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Proph
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Posted - 2003.06.02 17:28:00 -
[1]
*CROSSPOST* (I'm not sure which forum people will read posts anymore)
I had this thought a few days ago, and Belial's thread brought it to the forefront of my mind yet again. I'll repost it here because I think it deserves its own thread: If you recall, Belial was selling the name of a system that was full of rare ore. The problem, in my mind, is that protecting his or another corp's interest in the effort it takes to find/mine a profitable system is difficult due to a particular galaxy map setting....
****
BTW, this brings up an thought I had about the new ore distribution. What's to stop someone from looking at the galaxy map with the filter "Number of pilots" turned on and just finding the remote systems that have pilots in them? Those pilots aren't out there *sightseeing*...they're there for a reason. I think that filter on the map has *got* to go to protect explorers/corporations from being overrun and having their investment (find the system/moving out there/mining in hostile territory) devalued. Any thoughts on this? I can't believe more people aren't b****ing about that feature of the galaxy map.
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There's the quote. I would like to see the ability to see the number of pilots in other systems *skill based* or removed entirely. For instance, skill level 1 would allow you to see the number of pilots in systems one jump from yours, then 5, then 10, then 20, etc...(the numbers could be balanced as needed, of course). Another skill (as suggested by b1) would *hide* your ship from the map/skill. Any thoughts?
-Proph
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tunah
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Posted - 2003.06.02 17:45:00 -
[2]
Nothing further to add except that I agree.
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Shauna
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Posted - 2003.06.02 17:50:00 -
[3]
Gotta say, I agree... kind of makes it just a little *too* easy to find the good stuff.
Of course, you might warp into a system "owned" by a megacorp--they might not want you there... The risk could be a lot higher now that the ores are a lot rarer. They might not want to share :)
Anyone else seeing potential corp wars on the horizon over mineral rights?
Edited by: Shauna on 02/06/2003 17:51:20 |

Cachorro Louco
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Posted - 2003.06.02 17:53:00 -
[4]
I would agree if this ONLY covers systems not part of the main races (Amarr, Caldari, Gallente, Minmatar, and a couple others I don't remember).
The systems not part of the main races are basically "out in the sticks" and thus have bad comunications.
Mad Dog says: Bet I'm the only true Reverend in the game. It says so on the printout I got from an Internet site. |

Archon Stormrage
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Posted - 2003.06.02 18:19:00 -
[5]
It certainly is a large problem, you don't need to explore as is if someone is already out there. Just go check the system out.
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Hippey
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Posted - 2003.06.02 18:59:00 -
[6]
I wrote about this to Hilmar as well, and really do agree that it should be taken off.
At best, it should be a bounty hunter only tool (once they implement bounty hunter licenses) for tracking pirates, that's it. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Endorphin
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Posted - 2003.06.02 19:21:00 -
[7]
I agree completely. I also think the station count should be taken out or regulated by skills.
Any time Im in a good system with a few people from my corp its swarmed several hours later by everyone and their mother. Then I have to go find another system and the process starts again
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Valeria
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Posted - 2003.06.02 19:29:00 -
[8]
I agree with this. It takes away a large chunk of the exploring factor... the game won't fail if they leave it in, but it'd be alot more interesting if they took it out or limited it greatly. |

Milnoch
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Posted - 2003.06.02 19:35:00 -
[9]
Hrm I see the point yall are getting at. However the flipside of this coin is this. I use pilots in space to find which regions are heavily populated so I can setup production facilities to supply goods. No point in selling Bobble Head Dolls if all I can sell them to are the pirates and asteroids. If this feature IS removed or modified then I will definitly start screaming for the jump gate numbers to be re-implemented. That feature hasn't been working since 1022 along with a few of the other nifty options. Traders (and pirates) need to know where the people are. Also one can make the argument that there is some master system operating all the jump gates. Not all the difficult to monitor how many people enter and leave a system to calculate estimated people in system. So it might not be realistic at all to do away with it regardless of it's implications.
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Stavros
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Posted - 2003.06.02 19:44:00 -
[10]
its fine the way it is do not try and carebear it. --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Erty
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Posted - 2003.06.02 21:38:00 -
[11]
This is a good idea. However, I think that it would be smarter to give the Number of pilots in space-thing a radius...a border. A smart thing would be that in empire space, you could see everything of the empire controlled area that you are in.00 So if you were in caldari space, you could se how many pilots there was in Lonetrek, The Citadel and The Forge. If you were in Amarr space, you could see how many pilots there were in all the Ammar regions.
But, if you were outside empire space, you could just see how many people there were in the same constellation as youreslf.
This wouldn't sabotage for the traders/manufacturers, and it would help a bit with the rush for the bistot. I don't think it's good to completely disable this thing, I mean... You have to be able to find other people ffs! :>
This would also be easy to explain to the players: "The empires couldn't agree on the new conditions about control over ships, so now the computers that monitors this thing isn't intergalaxy-linked anymore" or something like that.
Sorry for the useless english, I'm very, very tired :)
This is my signature. |

N0sferathu
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Posted - 2003.06.02 22:48:00 -
[12]
I fully agree ....
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Halseth Durn
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Posted - 2003.06.02 23:03:00 -
[13]
These are all good ideas.
Oberon-Inc FEAR MY EMOTICONS |

Aerin Osaa
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Posted - 2003.06.02 23:52:00 -
[14]
i agree. not least since i was considering setting up a survey/exploration corp. Having the numbers visible only in empire controlled space seems the best option.
In response to whoever it was who made a point about factories etc, outside empire space, people will be MUCH more willing to travel, so just set up your factories wherever you consider convenient, and the customers will come to you.
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Nexos
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Posted - 2003.06.02 23:52:00 -
[15]
They could maybe change it from "Number of pilots in space" to "Number of pilots in station" that would make it easier to set up productions and such, if a corp is mining there most of there miners/pilots would be in space except for haulers. Feels like a better approach to this problem for me.
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Striker IV
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Posted - 2003.06.03 00:16:00 -
[16]
I agree with Erty Team work is essential... It gives the other team something ELSE to shoot at!
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Seth Deckart
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Posted - 2003.06.03 00:46:00 -
[17]
I totally agree, great ideas.
/me votes no for 'number of pilots in space - map setting'
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Cazaril
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Posted - 2003.06.03 00:59:00 -
[18]
If I was a pirate, Id love this feature. But since Im not, I agree ditch it !!
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shaved tiger
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Posted - 2003.06.03 03:04:00 -
[19]
agree, and skill based - is a nice addition, but means a lot of coding -> lot of bugs -> ... just switch it off, and let ppl explore ________________ there is no bunny
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Ronyo Dae'Loki
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Posted - 2003.06.03 04:16:00 -
[20]
Agreed, non-Empire space should not show number of pilots. ------------- My salsa makes all the pretty girls want to dance and take off their underpants. I <3 ( . Y . ) |

Xandax
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Posted - 2003.06.03 06:46:00 -
[21]
I agree with the fact that it shouldn't be displayed. Especially when the population is at the level it is now.
If a corp of medium and up in size explores the map and finds a good spot the "pilots in space" will light up as a christmas tree where they are now and others can see this instead of exploring.
As for the person saying he used it to set up production/trade, I can surly understand this, but I would still prefere it if people "stumpled"/explored their way around instead of using a feature telling you there are 20+ players in a certain constellation/sytems.
Due to wastness of space in this game should have a little more focus on exploration, and I feel the incentive to explore is somewhat limited with this function.
Just my oppinion :) ------------------------------------------------------------
Vis Consili Expers Mole Ruit Sua. |

Relic
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Posted - 2003.06.03 06:47:00 -
[22]
I fully agree, such features should be limited by a skill, which in turn have a limited distance in AUs depending on the level of skill. Also I would say that the skill should be cheap but a Rank 4.
Relic
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Jazzatola
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Posted - 2003.06.03 09:56:00 -
[23]
But this is a PvP game. If you can't defend your belt then hard luck. I say leave the map as it is.
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Xandax
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Posted - 2003.06.03 10:43:00 -
[24]
It has little to do with PvP or defending "ones" asteroid belts as I see it.
I see it as a tool that rewards thoese that don't explore themselves, in regards of being able to simply look up and see where the most likely new resourcefind is.
I see little pratical reason for this feature, except as a tool to get players to "cram" together in systems.
It dimisishes the value of exploration as I see it, wich is why I don't think it should be in the game.
Edited by: Xandax on 03/06/2003 10:44:04 ------------------------------------------------------------
Vis Consili Expers Mole Ruit Sua. |

Revolution
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Posted - 2003.06.03 11:17:00 -
[25]
How hax is it going to be when people have level 5 agents who can tell you exactly where someone is in the eve-universe ;>
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Madcow
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Posted - 2003.06.03 11:57:00 -
[26]
I agree with it make it a skill thing. ______________________ I am just a crazy cow |

Seth Deckart
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Posted - 2003.06.03 12:04:00 -
[27]
So many equal opinions on that.. seems that this feature is really ready to go away. CPP, may you just drop a message here, if you think about this?
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wild Ari
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Posted - 2003.06.03 12:12:00 -
[28]
agreed - remove the function, make it skill bases or whatever.
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Kolben Vedda
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Posted - 2003.06.03 14:40:00 -
[29]
I agree. Things that could affect whats visible could be security setting of a system and allegiance of the player and allegiance of a system
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Roland Thompson
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Posted - 2003.06.03 16:22:00 -
[30]
Not to disagree with the CEO...
So you're saying that if I send a bunch of pilots to an obscure system, you guys will all go there because you think the minerals are there?
Nice to know people are gullible ;) Would that I were an evil person, I might take advantage of that fact.
There are risks everywhere, I'd say this would be a good way to get some shooting between people. Just make sure you go heavily armed :)
Just a dissenting opinion. ----- Shattered Star Confederation
The opinions expressed in this post do not necessarily reflect the opinions of the SSC. |
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