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1. pulling the plug - in Corporation, Alliance and Organization Discussions [original thread]
The pendulum now hangs motionless and the tick tock of the clock is but a memory. Good fight sirs, good fight.
- by Milnoch - at 2009.06.16 18:51:00
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2. No subject - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Milnoch on 16/06/2009 18:50:13 *snip* stupid wrong button.
- by Milnoch - at 2009.06.16 18:50:00
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3. Huzzah third birthday - in Corporation, Alliance and Organization Discussions [original thread]
Happy belated birthday!
- by Milnoch - at 2008.01.15 16:08:00
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4. All good things... - in Corporation, Alliance and Organization Discussions [original thread]
As another in our corp said "So long Huzzah, and thanks for all the FIX." Good luck all and fly safe in your new endeavors.
- by Milnoch - at 2006.08.07 15:00:00
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5. Server disconnecting waaaay to often. - in Issues, Workarounds & Localization [original thread]
Well I'm glad to see I'm not the only one recently affected by this. I can't pinpoint the exact day this started happening but I know I had at least two solid weeks of zero issues and then in the past week i'm getting constant discounts. Like some...
- by Milnoch - at 2006.06.12 21:26:00
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6. Losing Items when Trashing or Repacking Cans/Ships - in Player Features and Ideas Discussion [original thread]
Can someone explain to me the rational of having any items inside of a can or hold of a ship just disapearing into the aether anytime you accidently repackage a can or ship? Same thing happens to any items equiped on a ship. At a bare minimum it s...
- by Milnoch - at 2004.12.26 10:33:00
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7. Losing Items when Trashing or Repacking Cans/Ships - in Player Features and Ideas Discussion [original thread]
Can someone explain to me the rational of having any items inside of a can or hold of a ship just disapearing into the aether anytime you accidently repackage a can or ship? Same thing happens to any items equiped on a ship. At a bare minimum it s...
- by Milnoch - at 2004.12.26 10:33:00
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8. StickyÆd /Locked explanation of current gun physics? - in Ships and Modules [original thread]
bump. Come on folks lets get this type of information readily avaiable and in the open. While browsing for this topic I saw half a dozen threads with questions that could be answered with this information.
- by Milnoch - at 2004.07.09 23:20:00
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9. StickyÆd /Locked explanation of current gun physics? - in Ships and Modules [original thread]
bump. Come on folks lets get this type of information readily avaiable and in the open. While browsing for this topic I saw half a dozen threads with questions that could be answered with this information.
- by Milnoch - at 2004.07.09 23:20:00
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10. StickyÆd /Locked explanation of current gun physics? - in Ships and Modules [original thread]
Could one of the Devs or Mods round up a post that explicitly details the current (1618) build turret physics? I know all of this has been discussed somewhere but with the almost impossible ability to search the forums effectively and since it app...
- by Milnoch - at 2004.07.08 22:15:00
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11. StickyÆd /Locked explanation of current gun physics? - in Ships and Modules [original thread]
Could one of the Devs or Mods round up a post that explicitly details the current (1618) build turret physics? I know all of this has been discussed somewhere but with the almost impossible ability to search the forums effectively and since it app...
- by Milnoch - at 2004.07.08 22:15:00
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12. Confirmation on Setting/Changing of Secure Container Passwords - in Player Features and Ideas Discussion [original thread]
I'm sure someone has mentioned this before but some feedback from the game alerting you of success or failure in setting the password would be greatly appreciated. Currently the only real way to test to see if a password was set/or changed is to h...
- by Milnoch - at 2004.06.11 02:23:00
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13. The Latest News - in EVE General Discussion [original thread]
Actual: Crash to Desktop Roleplay: You are suffering from repetitive blackouts and are not physically fit to be operating any heavy machinery.
- by Milnoch - at 2003.06.02 20:42:00
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14. Suggestion: Newb Channels - in Player Features and Ideas Discussion [original thread]
How difficult would it to be to allow people to continue to join their newb corp channel after joining another corporation? Say as an Alumni or some such thing. The reason I ask is really simple. The majority of everything I've learned about EVE w...
- by Milnoch - at 2003.06.02 20:27:00
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15. [Suggestion] Ingame Boards - in Player Features and Ideas Discussion [original thread]
The lack of a reply feature to individual posts would also be a welcome addition. Edited by: Milnoch on 02/06/2003 20:08:33 FYI: Just tested the "Delete" button in the edit screen. It is un-clear what it does. I was testing to see if it woul...
- by Milnoch - at 2003.06.02 20:08:00
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16. Suggestion for Production and Research Slots - in EVE General Discussion [original thread]
Private Idaho: No the game isn't fair. Like I said I'm just flavoring the discussion. What I think will help the the situation regardless is the ability to view open slots in a market like view. As it stands now it really is a needle in a haystack...
- by Milnoch - at 2003.06.02 20:06:00
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17. Suggestion for Production and Research Slots - in EVE General Discussion [original thread]
This is going to be a cross-post but I feel that it needs to be aired in a location where the signal to noise ratio is far lower. Okay I'm going to chime in here. I've read most of what everyone has said in the prior two postings and agree with s...
- by Milnoch - at 2003.06.02 19:37:00
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18. "Number of pilots" on galaxy map is a big problem... - in EVE General Discussion [original thread]
Hrm I see the point yall are getting at. However the flipside of this coin is this. I use pilots in space to find which regions are heavily populated so I can setup production facilities to supply goods. No point in selling Bobble Head Dolls if al...
- by Milnoch - at 2003.06.02 19:35:00
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