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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
MailDeadDrop
Rage and Terror Against ALL Authorities
373
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Posted - 2015.01.21 21:36:13 -
[31] - Quote
CCP Leeloo wrote:Oohhh! That's awesome! I owe you a drink! One of the perks of working in the Document Management Software industry is that I have a stupid number of tools for working with PDFs...
MDD |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4727
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Posted - 2015.01.21 21:37:15 -
[32] - Quote
Dradis Aulmais wrote:That cat... Is that what caused Caroline's star? A giant firball ?
I would love to see the number of DDos attacks CCP survives each year.
People tend to not want to talk about DDOS and so on. It's generally done for attention, and saying 'we survived these' pushes some people to redouble their efforts.
Ignoring them doesn't stop it. But it makes it less enjoyable.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Rain6637
GoonWaffe Goonswarm Federation
29563
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Posted - 2015.01.21 21:59:01 -
[33] - Quote
wait, but how do you talk about not talking about it, without talking about it?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Mike Azariah
The Scope Gallente Federation
2350
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Posted - 2015.01.21 22:09:44 -
[34] - Quote
Rain6637 wrote:wait, but how do you talk about not talking about it, without talking about it?
I would answer that in detail but then we would be talking about it, wouldn't we?
m
Mike Azariah-á CSM8 and now CSM9
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Jadek Kin
Xer Cloud Consortium
3
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Posted - 2015.01.21 22:25:58 -
[35] - Quote
CCP Logibro wrote:All my typing appears to have paid off. Also CCP Falcon, CCP Manifest and all the other devs involved are boss for getting everyone together so quickly. CCP Logibro (and team ) gives you nice things when you say the magic word. |
Ranamar
Valkyries of Night Of Sound Mind
79
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Posted - 2015.01.21 22:41:59 -
[36] - Quote
Rain6637 wrote:Ranamar wrote:Rain6637 wrote:Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it. For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course. You mean they'd have to put effort into skill bonuses, instead of treating the base skills as a role bonus? Role bonuses aren't innately evil, y'know.
But yeah, some of the more role-bonus-like bonuses might need to be looked at. (I'm betting they'd be fine, though...) I do remember when T2 resists were hull bonuses instead of role bonuses, even if I was an antisocial mission-runner leveling up my raven back then. |
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4264
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Posted - 2015.01.21 23:37:37 -
[37] - Quote
appreciations for going to volcanoland
Quote:There was also questions by the CSM on whether the EVElopedia should even remain running.
stick a wiki-like instruction manual into the game. individual pages could be opened from a contents menu, by searching, or contextually from rightclicking an ingame object or ui element for easy and quick access. no guides, no commentary, just succinct and accurate descriptions of game mechanics
evelopedia's really slow to load and the search function has always turned up nothing but garbage for me. in the past i've just typed what i want into google + "evelopedia" or gone to e-uni's wiki |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4733
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Posted - 2015.01.22 00:16:44 -
[38] - Quote
Benny Ohu wrote:appreciations for going to volcanoland Quote:There was also questions by the CSM on whether the EVElopedia should even remain running. stick a wiki-like instruction manual into the game. individual pages could be opened from a contents menu, by searching, or contextually from rightclicking an ingame object or ui element for easy and quick access. no guides, no commentary, just succinct and accurate descriptions of game mechanics evelopedia's really slow to load and the search function has always turned up nothing but garbage for me. in the past i've just typed what i want into google + "evelopedia" or gone to e-uni's wiki
To fill in a little detail, it's not really Evelopedia as a whole. It's things like the item database that's embedded in it. For things like the chronicles, it serves a very good purpose.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Sky Cloud Austrene
KISIN Enterprises
0
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Posted - 2015.01.22 01:27:39 -
[39] - Quote
Often the community reads the minutes from these Summits quiet sometime after the event, so thanks for the speed in getting these minutes out. But what I'd like to know, is this; Obviously there is some sort of an agenda prepared by CCP in advance of the summit taking place. For example day 1 Agenda né+ Roadmap & Release Cadence né+ New Player Experience né+ Web Team né+ Team Size Matters né+ Corporations & Alliances né+ Team Homegrown né+ Team Security
I know items on it could change as need be & yes somethings may well be under NDA, but would it be possible; for the proposed agenda/outline for these summits be released to the community ( say a week) in advance of the summit's taking place? This would allow the community time to contact our CSM representitives in advance of these meetings, to raise with them, any specific issues / points of concern or interest's, that we may want the CSM to constructively & directly raise with CCP at the upcoming summit.. |
Areen Sassel
45
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Posted - 2015.01.22 02:19:10 -
[40] - Quote
"The CSM then proposed adding hats to the game" - seriously?
More seriously, I really hope we are going to see some action on the impersonation clause in the next 3 days. It's still hanging about the EULA like a dead woodchuck under the porch. The last time I can find it mentioned in the minutes, it seemed the then CSM rightly said it should go, but nothing has changed. |
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Rain6637
GoonWaffe Goonswarm Federation
29568
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Posted - 2015.01.22 02:20:58 -
[41] - Quote
Hats make me happy. I don't want them personally, but it's clothing and CSM support of clothing is excellent, imo.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
826
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Posted - 2015.01.22 04:07:09 -
[42] - Quote
Audio recordings of the summit are also being created if long form minutes are needed for a session that creates controversy. Right?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Rain6637
GoonWaffe Goonswarm Federation
29568
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Posted - 2015.01.22 04:48:40 -
[43] - Quote
Twitch?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Valterra Craven
426
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Posted - 2015.01.22 06:18:20 -
[44] - Quote
So nothing constructive to add at the moment, but I am cuirous about the last bit of the report:
"INSTEAD OF DETAILED MINUTES FOR THIS SESSION, PLEASE FIND BELOW A RECEPIE FOR SLOW COOKED CHILLI, PROVIDED BY OUR RESIDENT COOKING INSTRUCTOR, STEVE RONUKEN: (TEXANS, PLEASE AVERT YOUR EYES AND DO NOT READ FURTHER)"
I'm from Louisiana myself and have lived in Texas for the better part of a decade. I'm curious why texans would want to avert their eyes from the recipe as besides the amount of beans used, looks pretty darn good. Though admittedly that might be my Cajun flare speaking a bit due to the amount of seasoning used...
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Rain6637
GoonWaffe Goonswarm Federation
29569
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Posted - 2015.01.22 07:31:20 -
[45] - Quote
It could be a mystery. Maybe the recipe is OPSEC for some chili artists "in the know," or...
OK as a Texan it is actually immediately obvious to me, but I would be betraying The Republic by telling you.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Anthar Thebess
833
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Posted - 2015.01.22 07:59:07 -
[46] - Quote
Remove attributes / make them flat : Yes ! Remove learning implants : No !
1. This would make pod death worthless. 2. Reduced value of higsec/ FW LP stores - those implants provide basic income for many players 3. Removed player interaction : - people need to haul them around. - some hunt for people hauling them - people trade them. 4. Remove of very important ISK sink.
Can someone from CCP tell us how much isk they remove from game each month ? You need to pay isk to get them from LP store.
Is this blocking PVP? Yes , but removing cost of clone upgrade already solved many issues for old players.
Implants should be additionally enhanced to help new players, while at the same time not providing any significant boost to older players.
Lets just assume that they provide additional skill hardwiring:
For example : A.Limited Memory ... boosts: - caldari frigate to level 4 - light missiles to level 4
B. Full Limited Set provides - additional boost to engineering
If someone already have those skills he get nothing, but if new player install those it will get big bonus for the first weeks. This bonus is of course not permanent , and you need to train those skills up even when you have those implants.
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Raziel Walker
Lucifer's Hammer A Band Apart.
24
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Posted - 2015.01.22 08:12:28 -
[47] - Quote
We had to wait far too long! Can't you just stream the summit with a minute delay to censor any nipple slips or vulgarities?
Even the minutes switched to a new release cycle giving us small updates instead of one big pile of text. :) |
Amely Miles
Exiled Tech Space Monkey Protectorate
45
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Posted - 2015.01.22 09:07:10 -
[48] - Quote
very dissapointed in the section describing Alliance Logos.
Favorite Quotes:
In Space No one flings Poo!!
Yes that is a Banana in my Pocket
http://spacemp.net
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Rain6637
GoonWaffe Goonswarm Federation
29570
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Posted - 2015.01.22 09:14:21 -
[49] - Quote
Anthar Thebess wrote:Remove attributes / make them flat : Yes ! Remove learning implants : No !
1. This would make pod death worthless. 2. Reduced value of higsec/ FW LP stores - those implants provide basic income for many players 3. Removed player interaction : - people need to haul them around. - some hunt for people hauling them - people trade them. 4. Remove of very important ISK sink.
Can someone from CCP tell us how much isk they remove from game each month ? You need to pay isk to get them from LP store.
Is this blocking PVP? Yes , but removing cost of clone upgrade already solved many issues for old players.
Implants should be additionally enhanced to help new players, while at the same time not providing any significant boost to older players.
Lets just assume that they provide additional skill hardwiring:
For example : A.Limited Memory ... boosts: - caldari frigate to level 4 - light missiles to level 4
B. Full Limited Set provides - additional boost to engineering
If someone already have those skills he get nothing, but if new player install those it will get big bonus for the first weeks. This bonus is of course not permanent , and you need to train those skills up even when you have those implants.
There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Anthar Thebess
834
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Posted - 2015.01.22 09:41:40 -
[50] - Quote
Rain6637 wrote: There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
I also suggested this some time ago. This solves more than issue we are currently facing. Give players ability to have 20 or more clones, but they can be stored only in 2 locations. To jump between them you need to use your jump timer , but when you want to exchange clones on station you are docked instead of this you can pay 5 or 10 mil just for instant clone changing.
2 stations, tons of clones in there but jumping clone from 3rd location destroys this clone.
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Circumstantial Evidence
168
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Posted - 2015.01.22 09:52:11 -
[51] - Quote
Mind blown on meeting minutes "delay" this time.
I think the evil-opedia is awesome with loads of info, and the search feature works much better than in these forums, where, only single keyword searches seem to work. (For most forum searching, I have to go to eve-search.) |
Rain6637
GoonWaffe Goonswarm Federation
29571
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Posted - 2015.01.22 09:55:13 -
[52] - Quote
Anthar Thebess wrote:Rain6637 wrote: There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
I also suggested this some time ago. This solves more than issue we are currently facing. Give players ability to have 20 or more clones, but they can be stored only in 2 locations. To jump between them you need to use your jump timer , but when you want to exchange clones on station you are docked instead of this you can pay 5 or 10 mil just for instant clone changing. 2 stations, tons of clones in there but jumping clone from 3rd location destroys this clone. Lifting the station limit of 1 jump clone was another part of my conclusion, but the current limit is OK with a nil timer.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4736
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Posted - 2015.01.22 10:13:28 -
[53] - Quote
Salpun wrote:Audio recordings of the summit are also being created if long form minutes are needed for a session that creates controversy. Right?
Nope.
Video. Which makes life easier, with refering the presentations we get.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Rain6637
GoonWaffe Goonswarm Federation
29571
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Posted - 2015.01.22 10:22:42 -
[54] - Quote
Hey, quick question? What would be the benefit of checkboxing a society to secret?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Another Posting Alt
Center for Advanced Studies Gallente Federation
34
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Posted - 2015.01.22 10:55:55 -
[55] - Quote
The ingredients of the recipe should be trade items. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4737
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Posted - 2015.01.22 10:56:11 -
[56] - Quote
Rain6637 wrote:Hey, quick question? What would be the benefit of checkboxing a society to secret?
I think, mostly it's to keep the list in check.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Mike Azariah
The Scope Gallente Federation
2353
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Posted - 2015.01.22 11:04:33 -
[57] - Quote
and who doesn't want to be a member of a secret society?
m
Mike Azariah-á CSM8 and now CSM9
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Devil Seven
Corporation4523243523
3
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Posted - 2015.01.22 11:56:22 -
[58] - Quote
As far as the removal of attributes so a players will not be locked in to a slow train of skills EVE is hard and that is apart on why it's fun unlike other games EVE is real when I started playing I didn't know how much I would grow up in 3 Years a lot of it was due to screwing up my attributes 3 times lol but I knew what I wanted to do in eve and I think I'm pretty good at it so no I don't think it's a good idea to remove it but have a better guide for it in some way still keeps the ability to screw it up
Also really liked that the lachesis has 4 lows and now that ive played with the fit not having the HAC resists are ok the pilgrim feels a bit weaker then it should be by a hair my need a look at but the reason I'm saying it here is I like that the feedback from players and Devs were fast and were heard and the changes with the new releases are nice I think a lot of players like it and some miss the old way where there were climactic Videos about them |
War Kitten
Panda McLegion
5827
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Posted - 2015.01.22 12:16:38 -
[59] - Quote
I see you covered SKINS already, but no mention was made of what people think of the mechanic of how they are applied to your character versus being an item that blows up/drops/etc from the ships themselves.
There's a very lively discussion that CCP stopped participating in over in the thread discussing SKINS once we asked why they aren't fittings on ships.
How about the CSM represents this a little bit more for us players wanting to know why?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Freelancer117
So you want to be a Hero
246
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Posted - 2015.01.22 12:27:26 -
[60] - Quote
Quote:CCP Seagull opened by welcoming and making sure everyone had coffee and the wifi password.
I endorse this message and early CSM minutes
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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