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Dannek
Llama F5 and Associates
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Posted - 2006.10.12 03:43:00 -
[1]
Agh! Please, put down your flamethrowers, I am t3h n00b!
But seriously, I'm not sure I understand why the Learning skills exist. I mean, I understand that they let you learn other skills faster (which is nice), but why was the decision originally made to include them? Is the differentiation in base skill attributes really that important in the long run of any character that the learning skills don't just serve as a timesink? Couldn't the specialization at character birth just be limited to skills that you picked out?
I ask, because I sit here, learning up the Learning skills and I wonder "Why couldn't I be learning new and fun ways of killing people instead? What's the point of paying the time-tax to the Learning Revenue Service?"
What was the original motivation for them? -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

Tunajuice
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Posted - 2006.10.12 04:04:00 -
[2]
I would guess to help train the really big skills faster (i.e. spend 6 months training carrier, or 1 month doing learning and 4 months doing carrier, for 5 months total (not to scale))
But yes, learning skills suck.
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Inen
Minmatar OLE Mining Corp Miners With Attitude
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Posted - 2006.10.12 04:27:00 -
[3]
Originally by: Dannek Agh! Please, put down your flamethrowers, I am t3h n00b!
But seriously, I'm not sure I understand why the Learning skills exist. I mean, I understand that they let you learn other skills faster (which is nice), but why was the decision originally made to include them? Is the differentiation in base skill attributes really that important in the long run of any character that the learning skills don't just serve as a timesink? Couldn't the specialization at character birth just be limited to skills that you picked out?
I ask, because I sit here, learning up the Learning skills and I wonder "Why couldn't I be learning new and fun ways of killing people instead? What's the point of paying the time-tax to the Learning Revenue Service?"
What was the original motivation for them?
It is frusturating, and it sucks learning the skills at first. I know many people say, well do not do the learning skills first but I myself could not help but do them first.
HOWEVER, it did not stop me from learning a "few" skills to let me do some missions or ratting to pass the time. I suggest maybe picking up a few fun skills to pass the time as well.
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Ikarushka
A.O.U. Corp
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Posted - 2006.10.12 05:34:00 -
[4]
if you don't see the point to learn them, then don't learn them... you don't have to do anything you don't see fit for your character
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Kelgen Thann
SUBLIME L.L.C. Prime Orbital Systems
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Posted - 2006.10.12 06:11:00 -
[5]
The learning skills exist for one reason. Investment. You can learn fun and interesting skills, or invest in your character for the long run.
You choose, Everything has a cost, not learning the skills means you learn more fun stuff at the start but slower in the long run. the cost of training learning skills is you have time not used on fun skills.
Train them to level 3, then raise them as the skills you train over night or over a weekend or vacation etc.
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Ryblan
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Posted - 2006.10.12 06:22:00 -
[6]
Just started an alt myself. Now, I currently have all my advanced learning skills up to 4 (2 long months of waiting), so I've seen the difference. That little bit of training means I train not twice as fast, but about 3 times as fast on my main than the n00b alt.
Take the time to learn the basic learning skills to 3 or 4 at least. You'll make up the time on your first rank 3 skill, it's nearly guaranteed.
As for justification for the learning skills, I'd say the single best reason for them? Learn twice as fast.
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Cipher7
Sebiestor tribe
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Posted - 2006.10.12 06:41:00 -
[7]
To waste your money playing longer.
No but seriously, I don't think theres any justification for learning skills at all.
If they wanted to make skill learning reasonable, they wouldn't have made it take so long in the first place. A week to train this, a month to train that.
Then they add adv learning to turn the monthlong skill into 3 weeks, but the adv learning takes a week and a half.
Well since you invested in the adv learning, you have to play the game a long time, otherwise its a waste of cash, there ya go a long term subscriber.
Even if you quit the game you'll still keep training and come back someday, it would be a sin to waste the character training.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2006.10.12 08:17:00 -
[8]
Originally by: Dannek I ask, because I sit here, learning up the Learning skills and I wonder "Why couldn't I be learning new and fun ways of killing people instead? What's the point of paying the time-tax to the Learning Revenue Service?"
A lot of random clueless people tell new players to train learning skills first, because it will reduce their training time on big skills by two days when theyre two years old.
This is the worst piece of advice one can possibly give out. Instead, completely ignore learning skills for the first month in eve. Train the skills you need to run missions, mine, kill people, build stuff. After you first month, start training learning skills.
After two or three months its time to start thinking off advanced learning skills, you should now be at a point where you can play the game reasonably and arent waiting for crucial skills to complete. -----
[Coreli Corporation Mainframe] |

Damien Smith
Turbulent
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Posted - 2006.10.12 09:34:00 -
[9]
Training the basic learning skills all to lvl 2 takes a matter of hours, and gives a nice boost, even to a noobie.
I always suggest going from 0-2, then train all the frig, gunnery, prop jamming, navigation etc up a bit. Once they decide they'll be comfortable getting into a cruiser, train the learnings to 3, and maybe int/per skills to 4. Lvl 5 learnings should only really be considered when they're considering bs level skills or t2 ships. ----------- Join channel 'Turby' or die! (bring pie) Mission running carebears drop good loot. Probe one out today! I <3 carebears on toast ^^ - Xorus I'll trade you some carebears for some sheep -Tirg
+ =♥ - Immy |

KillerOfMacros
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Posted - 2006.10.12 10:12:00 -
[10]
I'm in the camp of the last poster, get your learning skills to level 2, then train all the cool stuff. I also recommend that you train all the weapon support skills to 2 as well, in missiles a nice little 20% speed + 20% time give you the ability to use missiles more effectively right off the bat. It's also better to have bombardment to 2 and projection to 2 then to have either to 3 and the other to 0 for the same (actually I think the level 3 takes longer) training time.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2006.10.12 12:27:00 -
[11]
Learing skills are nice to have, but having fun is nicer.
Dulce et decorum est, pro imperator mori |

Majutsu
S.Y.N.D
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Posted - 2006.10.12 13:15:00 -
[12]
Getting all the basic skills to L4 can be done in not much more than a week, I did this almost immediately and saw training times more than half, those that would have taken 30 mins then took 12 mins, those that were over a day were not much more than half a day.
I think that initial investment has been well worth it, however I've just spent 6 days doing learning V and seen little return so for now I'm going to cool off it again.
Doing 2 months of just learning skills before doing anything else is madness tho IMO, the game is supposed to be fun, got to have some along the way.
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Dannek
Llama F5 and Associates
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Posted - 2006.10.12 13:35:00 -
[13]
Well, I've *been* playing for a month and gotten a number of skills to somewhat decent levels (not everything's up to 3 yet, but a number are). I've got a Cruiser now and am working on saving up for a Battleship.
I do intend to play for quite a while so I understand that it's an "investment" if you will, but it's just not an investment that fits with any reward schedule that seems reasonable.
If the attributes had some effect on your combat ability or anything else, I could feel like I was getting something back immediately for this all, but I'm not, so *blah*. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

SonOTassadar
The Dead Parrot Shoppe Inc.
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Posted - 2006.10.12 14:17:00 -
[14]
Like other people have said -- you don't have to train Learning skills. Hell, you don't have to train your races skills. When it comes right down to it -- you have the choice to not train skills at all. 
For people who don't like learning, I would say invest a few days in getting basics up to 3. When you can do level 3 missions with some ease, that is the time to finish training advanced learning to 4. I'm insane and have already taken 1 adv. learning to 5, and some day I will return to learning and train another, but at 15 days per level 5, I don't have the patience, either, to train them all one-after-the-other. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standar Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Ariel Dawn
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Posted - 2006.10.13 02:17:00 -
[15]
I think most of you are missing the OP's point, he said what the 'original motivation' was behind having the learning skills in the game as opposed to just increasing everyone's SP gain by 2.5x or whatever the number is. Cipher pretty much said the exact reason why, being just to hook people on the game for long term play/planning, which results in more suscriber fees going to CCP.
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.13 03:39:00 -
[16]
- Before learning skills I couls gain a mox of around 800k SP per 28 days.
- After I spent those brutal two months doing the adv learning skills to level 4 I'm gaining 1.5M SP per 28 days. That means T2 large guns in almost half the time.
Choise is yours. Don't like the learning skills then don't train them Nobody is holding a gun to your head on that.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Rilder
Caldari black viper corp
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Posted - 2006.10.13 12:10:00 -
[17]
My corp mates have told me and I agree with them, get up to a point where you enjoy the game and dont really need anything for awhile then train learning
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Vizgoth
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Posted - 2006.10.13 16:42:00 -
[18]
I started out with 2 accounts. Started them both on the same day. Main account I started getting good skills right away and waited on learning. I just did learning every once and awhile. Alt account just did learning. 6 months later alt account has over 8 million sp and main account has about 6. On main account I eventually trained up all advance learning to 4. Now my friend who only started 1 account never trained the learning skills and he started on the same day also. He has about 4.5-5 million SP. He may have been in a ship faster then me but now I am blowing him away. BTW all accounts have the same exact character build. Its up to you how you want to do it. Best bet is to open more then one account 
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Ashturi Nagano
LeM Enterprises
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Posted - 2006.10.13 16:55:00 -
[19]
Edited by: Ashturi Nagano on 13/10/2006 17:02:58 I'm trying something new with my character, and I'm liking the results so far: I'm training the Learning skills up to the next level, and then train my other skills up to that level. So, if I train my learning up to 2, I'll train my Shield Operations, Missile Launcher, etc up to 2, and then Learning to 3, Shields, Missiles, etc to 3, and so on. This way I get a nice balance of "practical" skills, and continually lower the training time for advancing those skills, as well. I PROBABLY could JUST train my Learning skills all at once, but then I'd be stuck in an Ibis with Civilian-Grade weapons for a few weeks...and where's the fun in that?
Plus, this way, when I decide to pick up a new skill, it trains up to a decent level fairly quickly.
Edit: I don't actually have the "Learning" skill yet. I guess I should say I'm training the "Attribute" skills. They seem to have a much more direct effect than "Learning."
One last Edit: If you didn't know this already (and I'm sure most do), when training Attributes all up to the same level (or "powerleveling" 1 [well, you know what I mean]), make sure that Memory always comes first, followed by Intelligence. Then you can train Perception, and Willpower. But Memory and Intelligence should come first because all the attribute and Learning skills use Memory as the Primary and Intelligence as the secondary, so doing it in that order ensures the fastest possible learning time.
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Dannek
Llama F5 and Associates
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Posted - 2006.10.13 18:37:00 -
[20]
Yeah, I'm thinking a lot of people didn't really understand what I was getting at.
Okay, thought experiment time: Suppose that we didn't have *any* character attributes. All skills train at the same rate.
Would the actual gameplay experience be any different? I don't think so.
As a few people seem to have confirmed, Learning Skills are just a timesink to keep people around a few extra months. Lame.
Oh well, the rest of the game is awesome enough to make up for it. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

Belid Hagen
Illegitimate Royalty
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Posted - 2006.10.13 20:24:00 -
[21]
if you know you will be playing more than 3 months, getting advanced learning skills to 4 will be more than worth it.
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Tarazed Aquilae
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Posted - 2006.10.13 21:40:00 -
[22]
Get the basic learning skills to IV as quickly as possible. It will take about one week total training time to do so and I think you should do it in within the first two weeks.
The ôaverageö attribute is just under 8. With the basic learning skills to IV you have raised it to just under 13. ThatÆs over a 50% increase. A skill that took you twelve hours to learn will now take you only eight hours. It doesnÆt take long for that week of training to pay off, so get it out of the way fast.
But then you get to the advanced learning skills. (Learning to V, all the attribute enhancers to V, and the advance attribute enhancers to IV.) Training them up will take about seven weeks and cost about 24 million. They will raise your average stat to 18.7 which is a bit over a 40% increase. Training these up will take several months to pay off. Ignoring these for a while is probably good advice but donÆt ignore the basic learning skills.
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Ariel Dawn
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Posted - 2006.10.14 03:48:00 -
[23]
It seems like no one actually reads posts. He wasn't asking if one should do learning skills, he was asking why did CCP decide we need to waste 1-2 months training them instead of just increasing the SP gain rate in general.
I wonder how many more people are going to post saying 'you should definately do learning'.
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dennyreborn
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Posted - 2006.10.14 04:36:00 -
[24]
marketing wise to get people stuck in the game...
gam baalnce wise in theory it helps new players since they can get advanced learning skills. where as older players were in abttle ships before these skills were available.
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Cipher7
Sebiestor tribe
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Posted - 2006.10.14 08:05:00 -
[25]
Originally by: Ariel Dawn It seems like no one actually reads posts. He wasn't asking if one should do learning skills, he was asking why did CCP decide we need to waste 1-2 months training them instead of just increasing the SP gain rate in general.
I wonder how many more people are going to post saying 'you should definately do learning'.
Yeah well every game has its positives and negatives.
You just have to find one that sucks in ways you can tolerate so you can enjoy the rest of it.
For the most part the skill system here is excellent, not including the blatantly stupid and moneyhungry concept of "learning skills."
I'm getting mine out of the way now, meanwhile playing BF2.
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Futuri
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Posted - 2006.10.14 17:05:00 -
[26]
Originally by: dennyreborn marketing wise to get people stuck in the game...
gam baalnce wise in theory it helps new players since they can get advanced learning skills. where as older players were in abttle ships before these skills were available.
Old players also can get advanced learning skills. In fact, it's easier for them since they already have the essential skills trained and do not lose much by spending 2 months on learning skills.
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Nayen Itarr
Queens of the Stone Age
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Posted - 2006.10.14 17:41:00 -
[27]
dunno where the problem is. the "Learning"skills exist to implement the fact, that an experienced pilot does need a small amount of time to train something new for example.
If you expect, that everyone trains a bit learning from time to time, the more experienced a character is, the faster it trains new skills as it is already a master of other ships/weaponsystems/others.
where is the problem?
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Dannek
Llama F5 and Associates
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Posted - 2006.10.14 18:17:00 -
[28]
That doesn't really make sense. A 3 month old character could have the same learning rate as a 3 year old one if it was supposed to reflect that an older pilot takes less time to learn.
A better system for *that* would to just gradually increasing the learning rate for a character the older they were.
I'm thinking about it like this: You can either carry a very heavy rock for a long time, or take a couple of shots to the nads and you'll get a smaller rock. Overall, taking the shots to the nads is better, because over a long enough period of time, you're in less pain because your back doesn't hurt as much because you're carrying a smaller rock.
But it's still a nad shot. -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

Jenial
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Posted - 2006.10.14 19:19:00 -
[29]
Edited by: Jenial on 14/10/2006 19:20:45 Edited by: Jenial on 14/10/2006 19:20:22 I see the point about the learning skills and why they shouldnt even be there in the first place. then again it allows for specialization of characters. no where does it say you need every single learning skill or every single advanced skill.
My own training of skills includes learning them as i like to have a balanced character. I dont learn them all at once, but as some one else has said gradually while learning my other skills.
When skills start to take longer than a day I bump up the learning skills and/or buy the next implant. This way I am still gaining quality skills that enable me to to make more ISK for better gear, missions, Implants, etc...
Right now I've hit the point where I have basic 4's in learning and +2 implants. SO I am taking a break from the learning skills until I get up my skills needed for modules, weapons amd general game play.
For new players who dont have ISK and are not alts this is probably the best route as it lets you play and learn about the game and still progress while playing and having a good time.
If you have a ton of ISK and are making an alt then yeah slapping in the implants and learning those skills first would be alot less painful as you can play your main while you wait for them to finish.
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Trev Kachanov
Sha Kharn Corp Ascendant Frontier
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Posted - 2006.10.14 23:58:00 -
[30]
The idea of training a skill that has no benefit other than decreasing the time it takes to train other skills is ridiculous. We'd all be better off if everyone got +9 or +10 to all attributes at creation.
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Acceber Reuabnehel
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Posted - 2006.10.15 15:07:00 -
[31]
Originally by: Trev Kachanov The idea of training a skill that has no benefit other than decreasing the time it takes to train other skills is ridiculous. We'd all be better off if everyone got +9 or +10 to all attributes at creation.
Why bother with any skill training at all? Lets all just start with everyskill Maxxed at Level 5, that way everyone is equal in everything.
Games are alot like life--the more you put in, the more you get out of it. Everyone is >NOT< equal. The people that put in the time will always get a better reward than just the "small time" players. If you dont like learning skills, dont train them, your immediate gain, and eventual loss. If you want them, go for it, and you can be like me, and laughing at the fools that ignored them for the first six months that have 2m less SP than I do, while I'm 3 months YOUNGER than they are.
Its the same thing with a mutual fund Vs a normal checking account. Put cash in the mutual fund, you can't have the nice TV now, but you'll have a great house later--which would you rather have?
Short term players actually BENEFIT from the 'longtermers' as they'll BE in that raven/megathron while those working on learning skills are still just in a level 3 basic cruiser. Enjoy your time in the sun, because once they finish those learning skills they'll blow you away.
Just make a decision when you start--long term? or short term? That determines if you should do learning to any respectable level, or just ignore it. It's math people--sit down with a pen and paper and you'll realize that 4 months of hard learning skills completely pays off in 5 more months of gaming. So if you want to be in the game for a year, I recommend you do the crunch. Less than 5 months old, and over 7m skill points is my justification for learning skills.
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Skraelingz
Gallente Gallente Federal Bank Ratel Alliance
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Posted - 2006.10.16 00:23:00 -
[32]
Edited by: Skraelingz on 16/10/2006 00:22:50 this is an mmo. mmo's have useless time sinks. learnings are this games useless time sink.
they serve no purpose really, who cares if they speed up training. why do i have to spend time training to train faster? why cant i just train faster from the get go and get stuff that is immediatly useful. -----------------------------------------------
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Zoxia
Gallente University of Caille
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Posted - 2006.10.16 01:44:00 -
[33]
you can :) buy implants you'll train alittl faster.
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Dannek
Llama F5 and Associates
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Posted - 2006.10.16 01:58:00 -
[34]
Originally by: Zoxia you can :) buy implants you'll train alittl faster.
Wanna lend me the 200 million ISK for a +4 set? -------------------------------------------------------- Working towards my own personal Dreadnought, one ISK at a time. |

Aramendel
Amarr Queens of the Stone Age Black Reign Syndicate
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Posted - 2006.10.16 02:07:00 -
[35]
Originally by: Acceber Reuabnehel Why bother with any skill training at all? Lets all just start with everyskill Maxxed at Level 5, that way everyone is equal in everything.
Way to take this completely out of context. "Normal" skills are not pointless. Learning skills are, though.
It has *nothing* to do with longterm vs shortterm players (longterm here, btw, spent month 2-3 with learning skills, thank you very much), but with a simple "does it make the game more enjoyable?" question. One major thing about life is that you usually have to get paid to do things you would otherwise rather not and have to pay for things you want to do. EVE is one of these latter things. Meaning the focus of it should be diversity, enjoyment and fun.
The learning skills are neither of that. At best they are some kind of dumb "manhood ritual" of EVE or something to give some players a superiority complex.
I have my 1.8 million in learning skills, but if they would just flat out remove the learning skills (without giving any invested SPs back) and give every player flat out +9 on all attributes the only words you would hear from me would be "Thank god they finally removed that crap".
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Michayel Lyon
Contention Inc
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Posted - 2006.10.16 02:35:00 -
[36]
It's about choice, just as everything else in the game. Choose to train fun skills now, and fly an interceptor in a month. Or choose to train "useless" learning skills, and have more than twice as many skillpoints as that interceptor pilot when you both have played a year.
Let's make a small calculation: You start with 39 attribute points, and distribute them perfectly even (i.e. 7.8 points in each attribute).
a) You don't care about learning skills or expensive implants, and thus you train 11.7 SP per minute. In a year, you have about 6.15m SP.
b) You don't care about learning skills, but you plug in a set of +3 implants, increasing your attributes to 10.8. Now you train 16.2 SP per minute. In a year, you have about 8.5m SP.
c) You magically start with your learning skills all at advanced 4 and the skill Learning at 5, but without any implants. Your attributes are 18.48, and you're now training 27.72 SP per minute. In a year, you have about 14.5m SP. If you subract the 2.2m SP you have in "useless" learning skills, you have 12.3m SP.
(Note: This estimate is a little too high though, since you don't actually start with your learning skills trained.)
d) As above, you start with the learning skills, but you also have a set of +3 implants. Now your attributes are 21.78, and you're training 32.67 SP per minute. In a year, you have 17.2m SP. Subtract the learning skills, and you're left with a little under 15m SP.
(Note: The same as above applies here.)
Now, the choice is, do you rush to get into that cool ship or getting ready to use that t2 thing? Or do you go through the boring learning skills early, knowing that if you stay for a year or more, you'll have a lot more skill points?
For me, the choice was easy. But luckily, it is exactly that: a choice.
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Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.10.16 02:39:00 -
[37]
Edited by: Areconus on 16/10/2006 02:42:40
Originally by: AKULA UrQuan Edited by: AKULA UrQuan on 13/10/2006 03:49:32 -Before training the advanced learning skills med hybrid turret 5 would take 18 days. -After training the advanced learning skills Med Hybrid turret 5 took 13 days.
Do you REALLY need to train all the advanced learning skills before ever training anything else? Hell no. Getting all Six basic learning skills to level 4 can be done during the 14 day trial easy. When you need to start training several rank 2 and above skills from level 4 to level 5, that is a good time to pick up the advanced learning skills.
That is not the point. You cut off 5 days by training the adv up, and so you are annoyed that it didnt cut off as much as the learning itself took? That skill took 13 days instead of 18, as well as the next skill you train, and the next, and the next, and the next,...you get the point. For anyone reading this post who plans on playing this game for at least a year, you NEED to train the adv learning up....well, let me rephrase that, you dontabsolutely HAVE to, but in a year from now when you can fly 1 race hac and your buddies can fly 2, youll wish you had trained it.
And of course there is no specified time to train this. Most ppl just complain because they feel the need to train this as soon as their char is created to maximize sp training, but it is entirely possible not to. As many others have posted, people should train to a point where they can do what they want to efficiently, and for a long while, and then set out on learning. Heck, i trained my alt-soon to be main to fly a raven with all the neccessary equipment to rat 0.0 angels in less than a month, and now i still can have a fun time playing while learning is cookin away
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

Aramendel
Amarr Queens of the Stone Age Black Reign Syndicate
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Posted - 2006.10.16 03:24:00 -
[38]
Edited by: Aramendel on 16/10/2006 03:25:22
Originally by: Areconus ....Heck, i trained my alt-soon to be main to fly a raven with all the neccessary equipment to rat 0.0 angels in less than a month, and now i still can have a fun time playing while learning is cookin away
A bit out of context, but I'd like to add somethine here:
You can rat in 0.0 with a BC and with a BS. Your dps with the BS will be far higher, though, so you will make more isk/time with it. So while both ships can make profit the BS will make *more* profit.
Similary with the learning skills. You can have fun with the game while learning them. But I doubt anyone would argue that you won't have *more* fun if you would be training a more "useful" skill instead the learning skills.
BTW, before I started my learning grind I trained my char to make lvl 3 missions. 1 week before I "finished" my last learning skill (lvl 4 advanced, not lvl 5) I stopped doing missions. And never did a single one since then. Being pigeonholed for too long in the same activity can make a previously "fun" one quite "unfun".
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Areconus
Caldari Cereal Killerz Chimaera Pact
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Posted - 2006.10.16 04:00:00 -
[39]
Edited by: Areconus on 16/10/2006 04:01:49
Originally by: Aramendel Edited by: Aramendel on 16/10/2006 03:25:22
Originally by: Areconus ....Heck, i trained my alt-soon to be main to fly a raven with all the neccessary equipment to rat 0.0 angels in less than a month, and now i still can have a fun time playing while learning is cookin away
A bit out of context, but I'd like to add somethine here:
You can rat in 0.0 with a BC and with a BS. Your dps with the BS will be far higher, though, so you will make more isk/time with it. So while both ships can make profit the BS will make *more* profit.
Similary with the learning skills. You can have fun with the game while learning them. But I doubt anyone would argue that you won't have *more* fun if you would be training a more "useful" skill instead the learning skills.
BTW, before I started my learning grind I trained my char to make lvl 3 missions. 1 week before I "finished" my last learning skill (lvl 4 advanced, not lvl 5) I stopped doing missions. And never did a single one since then. Being pigeonholed for too long in the same activity can make a previously "fun" one quite "unfun".
Well, thats just life....ever listen to a song too many times?...
Edit: By all means i didnt mean 0.0 ratting/missioning only, go for anything you want, but this is just my opinion. They just seem like the best options off the bat. Now, i guess i shouldnt be including 0.0 ratting as a new player most likely wont/wouldnt want to get into a 0.0 corp
Gloria Stitz-
"Try not to bring reality in to these forums Otherwise we might take the game seriously" |

Sekhmet Karnak
Minmatar Amenti Industries
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Posted - 2006.10.16 07:33:00 -
[40]
Well because it reduces the time required for learning other skills... It might seem useless in the short term, but over the long term, the learning skills will ultimately make you a better character, maybe shaving months off training time over the course of years played... It really depends on what kind of investment you wish to make in the game, if you feel you might drop it in a few months time, then you probably shouldn't bother with the learning skills, but if you feel that this might be a game you wish to play in the long term, then the learning skills are a must to accelerate your character development. While skills aren't everything(some people having 10s of millions of sps and yet still rather noobish at certain aspects of the game) when combined with knowledge, and player skill(versus character skill) they can really add up to make a truly lethal character.
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Dynast
Knights of Red Mars
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Posted - 2006.10.16 16:42:00 -
[41]
As I understand it, the regular learning skills have always been around, or been around since soon after release, and the advanced learnings were added something like a couple years after release. Both sets of learning skills give players options in how they choose to direct their character's growth, allowing them to choose to min/max for long term gains or short term gains.
I believe the advanced set was added for a couple other reasons.. to take the edge off of an increasingly large number of new, very SP intensive skills (T2 ships, cap ship skills, etc), and to somewhat lessen the gap between old and new players. Adding learning skills actually lessens this gap because it decreases the value of existing skill points, as with more learning skills, skill points are significantly faster to accrue. So while new players don't catch up in terms of SP, they become less far behind in terms of RL time.
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