Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Wynta
Caldari Privateers Group Templis CALSF
12
|
Posted - 2015.02.25 03:18:15 -
[1] - Quote
Caldari Titan bonuses (per skill level): 100% bonus to kinetic Citadel Cruise and Citadel Torpedo Missile damage 7.5% bonus to fleet members' maximum shield hitpoints GÇó Can fit 1 additional Warfare Link module
Flagships bonuses (per skill level): 10% increase to maximum jump distance 6% bonus to Siege Warfare and Information Warfare Links effectiveness to fleet members on grid.
Role Bonus: GÇó Can fit Oblivion doomsday device GÇó Can fit Jump Portal Generator GÇó Can fit Clone Vat Bay GÇó Immune to all forms of Electronic Warfare
|
Lugh Crow-Slave
788
|
Posted - 2015.02.25 03:29:20 -
[2] - Quote
i could see adding the warfare link bonus to titans but no to T2 titans and no to bigger jump range
Fuel block colors? Missiles for Caldari T3?
|
Kabark
Caliburn Company Violent Declaration
21
|
Posted - 2015.02.25 03:37:10 -
[3] - Quote
No increase to jump range but other than that I do like the idea of an additional warfare link. I would only support this however if the other capitals got T2 variants aswel. T2 battle carrier can field 5 more drones/fights or can field 5 fighter bombers, loses logi and gains resistances. T2 dreads have +10% per level turret tracking speed/reduced explosion radius,increased exp velocity. T2 Moms can bridge. |
Lugh Crow-Slave
789
|
Posted - 2015.02.25 03:47:34 -
[4] - Quote
Kabark wrote:No increase to jump range but other than that I do like the idea of an additional warfare link. I would only support this however if the other capitals got T2 variants aswel. T2 battle carrier can field 5 more drones/fights or can field 5 fighter bombers, loses logi and gains resistances. T2 dreads have +10% per level turret tracking speed/reduced explosion radius,increased exp velocity. T2 Moms can bridge.
despite the fact that they still need to work on the t1s b4 they even think about t2 why would the specialized version o f a carrier preform the carriers secondary role rather than it's primary?
Fuel block colors? Missiles for Caldari T3?
|
Nina Lowel
Ministry of War Amarr Empire
4
|
Posted - 2015.02.25 03:54:49 -
[5] - Quote
We need to find a way to remove Supers from the game, not add more variations. |
Lugh Crow-Slave
789
|
Posted - 2015.02.25 03:56:16 -
[6] - Quote
Nina Lowel wrote:We need to find a way to remove Supers from the game, not add more variations.
just because you don't have one doesn't mean they need to be removed.
they have their place they just need to stop stepping so far out of it
Fuel block colors? Missiles for Caldari T3?
|
Kabark
Caliburn Company Violent Declaration
21
|
Posted - 2015.02.25 03:56:30 -
[7] - Quote
Lugh Crow-Slave wrote:Kabark wrote:No increase to jump range but other than that I do like the idea of an additional warfare link. I would only support this however if the other capitals got T2 variants aswel. T2 battle carrier can field 5 more drones/fights or can field 5 fighter bombers, loses logi and gains resistances. T2 dreads have +10% per level turret tracking speed/reduced explosion radius,increased exp velocity. T2 Moms can bridge. despite the fact that they still need to work on the t1s b4 they even think about t2 why would the specialized version o f a carrier preform the carriers secondary role rather than it's primary? Because t1 carriers perform their logi role very well already. Spider cap and reps is already terribly flawed and needs to be fixed. Carriers that can fill the role of a baby dread is a good split in variety. |
Wynta
Caldari Privateers Group Templis CALSF
12
|
Posted - 2015.02.25 04:16:16 -
[8] - Quote
Wynta wrote:Caldari Titan bonuses (per skill level): 100% bonus to kinetic Citadel Cruise and Citadel Torpedo Missile damage 7.5% bonus to fleet members' maximum shield hitpoints GÇó Can fit 1 additional Warfare Link module
Flagships bonuses (per skill level): 10% increase to maximum jump distance 6% bonus to Siege Warfare and Information Warfare Links effectiveness to fleet members on grid.
Role Bonus: GÇó Can fit Oblivion doomsday device GÇó Can fit Jump Portal Generator GÇó Can fit Clone Vat Bay GÇó Immune to all forms of Electronic Warfare
Switch Max Jump distance to missile range or explosion radius, or even doomsday cycle time. The idea is for a extremely rare and expensive ship that really has an ongrid presence. The warfarelink bonus is only to ships on the same grid, idk if a distance say 300-400km would be more accurate or informative. |
vikari
Association of Commonwealth Enterprises Nulli Secunda
100
|
Posted - 2015.02.25 04:31:46 -
[9] - Quote
How about we just fix the titans we have now, which are damn near worthless. |
Kabark
Caliburn Company Violent Declaration
21
|
Posted - 2015.02.25 04:37:57 -
[10] - Quote
vikari wrote:How about we just fix the titans we have now, which are damn near worthless. Also agreed here. Titan dps is laughable at best. Tank? It's more of a POS with a little reps here and there. As far as a Titan goes as being a "ship" it is a poor ship in all categories when compared to scaled down smaller ships. As of now, Titans are only good for bridging and drive bys, and since the jump nerf, it's only about bridging now. Just a giant expensive KM waiting to happen. Without its DD, a single dread could widdle down a Titan and tank anything it threat it. |
|
Lugh Crow-Slave
790
|
Posted - 2015.02.25 04:38:53 -
[11] - Quote
Kabark wrote:Lugh Crow-Slave wrote:Kabark wrote:No increase to jump range but other than that I do like the idea of an additional warfare link. I would only support this however if the other capitals got T2 variants aswel. T2 battle carrier can field 5 more drones/fights or can field 5 fighter bombers, loses logi and gains resistances. T2 dreads have +10% per level turret tracking speed/reduced explosion radius,increased exp velocity. T2 Moms can bridge. despite the fact that they still need to work on the t1s b4 they even think about t2 why would the specialized version o f a carrier preform the carriers secondary role rather than it's primary? Because t1 carriers perform their logi role very well already. Spider cap and reps is already terribly flawed and needs to be fixed. Carriers that can fill the role of a baby dread is a good split in variety.
because the 3300 DPS isn't baby dread enough
any sort of T2 carrier should focus far more on logi buffs or defensive buffs when in triage giving up drones or the abuility to spider tank.
Fuel block colors? Missiles for Caldari T3?
|
Kabark
Caliburn Company Violent Declaration
21
|
Posted - 2015.02.25 04:43:07 -
[12] - Quote
Lugh Crow-Slave wrote:Kabark wrote:Lugh Crow-Slave wrote:Kabark wrote:No increase to jump range but other than that I do like the idea of an additional warfare link. I would only support this however if the other capitals got T2 variants aswel. T2 battle carrier can field 5 more drones/fights or can field 5 fighter bombers, loses logi and gains resistances. T2 dreads have +10% per level turret tracking speed/reduced explosion radius,increased exp velocity. T2 Moms can bridge. despite the fact that they still need to work on the t1s b4 they even think about t2 why would the specialized version o f a carrier preform the carriers secondary role rather than it's primary? Because t1 carriers perform their logi role very well already. Spider cap and reps is already terribly flawed and needs to be fixed. Carriers that can fill the role of a baby dread is a good split in variety. because the 3300 DPS isn't baby dread enough any sort of T2 carrier should focus far more on logi buffs or defensive buffs when in triage giving up drones or the abuility to spider tank. Ok, I don't really want to get into what the T2 carriers should be. Their specifics isn't what I really care about. My point is that all caps should have a T2 variant. Let the masses determine their bonuses. |
Arthur Aihaken
X A X
4076
|
Posted - 2015.02.25 07:39:23 -
[13] - Quote
You forgot the ability to dock it at a station.
I am currently away, traveling through time and will be returning last week.
|
Lugh Crow-Slave
792
|
Posted - 2015.02.25 07:48:19 -
[14] - Quote
Kabark wrote: Ok, I don't really want to get into what the T2 carriers should be. Their specifics isn't what I really care about. My point is that all caps should have a T2 variant. Let the masses determine their bonuses.
And why do caps need T2s? just because they don't have them? or is there a need in the game play for them
Fuel block colors? Missiles for Caldari T3?
|
Brutalis Furia
Hammer and Anvil Industries
15
|
Posted - 2015.02.25 07:48:53 -
[15] - Quote
Wynta wrote:The idea is for a extremely rare and expensive ship that really has an ongrid presence.
This is (or was) the Titan initially. Then the numbers exploded.
My thoughts an caps and supercaps (disclaimer: I don't have one) are that their roles need to reworked to make it so that having more of them on the field is not a linear increase in power, but that each one has less impact than the last.
First off, Moms ARE T2 carriers. They may not have that T2 badge, but they are most definitely T2.
But enough about carriers. I started with Titans, and I wanted to share my thoughts on them. They bring to the table a bastion of HP to eat through, and a significant amount of DPS. I would not dream of taking away from them their signature doomsday. I wouldn't even nerf it.
I would take away their turrets and launchers. I would turn them into a force multiplier instead. On grid, they should be able to make any fleet significantly more effective on top of command ship boosts, and while their doomsday should be something to be feared, it's not the big guy that will take you down. This would make having more than one on grid (per fleet) pointless and reduce the need for massive numbers of them.
It may seem I'm advocating a nerf bat for the titan, but I'm not. And I am. Its a change in roles from a mobility platform that can deliver supreme dps and is a ***** to kill to a mobility platform that has a much smaller amount of dps, but is still a ***** to kill and is a significant force multiplier for its accompanying fleet. Depending on the size and makeup of the fleet, that could be a buff, not a nerf. |
FireFrenzy
Satan's Unicorns
241
|
Posted - 2015.02.25 08:21:15 -
[16] - Quote
Nina Lowel wrote:We need to find a way to remove Supers from the game, not add more variations.
Is the Mittani's party line from what i hear in "the spinzone". He seems to think anything in that size is dumb and dumber... |
Lugh Crow-Slave
792
|
Posted - 2015.02.25 08:21:29 -
[17] - Quote
Brutalis Furia wrote:
I would take away their turrets and launchers. I would turn them into a force multiplier instead. On grid, they should be able to make any fleet significantly more effective on top of command ship boosts, and while their doomsday should be something to be feared, it's not the big guy that will take you down. This would make having more than one on grid (per fleet) pointless and reduce the need for massive numbers of them.
It may seem I'm advocating a nerf bat for the titan, but I'm not. And I am. Its a change in roles from a mobility platform that can deliver supreme dps and is a ***** to kill to a mobility platform that has a much smaller amount of dps, but is still a ***** to kill and is a significant force multiplier for its accompanying fleet. Depending on the size and makeup of the fleet, that could be a buff, not a nerf.
removing turrets even if you still keep the doomsday will just make mother ships even more powerful as the risk to fielding several is lessened since they just have to deal with DDay cycles and managing dread DPS
what you are proposing would either need to give such an advantage that anyone not using one would stand little chance because other wise just like now unless you know you are going to win the fight they still wouldn't be fielded
Fuel block colors? Missiles for Caldari T3?
|
Bob Maths
EVE University Ivy League
25
|
Posted - 2015.02.25 11:53:52 -
[18] - Quote
T2 titans should totally have subsystems as well. |
Lugh Crow-Slave
794
|
Posted - 2015.02.25 11:59:31 -
[19] - Quote
Bob Maths wrote:T2 titans should totally have subsystems as well.
Oh and on T2 Super carriers they should have 3 different modes
Fuel block colors? Missiles for Caldari T3?
|
thatonepersone
Son's of Plunder
8
|
Posted - 2015.02.25 15:15:33 -
[20] - Quote
I think the DPS of titans should be buffed and there should be a super capital version of a dread added. |
|
Swiftstrike1
Swiftstrike Incorporated
869
|
Posted - 2015.02.25 15:23:51 -
[21] - Quote
Is this "Flagship" thread meant to coincide with the release of the Homeworld Remastered Collection today? The concept of 1 ship that is bigger and better than any other will simply never hold true in EVE... unless CCP award a 1 of a kind pirate Titan to alliance tournament winners one year
Targeting, Sensors and ECM Overhaul
|
Rayzilla Zaraki
Tandokuno
282
|
Posted - 2015.02.25 15:26:55 -
[22] - Quote
Lugh Crow-Slave wrote:Bob Maths wrote:T2 titans should totally have subsystems as well. Oh and on T2 Super carriers they should have 3 different modes
A true Super Dimension Fortress Macross!!!
Then, it can launch a new class of super-fighters based off the T3 destroyers that can transform into mecha!!!
Then, for the new, improved Doomsday, have some little chick sing and make the enemies go all woobley!
Gate campers are just Carebears with anger issues.
|
Kabark
Caliburn Company Violent Declaration
21
|
Posted - 2015.02.25 16:18:44 -
[23] - Quote
Lugh Crow-Slave wrote:Kabark wrote: Ok, I don't really want to get into what the T2 carriers should be. Their specifics isn't what I really care about. My point is that all caps should have a T2 variant. Let the masses determine their bonuses.
And why do caps need T2s? just because they don't have them? or is there a need in the game play for them Because content and variety. |
Erneste Ambraelle
Invictas Tricorps
6
|
Posted - 2015.02.25 16:45:16 -
[24] - Quote
Wynta wrote:Caldari Titan bonuses (per skill level): 100% bonus to kinetic Citadel Cruise and Citadel Torpedo Missile damage 7.5% bonus to fleet members' maximum shield hitpoints GÇó Can fit 1 additional Warfare Link module
Flagships bonuses (per skill level): 10% increase to maximum jump distance 6% bonus to Siege Warfare and Information Warfare Links effectiveness to fleet members on grid.
Role Bonus: GÇó Can fit Oblivion doomsday device GÇó Can fit Jump Portal Generator GÇó Can fit Clone Vat Bay GÇó Immune to all forms of Electronic Warfare
++Flagship restrictions++
Only 1 flagship per fleet receives it's role and ship bonuses and is dependent on the number of other (super?) capital ships in the same fleet (and on-grid):
0-5 = 10% of total bonuses / oblivion damage output ... made up numbers ... 100+ = 100%
So encourage the flagship to be a unique ship in terms of fleet composition |
Antillie Sa'Kan
KarmaFleet Goonswarm Federation
928
|
Posted - 2015.02.25 17:06:17 -
[25] - Quote
Wynta wrote:The idea is for a extremely rare and expensive ship that really has an ongrid presence. If it is useful it will not be rare. Regardless of how expensive it might be. |
Zura Namee
Dixon Cox Butte Preservation Society Black Legion.
1
|
Posted - 2015.02.25 17:13:21 -
[26] - Quote
Swiftstrike1 wrote:Is this "Flagship" thread meant to coincide with the release of the Homeworld Remastered Collection today? The concept of 1 ship that is bigger and better than any other will simply never hold true in EVE... unless CCP award a 1 of a kind pirate Titan to alliance tournament winners one year
That would be the greatest troll move CCP could pull off... giving someone the most powerful ship in all of EVE, one which ensures they can never log that character in again. |
Kabark
Caliburn Company Violent Declaration
21
|
Posted - 2015.02.25 18:09:44 -
[27] - Quote
Zura Namee wrote:Swiftstrike1 wrote:Is this "Flagship" thread meant to coincide with the release of the Homeworld Remastered Collection today? The concept of 1 ship that is bigger and better than any other will simply never hold true in EVE... unless CCP award a 1 of a kind pirate Titan to alliance tournament winners one year That would be the greatest troll move CCP could pull off... giving someone the most powerful ship in all of EVE, one which ensures they can never log that character in again. I actually entertained that idea with CCP. A one time payment for $150k usd for a Super Titan that had 16 XL guns, 32 large, 64 mediums, and 128 smells. It could also launch drones, fighters, and fighter bombers and had 16 high medium and low slots and also used two DDs, one standard and one of the AOE originals. The overall consensus with the community was "sure why not? You would blap a few dozen or hundred ships but then PL and Goons would hit drop a death fleet on you and poof goes a $150,000 ship." |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
41
|
Posted - 2015.02.25 18:20:07 -
[28] - Quote
Nina Lowel wrote:We need to find a way to remove Supers from the game, not add more variations.
Agreed, but first remove interceptors.
Take drones out of the game too. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |