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Thread Statistics | Show CCP posts - 1 post(s) |
General Paul
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Posted - 2006.07.18 17:55:00 -
[241]
Edited by: General Paul on 18/07/2006 21:53:15 Edited by: General Paul on 18/07/2006 17:59:15 erm.. just read this entire topic and Im having the same problems as many people who have posted...
My character crashes every 3-5minutes consistently.. and my ISP didnt have a clue what was wrong...
This may be inconsequential but my game doesnt crash if I dont use it (that is I log in and sit in a station but dont touch anything) so the previous thoughts of innactivity causing a crash seem doubtful.
I hope this bugger is solved soon.. <just noticed the corperate chat hadnt changed for 30 minutes.. so I had crashed.. but I was only disconnected when I started pressing things and the screen/interface worked up until it crashed.. significant?>
(developement number 2.... When running eve-radio the radio crashes a few seconds before the client does... this points to a none CCP cause I believe)
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Baughn
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Posted - 2006.07.19 04:04:00 -
[242]
The simple fix is to join newbie help. Now, as for why:
What's going on is that at some point - perhaps in that last patch - CCP removed the keepalive ping they (presumably) had going in their connection.
This shouldn't matter - TCP/UDP connections are *never* supposed to be randomly dropped just because no traffic is passing through one - but then someone invented the bogosity known as "NAT" and some (misconfigured) stateful firewalls, which keep track of connections but eventually forget them if they appear to go away.
As a result, if nothing happens ingame for a sufficiently long period of time - and you're behind such a firewall or NAT - the connection silently breaks. Then, the next time one end tries to send something to the other, it will get a "huh?" reply back from the firewall and give you a connection lost if it's your client, or warp you off to safety if it's the server.
In any case, if this happens you will only see a crash once you try to do something on your end. It cannot be triggered by the server when the connection is already broken.
Joining newbie help, or any other busy channel, gets rid of the issue because there will /always/ be traffic. And that's that. Hopefully, unless CCP has the game using several, parallel channels, in which case it's not.
Worth a try, at least - I haven't seen any crashes after doing that.
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Meddy
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Posted - 2006.07.19 04:32:00 -
[243]
I had the "Conection to server lost" problem for atleast a month. I could stay connected as long as i was traveling or using modules,but if i stayed in space with no modules activated or sat in station for 5-10 minutes, i would lose the server. The Client would stay up untill i tried to open the market or some other window, then I would be back at the desktop with the "connection lost" message.
I tried many of the things others have suggested but with no success.
Yesterday I upgraded the "firmware" on my Linksys router and was able to play without any connection to server problems. This may not be a solution for all but may help a few.
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cr0wn
Gallente
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Posted - 2006.07.19 12:27:00 -
[244]
Edited by: cr0wn on 19/07/2006 12:30:45
Originally by: Baughn The simple fix is to join newbie help. Now, as for why:
What's going on is that at some point - perhaps in that last patch - CCP removed the keepalive ping they (presumably) had going in their connection.
This shouldn't matter - TCP/UDP connections are *never* supposed to be randomly dropped just because no traffic is passing through one - but then someone invented the bogosity known as "NAT" and some (misconfigured) stateful firewalls, which keep track of connections but eventually forget them if they appear to go away.
EDIT Meddy which Linksys router are you using? I have a BEFSR11 v1, unfortunately I have the latest firmware and I still get disconnects :( If you could tell me which model and which firmware version you've got I'd appreciate it.
As a result, if nothing happens ingame for a sufficiently long period of time - and you're behind such a firewall or NAT - the connection silently breaks. Then, the next time one end tries to send something to the other, it will get a "huh?" reply back from the firewall and give you a connection lost if it's your client, or warp you off to safety if it's the server.
In any case, if this happens you will only see a crash once you try to do something on your end. It cannot be triggered by the server when the connection is already broken.
Joining newbie help, or any other busy channel, gets rid of the issue because there will /always/ be traffic. And that's that. Hopefully, unless CCP has the game using several, parallel channels, in which case it's not.
Worth a try, at least - I haven't seen any crashes after doing that.
This man speaks the truth - having done every old wives tale fix on this thread with no joy, the only answer is to stay active, or like the man says keep a busy channel(s) open. Having gone AFK whilst warping around the place, I've lasted anything from 5 to 30 minutes until disconnect, but if I'm chatting, checking the market, looking at ship info, it stays connected for hours on end.
EDIT Meddy which Linksys router model are you using? I have a BEFSR11 v1, I'd be interested to know which firmware version you're on! ------------ 50Klicks.com ------------ |
LyncusBee
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Posted - 2006.07.19 16:12:00 -
[245]
I think we should define a clear difference between a CTD and a dissconnect: -
I consider a CTD to be when the client crashes to the desktop without an exception (I don't think I have show exceptions enabled in the prefs atm anyhoo) or error window/s of any sort and does not bring up the client connection dialogue.
I consider a Disconnect to be when the message "connection to server lost" comes up and the client launches the connection dialogue in preperation to re-log.
The reason I am pointing this out is that I started a CTD thread with history logs etc
Here
What I am talking about are strictly CTD's.
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Meddy
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Posted - 2006.07.19 18:48:00 -
[246]
Originally by: cr0wn Edited by: cr0wn on 19/07/2006 12:30:45
Originally by: Baughn The simple fix is to join newbie help. Now, as for why:
What's going on is that at some point - perhaps in that last patch - CCP removed the keepalive ping they (presumably) had going in their connection.
This shouldn't matter - TCP/UDP connections are *never* supposed to be randomly dropped just because no traffic is passing through one - but then someone invented the bogosity known as "NAT" and some (misconfigured) stateful firewalls, which keep track of connections but eventually forget them if they appear to go away.
EDIT Meddy which Linksys router are you using? I have a BEFSR11 v1, unfortunately I have the latest firmware and I still get disconnects :( If you could tell me which model and which firmware version you've got I'd appreciate it.
As a result, if nothing happens ingame for a sufficiently long period of time - and you're behind such a firewall or NAT - the connection silently breaks. Then, the next time one end tries to send something to the other, it will get a "huh?" reply back from the firewall and give you a connection lost if it's your client, or warp you off to safety if it's the server.
In any case, if this happens you will only see a crash once you try to do something on your end. It cannot be triggered by the server when the connection is already broken.
Joining newbie help, or any other busy channel, gets rid of the issue because there will /always/ be traffic. And that's that. Hopefully, unless CCP has the game using several, parallel channels, in which case it's not.
Worth a try, at least - I haven't seen any crashes after doing that.
This man speaks the truth - having done every old wives tale fix on this thread with no joy, the only answer is to stay active, or like the man says keep a busy channel(s) open. Having gone AFK whilst warping around the place, I've lasted anything from 5 to 30 minutes until disconnect, but if I'm chatting, checking the market, looking at ship info, it stays connected for hours on end.
EDIT Meddy which Linksys router model are you using? I have a BEFSR11 v1, I'd be interested to know which firmware version you're on!
My router is a BEFW11S4 v4 (i have the wireless function disabled)
I installed Firmware version befw11s4_v4_v1[1].52.02_000_FCC_code
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LyncusBee
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Posted - 2006.07.19 22:23:00 -
[247]
Can we please stop speculating and start to post CTD's and disconnects seperately; perhaps like I CTD'd alot and here's my history log; and I disconnected alot and here's my network app ( ping recorder app) record. The two maybe interelated, non-realated, coincidental? I don't know but a huge thread mixing it all up only serves to be the largest un-stickied thread thus far, therefore making it nigh on impossible for GM's, Dev's, and most importantly CCP ppl to comment upon without the obvious ramification of "pleasing everyone"
For all those UK players who are unfortunate enough to be with NTL... I have experienced seriously intermittent transfer rates since they announced there " cap ppl to 1GB/day regardless of bandwith" policy. It's not that they are restricting they're actual bandwiths ( run a local / offline test and the bandwith is correct when it's available!) but that you may be waiting a few secs to a few mins to get a connection et al! This way it also makes their quite horrible scripted tech support invunerable to how they are currently messing about with the network.... like " run a BB speed test and we are still supplying what you pay for ( regardless of the fact that it might take you a minute to get a bite at that bandwidth ) Anyway NTL rant ends......... but point in case is that it become very difficult to eradicate network issues when your ISP is a monopolising, profiteering, utter 24 carrat c*nt of the highest order known to humanity. ....most especially since they merged more like bought out TeleWest...... or am I being a bit harsh....LOL
Now whether this has any bearing upon all the CTD's and Dissy's that ppl are reporting in considerable (less considered atm by CCP) volumes; I do not know?
But maybe my opinion is given a good position in your market don't become a monopoly and forget your customers experience, like NTL seem to be doing since they have bought out the competition........... listen to the customers
So ultimately.. tell us why sooooo many ppl are experiencing similar probs with eve and look into it; but our point is do you need a thread of 20 pages and 500+ valid threads to even comment officially? (which is what this is going to become over a few more weeks)
DON'T BECOME ANOTHER EGOSOFT, CCP, WE CARE ABOUT THE GAME AND WE WANT TO KNOW YOU CARE ABOUT US!
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Ralcon
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Posted - 2006.07.20 03:18:00 -
[248]
I forwarded ports 1023-65535 TCP and UPD.
I've had this problem for a little over a week now I think and doing this seemed to help, haven't dropped once in last 2 days. (active or not) Hope it works for atleast some of you!
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LyncusBee
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Posted - 2006.07.20 09:55:00 -
[249]
Forwarding a large range of ports is not an option and I wouldn't recomend anyone did so it leaves your router wide open. You should only ever forward specific TCP and UDP ports respectively for given trusted applications.
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Siddious
The New Empire R i s e
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Posted - 2006.07.20 18:49:00 -
[250]
This is getting silly... Logging in EVE and 5 minutes later I am out again with the message that it lost connection..
Cleaned out the Cache directory. tried it on my normal pc and on my laptop. Both the same problem.
Can browse the net or play any other game without any problem.
CCP Please give a reaction and try and fix this !! ------
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Jovius Marginus
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Posted - 2006.07.21 08:26:00 -
[251]
Having the same problem. Randomly the server will disconect knocking out internet on my comp. Diable and Enable my wireless connection and it works. This only started when I began using a Belkin router.
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cr0wn
50 Klicks
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Posted - 2006.07.21 09:18:00 -
[252]
Originally by: LyncusBee -snip-
For all those UK players who are unfortunate enough to be with NTL... I have experienced seriously intermittent transfer rates since they announced there " cap ppl to 1GB/day regardless of bandwith" policy. It's not that they are restricting they're actual bandwiths ( run a local / offline test and the bandwith is correct when it's available!) but that you may be waiting a few secs to a few mins to get a connection et al! This way it also makes their quite horrible scripted tech support invunerable to how they are currently messing about with the network.... like " run a BB speed test and we are still supplying what you pay for ( regardless of the fact that it might take you a minute to get a bite at that bandwidth ) Anyway NTL rant ends......... but point in case is that it become very difficult to eradicate network issues when your ISP is a monopolising, profiteering, utter 24 carrat c*nt of the highest order known to humanity. ....most especially since they merged more like bought out TeleWest...... or am I being a bit harsh....LOL
-snip-
Yup, I'm an NTL customer too. Looks like I've got the worst of both worlds - **** connection and a nasty router! And yes, I would not recommend forwarding a huge range of ports, you are leaving yourself open to attack. ------------ 50Klicks.com |
Terini Reda
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Posted - 2006.07.24 18:26:00 -
[253]
Edited by: Terini Reda on 24/07/2006 18:29:10 Edited by: Terini Reda on 24/07/2006 18:26:14 well I cant open all my ports, I am working on a computer security company and my computer has really crittical datas on it, and while many people try to attack me 5-6 times a week. I playing wow on 100 ping and 54-55 ping on DDO for too long time whitout even a single lag spike but cant even play eve uninterrupted for 20 minutes, while the thinks are like it, I neither can take a combat mission, nor can form gang, or use drones. There is 9 pages of posts on forums and no post from a CCP employer. You guys can atleast tell us you are invesitgating this matter, so we can be sure that our psots are read already, but I think they dont even read the topic. I really dont know how much time will try to play eve like it, there is far more better tech support on many free to play MMO games. I really wonder why developers stop caring about players when they hit the cash...
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Twisted Humor
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Posted - 2006.07.28 18:16:00 -
[254]
I have same disconnect issue, but I found it is only due to my idle time in the game. If I am occantionally pulling up info, and doing things that require pinging the server, I stay connected. Don't think I have ever disconnected while mining or in battle.
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Xavier Aldarion
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Posted - 2006.07.30 17:18:00 -
[255]
Been getting the same sort of disconnects, but intermittently. Sometimes Eve plays just fine, other times it disconnects me every 5mins or less. There doesn't seem to be any pattern in the times that Eve plays up, sometimes it's late at night, this afternoon it's been really bad; yet all day yesterday it was fine.
Tried logging onto 2 busy channels to try keep connection alive but didnt help any.
This is getting to be a real pain! |
Tanner Sack
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Posted - 2006.08.02 09:33:00 -
[256]
Originally by: Xavier Aldarion Been getting the same sort of disconnects, but intermittently. Sometimes Eve plays just fine, other times it disconnects me every 5mins or less. There doesn't seem to be any pattern in the times that Eve plays up, sometimes it's late at night, this afternoon it's been really bad; yet all day yesterday it was fine.
Tried logging onto 2 busy channels to try keep connection alive but didnt help any.
This is getting to be a real pain!
Exact same problem I am having, too. I get it on both my laptop and my desktop too, so it's not related to something specific on the computers. Could be my router I guess, but it works like a charm in every other game.
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Zillard VonToadLikkr
DN EVE Chapter
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Posted - 2006.08.02 13:19:00 -
[257]
no red names popped in here yet?
I'm still on the trial acct - like 2 days left I think.
I've beeen loving this game right up to this point - for me the disconnect problem just started happening night before last (just prior to last maint).
As this thread is a few months old I'm guessing they still have not been able to pinpoint the issue?
dssapointing, I realy was enjoying this - but I'm not about to pay for something I can't properly use...
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Zillard VonToadLikkr
DN EVE Chapter
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Posted - 2006.08.02 13:24:00 -
[258]
Originally by: Baughn The simple fix is to join newbie help. Now, as for why:
What's going on is that at some point - perhaps in that last patch - CCP removed the keepalive ping they (presumably) had going in their connection.
This shouldn't matter - TCP/UDP connections are *never* supposed to be randomly dropped just because no traffic is passing through one - but then someone invented the bogosity known as "NAT" and some (misconfigured) stateful firewalls, which keep track of connections but eventually forget them if they appear to go away.
As a result, if nothing happens ingame for a sufficiently long period of time - and you're behind such a firewall or NAT - the connection silently breaks. Then, the next time one end tries to send something to the other, it will get a "huh?" reply back from the firewall and give you a connection lost if it's your client, or warp you off to safety if it's the server.
In any case, if this happens you will only see a crash once you try to do something on your end. It cannot be triggered by the server when the connection is already broken.
Joining newbie help, or any other busy channel, gets rid of the issue because there will /always/ be traffic. And that's that. Hopefully, unless CCP has the game using several, parallel channels, in which case it's not.
Worth a try, at least - I haven't seen any crashes after doing that.
please forgive my noobness, when you say join the noob channel - do you mean havit it actually displaying (i.e. that tab is selected)? or can it just be subscribed and I'm looking at my corp tab.
A little more detail for the less veteran player purdy please?
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phukyou
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Posted - 2006.08.04 12:44:00 -
[259]
He means just join the channel. you dont have to have it open, the data is supposedly going to that channel regardless. Although, this "fix" has not worked for me. I lose connection every 5-10 minutes. :(
If they dont do something soon, I will have to find another way to spend my time/money. Eve is currently, for me, a very expensive irc client.
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Sweetlana
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Posted - 2006.08.05 12:38:00 -
[260]
I am getting disconnected every 5-10 minutes or so for last 3-4 days. I think it started after last Extended Downtime. Its impossible to play anymore, i am about to cancel my subscription. The problem is server side i am very sure, cause i have been playing for 2 years now. It started after last Extended Downtime, you guys screwed something up. I am very serious about cancelling subscription , because its impossible to play anymore...
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Banker Bilo
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Posted - 2006.08.05 12:45:00 -
[261]
I am having same problem and i am about to cancel my subscription as well. Can everyone who post here, send a petition in game please? Because i believe they don't care what we write here.
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Drazi1
Minmatar Accretion Dynamics C O I N Alliance
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Posted - 2006.08.05 16:01:00 -
[262]
I have had this issue all week, for petes sake GET IT sorted, we are paying for this. It's supposed to be sorted , and Guesss what it ain't. Also are you gonna give back the gear that other players who have lost stuff due to this, i think that should be the case
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Capt Nemo
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Posted - 2006.08.06 02:58:00 -
[263]
Yup same problem here.. Frequent Connection to Server Lost been happening for the last 3 weeks or so.. I have not changed any computer equipment on my end, sometimes I can play for as long as 10 whole min. before I get disconected.. Please can we get a fix for this my patience is wearing very thin.. This game used to be fun.. I cant even play with my corp mates because I get disconected ever 5 min or so.. Soon it will be time to cancel the account and go elsewhere.. Hope we can get this fixed soon..
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Captain Kaizoku
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Posted - 2006.08.07 16:03:00 -
[264]
Fix this sh.t CCP, i am fed up with it everyday. At least answer my in game petitions.
Technical staff going on vacation without fixing major problems was the worst move ever.
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Shai Lo
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Posted - 2006.08.11 18:59:00 -
[265]
So I decided to quit City of Heroes and try Eve...
Not a good start in my opinion. I can't stay connected for more than 5-15 minutes. It's taken me 24 hours to do the first 2 parts of the tutorial.
I'm connected to the newb channel but no luck keeping the connection.
Have a fast rig with 2 gigs of ram (1 gig set to EVE in prefs) and the latest drivers. I REMOVED my sound card and it's drivers. No luck.
I was able to run 2 instances of COH during a raid no problem and that game taxes system resources much more heavily than EVE.
EVE crashes and then I load up two instances of COH plus start battlefield2. No problems except a little processor lag.
So, are there any other MMO's I should be considering?
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Reto
The Last Resort
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Posted - 2006.08.11 20:32:00 -
[266]
yay add me to the list of the doomed plz. i have some of the similar probs. i already bought a new wlan card and have a very good connection but still i cant: -navigate my ship after undocking -navigate my ship after reloggin -navigate my ship after jumping -activate modules in space -online modules in station -offline modules in station -change ammo in station or in space -unfit gun turrets -chat wihtout delays -chat without being disconnected -join a gang -leave a gang -reconnect after crash - <<plz insert issue i will experience in future here>>
this is simply amazing how totally right the timing of this is. i just made a new subscription for eve and as soon as it was wired the $hitstorm hit the fan...i love this game
go ccp... go ccp...go go go ccp ! \\o \o/ o// i hope my imagination isnt far from reality if i see oveur running through the ccp hq and swingin his senior game designer whip'o'd00m to "motivate" the server crew
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Hassan Nasrallah
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Posted - 2006.08.12 12:31:00 -
[267]
Go to the EVE fan fest and submit all of your complaints directly to the game devs. I believe ignorance from the devs/ccp -> the subscribers will change after a face to face conversation with some (alot?) of frustrated subscribers. Or will the devs hide behind their bodyguards (ie, chat windows)?
Provoking reply yes, but hey, you got a ton of subscribers here with problems and very little replies from people who know(?) how to solve these issues.
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Peaq
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Posted - 2006.08.16 08:00:00 -
[268]
Yeah, I've been getting it a lot the last couple of days too. It played pretty good before (couple disconnects here and there) but it's completely unplayable now. Combat is impossible. I can't even browse the market w/o it disconnecting me in the station.
Every few min I get dropped.
Here's what I have in error logs btw, seems to imply a server thing.
2006.08.16 07:15:35SHUTDOWN [1976]connection lost 2006.08.16 07:23:55STARTUP [3004] 2006.08.16 07:23:57SHUTDOWN [2936]connection lost 2006.08.16 07:27:45STARTUP [3096] 2006.08.16 07:27:46SHUTDOWN [3004]connection lost 2006.08.16 07:35:59STARTUP [524] 2006.08.16 07:36:00SHUTDOWN [3096]connection lost 2006.08.16 07:48:55STARTUP [3656] 2006.08.16 07:48:58SHUTDOWN [524]connection lost 2006.08.16 07:52:24STARTUP [3684] 2006.08.16 07:52:24SHUTDOWN [3656]connection lost 2006.08.16 07:52:30STARTUP [3724] 2006.08.16 07:53:34SHUTDOWN [3684]User requesting close.
File created 2006.08.16 07:54:01 <string>:598: FutureWarning: hex()/oct() of negative int will return a signed string in Python 2.4 and up
An exception has occurred. It has been logged in the log server as exception #2
File created 2006.08.16 07:49:41 <string>:598: FutureWarning: hex()/oct() of negative int will return a signed string in Python 2.4 and up
An exception has occurred. It has been logged in the log server as exception #2
File created 2006.08.16 07:37:07 <string>:598: FutureWarning: hex()/oct() of negative int will return a signed string in Python 2.4 and up
File created 2006.08.16 07:29:59 An exception has occurred. It has been logged in the log server as exception #1 <string>:598: FutureWarning: hex()/oct() of negative int will return a signed string in Python 2.4 and up
File created 2006.08.16 07:03:48 <string>:2551: FutureWarning: hex()/oct() of negative int will return a signed string in Python 2.4 and up
<string>:598: FutureWarning: hex()/oct() of negative int will return a signed string in Python 2.4 and up
An exception has occurred. It has been logged in the log server as exception #3 An exception has occurred. It has been logged in the log server as exception #5 An exception has occurred. It has been logged in the log server as exception #6 An exception has occurred. It has been logged in the log server as exception #7
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Paulanius
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Posted - 2006.08.19 13:06:00 -
[269]
This game is a very good game, I love it... Good graphics...good game design...good system....good.. But, can you say a game is good when you cant play it, or at least play it properly?
When a player is wandering in space 0.5 below, this is absoulutely lethal.
It is irritating enough for me to re-establish my internet connection everytime when I disconnected from the game as it also terminated my normal internet access.
The second thing is that it muck-up my scheduel, due to disconnection, I couldnt earn the target amount of ISK I was supposed to earn, therefore I couldnt buy the items I was supposed to buy, delay in skill learning.....etc.
So, please. At least tell us that the dev team has acknowledged this issue and will soon do something about it, or at least have a look at it for goodness sake.
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Ossi Black
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Posted - 2006.08.20 17:29:00 -
[270]
I just signed up for a trail account and I¦m having the same problems as eveyone else here. I¦m trying to get through the tutorial, but as soon as I wait 2-3min (following instructions), I get disconnected.
I think it looks good so far... but seeing as people have been having problems for 4 months now only in this thread, I¦m discouraged to join.
Also, I got a 500 the when trying to post this... ha ha, CCP, hello?
500 - Internal Error The server was unable to process your request. Support personel has been notified, no further action is needed.
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