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Lugh Crow-Slave
426
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Posted - 2015.01.09 18:49:36 -
[31] - Quote
Jenshae Chiroptera wrote:Globby wrote:player versus player interaction. First of all the freighter needs to be acting against you directly for it to count as player versus player. the freighter is directly acting against him
his goal kill the freighter
freighters goal stay alive
there is now a competition to see who achieves their goal
but logging off is still a way for the freighter to achieve his goal
this idea that you need to shoot some one for it to be pvp comes from a very childish mindset. |

afkalt
Republic Military School Minmatar Republic
661
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Posted - 2015.01.09 18:56:32 -
[32] - Quote
A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while. |

Lugh Crow-Slave
426
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Posted - 2015.01.09 18:58:54 -
[33] - Quote
afkalt wrote:A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while.
meh they would just be pulled after the final bump just b4 the actual attack soo |

Corraidhin Farsaidh
Farsaidh's Freeborn
892
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Posted - 2015.01.09 21:02:16 -
[34] - Quote
Jenshae Chiroptera wrote:Globby wrote:player versus player interaction. First of all the freighter needs to be acting against you directly for it to count as player versus player.
A good example of PvP is when I'm racing against other players in combat anoms in hisec. Neither of us even target the other but we are both dead set on beating the other player to the loot. |

Alundil
Isogen 5
821
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Posted - 2015.01.09 21:28:27 -
[35] - Quote
Mag's wrote:Ro Fenrios wrote:Aggro the ship with something. This. Also, wrong forum. Seconding this....
I mean I'm seriously at a loss as to why you would write this thread suggesting that "But mah poor defenseless loot pinata/target escaped because I was not willing to risk aggressing it until my backup arrived so CCPls you need to help me."
lolwut.jpg
Use a module on your ship man. That's what they are there for. Guaranteed 15 minute logoff timer. Problem solved.
/thread
ISD - we're done here.
I'm right behind you
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afkalt
Republic Military School Minmatar Republic
663
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Posted - 2015.01.09 21:38:18 -
[36] - Quote
Lugh Crow-Slave wrote:afkalt wrote:A bump prespawning concord (no aggression, just there) is literally the best and most hilarious idea I've seen in a while. meh they would just be pulled after the final bump just b4 the actual attack soo
True, but boy it made me chuckle.
To topic it does and never has sat right with me that you can tackle someone with zero repercussions or flagging of any sort. |

Crumplecorn
Eve Cluster Explorations
1833
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Posted - 2015.01.09 21:56:52 -
[37] - Quote
Jenshae Chiroptera wrote:Globby wrote:player versus player interaction. First of all the freighter needs to be acting against you directly for it to count as player versus player. The freighter is freighting. Since my goal as a freighter killer is to stop the freighting of freight, it is acting against me. Directly.
Of course, this doesn't mean I agree with OP's idea.
Witty Image - Stream
Not Liking this post hurts my RL feelings and will be considered harassment
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Cultural Center
The Conference Elite CODE.
0
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Posted - 2015.01.10 00:18:03 -
[38] - Quote
Agree with OP. +1 |

Rowells
ANZAC ALLIANCE Fidelas Constans
1908
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Posted - 2015.01.10 00:38:09 -
[39] - Quote
What, was sacrificing an ibis every time starting to cost too much? |

Steppa Musana
Pator Tech School Minmatar Republic
34
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Posted - 2015.01.10 00:47:31 -
[40] - Quote
This complaint is so selfish I feel the need to whine one more time about it.
Bumping is already so unfair that once you make contact a single time with the freighter, there is nothing anyone can do to stop you from killing them. You just come with enough alpha ships and you can tear through the strongest armor tanked freighter before reps land. Oh no didn't kill it the first time? No problem! Just bump the ship for another 20 minutes, or hour, or ten hours, until you bring in enough waves to kill it. The remote hull reps are so terrible that as long as you break the shield and armor you will always eventually kill it.
Your chance of success in a freighter gank OP is 99.9% and you still want to nerf the 0.1% chance a freighter has to escape alive. Wow.
 |
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Donnachadh
United Allegiance of Undesirables
88
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Posted - 2015.01.10 03:09:25 -
[41] - Quote
I will leave all the in depth discussions to others and simply state -1 because of all the reasons stated above.
That and maybe I have a more devious streak than I thought but I can see all kinds of ways that this could be abused. |

Esmanpir
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
20
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Posted - 2015.01.10 03:33:09 -
[42] - Quote
Donnachadh wrote:I will leave all the in depth discussions to others and simply state -1 because of all the reasons stated above.
That and maybe I have a more devious streak than I thought but I can see all kinds of ways that this could be abused.
THIS
No, -1 |

Globby
frogdogs Shut It Down
9
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Posted - 2015.01.10 13:18:16 -
[43] - Quote
Understandably people are completely missing the point here and are letting their player bias form their opinions about something that they don't quite understand. The point is that you can completely disappear from player versus player interaction by logging off. That idea is completely broken if you apply it to any other form of PvP. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1147
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Posted - 2015.01.10 13:32:14 -
[44] - Quote
Globby wrote:Understandably people are completely missing the point here and are letting their player bias form their opinions about something that they don't quite understand. The point is that you can completely disappear from player versus player interaction by logging off. That idea is completely broken if you apply it to any other form of PvP. I think it's you that are missing the point in that there already exist mechanisms in-game to prevent player logoff. You just don't seem willing to suffer the consequences or deal with probing your targets down after they E-warp.
Yes, Hull Tanking is a thing.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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chaosgrimm
Universal Production and Networking Services
178
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Posted - 2015.01.10 13:41:50 -
[45] - Quote
While I'm not necessarily opposed to the justification of the idea, that is, using logging off to avoid risk. I would question if its really necessary. This change could definitely be the source of abuse in other areas of the game, and the period where a freighter pilot might circumvent risk this way..... is when a ganker is trying to circumvent penalties of: * using warp disruption in hisec. * negative security standings by keeping the ganking fleet in station. |

Mag's
the united
18637
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Posted - 2015.01.10 13:42:09 -
[46] - Quote
Bronson Hughes wrote:I think it's you that are missing the point in that there already exist mechanisms in-game to prevent player logoff. You just don't seem willing to suffer the consequences or deal with probing your targets down after they E-warp. This.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Globby
frogdogs Shut It Down
10
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Posted - 2015.01.10 13:53:03 -
[47] - Quote
I'm not saying it's hard to use other methods, I just think that we shouldn't have to use the other methods.
It's logging off when you are faced with player versus player interaction, and it doesn't work in any other part of eve, except for this one.
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Lugh Crow-Slave
431
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Posted - 2015.01.10 13:57:59 -
[48] - Quote
Globby wrote:Understandably people are completely missing the point here and are letting their player bias form their opinions about something that they don't quite understand. The point is that you can completely disappear from player versus player interaction by logging off. That idea is completely broken if you apply it to any other form of PvP.
You are missing the point when i log of i don't leave the PvP in fact i am still conducting it.
as long as the guy is waiting for me there is still player VS player interaction
and logging off is used in other areas of PvP go find out what a log off trap is |

BeBopAReBop RhubarbPie
Quantum Distributions
1318
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Posted - 2015.01.10 14:00:52 -
[49] - Quote
Perhaps if there was a module that created an aggression without going criminal. Neutral agression is a damn stupid mechanic, but so are a lot of the mechanics surrounding ganking. (Don't get me started on faction police...)
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
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Yolandar
Estrogen Industrial Enterprises
34
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Posted - 2015.01.10 14:36:31 -
[50] - Quote
BeBopAReBop RhubarbPie wrote:Perhaps if there was a module that created an aggression without going criminal. Neutral agression is a damn stupid mechanic, but so are a lot of the mechanics surrounding ganking. (Don't get me started on faction police...)
There's already a button for that. Its called 'activate kill-right'
still -1 |
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Globby
frogdogs Shut It Down
10
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Posted - 2015.01.10 15:49:33 -
[51] - Quote
No where else in eve can you avoid player versus player interaction once interacted with by logging off, except for highsec ganking. |

Rivr Luzade
Coreli Corporation The Kadeshi
1117
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Posted - 2015.01.10 16:10:51 -
[52] - Quote
You can't if you as a ganker do it right.
You as a ganker want to engage in illegal activities, don't make it look like it should be easy to do that. |

Lugh Crow-Slave
432
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Posted - 2015.01.10 16:40:53 -
[53] - Quote
Globby wrote:No where else in eve can you avoid player versus player interaction once interacted with by logging off, except for highsec ganking.
again logging off is NOT avoiding player versus player interaction
as for where else it is used supers null/ls did you one just one place or a list? |

Ro Fenrios
Armilies corporation Skeleton Crew.
32
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Posted - 2015.01.10 17:23:39 -
[54] - Quote
Globby wrote:No where else in eve can you avoid player versus player interaction once interacted with by logging off, except for highsec ganking.
Null sec and supers, anyone? |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
980
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Posted - 2015.01.10 17:43:54 -
[55] - Quote
Okay so... you want more ways to keep someone locked down. Does the victim get more ways to escape in this equation or do you only want to change things when they fit your particular play style?
My YouTube Channel - EVE Tutorials & other game related things!
My Website - Blogs, Livestreams & Forums
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Zimmer Jones
Aliastra Gallente Federation
30
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Posted - 2015.01.10 19:38:58 -
[56] - Quote
Player incompetence is not a game bug, they(ccp) have given you the boon of being able to force combat if you risk something. This was not always the case. Work for it, at least you CAN, now. No risk, no reward, no surprise, and NO to this.
-1 |

BeBopAReBop RhubarbPie
Quantum Distributions
1318
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Posted - 2015.01.10 20:58:07 -
[57] - Quote
Yolandar wrote:BeBopAReBop RhubarbPie wrote:Perhaps if there was a module that created an aggression without going criminal. Neutral agression is a damn stupid mechanic, but so are a lot of the mechanics surrounding ganking. (Don't get me started on faction police...) There's already a button for that. Its called 'activate kill-right' still -1 Kill rights make a target go suspect.
New player resources:
Uni Wiki - General Info
Eve Altruist - PvP
Belligerent Undesirables - High Sec Pvp
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admiral root
Red Galaxy
2201
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Posted - 2015.01.10 21:51:03 -
[58] - Quote
Quadima wrote:I propose replacing cartoon bumping with ... you know... real physics.
If you had the netiquette to search before posting, you'd know that this has been suggested many times and that the New Order would fully support such a change. 
Steppa Musana wrote:I feel the need to whine
Play to your strengths, dude.
Steppa Musana wrote:Bumping is already so unfair that once you make contact a single time with the freighter, there is nothing anyone can do to stop you from killing them. You just come with enough alpha ships and you can tear through the strongest armor tanked freighter before reps land. Oh no didn't kill it the first time? No problem! Just bump the ship for another 20 minutes, or hour, or ten hours, until you bring in enough waves to kill it. The remote hull reps are so terrible that as long as you break the shield and armor you will always eventually kill it. Your chance of success in a freighter gank OP is 99.9% and you still want to nerf the 0.1% chance a freighter has to escape alive. Wow. 
Given how frequently you participate in similar threads I'm going to go ahead and say you're willfully spewing lies and mis-information. Freighter pilots have the power to prevent themselves being ganked, except in rare cases of extremely bad luck.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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Juan Mileghere
Incident Command Southern Star Dominion
1
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Posted - 2015.01.10 22:24:36 -
[59] - Quote
Globby wrote:Since when is shooting people the only form of PvP in eve?
I propose that we should be able to inflict a 15 minute capsuleer log off timer by simply right clicking on a player's name and clicking a button. This can prevent people from avoiding ingame conflict by exiting out of their client, specifically for those freighters who instantly log off when they see a Macharial on gate.
As far as I know, aggression timers were created to keep players from being able to disappear from PvP, and being bumped is a form of player versus player interaction. I cannot tell you how many times a freighter has gotten away from me and has lived simply because he closed his client and left the game for several hours, only to log back on when he has eyes on where he logged off and has made sure the person bumping him is logged off. To be honest, exiting the game to avoid conflict is very unethical and borderline exploitative.
So to make it so this isn't abused, I would give each player the ability to 'tag' every other player once per 24 hours. You can't have one guy 'tagging' the same guy forever, and you can't have an alt 'tag' his main to make it so he can't be caught again.
What are your thoughts? Why is combat the only pvp combat that doesn't allow you to escape by simply closing the client? I'd get out a velator and shoot the freighter giving it a 15 min log off timer, all you'll need then is a scanner *gasp* and the normal gankers. |

M1k3y Koontz
Thorn Project Surely You're Joking
633
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Posted - 2015.01.10 22:27:23 -
[60] - Quote
Globby wrote:This can prevent people from avoiding ingame conflict by exiting out of their client, specifically for those freighters who instantly log off when they see a Macharial on gate.
Aww, is someone upset that they can't gank freighters by bumping them indefinitely? 
How much herp could a herp derp derp if a herp derp could herp derp.
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