
Octoven
Phoenix Productions Headshot Gaming
391
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Posted - 2015.02.19 23:52:29 -
[1] - Quote
When I initially created my character the tutorials were a bit crap to be honest. This was when the old character creator was still around that allowed a player to choose their career path when making the character. For example I went industry so I started with...if im not mistaken Industry V. Also some other skills related to the industry path. When I got in game I had to start training learning skills....but I had the industry skill package I started with to help me play the game while those skills were being trained.
The largest problem with this system was the player started with skills they had no idea what they did. So they stripped it and gave newer players a minimal amount of skills and a faster learning period with the accelerator imp. That doesnt really solve that issue though. There are two problems new players face in eve.
1. What can I do in eve? 2. Am I able to do it?
So lets take a simple skill: Warp Drive Navigation. Lets also take a pvp opportunity where in the player moves 12 jumps away to low sec to run with mates. 4 jumps later...."Hold up guys my capacitor has to recharge cuz my skills suck". The same story is heard from various aspects of the game. New players just don't really get enough usability skill wise starting out. So they put skills in and do lvl 1 missions for 1-2 weeks while some usable skills train up.
I think the better solution is a combination of revamping the NPE in addition to bringing back some of the older skill sets. So you introduce the opportunities and give them an overview of most things in eve to do which answers "What can I do in eve?"
Now we need to address, "Am I able to do it?" Again, this isn't a matter of can I go sit in a titan day 1. Give them advanced opportunities to do that more correctly mirror the current career agents. At the completion of these offer them a choice of a level 5 skill for example, Industry, Mining, Gunnery, Missile Operation, CPU Management, PG Management, Astrometrics. When they choose one, you can then outline some support skills they will receive in addition to that level 5 skill. This kind of brings back some of the utility of the old skill packages from the character creator, but places them in game at a later time once the player is familiar with the skills and features of the game, rather then shoving it in their face before they even see space. Of course it more correctly addresses the initial week training period where players do not feel like they can do anything for lack of skills. |