Freelancer117
So you want to be a Hero
281
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Posted - 2015.03.18 21:48:58 -
[1] - Quote
CCP will no doubt remove all attributes from the game and add a generic SP / hr amount for everyone, all attribute implants will be changed to sp/hr accelerator implants (1%-6% or what not) and finally the plex for neural remaps will become a moot point
The players will make a better version of the game, then CCP initially plans.
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GÇÖChilde Roland to the Dark Tower came.GÇÖ
https://www.youtube.com/watch?v=nY3oMRLfArU
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Freelancer117
so you want to be a Hero
306
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Posted - 2015.07.21 18:09:18 -
[2] - Quote
For a(ny) forum moderator, I'm adding this comment for historical reference and to give context for the forum's topic
Neural remap, PLEX and the way forward:
source: http://community.eveonline.com/news/dev-blogs/neural-remap-plex-and-the-way-forward/
Comments: http://oldforums.eveonline.com/?a=topic&threadID=1419106
Quote:NEURAL REMAP, PLEX AND THE WAY FORWARD 2010-11-22 16:29 By CCP Zulu | Comments
You've probably all seen or heard about the changes that hit the test server last month where you could buy a neural remap (redistribution of attributes) with a PLEX. The ensuing community discussion and a whole heap of Council of Stellar Management discussions we had, both during their visit to CCP earlier in October and, through the magic of the internet, has led us to revisit that specific change and helped us form a holistic strategy for virtual goods sales moving forward.
Phew, that was a long sentence.
There are two things we want to communicate in this blog, in response to all the discussion that's been going on:
First, we've decided to shelve all the changes to neural remaps we had planned. We now have no plans to change things from the way they are currently on Tranquility. No PLEX for remaps, no ISK for remaps, nothing. All code has been reverted, no new code has been written. Nothing will change.
Second, we wanted to explain our thinking a little more. ItGÇÿs always been the intent of CCP to continue diversifying EVE Online's business model and weGÇÿve been looking at various options to do so. This started with the introduction of PLEX, which was an innovative way for players to exchange in-game assets for subscription on a fully player driven marketplace. Since we introduced the PLEX item we've monitored its trading, price and velocity closely. It's now time for us to take the next evolutionary step.
ItGÇÿs clear that itGÇÿs the will of the community to keep virtual goods sales outside the spectrum of what we classify as the "merit economy". That refers to skills gained over time or items that have a gameplay impact. So after discussions, designs, brainstorming and all sorts of processes weGÇÿve come up with a strategy that weGÇÿve already polished with the help of the CSM and would now want to present to the larger community.
Virtual goods sales in EVE Online will evolve through sales of vanity items, first in Incarna but later in-space features. The scope will be (and thereGÇÿs no design has been done around this, weGÇÿre just talking strategy now) that anything that doesnGÇÿt affect gameplay directly can be, potentially, sold for PLEX or other means. Ideas that have come up include Incarna clothing and furniture, logos on spaceships and swapping out portraits. This is by no means a comprehensive list, nor is it a commitment that said items will be available for sale, I mention these as an example for what type of items weGÇÿre thinking about.
ItGÇÿs important to clarify that virtual goods sales isnGÇÿt an arbitrary - or particularly greedy - decision. There is a constantly decreasing number of MMOGÇÿs out there that donGÇÿt incorporate virtual goods sales at some level. - games that aren't responding to this trend are dying out. Diversifying the business model allows us to offer our players the services and features they desire in ways that are conducive to how they wish to spend their entertainment dollars. The result is that we provide a wider range of options to our subscribers which, in turn, leaves us better positioned to react to future seismic shifts in the market.
If we donGÇÿt react to the wishes of the market we will simply become the dinosaurs of the industry. And everyone knows what happens to dinosaurs. God makes them disappear. Through MAGIC.
CCP Zulu
The players will make a better version of the game, then CCP initially plans.
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
The heart is deceitful above all things and beyond cure. Who can understand it?
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Freelancer117
So you want to be a Hero
408
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Posted - 2016.02.08 20:31:32 -
[3] - Quote
Thanks CCP Games for making it obvious this is a Pay more to Win at skill training time
source: http://cdn1.eveonline.com/community/news/2016/skilltrading/SkillTrading_01.jpg
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games pay More to win at skill training time, now with instant gratification
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