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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.09.25 14:40:00 -
[31]
Originally by: Jasmine Constantine I agree with the OP here, but I'm left wondering if anybody is actually listening to these concerns any longer. Inflation on the whole is not a problem in a player driven economy where the majority have access to good income. But of course it becomes a big issue where a minority have access to uber income because of gameplay flaws and shortcomings. My concern is whether ccp currently have a developer looking at the general health of the game from an economic big-picture overview, I know particular developers devote themselves to individual issues of balance like missions and ships and such, but sometimes you need an awareness of the general health of the server I think.
Anomalies causing uber income can't really be prevented, they can only be corrected when they're discovered. after that there is 2 kinds of things that gives a great amount of money for little effort:
- high level complex soloing: Think interceptor with fighter drones. Maybe make fighters reassign themselves to the Carrier they belong to when they enter deadspace? That won't solve all the problem by itself, but that would help.
- T2 industry: Purely a supply/demand issue, that allow some BPOs to be golden goose while some other BPOs barely bring 10 millions/day, if even that (reflective plating II anyone?). It's already been stated by CCP that there isn't enough Bpos seeded anymore compared to the size of the playerbase. Solve that, get prices o stabilise to a more reasonable maount, and some BPOs will stop bringing insane amounts of money to their owners.
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2006.09.25 14:44:00 -
[32]
Speaking as a player who lives in deep 0.0, and has done many 0.0 complexes, including 10/10s
0.5+ Level 4 missions do NOT need a Nerf.
Not even a little nerf
Not even a TINY nerf
If anything, they need a Buff (only a moderate buff), AND the game needs more Isk sinks.
*snip* This type of comment has no place in a signature, please remain courteous - Pirlouit
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Dudley Beekle
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Posted - 2006.09.25 14:55:00 -
[33]
Edited by: Dudley Beekle on 25/09/2006 14:58:21
Originally by: ArtemisEntreri How much did you get in bounties and btw this is not a discussion of lvl 3 missions it's about lvl 4, which are overpowered in the the sense that there is no risk and pleny of isk to be made easily.
Try an L4 courier mission these days. The largest cargo I've been asked to carry is 5000m3 which fits into my unexpanded Bestower with room to spare. Best reward I've seen was 130k - the average is less than 100k. At fifteen minutes for a mission (using instas) that's less than half a million an hour.
Storyline missions? Ignoring the combat ones I get an implant worth 30mil this weekend (20mil by next weekend the way prices are dropping). So that's another 7mil an hour (dropping to 5mil in a week's time). Factor in the storyline missions and it drops by about 30% at a guess. Agent offers? Lol, you can forget those. My last offer was 30mil for 60k LP.
So yeah. You can really rake the money in on L4 courier missions .
I'd say the 'reward' for these is about right but the challenge and interest is gone. Now it really is "Pick this up, move it here". No more juggling of large/huge containers until Kali 2 so we've been told.
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Death Kill
Caldari direkte
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Posted - 2006.09.25 15:02:00 -
[34]
Edited by: Death Kill on 25/09/2006 15:05:12 Personally I wouldnt mind if they made lv4's harder AND increased bounties/loot.
I think lv4's is in some strange limbo between lv3 and 3.5 not lv4.
edit : However they also need some balancing in terms of what faction your are serving. I find lv4 Amarr missions to be 10 times harder than lv4 Gallente/Caldari.
Not tried Minmatar yet.
Dark Shikari>Death Kill, saying that anime is a fetish makes you racist. |

Scarib
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Posted - 2006.09.25 17:54:00 -
[35]
Miri Tirzan and Sergeant Spot got it right, anyone who thinks lvl 4 mission are easy no risk, only speak for a elite who run faction tanks and can blast thru most missions just for lp.
For the rest they are hard, they are not the domain of solo players, many normal mission runners gang run them, the risk in 8/10 is far lower for much more reward, as much in a day as a mission runner would make in a month or more (empire is a few hours a couple of times a week for most)
The risk for runner the complexes in question is very low, most alliance space is very safe for most of the time. I do think some 0.0 is in dire need of a buff, this might lead some to go and will give the locals something to fight over.
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Guillame Herschel
Gallente Cheers Restaurant and Bar Nova Republic
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Posted - 2006.09.25 19:09:00 -
[36]
Originally by: Hellspawn01 For those that cry "Nerf empire missions", all none deadspace missions got removed with dragon patch so I hope you feel happy about it.
No they weren't. I got Downing the Slavers last night, and it's a non-deadspace mission. You can use MWD and BM the interior room and warp directly there.
-- Guile can always trump hardware -- |

Miri Tirzan
Caldari Reikoku Band of Brothers
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Posted - 2006.09.25 20:59:00 -
[37]
So it is ok to have no risk and get rich in O.O but it is not ok to make a modest income doing missions in High Sec Space? That seems to be the general rational for why missions must be nerfed.
svetlana - "whining gets you stuff. that is why humans got to the top of the food chain and all the other animals got nerfed."
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Carch
Amarr
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Posted - 2006.09.25 23:06:00 -
[38]
Originally by: Orri Sarikusa Edited by: Orri Sarikusa on 25/09/2006 12:14:48 Because CCP like 0.0 and don't really care about exploiting as long as the subs are paid. They don't like empire players because they take up space meant for noobies.
CCP wants players to migrate out to 0.0 as they increase experience. They've tried a few things over the years to force the playerbase out into 0.0.
The reason for this is to make it easier for new players giving them more resources in empire. Becuase EVE is single shard having 90% of players in Empire means new players find it hard to get a foothold and may not stay. Making it difficult for CCP to increase the player and hence income.
EDIT : Just to add why I think CCP don't really care about the exploiting. We were given a load of bull about data mining and the EVE economy and balancing ISK sinks and faucets. So how did data mining not pick up the complex issue? If its not an exploit then it should've flagged for balancing. So the data mining balancing thing was a load of tosh or CCP knew about the complexes.
if they want people to go to 0.0 theres only 2 things they need to do
1. get rid of instas 2. get rid of chokepoints
do that and the empire dam will break and the blobs will have to disperse and work for their rum.
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Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.09.25 23:24:00 -
[39]
Originally by: Miri Tirzan The chant of missions are causing inflation is bogus. The ISK is coming from the complexes where there is even less risk than doing missions.
Most of the isk from running complexes (and missions, for that matter) comes from loot, not bounties. While bounties do add isk into the economy (and therefore contribute to inflation), selling the loot only transfers isk from one player to another.
Also, there simply aren't enough complexes to farm to come close to literally thousands of players running lvl4 missions.
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Leandro Salazar
Aeon Industries
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Posted - 2006.09.26 00:16:00 -
[40]
A decent chunk of money comes from the Overseer personal effects which are sold to NPCs, so yes, considering bounties as well there is quite a bit of money created out of thin air in complexes as well. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Ath Amon
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Posted - 2006.09.26 01:17:00 -
[41]
whitout "scomodating" complexes and various exploits...
ratting in belts is alredy way more profitable than mission running, npc encounters are also generally way easier and thy "pay" both in bounties and loot.
the real risk for rattin are ebil pwirates but even here there are some regions that are quite safe (if you have access :P) and if you keep an eye on people in local you can also try to avoid such "problems"
also to reach level 4 mission you have to spend a lot of time and this should be kept in account.
so i don't see many reasons to "nerf" lv4 missions...
in my opinion if people don't go in 0.0 is not because is not profitable enought, i think there are other causes.
- people that don't want to be involved in pvp
- 0.0 not easy to access, there are few alliance that control 0.0 space and many times they are a bit restrictive about recruiting
- risk to loose ships due to ebil pwirates
as said i think these are the main "restrictions" and are not things that devs can really change... this is more a "player" issue.
atm. probably outside ASCN (to a degree), there are not alliances that really try to colonize the regions under their influence.
this makes the 0.0 frontier very "unfriendly" for many players players that prefer a "less intensive" game experience.
so in my opnion to bring people to 0.0 is not really a matter to incentivate or disincentivate something more than now (there is alredy a big difference), but to change the way 0.0 is perceived and played.
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Cethrie
Celestial Fleet Ascendant Frontier
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Posted - 2006.09.26 02:14:00 -
[42]
I thoroughly agree with the OP.
I make less ISK, get less loot and have a harder time running missions than I do ratting in 0.0.
Here is why: ASCN space is "safe", I know long before they arrive that hostiles are coming and I would have to be extremely unlucky from the time the hostile has entered local to the time I have arrived at a safe spot or station to ever be caught. CTD no problems, the spawns are never big enough nor dangerous enough to die to. Loot, heaps of named gear, occassional faction spawns, ohh and the BS's drop multiple BS mods, hence if u melt it, you make a Battleship every few hours.
Missions: Let me go on and on about how borked they are. Okay I wont. Yes I make okay ISK on an alt, running level 4 missions, comparitive to ratting, god no. I don't use a raven so they are harder (and for those of you who think a dominix is easier you are wrong, I've done both). However I run them in low sec. I constantly need to travel through to other systems to get to the mission, hence huge chance of being caught by pirates at gate camps. Just today I had a pirate warp into my deadspace mission. Lucky I was a long way from the entrance point. I CTD the other day and by the time I got back on I was in a pod, reppers and hardeners where running. Getting a friend in a megathron to help out and random aggro, loss of megathron. Using t2 drones and loosing 1 of them can cost you half the mission reward.
Complexes: Insane profit? True, time consuming, not really. Reason for existance.. well how on earth did u expect ASCN to get the ISK for all those shiney ePeens. Most of us haven't been in the game long enough to collect two of every T2 BPO now have we BoB (yes this is a digg at the OP ;P)
Overall? Your kidding me .. level 4 missions are not IWIN Buttons of ISK. If you run them 23/7 you may just make more cash than anyone else. But I can tell u, as someone who has put together several megathrons, several command ships, and hacs, fully t2 fitted. Mission ISK isn't covering that. Do I think complexes should go away? Nope, they are a reward for holding a portion of space and being able to pay for that portion of space. (But there are plenty of ways to solve this ISK generation problem without resorting to this, but I would suspect they are more long term and infinitely harder to balance).
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Yong Chiu
Gallente Center for Advanced Studies
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Posted - 2006.09.26 03:04:00 -
[43]
Ok well to nerf lvl 4 missions would be a little silly.
My reason is this;
I can fly every battleship in game and have still not managed to complete an "easy" lvl 4 yet.
I have tried Ravens, scorpions, Dominix's and megathrons. Still not able to tank long enough to kill anything reasonable in that time. They are difficult and I aint too happy about that tbh.
However I dont really need to do lvl 4 missions but I would like the possibility seeing as it can always happen that I am not able to make it to 0.0 at some point and thats where the problem lies. Least as far as I am concerned.
Thanks for listening to my selfish rambling...... If you see this message it means that ThaMa Gebir forgot to check which char. he was posting with again. |

Infinity Ziona
Privateers
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Posted - 2006.09.26 05:02:00 -
[44]
There are no Tiers in EvE.
As for the OP question. CCP seem to like cutting their own throats to uphold their principle of Risk Vs Reward (+0.5 vs -0.5) which would be applaudable if the Risk Vs Reward was actually reality.
Unfortunately its not and the majority of the playerbase is shafted in favour of a minority which gets the greatest portion of the developed content exclusively to itself.
Are Alliances Pushing You Around?
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Death Kill
Caldari direkte
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Posted - 2006.09.26 05:07:00 -
[45]
Originally by: Infinity Ziona
Unfortunately its not and the majority of the playerbase is shafted in favour of a minority which gets the greatest portion of the developed content exclusively to itself.
Well put.
Dark Shikari>Death Kill, saying that anime is a fetish makes you racist. |

Zug
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Posted - 2006.09.26 05:11:00 -
[46]
If anything thats needs a nerf..its those freaking complexes.
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Lunarmist
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Posted - 2006.09.26 05:36:00 -
[47]
Nerf lvl 4 missions wouldn't make much difference. low sec and 0.0 still will be as empty as they are now. Why?
Because: 1. Mission runners have to worry about npc ships and players but pirates only have to worry about players. Thus that is more work and a lot more risk. 2. Most of the people in Eve don't like the current pvp combat system. They rather do pve. It is not for the reward from missions. It is either have some fun killing some npc ships or not having fun at all for getting ganked in low sec/0.0. 3. PvE ship setup is very much different from PvP setup. The fight between mission runners and pirates is not at all fair. Thus people choose not to bother with an unfair fight. Such fight doesn't provide any fun to mission runners. People play game for fun not to getting killed pointlessly.
CCP can keep nerfing lvl 4 missions to the breaking point. When people are not having fun with lvl 4 anymore, not having fun with mining and not having fun with pvp combat. Then they will leave the game. So nerfing missions is the same as nerfing their own yearly income at the end.
CCP must understand this. Those who want to try or like the pvp system are going to be in low sec/0.0 no matter how much mission payout can be. Those who don't like to pvp or don't like how the current pvp combats are conducted will not go near low sec/0.0 no matter how much ccp nerf the missions. It is not risk vs. reward that made people stay in empire, it is fun vs. no fun that made most of the people stay in empire systems. Most of the people like civilizations and peace instead of chaotic lawlessness. Nobody can change human nature unless they want the game to die out. Which life is better for ccp? The life they had during the first year of Eve, or the present life with 150k accounts? Only ccp can answer this, we as players cannot answer for them.
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Lygos
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.26 05:52:00 -
[48]
*pushes "I Hate NPCs" button*
*push* *push* *push* *push* *push* *push* *push*
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Dukath
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Posted - 2006.09.26 06:00:00 -
[49]
What CCP needs to do is add a random number generator at the point where they spawn the complexes and missions.
In stead of the exact same ships with same tank and same damage types add some variance (not too much) in the missions. One time the mission will have 3 heavy hitting battleships with almost no tank, the next time the same mission will tank heavily against expmlosive and use mild ecm, third time theres suddenly 2 scrambling frigs involved... Basically make it possible to predict the mission in some way (caldari mission so expect this and that) but never completely predictable.
This will both make missions less boring as more difficult since people can't simply have one fitting in advance but need to take into account other factors.
For plexes the same thing, only the NPCs should be a bit smarter and not simply go for the first ship around. Best would be to switch target if the tank doesnt go down in X seconds. When the ship is dying keep shooting it. That would prevent the ubertank going in first while heavy damage comes later.
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Shittake
RONA Deepspace Rule of Three
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Posted - 2006.09.26 06:02:00 -
[50]
Edited by: ****take on 26/09/2006 06:02:51 Every L4 mission that I have done in empire I can easily solo in my Domi except for Angel Extravaganza and Worlds Collide. This should not be possible. L4 empire courier missions should NOT pay alot, for gawds sake they are courier missions. L4 missions were meant to be a team effort.
I do not do complexes in 0.0 because of a variety of reasons so I cannot comment about them.
Empire Space is not the place to be if you want to make lotsa ISK doing missions. I do not care what anyone says, Empire Space is easy. Even pirate faction L4 missions in 0.0 (while tougher than empire L4 missions) are easier than they should be.
I'm sorry if people disagree with me but Empire Space is where you start out playing the game as a newer player, then after skilling up you should join up with a corp/alliance and go to 0.0 space to make the bigger ISK.
Eve is an MMORPG, not an solo game.
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DropZone 187
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Posted - 2006.09.26 06:34:00 -
[51]
Well it is good that CCP is takng measures at fixing mission running. Weening them off the no risk, high reward bandwagon is pretty sympathic for something that wa sintended for newbie players....
As for complexes, remove them too. In fact, remove all NPC entities from 0.0. That would level the playing field for everyone without question and provide ample room for the server to provide a very nice lag free environment.
Something to consider anyhow....
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Tyler Lowe
Minmatar DROW Org Sylph Alliance
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Posted - 2006.09.26 07:50:00 -
[52]
If mission income and empire income in gemeral gets nerfed, you'll heve even less people willing to pvp than you do right now. No easy means to replace losses in relative safety means much less diposable income.
Personally, if a game starts to become unenjoyable, I just stop playing it. The renewal comes up and I think to myself "wonder what else is out there?" .
Hopefully CCP is able to seperate the difference between what they as players and developers enjoy and what their player base enjoys. Just because a developer likes intrigue and politics doesn't mean that developer's player base likes the same things. You craft something well, throw it out there, and see if people respond. If they don't, it isn't time to start trying to hammer harder on the square peg.
So far, Eve has been a fun experience for me. Some highs, some lows, but overall, good.
I've seen good games killed before. I hope this one doesn't add it's name to the long list of games that should have been great and died none-the-less.
Level 4 missions probably don't need nerf or buff really, just additional content, and level 5 missions for the max skills PVE crowd.
The game also needs to have more ISK sinks. Paint schemes for your ship you can buy at repair facilities would be one way. Cyno jumping from one end of empire space to the other for a fee based on ship mass and number of jumps requested, payable to an npc might be another. Whatever "sinks" you put in the best ones are the ones people want and that provide needed/desirable services, rather than the ones that feel very much like just a sink for it's own sake.
I've said it before though: You can't "force" anyone to do anything in a game. They either get to do what they enjoy (and pay for), or they find another game that does cater to them. There is no "forcing" anyone into 0.0. It's a simply matter of play preference.
J.A.F.O.
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Nanobotter Mk2
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Posted - 2006.09.26 08:30:00 -
[53]
Edited by: Nanobotter Mk2 on 26/09/2006 08:31:58 "nerf lvl 4 missions cos there too easy and were not meant for solo players.
and by nerf i mean lower the rewards or make them harder"
Heh level 4 missions are the last thing in EVE needing nerfing. If anything needs nerfing it is the entire bogus ISK duping BS nonesense known as T2 bpos. someone can grind 10mill an hour do mission big deal, maybe not the biggest risk but certainly not ZERO risk. Meanwhile some luck sack sits in a station and makes 250 mill for 1 hour of gameplay time queing up some build orders? Wanna talk about something that needs MUCH LOWER REWARDS, and needs to be MUCH HARDER to do? Talk about the redicules feature that is t2 bpo's. Once t2 issue has some remote resemblance to fairness or balance we can talk about how mission grinders who make 10mill an hour need tweaking....but after the t2 gets straight we can work on complexes, and then all the other things in eve that are VASTLY more profitable than mission running and most of which run prolly less risk too lol. LAst I hear sitting 200km from a gate align staring at local isnt exactly risky buisness, niether is suiciding a insured raven on a indy you just scanned which had a billion worth of cargo...
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Nanobotter Mk2
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Posted - 2006.09.26 08:52:00 -
[54]
Speaking of nerfing, what really needs nerfing is 0.0, specifically how easily an alliance /corp can safely control 50+ systems buy just camping 1 stinking gate. 0.0 has turned into the uber carebearland, you are far more safe if you in 1 of the big alliances in 0.0 than you are in empire in a player corp and you get war dec'd.
0.0 is supposed to be dangerous and risky but really it isnt, thanks to ultra SS called POS, uber choke points that keeps pretty much everyone out, zero traffic making local a perfect safey allarm so you can warp to safey with 100% certainty. The only people that 0.0 is dangerous for is the empire mission runners who try to head out to make even better money ratting in 0.0 than they make mission running. for those established in 0.0 AKA part of the zergtastic alliances 0.0 is a big carebearfest of ultra low risk, that is in bad need of nerfing. it should NOT be easy to defend your space in 0.0, that is a large part of the driving force of pvp in 0.0 , but instead due to the massive advantage defense currently has 0.0 inhabitant rarely fight each other or over turf, instead they camp gates killing the empire dwllers who take a chance to try out where most of eve content is in 0.0.
The game of eve is becoming more and more wacked out balance wise everyday and the least of the issues is farking level 4 missions. as I said above t2 bpo holders make absurd money for very little game play time and ZERO risk.
the real reason mission runners always get picked on by the 0.0 carebears is they want more and more easy targets to pwn, and because mission runners do combat with npc's the 0.0 carebears feel they are obligated to force them to pvp...where as traders/miners/producers do not do combat at all so they get left alone even though they can make as much or more money for far less risk.
0.0 pvp'ers need to grow some balls and start fighting each other instead of whining to get empire dwellers in mission set up ships lined up like ducks for them to slaughter.
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Faruda
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Posted - 2006.09.26 09:20:00 -
[55]
Originally by: Gonada know whats funny?
i bet 90% of you neds that post for lvl 4 misson nerfs have never run a mission.
you want real change to lvl 4 missions, NERF CALDARI MISSLEBOATS(Ravens), as it is ravens are the easiest by far todo lvl 4's with, with no skills.
Dominix is easiest one. Nerf Dominix.
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Matori Kar
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Posted - 2006.09.26 09:24:00 -
[56]
Originally by: Nanobotter Mk2 Speaking of nerfing, what really needs nerfing is 0.0, specifically how easily an alliance /corp can safely control 50+ systems buy just camping 1 stinking gate. 0.0 has turned into the uber carebearland, you are far more safe if you in 1 of the big alliances in 0.0 than you are in empire in a player corp and you get war dec'd.
0.0 is supposed to be dangerous and risky but really it isnt, thanks to ultra SS called POS, uber choke points that keeps pretty much everyone out, zero traffic making local a perfect safey allarm so you can warp to safey with 100% certainty. The only people that 0.0 is dangerous for is the empire mission runners who try to head out to make even better money ratting in 0.0 than they make mission running. for those established in 0.0 AKA part of the zergtastic alliances 0.0 is a big carebearfest of ultra low risk, that is in bad need of nerfing. it should NOT be easy to defend your space in 0.0, that is a large part of the driving force of pvp in 0.0 , but instead due to the massive advantage defense currently has 0.0 inhabitant rarely fight each other or over turf, instead they camp gates killing the empire dwllers who take a chance to try out where most of eve content is in 0.0.
The game of eve is becoming more and more wacked out balance wise everyday and the least of the issues is farking level 4 missions. as I said above t2 bpo holders make absurd money for very little game play time and ZERO risk.
the real reason mission runners always get picked on by the 0.0 carebears is they want more and more easy targets to pwn, and because mission runners do combat with npc's the 0.0 carebears feel they are obligated to force them to pvp...where as traders/miners/producers do not do combat at all so they get left alone even though they can make as much or more money for far less risk.
0.0 pvp'ers need to grow some balls and start fighting each other instead of whining to get empire dwellers in mission set up ships lined up like ducks for them to slaughter.
QFT
One of my alts is in an empire corp which has just been wardeced by a bunch of bored 0.0 alliance alts. Nothing most of the corp members can do, they are not pvpers, they are not going to be able to get into deep 0.0 to attack the people behind the alts, they cant compete with them in terms of isk as the mains are safe in 0.0 earning bucketloads safely. This doesnt stop the corp members fighting back, but it is pointless....
Nerf 0.0
- multiply the gates into and out of ever region by about 1000 (choke points should only appear for dead end systems and the odd constellations, not whole feking regions or even groups of regions ) - make all static compexes spawn in random systems and make them hidden - nerf some features of the map (pilots currently in space/station is a good start)
Boost 0.0 to make it more attractive
- better ore in more systems - better spawns in more systems
Boost Low Sec
- better ore in more systems - better spawns in more systems - more high quality agents spread out across low sec
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xtreamer
Rampage Eternal
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Posted - 2006.09.26 10:25:00 -
[57]
Originally by: Gonada know whats funny?
i bet 90% of you neds that post for lvl 4 misson nerfs have never run a mission.
you want real change to lvl 4 missions, NERF CALDARI MISSLEBOATS(Ravens), as it is ravens are the easiest by far todo lvl 4's with, with no skills.
i bet you have not flyed an raven before. raven aint an missioning ship only its an pvp ship an boy god it does not need an nerf. _____________________________________
What made bob cross the rode? they had 3 to 1 ods :D
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Twilight Moon
Minmatar Malicious Intentions
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Posted - 2006.09.26 11:05:00 -
[58]
Edited by: Twilight Moon on 26/09/2006 11:13:49 All this nonsense about "nerf 0.0 chokepoints". They really arent camped that often, and even when they are it doesnt take a genius to get through them. Quite a few of the chokepoints are contested by several alliances who slap each others gangs off the gate on a regular basis and its hardly an issue to blitz through in the confusion, or between gang rotation.
If you make 0.0 more "open" with thousands of little entrances, you kill off the ability for there to be large alliances. You'd end up with a game with thousands of little alliances, none of which achieve anything realy spectacular.
Do you really think that ASCN's ammouncement of a Titan could have occurred if 0.0 space was even less easy to secure than it is now? It just would kill its ability to function. from my time in ASCN I can tell you that its borders leaked hostiles constantly, and that it is only able to operate due to a good intel network between the corps. If you give more asscess to that space, you'd kill the alliance. Its only able to function because not every Tom, **** and Harry that wants to can run in and out of their space, they do stand the very real chance of getting a free ride on the clone express.
So no. Open up 0.0 more than it already is, and you'll just turn it into a pirate infested hell....which would suit me fine might I add. 
---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

R3dSh1ft
Caldari FIRMA Interstellar Alcohol Conglomerate
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Posted - 2006.09.26 11:13:00 -
[59]
A lot of lvl4 missions are VERY hard, and the bounties are low and that sux right?
yes and no...
offers from agents more than make up for the bounties being low (if you find the right agent)
whats more, the likelihood of a seasoned lvl4 player being killed is less than nothing - except in the case of lag or node death which will be reimbursed anyway.
the people who live in 0.0 lose ships frequently :) whether to force recon cloakers, hostile bubble camps, fleets or just general gankage, therefore risk is MASSIVELY higher than in empire lvl4 missions.
so there is this thing called "game balance" right, introduce yourself to it, crawl out of the 1.0 systems and come join the fun in a nice alliance, or pirate corp or something and experience eve for what its meant to be.
I dont care if you dont want to pvp - thats fine, stay in noob corp making billions of isk... just don't complain when your bubble gets burst. ______________________________________
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Ghan Tylous
Caldari Infinite Dreams Inc Kimotoro Directive
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Posted - 2006.09.26 11:31:00 -
[60]
Originally by: Laythun nerf lvl 4 missions cos there too easy and were not meant for solo players.
and by nerf i mean lower the rewards or make them harder
Uhmm we are getting level 5 missions with Kali. Those are not meant to be solo.
So why nerf level 4 missions, so you can't do those solo? 
level 4 missions are good enough and shouldn't be nerfed. Or missions as they are now shouldn't be nerfed.
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