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Thread Statistics | Show CCP posts - 7 post(s) |

Mebrithiel Ju'wien
Minmatar Blood Inquisition
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Posted - 2006.10.08 03:56:00 -
[121]
Don't suppose anyone's considered the fact that ASCN's team didn't look like they needed implants?
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Darpz
Rampage Eternal
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Posted - 2006.10.08 05:18:00 -
[122]
Originally by: Mebrithiel Ju'wien Don't suppose anyone's considered the fact that ASCN's team didn't look like they needed implants?
prolly not needed but I would put money on they had talismans
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Mebrithiel Ju'wien
Minmatar Blood Inquisition
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Posted - 2006.10.08 05:49:00 -
[123]
Originally by: Darpz
Originally by: Mebrithiel Ju'wien Don't suppose anyone's considered the fact that ASCN's team didn't look like they needed implants?
prolly not needed but I would put money on they had talismans
I'd have thought Snakes or Slaves rather than talismans tbh. All out damage? Need speed and armor to survive more than nos.
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Captain Rickdick
Bad Karma.
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Posted - 2006.10.08 13:06:00 -
[124]
Quote: Additionally, we are changing to a points-based system, where teams have 21 points to select a team setup.
I quite like this idea iam not 100% on all the costs, e.g. Battleships teir 1 & 2 should cost the same there is no doubt there can be a arguement (with something else iam about to add) that all the races teir 1 & 2 could be the best in this tourney. it is a very tight points value, now iam certainly not going to agree with all the people that just want more points, the 21 for me forces you to make a choice on number of pilots you take to the table. Iam not sure this will work to well as things currently stand to take a take five pilots you really have to use a mumber of frigs or tech 1 ships, i just cant see a tech1 ships and frigs being able to swarm 2 or 3 power house ships. I have a suggestion on this if LeMonde your intent is to make peoplel choose how many pilots to take (which i do like) how about the tech 1 & 2 frigs cap them at max 5 in a team but add the rule "does not count towards the number of pilots in your team". This would create more intersting choices on picking the number of pilots on your team, once again if the intent was to force people to make a difficult descison on the number of people on the team.
Quote: On the issue of ECM, I actually think it's a pretty good idea allowing one or more ECM module per ship. Discuss.
Omg iam so glad you said you said this its the only reason you have even got me to post! Ok first the use of ECM, i feel this could go along well with the makeing a descison on the number of pilots you take ie maybe a swarm (with or with out my addtional pilot rule) with a ECM ship could start to control 3 power houses and make the tech 1 & 2 able to get involved more. My idea to included ECM would be to in corporate it into the points values when building your team. The difficult thing will be to not make them a auto included. You could pay a point for each module you wanted to included or pay a set amount of points to make a ship a ECM boat. Maybe +3 points to make a ship a ecm boat? or Do it by class +3 points for a BS and Tech 2 then maybe +2 for tech 1 ships.
Well thats me done hope some of this makes you think, iam excited about the changes you propose, nice change of tactics for everyone and see more intersting combos on the battle field.
Rick**** |

Darpz
Rampage Eternal
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Posted - 2006.10.09 00:48:00 -
[125]
Originally by: Mebrithiel Ju'wien
Originally by: Darpz
Originally by: Mebrithiel Ju'wien Don't suppose anyone's considered the fact that ASCN's team didn't look like they needed implants?
prolly not needed but I would put money on they had talismans
I'd have thought Snakes or Slaves rather than talismans tbh. All out damage? Need speed and armor to survive more than nos.
no there whole strat was Armor tanking thru remote regen. Slaves do nothing for that since it just dealys the enevidable. Talismans let you move more Cap around quicker thru your team, and once your in nos range takes more cap from the other team
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Ron LaForge
Gallente Momentum.
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Posted - 2006.10.10 07:59:00 -
[126]
Guys, if you are going to use a points system, why the heck limit the number of ships? It rather defeats the object in my opinion.
If a team wants to use a goonswarm tactic of 21 frigs, why not? The whole point of points is the tactical setup possibility which kinda goes to pot if you are limited in the number of ships.
Ron.
Every long journey begins with just one small step.. |

Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2006.10.10 23:12:00 -
[127]
Edited by: Silvero on 10/10/2006 23:12:24 Like the point system but only 24 ? seemes a little low, i think 30 points and use as many you want of the 7 char you have in your team. And whatever modules you want, in any ship you may choose.
It's gonna be equal for all anyway.
However i don't like LeMode's trying to sneak in a handicap system here.
"Ships
1. Each team has 24 points to select thier ships. Additionally, a team may use four additional points in a single match its choise during the whole tournament."
What is that about ?
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jamesw
Omniscient Order
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Posted - 2006.10.10 23:54:00 -
[128]
Originally by: Silvero "1. Each team has 24 points to select thier ships. Additionally, a team may use four additional points in a single match its choise during the whole tournament."
What is that about ?
I love this idea, where teams can choose one match to play their "trump card", so to speak. For one match in the entire tournament, a team can allocate 28 points instead of 24. You see this sort of thing in a lot of other tournaments, where teams get this kind of "once-per-tournament" option. It can add a really nice bit of spice, when you see underdogs pull out their "wild card" at a crucial moment and come out on top.
In tournament terms, this might mean that for the one match only, you could field 2 x t2 cruisers instead of your regular setup of 1 t2 cruiser and 1 t2 frigate.
When do you go for the advantage?? Do you take it early on, in an attempt to ensure your alliance a spot in the finals? Do you hold back, and save it for the grand final in the hope of a decisive advantige, possibly assuring a tournament win??
Sounds like a fun decision to me! --
NEW Vid: Domi For the Win! |

Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2006.10.11 10:40:00 -
[129]
Ok Jamesw so in the next worldcup we can see FIFA declaring that all teams might choise an additional player(not dual keepers doh) in one game during the tournament.
Sounds fine by me, after all im sick of seeing Brazil, Germany, France, Italy and does nations beeing so much better then the rest. Why should they always win, just because they are better. With these new rules even "Island" might make it to the finals, because of thier talent at beeing not very highly ranked.
I think all teams should enter with the same conditions, this new ruls is noting else then a hidden handicap system. Cleverly concealed in what might give a false sense of fairness, but it really isn't.
my 2 isk
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jamesw
Omniscient Order
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Posted - 2006.10.11 11:46:00 -
[130]
NEWS FLASH You have to win more than one match to win the tournament.  --
NEW Vid: Domi For the Win! |

TWD
TAOSP Band of Brothers
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Posted - 2006.10.11 15:01:00 -
[131]
1) People whined about their inability to change their setups and/or find a counter to webs/painters so a rule of only 1 web and target painter is added.
2) People thought it was a glorious idea to add ECM to turn it into a game of poker, i.e. 30% luck, 70% skill.
3) 4 points extra for a single match? After our alliance has won the tournament two times, there is a possibility that people will use the 4 extra points in every match against us. This means we'll be at a disadvantage in every match.
If the current rules stay, I'm not interested in joining this time. |

Silvero
Gallente Black Nova Corp Band of Brothers
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Posted - 2006.10.11 15:34:00 -
[132]
Edited by: Silvero on 11/10/2006 15:34:55
Originally by: jamesw NEWS FLASH You have to win more than one match to win the tournament. 
REALITY CHECK It is true that you have to win more then one match to secure the tournament. However it is only gonna take ONE match to kick you out.
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Kehmor
Caldari PAK
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Posted - 2006.10.11 17:45:00 -
[133]
Originally by: jamesw
Originally by: Silvero "1. Each team has 24 points to select thier ships. Additionally, a team may use four additional points in a single match its choise during the whole tournament."
What is that about ?
I love this idea, where teams can choose one match to play their "trump card", so to speak. For one match in the entire tournament, a team can allocate 28 points instead of 24. You see this sort of thing in a lot of other tournaments, where teams get this kind of "once-per-tournament" option. It can add a really nice bit of spice, when you see underdogs pull out their "wild card" at a crucial moment and come out on top.
In tournament terms, this might mean that for the one match only, you could field 2 x t2 cruisers instead of your regular setup of 1 t2 cruiser and 1 t2 frigate.
When do you go for the advantage?? Do you take it early on, in an attempt to ensure your alliance a spot in the finals? Do you hold back, and save it for the grand final in the hope of a decisive advantige, possibly assuring a tournament win??
Sounds like a fun decision to me!
Crap idea tbh. The "good" teams will be obligated to hold on to their points untill the final. The crap teams will either go out early, or use their 4 pts to put out a better team, before losing in the final.
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ookke
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Posted - 2006.10.11 17:47:00 -
[134]
I find the ECM randomness, the bob handicap and the huginn/rapier nerf very disappointing.
I don't see any reason why people can't drop a big part of their dps by putting in a rapier instead of a damage dealer hac. I don't see any reason why people instead should be able to field armortanked shieldtank ships with mids full of ECM to max out the randomness(rattlesnake with 5x ecm + armortank anyone? ). Being able to field an extra 4 points worth of ships against bob in the qualifiers is also funny :p
BoB winning twice in the tournament is of course a disappointment for some people, but maybe instead of nerfing the "skill" factor in the tournament you should look into stuff that has repeatedly been called overpowered, eg. crystal implants. If bob wins for a third time in a row then meh... maybe they deserve it?
All i can do is hope is that the last years top-16 alliances votes out these crazy rule suggestions =/
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LeMonde

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Posted - 2006.10.11 18:47:00 -
[135]
The rules are still not decided 100%, and most of these issues will be voted upon in the coming meeting. I will contact the alliances next week regarding that.
I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus.
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Tyrrax Thorrk
Amarr Umbra Congregatio Interstellar Alcohol Conglomerate
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Posted - 2006.10.11 22:10:00 -
[136]
That's good, please point out to him that they should provide less % boost than slave set does, due to natural recharge rate 
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Karen Okaeshi
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Posted - 2006.10.11 23:10:00 -
[137]
Tuxford=Pottsey
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Eldo Davip
Forum Moderator Interstellar Services Department

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Posted - 2006.10.12 02:16:00 -
[138]
Originally by: Karen Okaeshi Tuxford=Pottsey
Nope. If Tux was Pottsey then it would have never been a shield boost bonus. ___
Email Us (Report a bad post) | Forum Rules - Read 'em! | Website |
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Sergio Ling
Standard Operations Building Services Maelstrom Alliance
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Posted - 2006.10.12 08:21:00 -
[139]
Originally by: LeMonde The rules are still not decided 100%, and most of these issues will be voted upon in the coming meeting. I will contact the alliances next week regarding that.
I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus.
i just bought a set. damn him
Originally by: Oveur Internally dismissed as carebear whine, we quietly moved our Kestrels to another system.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.12 08:30:00 -
[140]
Edited by: Alex Harumichi on 12/10/2006 08:30:27 Have to say that these rules sound a lot more interesting than before, and should also result in more interesting fights -- and ones that are closer to "real" pvp.
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Hehulk
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.12 09:58:00 -
[141]
Originally by: LeMonde The rules are still not decided 100%, and most of these issues will be voted upon in the coming meeting. I will contact the alliances next week regarding that.
I have some good news aswell. Tuxford has agreed to change crystal implants to fall in line with Slave implants. After Kali they will give a shield hitpoint bonus instead of a shield boost bonus.
I was about to go buy a set for my alt, cheers for the warning  ---------- Please choose one signature image, as per the forum rules. - Teblin |

fear factor
Gallente DarkSide Inc
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Posted - 2006.10.12 10:17:00 -
[142]
Edited by: fear factor on 12/10/2006 10:18:22 Sounds like it is gong to be a good tournament 1 question is corps going to be involed this if so how mush would the fee be
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without
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Posted - 2006.10.12 10:59:00 -
[143]
Edited by: without on 12/10/2006 11:00:41 tell tuxford to also put in a negative shield recharge bonous to the crystal implants, or its going to effect the whole passive tank thing
so a full high grade crystal set currently gives about +50% to boost amount, and in the huture it will give about +50% to shield HP but at the same time it should give -33% to shield recharge [to keep the passive tanks as they are currently]
also if you are letting implants in, please please please let possing be part of the game!!!!!!!!!!!! that way if you want to risk 2bil in implants then you need to take the risk off loosing them!!! and if you warp out in your pod, your side looses!!
would sure make it much more fun!!
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Gragnor
Order of the Arrow
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Posted - 2006.10.12 11:41:00 -
[144]
I'll probably get flamed for this but what the hell.
NO module rules. Anything goes in the 30km ring. Keep the 21 point limit; any number of ships permitted (imagine a swarm of t1 friggies taking on 5 ships and tell me you will all love to see what happens, I know I would); no implants as they reflect wealth not skill.
Here's the one rule that will upset everyone. A limit on skill points, just like ship points. That is, an expert like STAVROS, having to take four noobs into a fight. Now that's a real test of skill that I would love to see. The problem is how would you make sure genuine noobs got picked up and not alt accounts.
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Dalaq
Minmatar Servant's of order
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Posted - 2006.10.12 12:17:00 -
[145]
With regards to corps entering the tournament I think it would be a good idea to have a seperate tournament only for corps that are not part of an alliance.
Also as some base rules:
1. No Faction Implants 2. No Faction ships or mods 3. Anything else goes
Which means a basically level playing field for the less isk flush among us :)
Comments?
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DrAtomic
Polytope Ghosts of Retribution
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Posted - 2006.10.12 12:56:00 -
[146]
Originally by: LeMonde An even bigger change would be to allow corporations to participate, and simply having a corporation tournament. Going to need some input on that one aswell 
I'd say YES allow corporations to participate, disallow implants alltogether, allow use of all modules except for faction modules, allow corps to name 10 pilots (5 spare/subs), require big entry fee which is refunded if the team shows on all of it's matches.
Organize a qualifier tourny for corps if the number of corps willing to participate gets huge.
Create an Arena area on SiSi where corps can hold their inner corps tournies to select their pilots.
That would make the tourny a factual representation of EvE pvp whilst keeping the costs reasonable and make it accesable to all that are willing to participate.
IF the any module rule presents a problem then that is a balance problem within the game and should be fixed accordingly (ie rock, paper, siccors is broken then), it makes no sense to have a tourny where you dont allow to use whatever you deem smart. ----------------------------------------------- The BIG Lottery |

DrAtomic
Polytope Ghosts of Retribution
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Posted - 2006.10.12 13:10:00 -
[147]
Originally by: Raem Civrie
Technical difficulties make it hard to ban implants. It's apparently hard to scan for them and time consuming. As in, delay each match 40 minutes time consuming.
1. Create an alliance Arena tourny station. 2. Create jump clone facility at Arena area. 3. Create a jump clone for all the participating pilots. 4. Force the pilots to jumpclone in when tourny starts. 5. Have GMs move their hardware to that station (ships, modules, the lot). 6. Allow one team contact to have additional stuff moved once per day in order to adopt team strategy and stuff or allow some other sort of mechanism (escrow to GM?) that will allow restocking and adding other stuff.
Buh bye implants, all done with current game mechanics.
----------------------------------------------- The BIG Lottery |

DrAtomic
Polytope Ghosts of Retribution
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Posted - 2006.10.12 13:33:00 -
[148]
Originally by: LeMonde A few things that need to be cleared up:
1) There are devs running the event, but scanning every single character for implants would simply take too much time with the limited manpower we have. The same goes for setting standings and/or creating jump clones. The volunteers do an excellent job in helping us scan ship setups, which is about as much as we can handle.
Simple solution... Create an Pilot Scanner module that yields information such as total # of SP and implants. Give those to the volunteers doing the scans; voila problem solved. Ow and hmmm might want to seed the module into game as well; could be very usefull ransoming tool for pirates. ----------------------------------------------- The BIG Lottery |

Slash Harnet
Minmatar Industrial Services INC
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Posted - 2006.10.12 20:17:00 -
[149]
Faction BS 12pts. BS 10pts. Tech II BC 10pts. BC 8pts. Tech II Cruiser 7pts. Cruiser 6pts. Tech II Frig 4pts. Tech II Destroyer 4pts. Frig 2pts. Destroyer 1pt. Shuttle 20pts. (Don't be an idiot)
High Grade Implant 1pt. Low Grade Implant .5pts (oh teh nos! a decimal)
50pts. Total
1 BS Limit 1 BC Limit 1 of the same type of cruiser 1 ECM PER TEAM 8 players per team with only 5 in combat at any time
Treat implants like doping, random screening through out the tournament. You get caught you get removed.
Give the interdictors a purpose, allow podding but let pods warp away.
Have a raffle so 2 corps can enter the tourney.
Oh, and Give BoB a place in the single elimination bracket. It's stupid to have teams hardley try cause they are afraid to lose all their stuff.
I assume nothing will be done with rigs or boosters since they will be so new.
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Helganstandt
Finis Lumen Muffins of Mayhem
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Posted - 2006.10.12 22:00:00 -
[150]
I like the way it is now. With 24 pts, and the current system, you could field a tier 1 BS, a command ship, and a t2 cruiser. And there are several other varieties, but this would make for some very interesting fights, and not break the wallets of some of the poorer alliances *opens her wallet and watches the moths fly out*. And hey, some of us smaller guys might even win a few rounds without having to dish out billions.
I'd really prefer that implants be banned altogether though for this tournament. ________________________________
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