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Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 15:41:55 -
[1] - Quote
I am pretty new to all this EVE stuff. However I was told to do these sister of EVE arks because they are good for a person of my skill level and all that.
I found the place I needed to be and began to run these "missions". I get my first mission and I splat the first few ships pretty easy. I go to see what modules dropped off their ships and was very surprised. There was nothing in the can at all. Nothing . I get a cruiser that spawns and I go to work, he takes awhile to kill, but I got him! I hurry to the cargo wreck and there is something in it! ... a metal scrap. One single metal scrap, from a cruiser. that sucks.
Why in this game, I kill a player ship and I get chance at the loot he has fitted. It's happen chance, but I get some of the fit (unless not fitted). These ships fired n me, they are using modules, however nothing ever drops? Is this intended or are the NPC not fitted, or have 5% chance of module drop?
Why are NPC ships not more like player ships when exploded? There should be a decent chance at loot droping even if it's tech I stuff. This is terrible, has it always been this bad in NPC areas? Just turned off.
|

Noriko Mai
2006
|
Posted - 2015.01.19 15:45:09 -
[2] - Quote
Loot fairy says: NO!
Come On Everybody, support Dark Opaque theme
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Mr Epeen
It's All About Me
7609
|
Posted - 2015.01.19 15:50:56 -
[3] - Quote
Crushabit Littlebit wrote:
Why in this game, I kill a player ship and I get chance at the loot he has fitted.
Why are NPC ships not more like player ships when exploded?
One word. Incentive.
You want good stuff, go shoot other players for it.
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 15:57:00 -
[4] - Quote
Mr Epeen wrote:Crushabit Littlebit wrote:
Why in this game, I kill a player ship and I get chance at the loot he has fitted.
Why are NPC ships not more like player ships when exploded?
One word. Incentive. You want good stuff, go shoot other players for it. Mr Epeen 
Well, maybe for people that have played a long time this hunting of others is so easy.
Player fitted ships have a chance of dropping a lot better stuff. Tech II, dead space etc. As far as I can tell, NPC never drop tech II, only few drop dead space or "officer" type of modules.
Why don't the NPC at least drop some stuff for us new pilots? Save us from spending 1 mil on mod, because someone has seeded a bad market(yes let me travel through ganking high sec 7 jumps for save 500k on a module, takes shorter time to get isk on mission).
It just seems to be a really bad mission system, with worse payout. Then no chance to get loot and maybe try out fittings on your ship. Dum. |

Solecist Project
Weapons of Mass Distraction
20257
|
Posted - 2015.01.19 15:58:42 -
[5] - Quote
How many player ships have you seen being killed so far, if I may ask?
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
The Cuppy Cake Song <3 <3 <3 :D :D :D
Come along now, come along with me and I'll eeaasee your pain..
|

Ruskarn Andedare
Lion Investments
692
|
Posted - 2015.01.19 15:59:35 -
[6] - Quote
Crushabit Littlebit wrote: ... Why in this game, I kill a player ship and I get chance at the loot he has fitted. It's happen chance, but I get some of the fit (unless not fitted). These ships fired n me, they are using modules, however nothing ever drops? Is this intended or are the NPC not fitted, or have 5% chance of module drop? Why are NPC ships not more like player ships when exploded? There should be a decent chance at loot droping even if it's tech I stuff. This is terrible, has it always been this bad in NPC areas? Just turned off.  Loot drops are randomly generated - sometimes the Random Number Generator (henceforth known as The Loot Fairy) is generous, at other times it isn't. Many people have found reasons to hate The Loot Fairy in both PVP and PVE situations. |

Solecist Project
Weapons of Mass Distraction
20257
|
Posted - 2015.01.19 16:01:23 -
[7] - Quote
Crushabit Littlebit wrote:Mr Epeen wrote:Crushabit Littlebit wrote:
Why in this game, I kill a player ship and I get chance at the loot he has fitted.
Why are NPC ships not more like player ships when exploded?
One word. Incentive. You want good stuff, go shoot other players for it. Mr Epeen  Well, maybe for people that have played a long time this hunting of others is so easy. Player fitted ships have a chance of dropping a lot better stuff. Tech II, dead space etc. As far as I can tell, NPC never drop tech II, only few drop dead space or "officer" type of modules. Why don't the NPC at least drop some stuff for us new pilots? Save us from spending 1 mil on mod, because someone has seeded a bad market(yes let me travel through ganking high sec 7 jumps for save 500k on a module, takes shorter time to get isk on mission). It just seems to be a really bad mission system, with worse payout. Then no chance to get loot and maybe try out fittings on your ship.  Dum.
...
You're not a new player.
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
The Cuppy Cake Song <3 <3 <3 :D :D :D
Come along now, come along with me and I'll eeaasee your pain..
|

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 16:02:03 -
[8] - Quote
inside the game or inside of youtube?
*Define "new"
in some regards yes I think I am. |

Solecist Project
Weapons of Mass Distraction
20267
|
Posted - 2015.01.19 16:08:25 -
[9] - Quote
Too many inconsistencies.
I'll write a report and let the ISDs decide.
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
The Cuppy Cake Song <3 <3 <3 :D :D :D
Come along now, come along with me and I'll eeaasee your pain..
|

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 16:13:25 -
[10] - Quote
ooookay...
I guess this has something to due with the fact the NPC loot drops are horrible. That they in no way seem to represent the NPC that we fight in game. I think something needs to be looked and improved, many people that want to try out EVE use this type of stuffs as their first huge interaction. #tinfoilhatbakon |

Baljos Arnjak
Dark Praetorian Order
66
|
Posted - 2015.01.19 16:23:37 -
[11] - Quote
Just wait until you start slaughtering them 'en masse. On some lvl4 missions, you will kill something like 50-100 ships of various sizes. Depending on what faction those ships are from, they might hardly have any loot or they all have loot, and if you're lucky you might even get a few decent drops in a hauler full. At that point the only thing loot is good for is to refine, and that's only because very little of it is worth putting on your ship.
If you want (comparatively) good loot, you have to go to nullsec and run anoms, or do nullsec exploration sites. |

Khald Hilitari
Net 7
1
|
Posted - 2015.01.19 16:35:19 -
[12] - Quote
If you want to get something from every single NPC you kill, train up salvaging and bring one with you on your missions if you can. Not saying that it's great, but it'll give ya something. And some salvage can be worth a pretty penny too. |

Solecist Project
Weapons of Mass Distraction
20272
|
Posted - 2015.01.19 16:38:04 -
[13] - Quote
Yeah no you are an alt or just trolling and trying to improve yourself.
The funny thing is that once trolls post legitimate stuff they are only trolling themselves.
In that case I happily retreat. ^_^
I'd love to share the hints of this one, but at some point it makes no sense anymore to teach trolls.
There are a lot of inconsistencies and I wrote parts of it down.
I do wish for trolls to actually challenge me, btw.
In the end, ISDs decide and that's a good thing.
*kinks*
*walks off*
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
The Cuppy Cake Song <3 <3 <3 :D :D :D
Come along now, come along with me and I'll eeaasee your pain..
|

Mr Epeen
It's All About Me
7611
|
Posted - 2015.01.19 16:49:13 -
[14] - Quote
Solecist Project wrote:
I'll write a report and let the ISDs decide.
Ezwal: "Oh...it's her again. Hey, Dorrim. Take over. I'm going for a beer. It's going to be one of those days."
Mr Epeen 
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 16:56:12 -
[15] - Quote
I have no clue what your on about...
Yes waste the ISD's time, for what.... good luck with your hunt?
The facts I can see is the NPC is very far from what the content in EVE 'pushes" you too? incentive one put it, to fight real ships etc.
Missions are one of the first if not thee first content given to new players, why don't we boost their motives for killing other things. Not dry them out with no loot, except the loot we give them. Would it hurt that bad for the npc to drop tech I stuff, not even named?
I just think it's terrible system, fine I don't want 100 npc, give me 5 harder to kill, but drop loot worth having. The answer is to go to 0.0 and run some complex site that is 10/10 maze or something? Terrible for new players to learn, all I am saying. |

Soldarius
Kosher Nostra The 99 Percent
1044
|
Posted - 2015.01.19 17:16:55 -
[16] - Quote
m8... try shooting more than 2 NPCs, k? Loot drops are, just like every game out there, based on the RNG and thus subject to the whims of the Loot Fairy.
http://youtu.be/YVkUvmDQ3HY
|

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 17:25:20 -
[17] - Quote
What is confusing is people acting like this system is not broken some. Seriously these drops are good for new players, or player in general. This terrible NPC hunting, missions and loot is good for this game?
There is just enough old players that don't care what entry is like to the game, or what it was once like? NPC drops are just bad. |

Solecist Project
Weapons of Mass Distraction
20274
|
Posted - 2015.01.19 17:32:11 -
[18] - Quote
The reason why NPCs drop crappy loot ... ... is because people flooding the markets with it.
Lootdrops are a considerable amount of minerals generated.
If NPCs started dropping better loot, it would influence the economy too much.
This has nothing to do with new players ... ... but with preventing older players from farming masses.
If NPCs dropped t2 stuff in highsec, it would not only crash the prices ... ... it would also remove any incentive to build it.
For better lootdrops head to low or nullsec.
The new player argument does not apply at all.
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
The Cuppy Cake Song <3 <3 <3 :D :D :D
Come along now, come along with me and I'll eeaasee your pain..
|

Hengle Teron
Just Another Corp XIV
33532
|
Posted - 2015.01.19 17:34:00 -
[19] - Quote
no, more modules dropped would just mean lower price and you would just end up as same income.
plus more cargo space problems |

Paranoid Loyd
3538
|
Posted - 2015.01.19 17:50:57 -
[20] - Quote
Hmmm
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
335
|
Posted - 2015.01.19 17:55:31 -
[21] - Quote
You also have to remember the loot drop tables were created for a time when meta loot was the only thing out there, T2 modules hadnt been seeded in game. Now loot tables have been adjusted as well over the years, mostly down in terms of value and output as more and more ppl are in the game farming loot.
In the epic arcs the loot isnt what you should be doing the arcs for and so the majority of the reward itself isnt in the loot there. Look elsewhere for better drops and loot.
Just be thankful that its not the old loot tables where frigs would drop BS class loot all the time and that its a much more rounded loot drop table, if albeit a bit skint one one now.
Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
4163
|
Posted - 2015.01.19 18:13:47 -
[22] - Quote
Closed for a quick cleanup.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8561
|
Posted - 2015.01.19 18:39:56 -
[23] - Quote
Paranoid Loyd wrote:HmmmThis is a player driven economy, no matter what you do, the loot drops from the missions that everyone can do will always be bad. Exactly this,
Op, check the link in my Sig,look at the vindicator....you jelly?
Consider i killed a two billion isk tengu in the past and I only got one tenth of the value in drops.
My advice would be to staph talking smack about the loot fairy, she's a fickle houre.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Unsuccessful At Everything
The Troll Bridge
19427
|
Posted - 2015.01.19 18:45:37 -
[24] - Quote
"Buff mission loots plz kthxbye" thread?
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
|

Ruskarn Andedare
Lion Investments
692
|
Posted - 2015.01.19 18:49:37 -
[25] - Quote
Ralph King-Griffin wrote:My advice would be to staph talking smack about the loot fairy, she's a fickle houre. Fickle? She's downright vengeful at times  |

Scipio Artelius
The Vendunari End of Life
31360
|
Posted - 2015.01.19 19:04:45 -
[26] - Quote
Crushabit Littlebit wrote:Why are NPC ships not more like player ships when exploded? There should be a decent chance at loot droping even if it's tech I stuff. This is terrible, has it always been this bad in NPC areas? Just turned off.  I may be naive here because I don't mission, but I thought the value in the missions, like the SOE in particular, came from the loyalty points, not loot from the rats.
Once you build up enough loyalty poiints to access good things in the LP Store, you can sell those on the market and make very good ISK.
So I thought running missions quickly and not worrying about loot/salvage provided the best income overall.
Could be totally wrong though.
Come Win At Eve - Join The Vendunari
|

Gilan Isana
Science and Trade Institute Caldari State
11
|
Posted - 2015.01.19 19:43:44 -
[27] - Quote
OP,
you have to remember the epic arc is not just for newbs, so the loot fairy isnt going to be too generous. Loot is the 'chocolate box' bonus in most missions - you never know what you are going to get! Its not the main reason for missioning. If easy missions gave good loot what would be the point of progressing to harder more rewarding missions? I have found the loot gets better as you go up the mission scale, from arc, to level 1, 2, 3, 4, exploration sites. . . . . . .
Price is important too. If the good loot is too common, it no longer is seen as good loot, it just becomes the norm, and then the market crashes. There needs to be some 'intrinsic' value in working through the difficulty levels.
While it might be nice, to have a single random loot reward applied to Dagan on the arc end, a problem is encountered - You, see the arc as a newb thing, but i know a lot of experienced players who run the arc a couple of times a year for the faction gain, allowing them to shoot opposing faction ships in regular missions. If you start giving nice loot out to everyone doing the arc, then same problem occurs as above - good becomes normal, price crashes, no incentives.
On running the arc myself, I found salvaging to be much more rewarding than the loot - it roughly doubled the return on the arc, tho it takes longer to complete than without taking salvage - more investment (time) greater reward.
Having said that, if you think the loot fairy can be fickle, she can be a good fairy compared to the wicked witch of salvage!!
|

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.19 19:56:06 -
[28] - Quote
I get that its very chance to see what drops. Just like in player vs player battles and kills. Sometimes, no plex drop out of 80 plex in a ship. This I understand and though I might not agree with the total mechanics I understand it's reason.
However, allowing NPC to have proper drops is not going to mess up the entire system. Giving a new player or other wise modules to actually fit a ship would be a huge help, this is much more helpful to the new player of course.
They have burner missions that pose a challenge to a solo player even in a good ship, so why not turn up the level of missions with less rat, but more better loot. Nothing has to be game breaking, but I would rather spend 30 minutes on a mission with possible loot for my ship fit (not even super mods), I would rather have then 10 minutes and nothing to show except for mission rewards(terrible).
The arguments I hear are " oh the old people will not like it!", "people abuse this current system and will do so again" (what changes?), "it will rip the fabric of space and time too our player market", These are just terrible the sky is falling type of ideas.
It would not break the game to offer a little better NPC drops, or go through the system a bit and seed things differently. Allow for new players to be able to fit their ships, or experiment with different fits. Not spend all isk on a few mods or 3 hours trying to find a good priced fit out.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
8563
|
Posted - 2015.01.19 20:38:57 -
[29] - Quote
NPC's do drop good stuff though, my first month of play was done with about 60% of my mods picked off rats. I still use some Npc items because they're the only thing that fit.
The cheapest You're going to find mods are in jita, amarr, dodixi and whatever the minmatar hole is called, go to whichever is closest to you.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|

Timo Rotsuda
Bonewerkz
0
|
Posted - 2015.01.19 21:16:21 -
[30] - Quote
Are you salvaging the wrecks as well as looting modules? i found that the salvage was worth more than the loot for lv1 and some lv2 missions. Then use the ISK and buy what you actually need.
There are so many types of module there is no way other than the market to get the item you need without completely swamping you useless in loot. |

Hengle Teron
Just Another Corp XIV
33577
|
Posted - 2015.01.19 21:16:44 -
[31] - Quote
also I think the SoE arc has near 0 module drops
but it makes up for it with nice mission rewards (for a newbie) |

Yang Aurilen
The Mjolnir Bloc The Bloc
610
|
Posted - 2015.01.19 21:17:03 -
[32] - Quote
Crushabit Littlebit wrote:I get that its very chance to see what drops. Just like in player vs player battles and kills. Sometimes, no plex drop out of 80 plex in a ship. This I understand and though I might not agree with the total mechanics I understand it's reason.
However, allowing NPC to have proper drops is not going to mess up the entire system. Giving a new player or other wise modules to actually fit a ship would be a huge help, this is much more helpful to the new player of course.
They have burner missions that pose a challenge to a solo player even in a good ship, so why not turn up the level of missions with less rat, but more better loot. Nothing has to be game breaking, but I would rather spend 30 minutes on a mission with possible loot for my ship fit (not even super mods), I would rather have then 10 minutes and nothing to show except for mission rewards(terrible).
The arguments I hear are " oh the old people will not like it!", "people abuse this current system and will do so again" (what changes?), "it will rip the fabric of space and time too our player market", These are just terrible the sky is falling type of ideas.
It would not break the game to offer a little better NPC drops, or go through the system a bit and seed things differently. Allow for new players to be able to fit their ships, or experiment with different fits. Not spend all isk on a few mods or 3 hours trying to find a good priced fit out.
Just stop. You're invoking Malcanis' Law here. What "good loot" will cause it to be spammed by literally everyone including the bittervets with OVER9000 accounts thus saturating the market with the "good loot" thus dropping its prices.
Also stop missioning like a scrub. Also stop being poor hunting for the "best-priced" module in the region so you can save a piddly 5000 ISK. It is not worth the time.
Post with your NPC alt main and not your main main alt!
|

Adrie Atticus
Shadows of Rebellion The Bastion
849
|
Posted - 2015.01.19 21:21:22 -
[33] - Quote
Crushabit Littlebit wrote:What is confusing is people acting like this system is not broken some. Seriously these drops are good for new players, or player in general. This terrible NPC hunting, missions and loot is good for this game?
There is just enough old players that don't care what entry is like to the game, or what it was once like? NPC drops are just bad.
Let me put it this way:
Level 4's if killed fully will have on some cases easily over a hundred wrecks, some of them up to battleship sizes. You'll be looking at 200m3 to 600m3 of items per mission. This is a quantity over quality issue, if every rat dropped something (like they used to) there would be no point in mining as you could just recycle mission loot to gain all the minerals the market needs.
It's also a risk vs. reward situation, you are not risking anything valuable in the large scale and your rewards will be max 10% of your ship worth, which most likely isn't more than a few hundred thousand ISK at this point. Once you get into ships which are in the billions in null security space, you have a guaranteed 120Mil from high-end sites plus a chance to get up to 2 Bil per site you scan. On the other hand, you are also exposing a lot of money to PvP and will still fight with RNG gods on site spawns and loot drops.
Eve is not a PvE game and it will be balanced as such. |

Skydell
Bad Girl Posse Somethin Awfull Forums
670
|
Posted - 2015.01.19 21:49:42 -
[34] - Quote
Once upon a time, loot was a part of the EVE experience.
Then came nerf bat. |

Sugar Smacks
State War Academy Caldari State
28
|
Posted - 2015.01.19 21:56:20 -
[35] - Quote
The simple answer is your supposed to be poor in the beginning. The good news is the loot gets better. |

Vincent Athena
V.I.C.E.
3086
|
Posted - 2015.01.19 22:22:40 -
[36] - Quote
CCP has, over the years, been reducing the amount of loot dropped from the NPCs. The reason: The market is saturated with the stuff. There is so much that a good part of it gets melted down for minerals, even now with the low drop rate and reprocessing nerf.
As a result, most of the loot you think you should be getting will be almost worthless, so you are not missing out on much.
You may ask "Why not have expensive stuff drop?" Well, if CCP did that, then the market for those items would crash and they too would be almost worthless.
The amount of money you can make from loot drops is limited to the amount other players are willing to spend to buy your loot. If they are not willing to buy piles and piles of modules, than the price crashes to the mineral value.
Many modules are at that price point, the mineral value. Which means we still have too much loot dropping from NPCs.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Serene Repose
2111
|
Posted - 2015.01.20 02:00:55 -
[37] - Quote
Loot in SoE? That's not the point of the SoE epic line. Just run the course, and see where you are when you finish it. I really can't believe someone's running SoE and complaining about the NPC loot.
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
|

KIller Wabbit
The Scope Gallente Federation
856
|
Posted - 2015.01.20 14:49:26 -
[38] - Quote
OP is operating on old information. CCP nerfed the **** out of all missions.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
|

Aralyn Cormallen
Wildly Inappropriate Goonswarm Federation
669
|
Posted - 2015.01.20 15:28:24 -
[39] - Quote
CCP have been very adamant about wiping out "gun mining". Due to reproccessing of modules, if too much loot dropped from NPC's (who due to the missioning system are a limitless resource), it would be possible to produce raw materials at a faster rate than a miner (who should be the default source of materials). Furthermore, it would have a knock-on effect on module production - certain modules would just be so saturated in the market that they would be pointless to build.
Then you have to consider, what are you really fighting in that mission? Sure, the model is a Raven, it is firing cruise missiles, but how does it statistically compare to an "average" capsuleer pilotting a "real" Raven. What is the NPC's dpc compared to a capsuleer? A quarter? Less? Then it shouldn't have a chance of dropping 7 cruise launchers, if it is only applying the dps of 2, should it? And it certainly shouldn't be dropping any Ballistic Control Systems. It has a third of the tank? Well, then it shouldn't be dropping any Hardeners or Shield Extenders then (Heh, but maybe a couple of expanded cargo holds to explain the crappy tank ). You'll probably find, for the "threat" posed, the loot drops are probably not too far off being generous. |

Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.20 15:33:55 -
[40] - Quote
Its not just the SOE missions. I have tried my hand at few different ones hoping for decent drops. More or less trying to fit my ships with the loot I find to save ISK(saving up for arbitrator). The amount of missions I have had to run, must be now 100 or so and I still can't fit one ship. The loot is either terrible or not even for the correct racial ship bonus type mods.
I see most of the reasons in here are as I expected after trying to research why missions are so terrible in EVE. Mostly old players talking about how they don't want something changed. That farmers will make the loot terrible because of mass reprocessing. Is that not good for ship building? Market? Battleships costing 50-100 mil again?
There has to be a better way for new players to get things onto their ships and get started in the game. Not this over hashed out vet mission cycles that maker sure the vets dont' get bothered by the nflux of crap mods into the game. Well the reduce the materials to build said item then you get less reprocess, there has to be better ways.
Saying don't change one of the worst systems in the game with the excuses I have heard are not correct. PVP game? what about all the other elements, this is not only PVP game.. or PVE would not be in it. Markets that can be manipulated is not ONLY pvp. These excuse that it in someway is smart way to adapt new players to the PVP world of eve is just dumb and short sighted.
If the game is so royally messed up that they can't touch the loot tables because it would throw the game out of wack to drop more non-named tech I mods into the game.. then something is far more wrong than newbro's getting a proper drop to fit their ships after 100 missions.
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Crushabit Littlebit
Hedion University Amarr Empire
0
|
Posted - 2015.01.20 15:52:02 -
[41] - Quote
Aralyn Cormallen wrote:CCP have been very adamant about wiping out "gun mining". Due to reproccessing of modules, if too much loot dropped from NPC's (who due to the missioning system are a limitless resource), it would be possible to produce raw materials at a faster rate than a miner (who should be the default source of materials). Furthermore, it would have a knock-on effect on module production - certain modules would just be so saturated in the market that they would be pointless to build. Then you have to consider, what are you really fighting in that mission? Sure, the model is a Raven, it is firing cruise missiles, but how does it statistically compare to an "average" capsuleer pilotting a "real" Raven. What is the NPC's dpc compared to a capsuleer? A quarter? Less? Then it shouldn't have a chance of dropping 7 cruise launchers, if it is only applying the dps of 2, should it? And it certainly shouldn't be dropping any Ballistic Control Systems. It has a third of the tank? Well, then it shouldn't be dropping any Hardeners or Shield Extenders then (Heh, but maybe a couple of expanded cargo holds to explain the crappy tank  ). You'll probably find, for the "threat" posed, the loot drops are probably not too far off being generous.
I ship scanned a few of these ships and I think your correct about the fittings maybe, but even then more loot should drop statistically. Even if just 2 launchers half a tank etc etc.
Then someone say salvage the mission wrecks too, well then why is there something called mission 'blitzing".. it more profitable. Imagine that it's more profitable to run missions in a manner they weren't intended, to avoid the actual mechanics that ARE intended for the missioning system. Something is broke in this system.
*edit But hey lets get serious and Dev reply about decorating our ships interiors, are you serious... do dev just use their alt to suggest an feature then jump on it when it gains momentum? Ship interiors? is this that scam space game that one guy is working on? Interiors when other **** like missions and POS code needs work? what in the actual ****? |

Leannor
Central Builders Incorporated Northern Associates.
61
|
Posted - 2015.01.20 17:09:05 -
[42] - Quote
OP has a point though, there are some breed of NPC's that 'only' drop metal scraps (or worse - nothing). That's not loot fairy, or chance, that's design.
Is that what OP is getting at?
Rest of NPC's rotate pretty good.
(perosnally I'd just go off and shoot other types of NPC that ive out more varied drops - if you're after the drops that is, persoanlly the salvage is worth more, plus bounties).
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
|

Hengle Teron
Just Another Corp XIV
33804
|
Posted - 2015.01.20 19:00:56 -
[43] - Quote
Its the same reason that not every sword wielding monster in WoW drops that sword (seriously, wtf is stopping you from looting that?)
So please stop b****ing about it |

Hengle Teron
Just Another Corp XIV
33804
|
Posted - 2015.01.20 19:02:17 -
[44] - Quote
Leannor wrote:OP has a point though, there are some breed of NPC's that 'only' drop metal scraps (or worse - nothing). That's not loot fairy, or chance, that's design.
Is that what OP is getting at?
Rest of NPC's rotate pretty good.
(perosnally I'd just go off and shoot other types of NPC that ive out more varied drops - if you're after the drops that is, persoanlly the salvage is worth more, plus bounties).
and what's wrong with having by design some npcs that have no drop ? |

Dangeresque Too
Pistols for Pandas
84
|
Posted - 2015.01.20 19:29:05 -
[45] - Quote
I think his original idea is based on the fact that NPCs don't have fits, they just have database table stats. Which is kinda dumb as they will consistently have 10+ active high slot modules to make their ships look like they match the stats the database is telling them they have.
That and also never understood why NPCs can shoot torps 100k+ and even with max skills in a bastion marauder you get what, 30k?
I am all for CCP at least fitting NPCs with the cheapest mods in combo with terrible fitting choices to balance them out to be weaker or stronger based on their class etc. Then just have the loot fairy drop what they had fit... also its silly to get a 1600mm plate from a gurista frig or a remote shield rep from a blood raider battleship. |

Inxentas Ultramar
Ultramar Independent Contracting
1684
|
Posted - 2015.01.20 23:45:10 -
[46] - Quote
Use the compare tool and check the stats on many Meta 4 items. They are sometimes better then their T2 versions. Meta 4 items only come from drops. If you go explore or PVE in lowsec, nullsec or wspace you get better drops. Takes better ships to pull off too, but that's called progression. The rewards from grind will always be bad. You have to take some risk to make good ISK. |

Hasikan Miallok
Republic University Minmatar Republic
1348
|
Posted - 2015.01.21 00:18:02 -
[47] - Quote
Looting is a bad habit. learn to Blitz. By the time you get to level IV the time you waste looting would have got you half way through the next mission. |

Leannor
Central Builders Incorporated Northern Associates.
62
|
Posted - 2015.01.21 10:58:44 -
[48] - Quote
Hasikan Miallok wrote:Looting is a bad habit. learn to Blitz. By the time you get to level IV the time you waste looting would have got you half way through the next mission.
that certainly used to be the case ... now with salvage, mobile tractor units, noctis, and T2 mods, it's MUCH quicker than the good ole days of running around after cans.
Only worth it though on the big missions.
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
|

Yarda Black
Militaris Industries Northern Coalition.
537
|
Posted - 2015.01.21 11:05:42 -
[49] - Quote
Loot was much better in the past. It led to what is referred to as "gunmining". Looting to refine into minerals. Drones were great for that with their alloys.
Minerals decrease inflation. Or even generate deflation. Which is no good it seems.
The days loot is interesting, but mostly not worth it compared to just running missions/ratting etc. Salvaging is still a very easy and profitable income for a starting player tho. |

Pok Nibin
Filial Pariahs
461
|
Posted - 2015.01.22 01:42:29 -
[50] - Quote
You don't function in EVE for the loot. That's a perk. You function in EVE to bring about the glorious supremacy of the Amarrian flag. (Some people never learn.)
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
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Solops Crendraven
Solops Inc
57
|
Posted - 2015.01.22 03:27:23 -
[51] - Quote
Ya I feel You The Eve Loot Is Worthless.I wish they had More Of a generous Borderlands/Diablo 3 Loot system.Or a Treasure Goblin that jumps out of wormholes Dropping Plexes or something Im really not getting my ROI In This Game.
Check Me Out!!! On Twitch Tv 24/7 enter link description here
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Vash Typhoon
Federal Navy Academy Gallente Federation
0
|
Posted - 2015.01.22 03:53:37 -
[52] - Quote
Mission running is a good source of income in the game, loot is just a part of that income, you also get the mission rewards, bounty for the rats you killed, loyalty points that you can change for items, many sold at very good prices in the market and salvage from the wrecks of the ships you killed. |

Hasikan Miallok
Republic University Minmatar Republic
1356
|
Posted - 2015.01.22 04:01:18 -
[53] - Quote
Vash Typhoon wrote:Mission running is a good source of income in the game, loot is just a part of that income, you also get the mission rewards, bounty for the rats you killed, loyalty points that you can change for items, many sold at very good prices in the market and salvage from the wrecks of the ships you killed.
... and nice little gifts from storyline agents. i got a 150 mill mining implant from a level IV storyline agent last week. |

Solops Crendraven
Solops Inc
57
|
Posted - 2015.01.22 04:14:07 -
[54] - Quote
Come on Guys Dont tell me you wouldnt want a Plex To drop from one of those Rats.
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Will H1Z1 Kill Day Z? enter link description here
|

Scifi
High Life Industries The Black Sails
4
|
Posted - 2015.01.22 04:44:43 -
[55] - Quote
meh, try doing scan sites then get back to me about loot drops. I swear I have enough damn carbon to construct a titan at this point. |

Skydell
Bad Girl Posse Somethin Awfull Forums
670
|
Posted - 2015.01.22 07:20:46 -
[56] - Quote
Solops Crendraven wrote:Come on Guys Dont tell me you wouldnt want a Plex To drop from one of those Rats.
I'd be happy with the Shadow Serpentis copper dog tag if it was actually used for something. The idea that I have a Soldiers dog tag still holds great worth to me. It's one of those things I can't shake when I log in to the game. |

VaIefar Drekavac
Brutor Tribe Minmatar Republic
23
|
Posted - 2015.01.22 12:00:06 -
[57] - Quote
Hasikan Miallok wrote:Looting is a bad habit. learn to Blitz. By the time you get to level IV the time you waste looting would have got you half way through the next mission.
Probably. Except, then you're at lvl 4 missions - but can't afford any ship to run them with.
I know. I'm at lvl 4 - without a ship to fly them with (and I actually did loot my lvl 3's..well, most of them anyway with some salvaging if I felt like it). |

Pok Nibin
Filial Pariahs
463
|
Posted - 2015.01.22 16:19:52 -
[58] - Quote
VaIefar Drekavac wrote:Hasikan Miallok wrote:Looting is a bad habit. learn to Blitz. By the time you get to level IV the time you waste looting would have got you half way through the next mission. Probably. Except, then you're at lvl 4 missions - but can't afford any ship to run them with. I know. I'm at lvl 4 - without a ship to fly them with (and I actually did loot my lvl 3's..well, most of them anyway with some salvaging if I felt like it). That gives you something to work for...or are you one of these instant gratification kind of people?
Entitlement Baby: "I'm entitled to run lvl4s since my account is two days old."
Dont fight it; Rejoin your Amarrian patriarchs; You know you want to.
|

Winter Archipelago
Furtherance.
339
|
Posted - 2015.01.22 16:35:39 -
[59] - Quote
Since OP asked in regards to what blitzing was, and it hasn't been answered, "blitzing" a mission is when you kill only what you need to kill, and nothing else. The goal is to complete the mission as quickly as possible so you can get your next mission.
The reason for doing this is that the ISK rewards and the LP rewards generally dwarf any loot or salvage rewards, and with good LP conversion (SOE missions can easily achieve a 2000:1 ISK:LP ratio), you can pull 8-10 million ISK in 10 minutes' time with a blitzed mission.
In fewer words, the purpose of blitzing a mission is to get a large pool of LP as quickly as possible, which is where the bulk of your income will come from.
Ransoms are accepted in Isk, Mods, Ships, and Dolls.
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Solops Crendraven
Solops Inc
57
|
Posted - 2015.01.22 21:17:14 -
[60] - Quote
Skydell wrote:Solops Crendraven wrote:Come on Guys Dont tell me you wouldnt want a Plex To drop from one of those Rats. I'd be happy with the Shadow Serpentis copper dog tag if it was actually used for something. The idea that I have a Soldiers dog tag still holds great worth to me. It's one of those things I can't shake when I log in to the game. Lol Thats Pretty hardcore. I mean Im Hardcore and Passionate However I gotta get Paid Get ROI. Ive been gaming for over 20 years gaming for me has become more business than a Hobby these days. However I Understand and respect .I just Have a different motivation than You and Most Players in Eve. I wanna make that transition From Hardcore to Pro to actually get Paid for Gaming so my time is Money.And Blitz is the way to go However theres no real way of making money with eve unless you break the Rules and get banned.Thats why maybe Rats should actually drop real cash once in awhile.
Check Me Out!!! On Twitch Tv 24/7 Coming soon! Will H1Z1 Kill Day Z? enter link description here
|

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
206
|
Posted - 2015.01.22 22:11:50 -
[61] - Quote
In one of the beginner missions, you are given a frigate which you need to ram into a station which self-destructs...
What most people don't realise is that the station drops loot... equal to several million of isk actually. |

Deck Cadelanne
Exigent Circumstances CAStabouts
126
|
Posted - 2015.01.22 22:21:48 -
[62] - Quote
Crushabit Littlebit wrote:ooookay...
I guess this has something to due with the fact the NPC loot drops are horrible. That they in no way seem to represent the NPC that we fight in game. I think something needs to be looked and improved, many people that want to try out EVE use this type of stuffs as their first huge interaction. #tinfoilhatbakon
1. NPC loot drops are not all "horrible." The more difficult the NPC target, the more likely it drops the shiny loot. Example: Today, with friends, we ran a 7/10 combat site in nullsec. We ended up with a few hundred million worth of loot in the form of faction module drops from NPC wrecks, in this case Shadow Serpentis NPC's that were the "primary target" of this particular site type.
2. The average NPC ship, compared to the average player ship, is a ridiculously easy target.
3. Plenty of player ship loot drops are crap as well. The Loot Fairy has a way of saying "NO!" to the juiciest modules and cargo sometimes.
4. Why do you expect some sort of huge windfall of shiny loot for shooting easy rats as a new player?
Note previous comments re: instant gratification. You may need to recalibrate your expectations a bit.
"When the going gets weird, the weird turn professional."
- Hunter S. Thompson
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