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Makaera Koshito
Caldari Einherjar Rising
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Posted - 2006.09.12 05:50:00 -
[1]
Some corp-mates and I were talking about the utter shame that Medium Rails are in this game. I've been trying to figure out why the Moa and Railox just don't measure up to their Missile counterparts and I think it is because Medium Rails just don't do enough damage. I can two-three shot Inties and Frigs with Small Rails, and we all know that Large Rails can one shot Inties and Frigs, but I can't even kill a Pod before they warp away when I use Medium Rails.
I use Small Rails on my Harpy and they perform brilliantly. I don't use Large Rails yet- though I am trained for them- because I'm waiting for the Rokh, but I know from being on the wrong end of them, that they are rather effective killers.
What do y'all think about this? Is is the guns? The Ships? Or, dare I say it, the pilot? 
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Dread Phantom
Caldari Project-Chaos
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Posted - 2006.09.12 05:51:00 -
[2]
its the lack of damage bonus on those ships
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Mjala
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Posted - 2006.09.12 06:30:00 -
[3]
except the rokh every caldari ship trade dmg for range.
compare thorax with omen/maller/rupture. they make all near the same dmg.
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Astrum Proeliator
Caldari eXceed Inc.
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Posted - 2006.09.12 08:36:00 -
[4]
I was under the impression the Rokh was getting range bonus not damage?
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Lorette
Gallente Grandma's WIth Guns
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Posted - 2006.09.12 08:40:00 -
[5]
Why does it have to be medium rails that are bad when you compare them against missles, maybe the missles are just overpowered ^^.
Anyway in all seriousness i use med rails pretty much exclusively, they are perfect for killing cruisers while drones can take anything smaller. (If you get inties/frigs on approach the rails still work fine aswell).
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Hoshi
DAB RAZOR Alliance
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Posted - 2006.09.12 09:06:00 -
[6]
It's not so much medium rails as it's the concept of sniping with medium guns. Even with range bonuses you don't get enough range to an effective sniper. Rails just enhance this problem by trading damage for range.
So you end up with ships that neither do enough damage nor has the enough range to make up for it.
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Mjala
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Posted - 2006.09.12 09:24:00 -
[7]
Originally by: Astrum Proeliator I was under the impression the Rokh was getting range bonus not damage?
right, but...
8x 425mm is near 7x 425mm + 25%dmg
the mega will outdamage a rokh every time, but not that high compared to deimos and eagle.
with biggest rails and 3x magstabs: ~30dps difference between mega and rokh ~100dps difference between deimos and eagle
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Ithildin
Gallente The Corporation
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Posted - 2006.09.12 09:25:00 -
[8]
The Rokh is getting a range bonus, yes.
Medium rails' problem is that they are so darned hard to fit on a decent setup. Especially if you are Gallente (200mm Rails is the highest tier rail... right? RIGHT!?).
"But this doesn't aply to the Caldari ships, they can fit a full rack of 250mms", well they can't. Their full rack isn't as full as it is supposed to be. The Moa is missing a hard point and the Ferox is quite possibly missing two. - Base insurance payout: 40% of ship base price Platinum cost: 33% of ship base price Platinum payout: 100% of ship base price Ship base prices can be found in CCP's Item Database. |

Makaera Koshito
Caldari Einherjar Rising
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Posted - 2006.09.12 10:26:00 -
[9]
Originally by: Ithildin The Rokh is getting a range bonus, yes.
Medium rails' problem is that they are so darned hard to fit on a decent setup. Especially if you are Gallente (200mm Rails is the highest tier rail... right? RIGHT!?).
"But this doesn't aply to the Caldari ships, they can fit a full rack of 250mms", well they can't. Their full rack isn't as full as it is supposed to be. The Moa is missing a hard point and the Ferox is quite possibly missing two.
I'm glad someone at least sees part of what I'm trying to say. My OP was badly argued, and I wanted to invite other races to chip in to compare their equivalent to Medium Rails. Yes, part of my post compared a T2 ship with a T1 ship, which is an inherently flawed argument. But, that doesn't change the fact that Caldari rail ships have simply gotten the shaft.
The problem is, Caldari rail ships are just gimpy, really. The Ferox has the least PG of any BC. There's no way you can fit 5x 250s on there and have a decent tank, even if they are the only thing in the highs. The Moa's main weapon is supposed to be rails, but it only gets 4 of them, vs. the Thorax which gets 5 blasters and a damage bonus and an MWD penalty-bonus to make it that much more effective. The Moa and Ferox both have two bonuses that don't complement each other at all. A long range gun bonus, but a short range shield resistance bonus?
All these cries for "OMG Nerf Caldari" are from people who have been ECMed or Missiled one too many times. Those of us who have our skills in Gunnery and basically have 1 good railboat (Harpy) just shake our heads at the hand we've been dealt with the shame that are rails. I don't want to have to go Gallente, but at the end of this week, I will be flying a 'rax for the first time, and honestly, I'm kinda scared that I might never go back to Caldari.
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Carmen Estiete
Caldari
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Posted - 2006.09.12 10:41:00 -
[10]
You know, it's no wonder I feel so uncomfortable piloting larger ships within the Caldari tier the way this thread talks about them. I've been shy of the Moa for a while, and in the end it just doesn't seem worth it to be able to shoot things from very far away when I just can't seem to be as effective as I am in my Omen. There are just some disheatening problems with the Caldari mid-level railboats...
::sigh::
if I can do more dmg within ten seconds with my Cormorant than my Ferox, there just seems to be a problem. ________________________________________________ "This is my sig. There is one almost exactly like it, but the slight distinction that explains thus, makes this sig mine." |

Dread Phantom
Caldari Project-Chaos
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Posted - 2006.09.12 10:46:00 -
[11]
I have caldari frig/cruiser/battleship 5 and i still better off flying gallent 
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2006.09.12 10:47:00 -
[12]
Boost medium rails and make the eagle kill interceptors even more easily at 200km?
Maybe not.
--[23] Member--
Originally by: DB Preacher The only time BoB's backs are to the wall is when Backdoor Bandit is in local.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.12 10:55:00 -
[13]
I don't see much wrong with rails, just the ships they're fitted on. The Ferox really ought to have 7 turret points - who decided a weird hybrid sniping missile boat was a good idea, anyway? Likewise the Moa, it's trying to be two things and failing at both.
My Brutix performs great with 200mm / 250mm because it can mount seven of them (with a bit of tweaking for 250mm) and gets a damage bonus on top. But I wouldn't dream of fitting medium / large rails to any Caldari ships bar the Rokh and the Eagle.
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Ricky Baby
Beagle Corp
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Posted - 2006.09.12 11:25:00 -
[14]
a 250mm railrox out DPS's a missile ferox with ease.
problem is fitting the thing - on my ferox to get a tank i have 2 RCU's and a PDU on it :|
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.12 11:54:00 -
[15]
Originally by: Dread Phantom its the lack of damage bonus on those ships
QFT
The Caldari rail platforms suck. Only the Harpy is rather ok.
Some roleplayer wants to keep Caldari as a range race, forgetting that most combat occurs upon jumping through a gate and thus at short range.
If you could uncloak 100km away from a gate, I'd fly my Eagle though.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Ishmael Hansen
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Posted - 2006.09.12 12:00:00 -
[16]
Originally by: Dark Shikari Boost medium rails and make the eagle kill interceptors even more easily at 200km?
Maybe not.
Eagle won't kill interceptors at 200km unless they stuck or something, they will warp away when they see the eagle tickling.
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Makaera Koshito
Caldari Einherjar Rising
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Posted - 2006.09.12 12:00:00 -
[17]
Edited by: Makaera Ko****o on 12/09/2006 12:03:09
Originally by: Dark Shikari Boost medium rails and make the eagle kill interceptors even more easily at 200km?
Maybe not.
And... so?
Do one thing and do it well, right?
The Eagle is possibly one of the least popular HACs in the game AFAIK- or at least I see them very rarely, even in Caldari space, and I don't think I've seen even once since I moved to 0.0. Maybe if we got some kind of boost, that would change. And that would not be a bad thing.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.12 12:02:00 -
[18]
Originally by: Sorja Some roleplayer wants to keep Caldari as a range race, forgetting that most combat occurs upon jumping through a gate and thus at short range.
So use missiles? 
I don't know of any Gallentean ships that do short range work with rails, either.
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VeNT
Minmatar Freelancer Union
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Posted - 2006.09.12 12:03:00 -
[19]
sure boost med rails
but give projectiles a artillery between 650 and 720, and make them have the same damage and range and tracking, infact, lets make ALL the weapons EXACTLY the same so no-one has anything to moan about!
-------------------- Selena 001 > has VeNT left system? its gone really quiet! |

Laythun
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.12 12:17:00 -
[20]
Originally by: Ishmael Hansen
Originally by: Dark Shikari Boost medium rails and make the eagle kill interceptors even more easily at 200km?
Maybe not.
Eagle won't kill interceptors at 200km unless they stuck or something, they will warp away when they see the eagle tickling.
you know nothing.
The arguement is flawed as rails are fine with gallente, what you actually need to ask for is a look at caldari rail ships.
Sig Removed. Some contents are not appropriate for Eve. -ReverendM ([email protected]) Remember to include a copy of your image.See You In Space Cowboy[/url] |

Scordite
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Posted - 2006.09.12 12:21:00 -
[21]
Edited by: Scordite on 12/09/2006 12:22:13 I'm really curious as to why very few people seem to understand that a range bonus also means more damage. Place a ship with range bonus and a ship with damage bonus right next to each other and have them shoot the same target.
The ship with the damage bonus will hit harder with the ammo he uses to keep the target just inside optimal, while the ship with range bonus will do less damage if he uses the same ammo. But, the same ammo puts the target well into his optimal, and there's absolutely no reason not to move down a couple ammo types, which brings your optimal down to the same as the damage bonus ship, but using ammo which does more damage.
At extreme ranges, the damage bonus ship won't even be able to hit, so advantage goes to range bonus. At very short ranges, both ships will be using shortest range ammo, and this is where the damage bonus ships shine.
Edit: Oh, and make small lasers easier to fit 
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Freyda
Gallente Celestial Industries
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Posted - 2006.09.12 12:25:00 -
[22]
I can't really be asked to fish out the charts that someone made for damage against range.. I may do after a few more coffees.... 
But anyways, the range bonus causes caldari ships to out damage ships with a damage bonus at high the extreme range of their guns.
So a gallente ship may do more damage at say.. 30 km, but the caldari ship with the range bonus will do more damage than the gallente ship at 50 km. The Damage bonus from to rails makes gallente ships better at medium to short range, but at longer ranges Caldari ships like the Ferox dps becomes higher because of that hefty optimal range bonus.
You guys really need to factor that in.. the range of an engagement effects your dps a LOT, It effects your dps more than even your SP in gunnery does. At the extreme max range of railguns ranges, a ferox with equal gunnery skills to a ship like the brutix using the same rails and some number of damage mods will out damage it. But at closer ranges of engagement then the Brutix's damage bonus will overtake the advantage that the extra optimal range gave the ferox.
With the new Caldari battleship coming in with all those railguns, the caldari side will be able to snipe, at large, medium and small railgun levels, and have missle boats for more medium - short range.. though if they do go short range I'm gonna start putting nos's onto everything I fly :).
Medium rails don't suck, if you have the skills and have someone else tackle for you then you can happily snipe far far away, outside of that pour Gal Brutix's effective railgun range, and laugh. Of course you have to hope that they're not a blasterix with a mwd.. or else without a tackler you're space dust.
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X37 Z450
Amarr Sigma-Defect
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Posted - 2006.09.12 12:33:00 -
[23]
Edited by: X37 Z450 on 12/09/2006 12:33:37
Originally by: Scordite Edited by: Scordite on 12/09/2006 12:22:13 I'm really curious as to why very few people seem to understand that a range bonus also means more damage. Place a ship with range bonus and a ship with damage bonus right next to each other and have them shoot the same target.
The ship with the damage bonus will hit harder with the ammo he uses to keep the target just inside optimal, while the ship with range bonus will do less damage if he uses the same ammo. But, the same ammo puts the target well into his optimal, and there's absolutely no reason not to move down a couple ammo types, which brings your optimal down to the same as the damage bonus ship, but using ammo which does more damage.
At extreme ranges, the damage bonus ship won't even be able to hit, so advantage goes to range bonus. At very short ranges, both ships will be using shortest range ammo, and this is where the damage bonus ships shine.
Edit: Oh, and make small lasers easier to fit 
accept optimal is always antimatter or spike range
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Galen Silas
Gallente Digital assassins
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Posted - 2006.09.12 12:53:00 -
[24]
I agree with this, rails donot doenough damage in my opinion, unless there fitted on a T2 sniping mega. Rails are good for NPC hunting thats about it, at leats thats what i have figured out, if your going PVP and your Gallente your better off using blasters, sure you have to get in close but thats not all that hard, and once you do you rip people new a**holes. I think the guns need a boost to damage either that or a higher ROF to compensate for it.
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Blue Rider
Supernova Security Systems
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Posted - 2006.09.12 13:46:00 -
[25]
When I looked at a few killboards I found one ship that was constantly part of the kills: the Eagle. The ship may be gimped for solo fighting but for groups, it is always able to get a shot in and stay out of range of tacklers.
Now, on the medium rails, especially the 250mm... it seems to me that if you have no tank, except for a MAR in the case of gallentee, you should be able to fit a full rack of them but, alas... even with fitting mods, no tank, a MAR I can only squeeze on 6 250mm rails on my Brute. (I do not have AWU trained up on this character)
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Slevin Kalebra
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Posted - 2006.09.12 14:26:00 -
[26]
Originally by: Freyda <snip>But anyways, the range bonus causes caldari ships to out damage ships with a damage bonus at high the extreme range of their guns... at the extreme max range of railguns ranges, a ferox with equal gunnery skills to a ship like the brutix using the same rails and some number of damage mods will out damage it.
This is true, but Caldari ships are also so damn slow and cumbersome that they seldom get to dictate the range. At least not for long.
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Pinky Denmark
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Posted - 2006.09.12 15:52:00 -
[27]
Range bonus gives better damage?? Sure, in a perfect world perhaps - and we have plenty time to change ammo everytime the enemy comes a little bit closer, because keeping the distance sure is kind of difficult with the slowest race in the game...
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.09.12 16:21:00 -
[28]
???
Ferox with 5x 250mm IIs is good out to 150km - 155km. Not like a tank is really needed when takeing shots at those ranges. Hell, add BC level 5 and you get to push it out to 160km+ with the exact same damage output as a eagle with HAC 5 trained off of hybrids only. The eagle only has the advantage of longer range.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Freyda
Gallente Celestial Industries
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Posted - 2006.09.12 16:21:00 -
[29]
Then don't solo in a rail ferox.. geez.. Simple as that.
I don't whine in a blaster ship when I can't get to them before they break my tank if I know it's not gonna work for me.
Just go in a group.. sit back in your rail ferox while a tackler keeps them webbed, and when the rohk comes out, do the same. Simple as. If the set up you have doesn't work for solo then don't use the set up solo, don't be so fast to jump on the 'this game needs a rebalance' wagon. In my opinion amarr lasers need a fix WAAAAY before rails on Caldari do.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.09.12 16:51:00 -
[30]
as was stated, it's not really the lack of a damage bonus, but more the lack of being a specialized ship.
Ships like the Moa/Ferox loose damage because their highs are split too much between missiles/rails, so the ship really only gets half of it's bonus
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Kye Kenshin
Beagle Corp
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Posted - 2006.09.12 17:29:00 -
[31]
Simple fix is to give the Ferox 2 more turret hardpoints and the moa one more turret hardpoint.
If you boost the actual dmg of med rails you are also giving a boost to Gal cruisers/BC and the Eagle same thing if you reduce rail pg too.
www.beaglecorp.com | Join "BEAGLEPUBLIC" channel ingame. |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.12 17:44:00 -
[32]
Its just that 10% range is not very sexy, unless you use tech2 guns
2x +10% is very sexy again, especially with tech2 guns
From Dusk till Dawn
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.12 18:18:00 -
[33]
Originally by: Makaera Ko****o
The Eagle is possibly one of the least popular HACs in the game AFAIK- or at least I see them very rarely, even in Caldari space, and I don't think I've seen even once since I moved to 0.0. Maybe if we got some kind of boost, that would change. And that would not be a bad thing.
The eagle, like the muninn is selling for over 3 to 4 times build cost. Thta indicates that there is a very high demand. For comparison, look at the logistics ships, which sell for more like 50% over build cost or less depending on how you calculate it. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.12 18:38:00 -
[34]
If you would boost rail damage you would need to make the damage bonus on gallente ships apply on blasters only.
With the 25% damage bonus a 250mm does right now (including the dps reduction from reload) 2% more damage than a heavy beam with a 50% cap bonus and needs less cap/time, too. So from that point of view rails do not really need a boost.
The 50% range bonus of caldari ships is not *that* hot, granted, but it has it's uses. Name any other race which can use t1 cruisers for sniping. The real problem of it is that you cannot keep a target from warping when you snipe at it (you could use a tackler, of cource, but why then using snipers anyway?).
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Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.12 19:04:00 -
[35]
Originally by: Mjala except the rokh every caldari ship trade dmg for range.
compare thorax with omen/maller/rupture. they make all near the same dmg.
If you'd read about the Roc, you'd know it's getting a range bonus just like every.other.caldari.railship.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Malthros Zenobia
Caldari Independent Navy Reserve Kimotoro Directive
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Posted - 2006.09.12 19:08:00 -
[36]
Originally by: Ricky Baby a 250mm railrox out DPS's a missile ferox with ease.
problem is fitting the thing - on my ferox to get a tank i have 2 RCU's and a PDU on it :|
Railrox vs passive tanked fury missilerox = Railrox dies past 40km or so.
And if/when assaults are added? T2 rage assaults? Pwnage on the railrox.
When the drake comes out, I really hope the ferox loses 2-3 missile points and gets 2 rail points. Give the moa another railspot too ffs.
Sorry you can't afford a dev so you get me instead ^^ - Xorus I hear Xorus is only 50 isk an hour - Immy Oooh that could get Suvetar for the day! - Cathath |

Testicular Testes
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Posted - 2006.09.12 19:54:00 -
[37]
Originally by: Hoshi It's not so much medium rails as it's the concept of sniping with medium guns. Even with range bonuses you don't get enough range to an effective sniper. Rails just enhance this problem by trading damage for range.
So you end up with ships that neither do enough damage nor has the enough range to make up for it.
You mean you end up with ships that track frigates perfectly anywhere from 200 to 10km.
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Vicious Phoenix
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Posted - 2006.09.12 20:38:00 -
[38]
Originally by: inSpirAcy The Ferox really ought to have 7 turret points - who decided a weird hybrid sniping missile boat was a good idea, anyway?
If your ferox gets 7 hardpoints I want 7 on my cyclone as well
CFW (Certified Forum Warrior) I kill people ingame too. |

Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.09.12 20:53:00 -
[39]
Originally by: Vicious Phoenix
Originally by: inSpirAcy The Ferox really ought to have 7 turret points - who decided a weird hybrid sniping missile boat was a good idea, anyway?
If your ferox gets 7 hardpoints I want 7 on my cyclone as well
It'd cost you your rate of fire bonus... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.12 21:16:00 -
[40]
Originally by: inSpirAcy
Originally by: Sorja Some roleplayer wants to keep Caldari as a range race, forgetting that most combat occurs upon jumping through a gate and thus at short range.
So use missiles? 
The topic is about the usefullness of medium rails. Of course most Caldari use missiles, that's the point of this topic, there is little incentive to use turrets with Caldari ships specialized in range while range is difficult to achieve.
Quote: I don't know of any Gallentean ships that do short range work with rails, either.
A taranis with rails is a very nice ship, and just compare the damage output of a rail Deimos to a rail Eagle at 0-30km. Gallantean ships have the ability to mount rails aswell as blasters, while Caldari are so sluggish it's always an exercise in frustration to try to fit them with blasters (which won't be effective anyways since they'll lose a great part of the range bonus and won't get a damage bonus in return).
Another example: minnie ships. They can mount artillery or autocanons and be effective with both. They have the speed/agility to use blasters effectively and the alpha strike to hit hard at longer range. I've seen Munnins pop interceptors from 70km away before the ceptor pilot could say 'oops', and they were no noobs, they knew how to build transversal and such things. So where the Eagle is supposed to be king, he's not alone, while where other ships are devastating the Eagle is just lolastic.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.12 21:26:00 -
[41]
Originally by: Sorja
Originally by: inSpirAcy
Originally by: Sorja Some roleplayer wants to keep Caldari as a range race, forgetting that most combat occurs upon jumping through a gate and thus at short range.
So use missiles? 
The topic is about the usefullness of medium rails. Of course most Caldari use missiles, that's the point of this topic, there is little incentive to use turrets with Caldari ships specialized in range while range is difficult to achieve.
Please don't quote out of context just to support your argument. I clearly stated that Gallente don't use rails as short range weapons, which the OP presumably wanted to. They use their short range weapon (blasters) and Caldari should use theirs (missiles, assault eventually) in the same situation. Rails will always be a mid-long range weapon and nothing's going to change that.
Range isn't difficult to achieve. You just choose the 'Warp to xkm' button and off you go. You'll never have the edge at gate ganks with rails, nor should you have with ranged weapons.
Quote: A taranis with rails is a very nice ship, and just compare the damage output of a rail Deimos to a rail Eagle at 0-30km.
We were discussing medium and large rails. The OP already acknowledged that small rails were useful, hence my quote was (again) in context. 
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Mjala
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Posted - 2006.09.12 21:35:00 -
[42]
Originally by: Malthros Zenobia
Originally by: Mjala except the rokh every caldari ship trade dmg for range.
compare thorax with omen/maller/rupture. they make all near the same dmg.
If you'd read about the Roc, you'd know it's getting a range bonus just like every.other.caldari.railship.
Originally by: Mjala
Originally by: Astrum Proeliator I was under the impression the Rokh was getting range bonus not damage?
right, but...
8x 425mm is near 7x 425mm + 25%dmg
the mega will outdamage a rokh every time, but not that high compared to deimos and eagle.
with biggest rails and 3x magstabs: ~30dps difference between mega and rokh ~100dps difference between deimos and eagle

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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.09.12 21:37:00 -
[43]
Originally by: inSpirAcy Range isn't difficult to achieve. You just choose the 'Warp to xkm' button and off you go.
Could you point me at the option where you select at what range you uncloak from the gate you just jumped through?
In my EVE career, 90% of the time I'm on the 'jump in' side, do I have to train for another race because my corp fighting style doesn't go along with my race turret ships?
Quote: We were discussing medium and large rails. The OP already acknowledged that small rails were useful, hence my quote was (again) in context. 
The Deimos does use medium hybrids, I'm in context.
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Extregar Qvint
Caldari JuBa Corp
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Posted - 2006.09.12 21:41:00 -
[44]
Originally by: Sorja So where the Eagle is supposed to be king, he's not alone, while where other ships are devastating the Eagle is just lolastic.
You dont think little of the Eagle when you get caught in a dictor bubble and a couple of them is sitting well off and fiering at you.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.12 21:43:00 -
[45]
Originally by: Sorja
Originally by: inSpirAcy Range isn't difficult to achieve. You just choose the 'Warp to xkm' button and off you go.
Could you point me at the option where you select at what range you uncloak from the gate you just jumped through?
You are so infuriatingly bad at quoting...
I'm not even going to repeat myself, go read the part about "rails will never have an edge at gate ganks". Yes, that's you going in and you shouldn't have the edge with long range weapons.
Quote: In my EVE career, 90% of the time I'm on the 'jump in' side, do I have to train for another race because my corp fighting style doesn't go along with my race turret ships?
Really hate missiles that much? Then fit blasters, the Beagle doesn't have a special name because it's not used.
Quote: The Deimos does use medium hybrids, I'm in context.
Again with the cutting out mention of the Taranis. Do you do underquoting for a living?
I didn't even contest the Deimos quote, because I think a rail Deimos is a silly idea. It has an MWD bonus, I can't see a reason not to fit blasters to it.
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Novael
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Posted - 2006.09.13 00:35:00 -
[46]
Well ... I made the swich from Lasers to Hybrids i.e Amarr to Gallente. And I say... Medium Rails are just sick on a Vexor.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.09.13 04:20:00 -
[47]
It has been brought up that 10% to range does act as a getto damage bonus.
This is true, however, the brutix does the same dps at rannge as the ferox. why? the brutix has 2 more guns. heavy missles on the ferox help close the gap, but not much. They are not instant damage, nor do they come close in dps. The ferox needs fitting mods to fit a full rack of rails and a tank, before we even get into trying to put on heavy missle launchers.
The problem is not the rails, it's the hard point layout. Fact is, the brutix outdamages the ferox at any range, until it gets out of range. This is before drones are taken into consideration.
The moa? well, lets not got there :(
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Troubadour
Slacker Industries Exuro Mortis
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Posted - 2006.09.13 08:31:00 -
[48]
Edited by: Troubadour on 13/09/2006 08:36:05
I used to have another char that I trained specifically as a long range caldari railsniper. With his eagle he could easily kill frigates, shuttles, pods, indys, destroyers, and even some assault frigs (minmatar) in 1-4 volleys from 200km (lowsec sniping 4tw). one day I racked up 60 kills with him in one system(getting killed and podded in a shuttle afking it through usually un-pirated territory can be annoying, to say the least). Cruisers posed a bit more tough, but loading up javlin or antimatter and warping into like 50km I could easily burn through all but the best tanked ones. I even killed a ferox in this fashion. Since the eagle has a bonus to it's resists, I could also passively tank the gate guns long enough to warp in, kill cruiser, pod pilot, warp out. It really was quite fun.
I get what you are saying, rails don't do that much dmg or whatever. Their bonus is range, consistancy of damage, and tracking. A low RoF (compared to other weapons of the same class), very good tracking compared to other long range weapons, and the fact you can reach out and touch someone instantly make them ideal sniper weapons. If you want more damage, slap on more mag stabs. my alt's eagle used 3 on the snipe setup. With skills and implant bonuses it came out to something like a 7 or 8x dmg mod. That's no laughing matter if you are a rifter warping to said gate at 15km.
I fear that the Rokh will become the bane of lowsec with it's range ability coupled with LARGE rails. If I had 8 425s instead of 4 250mms, I would of wasted a lot more people when I had my alt.
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Makaera Koshito
Caldari Einherjar Rising
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Posted - 2006.09.13 14:06:00 -
[49]
Edited by: Makaera Ko****o on 13/09/2006 14:06:09 I was hoping someone else would do this, but here are the stats for each weapon.
Legend: Gun Type T1PG/T1CPU- T2PG/T2CPU T1DMG/T1RoF- T2DMG/T2RoF
Dual 150mm 80/32- 84/35 1.5/3.9- 1.8/3.9
200mm 180/35- 189/39 2/4.8- 2.4/4.88
250mm 225/40- 236/44 2.75/6.38- 3.3/6.38
Heavy Electron 100/30- 105/33 1.75/3- 2.1/3
Heavy Ion 150/35- 158/39 2.8125/4.5- 3.375/4.5
Heavy Neutron 225/37- 236/41 3.5/5.25- 4.2/5.25
I didn't really know an easier way to put it out there. But, I wanted to compare how these look side by side.
My complaint about this is not about how blasters are uber. They should be awesome, since you take the chance of dying before you even get a shot off, because you have to get so close. My complaint is exactly that of what someone said already: most or all of my PvP encounters have been at the "jump in" point of gates. Most fighting in Eve occurs at the gates. No Caldari Railboat is built for that type of fighting, IMO, but we are generally forced to take part in that type of fighting.
Looking at the stats, the best and worst guns (Dual 150s/Electrons and 250mm/Neutrons) are reasonably balanced fitting-wise. From what I've seen, Gallente ships generally have more PG and Caldari ships usually have more CPU. When I was looking at the Ions, though, I had to check to make sure I was looking at the right gun, since the fitting requirements are so much less, proportionately, than the 200mm. For splitting damage and tanking, Ions are the way to go, it seems. Going from Dual 150mm to 200mm you have a 125% increase in PG requirements and maybe about 10% CPU. Going from Electrons to Ions, you only have a 50% increase in PG requirements and about 15% increase in CPU. Quite a bit of unbalance between weapon types, since blasters and rails can be interchanged on Gallente, but don't translate very well to Caldari.
Additionally, it seems that the Dual 150s/Electrons and the 200/Ions are reasonably balanced as far as DMG and RoF go. They are about what I would expect to see. However, looking at the DMG and RoF on the 250 and Neutrons, it seems to me that the Neutrons are just disproportionately more powerful. Neutrons have nearly a 33% higher damage rate and almost 18% faster RoF. For having about the same fitting requirements, IMO, this is highly unbalanced.
So, I don't have a so much of a problem with the damage differences (except on Neuts vs 250mm), but I do have a problem with RoF differences... on all the guns. Gallente get a damage bonus on nearly every ship, so even if it looks like there is a very small difference between blasters' and rails' base stats, that's not counting the Gallente ship bonus, which could be as little as 15-20% for the average player or 25% for a more advanced player. All Blasters have a better RoF than Rails. So, the Gallente player should always have an advantage solo.
Any thoughts on this stuff?
Sorry for so much. It's just the first time in a couple days I've been able sit down at a computer and type it out.
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Ixian001a
Caldari Phioniex Lords
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Posted - 2006.09.13 15:50:00 -
[50]
Taking the Moa as an example (just because I fly one ) If you look at the dps it can throw out its pathetic. Its only at the more extreme ranges where you can start experiencing an advantage with medium rails. Its not the medium rails that are broken, but the ships which are supposed to use them.
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Makaera Koshito
Caldari Einherjar Rising
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Posted - 2006.09.13 17:28:00 -
[51]
Originally by: Ixian001a Taking the Moa as an example (just because I fly one ) If you look at the dps it can throw out its pathetic. Its only at the more extreme ranges where you can start experiencing an advantage with medium rails. Its not the medium rails that are broken, but the ships which are supposed to use them.
Yes, we all know that. There have been numerous threads about that, and likely numerous petitions about that. I'm just trying to look at this problem from a different perspective, and hopefully have the devs see it, too.
In a way, I guess I'm "settling" with this solution, taking something that I could live with- better Medium Rails- and at least getting something, instead of hoping for a lot more- viable Caldari Railboats- and probably not getting anything.
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