + guns, I never drop below 90% cap. And that's with a whole zero cap modules fitted.
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madaluap
Gallente Mercenary Forces
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Posted - 2006.09.10 20:52:00 -
[21]
Why isnt anyone saying he should use a plate on his frig, tanking a tech 1 frig isnt smart, plating it is.
Only frig you should tank are tech 2 and the punisher, which is tech 1, but very good with plate setup and small armor rep... _________________________________________________
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Mr Peanut
The New Empire R i s e
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Posted - 2006.09.11 03:24:00 -
[22]
Originally by: Siigari Kitawa Edited by: Siigari Kitawa on 09/09/2006 23:31:21 2) You're using RCUs over MAPCs. This is a terrible idea on a frigate.
RESPONSE: Yeah, trying to get these skills up...
*HUGE breath of air*..."EEEEWWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!"*another HUGE breath of air*...
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Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.09.11 04:25:00 -
[23]
Originally by: Siigari Kitawa
Originally by: XGS Crimson
Originally by: Siigari Kitawa
RESPONSE: I do have a Hobgoblin II.. but I suck with missile skills.
How sweet, how long ya been playing?
A year and some change, but have almost zero invested in missile skills.
I dont know how you managed to play over a year, and still not have the skills for ceptor/AF and decent AB and cap skills, nor small T2 blasters yet 
And please, dont shame this nice frig with such fitting.. if you cant buy the faction stuff for it, why did you buy that one? ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.11 05:36:00 -
[24]
Originally by: Audrea
Originally by: Siigari Kitawa
Originally by: XGS Crimson
Originally by: Siigari Kitawa
RESPONSE: I do have a Hobgoblin II.. but I suck with missile skills.
How sweet, how long ya been playing?
A year and some change, but have almost zero invested in missile skills.
I dont know how you managed to play over a year, and still not have the skills for ceptor/AF and decent AB and cap skills, nor small T2 blasters yet 
And please, dont shame this nice frig with such fitting.. if you cant buy the faction stuff for it, why did you buy that one?
Where can I get Gallente Navy mods?
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Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.09.11 14:49:00 -
[25]
Originally by: Siigari Kitawa
Originally by: Audrea
Originally by: Siigari Kitawa
Originally by: XGS Crimson
Originally by: Siigari Kitawa
RESPONSE: I do have a Hobgoblin II.. but I suck with missile skills.
How sweet, how long ya been playing?
A year and some change, but have almost zero invested in missile skills.
I dont know how you managed to play over a year, and still not have the skills for ceptor/AF and decent AB and cap skills, nor small T2 blasters yet 
And please, dont shame this nice frig with such fitting.. if you cant buy the faction stuff for it, why did you buy that one?
Where can I get Gallente Navy mods?
Same place where you got the faction ships.. (I assume escrow).. ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

Dred 'Morte
Sabre Inc Center for Disease Creation
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Posted - 2006.09.11 15:33:00 -
[26]
niblet with a faction ship... sad
Signature made by Mr Floppykickners |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.11 18:16:00 -
[27]
Originally by: Dred 'Morte niblet with a faction ship... sad
Yeah, it's sad that I'm playing the game >=|
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VeNT
Minmatar Freelancer Union
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Posted - 2006.09.11 19:17:00 -
[28]
Originally by: Siigari Kitawa
Originally by: Dred 'Morte niblet with a faction ship... sad
Yeah, it's sad that I'm playing the game >=|
if its that sad why do you still play? can we have your stuff?
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

hUssmann
Caldari Veto.
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Posted - 2006.09.11 20:08:00 -
[29]
Energy systems op 1 and Energy management 2, no wonder you have no cap.
What's ebay like these days? ___________________________
Free wigs/hair for caldari baldies, Imaran get in line!
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Corphus
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.11 20:34:00 -
[30]
LoL at all who flame this guy 
its not really hard to see that he is a novice player and starting to learn about right setups etc.
dont listen to the trolls siigari. i hope u can distingiush between major trollage and rescourceful input m8.
following tips: -rcu's are a sweet thing if u need a lil grid and want to have some additional goodies like a lil more cap recharge and stuff. -auxilliary power cores are a comon thing on frigates. its a special mod designed for frigsized ships which is a must for max. damage fittings. -sometimes 125mm rails or even 75mm rails are better than blasters due to the range issue blasters have. consider urself in a very risky position if u go close and personal with ur enemy since the way out of its damage retailiation radius is longer and u can get webbed. -plates decrease ur speed while using mwd and making ur ship less agile but help u survive major damage. 200mm plates are a good choice if u want 400 more armour (the armour u get is calculated with the rest and the boni u get from ur skills). -mwd increases ur sig radius and makes u vulnerable. high sig radius = the enemy has a bigger aim to shoot at. frig becomes as big as a cruiser if u turn on the mwd. use this module wiseley, i.e. dont approach a cruiser, battleship, destroyer or anything which can pop ur ship from afar with ur mwd online. try to get close by warping and use ur mwd as a maneuvering tool to avoid the enemy getting u webbed (control the range to ur target) -nano fiber interial structure mods make u faster and more agile but decrease ur hull hp = less tank by damage control modules. -inertia stabilisers make u more agile, i.e. u warp faster. -use weapon upgrades in ur low slots. - try to use electronic stuff to help ur ship perform in particular situations, i.e. dampers against bigger ships which hit u from range, tracking disruptors vs. turret ships, webs and tracking comps vs. small and fast targets. -if ur ship has a drone bay...use drones...ppl forget about drones if they fly a frig but gallente ships have some frigs with dronebays. -dont risk ur comet in pvp. this ship is more a toy for the rich and famous than a pvp ship. train for interceptors and assault firgates instead, they rawk and are easier to replace than faction ships.
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Audrea
Widowmakers Novus Ordos Seclorum
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Posted - 2006.09.11 21:23:00 -
[31]
Originally by: Corphus wiered stuff....
First of all, dont treat him in forgiveness like a noob.. he is not, he plays for over year, and makes such dumb things.. and not only ship fittings  Ask the Triad 
Other than that, you dont know what you are talking about sometimes.. RCU giving recharge boost to ships?! o really? 
Quote: inertia stabilisers make u more agile, i.e. u warp faster.
Are you sure you know what you saying? the ships warps faster, or enters warp faster??
Quote: use weapon upgrades in ur low slots.
Weapon upgrades is a skill, you cant use it in low slots 
And finally, why suggestion to use ceptors and AF? without Weapon Upgrades 5 and Advanced Weapon Upgrades at lvl3 minimum, he cant properly fit those ships! ------------------ Tired of fleet combat lag? -Post HERE
All posts are my personal opinions.  |

Siigari Kitawa
Gallente HelpCorp United
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Posted - 2006.09.11 21:38:00 -
[32]
Edited by: Siigari Kitawa on 11/09/2006 21:38:22 You don't need to nitpick Corphus, you know. I get what he means.
I could ask you, do YOU MEAN instead of "warp faster, has a faster WARP VELOCITY?
Ugh. Anyway, I'm in training for the MAPC after small hybrid turret V so I can maximize my damage efficiency. It's got a couple days left.
Further, I trained Energy Systems Operation to 3.
In all seriousness, in the right ship, I'm not a horrible pilot. I've had decent luck solo, and naturally am a great pilot for setting up a support ship in a fleet (lol I was in a Velator with a webifier, 2 neutrons, a hobgoblin II and a civvy armor rep once, assisting take down a Pilgrim).
I know how to play, my skills just aren't up to snuff. I do a lot of corporation management, and right now I'm torn between drone skills and electronics stuff for EW.
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Xonkra
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Posted - 2006.09.11 21:54:00 -
[33]
Originally by: Siigari Kitawa
This thing can tank all day, and not get hit by even smaller targets.
The only potential problem which I may face are of course, drones... which I am heading out to test right now.
so you play over a year , fly a comet , use t1 blasters , low engineering skills , think you can tank all day , use RCU's , only fear drones and you don't even think about what heavy nosf ... or even medium nosf will do to your lil toy ?
...

i got some gallente mining lasers you can have  |

Alberta
Gallente Black Eclipse Corp Band of Brothers
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Posted - 2006.09.11 21:58:00 -
[34]
I know this is the S&M forum, but it seems a little harsh in here.
So the guy posts a setup that could use a little work. Never flown a Comet so dunno how much you can get out of one, but I do know I've seen much worse setups. Really don't see the need for all the put-downs. Just point out what's wrong, what skills may need working on as a priority, what you think should be fitted and why. Then move on, simple really...
My advice, some of which has already been mentioned: 1. Get that micro aux (Energy Management lvl4?) 2. Don't worry about the MWD for ratting, stick with the AB it makes you harder to hit. 3. Don't worry too much about T2 guns. You'll not get that much benefit from them and they're harder to fit. 4. Train Energy Systems Operation to at least lvl4 and try to fit in lvl5 of both this and Energy Management before too long. 5. Make sure you have Engineering and Electronics to at least lvl4 and make them lvl5 as soon as you can. The same goes for all the skills that help you fit your ship really. 6. If you want to fly small ships train your nav skills and train them to lvl5. 7. If you like using a frig for ratting you'll find that an interceptor probably works better. Without logging in to check I can't be 100% sure, but I am 99% sure they have a smaller sig radius and are faster than the faction frigs.
If you really want to get into your frig NPC hunting I recommend the Crusader. Many people swear by the Retribution, but I always loved my Crusader. Generally Amarr is the way to go since you don't need to worry about ammo. If you fit up a Crusader, you can (assuming you're careful) head off into just about any 0.0 region, find a nice quiet spot, and go hunt yourself some battleship rats. No need to worry about access to ammo, avoid the spawns with webbing frigs for safety and watch the ISK roll in.
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Corphus
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.09.12 00:20:00 -
[35]
Edited by: Corphus on 12/09/2006 00:21:58
Originally by: Audrea
Originally by: Corphus wiered stuff....
First of all, dont treat him in forgiveness like a noob.. he is not, he plays for over year, and makes such dumb things.. and not only ship fittings  Ask the Triad 
Other than that, you dont know what you are talking about sometimes.. RCU giving recharge boost to ships?! o really? 
Quote: inertia stabilisers make u more agile, i.e. u warp faster.
Are you sure you know what you saying? the ships warps faster, or enters warp faster??
Quote: use weapon upgrades in ur low slots.
Weapon upgrades is a skill, you cant use it in low slots 
And finally, why suggestion to use ceptors and AF? without Weapon Upgrades 5 and Advanced Weapon Upgrades at lvl3 minimum, he cant properly fit those ships!
mkay... 1. not RCU but PDU, my bad 2. enters warp faster, not "warps faster" my bad again 3. and weapon upgrades IS a skill ur right... but "weapon upgrades" is also a discription of all modules which have funny names like: mag field stabs, ballistic controll units, tracking enhancers, heat sinks, gyro stabs....just browse through ur market weapon category and ull find it  or try the item data base on this site -> "Subsystems designed to improve weapon efficiency."
anyway i didnt check the age of the char and tbh...why do u think the timespan after a char was created indicates the pilots game knowledge ? no offence ment but i dont think that any kind of bullying in a pilots thread is of any help.
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