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Beringe
Raptus Regaliter
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Posted - 2006.10.12 10:02:00 -
[61]
Everyone always bringing ECM to a fight is zero fun.
And right now, everyone is. ------------------------------------------- "Never underestimate the power of language."
--Daitan Beringe, honorary director in charge of bottles-- |

Risien Drogonne
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Posted - 2006.10.12 10:15:00 -
[62]
Originally by: Beringe Everyone always bringing ECM to a fight is zero fun.
And right now, everyone is.
It's fun for the person jamming you.
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Lord Da'Korr
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Posted - 2006.10.12 11:34:00 -
[63]
Salute!
Read the whole thread trough. Funny People talking about funny stuff.
EWAR is simple. Use it and kick asses or just refuse to use it. It's all a matter of personal taste and preference. ECM is by far not _BER if u want my opinion. Well, this is said by a guy who has fallen in love with ECM right from the beginning.
I think it can be concluded to a few lines here: If you are on your own, venturing all alone through 0.0 space, you might find a multispec (or a racial one if you know what kind of enemy you will face) come in handy eventually when the odds are not against you.
Within a fleet of 10 frigs ECM and of course all the other nasty EWAR mods too are simply a MUST (fullstop). It kills your opponent right within the first seconds of engagement, leaving him as hapless sitting spectator till he popps, whatever kind of ship he might sit in. This is even true for 2 or three of them depending of the size of the frig fleet and the leading abilities of the FC in charge.
Dacor?
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Reto
The Last Resort
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Posted - 2006.10.12 12:23:00 -
[64]
electronic counter measures are currently making the tackiling of ecm using targets pretty hard since a ceptor has a low base sensor strenght. i think ecm should be harder to use or at least be combined with a procedure like tracking too make this kind of EW more complicated and harder to perform given the fact that a single successful jam renders ur ship totally useless for 20 seconds and more while it also seems that a successful jam will result in more successful jamming attempts on the same target afterwards. imo jamming shouldnt be chance based as it seems to be pretty easy to jam someone even with medicore ecm skills.
imo jamming should work like this:
an ecm needs a clear and undisrupted amout of time to overwhelm the targets sensor (say same as lockingtime or a base amout of time which is modified by skill) in this period of time the jammer performs a calibration of its sensors to match the same sensor calibration of its target. this attempt is something the enemy can see in form of a timer (like "enemy ecm calibration XY% complete")
now to the function:
an ecm, be it a racial or a multi has a base strenght. this strength determines besides skills and calibartaion time vs the diffrent sized shipclasses the success of an ecm vs the base strenght of the enemies sensors.
so if a target has a 4 times bigger sensor strenght the whole jamming porcess needs 4 times longer to perform a successful jam (plus base amout of ecm calibration time according to shipsize). an ecm is therefore always able to jam a target. the only factor which neglets the use of jammers is the time which is needed to do so. also a target which knows that the enemy is trying to jam it can see when his sensors are going to fail and can act before he is rendered defenceless. therefore the use of ecm will need further support like scrambling or webbing to ensure that the ecm will do its job and mess up the enemies strategy. using this porcedure a skilled ecm user can jam his enemy a lot faster than someone who is new to EW. also this factors in signature radius and ships size which one the one hand benefits the ecm user by the disadvantage of small ships sensor strength towards strong ecm, but on the other hand gives the pilots of smaller ships an advatage since the process of jamming is calculated by locking time duration.
Duration limitations: after a successfull jam cycle the jam needs to be repeated. so u can jamm the enemy for 20 seconds but after wards u need to go through the whole process to jam the enemy again giving the enemy the chance to reaquire lock and deal some dmg. ofc u can use several ecm on the same target and time cycles so that the timewindow of a new jamming attempt is covered with another successful ecm.
calculation BS vs BS:
EW user Battleship EW receiver Battleship time needed for jammer to calibrate (according to locktime) 3 seconds
enemy ships sensors 21 base strenght of ecm 6 21/6 = 3,5 multiplicator for jamming time calibration =3,5 time to successfully jam the target 3 sec* 3,5 =10,5 seconds to jam an enemy bs for 20 seconds
so u can jam the target all the time giving it a time window of 10,5 secs to reaquire lock and fire at u every 20 seconds.
another calculation bs vs frigate:
EW user BS EW receiver Frig time needed to calibrate (according to lockingtime) 11,2
enemy sensors 9 ecm strenght 6 9/6 =1,5 multiplicator for jamming time calibration =1,5 time to successfully jam the target 11,2 sec* 1,5 = 16,8 seconds to jam an enemy Frig for 20 seconds
as u can see it needs longer to jam a smaller vessel since ur ecm needs longer to calibrate due to the smaller target.
duration depentant ecm would also make eccm modules effectively increase ecm calibration time giving the EW receiver more time to act before a jam is successful. ok i hope this suggestion makes any sense to u so feel free to add ur ideas and suggestions.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Reto
The Last Resort
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Posted - 2006.10.12 12:31:00 -
[65]
^ i also wanted to mention that there was a proposal to add a cooldown phase to ecm modules some time ago and keeping the current chance based system so it might work similar giving the opponenet the chance of some spare time before the EW user can reactivate his ecm and start another chance based jam attempt. maybe my idea is going the same way but is too complicated to balance. so feel free to add ur opinion.
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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