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Thread Statistics | Show CCP posts - 7 post(s) |

BhallSpawn
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Posted - 2006.10.12 22:27:00 -
[151]
"I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus."
I nominate this as the dumbest statement ever
How is this good news exactly?
a huge nerf. oh wonderful
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ArtemisEntreri
Turbulent
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Posted - 2006.10.12 23:09:00 -
[152]
Originally by: BhallSpawn "I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus."
I nominate this as the dumbest statement ever
How is this good news exactly?
a huge nerf. oh wonderful
It's good news for shield/armor balance
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Sauron Starcrusher
Minmatar Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.10.13 00:03:00 -
[153]
I'm not an anti-ECM person. I usually make sure there is at leas one ECM ship in my gang when we roll. But that stuff has NO place in a tournament, where the main theme is to see who has more skill and better tactics in an all-out fight. BOOOOO ECM in the tourny!!!!
[url=http://profile.xfire.com/glychcrash][/url] |

Crimsonjade
Forsaken Empire
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Posted - 2006.10.13 00:45:00 -
[154]
Originally by: LeMonde
An even bigger change would be to allow corporations to participate, and simply having a corporation tournament. Going to need some input on that one aswell 
i love this idea we arnt in a allaince and really will not waste the isk just to make one for a event touch me... you wanna ...... |

Fred 104
New Justice
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Posted - 2006.10.13 01:42:00 -
[155]
Originally by: ArtemisEntreri
Originally by: BhallSpawn "I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus."
I nominate this as the dumbest statement ever
How is this good news exactly?
a huge nerf. oh wonderful
It's good news for shield/armor balance
Ferox passive tanks are going to be insane.
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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2006.10.13 02:31:00 -
[156]
Originally by: Fred 104
Originally by: ArtemisEntreri
Originally by: BhallSpawn "I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus."
I nominate this as the dumbest statement ever
How is this good news exactly?
a huge nerf. oh wonderful
It's good news for shield/armor balance
Ferox passive tanks are going to be insane.
YARR!!!
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Lenid Kalkin
Ars Caelestis Ascendant Frontier
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Posted - 2006.10.13 08:16:00 -
[157]
One observation and one suggestion.
Observation: Adding in ECM may actaully encourage teams to vary their setups more across matches. If your main damage dealer is always (insert faction BS here) then you'll be going up against teh exact racial jammer every time. By varying your line-up you force the other side to guess on racials or fit multi-specs.
Suggestion: Extend the "No warping" rule to pods as well and allow pod kills. Teams can fit whatever implants they want, but it's a fight to the death, not a fight to the pod. Never bring what you can't afford to lose. Cardinal rule of PVP.
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Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.10.13 08:30:00 -
[158]
Edited by: Pottsey on 13/10/2006 08:30:19 ôI nominate this as the dumbest statement ever How is this good news exactly? a huge nerf. oh wonderfulö Changing a buff from a powerful buff to a super power buff letting you hit well over 200+ HP/s regen with no cap drain is not a nerf. Passive tanks FTW.
Forget about the Ferox this effects Gallante passive tanks even more. I will be able to get capital class hitpoints on my Domi way more then any Ferox.
Passive shield tanking guide click here |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.13 09:37:00 -
[159]
Edited by: Akita T on 13/10/2006 09:43:11 How about something more... interesting ? At LEAST for the CORP tournament, if held.
1. T1 and T2 stuff only. No officer, no faction. That includes ships, modules, ammo and implants.
2. Everything else goes. No limitations on what you can or cannot fit other than that specified in point 1. Make it like REAL PvP.
3. Arena has a center beacon. Each team is also given a 100-km BM in the OPPOSITE direction of starting point from the center beacon. People start 300km away from center beacon. Any ship getting more than 100km away from center beacon gets destroyed. Pods not. Ships in starting area also immune to this "destruction" effect.
4. Podding allowed. Pods can warp out of the arena and get REPLACEMENT ships, if they so wish and are able to. Replacement ships must be fully fitted and placed in the "starting point" of each team. They count towards "max total points" used. Each PILOTED ship in the starting areas gets auto-warped to 15km of center beacon within 30 seconds if pilot does not manually warp out of start area before that. Pods get warped in 60 seconds. ___
About total allowable points, and how much for each ship, well, no idea. But certainly make PODS (i.e. pilots) worth at least as much as 3 frigs. That makes scram+web or even SBs "almost a must" for the setups 
VICTORY CONDITIONS
There should be a TIME limit instead of a "must kill all opponents' ships". Victory decided either when enemy lost all ships or all pilots (clear winner), otherwise winner decided by POINTS KILLED. __ Always question everything. Including yourself. |

Popsikle
Caffeine Commodities Company Namtz'aar k'in
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Posted - 2006.10.13 18:03:00 -
[160]
Regardless if BoB doesnt like it, ECM is a big part of small gang PvP in eve. This is a tourney for small gangs, and the previous no ECM rules eliminated one of the major parts of PvP. Yes, the modules are chance based, but it still takes a bit of know-how and exp to and tactics to jam the right targets. Kudos on allowing ECM, the tourney should be based on PvP not the big alliances pipe dreams.
I would have to agree with someone who posted above me about the pod rule. If you allow implants, you should allow podding ;) 
Oh, and way to limit the minmatar force recon ships and none of the other force recons. To many limititions and the tourney starts to move from PvP to simulated PvP. =( __________________________________________ -= We Fly for our people =- -= I fly for Blood =- |
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ookke
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Posted - 2006.10.14 18:33:00 -
[161]
Originally by: Popsikle Regardless if BoB doesnt like it, ECM is a big part of small gang PvP in eve. This is a tourney for small gangs, and the previous no ECM rules eliminated one of the major parts of PvP. Yes, the modules are chance based, but it still takes a bit of know-how and exp to and tactics to jam the right targets. Kudos on allowing ECM, the tourney should be based on PvP not the big alliances pipe dreams.
I would have to agree with someone who posted above me about the pod rule. If you allow implants, you should allow podding ;) 
Oh, and way to limit the minmatar force recon ships and none of the other force recons. To many limititions and the tourney starts to move from PvP to simulated PvP. =(
I have always thought of the tournament as semi-artificial pvp where normal pvp annoyances like logofski, stabs, blobbing/bad numbers and ecm whoring have been removed, and it's down to piloting skill, tactics, teamwork and setups. If you bring in ECM you might aswell allow the teams to hop safespots and use cov ops and dictors to try to get a fight :p
Some replies have stated that ECM would make the tournament more interesting, but i really doubt that. Keep in mind that you as a spectator will be watching it in third person, and the only thing you will see is if ships are getting damage or not(and the usual nos, remote reps etc. effects). There are no visual effects for ECM, just boring moments of silence and nothing happening(and the commentators trying to figure out wtf is going on :p)
Oh, and about podding. I don't think podding belongs to the spirit of the tournament, as it's quite humiliating and doesn't really benefit anyone, just makes the implant resellers rich and discourages more alliances from joining.
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maGz
The Priory Interstellar Alcohol Conglomerate
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Posted - 2006.10.14 19:34:00 -
[162]
Originally by: LeMonde I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus.
Sorry but you're an idiot if you think that is going to solve anything... Now I can't be arsed to do the numbers, but Rattlesnake + revised Crystal-set = ****loads of shields. I know Tuxford wants to prolong battle, but a direct conversion to shield hp instead of shield boost is bad. And if you had any clue you would realise this...  ____________
The Priory Killboard |

Zarch AlDain
Friends of Everyone
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Posted - 2006.10.15 21:49:00 -
[163]
Originally by: Pottsey Edited by: Pottsey on 13/10/2006 08:30:19 ôI nominate this as the dumbest statement ever How is this good news exactly? a huge nerf. oh wonderfulö Changing a buff from a powerful buff to a super power buff letting you hit well over 200+ HP/s regen with no cap drain is not a nerf. Passive tanks FTW.
Forget about the Ferox this effects Gallante passive tanks even more. I will be able to get capital class hitpoints on my Domi way more then any Ferox.
Yeeh, well I'm a bit narked as I am most of the way through getting a crystal set for my main and it's gonna be a damn sight less useful soon :(
Zarch AlDain
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.10.16 13:47:00 -
[164]
Edited by: James Lyrus on 16/10/2006 13:50:05 Hmm, I must say I rather like these. Points limits, I'm not really concerned about - after all, that's a level playing field.
I _am_ concerned about the pirate implants (again). They're a major advantage, and there's no risk to using them. Or even a points cost.
I don't mind a tournament that's challenging to enter, but the team with 10bn of faction implants has a major advantage, and no drawbacks to doing so.
Personally, I'd prefer:
Points buy. No restriction on ships/pilots. (Although maybe limit to one of each ship, e.g. only one huginn).
Any mod up to T2. (T1, Named, T2)
No Pirate implants. Just to make it easy, say no implants, and pod everyone before the fight starts. Or limit it to if you warp, even your pod, you die, such that there's _some_ risk to using these horrendously powerful implants
... and that's about it. I dislike the painter/webber restriction. IMO that's only necessary if you're also limiting other forms of ewar - ECMs counter someone webbing you quite nicely.
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Avernus
Gallente Imperium Technologies Firmus Ixion
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Posted - 2006.10.16 15:45:00 -
[165]
Get rid of implants. It seems to be a rather heavy unequalizer in truth and is one of the harder requirements for many alliances to meet if they want to be competitive with the tournament favorites.
PS. or is podding allowed? I see no mention that it isn't at this point.
Nothing in life is quite so sweet as the taste of payback. |

Malicious Wraith
The Dark Side of the Moon
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Posted - 2006.10.17 17:33:00 -
[166]
A nighthawk is going to have an ubreakable passive tank  ----------------------------------------
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Theoraden
Dark Cartel
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Posted - 2006.10.21 05:43:00 -
[167]
21 points is far to low, haven't read the thread, but if I wanted a Tier 3 BS and a Command Ship, Bam, I have 2 points left .....
STUPID ---
I have a Biatch called res0
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Theoraden
Dark Cartel
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Posted - 2006.10.21 05:49:00 -
[168]
Its an alliance tournament. 1 Bill down payment on the competition, Alliances are supposed to be rich.
If you come to this tournament to compete, you come with the equipment to allow you to win. In this case its the implants.
Implants to stay. ---
I have a Biatch called res0
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ookke
Art of War Cult of War
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Posted - 2006.10.21 16:31:00 -
[169]
Originally by: Theoraden 21 points is far to low, haven't read the thread, but if I wanted a Tier 3 BS and a Command Ship, Bam, I have 2 points left .....
STUPID
Maybe you should check the rules.pdf atleast. Atm it says 24 points, but the final point amount will be decided on the end of this month.
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ookke
Art of War Cult of War
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Posted - 2006.10.25 06:10:00 -
[170]
The recent nerfs to ECM and t2 ammo on the current Test Server patch bring a lot of sense to these rules. Has it been confirmed that the tournament will be played on Kali1, and will tier2 BC:s belong to the same point class with the tier1 ones?
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LeMonde

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Posted - 2006.10.26 03:19:00 -
[171]
Tier two battlecruisers are in the same group as tier 1 battlecruisers, yes. We may have to take a look at it and balance a bit (which is going to happen at the meeting next Sunday).
Representatives from all top sixteen team last time have been invited to the meeting, and there we will discuss and vote upon all of the major issues.
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Trey Pator
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Posted - 2006.10.29 22:26:00 -
[172]
Hello guys a quick post about the points system its great, however the "optional"4 point bonus that can be used at any time seems unfair to me as the Bob representative pointed out. It gives the stronger teams few options about when to use it, ie they cant not until the last match. I submit this is somewhat unfair. I suggest something different. In keeping with the previous tournament, the first round of group play was distinct from the single elimination of later rounds. I suggest giving a team a total points of (base points per match 24) * (number of rounds 4) +( bonus points 4) and a team can enter anywhere from say 22 -28 points into a match in the qualifiers. In the finals brackets perhaps teams should be allowed the same number of points slightly adjusted perhaps 25 total instead of 24. I think this will allow everyone more options and make for some interesting matches in the qualifiers while preserving a balance in the finals.
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ookke
Art of War Anarchy Empire
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Posted - 2006.10.31 10:11:00 -
[173]
so, when will we see the final rules? :) Would be nice to see the rules before signups start.
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FraXy
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.01 00:45:00 -
[174]
When will the final rules be set. Would be great to know what ships a team can take into a match ASAP.
This is my lazy attempt to make an uber-signature, please go away!
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FraXy
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.11.01 02:06:00 -
[175]
Final Rules Linkage
Final Rules released, enjoy.
This is my lazy attempt to make an uber-signature, please go away!
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ookke
Art of War Anarchy Empire
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Posted - 2006.11.01 09:47:00 -
[176]
From the points table: Tier1 BC - 7 points T1 Tier1 BC - 6 points
Hmm?
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LeMonde

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Posted - 2006.11.01 22:08:00 -
[177]
Originally by: ookke From the points table: Tier1 BC - 7 points T1 Tier1 BC - 6 points
Hmm?
Ignore the second one, have to change it 
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The Anointed
Caldari KR0M The Red Skull
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Posted - 2006.11.03 00:08:00 -
[178]
Originally by: LeMonde The rules are still not decided 100%, and most of these issues will be voted upon in the coming meeting. I will contact the alliances next week regarding that.
I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus.
sorry for the expletives then, but 'I want my ******* money back'. I'm all for balance in the game, but thats a massive change, completely altering something that I spent a lot of isk on, and tbh thats a bit harsh. I didnt waste my time saving for them so that i could get a bonus to sheild hp.
/end rant
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The Anointed
Caldari KR0M The Red Skull
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Posted - 2006.11.03 00:16:00 -
[179]
Edited by: The Anointed on 03/11/2006 00:17:27
Originally by: ArtemisEntreri
Originally by: BhallSpawn "I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus."
I nominate this as the dumbest statement ever
How is this good news exactly?
a huge nerf. oh wonderful
It's good news for shield/armor balance
I nominate this also for dumbest statement ever as well.
When will people realise that sheild and armour tanking are totally different things, and should be treated as such. would you rather we just had 1 rep that could be put in either mid or low slots?
Sheild = Low Sustainability/High Boost/Quick Rep Armour = High Sustainability/High Boost/Slow Rep
So then for pirate implants you'd think that for armour, you'd want an increase on hp, so as to give the reps long enough to kick in and do what they are good at.
For sheilds you'd want an increase in boost so that they can quickly repair large amounts of hp for a short time.
Now, not to take this thread further off topic, but it annoys me that because of the constant whining of certain people, ccp are actually going to alter something in game, for the sake of a bloody tournament. I would type what I really wanted to say, but it would come out as a bunch of ***********, and make no sense.
Well i want the oportunity to only engage gangs working on the same point system as I am when im playing the game, and if this is anyhting to go buy, if i whine enough about it, I'll get a completely stupid decision in my favour!
Yip ******* heee
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The Anointed
Caldari KR0M The Red Skull
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Posted - 2006.11.03 00:44:00 -
[180]
3 posts in quick succession, must be trying for a record or soemthing.
I have an idea, lets instance the whole thing, 64 teams, competing in 64 instances, so that every single one of them can either loose to npc's, or win. Cause games are fun when everyone wins arent they?
Although even if they fight npc's, and you make it favour them, win/loose or draw, they will still be moaning about something.
My last post in this thread is simply to say, any decision to change an item in the game for the sake of this tourny will be one of the worst ones I have witnessed in eve. Ban them, and spend time scanning peoples pods, delay the tourney so that the game can stay unchanged.
I personally think that nos ships like the bhallgorn are unbalanced at that range, so shall we reduce their nos range? or give them a mining yeild bonus instead? sounds good?
wow is that way ladies and gents I hear they have instanced content so you can all win ------>
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