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Thread Statistics | Show CCP posts - 0 post(s) |

Kaji
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Posted - 2003.06.03 16:39:00 -
[31]
Maybe the map could show the number of players in low sec. systems in a more imprecise way, something like: there are ... players in low security regions. And for the "civilized" space it would show the number of players in each system precisely, as it is now. If a corp wants to monitor a low security system there could be a equipment like "spy sattelite" or "long range scanner". That would be interesting, an information war. |

cisco256
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Posted - 2003.06.03 18:03:00 -
[32]
the option "players in space" is realy a joke for strategical game and should be removed for many reasons.
...the spice must flow... |

Bentguru
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Posted - 2003.06.04 00:51:00 -
[33]
agreed. Empire space should show amount of pilots 2 help Manufacturing corps know the best places 2 sell their products. Non-claimed regions should not show
Also if a corp makes a Space Station naturally they should want 2 keep it's location secret. But players in the corp would also use it, and the map would be like a bright neon sign saying 'HERE IT IS! HERE! HERE!'
Edited by: Bentguru on 04/06/2003 01:02:54
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Lucifer
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Posted - 2003.06.04 07:23:00 -
[34]
The ability to see how many pilots are in each system is, quite simply, awesome. What a great little feature to add to the starmap. The game is so big, and played by so many people, that anyone worried about having their "secret little corner in space" uncovered are paranoid and need to relax.
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Athule Snanm
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Posted - 2003.06.04 11:11:00 -
[35]
I couldn't agree more with the last poster - the map showing pilot counts really makes the galaxy seem populated. Of course it opens some issues for people worried about being targetted, but I don't think these are so serious as to get rid of the functionality.
If it were to be restricted though these are the options I'd like to see:
1. You see #pilots in regions where you have agents, or within a region or two of where you have agents. I don't think it should be limited by the level of agent in the same way as tracking an individual character.
2. Station count is only shown for systems that you or your corp has visited. When players start building space stations, these should not appear until you have visited the system in question again.
Have fun Finn _______________________________
Doomheim - EVE's only hygiene! |

PsychoBitch
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Posted - 2003.06.04 12:21:00 -
[36]
Frankly,
# pilots in space makes sense because they have to fly through a jumpgate which could also be a census device.
Number of stations in region also makes sense for an extrapolation of the same reasoning.
Offices for sale: http://www.grafweb.com/playboy/pb_offices.htm
Psycho***** Chnnl: PLAYBOY E-ml: [email protected]
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Way Lander
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Posted - 2003.06.04 16:51:00 -
[37]
I think the 'population' of pilots etc, should be removed. Griefers are using it to ruin gamers experience by collecting in a nearby system then waiting for the population to go up then warping in and disemating the smaller groups, they are using this to PK those less fortunate. It shouldn't be 'REAL Time' any of the discussions noted previous to this one didn't show any reason why the numbers couldn't be an average of the last 12-24 hours an average population would give you the same information and people couldn't necessarily abuse the information in real time to exploit issues that have been unaddressed.
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Alkanine
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Posted - 2003.12.14 23:02:00 -
[38]
MEGA! Bump 
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Dust Puppy
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Posted - 2003.12.14 23:12:00 -
[39]
Quote: This is a good idea. However, I think that it would be smarter to give the Number of pilots in space-thing a radius...a border. A smart thing would be that in empire space, you could see everything of the empire controlled area that you are in.00 So if you were in caldari space, you could se how many pilots there was in Lonetrek, The Citadel and The Forge. If you were in Amarr space, you could see how many pilots there were in all the Ammar regions.
But, if you were outside empire space, you could just see how many people there were in the same constellation as youreslf.
This wouldn't sabotage for the traders/manufacturers, and it would help a bit with the rush for the bistot. I don't think it's good to completely disable this thing, I mean... You have to be able to find other people ffs! :>
This would also be easy to explain to the players: "The empires couldn't agree on the new conditions about control over ships, so now the computers that monitors this thing isn't intergalaxy-linked anymore" or something like that.
Sorry for the useless english, I'm very, very tired :)
yeah I agree with this idea I donŠt want to take it completely out of the game.
As for carebearing the map I think this would make a life much harder for most people. __________ Capacitor research |

sSense Thade
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Posted - 2003.12.14 23:27:00 -
[40]
I like the idea alot. Makes perfect sense.
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Lan2
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Posted - 2003.12.14 23:35:00 -
[41]
remove it totally, or only show the pilots in empire controlled space.
I really like this idea.
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Mr nStuff
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Posted - 2003.12.14 23:53:00 -
[42]
You guys are silly... All jumpgates are networked toogether across the galaxy.. Every ship comes with a map sophisticated enough to gather the info on the number of players in each system using the data gathered on the jumpgate network. This is the way it will always be. Deal with it. Doesn't make sense to mask the number of players in the systems. There for this thread doesn't make sense.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

drunkenmaster
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Posted - 2003.12.15 00:40:00 -
[43]
I could use the same logic to argue that showing 'ships/pods destroyed' is harmful to *my* line of work. .
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Dust Puppy
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Posted - 2003.12.15 00:47:00 -
[44]
Edited by: Dust Puppy on 15/12/2003 00:47:31
Quote: I could use the same logic to argue that showing 'ships/pods destroyed' is harmful to *my* line of work.
Well it is isnŠt it? Most people who have valuable cargo have the sense to check the map and avoid systems with many pods destroyed.
Ofcourse I never seem to see pirates camping in other than pretty well known camping spots so I donŠt really need the map to check it out  __________ Capacitor research |

j0sephine
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Posted - 2003.12.15 00:49:00 -
[45]
... *coughs* 02/06/2003
let the poor ol' thread rest in peace, ok?..
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Dust Puppy
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Posted - 2003.12.15 00:50:00 -
[46]
Edited by: Dust Puppy on 15/12/2003 00:51:09 WOW that is an old thread 
Edit: Ok IŠll stop poking it  __________ Capacitor research |

voogru
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Posted - 2003.12.15 01:34:00 -
[47]
I agree.
Pilots visible should only be in empire space. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Danton Marcellus
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Posted - 2003.12.15 01:36:00 -
[48]
Edited by: Danton Marcellus on 15/12/2003 01:38:21 Idea Lab has a thread by me calling for the nerfing of the map, check it out.
Convert Stations
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nails
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Posted - 2003.12.15 03:08:00 -
[49]
I beleive eventually reguardless if CCP likes the idea or not, more systems need to be added to the game. There is usually at least 1 person in every single system in eve. Also all of the highway gate points are completely filled with people. Any given sunday and Amarr is a infestation of lag. People seem to be spreading out pretty well, the advanced players get out into the lower security systems, the newer players stay in empire space. If and when EVE ever gets to be EQ level of users, and some day actually gets 200,000 to log in the period of a day either the universe of EVE will need to be bigger, or the highway taken out, or something. I want this game to be a big success, and I know newer players think the game is gigantic, but the fact remains that you can pretty much get anywhere in the game in say 3 hours tops. Even without using MWDs or ABs.
I personally like the idea of something being so far away that it almost takes me a day to get there. Who knows, though at this point in the game even if there was space so distant there wouldn't be any stations to do anything at anyway lol. ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Danton Marcellus
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Posted - 2003.12.15 03:51:00 -
[50]
Really? I'm usually alone in my system.
Convert Stations
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Serak Tur
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Posted - 2003.12.15 04:28:00 -
[51]
Edited by: Serak Tur on 15/12/2003 04:28:56 I agree. My only foray into exploration was really little more than looking for the red dots on the map and then seeing what had attracted so many people.
However, skills that increase a limited map result are an excellent idea as they would still offer a way to see incoming attacks/counterattacks or blockades (for both pirates and non-pirates).
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Naal Morno
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Posted - 2003.12.15 15:19:00 -
[52]
Totally good idea.
 Your Heavy Neutron Blaster II perfectly strikes Serpentis Chief Sentinel, wrecking for 660.4 damage.
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EndersGame
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Posted - 2003.12.15 15:33:00 -
[53]
I do not agree, with all the changes being made, lets not butcher another major aspect of this game. Secondly, for all those wanting it removed you must not read the backstory or the POW.
The whole purpose of CONCORD was so that information would be shared with all empires, ie you are linked to a cloning station, if when you die your memories is transported to your new clone via the hub of FTL routers that connect your ship, or the FTL router that is IN YOUR SHIP that then connects to a network providers FTL router, since they need a base pair, then of course it stands to reason that multiple sources will know where you are. You have the cloning facilities, you have the gate communications, and lastly you have the FTL router in your ship that you use to recieve messages etc...
It would be removing another feature that made sense all because people want to avoid player interactions.
I sadly have to agree with Stavros on this.
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Zugg
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Posted - 2003.12.15 15:53:00 -
[54]
Yep, needs to go. I see absolutely no rationality in being able to look at a map and see where every player currently playing is at in the game.
It makes it far too easy for pirates to simply go where they see players. Literally no hunting skill involved at all. Would it stop the pirates if removed? Only for the lazy ones or ones who lack a hunting ability. Any pirate worth a damn would still travel system to system and see who is in it locally by viewing local chat. Even then it still does not matter if the jump gates are camped leading in and out.
The same applies to the marketing reasoning. Number of stations or number of jumps in/out of the system combined with using the market supply/demand histories are more than enough to determine good locations.
The Dark Seraphs...like Hells Angels, but less hairy |

Dust Puppy
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Posted - 2003.12.15 15:55:00 -
[55]
How about not nerfing it but introducing a module that allows you to not be seen on the map. __________ Capacitor research |

csebal
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Posted - 2003.12.15 16:00:00 -
[56]
Well, as many others have said it b4 me, it has to go, at least for non-empire space, or better 0.0 space.
Another fine reason are POS: - If 'players in space' will still be active when POS get in, those trigger happy prats will have nothing else to do, than just check their map for larger player activity, and go there to destroy your investment. No intel ivolved in that.
Additionally, the scanner also has to go, or there has to be a way to counter it somehow. Currently its too easy to find out theres something hidden in a system, given you know the right techniques. After that its only a matter of time to go there. (maybe a skill and luck based system could be used instead, so for example the scanner has a 50% base chance to find you, modified by your signature masking skill, the opponent's scanner skill, the signature radius of the item you are scanning for, the distance and the strength of the scanner)
Hell... there are too many things that should be changed to make EVE a better place.
Back to topic: 'Players in space' has to go, and 'Players docked' should go as well, especially if people docked on POSs will count into that. ------------- This post is nothing more than my personal opinion. It does not represent the official standpoint of Fountain Alliance, or the HUN Corporation in any way. ------------- |

csebal
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Posted - 2003.12.15 16:02:00 -
[57]
Quote: I could use the same logic to argue that showing 'ships/pods destroyed' is harmful to *my* line of work.
Yup, all stats but the basic stellar ones outside empire space should go.
Within empire space, theres a nice communication network to justify the stats. ------------- This post is nothing more than my personal opinion. It does not represent the official standpoint of Fountain Alliance, or the HUN Corporation in any way. ------------- |

Inm8
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Posted - 2003.12.15 16:13:00 -
[58]
Nothing to add but to give my support to this idea.  Owner of a Lonely Heart |

Veruna Caseti
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Posted - 2003.12.15 16:17:00 -
[59]
Sorry, it stays.
There's a reason this thread died 6 months ago when it was created. This idea sucks.
Veruna Caseti Ishukone |

Khar'du
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Posted - 2003.12.15 16:27:00 -
[60]
I do NOT agree.
I use the "number of people in space" feature regularly to avoid camps when they are relatively new. I also use it to track pirate fleet movement (combined with jumps in the last..."-feature).
As far as it showing your newfound rare spawn/ore locations: that's what 0.0 is all about. Defend your locations if you must, otherwise you will only have a few days' advantage untill people find out by using the map and come to join the fun.
This is how it should be.
If you find a truly rare location, just make sure not to go there with 10 of your friends all the time. (Cant imagine any location worth doing that atm. Unless you find bistot in a refine-station system or something. But then again, youll mine it out before the opposition gets there anyway).
Resources are here to be contested !
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