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Matrix Aran
Legio Immortalis
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Posted - 2006.09.28 00:42:00 -
[91]
What this comes to is simple. A small group of PVE orientated individuals trained up for PVP orientated gear to use for thier mission running to make insane amounts of iss with little effort, skill, or risk. CCP has just removed their ability to make huge amounts of ISk with these ships. You will here mission runners argue that they trained up for Carriers for the sole purpose of running these missions and now thier ability to do so (Read: Make insanely huge amounts of money with no effort) has been removed from them, and they are now at a disadvantage (Read: They now have to sell their cap ships (Read: Epeen) to buy faction mods to farm in empire).
The fact of the matter is this is a case of people training up for a PVP based ship (Come on what else would a 1 billion ISK ship with gang mod bonuses and cap transfer arrays be intended for?), finding a way to exploit it for something else (Missioning) and then having the exploit removed. Its like saying: Dear CCP I trained up for a mining barge, why did you make it suck for PVP when I trained it just to PVP in? ----
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Fuujin
Hadean Drive Yards
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Posted - 2006.09.28 00:58:00 -
[92]
If you trained for Carriers to do level 4 missions then you're either incredibly lazy or stupid. Though i'm thinking the latter. _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
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LUGAL MOP'N'GLO
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Posted - 2006.09.28 01:57:00 -
[93]
Originally by: Abrah OR ... how about a way to make money from PvP eh ? wouldent that make eve a much funner place for pirates to be?
Fixed.
If you're going to make PvP profitable its going to have to be through the correct implementations of bouty hunting, and trading killrights (see: Kali 1 and contracts *hopefully*).
~~~~~~~~~ I wish my lawn was EMO so it would cut itself. I approve of this message. |

Vicious Ellipse
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Posted - 2006.09.28 02:03:00 -
[94]
Originally by: Sharkbait the change to complexes was not done because of the titan. capital ships were never meant to go into complex's and therefore was going to be stopped. the fix was done about 2 weeks back, maybe 3 but we just needed to wait til we can patch both server and client to deploy the fix.
afaik there is no way to get a capital ship into deadspace complexes
How about bookmarking a mission deadspace complex, and letting your buddy's carrier warp there before you, after the next downtime?
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M3ta
Amarr
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Posted - 2006.09.28 02:13:00 -
[95]
Originally by: Detavi Kade
Exotic Dancers! \o/
Or marines... ------------------------------ loose != lose you're != your it's != its (CCP, fix Moa description) they're != there
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Buxaroo
Black Dwarf Caldari Deep Space Industral
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Posted - 2006.09.28 02:42:00 -
[96]
Originally by: prathe Edited by: prathe on 27/09/2006 23:28:48
a more reasonable approach would be to limit the amount of times someone can run a plex within a period of time say once evry 48hrs
This is what I propose also. It's reasonable, and gives everyone a chance to do the complex. ATM, it's whoever logs on first (which is usually a european or some kid with no job) who gets the keys first etc. Yes, early bird gets the worm yaddayadda. If a complex can only be run once for an individual in a certain amount of time, then they can increase the spawn rates of complexes to something like 4 a day or whatever. There will always be asshats who will just have rotating groups of gangs doing it all the time but it's better than what we did have.
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.09.28 03:09:00 -
[97]
Originally by: Eldo Davip
Originally by: Kusariqqu Who said capitals shouldnt be used for missions? who made that crap up?
CCP, the people who make the game decided it. Unfortunately they forgot to code it in. They were never intended to do mission/complexes.
People shouldn't whine because something got taken away which wasn't theirs to begin with.
Not only is that poor attitude from a moderator...but your comment would only be valid if CCP had clearly stated what capital ships were for from the start... in reality they didn't and some capital ships are used as cargo transporters these days... was that intended ? does that mean we should expect that aspect of CS to be removed too ?
I remember a saying somewhere about twisting one's tongue 7 times in one's mouth before speaking ... Tas
The best Laugh ever ... Credit goes to Killer8 for this ! This includes bad language... so beware |

Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.09.28 03:17:00 -
[98]
Originally by: Tas Devil
Originally by: Eldo Davip
Originally by: Kusariqqu Who said capitals shouldnt be used for missions? who made that crap up?
CCP, the people who make the game decided it. Unfortunately they forgot to code it in. They were never intended to do mission/complexes.
People shouldn't whine because something got taken away which wasn't theirs to begin with.
Not only is that poor attitude from a moderator...but your comment would only be valid if CCP had clearly stated what capital ships were for from the start... in reality they didn't and some capital ships are used as cargo transporters these days... was that intended ? does that mean we should expect that aspect of CS to be removed too ?
I remember a saying somewhere about twisting one's tongue 7 times in one's mouth before speaking ...
For the over zealous moderators who feel they need to come help a friend who stepped in it... I am not discussing moderation here ... please read your own rules... I am disucssing te remark of a moderator on the topic... and the general snappyness of his remark...
If you are going to preach good attitude on the forums... might as well practise it... Tas
The best Laugh ever ... Credit goes to Killer8 for this ! This includes bad language... so beware |

Frank Horrigan
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Posted - 2006.09.28 03:34:00 -
[99]
Originally by: Sharkbait the change to complexes was not done because of the titan. capital ships were never meant to go into complex's and therefore was going to be stopped. the fix was done about 2 weeks back, maybe 3 but we just needed to wait til we can patch both server and client to deploy the fix.
afaik there is no way to get a capital ship into deadspace complexes
.. Fly?
I flew to the end of a serpents complex once in a zealot..
took forever.. but it got there.
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Gonada
Gallente Cross Roads
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Posted - 2006.09.28 03:54:00 -
[100]
if CCP had clearly stated what capital ships were for from the start... in reality they didn't and some capital ships are used as cargo transporters these days... was that intended ? does that mean we should expect that aspect of CS to be removed too ?
-----------------------
man your skull is too think for reality to soak thru eh ?
for the thousandth time, CCP has stated at the beginning, and on a number of occasions since that no capitals ships should have been, or be able to do missons, ect in.
capital ship are for pvp.
-I don't necessarily agree with everything I say.-
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Phoenix Lonestar
Litanies of Hate
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Posted - 2006.09.28 03:56:00 -
[101]
My answer is still nerf ASCN.
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Inspiration
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Posted - 2006.09.28 06:26:00 -
[102]
Originally by: Jiekon
Originally by: Inspiration==
Warp to a location inside the mission, make a BM, after DT, warp to that location, then let the mission instantiate by means of that fake warp. Thats how you get a capital ship or any other for that matter in a spot it normaly would not get. This trick aloows you fo continue your mission after DT or a crash (if you make frequent bookmarks), so its useful. Yet it can be used for this kind of thing to! Not that its useful to bring a capital in mission IMHO, a good BS does the job far faster!
i`m pretty sure this will not work, however, i will be looking at it tomorrow and if it does work, it will get fixed thank's for bringing it to our attention.
Let me know how it turns out.....I don't fly a carrier (I wish), but it works for any other ship I fly on level 4 missions.If you got trouble reproducing it even in a battleship, you problably are doing the wrong thing. Evemail me if you can't reproduce and I will test again on a level 4 mission with a BS!
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Red Knight
Gallente The Royal Guard
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Posted - 2006.09.28 06:38:00 -
[103]
I just can't believe how viciously the cowardly mission running carrier pilots are being attacked in here. Anytime there is a major nerf (or: bug fix, according to one's point of view) to one thing or another, people are bound to be upset, and I don't think any pro-carrier posts here cross the bounds of etiquette.
I was especially mad to see carrier pilots being called lazy. I decided to get a carrier back in April, as a straight profit strategy in this game. The devs hadn't moved to close the capship 'loop hole', and I, at the time, *bet* that capship mission running wouldn't be fundamentally altered until Kali, like many other capship mission runners.
As it turns out, I finally started running missions in my carrier last week, leaving me obviously distraught that my calculated strategy had more or less failed, and let me with a 2bil investment that, while a great asset to my corp's PvP, will probably never return the money I put into it. (Unless I mine veldspar for ten years with harvester drones.)
But to call mission runners lazy is out of line. To spend months saving isk and training skills requires time, effort, and dedication. Not everyone wants to sell into some 0.0 Alliance, not everyone wants to be a part of continous warfare-for-warfare's sake. I happen to love PvP, but it makes sense that carebears would want to play with the big toys too.
And I'm not mad at the devs here either, because they're just thinking about gameplay balance - running capships in level 4s is really easy, is essentially farming. But still I don't understand the level of dismissal and aggression against pilots who chose this route. It was a calculated profit strategy, no different then alliances who jealously guard their high level complexes and officer spawns, no different then those who speculate on the markets.
I just hope that all you flamers don't come and whine when the [insert-target-here] is struck by the nerf bat next. ------------------------------------------
[orange]Please resize your signature graphic to be smaller than 400 pixels in width, smaller than 120 pixels in height and less than 24,000 bytes in files |

Too Kind
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Posted - 2006.09.28 06:56:00 -
[104]
Edited by: Too Kind on 28/09/2006 06:56:25 Interesting, how people already try to find out ways to get their capitals into complexes anyway. If you manage to, it will be surely considered as an exploit after the patch anyway. I mean what's so difficult to understand about that Capitals are not supposed to be able to enter complexes and deadspace missions and that it gets fixed ? It surely isn't an invitation to find ways to get them there anyway.  -------------------------- Post with your main !!!111 |

Hakera
Anari Higard
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Posted - 2006.09.28 07:08:00 -
[105]
Galk - how on earth did you lose 2 dreads to a lvl 4?! 
As I said in the other thread, those missions/plexes arnt designed with cap ships in mind. I mean c'mon, a command ship can solo them very fast. I would not see it as a waste of investment either, as even eve needs its 'outland' (sorry to reference wow) and your going to have to wait till lvl 5, 11-20 complexes are added which do have cap ships in mind and hopefully cap ship npc's.
personally, I didnt mind, lvl 4 cap ship use, i saw it as a capital invesment initiative that unlike low sec plexes presented a normal reward. However unlike wow, where experience or in our case, bounty, cannot be scaled by any rudimentry level which determines how easy an npc is for you. We make to make do with artificial limitations like this new one until npc missions/plexes are added which is adjusted for them.
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spurious signal
Caldari Brainiacs
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Posted - 2006.09.28 07:47:00 -
[106]
Edited by: spurious signal on 28/09/2006 07:47:46
Originally by: Abrah offtopic: for the ppl that have something against ppl that run plexes in carriers and other:
You know guys there is not a right or a wrong way to play a game... why do people have to say that it is wrong to mine in a bs dread or whatever , make plex with a carrier etc ?
EACH INDIVIDUAL DECIDES THE WAY HE PLAYS THE GAME , it is a freking game and each guy plays it in his own style he plays it how he whants !
Actually that's not off-topic and it's also very, very wrong.
1) EVE is about risk vs reward. The more risk you take, the greater the reward should be. Taking carriers into complexes and missions breaks that paradigm completely by offering large rewards for no risk at all (apart from the hilarious loss by one person of 2 capital class ships to missions.... just... just LOL). This isn't about people playing how they want to, it's about people subverting the entire basis of the game.
2) CCP, you know, the people who own, write, design, run and control this game, have clearly and unequivocally stated in this thread that capital class ships aren't intended to run missions and complexes. They never intended them to do this. They have now fixed it so their intentions have to be adhered to. YOU don't choose how this game is run and what the rules are, CCP do.
I'm gonna have to say it again cos it's just amazingly funny... losing 2 capital ships to lvl 4 missions.... LOL, LOL and double LOL 
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Crumplecorn
Gallente Aerial Boundaries Inc. Interstellar Starbase Syndicate
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Posted - 2006.09.28 08:19:00 -
[107]
lol @ pretty much everything Galk said
lol @ people who use capships to 'PvE'
Actually, thinking about it, since PvE is essentially a means to an end, if a capital ship is part of the means, it must be one hell of an end you are working towards.... ----------
Nerf Caldaro! |

Eron Lygera
Gallente Sharded Awareness
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Posted - 2006.09.28 08:51:00 -
[108]
Originally by: KadaEl
... Though, it still isn't fair to bar a certain type of ship from doing missions.
Yes it its. Carriers are built for PvP warfare and stuff. Not so you can do NPC missions ... half AFK and whatnot ;-)
Originally by: KadaEl
Ravens should not be allowed to do the same thing in level 3 missions what a Chimera did in level 4 missions.
Totally Agree.
Ps. Dont nerf WCS! |

Cosmar
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Posted - 2006.09.28 09:45:00 -
[109]
See this i don't understand, everytime i go into some easy complex at top hour in my destroyer that can easily manage it (it may be challanging in a frigate), there's some guy in a cruiser or even battleship a few times.
Why don't make restrictions on ship size per individual gate ? So a certain complex only allow ships that makes sense, or a certain low-level mission dosen't allow ships over a certain size ?
This way you can prevent level 4 mission from being run, but allow carriers for a specific few hard complexes or for future higher level missions.
Not that i ever intend to get a carrier, but just asking.
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Testicular Testes
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Posted - 2006.09.28 09:51:00 -
[110]
Originally by: Tas Devil does that mean we should expect that aspect of CS to be removed too ?
We can only hope, hauling capitals is really broken too :/
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Tas Devil
JUDGE DREAD Inc. Forces of Freedom
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Posted - 2006.09.28 09:57:00 -
[111]
Originally by: Gonada if CCP had clearly stated what capital ships were for from the start... in reality they didn't and some capital ships are used as cargo transporters these days... was that intended ? does that mean we should expect that aspect of CS to be removed too ?
-----------------------
man your skull is too think for reality to soak thru eh ?
for the thousandth time, CCP has stated at the beginning, and on a number of occasions since that no capitals ships should have been, or be able to do missons, ect in.
capital ship are for pvp.
There is no need to suggest my skull is thick (not think) young padawan...
Althought you are right it is also thick to shield the pety insults one gets for discussing issues on this forum...
You claim CCP said such thing ... and to be honest I clearly don't remember it... my point is about the fact that there was never an official annoucement about capital ships in a PVE or complex running role... nor was there a clear and quick patch to address the issue as soon as some of us started petioning their use in complexes...and the work around to get them in complexes... what I'm talking about is profesionalism on the part of ccp and a clear and consistant message...
I do not disagree that the CS should not be used in plexes... and neither do I disagree that CCP has the right to change their mind on the issue... but its how its done that matters... a 'urgent' patch (read 'we didn't have time to tell the comms people or they forgot the notice on their desk') with less then 16 hrs notice is NOT the proper way to deploy sucgh changes... because after 6 months of waiting there was nothing urgent anymore about CS in complexes... Tas
The best Laugh ever ... Credit goes to Killer8 for this ! This includes bad language... so beware |

Abrah
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Posted - 2006.09.28 10:00:00 -
[112]
spurious signal - you got me wrong dude , it's about the hostility on this forum.
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Zarquon Beeblebrox
Liberate Vos Ex Inferis
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Posted - 2006.09.28 11:22:00 -
[113]
Edited by: Zarquon Beeblebrox on 28/09/2006 11:25:35
Originally by: Jiekon
Originally by: Inspiration==
Warp to a location inside the mission, make a BM, after DT, warp to that location, then let the mission instantiate by means of that fake warp. Thats how you get a capital ship or any other for that matter in a spot it normaly would not get. This trick aloows you fo continue your mission after DT or a crash (if you make frequent bookmarks), so its useful. Yet it can be used for this kind of thing to! Not that its useful to bring a capital in mission IMHO, a good BS does the job far faster!
Yester day after patch my client crashed. When i loged back on the ship was warped into the deadspace with out using the acceleration gate. So there surly are codes in the game allowing a ship to warp into the deadspace with out activating any gates.
i`m pretty sure this will not work, however, i will be looking at it tomorrow and if it does work, it will get fixed thank's for bringing it to our attention.
-- Lady Beeblebrox
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Martinez
Federation of Freedom Fighters Executive Outcomes
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Posted - 2006.09.28 13:17:00 -
[114]
all of you using the word exploit when talking about using capital ships in deadspace are wrong. if it where a exploit ccp would have banned all the people doing for using a "exploit" back in early part of the year after they came out. CCP allowed capital ships in there, the intended use has nothing to do with it. to me ccp underestimated the drive of the eve community, dont think they thought everyone and there mother would train to do mission with carriers.
At present time carriers are only good if you are in defending an area. this is part of the game alot of people dont have to worry about. so when the other part of the games players want them and use them for what they want and start making huge jack people get ****ed and call them "lazy" or whatever.
Point is ccp allowed people to make huge money using carriers in complexs and now that a vast majority of people have RECENTLY sunk there time and money into training for them to get in on the action ccp has stepped in to stop it.
by the way i dont own a carrier or run many missions, just calling it like i see it.
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.28 13:49:00 -
[115]
Edited by: Lord WarATron on 28/09/2006 13:50:14 To be honest - I dont really see the point of no carriers in missions - Remember all carrier missions are low sec, and there have been many many carriers that have been destroyed while missionrunning.
Anyhow - CCP need to loot at low sec cosmos - they are close to impossible without carriers. Well, I guess a raven + 2 Shield Logistic ships can do it. Assuming the raven can tank the first volley... --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Matrix Aran
Legio Immortalis
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Posted - 2006.09.28 14:07:00 -
[116]
Originally by: Lord WarATron Edited by: Lord WarATron on 28/09/2006 13:50:14 To be honest - I dont really see the point of no carriers in missions - Remember all carrier missions are low sec, and there have been many many carriers that have been destroyed while missionrunning.
Anyhow - CCP need to loot at low sec cosmos - they are close to impossible without carriers. Well, I guess a raven + 2 Shield Logistic ships can do it. Assuming the raven can tank the first volley...
Yes and those missions are working as intended. The whole idea of complexes is like instances in WoW if you'll pardon the metaphore. The idea is that solo its next to impossible and that you should bring friends. One to tank it, some to heal the tank,and the rest to put out the damage. If you want to solo them sell that 2bil carrier and get some faction mods and heck you could probably buy a decent alt aswell. ----
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Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.28 14:12:00 -
[117]
Originally by: Matrix Aran
Originally by: Lord WarATron Edited by: Lord WarATron on 28/09/2006 13:50:14 To be honest - I dont really see the point of no carriers in missions - Remember all carrier missions are low sec, and there have been many many carriers that have been destroyed while missionrunning.
Anyhow - CCP need to loot at low sec cosmos - they are close to impossible without carriers. Well, I guess a raven + 2 Shield Logistic ships can do it. Assuming the raven can tank the first volley...
Yes and those missions are working as intended. The whole idea of complexes is like instances in WoW if you'll pardon the metaphore. The idea is that solo its next to impossible and that you should bring friends. One to tank it, some to heal the tank,and the rest to put out the damage. If you want to solo them sell that 2bil carrier and get some faction mods and heck you could probably buy a decent alt aswell.
If you have seen that mission - Think Enemies Abound with all the rats from all the stages spawned together in 1 clump. 1-2 Volly kills a battleship, the same battleship that can afk all lvl4's, before they get a repair in! This is not teamwork - this is hoping that your have a pile of logistic ships repairing you while you pray not to get instapoped. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Dolly Parton
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Posted - 2006.09.28 14:43:00 -
[118]
Edited by: Dolly Parton on 28/09/2006 14:45:29
Originally by: Exiled One It's not about ASCN and their titan in their plex, it's about those ****s that farm 10/10 in curse/catch 4 ebay. 
i could be wrong but when i looked at map for complexes/deadspaces I was only able to find a 6/10 in catch. nothing higher.
also CCP has screwed with missions so much i just don't even bother. my command agent gave me 2 courier missions in a row. hello its command mission. then when they did give me a mission (lvl 4) it didn't even pay 1/2 as much as i got 6 months ago. so thanx ccp for f'ing that part of the game for me.
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Deez Nuttzy
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Posted - 2006.09.28 14:43:00 -
[119]
Originally by: Exiled One It's not about ASCN and their titan in their plex, it's about those ****s that farm 10/10 in curse/catch 4 ebay. 
i could be wrong but when i looked at map for complexes/deadspaces I was only able to find a 6/10 in catch. nothing higher.
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Infinity Ziona
Privateers
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Posted - 2006.09.28 15:51:00 -
[120]
Originally by: Vicious Ellipse
Originally by: Sharkbait the change to complexes was not done because of the titan. capital ships were never meant to go into complex's and therefore was going to be stopped. the fix was done about 2 weeks back, maybe 3 but we just needed to wait til we can patch both server and client to deploy the fix.
afaik there is no way to get a capital ship into deadspace complexes
How about bookmarking a mission deadspace complex, and letting your buddy's carrier warp there before you, after the next downtime?
As soon as any ship, not just the missioner, tries to enter the deadspace area the deadspace is spawned and the warp point is adjusted.
I know this since I use an alt to spawn and complete some of Infinity's missions when Infinity is busy elsewhere.
Are Alliances Pushing You Around?
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