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CCP Leeloo
C C P C C P Alliance
540

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Posted - 2015.01.21 18:09:30 -
[1] - Quote
Hello people,
Please keep an eye on this thread as well as our news feed, so you don't miss meeting minutes from the summit :)
Day one.
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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CCP Logibro
C C P C C P Alliance
751

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Posted - 2015.01.21 18:14:18 -
[2] - Quote
All my typing appears to have paid off. Also CCP Falcon, CCP Manifest and all the other devs involved are boss for getting everyone together so quickly.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6694
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Posted - 2015.01.21 18:15:04 -
[3] - Quote
What.
Minutes are already up?
I don't even.
Priano Trans-Stellar: elegant solutions for the State's needs.
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Noriko Mai
2019
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Posted - 2015.01.21 18:25:56 -
[4] - Quote
Quote:CCP Mannbjorn answered that most people are happy with it as it gives them a certain amount of freedom and allows them to take responsibility for what they're developing. What are the the downsides as seen by people who aren't that happy with it?
Come On Everybody, support Dark Opaque theme
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Jack Morrison
Manson Family Advent of Fate
175
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Posted - 2015.01.21 18:30:36 -
[5] - Quote
Holy Shhhhooes o.O
"This is nothing more than a rumor with no basis of fact. Hope that's enough of a confirmation for you guys. :)"
Coolstorybro
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TheSmokingHertog
TALIBAN EXPRESS
284
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Posted - 2015.01.21 18:34:18 -
[6] - Quote
I am confused.
/me goes reading. |

Xander Phoena
Sniggerdly Pandemic Legion
551
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Posted - 2015.01.21 18:39:56 -
[7] - Quote
Huge thank you to CCPs Logibro, Leeloo, Manifest and Falcon for the super fast turnaround on these Minutes.
www.crossingzebras.com
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Mike Azariah
The Scope Gallente Federation
2349
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Posted - 2015.01.21 18:49:44 -
[8] - Quote
I stand by what I said, including the Drake
Remote is harder . . .and still worth it.
m
Mike Azariah-á CSM8 and now CSM9
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Vaju Enki
Secular Wisdom
1421
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Posted - 2015.01.21 18:53:58 -
[9] - Quote
That was fast.
The Tears Must Flow
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John Henke
Republic Military School Minmatar Republic
14
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Posted - 2015.01.21 18:54:52 -
[10] - Quote
Respect! I'm really impressed! |
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CCP FoxFour
C C P C C P Alliance
3901

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Posted - 2015.01.21 19:11:03 -
[11] - Quote
Noriko Mai wrote:Quote:CCP Mannbjorn answered that most people are happy with it as it gives them a certain amount of freedom and allows them to take responsibility for what they're developing. What are the the downsides as seen by people who aren't that happy with it?
Keeping in mind that overall I am very happy with the new model: It can at times be a bit more chaotic and stressful. When you go from teams while having a say in what they worked on the final decision came from somewhere else, to teams being responsible for that it adds to the stress. I know I for one am still getting used to it.
@CCP_FoxFour // Technical Designer // Team Size Matters
Third-party developer? Check out the official developers site for dev blogs, resources, and more.
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MailDeadDrop
Rage and Terror Against ALL Authorities
370
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Posted - 2015.01.21 19:19:49 -
[12] - Quote
Quote:The topic of multiple factor authentication was brought up, and there was support from the CSM. Can we have some more details on this? Two-factor authentication was hinted at years ago at Fanfest (I forget which year exactly) when CCP distributed dongles.
MDD |

Aliventi
Blue Republic RvB - BLUE Republic
808
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Posted - 2015.01.21 19:29:26 -
[13] - Quote
Absolutely fantastic work on getting these minutes out so quickly! I look forward to reading the rest as you release them.
Quote:Removal of attributes was also mentioned, but the idea is still in quite an early stage. It's something they want to do as it's on the level as learning skills, so that people don't have to get locked into training skills in a non-optimal order for use in order to train at the optimal speed. There is still some discussion around what would possibly be done with learning implants (keep them, flat bonus, something else). There are also questions as to what the rate would be with the changes. Ali brought up some feedback that some veteran players like the space it gives you to optimize your character, but overall supports removing attributes. There was also the point of learning implants disincentive PVP, especially in null and WH. I am super excited that CCP wants to remove attributes. This is really something that has been a very long time coming. I really hope that this becomes a priority because the sooner this happens the better for everyone.
I also hope that you remove learning implants from Eve as they are a disincentive to PvP. If a 15 mil isk clone was enough of a disincentive to PvP that CCP removed clone grades then a 40 mil isk pod (two +4 implants) is an even bigger one.
I know that people often bring up the idea of a learning booster, as an alternative to learning implants, that only lasts for a few days and won't die if you get podded. The issue with this is nearly everyone will use it. In all likelihood most groups will take to giving them out to their pilots for free. Brave would give them out because their atron pilots will get into cruisers faster and the CFC/N3/Russians will give them out to help their pilots transition from doctrine to doctrine quicker, or get better at flying their current doctrine. It is a classic example of "if everyone is super than no one is." Those groups that can't afford the advantage of giving everyone free or subsidized learning boosters will fall even further behind these groups and find themselves having a hard time competing with them. That just leaves nullsec and such even more stagnant. All around it is an interesting idea that ultimately would be worse for Eve.
So please just skip any form of learning booster/implant and give everyone the same flat SP/hour. It will be the best decision for Eve. |

Mynxee
Signal Cartel
46
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Posted - 2015.01.21 19:30:01 -
[14] - Quote
YOU GUYS, WOW! That is an impressive feat getting this info out to the community so quickly. Great job! Having been in the "write and edit CSM minutes" hot seat, I can really appreciate the work that went into this. How fast does CCP Logibro type? :P
Quick skim has me interested, looking forward to a more thorough read.
======
Lost in space somewhere, probably playing poker for ISK at EOH Poker or scouting for EvE-Scout in Thera.
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Rain6637
GoonWaffe Goonswarm Federation
29562
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Posted - 2015.01.21 19:31:06 -
[15] - Quote
oh wow.
Quote:CCP XL also brought up the idea of stat card images, showing statistics that players select. This had some interesting discussion around it with some questions as to exactly what it would entail
that would be nifty.
Quote:CCP Sharq then showed the work done so far for a Title rework. Currently they're being used as a vanity feature to give people funny titles and similar. The current plan is to split the visible titles from the actual roles and move the role functionality to to "role groups".
that is great news.
I would like to add a couple thoughts on day 1
Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.
"Making EVE look cool while the player is AFK." Other games have a healthy pulse when it comes to art. The utility of this art is maintaining the game's presence while the player is not actively playing. The social media support is great (the share image button--my pick would be imgur). However, you could still release more art. Even if it's just WIP scraps, and screenshots of incomplete models and art, any types of art blogs or image dumps (with a CCP Dev name attached to it) would be awesome. It's self-referential as a game and possibly immersion-breaking, but I think it's appropriate for spreading awareness while AFK. It also indicates more life on the Dev side of things.
True, There is EVE Now (the site), but its presentation is more polished and professional, and slightly corporate.
As a born Texan, I am deeply moved by Steve Ronuken's Chili recipe.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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MailDeadDrop
Rage and Terror Against ALL Authorities
370
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Posted - 2015.01.21 19:33:59 -
[16] - Quote
Quote:CCP Sharq also talked about simplifying corporation management for new corporations. And example is that you only start with a single wallet division and a single hanger, and you could add more if you needed them rather than just have lots at the beginning. Clarification requested: would the upper limit still remain 7?
Spelling nit: hangar, not hanger.
Edit: A little further down:Quote:Corbexx asked whether the changes to wallet divisions and hanger divisions could mean you could have more than the current limit of them. The answer was yes, it would likely be possible.
/me happy dance
MDD |

Zuki Stargazer
Harrington Logistics and Combat Support Care Factor
17
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Posted - 2015.01.21 19:49:04 -
[17] - Quote
-nvmnd.... |

MailDeadDrop
Rage and Terror Against ALL Authorities
371
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Posted - 2015.01.21 19:49:26 -
[18] - Quote
On the subject of "social clubs" (a/k/a "societies", which I think is a great name), in addition to the stated features (chat room, mailing list, personal standings, and fleet finder adverts), two features which seems like they'd be very useful would be shared bookmarks and shared hangars. I recognize that last one may be a bit pie-in-the-sky though.
MDD |

Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.21 19:52:01 -
[19] - Quote
Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff.
Zappity's Adventures for a taste of lowsec.
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CCP Leeloo
C C P C C P Alliance
546

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Posted - 2015.01.21 20:05:55 -
[20] - Quote
Zappity wrote:Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff. But you will miss out all the pictures [of cats]! D:
I will put something together. Tomorrow (=
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Dradis Aulmais
By Light and Banner's Fallen
647
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Posted - 2015.01.21 20:41:42 -
[21] - Quote
That cat... Is that what caused Caroline's star? A giant firball ?
I would love to see the number of DDos attacks CCP survives each year.
CSM 10: Mike Azariah, Sugar Kyle
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Ranamar
Valkyries of Night Of Sound Mind
78
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Posted - 2015.01.21 20:43:46 -
[22] - Quote
Rain6637 wrote:Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it.
For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
399
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Posted - 2015.01.21 20:56:13 -
[23] - Quote
I must say I like the turnaround time on these. |

Harry Saq
Blueprint Haus Get Off My Lawn
10
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Posted - 2015.01.21 21:06:57 -
[24] - Quote
I think you would be amazed at how much of a difference it would make if you could do something as simple as customize the skin of your ship directly (especially for new players or bored bitter vets).
If anybody ever played City Of Heroes, that would be a good analogy of what I am talking about. All the archetypes had the same power sets and nothing you did in character customization made any difference in the actual play, but it made all the difference in your investment in the toon, and made character generation a blast.
In Eve, the ships are the toons in my analogy, and if those could be customized using an in-game interface similar to the UI, but specifically for the ship, people would want to get in different ships just because they look cool. This is anti-utilitarian, and seemingly stupid, but it's the little thing that make a game fun and worth it. It also drives goals and motivation for new players.
I have played this game on and off since '03, and surprisingly enough, the one thing I don't really feel like I am ever really doing is making stuff mine, it is just stuff I happen to hold. There is nothing special about any of my beloved ships. No battle scars, no tweaked out appearance, my thorax is just a thorax like all others.
Half the game is also shopping (my Wife loves shopping and yet still hates eve), I guarantee if she could shop for a thorax that was custom skinned and on market as a "customized" model (simply a different player designed skin) she would be at it for hours, or designing and selling her own, hell, she might even go into production, and mine and do all the other manufacturing crap, just to have her own line of designer thoraxes. It's the seemingly stupid trivial things, that make bigger mechanics work. I have manufactures all kinds of stuff in eve, and it is just variations on a bland theme to play the .01 isk game etc, it's not like me making it felt like I made it, but rather jumped through the right hoops....might as well shoot the red crosses. In other words, even though I made it, there was nothing special about it whatsoever, might as well makes drops in the ocean...if that makes sense.
The current skinning is a PETA, and the licensing and aura driven funky model now where they are yet still made on your behalf is likely in the wrong direction (I am probably describing it wrong because the mechanic should be right there in the fitting window, or a fitting type window instead of some external store that I have to do things and stuff to get it, which I will likely never bother to learn or care about).
I love Eve, and have played it forever, this is by no means the one thing missing, but having tried to recruit all kinds of people for years, mostly unsuccessfully (and more importantly seeing what they do end up playing) I think a simple thing like this would go along way to drive new subscriptions and give people reasons to try all aspects of the game.
Minecraft is insanely popular because building stuff is fun, especially stuff that is unique to you, even though it functions the same or similar to all other similar things. |

MailDeadDrop
Rage and Terror Against ALL Authorities
372
|
Posted - 2015.01.21 21:09:18 -
[25] - Quote
CCP Leeloo wrote:Zappity wrote:Good work! Any chance we could also have a text version? PDF is awful for mobile devices which is practically the only way I get time to read this stuff. But you will miss out all the pictures [of cats]! D: I will put something together. Tomorrow (= As penance for my causing Sugar Kyle to look stupid, I did it for you CCP Leeloo.
Zappity, check here: http://demo.avidoffice.com/docushare/dsweb/Get/Document-43306/CSM9-WS-D1.txt
CCP Leeloo and/or CCP Falcon, here is the PDF which I used to make the above text version. I cleaned up the typos and punctuation errors in your original:
http://demo.avidoffice.com/docushare/dsweb/Get/Document-43305/CSM9-WS-D1.pdf
To the extent to which I hold copyright, I hereby grant free use of my (above) derived works to everyone.
Edit: I also added a URL link to urbandictionary.com's definition of TTP. I suspect many people don't know what TTP means.
MDD |

Rain6637
GoonWaffe Goonswarm Federation
29562
|
Posted - 2015.01.21 21:11:23 -
[26] - Quote
Ranamar wrote:Rain6637 wrote:Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it. For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course. You mean they'd have to put effort into skill bonuses, instead of treating the base skills as a role bonus?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Stellan Crendraven
Brave Newbies Inc. Brave Collective
4
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Posted - 2015.01.21 21:11:46 -
[27] - Quote
A good read. Next time, the minutes will come before the summit.
I really like Mike's idea of "Societies", however if these get bookmarks, why not also make it possible to create fleet bookmarks (plz CCP).
I really liked the cat, she is a beauty.
7o, dear CSMs & devs.
In the beginning, there was pain and despair. And death. Immense tragedies and terrible catastrophies.
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Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.21 21:14:37 -
[28] - Quote
Thank you Leeloo and Mail.
Zappity's Adventures for a taste of lowsec.
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CCP Leeloo
C C P C C P Alliance
549

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Posted - 2015.01.21 21:25:20 -
[29] - Quote
Oohhh! That's awesome! I owe you a drink!
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.21 21:32:28 -
[30] - Quote
This was interesting: [quoye=minutes]Sugar Kyle then started talking about how she adopts new players. She said that she noticed that many of them seem to burn out when they start training longer skills. She says that they decelerate a bit when they hit this, and they burn out because they stop progressing as quickly.[/quote]
What about doubling the skill ranks to ten and halving the bonus per level? This would leave to overall power level unchanged but allow intermediate steps between IV and V.
Zappity's Adventures for a taste of lowsec.
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MailDeadDrop
Rage and Terror Against ALL Authorities
373
|
Posted - 2015.01.21 21:36:13 -
[31] - Quote
CCP Leeloo wrote:Oohhh! That's awesome! I owe you a drink! One of the perks of working in the Document Management Software industry is that I have a stupid number of tools for working with PDFs... 
MDD |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4727
|
Posted - 2015.01.21 21:37:15 -
[32] - Quote
Dradis Aulmais wrote:That cat... Is that what caused Caroline's star? A giant firball ?
I would love to see the number of DDos attacks CCP survives each year.
People tend to not want to talk about DDOS and so on. It's generally done for attention, and saying 'we survived these' pushes some people to redouble their efforts.
Ignoring them doesn't stop it. But it makes it less enjoyable.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Rain6637
GoonWaffe Goonswarm Federation
29563
|
Posted - 2015.01.21 21:59:01 -
[33] - Quote
wait, but how do you talk about not talking about it, without talking about it?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Mike Azariah
The Scope Gallente Federation
2350
|
Posted - 2015.01.21 22:09:44 -
[34] - Quote
Rain6637 wrote:wait, but how do you talk about not talking about it, without talking about it?
I would answer that in detail but then we would be talking about it, wouldn't we?
m
Mike Azariah-á CSM8 and now CSM9
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Jadek Kin
Xer Cloud Consortium
3
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Posted - 2015.01.21 22:25:58 -
[35] - Quote
CCP Logibro wrote:All my typing appears to have paid off. Also CCP Falcon, CCP Manifest and all the other devs involved are boss for getting everyone together so quickly. CCP Logibro (and team ) gives you nice things when you say the magic word. |

Ranamar
Valkyries of Night Of Sound Mind
79
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Posted - 2015.01.21 22:41:59 -
[36] - Quote
Rain6637 wrote:Ranamar wrote:Rain6637 wrote:Regarding burnout and disinterest, I think skill level V prerequisites should be reconsidered. Broadly speaking, one of the results would be obtaining a minimum-skilled ship sooner, while still having the deep range of "everything level V." When a ship like the Golem is within arm's reach, it promotes trial upgrades with a closer carrot, without shortening the training period of maximum specialization. The current convention of "specialization" need to be sacrificed. Things like a minimum-skilled Golem (not including guns) being 90 days away, come on, no trial player is motivated by that. It's not even that great after satisfying the minimum skills to sit in it. For sort of a middle-ground idea, jump freighters only require freighter IV instead of freighter V. Requiring that would mean that at least some level of specialization was required per faction (as is the stated theme of T2) without the enormously demanding month-or-so train of getting a cruiser, for example, to V. It would, for better or worse, mean that you would have to be careful about what bonuses went on the base-hull skill as opposed to the T2 skill, of course. You mean they'd have to put effort into skill bonuses, instead of treating the base skills as a role bonus? Role bonuses aren't innately evil, y'know.
But yeah, some of the more role-bonus-like bonuses might need to be looked at. (I'm betting they'd be fine, though...) I do remember when T2 resists were hull bonuses instead of role bonuses, even if I was an antisocial mission-runner leveling up my raven back then. |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4264
|
Posted - 2015.01.21 23:37:37 -
[37] - Quote
appreciations for going to volcanoland
Quote:There was also questions by the CSM on whether the EVElopedia should even remain running.
stick a wiki-like instruction manual into the game. individual pages could be opened from a contents menu, by searching, or contextually from rightclicking an ingame object or ui element for easy and quick access. no guides, no commentary, just succinct and accurate descriptions of game mechanics
evelopedia's really slow to load and the search function has always turned up nothing but garbage for me. in the past i've just typed what i want into google + "evelopedia" or gone to e-uni's wiki |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4733
|
Posted - 2015.01.22 00:16:44 -
[38] - Quote
Benny Ohu wrote:appreciations for going to volcanoland Quote:There was also questions by the CSM on whether the EVElopedia should even remain running. stick a wiki-like instruction manual into the game. individual pages could be opened from a contents menu, by searching, or contextually from rightclicking an ingame object or ui element for easy and quick access. no guides, no commentary, just succinct and accurate descriptions of game mechanics evelopedia's really slow to load and the search function has always turned up nothing but garbage for me. in the past i've just typed what i want into google + "evelopedia" or gone to e-uni's wiki
To fill in a little detail, it's not really Evelopedia as a whole. It's things like the item database that's embedded in it. For things like the chronicles, it serves a very good purpose.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Sky Cloud Austrene
KISIN Enterprises
0
|
Posted - 2015.01.22 01:27:39 -
[39] - Quote
Often the community reads the minutes from these Summits quiet sometime after the event, so thanks for the speed in getting these minutes out. But what I'd like to know, is this; Obviously there is some sort of an agenda prepared by CCP in advance of the summit taking place. For example day 1 Agenda né+ Roadmap & Release Cadence né+ New Player Experience né+ Web Team né+ Team Size Matters né+ Corporations & Alliances né+ Team Homegrown né+ Team Security
I know items on it could change as need be & yes somethings may well be under NDA, but would it be possible; for the proposed agenda/outline for these summits be released to the community ( say a week) in advance of the summit's taking place? This would allow the community time to contact our CSM representitives in advance of these meetings, to raise with them, any specific issues / points of concern or interest's, that we may want the CSM to constructively & directly raise with CCP at the upcoming summit.. |

Areen Sassel
45
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Posted - 2015.01.22 02:19:10 -
[40] - Quote
"The CSM then proposed adding hats to the game" - seriously?
More seriously, I really hope we are going to see some action on the impersonation clause in the next 3 days. It's still hanging about the EULA like a dead woodchuck under the porch. The last time I can find it mentioned in the minutes, it seemed the then CSM rightly said it should go, but nothing has changed. |

Rain6637
GoonWaffe Goonswarm Federation
29568
|
Posted - 2015.01.22 02:20:58 -
[41] - Quote
Hats make me happy. I don't want them personally, but it's clothing and CSM support of clothing is excellent, imo.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
826
|
Posted - 2015.01.22 04:07:09 -
[42] - Quote
Audio recordings of the summit are also being created if long form minutes are needed for a session that creates controversy. Right? 
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Rain6637
GoonWaffe Goonswarm Federation
29568
|
Posted - 2015.01.22 04:48:40 -
[43] - Quote
Twitch?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Valterra Craven
426
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Posted - 2015.01.22 06:18:20 -
[44] - Quote
So nothing constructive to add at the moment, but I am cuirous about the last bit of the report:
"INSTEAD OF DETAILED MINUTES FOR THIS SESSION, PLEASE FIND BELOW A RECEPIE FOR SLOW COOKED CHILLI, PROVIDED BY OUR RESIDENT COOKING INSTRUCTOR, STEVE RONUKEN: (TEXANS, PLEASE AVERT YOUR EYES AND DO NOT READ FURTHER)"
I'm from Louisiana myself and have lived in Texas for the better part of a decade. I'm curious why texans would want to avert their eyes from the recipe as besides the amount of beans used, looks pretty darn good. Though admittedly that might be my Cajun flare speaking a bit due to the amount of seasoning used...
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Rain6637
GoonWaffe Goonswarm Federation
29569
|
Posted - 2015.01.22 07:31:20 -
[45] - Quote
It could be a mystery. Maybe the recipe is OPSEC for some chili artists "in the know," or...
OK as a Texan it is actually immediately obvious to me, but I would be betraying The Republic by telling you.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Anthar Thebess
833
|
Posted - 2015.01.22 07:59:07 -
[46] - Quote
Remove attributes / make them flat : Yes ! Remove learning implants : No !
1. This would make pod death worthless. 2. Reduced value of higsec/ FW LP stores - those implants provide basic income for many players 3. Removed player interaction : - people need to haul them around. - some hunt for people hauling them - people trade them. 4. Remove of very important ISK sink.
Can someone from CCP tell us how much isk they remove from game each month ? You need to pay isk to get them from LP store.
Is this blocking PVP? Yes , but removing cost of clone upgrade already solved many issues for old players.
Implants should be additionally enhanced to help new players, while at the same time not providing any significant boost to older players.
Lets just assume that they provide additional skill hardwiring:
For example : A.Limited Memory ... boosts: - caldari frigate to level 4 - light missiles to level 4
B. Full Limited Set provides - additional boost to engineering
If someone already have those skills he get nothing, but if new player install those it will get big bonus for the first weeks. This bonus is of course not permanent , and you need to train those skills up even when you have those implants.
|

Raziel Walker
Lucifer's Hammer A Band Apart.
24
|
Posted - 2015.01.22 08:12:28 -
[47] - Quote
We had to wait far too long! Can't you just stream the summit with a minute delay to censor any nipple slips or vulgarities?
Even the minutes switched to a new release cycle giving us small updates instead of one big pile of text. :) |

Amely Miles
Exiled Tech Space Monkey Protectorate
45
|
Posted - 2015.01.22 09:07:10 -
[48] - Quote
very dissapointed in the section describing Alliance Logos.
Favorite Quotes:
In Space No one flings Poo!!
Yes that is a Banana in my Pocket
http://spacemp.net
|

Rain6637
GoonWaffe Goonswarm Federation
29570
|
Posted - 2015.01.22 09:14:21 -
[49] - Quote
Anthar Thebess wrote:Remove attributes / make them flat : Yes ! Remove learning implants : No !
1. This would make pod death worthless. 2. Reduced value of higsec/ FW LP stores - those implants provide basic income for many players 3. Removed player interaction : - people need to haul them around. - some hunt for people hauling them - people trade them. 4. Remove of very important ISK sink.
Can someone from CCP tell us how much isk they remove from game each month ? You need to pay isk to get them from LP store.
Is this blocking PVP? Yes , but removing cost of clone upgrade already solved many issues for old players.
Implants should be additionally enhanced to help new players, while at the same time not providing any significant boost to older players.
Lets just assume that they provide additional skill hardwiring:
For example : A.Limited Memory ... boosts: - caldari frigate to level 4 - light missiles to level 4
B. Full Limited Set provides - additional boost to engineering
If someone already have those skills he get nothing, but if new player install those it will get big bonus for the first weeks. This bonus is of course not permanent , and you need to train those skills up even when you have those implants.
There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Anthar Thebess
834
|
Posted - 2015.01.22 09:41:40 -
[50] - Quote
Rain6637 wrote: There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
I also suggested this some time ago. This solves more than issue we are currently facing. Give players ability to have 20 or more clones, but they can be stored only in 2 locations. To jump between them you need to use your jump timer , but when you want to exchange clones on station you are docked instead of this you can pay 5 or 10 mil just for instant clone changing.
2 stations, tons of clones in there but jumping clone from 3rd location destroys this clone.
|

Circumstantial Evidence
168
|
Posted - 2015.01.22 09:52:11 -
[51] - Quote
Mind blown on meeting minutes "delay" this time.
I think the evil-opedia is awesome with loads of info, and the search feature works much better than in these forums, where, only single keyword searches seem to work. (For most forum searching, I have to go to eve-search.) |

Rain6637
GoonWaffe Goonswarm Federation
29571
|
Posted - 2015.01.22 09:55:13 -
[52] - Quote
Anthar Thebess wrote:Rain6637 wrote: There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
I also suggested this some time ago. This solves more than issue we are currently facing. Give players ability to have 20 or more clones, but they can be stored only in 2 locations. To jump between them you need to use your jump timer , but when you want to exchange clones on station you are docked instead of this you can pay 5 or 10 mil just for instant clone changing. 2 stations, tons of clones in there but jumping clone from 3rd location destroys this clone. Lifting the station limit of 1 jump clone was another part of my conclusion, but the current limit is OK with a nil timer.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4736
|
Posted - 2015.01.22 10:13:28 -
[53] - Quote
Salpun wrote:Audio recordings of the summit are also being created if long form minutes are needed for a session that creates controversy. Right? 
Nope.
Video. Which makes life easier, with refering the presentations we get.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Rain6637
GoonWaffe Goonswarm Federation
29571
|
Posted - 2015.01.22 10:22:42 -
[54] - Quote
Hey, quick question? What would be the benefit of checkboxing a society to secret?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Another Posting Alt
Center for Advanced Studies Gallente Federation
34
|
Posted - 2015.01.22 10:55:55 -
[55] - Quote
The ingredients of the recipe should be trade items. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4737
|
Posted - 2015.01.22 10:56:11 -
[56] - Quote
Rain6637 wrote:Hey, quick question? What would be the benefit of checkboxing a society to secret?
I think, mostly it's to keep the list in check.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Mike Azariah
The Scope Gallente Federation
2353
|
Posted - 2015.01.22 11:04:33 -
[57] - Quote
and who doesn't want to be a member of a secret society?
m
Mike Azariah-á CSM8 and now CSM9
|

Devil Seven
Corporation4523243523
3
|
Posted - 2015.01.22 11:56:22 -
[58] - Quote
As far as the removal of attributes so a players will not be locked in to a slow train of skills EVE is hard and that is apart on why it's fun unlike other games EVE is real when I started playing I didn't know how much I would grow up in 3 Years a lot of it was due to screwing up my attributes 3 times lol but I knew what I wanted to do in eve and I think I'm pretty good at it so no I don't think it's a good idea to remove it but have a better guide for it in some way still keeps the ability to screw it up
Also really liked that the lachesis has 4 lows and now that ive played with the fit not having the HAC resists are ok the pilgrim feels a bit weaker then it should be by a hair my need a look at but the reason I'm saying it here is I like that the feedback from players and Devs were fast and were heard and the changes with the new releases are nice I think a lot of players like it and some miss the old way where there were climactic Videos about them |

War Kitten
Panda McLegion
5827
|
Posted - 2015.01.22 12:16:38 -
[59] - Quote
I see you covered SKINS already, but no mention was made of what people think of the mechanic of how they are applied to your character versus being an item that blows up/drops/etc from the ships themselves.
There's a very lively discussion that CCP stopped participating in over in the thread discussing SKINS once we asked why they aren't fittings on ships.
How about the CSM represents this a little bit more for us players wanting to know why?
I find that without a good mob to provide one for them, most people would have no mentality at all.
|

Freelancer117
So you want to be a Hero
246
|
Posted - 2015.01.22 12:27:26 -
[60] - Quote
Quote:CCP Seagull opened by welcoming and making sure everyone had coffee and the wifi password.
I endorse this message and early CSM minutes 
Regards, a Freelancer
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Freelancer117
So you want to be a Hero
246
|
Posted - 2015.01.22 13:02:15 -
[61] - Quote
Quote:There were also some questions about the number of PLEX used for other services, especially multiple character training. At this point, CCP Foxfour also explained that they wanted to move away from people directly buying PLEX and instead move to people just buy AUR. This AUR could then instead just be used to buy PLEX from the NES store along with everything that is currently using PLEX, moving from a three currency system to a two currency system.
There is a potential danger here:
in the future aurum could become part of the cost to manufacture or acquire ingame items that do not currently use aurum (a nice way to circumvent current ingame items and associated costs is to re-balance them, including naming, in the future)
Or:
in the future aurum will become a time-based currency in that it can be obtained from certain missions, added to the bounty system, or tied into factional warfare and it then can fall under player manipulation like the PLEX market, which CCP confirmed as happening just like any other item in game.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4740
|
Posted - 2015.01.22 13:04:46 -
[62] - Quote
If it's for something which has an in game mechanics effect (cosmetic doesn't count) it will not be sold for Aurum.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

Freelancer117
So you want to be a Hero
246
|
Posted - 2015.01.22 13:25:09 -
[63] - Quote
Quote:Removal of attributes was also mentioned, but the idea is still in quite an early stage. It's something they want to do as it's on the level as learning skills, so that people don't have to get locked into training skills in a non-optimal order for use in order to train at the optimal speed.
I agree removing attributes is a good idea, and it also removes any possibility for CCP to one day sell neural remaps for aurum. source: PLEX For Neural Remaps A Possibility Again?
Also: one reason for using player appointed attribute points is to give the player a sense of control over their character and his/her development and forces them to make decisions about where to spend them. Removing attributes from skill training time helps both new players and vets, who fly in null/wh space.
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Unezka Turigahl
Det Som Engang Var
570
|
Posted - 2015.01.22 18:12:30 -
[64] - Quote
If CCP wants more players then they need to get serious about a more simple and attractive UI.
My sister walks into my room as I am playing EVE:
sister: "What are you doing?" me: "Playing a game." sister: "That's... a game?... I don't understand." me: "I'm a spaceship pilot." sister: "Where's the spaceship?" me: *pans the camera in close so that the ship can be seen in the little block of space left that isn't plastered with UI windows* sister: "Oh... ok... I'm taking the dogs to the river, wanna come?" me: "Yep." |
|

CCP Leeloo
C C P C C P Alliance
557

|
Posted - 2015.01.22 18:23:29 -
[65] - Quote
Day two. PDF & TXT
CCP Leeloo | CSM Coordinator | @ccp_leeloo
|
|

Mike Azariah
The Scope Gallente Federation
2359
|
Posted - 2015.01.22 18:30:11 -
[66] - Quote
and the hits keep coming
m
Mike Azariah-á CSM8 and now CSM9
|

Asayanami Dei
Adhocracy Incorporated Adhocracy
1261
|
Posted - 2015.01.22 18:34:25 -
[67] - Quote
ludicrous speed! GO!
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
|

Altrue
Exploration Frontier inc Brave Collective
1580
|
Posted - 2015.01.22 18:36:08 -
[68] - Quote
I love the way this is released supersuper fast.
Signature Tanking - Best Tanking
|

War Kitten
Panda McLegion
5832
|
Posted - 2015.01.22 18:39:04 -
[69] - Quote
Asayanami Dei wrote:ludicrous speed! GO!
Fantastic turnaround!
More reading to do...
I find that without a good mob to provide one for them, most people would have no mentality at all.
|

Noriko Mai
2028
|
Posted - 2015.01.22 18:51:44 -
[70] - Quote
Quote:CCP also pointed out that only about 8% of people are turning their blur off. Disable it by default and let's see how it goes then...
Come On Everybody, support Dark Opaque theme
|

Phoenix Jones
Isogen 5
1028
|
Posted - 2015.01.22 19:08:57 -
[71] - Quote
Two things you should look at regarding the npe,
1) map wasd to movement by default. Having a new player having to map it themselves is confusing and does not help s new player. Make it the default setting upon eve online installation.
2) the default overviews need to be better. Ccp needs to redo their defaults to be more functional. Also by default, all 5 tabs should be used vs the current 1.
Yaay!!!!
|

Dradis Aulmais
By Light and Banner's Fallen
652
|
Posted - 2015.01.22 19:10:53 -
[72] - Quote
Oh surprise people are upset about people cloaking and being AFK. So scary a player who is AFK is going to kill me oh noes.
CSM 10: Mike Azariah, Sugar Kyle
|

Phoenix Jones
Isogen 5
1028
|
Posted - 2015.01.22 19:12:01 -
[73] - Quote
Hmm. Wormhole fine :-/
Mining should be both anomalies and sigs (good proposal).
The shattered wormholes need a little something (actual loot). I know they are still a little under developed atm.
Yaay!!!!
|

Noriko Mai
2028
|
Posted - 2015.01.22 19:27:56 -
[74] - Quote
Asayanami Dei wrote:ludicrous speed! GO! You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!!
Or is Quote:[...] including things like contrasting themes. maybe something similar?
Come On Everybody, support Dark Opaque theme
|

Ali Aras
Noir. Suddenly Spaceships.
752
|
Posted - 2015.01.22 19:40:47 -
[75] - Quote
Noriko Mai wrote: You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!!
It's what I was getting at with
Quote:Ali asked if it would be possible to get the old window transparency style back, as some players had issues with the new design. The reply was that it's currently possible to get something very similar in the current system by disabling blur and setting the transparency to the minimum. Given contrasting themes thing, I'll bring it up again when we hear more about that.
http://warp-to-sun.tumblr.com -- my blog
|

Steven Hackett
Future Corps Sleeper Social Club
105
|
Posted - 2015.01.22 20:15:34 -
[76] - Quote
Day 2 seemed to have a lot of good talking about W-space.
I'm a bit sad to see that only PVE content in W-space was addressed with a short mention of Thera(which shouldn't even be considered a W-space system imo).
How is the current status of wormhole PVP? How is the current state of capital fights in W-space? Has the amount of W-space carriers fighting in NS changed due to the jump changes?
The minuts are discussing mining, pve kills and jumps, but it looks like the summit just skipped one of the major concerns of Hyperion(less capital fights) and one of the major concerns of w-space in general(missing PVP content).
Was this stuff discussed and just left out in the minuts? and if so why? Or was this not discussed at all? and if so why?
:) Steven :) |

Asayanami Dei
Adhocracy Incorporated Adhocracy
1263
|
Posted - 2015.01.22 20:39:58 -
[77] - Quote
Noriko Mai wrote:Asayanami Dei wrote:ludicrous speed! GO! You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!! Or is Quote:[...] including things like contrasting themes. maybe something similar? We did ask, minutes aren't a transcrip just a summary.
I'm a leaf on the wind, watch how I--THE CAPACITOR IS EMPTY
Youtube: /asayanami
Twitter: @asayanami
The Anthology
|

Freelancer117
So you want to be a Hero
246
|
Posted - 2015.01.22 20:40:20 -
[78] - Quote
Thank you very much for typing the minutes CCP Logibro 
source: http://www.lowseclifestyle.com/2015/01/darkness-in-winter-day-threec.html
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
|

Zappity
Stay Frosty. A Band Apart.
1742
|
Posted - 2015.01.22 21:10:51 -
[79] - Quote
Thanks for the text version. This is exactly right IMHO:
minutes wrote:Progod then talked about how some of the players that are leaving are often without any specific goals, and that having these achievements might help them bridge the gap towards being a long term player.
I think achievements would be a useful addition.
Zappity's Adventures for a taste of lowsec.
|

Rain6637
GoonWaffe Goonswarm Federation
29583
|
Posted - 2015.01.22 21:13:50 -
[80] - Quote
Quote:As there was some free time, CCP Fozzie also went over an unrelated plan to add Cruiser-sized burner missions. Corbexx also asked about Sleeper burner missions: CCP Bettik responded it's an option if it made sense from the story. My cruiser team will beat your burner cruiser teams, Fozzie. If you do this, you'd better make them scary.
CCP Bettik Best CCP
PVE, and missions... it's the right type of interaction with the game for people who haven't decided on a group to join. It's also a placeholder / holding pattern activity while players "level up their Raven" in an attempt to make themselves "worthy" before seeking to join a bigger group.
The content is stale right now, but somehow I think it's still enough to keep the occasional-login player's interest. It fits in as a minigame while skill queuing. I ran level 1 and 2 missions for my first two years, just for something to do while off-duty.
Quote:Mike brought up the idea of a police scanner showing up and incidents and world type events. That's kind of cool. I +1 this as a way of indicating game life in the player's vicinity. Feedback for actions. The rate might be similar to Jita local, but if it's important information it is possible for it to capture the player's attention like a stock ticker. If it announces rule-breaking, that's a bit better to interested parties, than a relatively mild blinking square in local.
The UI plans are not hopeful. Still failing to assimilate and interpret your own game.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Valterra Craven
427
|
Posted - 2015.01.22 21:17:23 -
[81] - Quote
I'd really like it if chat channels had some kind of sound notification of new messages.
So for example, have the sound team create 3-4 chimes and let us chose which channel we want which chime to play on, (if we want chimes to play at all) |

Harry Saq
Blueprint Haus Get Off My Lawn
12
|
Posted - 2015.01.22 21:44:03 -
[82] - Quote
"He [CCP TomB] noted that the NPC creation system had essentially not been changed since EVE has started. However now a new template system has been created streamlining the process considerably. This allows a game designer to select a ship "hull" and fit it with pre-made attribute sets."
Going with the whole "dynamic world based" idea over instance type model, wouldn't it make more sense for NPC creation and mechanics to be the exact same as fitting a player ship, where random utility slots could produce variations according to the NPC type, but still using real word modules (and whatever is fitted drops as though it were a PvP kill)?
The remaining attributes to fill out would be the blackboard behaviors mentioned earlier, defining how they behave and organize to do stuffs. Blackboard - A blackboard is a way for them to share their intentions with each other. They have a shared blackboard where if one of the NPCs posts a location or primary target, they will behave like a well organised fleet following their FCs commands.
Once tweaked, the "blackboard" modeling of NPCs can reduce the numbers required for them to be effective and could eliminate the bloat and oddity of killing cores and scores of red crosses in a mining like fashion. Bounties could be raised and NPC farming can more closely simulate normal PvP and create dynamic content at the same time. Might as well even have them have to hold sov like we do, and attack and defend in a similar fashion...talk about dynamic content ;)
They could have to mine and defend against those pod pilot rats that keep trying to kill their miners etc etc etc...just sayin... |

Harry Saq
Blueprint Haus Get Off My Lawn
12
|
Posted - 2015.01.22 21:47:59 -
[83] - Quote
...forgot to mention this as part of the above logic:
"CCP Affinity brought up that no game has really been able to create enough content to keep players engaged over a very long period of time. CCP Frellicus also added that with a new mission system they would look more at being able to generate constant, dynamic world content rather than just static missions." |

Harry Saq
Blueprint Haus Get Off My Lawn
12
|
Posted - 2015.01.22 21:50:21 -
[84] - Quote
...oh yeah, and this:
"CCP Affinity asked the CSM to let them know if they had ideas to try out with the new behaviour trees. Corbexx brought up them speaking in local. Sugar Kyle brought up random small events going on in the world, such as NPC pirates fighting NPC faction police in locations."
My earlier post in regards to the Blackboard would fall into the behavior trees as well... |

Harry Saq
Blueprint Haus Get Off My Lawn
12
|
Posted - 2015.01.22 22:34:22 -
[85] - Quote
"CCP Arrow talked about how the controls for your ship are next in line to be worked on by the team."
oohh....Please see this: https://forums.eveonline.com/default.aspx?g=posts&t=386471 |

Sky Cloud Austrene
KISIN Enterprises
1
|
Posted - 2015.01.22 22:42:43 -
[86] - Quote
Here's something that should of been talked about with Team Pirate Unicorns concerning the New Player Experience & retention of these players; The fact that many of these players are getting frustrated, with what content is offered to them & how they can achieve a sustainable source of income. Once players get past the tutorial missions & progress to low level missions they soon find: * the rewards they can receive from completing these missions are hopelessly out dated in comparison to modern day market prices. They might of been fine when EVE first started, but they are pathetic by today's market standards. * New Players get frustrated from having to go through numerous repetitions of running the same set of missions for a agent over and over again whilst trying to make isk. Even if they do decide, to go to another high sec region and try missions for a different agent of the same type, they find that there is still little to no difference in the storyline, the objectives &/or the rewards on offer to complete the missions. This creates a barrier for some, who don't want wait for their skills to improve sufficently to a point where they feel comfortable with moving out of empire to either low sec or nul sec where the rewards from missions & anoms are much, much better. So in the end they get bored & frustrated with EvE fast & end up leaving.
There has to be a way to improve & make the missions each agent offers, more unique & immersive, as well as improving the rewards on offer for the missions, so these players don't feel like they are wasting their time and getting nowhere.
A new story line mission idea, that might help in opening their eyes to what's possible, could be something like; For a 72hr time period; The NPE finds they have been somehow conscripted into an empire navy, they see short video of their ship being magically titan bridged to a non player accessible area of low or nul sec, where they see themselves docking at a station & they are given a number of prefitted ships together with the skills to fly them. They receive a list of objectives from an NPC FC, that they must attempt to complete, the idea behind the tasks is to show off what's on offer in this type of space, as they patrol it. ideally it should show them the difference in risk vs reward from empire thru to nul sec & also serve as a kind of tutorial for fleet op's. It could also give NPE's chance to actually see a variety of ships like; frigates thru to Battleships, Carriers, Rorqual's, Super's & Titans in an ingame enviroment, that, they might not otherwise get to see, if they quit EvE. Hopefully it could provide the new players with inspiration & give them the drive to set lofty goals of being apart of the low / nul sec communities & striving to train up their skills, so they could someday fly the ships they saw out there in their mission.
|

Harry Saq
Blueprint Haus Get Off My Lawn
12
|
Posted - 2015.01.22 23:26:57 -
[87] - Quote
"Sion then talked about something along the lines of a rotating corporate task list that players could complete and get a reward. CCP Rise liked the idea and had previously been talking about stuff and had been thinking of the opportunities for corporations to use this tracking system to organize themselves and reward their players."
OMG this all day, yes, this would help greatly getting corp stuff done!!! One could argue that contracts can do this, but they are a PETA and having a dedicated task list has so much more potential. |

Kage S3kkou
State War Academy Caldari State
5
|
Posted - 2015.01.23 00:03:22 -
[88] - Quote
Wormholes
Quote:Sugar Kyle brought up that there are wormholes spawning in tutorial systems, and new players are entering them and getting lost in wormhole space. CCP Bettik replied that it's something they can definitely adjust. There was also some discussion on adding it to the scanning tutorial in some way.
Please do so, it isn't just new players that need it, there is allot of older players as well that would benefit from it too.
UI Modernization Project For the love of God, please increase the maximum number of ship fittings in the fitting management window. Also please, increase the maximum number of in game mails that you can trash/delete at a single time.
Customer Support I think its pretty obvious, that the whole petition, ticket system needs to be better explained to players & expanded on. Often players are confused about what catergory there problem should be filed under & they file under the wrong option. It not only leads to delays in the player getting a response from the GM, but also has to frustrate the GM's as well. Please expand the support ticket window and give it the ability to create/insert a link. Sometimes a screen shot speaks a thousand words, if the player just happened to be frapsing at time, a short replay of what happened as seen by the player, could be handy.
Thanks. |

Rain6637
GoonWaffe Goonswarm Federation
29586
|
Posted - 2015.01.23 02:58:42 -
[89] - Quote
I can't help thinking part of the disconnect is the constant referral to 10,000 foot view user statistics. How often do devs have to start new characters to experience everything over again? Sure, most of a dev's energy is devoted to dev work, rather than playing for the countless hours like the player base, but shouldn't there be more of an emphasis on repeated, first-hand NPE experience rather than trying to balance by broad statistics (that aren't really indicative of a specific player story)?
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4756
|
Posted - 2015.01.23 03:03:36 -
[90] - Quote
Rain6637 wrote:I can't help thinking part of the disconnect is the constant referral to 10,000 foot view user statistics. How often do devs have to start new characters to experience everything over again? Sure, most of a dev's energy is devoted to dev work, rather than playing for the countless hours like the player base, but shouldn't there be more of an emphasis on repeated, first-hand NPE experience rather than trying to balance by broad statistics (that aren't really indicative of a specific player story)?
They do also do user testing. Generally not with CCP devs, as a dev is the worst person to test their own code (as they know how it works).
Testing with gamers, who haven't played eve before.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Rain6637
GoonWaffe Goonswarm Federation
29586
|
Posted - 2015.01.23 04:53:46 -
[91] - Quote
There's no shortage of frustration for me, especially having done things several times, so I hope that's not a no. I don't know how to argue against "there's a stat for that," when a player story is the most important thing.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Irenia Tsurpalen
Random Thinking Union Random Thinking
0
|
Posted - 2015.01.23 10:20:52 -
[92] - Quote
Quote:Ali Aras asked what the numbers look like for people using wormholes between k-space, and there has also been an increase. Xander asked whether there were numbers on people using wormholes for transit versus those completing content in wormholes Would love to see those numbers How many W-Space residents we currently have? :) |

XeX Znndstrup
Federal Navy Academy Gallente Federation
42
|
Posted - 2015.01.23 12:25:46 -
[93] - Quote
Dear CCP, dear CSM,
You spoke about "social clubs" or "societies" page 17.
Simplier, i would suggest to speak about Organizations. We have players or non players corporations or alliances.
There are non players organizations (SOE for example) but no players organizations. They would allow to gather players who have a same objective without breaking their freedom to be in a corporation or to be solo.
And we would use like this a concept that already exists in Eve but not available for players.
Why shouldn't we be able to build a SOE type organization in game ?
Good summit and best regards.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
Assassins will be punished by The Law. May their souls be cleansed by retaliatory fire and bounties prosecutions.
_The Law_channel
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Mike Azariah
The Scope Gallente Federation
2365
|
Posted - 2015.01.23 14:31:12 -
[94] - Quote
XeX Znndstrup wrote:Dear CCP, dear CSM,
You spoke about "social clubs" or "societies" page 17.
Simplier, i would suggest to speak about Organizations. We have players or non players corporations or alliances.
There are non players organizations (SOE for example) but no players organizations. They would allow to gather players who have a same objective without breaking their freedom to be in a corporation or to be solo.
And we would use like this a concept that already exists in Eve but not available for players.
Why shouldn't we be able to build a SOE type organization in game ?
Good summit and best regards.
That IS what the societies are. Player made groupings and tools to facilitate them.
m
Mike Azariah-á CSM8 and now CSM9
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4760
|
Posted - 2015.01.23 14:31:45 -
[95] - Quote
XeX Znndstrup wrote:Dear CCP, dear CSM,
You spoke about "social clubs" or "societies" page 17.
Simplier, i would suggest to speak about Organizations. We have players or non players corporations or alliances.
There are non players organizations (SOE for example) but no players organizations. They would allow to gather players who have a same objective without breaking their freedom to be in a corporation or to be solo.
And we would use like this a concept that already exists in Eve but not available for players.
Why shouldn't we be able to build a SOE type organization in game ?
Good summit and best regards.
Can you explain the difference you see, between what you're suggesting, and the 'social clubs' that have been talked about?
The idea has always been that they're for organisation of players, across corporation lines. Like RVB Ganked, Spectre Fleet, and so on.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|

XeX Znndstrup
Federal Navy Academy Gallente Federation
42
|
Posted - 2015.01.23 15:45:39 -
[96] - Quote
Dear Mike, dear Steve,
I agree that what you proposed as "social clubs" or "societies" correspond to what i call "Organizations".
I was just suggesting not to use another name for something that already exists in game but for NP only. Eve is enough complicated so that we shouldn't use another word. Moreover, today, the "Corporations, Alliances & Organizations discussions" forum is forbidden for non alliance/corporation members. If we give the name "Organizations" to what you call "societies" or "social clubs", i see no reason not to open it now. We should call a spade a spad.
Best regards and thanks for your work.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
Assassins will be punished by The Law. May their souls be cleansed by retaliatory fire and bounties prosecutions.
_The Law_channel
|

Martin Corwin
Reasonable People Of Sound Mind
23
|
Posted - 2015.01.23 16:09:58 -
[97] - Quote
\o/ hooray for raw text on phones. |

Noriko Mai
2036
|
Posted - 2015.01.23 17:13:26 -
[98] - Quote
Steve Ronuken wrote:XeX Znndstrup wrote:Dear CCP, dear CSM,
You spoke about "social clubs" or "societies" page 17.
Simplier, i would suggest to speak about Organizations. We have players or non players corporations or alliances.
There are non players organizations (SOE for example) but no players organizations. They would allow to gather players who have a same objective without breaking their freedom to be in a corporation or to be solo.
And we would use like this a concept that already exists in Eve but not available for players.
Why shouldn't we be able to build a SOE type organization in game ?
Good summit and best regards. Can you explain the difference you see, between what you're suggesting, and the 'social clubs' that have been talked about? The idea has always been that they're for organisation of players, across corporation lines. Like RVB Ganked, Spectre Fleet, and so on. I think he just wants to say that Organisations is a better term than societies or social clubs.
Come On Everybody, support Dark Opaque theme
|

Circumstantial Evidence
168
|
Posted - 2015.01.23 18:29:21 -
[99] - Quote
The word "society" might make some folks think of "high society," a place where tea and cakes are served at noon, and everyone has to wear nice clothes. Words like "club, group, organization" don't carry that possible connotation. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1482
|
Posted - 2015.01.23 19:07:17 -
[100] - Quote
Circumstantial Evidence wrote:The word "society" might make some folks think of "high society," a place where tea and cakes are served at noon, and everyone has to wear nice clothes. Words like "club, group, organization" don't carry that possible connotation. But the name does offer up the potential for "secret societies" no cake there, cake is a lie.
There is one EvE. Many people. Many lifestyles. WE are EvE
|
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CCP Leeloo
C C P C C P Alliance
572

|
Posted - 2015.01.23 19:21:19 -
[101] - Quote
Day three. PDF & TXT
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Vaju Enki
Secular Wisdom
1426
|
Posted - 2015.01.23 19:37:38 -
[102] - Quote
NDA sucks :P
The Tears Must Flow
|

Freelancer117
So you want to be a Hero
247
|
Posted - 2015.01.23 21:02:39 -
[103] - Quote
Quote: CCP Fozzie also went over an unrelated plan to add Cruiser-sized burner missions.
Nice, any new PVE content is welcome 
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Gevlin
House of the Dead Monkey SpaceMonkey's Alliance
254
|
Posted - 2015.01.23 22:17:54 -
[104] - Quote
This is awesome to see the minutes come out so fast.
This shows me that CCP thinks the CSM is important. I hope this trend continues.
I am really liking the new CCP.
Some day I will have the internet and be able to play again.
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Rain6637
GoonWaffe Goonswarm Federation
29597
|
Posted - 2015.01.23 22:38:33 -
[105] - Quote
There is an elegant alternative for fleet warp that I think most people will like, but sikrit for now, because reasons.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1482
|
Posted - 2015.01.23 23:21:03 -
[106] - Quote
The CSM did a wonderful Job, and credit to CCP too, for the last minutes.
I do love the near instant minutes though, whilst they are not as complete, I look forward each day with great interest.
Ah, choices, Do I want instant Gratification, or detailed reporting?
Both is too much to hope for. Maybe a more detailed version could be a forum thread, dripped in over the next few months? Nope, that is asking for our CSM to do just too much, they are already doing trojan work!
But maybe when NDA is removed from sections, they could be reported in full?
Thanks all.
There is one EvE. Many people. Many lifestyles. WE are EvE
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Dagoth Fett
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.01.23 23:39:55 -
[107] - Quote
Quote:The current state of the Nestor was discussed. This sentence made me actually laugh out loud.
Also, why the fear of changing Ishtars? What makes sentry Ishtars so different that they have to be treated so carefully? Other things seem to be nerfed/buffed without this level of trepidation. |

Rain6637
GoonWaffe Goonswarm Federation
29597
|
Posted - 2015.01.24 00:04:38 -
[108] - Quote
There's something fundamentally wrong with analyzing the current player base and I think, basically, we're not a valid or ideal data group. We've proved that we're accepting of bad gameplay. My opinion is that EVE seems to filter most players it encounters, down to those of us who continue to play for reasons other than fun.
For me, I was introduced to EVE just prior to joining the Army and entering flight school... so it was my plan to continue training, but not experience gameplay for what ended up being 3 years. Other players will stay for irl friendships and other reasons that aren't related to the conventional goal of "fun." So studying us for some insight into what might make EVE wildly popular is very off-course.
If you continue catering to players like me, it's pretty much a waste of effort. I think all those players who leave are far more valuable for studying their behavior, with the goal of making EVE wildly popular.
Another reason I am not a good candidate for study is because I am a tinkerer, and I like projects, and taking apart broken electronics to see how they work, and then put them back together. I'm not here because I'm having fun, I'm here because I am obsessed with problems and I want to figure out what is wrong with this broken thing ( EVE ).
There are some basic, conventional expectations that EVE does not meet, and I think they're crucial to the type of recreational experience people expect from a video game. One of them is a gradual ramp-up in training times, and the other one is range of performance in ships.
I think people are accepting of the idea that an item in a video game has a range of performance and can be improved overtime. Two of the worst disconnects between game structure and player expectations of improvement over time are role bonuses and level V requirements of base hull skills of T2 ships.
Role bonuses are a "poof magic" effect that is granted as soon as the item is obtained. This presents a few problems, starting with betraying the player's expectation of gradual improvement with skills ( a concept we can all accept ). "Poof magic" also a big part of the reason for the outcry when I suggest making T2 ships more accessible to players at lower skill levels. When such a big portion of a ship's capability exists automagically, perhaps the naysayers are correct for disagreeing with my proposals of rearranging skill requirements.
Linear progression should appease the naysayers, I would imagine. T2 ships are not linear enough in their improvement, in their current form.
T2 ships also receive a set of bonuses based on the base hull skill, which is required at level V at the same time. In effect, this results in an additional "poof magic" set of bonuses that are applied at full-strength upon obtaining the item. Again, this is a betrayal of a player's expectation that there will be gradual improvement of an item over time. It also contributes to the apprehensiveness of players who attempt to imagine a linear proliferation of T2 ships.
Base hull skill requirements at level V and role bonuses are huge failures in providing linear gameplay.
There is a long-held convention in EVE that "specialization" means that skills should be required up-front. I agree that "specialization" refers to the range of performance in an item, and that it should involve several levels of focused skill training. However, the requirement of level V skills is not justified, in my opinion.
Compared to allowing players to obtain T2 ships and improve them gradually, I struggle to find reasons why they should have their current arrangement. Base ship skills at level V presents a time wall, and a subscription barrier that makes sense from a profit standpoint, but it holds gameplay hostage for financial gain.
The other possibility that disturbs me is that someone holds the basic sentiment that "specialization" should be uncomfortable and painful, because EVE is hardcore. The bad news is, this form of hardcore is not fun, and it drives people away who expect a logical, satisfying gaming experience.
It's impossible to know for sure, because the reasons for the current convention of "specialization" are basically "because specialization."
Ideally, I think, T2 ship progression should allow all level V skills to be grouped at the end of the skill queue, with base hull bonuses available to fly at level I, and role bonuses being unlocked in a linear manner, such as on a per-mastery level basis. This way, the end-goal of a fully-skilled, perfect, specialized ship is possible, with a wider range of performance, and linear progression for players.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

corebloodbrothers
Volition Cult The Volition Cult
989
|
Posted - 2015.01.24 01:07:33 -
[109] - Quote
Awsome to see you guys like the quick minutes, makr sure u give everyone at ccp involved a big cheer, and some of us that type proper english edit them until really late to ensure u all get them quick and right. From mu point of view too see a ccp this engaged, moving forward with putting players first and encorporating players and players actions into areas that are traditionally theirs, is amazing. Too see ccp take control of their and our game in a year, and turn the release cadence into something you all love is even more wooopie doopie. We have been welcomed, talked too, presented, listened, feedbackerdedefd, and explained so many things. Some guy tweeted ccp has to many white collars. I can tell you, i havent seen one. Well tbh on sions shirt one day. Bit tired, but thnx all involved, wow |
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CCP Falcon
10447

|
Posted - 2015.01.24 01:21:17 -
[110] - Quote
epicurus ataraxia wrote:But maybe when NDA is removed from sections, they could be reported in full?
This is the idea, more information will come in the form of dev blogs once we're in a position to announce features and work that's moved beyond the design phase and is in production.
Stuff will come in time, we just can't talk about some of it yet. 
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
|
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Noriko Mai
2041
|
Posted - 2015.01.24 01:41:03 -
[111] - Quote
Rain6637 wrote:There's something fundamentally wrong with analyzing the current player base and I think, basically, we're not a valid or ideal data group. We've proved that we're accepting of bad gameplay. My opinion is that EVE seems to filter most players it encounters, down to those of us who continue to play for reasons other than fun. It's all about fun!, baby.
Come On Everybody, support Dark Opaque theme
|

Rain6637
GoonWaffe Goonswarm Federation
29599
|
Posted - 2015.01.24 01:46:11 -
[112] - Quote
Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Mike Azariah
The Scope Gallente Federation
2367
|
Posted - 2015.01.24 02:06:17 -
[113] - Quote
Rain6637 wrote:Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more.
It isn't the goal for me.
m
Mike Azariah-á CSM8 and now CSM9
|

Rain6637
GoonWaffe Goonswarm Federation
29599
|
Posted - 2015.01.24 02:08:15 -
[114] - Quote
o/
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Kage S3kkou
State War Academy Caldari State
6
|
Posted - 2015.01.24 07:02:16 -
[115] - Quote
Curious; * Dose CCP see's any issue's with people fly smart bombing Machariel's to kill NPC rats in anoms as something of a issue ?
*Why wasn't there any discussion about the progress of the dogma code re-write & its larger implications for completion of the ship tiercide project. There has been a number of times it has been given as the reason as to why capitals, super's & Titan's cant be rebalanced yet. Not to mention its been used as justification as to delays in CCP's ability to do work on pos's and other things. Would of thought this would of been a high priority.
* When will we be able to change rigs on ships without them having to be destroyed ? That would be a significant change that would open up allot of options for use of ships, across the board.
* Instead of looking to nerf Tengu's, why not fix the other T3's so they are on par with the Tengu ? Answer is, it isn't the ship it's self, that's the issue, its the medium sized weapons platforms, their range and fall off's. The weapons on the others can't do what you can do with a Tengu in fleet's. So fix that, instead of just nerfing a single T3 because people take advantage of what it can be done with it.
* If CCP revisited cyno's and made the skill requirements lower for covert cyno's and allowed it to be fitted to more ships, you would see an increase in the use of ships that can use them to jump. But at the sametime you have to address the fatigue issue around using covert cyno jumps as well. Jumping to covert cyno's should not incur as much fatigue as jumping to a normal cyno.
* Battleships - These ships have been almost outclassed by cruisers to a point whereby they arent use anywhere near what they were go back 4yrs ago. Are there any plans on revisiting them so they don't get get consigned to the waste bin ?
Localization
Quote: Localization is not only responsible for in game content, but also for localizing marketing and trailers.
I'd really like to know, if CCP would look at making buying PLEX, available in more currencies other than USD or GBP? Currency conversion rates, hurt allot of people and are a barrier for many people that pay for their game time, with RL money rather than in game ISK. For example personally, I resent paying up to $10.00 more than the USD$19.95 + transaction fees on top to buy a single plex. Besides buying PLEX , buying other EVE Merchandise is also an issue for people with currency conversion rates, which often makes it too expensive and out of reach for people's affordability.
Sovereignty & Nullsec
Quote:CCP Fozzie opened the session by going over some statistics regarding the current state of Nullsec. Overall CCP is happy with results of the Phoebe changes.
Show us the statistic's please. Also show us stat's showing a comparison of wormhole travel usage before and after the changes.
Also, will CCP look at introducing something more than the risk vs reward system, that would encourage more players to move from High Sec in to low & nul sec ?
Something else, that hasn't been mentioned, is the availability or drop rate of certain Faction/ Navy types ammo & dead space items has stopped and disappeared from the markets. Generic faction ammo can be purchased via loyalty points, but things like DG ,TS DB ammo types cant be. Again there is a range of dead space items that in the last 12 months, have become unavailable. Are they being removed from the game or has something broken?
Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ? |

Areen Sassel
45
|
Posted - 2015.01.24 07:08:23 -
[116] - Quote
Kage S3kkou wrote:Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ?
Generally speaking, I suspect the time to bring up a stack of fresh questions is not after the 3rd day of 4, or during the CSM Summit at all.
(But Areen, didn't you ask about the impersonation clause after day 1? Er, yes. Sorry.)
But to this one, I can't speak for CCP, but I suspect it is not a coincidence that downtime is during the Icelandic working day (with the whole afternoon left to respond to any immediate crises) and as such it seems unlikely it would be at a radically different time... |

Kage S3kkou
State War Academy Caldari State
6
|
Posted - 2015.01.24 07:18:32 -
[117] - Quote
Areen Sassel wrote:Kage S3kkou wrote:Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ? Generally speaking, I suspect the time to bring up a stack of fresh questions is not after the 3rd day of 4, or during the CSM Summit at all. (But Areen, didn't you ask about the impersonation clause after day 1? Er, yes. Sorry.) But to this one, I can't speak for CCP, but I suspect it is not a coincidence that downtime is during the Icelandic working day (with the whole afternoon left to respond to any immediate crises) and as such it seems unlikely it would be at a radically different time...
The problem here, is that the community isn't advise of what the agenda for the summit is in advance, so we can only respond as the minutes are released and the topics are shown.
If we knew the agenda in advance, we could send evemails to the CSM representatives beforehand and ask them to speak for us, on points of our concern & to ask our questions, rather than relying on them being guided solely by their own experiences. |

Mike Azariah
The Scope Gallente Federation
2369
|
Posted - 2015.01.24 07:30:55 -
[118] - Quote
Areen Sassel wrote:Kage S3kkou wrote:Lastly, and it hasn't been covered anywhere so far in the summit, would CCP look at rotating DownTime, so that a single time zone is solely affected ? Generally speaking, I suspect the time to bring up a stack of fresh questions is not after the 3rd day of 4, or during the CSM Summit at all. .
4th day, summit has ended
m
Mike Azariah-á CSM8 and now CSM9
|

Mike Azariah
The Scope Gallente Federation
2369
|
Posted - 2015.01.24 07:33:22 -
[119] - Quote
Kage S3kkou wrote:
If we knew the agenda in advance, we could send evemails to the CSM representatives beforehand and ask them to speak for us, on points of our concern & to ask our questions, rather than relying on them being guided solely by their own experiences.
I, for one, was on at least three podcasts and blogged, asking for issues to bring forward. CCP chose to keep the agenda close to their chest but a simple examination of the last three would have lead you to fairly accurately predict the big ones.
m
Mike Azariah-á CSM8 and now CSM9
|

corebloodbrothers
Volition Cult The Volition Cult
991
|
Posted - 2015.01.24 07:46:08 -
[120] - Quote
Rain6637 wrote:Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more.
I am in eve cause its a kick ass ride tbh, i te a game that has captivated me in a way i never thought possible. Considering i am crazy enough apperenlty about it that i am typing this ina icelandic hotellobby aftehr a week of back to back meetings :)
To see eve has a future, a direction and a plan that guides the big thing of things and is in a healthy state to put it out there is one of the thingsi take home with me, others are dedicated and talented people, engaged players and the beatu of eve in its play, grapics, emergent addictive elements and the social community around it
Call me a eve junkie:) |

Rain6637
GoonWaffe Goonswarm Federation
29599
|
Posted - 2015.01.24 07:59:54 -
[121] - Quote
On the issue of Battleships, one thing that stands out to me is the Marauder ability of functioning as a miniature Dread with Bastion mode. It isn't a complete redefinition of Battleships, but I consider the addition of Bastion mode a significant gesture toward making Battleships more interesting.
I think the answer lies in raising the DPS ceiling of Battleships and Battlecruisers by 50%, mostly due to their signature radius being disproportionately big compared to their current DPS figures, as well as every other factor of their classes. The basic idea is bringing Battleships and Battlecruisers closer to bridging the gap between subcapitals and Dreads.
corebloodbrothers wrote:Rain6637 wrote:Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more. I am in eve cause its a kick ass ride tbh, i te a game that has captivated me in a way i never thought possible. Considering i am crazy enough apperenlty about it that i am typing this ina icelandic hotellobby aftehr a week of back to back meetings :) To see eve has a future, a direction and a plan that guides the big thing of things and is in a healthy state to put it out there is one of the thingsi take home with me, others are dedicated and talented people, engaged players and the beatu of eve in its play, grapics, emergent addictive elements and the social community around it Call me a eve junkie:) o7 to the CSMs for your service.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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unimatrix0030
Viperfleet Inc. Disavowed.
156
|
Posted - 2015.01.24 10:08:26 -
[122] - Quote
Good work on the fast relese of the minutes! Strange picture of the cat though, is that Schr+¦dingers cat? Like the NDA topic it stands in i am geussing it is both dead and alive untill we open the (sand)box (eve) .
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CCP Leeloo
C C P C C P Alliance
578

|
Posted - 2015.01.24 15:45:35 -
[123] - Quote
unimatrix0030 wrote: Strange picture of the cat though, is that Schr+¦dingers cat?
This is CCP Kitteh, he belongs to CCP Falcon and me :3
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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CCP Leeloo
C C P C C P Alliance
578

|
Posted - 2015.01.24 18:42:10 -
[124] - Quote
Day four. PDF & TXT
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Mike Azariah
The Scope Gallente Federation
2373
|
Posted - 2015.01.24 18:57:58 -
[125] - Quote
and the circle is complete
enjoy, folks . . . .we worked hard, whether it shows or not
m
Mike Azariah-á CSM8 and now CSM9
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6699
|
Posted - 2015.01.24 18:58:40 -
[126] - Quote
:D
Thanks for the swift posting, Leeloo! I was wondering if you all would be working on this on Saturday. Thanks much for getting it up, and hope you get to properly enjoy the weekend. :)
Priano Trans-Stellar: elegant solutions for the State's needs.
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EnyoEnyoEnyoEnyoEnyoEnyo EnyoEnyoEnyo
Red Federation RvB - RED Federation
0
|
Posted - 2015.01.24 19:40:36 -
[127] - Quote
Quote:CCP BasementBen said that are also a lot more things going on too, including multiplayer animation, temporal anti-aliasing, renovation of deployable structures, kill marks on ships to count kills performed in that hull, as well as more ship redesigns for the Enjo, Ishkur, Sin, Keres, Chimera, Cerberus, and others
I want you to know that Im mighty mad about this sudden and unexpected namechange to the best ship in eve. I hope CCP will fix this great error in no time. |

Zappity
Stay Frosty. A Band Apart.
1742
|
Posted - 2015.01.24 20:06:10 -
[128] - Quote
Good job all. Thanks for the effort and top marks on the minutes.
Zappity's Adventures for a taste of lowsec.
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Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.24 20:33:40 -
[129] - Quote
balancing meeting was the one of most interest too me.. i wonder if there was more said in detail and more ships discussed? some things i would like too see addressed are
- T3 ships having T2 resists removed.. it should be the domain of T2 ships only having inbuilt T2 resists.. a hull advantage.. - removing rigs is the favoured option for sure on T3's (less expense) - i would like a stronger discussion on subs and T3 hulls, they are hugely expensive now and any nerfs would need price reductions here, for sub switching too happen they need too be cheap too even consider buying stacks of the different subs either for in station changes or for putting in cargo for switching during fleet roams/ moving too hunt a target. -remove SP loss .. its a pointless punitive mechanic - build in fitting/HP etc into the hull so swapping subs is easier too do. slots being removed and the mods stripped every time you change a bus is unnecessary time wasting, and it would be easier for comparisons being able too look at the ships attributes, rather than the 10's of subs there are.
on combat bc's - i would like the current ABC's talos etc moved to a T2 hull as they are specialist ships using oversized guns - this would allow some of the current CBC's moved into the attack section thus allowing more mobility on those that need it
on capitals - removing logi bonuses/ links from basic carriers would allow supers too have that as their domain instead giving them a use - add supercarrier skillbook too further separate them from carriers
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Harvey James
The Sengoku Legacy
1087
|
Posted - 2015.01.24 22:33:00 -
[130] - Quote
Rain6637 wrote:On the issue of Battleships, one thing that stands out to me is the Marauder ability of functioning as a miniature Dread with Bastion mode. It isn't a complete redefinition of Battleships, but I consider the addition of Bastion mode a significant gesture toward making Battleships more interesting. I think the answer lies in raising the DPS ceiling of Battleships and Battlecruisers by 50%, mostly due to their signature radius being disproportionately big compared to their current DPS figures, as well as every other factor of their classes. The basic idea is bringing Battleships and Battlecruisers closer to bridging the gap between subcapitals and Dreads. corebloodbrothers wrote:Rain6637 wrote:Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more. I am in eve cause its a kick ass ride tbh, i te a game that has captivated me in a way i never thought possible. Considering i am crazy enough apperenlty about it that i am typing this ina icelandic hotellobby aftehr a week of back to back meetings :) To see eve has a future, a direction and a plan that guides the big thing of things and is in a healthy state to put it out there is one of the thingsi take home with me, others are dedicated and talented people, engaged players and the beatu of eve in its play, grapics, emergent addictive elements and the social community around it Call me a eve junkie:) o7 to the CSMs for your service.
i would suggest the dps ceiling needs to be put on cruisers.. the dps of things like gilas/VNI's/Ishtars and a few others are what makes bc's and battleships less useful.. aswell as bc's excessive sig radius..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Adrie Atticus
Shadows of Rebellion The Bastion
877
|
Posted - 2015.01.24 22:51:08 -
[131] - Quote
Ishtars need to achieve at least 50% of all PvP damage to get touched upon? |

Freelancer117
so you want to be a Hero
247
|
Posted - 2015.01.24 23:23:49 -
[132] - Quote
On day 4;
has either CCP and/or CSM talked about promoting voting for CSM X
or did that not make the minutes or is NDA-ed ?
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Master Dumi
Gladius Veritatis Fidelas Constans
6
|
Posted - 2015.01.25 02:47:13 -
[133] - Quote
Dear friends,
No one is upset by the fatigue generated by small ships using JB's ? The home terrain advantage created by the JB in 0.0 space is now close to nothing due to fatigue.
The whole point of the Pheobe changes was to generate more fights but after a few months we can see that all the Jump-Changes killed the 0.0 warfare. This was a clear mistake, a lot of 0.0 members are against that but I did not see any mention about that at CSM lvl.
Every time CCP is "hitting with the nerf bat" a ship or a ship class players find another ship or ship class to use for large PvP warfare and then the CCP will eventually nerf that ship or ship class.
BALANCE seems the word CCP does not understand when changing ships, interceptors with too much DPS, some destroyers doing more DPS than a Cruiser, many cruisers doing more DPS than all the T1 BC, battleships outgunned and undertanked ... we see less and less BS fleets except a few faction ones.
The Carrier was the capital ship helping a player to move his ships and assets and now is just a drone boat.
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Syri Taneka
NOVA-CAINE
111
|
Posted - 2015.01.25 02:50:07 -
[134] - Quote
So, we're talking about ditching off-grid fighter assignment? You want to take the last useful thing about carriers away from them, too...
Is it a broken mechanic? Definitely. How broken is easily illustrated by this kill ( https://eve-kill.net/?a=kill_detail&kll_id=14917447 ), wherein myself and an alliance mate camped a gate with a t2 large bubble and fighter-assisted interceptors (the Tempest pilot was a lucky-timed kill *****, having gotten caught in the bubble on their way through our 2.5-man camp). That does not mean it should be done away with altogether. Carriers still need some reason to exist, after all.
There have been many proposals to how to deal with this issue without simply removing it. Since the primary problem it creates is the ability to give a normally low-damage ship very high DPS (~800 from a properly-fit Thanatos, assuming maximized skills for all parties and no faction+ mods), the most obvious counter is to simply reduce the number of fighters that can be assigned to a given player.
Reduce to how many? I'm thinking 1.
1 fighter (2 DDAs) has identical average DPS as an un-modded Gecko on a Drone Boat (ie Dominix, Ishtar, Nestor). It moves up to 50% faster while MWDing (no mod/rig bonuses), has less than half the tracking, orbits more slowly, and orbits closer. It has only ~50% more total EHP, and about half the market value. It does only 2 types of damage, rather than all 4.
On top of this, I propose: a) Remove the ability to follow targets in warp. There are relatively few circumstances where this is desirable, anyway, as they are very easy to shake or kill when away from the main hostile fleet. b) Allow them to be effected by warp disruption, enabling them to be prevented from being sent back to their host by canny controllers, to prevent loss. c) Remove the ability for Drone mods to effect Fighters (further reducing the extra DPS potential to 100/125 per fighter, slowing them down, and making them track worse again). |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4264
|
Posted - 2015.01.25 02:57:14 -
[135] - Quote
Quote:Sugar Kyle asked about the Sisters of EVE Epic Arc, specifically regarding the last two NPCs. In many cases new players can't kill them and require the assistance of other players. She suggested it may prove to be a barrier for some players and suggested looking into how many new players compl ete the missions or give up. CCP Affinity answered that they can certainly look at individual NPCs. Mike also suggested that they could look at adding text to recommend bringing along a friend.
hey i remember this from 2011
i fought the second-to-last boss in a coercer. i had to ask rookie help chat "the prophecy is shooting a wavy red thing at me and my capacitor's gone, what's going on and how do i stop it?" because of course i was completely out of cap, coercer crippled. i eventually killed it solo, after fitting my own vampire, but it took a long time. these days i guess the vamp effect'd appear near the capacitor readout
i had to ask for help for the last boss, and helped out someone else sometime after i'd done it. i don't think it's a bad thing that the boss requires teamwork, but yeah making it clear that teamwork is desirable is a good move
i still don't like that the tutorials and the quest lead newbies into mission running, because level ones/twos are tedious, have zero interaction with others and pay ridicuously poorly. i'm convinced this leads to poor retention. my first few months were spent being bored running the same bloody missions until i got a battleship |

ITTigerClawIK
Galactic Rangers
454
|
Posted - 2015.01.25 04:26:33 -
[136] - Quote
Quote:Xander asked about the long term plans for supers and whether or not simply removing them and refunding SP was an option. CCP Fozzie confirmed they had no concrete plans for the moment and that deleting them and refunding SP was something they would like to avoid.
kinda curious as to where the **** that question came from and what would make someone even consider this O_o i dont think there has ever been an instance in the entire history of eve that an entire hull was removed from the game and i hope that this was never even considered by CCP. |

Kage S3kkou
State War Academy Caldari State
6
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Posted - 2015.01.25 06:18:12 -
[137] - Quote
ITTigerClawIK wrote:Quote:Xander asked about the long term plans for supers and whether or not simply removing them and refunding SP was an option. CCP Fozzie confirmed they had no concrete plans for the moment and that deleting them and refunding SP was something they would like to avoid. kinda curious as to where the **** that question came from and what would make someone even consider this O_o i dont think there has ever been an instance in the entire history of eve that an entire hull was removed from the game and i hope that this was never even considered by CCP.
I think Xander's question comes from the fact, that these ships haven't been rebalanced as Yet and there is no firm indication from CCP as to when they will be looked at. CCP has in the past said they want to and that they want to redefine the roles of Carriers, Super's as well as Titans, from what they currently are. But that the Dev's are prohibited from doing what they want to do, to rebalance & redefine them, due to the code re-write being incomplete. Hence limiting what they can and can't do with them. So CCP wants to wait, until the code is finished and they can change these ships to new and different roles, from what they currently fill.
On Communication, and before Fanfest happens this year; I wish that CCP would stop coming out at Fanfest and telling us stuff they have no intention of following thru with. We have heard in the past about tessellation, ring moon mining ( just to name a few) & many, many more things, all of which seems to have been ditched. Just give us the facts & tell us what your going to actually follow thru on, rather than pie in the sky idea's that sadly might never happen. |

KIller Wabbit
The Scope Gallente Federation
857
|
Posted - 2015.01.25 06:34:24 -
[138] - Quote
Rain6637 wrote: There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
This dovetails into something that came to mind. Instead of the active clone doing the learning, how about the clone in station be the one actually doing the learning? From a lore-ish point of view this appears to be more plausible - why tax a mind that is already dealing with an active day in the pod when the resting clone isn't getting anything done?? I was stuck on the cool down issue, but making it zero makes it all work.  
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
857
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Posted - 2015.01.25 06:39:56 -
[139] - Quote
Asayanami Dei wrote:Noriko Mai wrote:Asayanami Dei wrote:ludicrous speed! GO! You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!! Or is Quote:[...] including things like contrasting themes. maybe something similar? We did ask, minutes aren't a transcrip just a summary.
So a highly requested tweak is asked about but no one bothers to write it down? What else important had been dropped on the floor?
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
857
|
Posted - 2015.01.25 06:46:09 -
[140] - Quote
Mike Azariah wrote:XeX Znndstrup wrote:Dear CCP, dear CSM,
You spoke about "social clubs" or "societies" page 17.
Simplier, i would suggest to speak about Organizations. We have players or non players corporations or alliances.
There are non players organizations (SOE for example) but no players organizations. They would allow to gather players who have a same objective without breaking their freedom to be in a corporation or to be solo.
And we would use like this a concept that already exists in Eve but not available for players.
Why shouldn't we be able to build a SOE type organization in game ?
Good summit and best regards. That IS what the societies are. Player made groupings and tools to facilitate them. m
Mike is just looking to attend a Red Hat Society ball in drag.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
857
|
Posted - 2015.01.25 06:48:42 -
[141] - Quote
Circumstantial Evidence wrote:The word "society" might make some folks think of "high society," a place where tea and cakes are served at noon, and everyone has to wear nice clothes. Words like "club, group, organization" don't carry that possible connotation.
We really shouldn't be worried about it being a turn off. "Society" is just code for where the High Falootin' do the dirty doin's.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Rain6637
GoonWaffe Goonswarm Federation
29604
|
Posted - 2015.01.25 08:31:01 -
[142] - Quote
Quote:Xander said that he would officially like to be documented as protesting any art time going to avatars instead of spaceships. clown.
Quote:CCP BasementBen explained that it would be cool to have picture in picture to be able to see what's going on at close range. CCP Mankiller explained that he feels that anything needed for situation awareness should be shown on the UI, rather than in 3D graphics. elegant solution exists, will make my suggestion later after UI "modernization" part II.
Quote:CCP Gargant remains in charge of "e-sports" (a term he hates) and the Alliance Tournament. CCP considered spreading it out to make it easier to watch, produce, and participate in, but will not be changing the format this year. not even EVE players like watching dots.
Wikis are meant to be crowdsourced. If you don't unlock the official CCP EVE wiki, players should make their own.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jon Hellguard
X-COM
25
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Posted - 2015.01.25 10:16:18 -
[143] - Quote
@CSM, thanks guys - for doing that unpaid, time and energy sucking job!
@CCP, what can I do to have a timeline on the alliance logo thing then? Seems like a thing that could be done easely in a release cycle - if only you'd get the right persons in the same room for 5 minutes. |

Amyclas Amatin
SUNDERING Goonswarm Federation
588
|
Posted - 2015.01.25 16:22:16 -
[144] - Quote
Also, non-disclosed sov changes... what could possibly go wrong if we hear the terrible things that you are planning? 
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4770
|
Posted - 2015.01.25 16:36:00 -
[145] - Quote
Amyclas Amatin wrote:Also, non-disclosed sov changes... what could possibly go wrong if we hear the terrible things that you are planning? 
Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though 
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Aiyshimin
Shiva Furnace
375
|
Posted - 2015.01.25 21:01:33 -
[146] - Quote
Excellent work everyone!
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Areen Sassel
45
|
Posted - 2015.01.25 21:03:03 -
[147] - Quote
Kage S3kkou wrote: The problem here, is that the community isn't advise of what the agenda for the summit is in advance, so we can only respond as the minutes are released and the topics are shown.
Or there's the whole rest of the year to use the Assembly Hall or the "How to get in touch" post. |

Benny Ohu
Chaotic Tranquility Warp to Cyno.
4265
|
Posted - 2015.01.25 22:29:11 -
[148] - Quote
Steve Ronuken wrote:Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though  csm candidate in nda break scandal: upcoming feature described as 'interesting', evidence of corruption? page 2
e: information continues to leak on nullsec iteration, anonymous source says "it's okay i guess", csm implicated |

Sky Cloud Austrene
KISIN Enterprises
4
|
Posted - 2015.01.25 23:42:32 -
[149] - Quote
Quote:Steve Ronuken wrote: Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though
Question; Is the pos rework considered to be apart of this, or is it separate from it, as I didn't see it mentioned at all, in the summit minutes?.
I think, allot of people would like to see some sort of solution to the 1000's of anchored offline pos's that are lying around New Eden. The solution to which, dosen't even have to be included in any over all fixes, but could be just part of the rapid release cycle. ie offline pos's could be made hackable, which would allow whoever hacked them, to be able to un-anchor take and use them as they see fit. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4776
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Posted - 2015.01.26 03:42:30 -
[150] - Quote
Sky Cloud Austrene wrote:Quote:Steve Ronuken wrote: Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though Question; Is the pos rework considered to be apart of this, or is it separate from it, as I didn't see it mentioned at all, in the summit minutes?. I think, allot of people would like to see some sort of solution to the 1000's of anchored offline pos's that are lying around New Eden. The solution to which, dosen't even have to be included in any over all fixes, but could be just part of the rapid release cycle. ie offline pos's could be made hackable, which would allow whoever hacked them, to be able to un-anchor take and use them as they see fit.
The session just before Sov, was about structures.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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TheSmokingHertog
TALIBAN EXPRESS
284
|
Posted - 2015.01.26 16:16:44 -
[151] - Quote
Just read the part about Wormholers wanting a bigger room on Fanfest... please give the Little Things meetings a bigger room too, last 3 fanfests the room was to small. |

Harry Saq
Blueprint Haus Get Off My Lawn
15
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Posted - 2015.01.26 18:13:19 -
[152] - Quote
Quote:"CCP BasementBen explained that it would be cool to have picture in picture to be able to see what's going on at close range."
Word.
My dot at the center of concentric circles just isn't doing it for me anymore ;), Plus all the "incredible" youtube videos showing colored brackets is a headscratcher for just about everybody.
Alot of what made "This is Eve" great, beyond the awesome comms, was seeing actual ships...just sayin... |

Harry Saq
Blueprint Haus Get Off My Lawn
15
|
Posted - 2015.01.26 18:29:42 -
[153] - Quote
Quote:CCP Mankiller explained that he feels that anything needed for situation awareness should be shown on the UI, rather than in 3D graphics.
I agree, seeing your environment is overrated, we should just use our imaginations to visualize conceptually what the readouts mean....oh wait, isn't that called a MUD...
...seriously though, what would this game be like if you could only zoom out to like 10k or something...scary thought...
Our handy camera in my view actually breaks immersion quite a bit, and makes no sense physically (from a physics perspective) and is way too convenient... |

XeX Znndstrup
Federal Navy Academy Gallente Federation
44
|
Posted - 2015.01.29 13:24:34 -
[154] - Quote
Dear CCP, dear CSM,
After reading 4 days minutes, i want first to thank you all for this work. There is a lot of very accurate informations about EVE but also about CCP's life.
Some opinions :
1) What about displaying specific windows for targets ? Easier to watch in the same time a ship near you and a NP pirate when you are mining for example.
2) Even if it's not CSM purpose, we understand that Eve Online main changes in the future depend on Legion and Valkyrie interactivity with Eve. How can we do so that EVE players could make know what they would like for Legion and Valkyrie in a Eve player spirit ? I propose to open also specific sessions in summit for Legion and Valkyrie.
3) About WIS, nothing. Well, i hope that some CSM members are fighting so that it could keep on. Because it's also a change much more visible than a graphic detail for example.
4) CSM member activity. He must be active with CCP, that's OK. But, in fact, we don't really see it. What is important for players is how active is the CSM member with players. As an example, even if Mike is remote for summit (and for very good personal reasons i'm sure), he is very active to answer and give visibility as much as he can on game evolutions.
5) CSM is a very good concept. It must be developed. CCP and CSM must take in account players opinions. And not only veterans opinions who sometimes forget what can be other games. I am new in Eve but i played video games already that your moms did not plan yet to wipe clean you the bottom for most of you. Eve will live ten years more if there will be again big "woooo". They are not in some unrelevant module changes.
Best regards and thanks again.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
Assassins will be punished by The Law. May their souls be cleansed by retaliatory fire and bounties prosecutions.
_The Law_channel
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Xander Phoena
Sniggerdly Pandemic Legion
554
|
Posted - 2015.01.30 00:43:42 -
[155] - Quote
Rain6637 wrote:Quote:Xander said that he would officially like to be documented as protesting any art time going to avatars instead of spaceships. clown.
Pretty shocked to hear a Goon advocate for Space Barbies. Just goes to show...
www.crossingzebras.com
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Rain6637
GoonWaffe Goonswarm Federation
29623
|
Posted - 2015.01.30 00:53:21 -
[156] - Quote
really gonna need you to finish that thought so i know what you're talking about.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Alphax45
Polaris Project Curatores Veritatis Alliance
52
|
Posted - 2015.01.30 15:54:45 -
[157] - Quote
Regarding day 3 and merchandise I had this thought that I posted on Reddit:
Really disappointed on the general lack of information regarding merchandise. It really annoys me CCP refuses to capitalize on the EVE brand and make merchandise MANY of us are begging for. I want a tea mug, a pen, stickers, lanyard, badge holders, cups, air freshener for car, etc. Many companies do this; they farm it out to a 3rd party and give them the license to make swag with their logo on it. Even smaller companies do they so they have "stuff" to give away/sell.
Got a CCP response; now happy
Post is here: http://www.reddit.com/r/Eve/comments/2tflx7/eve_news_csm_9_winter_summit_day_three_meeting/cnylsj6 |

Deacon Abox
Justified Chaos Spaceship Bebop
445
|
Posted - 2015.02.01 16:28:50 -
[158] - Quote
Leaving a link to another thread here in case any devs (particularly the art department is still reading)
https://forums.eveonline.com/default.aspx?g=posts&m=5453792#post5453792
Please finally do the right thing.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting-áoff button for the jump gate and autoscan visuals.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5748
|
Posted - 2015.02.11 21:22:07 -
[159] - Quote
Quote:There were also some questions about the number of PLEX used for other services, especially multiple character training. At this point, CCP Foxfour also explained that they wanted to move away from people directly buying PLEX and instead move to people just buy AUR. This AUR could then instead just be used to buy PLEX from the NES store along with everything that is currently using PLEX, moving from a three currency system to a two currency system. There were questions about whether it would be possible to directly trade AUR for ISK on the market. CCP Cognac responded that there are no plans to do so. Sugar Kyle brought up the topic of sending AUR to other players. It was explained that while it would be desirable in some contexts (such as gifting someone else some AUR) there are some issues, including some legal ones that need to be covered.
So if I read this correctly, the way to do RMT in the future will be Buy Aurum -> Trade for PLEX -> Sell PLEX on market, just like every other NEX item?
I'm also wondering how gifting Aurum to people would be any different to contracting them a PLEX with no fee. Well, apart from the free Aurum a bunch of us received as part of various celebrations.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5748
|
Posted - 2015.02.11 21:29:33 -
[160] - Quote
Quote:CCP Sharq then showed the work done so far for a Title rework. Currently they're being used as a vanity feature to give people funny titles and similar. The current plan is to split the visible titles from the actual roles and move the role functionality to to "role groups".
WTF?
People aren't using titles as access control groups? Isn't that the whole point of titles, being to give personnel officers tools to better manage roles?
Wow. I can now understand why some people think roles are truly broken. I just want finer grained roles such as Title A means people can access the POS labs at POS X, while title B means those people can put fuel in all POSes but not take fuel, and certainly not unanchor stuff, while title C means those people have full control over all POS functionality include (un)anchoring.
So, new customer education program required, and I guess the ability to toggle the public visibility of titles?
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5749
|
Posted - 2015.02.11 21:32:24 -
[161] - Quote
(emphasis mine)
Quote:CCP Sharq also talked about simplifying corporation management for new corporations. And example is that you only start with a single wallet division and a single hanger, and you could add more if you needed them rather than just have lots at the beginning.
Sugar Kyle asked about being able to split the naming from wallet divisions and corporation hangers.
OH YES PLEASE!
Also, it would be nice if pilots could create their own wallet divisions. It would also be nice if POS usage fees could be paid from personal wallets.
Day 0 Advice for New Players
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5749
|
Posted - 2015.02.11 21:45:16 -
[162] - Quote
KIller Wabbit wrote:Circumstantial Evidence wrote:The word "society" might make some folks think of "high society," a place where tea and cakes are served at noon, and everyone has to wear nice clothes. Words like "club, group, organization" don't carry that possible connotation. We really shouldn't be worried about it being a turn off. "Society" is just code for where the High Falootin' do the dirty doin's.
And using words other than "Society" mean you lose the import of prepending "Secret" :)
Day 0 Advice for New Players
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Malcanis
Vanishing Point. The Initiative.
16095
|
Posted - 2015.02.11 22:56:12 -
[163] - Quote
Mara Rinn wrote:Quote:There were also some questions about the number of PLEX used for other services, especially multiple character training. At this point, CCP Foxfour also explained that they wanted to move away from people directly buying PLEX and instead move to people just buy AUR. This AUR could then instead just be used to buy PLEX from the NES store along with everything that is currently using PLEX, moving from a three currency system to a two currency system. There were questions about whether it would be possible to directly trade AUR for ISK on the market. CCP Cognac responded that there are no plans to do so. Sugar Kyle brought up the topic of sending AUR to other players. It was explained that while it would be desirable in some contexts (such as gifting someone else some AUR) there are some issues, including some legal ones that need to be covered. So if I read this correctly, the way to do RMT in the future will be Buy Aurum -> Trade for PLEX -> Sell PLEX on market, just like every other NEX item? I'm also wondering how gifting Aurum to people would be any different to contracting them a PLEX with no fee. Well, apart from the free Aurum a bunch of us received as part of various celebrations.
It wouldn't. In principle, it never really was, since AUR store goodies could be traded for ISK, and they could be traded for PLEX.
But yes, in future, the relationship will be more direct. That's why you're exceedingly unlikely to see any more such gifts in any meaningful quantity, or at least unless and until CCP are really desperate.
The Aurum mountain left over from the Incarna era has been a stumbling block in the way of NeX/NES/Whatever it's bloody called now reform for years. The MCT cert was a very clever, revenue-neutral (or perhaps even revenue positive) way of clearing that mountain out. Now that it's gone, the way is clear for CCP to deploy AUR products & services in a more rational way. As long as they steer well clear of anything that has direct in-game effects, I'm fine with that, and so should you be too.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5752
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Posted - 2015.02.12 02:39:04 -
[164] - Quote
Quote:CCP Delegate Zero brought up that they're thinking about how they should be trying to introduce that PLEX exists. Sugar Kyle responded that she sees PLEX being discussed continuously in the Rookie Help chat and this is quite often doing the introduction for CCP. CCP Delegate Zero then asked where the gap was then that required education. Sugar Kyle then elaborated that it was regarding that PLEX should only be purchased from CCP or their authorized sellers, but that other people had expressed concern regarding breaking immersion in game. CCP Skrekur brought up the ideas of player specific messaging that would be aimed at players rather than characters. These messages would show up on the character selection screen. Corebloodbrothers brought up that this doesn't solve the issue present here as it doesn't target those new players looking at PLEX. He suggested that CCP add a link to an external page giving more page.
GǪ external page giving more page?
Seriously though, I think the concern here is merited. New players are introduced to the idea of PLEX by word of mouth, which is usually not accompanied by admonishments about trading with dirty scumbags on the Internet who steal your credit card details.
How do we provide warnings about what is and is not a legitimate PLEX seller, without breaking immersion inside the game?
I think the simpler issue is how to address the issue of RMT in general (especially since the intent is to sell Aurum, with PLEX being a NEX item).
My suggestion would be to a) ensure that you have a current email address for all subscribers, then b) include warning/admonishment about illegitimate RMT through the newsletter.
Day 0 Advice for New Players
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Harry Saq
Blueprint Haus Get Off My Lawn
67
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Posted - 2015.03.05 22:31:06 -
[165] - Quote
CCP, can you please release the redacted portions of the minutes relating to SOV prior to the election ending in 5 days?
Harry Saq for CSM X
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