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Raven LeSage
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Posted - 2006.09.20 09:17:00 -
[1]
Ok, this is probably a newbie question but ... what is a missile weaknes?
Now from my beginer POV missiles are very powerfull. You can choose damage, good range, they dont miss no matter the range, and do good damage.
So what is their weaknes?
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Ooger Rubicon
Weekend Warriors Inc
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Posted - 2006.09.20 09:25:00 -
[2]
Missile weaknesses:
- Damage is not instant. I target is far away you can be ganked before your missiles reach your target.
- Missiles have a set velocity that you can sometimes outrun.
- Can be shot down by defender missiles (and by smartbombs?)
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Testy Mctest
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Posted - 2006.09.20 09:28:00 -
[3]
Originally by: Ooger Rubicon Missile weaknesses:
- Damage is not instant. I target is far away you can be ganked before your missiles reach your target.
This is missiles' only real weakness. They have no other weaknesses that other weapons don't have. And they do lack many weaknesses that other weapons do have. Most notably, missiles have superior range in any given class, and do not miss. Even oversized missiles can hurt smaller ships in many circumstances, which is a massive plus in their favour.
Quote: - Missiles have a set velocity that you can sometimes outrun.
Sometimes. Generally not, though.
Quote: - Can be shot down by defender missiles (and by smartbombs?)
Defender missiles are buggy at best, don't react fast enough to shoot down any missiles fired too close or which travel too fast, and are next to useless versus Torpedoes because they require more than one defender to destroy.
Scrapheap Challenge Forums - All the cool kids are doing it!
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Rafein
Eye of God Axiom Empire
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Posted - 2006.09.20 09:31:00 -
[4]
slow ROF,long travel time to targets, so the can warp out before the missiles ever get to them. greatly reduced damage if using over sized missile, no matter if long range (turrets can still hit frigs for full damage at long range) or webs (a turret can hit a close frig for full damage if webbed enough).
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Lain Khazar
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Posted - 2006.09.20 09:32:00 -
[5]
Missiles aren't that uber as you may think.
First of all: they don't do instadamage. They have a flighttime until they hit. So in longrangefights missileboats are nearly useless (pvp) because the target is already dead when the missiles reach it or it warped away.
If the target is fast enough missiles don't do much damage or will not hit. If a stupid interceptor-pilot is approaching a sniper-bs (turrets) with zero transversal speed it will pretty sure instapop. Missiles are not affected by transversal speed at all, so they will do much less damage.
Two missiles will always hit for the same damage if the target is doing exactly the same. Two turrets will do different hits. Maybe a very good one, maybe a bad one.
Missiles aren't that uber as it seems. Yes you have advantages (e.g. choose the damagetype), but also several disadvantages.
A alternative way of living... WTB: avatar-pic (this char is about 6 month old and still doesn't have a avatar-pic -.-) |

Jim McGregor
Caldari
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Posted - 2006.09.20 09:39:00 -
[6]
Edited by: Jim McGregor on 20/09/2006 09:39:03 The disadvantages of missiles are absolutely TINY, and its really only the instant damage argument that holds water. Missiles are fast, and will still hit the enemy within a few seconds unless he is 160 km away or something extreme like that.
Thats why caldari ships are excellent in a group when they can hide behind massive shield tanks or ecm, and just spam missiles at any range.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Raven LeSage
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Posted - 2006.09.20 09:46:00 -
[7]
Ok. Someone mentioned using smartbombs for defense. How?
I havent used them yet so I dont know how they work.
Do they create a field around the ship? Wouldnt it be hard to time it?
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.20 10:31:00 -
[8]
Edited by: Lucian Corvinus on 20/09/2006 10:31:12
Originally by: Raven LeSage Ok. Someone mentioned using smartbombs for defense. How?
I havent used them yet so I dont know how they work.
Do they create a field around the ship? Wouldnt it be hard to time it?
If the missile is fast enough it will be pretty hard to use smartbombs but it is possible, actually just fit 3 smartbombs, and you won't get hit by a single citadel missile from a phoenix
Also missiles have explosive velocity and explosive radius to consider. using cruise or torps against a frig for instance, will severely cut the damage.
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welsh wizard
Celestial Apocalypse
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Posted - 2006.09.20 12:14:00 -
[9]
As usual the elite "Anti-missile we fly turret ships hit squad" have forgotten the most important one.
Missiles do less damage.
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Deathbarrage
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Posted - 2006.09.20 12:18:00 -
[10]
Originally by: Lain Khazar Missiles aren't that uber as you may think.
First of all: they don't do instadamage. They have a flighttime until they hit. So in longrangefights missileboats are nearly useless (pvp) because the target is already dead when the missiles reach it or it warped away.
If the target is fast enough missiles don't do much damage or will not hit. If a stupid interceptor-pilot is approaching a sniper-bs (turrets) with zero transversal speed it will pretty sure instapop. Missiles are not affected by transversal speed at all, so they will do much less damage.
Two missiles will always hit for the same damage if the target is doing exactly the same. Two turrets will do different hits. Maybe a very good one, maybe a bad one.
Missiles aren't that uber as it seems. Yes you have advantages (e.g. choose the damagetype), but also several disadvantages.
try flying at a precision raven in an inty---> intyinstapop
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Testy Mctest
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Posted - 2006.09.20 12:34:00 -
[11]
Originally by: welsh wizard As usual the elite "Anti-missile we fly turret ships hit squad" have forgotten the most important one.
Missiles do less damage.
Actually, I fly Amarr, Gallente, and Caldari, as well as Minmatar. I'm not anti anything. I'm pro balance.
Missiles very definitely do not do less damage, if you're talking about using the correct missiles for the correct targets.
Also, for people saying that missiles doing less damage against smaller targets is a drawback, because turrets can hit for full damage against smaller ships - you realise that's a completely flawed argument, Im sure. In practice (I realise a lot of people who frequent this forum don't actually understand this game at all, but bare with me), missiles are the superior weapon type because they hit consistently. They may hit for significantly reduced damage, but they're a large-sized weapon to begin with, so even their significantly reduced damage is plenty enough to lay the hurt on cruisers and frigates.
It amazes me how people can still argue that missiles are not superior to turrets. Sure they have drawbacks - the only real one being flight time - but that's nothing compared to the advantage they gain.
Scrapheap Challenge Forums - All the cool kids are doing it!
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welsh wizard
Celestial Apocalypse
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Posted - 2006.09.20 12:45:00 -
[12]
Originally by: Testy Mctest
Originally by: welsh wizard As usual the elite "Anti-missile we fly turret ships hit squad" have forgotten the most important one.
Missiles do less damage.
Actually, I fly Amarr, Gallente, and Caldari, as well as Minmatar. I'm not anti anything. I'm pro balance.
Missiles very definitely do not do less damage, if you're talking about using the correct missiles for the correct targets.
Also, for people saying that missiles doing less damage against smaller targets is a drawback, because turrets can hit for full damage against smaller ships - you realise that's a completely flawed argument, Im sure. In practice (I realise a lot of people who frequent this forum don't actually understand this game at all, but bare with me), missiles are the superior weapon type because they hit consistently. They may hit for significantly reduced damage, but they're a large-sized weapon to begin with, so even their significantly reduced damage is plenty enough to lay the hurt on cruisers and frigates.
It amazes me how people can still argue that missiles are not superior to turrets. Sure they have drawbacks - the only real one being flight time - but that's nothing compared to the advantage they gain.
It's all situational.
Claiming one is 'superior' is flawed and fails to take into account inumerable different situations thrown at a pvp'er every day.
Play the game more, analyze stupid threads and numbers less.
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Ath Amon
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Posted - 2006.09.20 12:51:00 -
[13]
Originally by: welsh wizard As usual the elite "Anti-missile we fly turret ships hit squad" have forgotten the most important one.
Missiles do less damage.
missiles actually do more damage than proj
a torp can easilly outdamage, outrange, outtrack an AC cannon
the only situation when AC do more damage is using hail are very close range (not really a valid option imo)
then ACs do also way more damage than arty.
the only real drawback is the initial damage delay... in close and mid range is almost ininfluential, in long range (fleet battle) is an issue...
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.20 13:40:00 -
[14]
Missile weakness       
--------------------- Looking for frentix? Mail me.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2006.09.20 13:42:00 -
[15]
Originally by: welsh wizard As usual the elite "Anti-missile we fly turret ships hit squad" have forgotten the most important one.
Missiles do less damage.
Tell this to all bs pilots that i killed in 3 volleys from torpraven. --------------------- Looking for frentix? Mail me.
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inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.20 13:52:00 -
[16]
If I could choose between a turret Prophecy and a missile Prophecy, even with an EM bonus, I'd take the missile boat every single time.
Losing the ability to fleet fight (yeah, right) while gaining the ability to destroy BCs, cruisers, AFs and inties with the same weapon and my choice of damage type is not something I'd spend even a moment thinking about.
Roll on Khanid rethink! 
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.20 13:58:00 -
[17]
Missions are where the missle shines. however in pvp there is the weak and unexpected FOF missle to suprise that ECM freak.
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Lucian Corvinus
Gallente Expert Systems
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Posted - 2006.09.20 14:05:00 -
[18]
Originally by: LUKEC
Tell this to all bs pilots that i killed in 3 volleys from torpraven.
hmmmmm.. ok.. and you should tell that to all the dreadnaught pilots I killed with a single shot from my Tachyon apoc 
Originally by: Viktor Fyretracker
Missions are where the missle shines. however in pvp there is the weak and unexpected FOF missle to suprise that ECM freak.
especially if they made a version to fit in the siege launcher
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Grey Area
Caldari
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Posted - 2006.09.20 14:25:00 -
[19]
Originally by: Raven LeSage Ok, this is probably a newbie question but ... what is a missile weaknes?
Now from my beginer POV missiles are very powerfull. You can choose damage, good range, they dont miss no matter the range, and do good damage.
So what is their weaknes?
But the REAL question is...who's ALT are you? This just looks like another "Hey, it's been 24 hours since we last posted that missiles were overpowered" thread.
"You can choose damage" Two flaws here...you can choose ONE type of damage. Don't make me laugh about changing ammo mid-fight, it just doesn't happen. Is it really an advantage to do ONLY one type of damage, rather than doing a few type in one shot? And that brings us to flaw no.2. THe damage you choose is Kinetic. Why? Because most missile ships only get a damage to kinetic bonus, so for anything else you are throwing away 25% DPS.
"good range" Yeah, but takes an age to get there. And anyway, what DOESN'T have good range these days...Tempests can easily snipe at 250km, so where's the advantage?
"they dont miss no matter the range" No, but they do get up to 99.9% damage reduction against small targets. This is a MUCH greater reduction than the "chance to hit" reduction that turrets get for small targets, and is unavoidable - there is no equivalent ot a "wrecking hit" for a Torp.
"and do good damage." DPS is not the highest, even allowing for Tech II ammo (which gimps the firing ship far more than any penalties on tech II turret ammo)
At the end of the day, if you're a genuine noob and not just some missile-hating whiner's alt...by all means train for missiles. You'll soon learn that the grass is NOT so green on the other side.
--- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Grey Area
Caldari
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Posted - 2006.09.20 14:37:00 -
[20]
Originally by: Testy Mctest Also, for people saying that missiles doing less damage against smaller targets is a drawback, because turrets can hit for full damage against smaller ships - you realise that's a completely flawed argument, Im sure.
Why? one system has a POSSIBILITY to down small targets in a single volley, the other does not. Where is the flaw in that argument?
Originally by: Testy Mctest In practice *snip* Trolling insult removed *snip* missiles are the superior weapon type because they hit consistently.
Hooey. The consistency is the exact reason they suffer so much. Less modules to affect damage, less implants to affect damage, and less effect on damage from your actions in combat. Going in to combat against a missile ship you can pretty much calculate what DPS you will have to tank to within a 1 or 2% accuracy. You can't do that with a turret ship because you don't know what other mods he has fitted, and how both you and he behave in combat will have a much greater effect on the outcome.
And unfortunately, that's why missiles have to STAY nerfed...they are an on/off weapon...you either ALWAYS win, or ALWAYS lose. CCP should seriously think about broadening the range of available missile launchers, mid slot modules for missiles and implants for missiles to give missile users more CHOICE, and thus more variability in combat outcomes.
Originally by: Testy Mctest It amazes me how people can still argue that missiles are not superior to turrets. Sure they have drawbacks - the only real one being flight time - but that's nothing compared to the advantage they gain.
I'd like to think you're amazed by this, but I really don't think you are. Secretly you know that missiles and turrets are just about as balanced as any two such wildly disparate systems can ever be. You're just addicted to missile whines is all... --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Goca
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Posted - 2006.09.20 14:39:00 -
[21]
Originally by: Grey Area
Originally by: Raven LeSage Ok, this is probably a newbie question but ... what is a missile weaknes?
Now from my beginer POV missiles are very powerfull. You can choose damage, good range, they dont miss no matter the range, and do good damage.
So what is their weaknes?
But the REAL question is...who's ALT are you? This just looks like another "Hey, it's been 24 hours since we last posted that missiles were overpowered" thread.
"You can choose damage" Two flaws here...you can choose ONE type of damage. Don't make me laugh about changing ammo mid-fight, it just doesn't happen. Is it really an advantage to do ONLY one type of damage, rather than doing a few type in one shot? And that brings us to flaw no.2. THe damage you choose is Kinetic. Why? Because most missile ships only get a damage to kinetic bonus, so for anything else you are throwing away 25% DPS.
"good range" Yeah, but takes an age to get there. And anyway, what DOESN'T have good range these days...Tempests can easily snipe at 250km, so where's the advantage?
"they dont miss no matter the range" No, but they do get up to 99.9% damage reduction against small targets. This is a MUCH greater reduction than the "chance to hit" reduction that turrets get for small targets, and is unavoidable - there is no equivalent ot a "wrecking hit" for a Torp.
"and do good damage." DPS is not the highest, even allowing for Tech II ammo (which gimps the firing ship far more than any penalties on tech II turret ammo)
At the end of the day, if you're a genuine noob and not just some missile-hating whiner's alt...by all means train for missiles. You'll soon learn that the grass is NOT so green on the other side.
/signed
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Sandra Tseng
THE MISPHIT'S
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Posted - 2006.09.20 14:45:00 -
[22]
Edited by: Sandra Tseng on 20/09/2006 14:45:59 well BOHOO to all yall missile users out there. In ever post the missile users ever posted they always get it to sound like they are on the defensice all the time. Always explaining the disadvantages their chosen weapons have.
My question? Why are you stil using missiles with all their drawbacks? Do you like being at disadvantage or are you just trying to protect the weapons you use because you do not want them to get nerfed?
Every single argument I have seen here si completly bogus. As one guy said: Play the game more and you will see.
Missiles are always at advantage and that is why we se a gazillion new Caldari Achura's every other day.
Imune to all kinds of EW (yes FoFs are imune to sensor damping - try it if you do not believe me, and claiming that FoFs do no damage is BS too - they do very similar damage to normal missiles with the right skill - and anything is better than NOTHING - which you get from a jammed/damped turret ship) Imune to transversal velocety, tracking, optimal range, fallof. Defenders does not work for sheit and gimping you ship with a smartbomb to try to catch a missile or two is harldy a good defence.
PPL cried over the missile overhaul - what they failed to see is that with the skills trained they actyally made them even more powerful.
I do not even know why I am getting myself involvedin this again. [edit: oh and plz tell me what ship save an interceptor couold outrun any missile? Outrun as in it will fail to hit at all)
_ Killed my sig AGAIN! :p http://www.ninc.org/krubarax/images/2d/verydisco.jpg |

Doxs Roxs
White Wolves Defence league E.R.A
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Posted - 2006.09.20 14:53:00 -
[23]
Missiles do have one major drawback that is associated with the flight time.
If you get jammed before the missile hits the target it will simply fly off in a random direction and you will not do any damage at all. Thus missiles are best used in close range engagements where as turrets are best used at range or with proper support (webs) up close.
In general, short range weapons such as Autocannons and Blasters will outdamage missiles. However, those weapon systems suffer from tracking problems and often force the attacker to try and keep his target from moving and at the same time avoid to much movement of the own ship. This is a limitation that missiles dont have.
No cap use when firing is another thing that favours missiles, of the turrets its only Projectiles (including Autocannons) that also have this benefit.
Personally Im specialized in rails, and I would recommend that you think about what ship and what type of weapon you are going to use. If you only run missions and pve then missiles are generally superior, however, if you are to pvp then I think that you will find the need for a turret based weapon sooner or later.
Regards
/Doxs After almost half a year, why is my face just a '!' ? And please fix the Javelin T2 rail ammunition... |

Jim McGregor
Caldari
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Posted - 2006.09.20 15:00:00 -
[24]
Originally by: welsh wizard
It's all situational.
Claiming one is 'superior' is flawed and fails to take into account inumerable different situations thrown at a pvp'er every day.
Play the game more, analyze stupid threads and numbers less.
This is the typical response thats always given when someone points out imbalance in the game. Which is why these discussions are pointless. One can only hope that Tuxford at least reads the threads and that its not up for a majority vote if it gets changed or not.
Testy is right, but people will never admit it.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Grey Area
Caldari
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Posted - 2006.09.20 15:08:00 -
[25]
Edited by: Grey Area on 20/09/2006 15:10:00
Originally by: Sandra Tseng My question? Why are you stil using missiles with all their drawbacks?
My answer - at the time of the missile nerf, I had all the basic missiel skillsto level 5, none of the gunnery skills past level 1. Everyone said "train the skills it will make you better". Well I have over 11 million SP in missiles now, and I'm still waiting for it to get better. But it also means there's no sensible way back...I might just as well create a new character.
And anyway...we only focus on the negatives because of idiot posts like this one (the Op's not yours) which imply that they don't HAVE any. Truth is that turrets and missiles are currently about as balanced as they could possibly get.
Originally by: Sandra Tseng Missiles are always at advantage and that is why we se a gazillion new Caldari Achura's every other day.
That's about the attributes, nothing to do with missiles.
Originally by: Sandra Tseng Imune to all kinds of EW (yes FoFs are imune to sensor damping - try it if you do not believe me, and claiming that FoFs do no damage is BS too - they do very similar damage to normal missiles with the right skill - and anything is better than NOTHING - which you get from a jammed/damped turret ship)
And a swarm of small drones is immune to FOFs...FOFs still have the stupid targetting rules that drones USED to have, meaning they target drones (and structures) before ships. And because drones are small fast targets, they take next to no damage from FoF cruise...and everyone knows this. FoFs won't help you survive ANY combat that you wouldn't have survived without them anyway.
Originally by: Sandra Tseng Imune to transversal velocety, tracking, optimal range, fallof.
Yes you're quite right. Which means I can't INCREASE my damage by controlling any of the above in the way that a skilled turret user can. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

inSpirAcy
The Solopwnmobiles
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Posted - 2006.09.20 15:13:00 -
[26]
Originally by: Jim McGregor This is the typical response thats always given when someone points out imbalance in the game. Which is why these discussions are pointless. One can only hope that Tuxford at least reads the threads and that its not up for a majority vote if it gets changed or not.
It's actually a cop-out response, which people use when the factors involved in a discussion exceed their capacity to analyse it. Words like "innumerable" try to cloud the situations that people encounter in-game, rather than try to qualify or quantify them, in an attempt to throw off further discussion or challenges to a point.
For example, we mostly agree that missiles aren't much use in fleet combat because it tends to take place at extreme ranges. However no attempt is made to quantify how much of PvP is fleet-based (it varies between players for one) and thus how badly at a disadvantage missiles are in general. I've never fought in a fleet in my life and I never plan to. Missiles offer immense advantages for me because all of my fights take place within disrupt range, where flight time is negligible and tracking dominates fights.
One can't hope to please everyone, but it's an injustice to say that balancing is futile as a result. There clearly are a lot of players skilled in both missiles and turrets who could tell you, on the whole, which system offers more advantage to them. From that, the finer aspects of the game can be balanced indirectly.
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Doxs Roxs
White Wolves Defence league E.R.A
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Posted - 2006.09.20 15:14:00 -
[27]
I just find your post so hilarious I have to respond a bit:
Originally by: Sandra Tseng Missiles are always at advantage and that is why we se a gazillion new Caldari Achura's every other day.
Or perhaps it is becouse that bloodline gets the best stats, with only 3 in charisma and high perception and willpower?
Originally by: Sandra Tseng Imune to all kinds of EW (yes FoFs are imune to sensor damping - try it if you do not believe me, and claiming that FoFs do no damage is BS too - they do very similar damage to normal missiles with the right skill - and anything is better than NOTHING - which you get from a jammed/damped turret ship) Imune to transversal velocety, tracking, optimal range, fallof.
Id just like to add one little point here, FOF cruise do 225dmg instead of the normal 300dmg (25% less), FOF heavies do 120dmg instead of the normal 150dmg (20% less), FOF light do 40 instead of the normal 75dmg (~47,7% less).
Also bear in mind that there are no T2 FOF missiles, so when comparing damage with T2 missiles you are missing out even more dmg.
It might also be interesting to know that there are no FOF rockets or torpedoes, thus if you have rockets or torpedoes you cannot use FOF missiles.
Originally by: Sandra Tseng Defenders does not work for sheit and gimping you ship with a smartbomb to try to catch a missile or two is harldy a good defence.
Yes, defenders do need a boost, perhaps heavy and cruise eqvivalent could be an idea?
Originally by: Sandra Tseng [edit: oh and plz tell me what ship save an interceptor couold outrun any missile? Outrun as in it will fail to hit at all]
Do you want me to name them all or is it enough to just point you to the Space Speed Records thread? http://oldforums.eveonline.com/?a=topic&threadID=228304
If I am not wrong the top speed of any missile with max skills should lie around 9km/s.
Technically, most ships cannot reach those speeds, but alot of ships can go faster then average joes missiles and can still fit weapons, this requires alot of skills and good implants though so it is really not a strategy worth aiming at.
I think you should whine less and try and help the new guy with facts instead. In my opinion both turrets and missiles are situational and you will have a higher chance to win if you can get in a situation where your weapon system is at an advantage.
Regards
/Doxs After almost half a year, why is my face just a '!' ? And please fix the Javelin T2 rail ammunition... |

Jim McGregor
Caldari
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Posted - 2006.09.20 15:24:00 -
[28]
Doxs, its time to wake up. Space speed records? You think thats the typical pvp setup or something? What good is a ship that is fitted for super speed so it can outrun missiles but cant do damage back? If thats the disadvantage of missiles, ill take it! :)
Also, while you arent "immune" to ECM, you can fire FoF missiles with 75% of the damage of the t1 version. Compare this to turrets... how much is 0% of the damage? :)
This thread sucks. You cant possible aim for balance in the game when you are using arguments like that....
--- Eve Wiki | Eve Tribune | Eve Pirate |

Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.20 15:35:00 -
[29]
Originally by: Sandra Tseng Edited by: Sandra Tseng on 20/09/2006 14:46:20 well BOHOO to all yall missile users out there. In ever post the missile users ever posted they always get it to sound like they are on the defensice all the time. Always explaining the disadvantages their chosen weapons have.
My question? Why are you stil using missiles with all their drawbacks? Do you like being at disadvantage or are you just trying to protect the weapons you use because you do not want them to get nerfed?
Every single argument I have seen here si completly bogus. As one guy said: Play the game more and you will see.
Missiles are always at advantage and that is why we se a gazillion new Caldari Achura's every other day.
Imune to all kinds of EW (yes FoFs are imune to sensor damping - try it if you do not believe me, and claiming that FoFs do no damage is BS too - they do very similar damage to normal missiles with the right skill - and anything is better than NOTHING - which you get from a jammed/damped turret ship) Imune to transversal velocety, tracking, optimal range, fallof. Defenders does not work for sheit and gimping you ship with a smartbomb to try to catch a missile or two is harldy a good defence.
PPL cried over the missile overhaul - what they failed to see is that with the skills trained they actyally made them even more powerful.
I do not even know why I am getting myself involvedin this again.
[edit: oh and plz tell me what ship save an interceptor couold outrun any missile? Outrun as in it will fail to hit at all]
_
First off complete agreed!!
Alright from an objective point of view I have to make these comparisions: - Turret DPS > Missile DPS (most of the time, then I remember about the Raven though) - Turret Wreaking shot > Missile Standart dmg - Turret vs Tracking << Missile no-tracking - Turret vs speed < Missile vs speed (yes you can outrun missiles at insane speeds but those ships can be counted with the fingers on one hand only) - Turret vs sig radius < Missile vs sig radius (low sig radius ofc, turrets wont hit while missile still hit, even with very low ammounts they still hit) - Turret vs range < Missile vs range (yes blaster will wtfpwn you if in range but they will never hit above that lil area they do, missiles do the same dmg at 100km they do at 0km) - Turret insta dmg > Missile delayed dmg (considering missiles dont have an optimal or a rather long optimal its balanced)
Overall turrets and missile are pretty balanced, turrets are a more specialized tool where you have to bring the right turret for the right situation (blasters in a long range fight will get you killed), while missiles are tactically more vestile (though make their comprimise in DPS). Anyway I'm not finished yet, I saved the most crucial arguement to the last :
- Turret counters >>> (bugged/ineffective) missile counters (gimme missile tracking disruptors, chaf/flare sorta thing and I'll STFU for the rest of this everlasting debate)
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Doxs Roxs
White Wolves Defence league E.R.A
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Posted - 2006.09.20 15:36:00 -
[30]
Originally by: Jim McGregor
Doxs, its time to wake up. Space speed records? You think thats the typical pvp setup or something? What good is a ship that is fitted for super speed so it can outrun missiles but cant do damage back? If thats the disadvantage of missiles, ill take it! :)
I need to wake up? Why dont YOU start reading the posts you respond to instead?
Originally by: Doxs Roxs Technically, most ships cannot reach those speeds, but alot of ships can go faster then average joes missiles and can still fit weapons, this requires alot of skills and good implants though so it is really not a strategy worth aiming at.
As you can see from my post I already said its not a viable strategy.
Originally by: Jim McGregor Also, while you arent "immune" to ECM, you can fire FoF missiles with 75% of the damage of the t1 version. Compare this to turrets... how much is 0% of the damage? :)
Yes, after reloading that takes 10 seconds, not to mention the FOF missile targeting are all messed up and will attack enemy drones, structures and generally everything except what you want them to fire upon. Apart from that they do have their uses.
Originally by: Jim McGregor This thread sucks. You cant possible aim for balance in the game when you are using arguments like that....
Ok...
I dont know if you are talking about my post or some other post. I tried to help the new guy with some information about the different weapon systems, not propagate for one over the other.
Regards
/Doxs After almost half a year, why is my face just a '!' ? And please fix the Javelin T2 rail ammunition... |
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