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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
29599
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Posted - 2015.01.24 07:59:54 -
[121] - Quote
On the issue of Battleships, one thing that stands out to me is the Marauder ability of functioning as a miniature Dread with Bastion mode. It isn't a complete redefinition of Battleships, but I consider the addition of Bastion mode a significant gesture toward making Battleships more interesting.
I think the answer lies in raising the DPS ceiling of Battleships and Battlecruisers by 50%, mostly due to their signature radius being disproportionately big compared to their current DPS figures, as well as every other factor of their classes. The basic idea is bringing Battleships and Battlecruisers closer to bridging the gap between subcapitals and Dreads.
corebloodbrothers wrote:Rain6637 wrote:Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more. I am in eve cause its a kick ass ride tbh, i te a game that has captivated me in a way i never thought possible. Considering i am crazy enough apperenlty about it that i am typing this ina icelandic hotellobby aftehr a week of back to back meetings :) To see eve has a future, a direction and a plan that guides the big thing of things and is in a healthy state to put it out there is one of the thingsi take home with me, others are dedicated and talented people, engaged players and the beatu of eve in its play, grapics, emergent addictive elements and the social community around it Call me a eve junkie:) o7 to the CSMs for your service.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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unimatrix0030
Viperfleet Inc. Disavowed.
156
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Posted - 2015.01.24 10:08:26 -
[122] - Quote
Good work on the fast relese of the minutes! Strange picture of the cat though, is that Schr+¦dingers cat? Like the NDA topic it stands in i am geussing it is both dead and alive untill we open the (sand)box (eve) .
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CCP Leeloo
C C P C C P Alliance
578
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Posted - 2015.01.24 15:45:35 -
[123] - Quote
unimatrix0030 wrote: Strange picture of the cat though, is that Schr+¦dingers cat?
This is CCP Kitteh, he belongs to CCP Falcon and me :3
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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CCP Leeloo
C C P C C P Alliance
578
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Posted - 2015.01.24 18:42:10 -
[124] - Quote
Day four. PDF & TXT
CCP Leeloo | CSM Coordinator | @ccp_leeloo
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Mike Azariah
The Scope Gallente Federation
2373
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Posted - 2015.01.24 18:57:58 -
[125] - Quote
and the circle is complete
enjoy, folks . . . .we worked hard, whether it shows or not
m
Mike Azariah-á CSM8 and now CSM9
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Makoto Priano
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
6699
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Posted - 2015.01.24 18:58:40 -
[126] - Quote
:D
Thanks for the swift posting, Leeloo! I was wondering if you all would be working on this on Saturday. Thanks much for getting it up, and hope you get to properly enjoy the weekend. :)
Priano Trans-Stellar: elegant solutions for the State's needs.
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EnyoEnyoEnyoEnyoEnyoEnyo EnyoEnyoEnyo
Red Federation RvB - RED Federation
0
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Posted - 2015.01.24 19:40:36 -
[127] - Quote
Quote:CCP BasementBen said that are also a lot more things going on too, including multiplayer animation, temporal anti-aliasing, renovation of deployable structures, kill marks on ships to count kills performed in that hull, as well as more ship redesigns for the Enjo, Ishkur, Sin, Keres, Chimera, Cerberus, and others
I want you to know that Im mighty mad about this sudden and unexpected namechange to the best ship in eve. I hope CCP will fix this great error in no time. |
Zappity
Stay Frosty. A Band Apart.
1742
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Posted - 2015.01.24 20:06:10 -
[128] - Quote
Good job all. Thanks for the effort and top marks on the minutes.
Zappity's Adventures for a taste of lowsec.
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Harvey James
The Sengoku Legacy
1087
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Posted - 2015.01.24 20:33:40 -
[129] - Quote
balancing meeting was the one of most interest too me.. i wonder if there was more said in detail and more ships discussed? some things i would like too see addressed are
- T3 ships having T2 resists removed.. it should be the domain of T2 ships only having inbuilt T2 resists.. a hull advantage.. - removing rigs is the favoured option for sure on T3's (less expense) - i would like a stronger discussion on subs and T3 hulls, they are hugely expensive now and any nerfs would need price reductions here, for sub switching too happen they need too be cheap too even consider buying stacks of the different subs either for in station changes or for putting in cargo for switching during fleet roams/ moving too hunt a target. -remove SP loss .. its a pointless punitive mechanic - build in fitting/HP etc into the hull so swapping subs is easier too do. slots being removed and the mods stripped every time you change a bus is unnecessary time wasting, and it would be easier for comparisons being able too look at the ships attributes, rather than the 10's of subs there are.
on combat bc's - i would like the current ABC's talos etc moved to a T2 hull as they are specialist ships using oversized guns - this would allow some of the current CBC's moved into the attack section thus allowing more mobility on those that need it
on capitals - removing logi bonuses/ links from basic carriers would allow supers too have that as their domain instead giving them a use - add supercarrier skillbook too further separate them from carriers
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Harvey James
The Sengoku Legacy
1087
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Posted - 2015.01.24 22:33:00 -
[130] - Quote
Rain6637 wrote:On the issue of Battleships, one thing that stands out to me is the Marauder ability of functioning as a miniature Dread with Bastion mode. It isn't a complete redefinition of Battleships, but I consider the addition of Bastion mode a significant gesture toward making Battleships more interesting. I think the answer lies in raising the DPS ceiling of Battleships and Battlecruisers by 50%, mostly due to their signature radius being disproportionately big compared to their current DPS figures, as well as every other factor of their classes. The basic idea is bringing Battleships and Battlecruisers closer to bridging the gap between subcapitals and Dreads. corebloodbrothers wrote:Rain6637 wrote:Many of us have bent EVE to our will, through time, and experience, and wits, but this type of painful, unsatisfying experience is not what popular games are made of. If you tell me the goal is to maintain a cult following, I will give up my hopes of EVE becoming something more. I am in eve cause its a kick ass ride tbh, i te a game that has captivated me in a way i never thought possible. Considering i am crazy enough apperenlty about it that i am typing this ina icelandic hotellobby aftehr a week of back to back meetings :) To see eve has a future, a direction and a plan that guides the big thing of things and is in a healthy state to put it out there is one of the thingsi take home with me, others are dedicated and talented people, engaged players and the beatu of eve in its play, grapics, emergent addictive elements and the social community around it Call me a eve junkie:) o7 to the CSMs for your service.
i would suggest the dps ceiling needs to be put on cruisers.. the dps of things like gilas/VNI's/Ishtars and a few others are what makes bc's and battleships less useful.. aswell as bc's excessive sig radius..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Adrie Atticus
Shadows of Rebellion The Bastion
877
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Posted - 2015.01.24 22:51:08 -
[131] - Quote
Ishtars need to achieve at least 50% of all PvP damage to get touched upon? |
Freelancer117
so you want to be a Hero
247
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Posted - 2015.01.24 23:23:49 -
[132] - Quote
On day 4;
has either CCP and/or CSM talked about promoting voting for CSM X
or did that not make the minutes or is NDA-ed ?
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
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Master Dumi
Gladius Veritatis Fidelas Constans
6
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Posted - 2015.01.25 02:47:13 -
[133] - Quote
Dear friends,
No one is upset by the fatigue generated by small ships using JB's ? The home terrain advantage created by the JB in 0.0 space is now close to nothing due to fatigue.
The whole point of the Pheobe changes was to generate more fights but after a few months we can see that all the Jump-Changes killed the 0.0 warfare. This was a clear mistake, a lot of 0.0 members are against that but I did not see any mention about that at CSM lvl.
Every time CCP is "hitting with the nerf bat" a ship or a ship class players find another ship or ship class to use for large PvP warfare and then the CCP will eventually nerf that ship or ship class.
BALANCE seems the word CCP does not understand when changing ships, interceptors with too much DPS, some destroyers doing more DPS than a Cruiser, many cruisers doing more DPS than all the T1 BC, battleships outgunned and undertanked ... we see less and less BS fleets except a few faction ones.
The Carrier was the capital ship helping a player to move his ships and assets and now is just a drone boat.
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Syri Taneka
NOVA-CAINE
111
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Posted - 2015.01.25 02:50:07 -
[134] - Quote
So, we're talking about ditching off-grid fighter assignment? You want to take the last useful thing about carriers away from them, too...
Is it a broken mechanic? Definitely. How broken is easily illustrated by this kill ( https://eve-kill.net/?a=kill_detail&kll_id=14917447 ), wherein myself and an alliance mate camped a gate with a t2 large bubble and fighter-assisted interceptors (the Tempest pilot was a lucky-timed kill *****, having gotten caught in the bubble on their way through our 2.5-man camp). That does not mean it should be done away with altogether. Carriers still need some reason to exist, after all.
There have been many proposals to how to deal with this issue without simply removing it. Since the primary problem it creates is the ability to give a normally low-damage ship very high DPS (~800 from a properly-fit Thanatos, assuming maximized skills for all parties and no faction+ mods), the most obvious counter is to simply reduce the number of fighters that can be assigned to a given player.
Reduce to how many? I'm thinking 1.
1 fighter (2 DDAs) has identical average DPS as an un-modded Gecko on a Drone Boat (ie Dominix, Ishtar, Nestor). It moves up to 50% faster while MWDing (no mod/rig bonuses), has less than half the tracking, orbits more slowly, and orbits closer. It has only ~50% more total EHP, and about half the market value. It does only 2 types of damage, rather than all 4.
On top of this, I propose: a) Remove the ability to follow targets in warp. There are relatively few circumstances where this is desirable, anyway, as they are very easy to shake or kill when away from the main hostile fleet. b) Allow them to be effected by warp disruption, enabling them to be prevented from being sent back to their host by canny controllers, to prevent loss. c) Remove the ability for Drone mods to effect Fighters (further reducing the extra DPS potential to 100/125 per fighter, slowing them down, and making them track worse again). |
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4264
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Posted - 2015.01.25 02:57:14 -
[135] - Quote
Quote:Sugar Kyle asked about the Sisters of EVE Epic Arc, specifically regarding the last two NPCs. In many cases new players can't kill them and require the assistance of other players. She suggested it may prove to be a barrier for some players and suggested looking into how many new players compl ete the missions or give up. CCP Affinity answered that they can certainly look at individual NPCs. Mike also suggested that they could look at adding text to recommend bringing along a friend.
hey i remember this from 2011
i fought the second-to-last boss in a coercer. i had to ask rookie help chat "the prophecy is shooting a wavy red thing at me and my capacitor's gone, what's going on and how do i stop it?" because of course i was completely out of cap, coercer crippled. i eventually killed it solo, after fitting my own vampire, but it took a long time. these days i guess the vamp effect'd appear near the capacitor readout
i had to ask for help for the last boss, and helped out someone else sometime after i'd done it. i don't think it's a bad thing that the boss requires teamwork, but yeah making it clear that teamwork is desirable is a good move
i still don't like that the tutorials and the quest lead newbies into mission running, because level ones/twos are tedious, have zero interaction with others and pay ridicuously poorly. i'm convinced this leads to poor retention. my first few months were spent being bored running the same bloody missions until i got a battleship |
ITTigerClawIK
Galactic Rangers
454
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Posted - 2015.01.25 04:26:33 -
[136] - Quote
Quote:Xander asked about the long term plans for supers and whether or not simply removing them and refunding SP was an option. CCP Fozzie confirmed they had no concrete plans for the moment and that deleting them and refunding SP was something they would like to avoid.
kinda curious as to where the **** that question came from and what would make someone even consider this O_o i dont think there has ever been an instance in the entire history of eve that an entire hull was removed from the game and i hope that this was never even considered by CCP. |
Kage S3kkou
State War Academy Caldari State
6
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Posted - 2015.01.25 06:18:12 -
[137] - Quote
ITTigerClawIK wrote:Quote:Xander asked about the long term plans for supers and whether or not simply removing them and refunding SP was an option. CCP Fozzie confirmed they had no concrete plans for the moment and that deleting them and refunding SP was something they would like to avoid. kinda curious as to where the **** that question came from and what would make someone even consider this O_o i dont think there has ever been an instance in the entire history of eve that an entire hull was removed from the game and i hope that this was never even considered by CCP.
I think Xander's question comes from the fact, that these ships haven't been rebalanced as Yet and there is no firm indication from CCP as to when they will be looked at. CCP has in the past said they want to and that they want to redefine the roles of Carriers, Super's as well as Titans, from what they currently are. But that the Dev's are prohibited from doing what they want to do, to rebalance & redefine them, due to the code re-write being incomplete. Hence limiting what they can and can't do with them. So CCP wants to wait, until the code is finished and they can change these ships to new and different roles, from what they currently fill.
On Communication, and before Fanfest happens this year; I wish that CCP would stop coming out at Fanfest and telling us stuff they have no intention of following thru with. We have heard in the past about tessellation, ring moon mining ( just to name a few) & many, many more things, all of which seems to have been ditched. Just give us the facts & tell us what your going to actually follow thru on, rather than pie in the sky idea's that sadly might never happen. |
KIller Wabbit
The Scope Gallente Federation
857
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Posted - 2015.01.25 06:34:24 -
[138] - Quote
Rain6637 wrote: There was a features and ideas thread about learning implants. The short version of my conclusion after chewing on that thread was make jump cloning within the same station zero-cooldown. That way you can maintain a learning clone and a PVP clone. Implants should not be removed, for the reason of gameplay for people who collect them.
This dovetails into something that came to mind. Instead of the active clone doing the learning, how about the clone in station be the one actually doing the learning? From a lore-ish point of view this appears to be more plausible - why tax a mind that is already dealing with an active day in the pod when the resting clone isn't getting anything done?? I was stuck on the cool down issue, but making it zero makes it all work.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
857
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Posted - 2015.01.25 06:39:56 -
[139] - Quote
Asayanami Dei wrote:Noriko Mai wrote:Asayanami Dei wrote:ludicrous speed! GO! You no tell CCP make Dark Opaque theme. Bad CSM you, very bad!!! Or is Quote:[...] including things like contrasting themes. maybe something similar? We did ask, minutes aren't a transcrip just a summary.
So a highly requested tweak is asked about but no one bothers to write it down? What else important had been dropped on the floor?
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
857
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Posted - 2015.01.25 06:46:09 -
[140] - Quote
Mike Azariah wrote:XeX Znndstrup wrote:Dear CCP, dear CSM,
You spoke about "social clubs" or "societies" page 17.
Simplier, i would suggest to speak about Organizations. We have players or non players corporations or alliances.
There are non players organizations (SOE for example) but no players organizations. They would allow to gather players who have a same objective without breaking their freedom to be in a corporation or to be solo.
And we would use like this a concept that already exists in Eve but not available for players.
Why shouldn't we be able to build a SOE type organization in game ?
Good summit and best regards. That IS what the societies are. Player made groupings and tools to facilitate them. m
Mike is just looking to attend a Red Hat Society ball in drag.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
857
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Posted - 2015.01.25 06:48:42 -
[141] - Quote
Circumstantial Evidence wrote:The word "society" might make some folks think of "high society," a place where tea and cakes are served at noon, and everyone has to wear nice clothes. Words like "club, group, organization" don't carry that possible connotation.
We really shouldn't be worried about it being a turn off. "Society" is just code for where the High Falootin' do the dirty doin's.
CCP .. always first with the wrong stuff
CSM .. CCP Shills with a vacation plan
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Rain6637
GoonWaffe Goonswarm Federation
29604
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Posted - 2015.01.25 08:31:01 -
[142] - Quote
Quote:Xander said that he would officially like to be documented as protesting any art time going to avatars instead of spaceships. clown.
Quote:CCP BasementBen explained that it would be cool to have picture in picture to be able to see what's going on at close range. CCP Mankiller explained that he feels that anything needed for situation awareness should be shown on the UI, rather than in 3D graphics. elegant solution exists, will make my suggestion later after UI "modernization" part II.
Quote:CCP Gargant remains in charge of "e-sports" (a term he hates) and the Alliance Tournament. CCP considered spreading it out to make it easier to watch, produce, and participate in, but will not be changing the format this year. not even EVE players like watching dots.
Wikis are meant to be crowdsourced. If you don't unlock the official CCP EVE wiki, players should make their own.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jon Hellguard
X-COM
25
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Posted - 2015.01.25 10:16:18 -
[143] - Quote
@CSM, thanks guys - for doing that unpaid, time and energy sucking job!
@CCP, what can I do to have a timeline on the alliance logo thing then? Seems like a thing that could be done easely in a release cycle - if only you'd get the right persons in the same room for 5 minutes. |
Amyclas Amatin
SUNDERING Goonswarm Federation
588
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Posted - 2015.01.25 16:22:16 -
[144] - Quote
Also, non-disclosed sov changes... what could possibly go wrong if we hear the terrible things that you are planning?
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4770
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Posted - 2015.01.25 16:36:00 -
[145] - Quote
Amyclas Amatin wrote:Also, non-disclosed sov changes... what could possibly go wrong if we hear the terrible things that you are planning?
Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Aiyshimin
Shiva Furnace
375
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Posted - 2015.01.25 21:01:33 -
[146] - Quote
Excellent work everyone!
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Areen Sassel
45
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Posted - 2015.01.25 21:03:03 -
[147] - Quote
Kage S3kkou wrote: The problem here, is that the community isn't advise of what the agenda for the summit is in advance, so we can only respond as the minutes are released and the topics are shown.
Or there's the whole rest of the year to use the Assembly Hall or the "How to get in touch" post. |
Benny Ohu
Chaotic Tranquility Warp to Cyno.
4265
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Posted - 2015.01.25 22:29:11 -
[148] - Quote
Steve Ronuken wrote:Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though csm candidate in nda break scandal: upcoming feature described as 'interesting', evidence of corruption? page 2
e: information continues to leak on nullsec iteration, anonymous source says "it's okay i guess", csm implicated |
Sky Cloud Austrene
KISIN Enterprises
4
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Posted - 2015.01.25 23:42:32 -
[149] - Quote
Quote:Steve Ronuken wrote: Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though
Question; Is the pos rework considered to be apart of this, or is it separate from it, as I didn't see it mentioned at all, in the summit minutes?.
I think, allot of people would like to see some sort of solution to the 1000's of anchored offline pos's that are lying around New Eden. The solution to which, dosen't even have to be included in any over all fixes, but could be just part of the rapid release cycle. ie offline pos's could be made hackable, which would allow whoever hacked them, to be able to un-anchor take and use them as they see fit. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
4776
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Posted - 2015.01.26 03:42:30 -
[150] - Quote
Sky Cloud Austrene wrote:Quote:Steve Ronuken wrote: Having heard the plan, I think life in Sov Null is going to be interesting. I don't think any of us disagreed with the whole plan, just some people disagreeing with certain (different) parts of it. It's still in development though Question; Is the pos rework considered to be apart of this, or is it separate from it, as I didn't see it mentioned at all, in the summit minutes?. I think, allot of people would like to see some sort of solution to the 1000's of anchored offline pos's that are lying around New Eden. The solution to which, dosen't even have to be included in any over all fixes, but could be just part of the rapid release cycle. ie offline pos's could be made hackable, which would allow whoever hacked them, to be able to un-anchor take and use them as they see fit.
The session just before Sov, was about structures.
Woo! CSM 9!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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