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Thread Statistics | Show CCP posts - 21 post(s) |

hendo001
Caldari Quantum Tech Mining
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Posted - 2006.09.29 12:27:00 -
[151]
OK the market bug (windows to big or writing is unreadable) is still there, also the overview not refreshing is still in game.
both have been bug reported.
Visit the QTM forums Linkage
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Jiekon

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Posted - 2006.09.29 14:35:00 -
[152]
I have updated the known issues page with the latest set of known issues.
We will continue monitoring this thread and the bug reports for further known issues and will update as required.
We require more bug reports about the overview not updating distance to object with log server records. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Serendipity007
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.09.29 14:55:00 -
[153]
Edited by: Serendipity007 on 29/09/2006 14:56:54
Originally by: Serendipity007 BIG PROBLEM:
I have tried downloading the patcher, and it keeps crashing. It appears to be corrupt or incomplete. I have tried to download the complete client, and I get the same problem. The complete client checks itself and says its corrupt or incomplete.
I have tried using a download manager and not using a download manager and the result is still the same. I can't patch my EvE client and I can't play.
Please Help!
UPDATE: It was my network card settings, not the EVE website that was corrupting my downloads. I was able to download and patch my EVE Client just fine.
TO DEVS: Can we get a dev response to the decision to remove Capital ships from PvE? All I want to hear is why my carrier is not allowed to make money anymore. ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: The Original Series |
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Jiekon

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Posted - 2006.09.29 15:35:00 -
[154]
Originally by: Serendipity007
TO DEVS: Can we get a dev response to the decision to remove Capital ships from PvE? All I want to hear is why my carrier is not allowed to make money anymore.
Originally by: Sharkbait
capital ships were never meant to go into complex's and therefore was going to be stopped. the fix was done about 2 weeks back, maybe 3 but we just needed to wait til we can patch both server and client to deploy the fix.
Sharkbait explained why on another thread. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.29 16:29:00 -
[155]
Edited by: Phoenix Lonestar on 29/09/2006 16:34:04 I think Kieron summed it up best...
"The carrier was never intended as a solo WTFpwn mobile."
Edit: About the known issues... so are myself and others imagining the lag, since again it got no mention?
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Ruffio Sepico
Minmatar Hidden Agenda
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Posted - 2006.09.29 16:54:00 -
[156]
Originally by: Jiekon
Originally by: Serendipity007
TO DEVS: Can we get a dev response to the decision to remove Capital ships from PvE? All I want to hear is why my carrier is not allowed to make money anymore.
Originally by: Sharkbait
capital ships were never meant to go into complex's and therefore was going to be stopped. the fix was done about 2 weeks back, maybe 3 but we just needed to wait til we can patch both server and client to deploy the fix.
Sharkbait explained why on another thread.
And the reason to let it go 9 months to fix that issue was? Was there even a post by CCP back then saying they wasnt intended for that purpose? Some indication for those now banging their heads against a wall due to their new toys become useless for them.
Home: http://www.hidden-agenda.co.uk
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Ruffio Sepico
Minmatar Hidden Agenda
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Posted - 2006.09.29 16:55:00 -
[157]
Originally by: Phoenix Lonestar Edited by: Phoenix Lonestar on 29/09/2006 16:34:04 I think Kieron summed it up best...
"The carrier was never intended as a solo WTFpwn mobile."
Edit: About the known issues... so are myself and others imagining the lag, since again it got no mention?
A bunch of frigs can take down a battleship, a handfull mix of ships can take down a carrier. What is this WTFpwn mobile you talk about?
Home: http://www.hidden-agenda.co.uk
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.29 19:13:00 -
[158]
Kieron (the dev, in case you're unfamiliar with him) said "The carrier was never intended as a solo wtfpwn mobile."
And how likely are you to come across the right mix of ships in a deadspace complex or lvl 4 mish? Oh.. that's right. You're not. I guess that's what he meant.
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Ruffio Sepico
Minmatar Hidden Agenda
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Posted - 2006.09.29 20:15:00 -
[159]
Originally by: Phoenix Lonestar Kieron (the dev, in case you're unfamiliar with him) said "The carrier was never intended as a solo wtfpwn mobile."
And how likely are you to come across the right mix of ships in a deadspace complex or lvl 4 mish? Oh.. that's right. You're not. I guess that's what he meant.
I know who Kieron is, but did he say that 9 months ago? Did CCP post any about that back then that would saved some grief for their paying customers.
Home: http://www.hidden-agenda.co.uk
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.29 21:21:00 -
[160]
Does it matter when he said it? It's a fact of life. If you don't like it, leave (and gimme your stuff, 'cause I need a faction fitted Navy Raven). It's not a gameplay issue, it's an exploit. If they say "It was never intended," then it was never intended, and they took a while to get around to it. If you spent 2 bil for the carrier + skills + outfitting in order to make 1 mil per lvl 4 mish, you made a silly investment in the first place. The money would've been better spent on officer/faction fittings for a faction ship.
I'm sorry that you don't think exploits should be fixed since you make so much money off of them... but those of us that don't exploit the game (read 90% of the players, and have no ISK because of it) don't sympathize. The devs said it was an exploit. Most of us think it was. The ones who were taking advantage don't... because CCP allowed it, then took 9 months to fix it. I think we're all in agreement that CCP should've fixed it right away, but I don't think the current level of abuse was anticipated. What it boils down to is some elite players lost a huge source of revenue (exploit), and they don't want their cash cow led to slaughter. Too late. Cow's dead and us honest players are feasting on hamburger (we're too poor to afford the good cuts, thanks.. sploiters).
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Ruffio Sepico
Minmatar Hidden Agenda
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Posted - 2006.09.29 22:02:00 -
[161]
Edited by: Ruffio Sepico on 29/09/2006 22:03:00
Originally by: Phoenix Lonestar Does it matter when he said it? It's a fact of life. If you don't like it, leave (and gimme your stuff, 'cause I need a faction fitted Navy Raven). It's not a gameplay issue, it's an exploit. If they say "It was never intended," then it was never intended, and they took a while to get around to it. If you spent 2 bil for the carrier + skills + outfitting in order to make 1 mil per lvl 4 mish, you made a silly investment in the first place. The money would've been better spent on officer/faction fittings for a faction ship.
I'm sorry that you don't think exploits should be fixed since you make so much money off of them... but those of us that don't exploit the game (read 90% of the players, and have no ISK because of it) don't sympathize. The devs said it was an exploit. Most of us think it was. The ones who were taking advantage don't... because CCP allowed it, then took 9 months to fix it. I think we're all in agreement that CCP should've fixed it right away, but I don't think the current level of abuse was anticipated. What it boils down to is some elite players lost a huge source of revenue (exploit), and they don't want their cash cow led to slaughter. Too late. Cow's dead and us honest players are feasting on hamburger (we're too poor to afford the good cuts, thanks.. sploiters).
I dont do complex's, I dont do missions in a Carrier (I tried it 2 times, it was dead slow and boring). And dont confuse level 4 missions for bugged complex's, thats two quite different issues.
I dont believe in change game mechancis 9 months after they should have sorted it. To much happens in that time, if players that is affected by this knew back then they would have skilled for something else and set other goals. That time is something they cant get back.
If they really wanted to nerf Carriers, they should removed the ability to laod them with loaded up industrials and use them as risk free freighters. That sure as hell wasnt their purpose.
Home: http://www.hidden-agenda.co.uk
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Edu Journeyman
Caldari
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Posted - 2006.09.30 03:24:00 -
[162]
Originally by: Siri Blue Hi Kieron! I just noticed a change in an important mission... The level 4 "Materials for War Preparation" now requires 10000 Kernite instead of the 2000 it used to. Can you confirm that this was due to the patch? Cause I didn't see any mission adjustments in the patch notes 
Also...when this change was intentional...you might also want to alter the Transactions Log Transfer missions 
Some of the Devs will answer her question? I received the same storyline 2 days ago and I can't buy the ore in Caldari space because the market don't have the amount to sell in all orders of all regions...
I've filled a petition already and all that the GMs can say is that this is an intended change to "balance" the missions... What "balance" is that? 12,500 m3 of Kernite I only can transport if I use 3 Local Hull Cargo Expanders in my Badger Mk II (I'm not a HAULER and I'm not a MINER). What "balance" is that when you can find Kernite in almost every high security system in Amarr space and only low security systems in Caldari or in NONE system in Gallente????
BTW, changing the amout of ISK to send an evemail to turn the things more difficult for the ISK sellers and... Changing the demand on a ORE at 400% to foment more macro-miners to keep the supply in the market??????
I was waiting for some reply for her...
I would really like to know that this will be changed, that was really some bad idea that happens, sometimes.
Thank you for your atention. Best regards
Be your journeys long and prosperous. Treat the others as you like to be treated. Rude and fool are enemies. |

Ankanos
Caldari School of Applied Knowledge
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Posted - 2006.09.30 22:58:00 -
[163]
Originally by: Ankanos Audio issue for me since patch:
If i enable audio in any of my eve clients (i have 4 installed) including SISI clients,
It kills all audio in windows, including teamspeak and ventrillo. micrphone still works, just can hear anything from anything, including winamp.
I'm running a 3,2ghz amd64, 2gb ram, XP Pro Corp (SP 1), Audigy 2 ZS with latest drivers and a DFI Lanparty MB.
thoughts?
-ank
UPDATE: i have a quick fix for this: reinstalling the drivers. (in my case, SBAX_WEBUP_LB_2_08_0004.exe brought everything back to normal)
-ank --- |

Siri Blue
Gallente Duvolle Laboratories Blue Division
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Posted - 2006.10.01 19:28:00 -
[164]
I think this issue has been around sicne dragon patch...
The assets list is behaving crappy... For example...when you click all items by accident... and then want to stop the search for the gazillions of ALL items everywhere...it won't stop anymore... Prior to the patch you were able to click "search" or "current system" and it would stop loading the complete list and show you just that...now you have to wait till the whole damn list is loaded...waste of time and increase of overall lag there
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Venkul Mul
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Posted - 2006.10.02 08:14:00 -
[165]
Originally by: Edu Journeyman
Originally by: Siri Blue Hi Kieron! I just noticed a change in an important mission... The level 4 "Materials for War Preparation" now requires 10000 Kernite instead of the 2000 it used to. Can you confirm that this was due to the patch? Cause I didn't see any mission adjustments in the patch notes 
Also...when this change was intentional...you might also want to alter the Transactions Log Transfer missions 
Some of the Devs will answer her question? I received the same storyline 2 days ago and I can't buy the ore in Caldari space because the market don't have the amount to sell in all orders of all regions...
I've filled a petition already and all that the GMs can say is that this is an intended change to "balance" the missions... What "balance" is that? 12,500 m3 of Kernite I only can transport if I use 3 Local Hull Cargo Expanders in my Badger Mk II (I'm not a HAULER and I'm not a MINER). What "balance" is that when you can find Kernite in almost every high security system in Amarr space and only low security systems in Caldari or in NONE system in Gallente????
BTW, changing the amout of ISK to send an evemail to turn the things more difficult for the ISK sellers and... Changing the demand on a ORE at 400% to foment more macro-miners to keep the supply in the market??????
I was waiting for some reply for her...
I would really like to know that this will be changed, that was really some bad idea that happens, sometimes.
Thank you for your atention. Best regards
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Venkul Mul
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Posted - 2006.10.02 08:24:00 -
[166]
Edited by: Venkul Mul on 02/10/2006 08:24:37
Originally by: Edu Journeyman
Originally by: Siri Blue Hi Kieron! I just noticed a change in an important mission... The level 4 "Materials for War Preparation" now requires 10000 Kernite instead of the 2000 it used to. Can you confirm that this was due to the patch? Cause I didn't see any mission adjustments in the patch notes 
Also...when this change was intentional...you might also want to alter the Transactions Log Transfer missions 
Some of the Devs will answer her question? I received the same storyline 2 days ago and I can't buy the ore in Caldari space because the market don't have the amount to sell in all orders of all regions...
I've filled a petition already and all that the GMs can say is that this is an intended change to "balance" the missions... What "balance" is that? 12,500 m3 of Kernite I only can transport if I use 3 Local Hull Cargo Expanders in my Badger Mk II (I'm not a HAULER and I'm not a MINER). What "balance" is that when you can find Kernite in almost every high security system in Amarr space and only low security systems in Caldari or in NONE system in Gallente????
BTW, changing the amout of ISK to send an evemail to turn the things more difficult for the ISK sellers and... Changing the demand on a ORE at 400% to foment more macro-miners to keep the supply in the market??????
I was waiting for some reply for her...
I would really like to know that this will be changed, that was really some bad idea that happens, sometimes.
Thank you for your atention. Best regards
If you can't get the Kernite, in one of the Gallente space COSMOS complex, (someting like Yuan Jing ruins, havent the right name here) there is a force field, destroing it you get a Yuan Jing items and a bunch of minerals, 500 jaspet, 500 kernite, 1000 omber, and some other. It respawn in about 20 minutes. Most of the players go there for the Y J items, and leave behind the minerals, as they are bulky. So you have a decent chance to get enough minerals to complete your cargo. The defence are 2 Serpentis cruisers, they respawn in about 20 minutes too.
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Dawolffe
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Posted - 2006.10.03 12:06:00 -
[167]
Originally by: Jiekon <snip> We require more bug reports about the overview not updating distance to object with log server records.
It took several tries to get the screen shot to include the dialog box. Sent screenie to bug reports. 
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Venkul Mul
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Posted - 2006.10.04 07:22:00 -
[168]
Originally by: Jiekon I have updated the known issues page with the latest set of known issues.
We will continue monitoring this thread and the bug reports for further known issues and will update as required.
We require more bug reports about the overview not updating distance to object with log server records.
Would like to send log server report but they are too massive, even a 30 minutes log, zipped, is more than 7 mega. There is a solution?
Will do a bug report on forum, it delete a reply too often.
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Jiekon

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Posted - 2006.10.04 11:24:00 -
[169]
open the log server go to tools check the "server mode (100,000)" button
this will snip the logs every 100,000 lines. ___________________________ ~Jiekon
Known Issues Bug Reporting
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Saffin
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Posted - 2006.10.04 12:38:00 -
[170]
Edited by: Saffin on 04/10/2006 12:38:58 Not sure if this is lag or a client bug.
But i seperated my gang window from the rest of my chat windows. Then when i dragged it over the other chat windows it never went the bright colour, and i could find no way of re merging the windows to make the gang window a tab again.
I know this used to be possible, was always a bit fussy about getting it in right place, but i tried for a good 15 minutes with no success.
Saf
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