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Lucretia DeWinter
Dirt Nap Squad Dirt Nap Squad.
199
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Posted - 2015.02.27 16:55:58 -
[1] - Quote
Among the many things in the queue for balancing is ECM.
My suggestion (and I'm sure there are plenty who will agree and disagree) is hopefully simple and effective.
Instead of ECM being a binary result as it is now (jammed / not jammed) and the annoyance of chain-stun type effects that ECM can provide, the mechanic of how ECM is applied should be where the balance is made:
ECM is a resisted roll vs. target sensor strength - nothing new here ECM jams a target for X seconds, where X is based on the difference between the attackers ECM value and the defenders Sensor value. ECM can then be further balanced by retaining or increasing the cycle time of ECM modules.
Why this way? It provides a way for ECM to still be useful compared to damps or other EWAR disruption whilst reducing the helplessness of Because Of Falcon. And mitigates 100% jams. And makes all ECM and modifying sensor/ECM/ECCM modules have value.
A simple example: (with arbitrary values for ease of illustration)
Falcon Pilot has ECM strength of 10 Target has Sensor Strength of 20
Current mechanic gives 50% chance to jam for 20 seconds. Balanced mechanic would give a 50% chance to jam for 10 seconds (including the relative opposed strengths of attacker / defender.)
If target Sensor Strength = 40? With the same ECM strength of 10, gives a 25% chance to jam for 5 seconds... or SS=10? 100%* for 20 seconds. ( * - maybe there should be an upper limit, say 95% to always allow for potential fails) Which if ECM cycle time was upped to 30 seconds would still be powerful and useful yet remove a lot of the feelings of overpowerednessiness.
ECCM now gets you less jams and lammed for less time! Wooo! Signal distortion amps now give you more jam all round! Buy now and get a free Hornet ECM drone...
I've wanted to discuss this variation on ECM for ages, so let's have at it. |

The Newface
Imperial Academy Amarr Empire
5
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Posted - 2015.02.27 17:06:31 -
[2] - Quote
I'm not sure I even agree on that ECM is a problem. But IF it is the fix is not to make ECM useless. To ne affective at ECM you have to dedicate quite a few modules to the job, if you with a falcon could only jam someone for a few sec ECM would be close to useless for falcons and completely useless for other ships.
What we should look at instead is the meta game. Counters to ECM, there already are some and I think we should look at making them better,
1. Sensor strength modules - issue with them is that they are only useful if you fighting ECM ships, maybe add a small (cant be to big) additional bonus to these modules as well, +armor/shield or something. 2. Auto targeting missiles - it seems like these would be perfect as a counter to ECM, I know it doesn't work well right now but it should be looked at.
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Arla Sarain
320
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Posted - 2015.02.27 17:09:10 -
[3] - Quote
Lucretia DeWinter wrote: ECM jams a target for X seconds, where X is based on the difference between the attackers ECM value and the defenders Sensor value. ECM can then be further balanced by retaining or increasing the cycle time of ECM modules.
If target Sensor Strength = 40? With the same ECM strength of 10, gives a 25% chance to jam for 5 seconds...
Does not compute? 10-40 =/= 5 40-10 =/= 5.
If you look for the difference, lowest duration is when Sensor strength equals to Jam strength (jam time = 0)
All the modules relating to increasing sensor strength are screwed - you either get jammed frequently by not having them, or you get jammed forever if you do use them. |

Harvey James
The Sengoku Legacy
1099
|
Posted - 2015.02.27 17:34:40 -
[4] - Quote
i do like the reduced jam cycle time for sure, i definitely think the ships sensor strength should influence the effectiveness, its mad that a griffin can jam just aswell as a scorpion.
would also like too see falloff weaken jam strength incremently rather than a hit or miss chance like turrets, seems a little odd too me, would also like too see being a bit like autocannons , that being mainly falloff based too stop 100km falcon jams..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists.
ABC's are clearly T2 in all but name.. remove drone/fighter assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please.
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Lugh Crow-Slave
810
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Posted - 2015.02.27 17:57:32 -
[5] - Quote
Here is what i would do to balance out ECM
first i would make it so that you could not gwt 100% jams at most say around 90-95% if your jam was higher than the targets sensor
then give ecm mods a remote sensor strength bonus to the ship it is being applied to. This would act as a sort of stacking penalty
what this would do would remove the usefulness of sticking all your jams on one target and perma jamming it and at the same time make it harder for large groups of ECM ships or ECM groups to function w/o proper communication
so for example (these are not balanced numbers)
say i have an ECM with the power of 10 and a sensor boost of 10% and I want to hit a target with the power of 20
first strike i have a 50/50 shot but it fails
he now has 22 and i try again with a 45.45% chance and fail
target is now up to 24.2 giving me a 41%chance
so on and so forth and it gets to the point where i need to decide to let my failed jams cycle and try again or keep going
now in a fleet of uncoordinated jamers say full ECM widows and they all try to jam the same ship
3 ships with 8 jams they are now giving a target over 240% sensor strength but to keep it simple we will just say 240%
so they succeed on the first pass but now they try to go again and have only 14% chance to land a jam
this would keep ECM useful and require very little added coding and at the same time keep it from letting ECM perma jam ships with overwhelming amounts of ECM and so that t1 frigs can't be perma jamed by one unit
how good/broken does this sound?
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Baali Tekitsu
AQUILA INC Verge of Collapse
675
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Posted - 2015.02.27 18:03:58 -
[6] - Quote
ECM is fine. People who get falconed forget that there is a whole ship fighting them dedicated exclusively to knock them out, thats fine. Anyone who has done a bit of small gang pvp will confirm that ECM is easy to counter and the ships who can field it very weak most of the time.
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Lugh Crow-Slave
810
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Posted - 2015.02.27 18:10:14 -
[7] - Quote
Baali Tekitsu wrote:ECM is fine. People who get falconed forget that there is a whole ship fighting them dedicated exclusively to knock them out, thats fine. Anyone who has done a bit of small gang pvp will confirm that ECM is easy to counter and the ships who can field it very weak most of the time.
this is very true and the second your jams fail you better either be warping out or you are dead however Rise has a vendetta against ecm it seems to the point he has even said he wants to remove it and as a primarily ecm pilot i would hate to see that
Fuel block colors? Missiles for Caldari T3?
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Immortal Chrono Pimpin
Anime Masters Verge of Collapse
126
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Posted - 2015.02.27 19:47:42 -
[8] - Quote
Ecm is chance based and its pretty hard dualboxing a ecm boat without getting killed. |

Hopelesshobo
Tactical Nuclear Penguin's
416
|
Posted - 2015.02.27 20:10:42 -
[9] - Quote
Posting in a stealth nerf balance ECM thread.
Lucretia DeWinter wrote: Current mechanic gives 50% chance to jam for 20 seconds. Balanced mechanic would give a 50% chance to jam for 10 seconds (including the relative opposed strengths of attacker / defender.)
Lucretia DeWinter wrote: maybe there should be an upper limit, say 95% to always allow for potential fails
Good job, you are nerfing ECM by 50% effectiveness when you are not guaranteed to jam the target. And a severe nerf if you get your jam strength higher then their sensor strength, because you will jam the target every cycle without fail, as long as you are within your optimal.
Lowering the average to make you look better since 2012.
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Dangeresque Too
Pistols for Pandas
102
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Posted - 2015.02.27 20:27:19 -
[10] - Quote
Rise just doesn't like Capgu...
But I do kinda like that stacking penalty idea, would reduce the frequency of permajamming with tons of stacked jams. Though having a flight of ecm drones would stack against each other? That might not be the best idea as they are only effective in groups. |

Lugh Crow-Slave
812
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Posted - 2015.02.27 20:33:06 -
[11] - Quote
Dangeresque Too wrote:Rise just doesn't like Capgu...
But I do kinda like that stacking penalty idea, would reduce the frequency of permajamming with tons of stacked jams. Though having a flight of ecm drones would stack against each other? That might not be the best idea as they are only effective in groups.
whats great about this "stacking penalty" is it wouln't be a one size fits all like the current one for most mods but one that is added to the mod or drones attributes.
it could even open up more room in the meta adding weaker ones with less of a sensor boost or stronger ones with a higher sensor boost.
this would add more choice when fitting rather that always meta 4
Fuel block colors? Missiles for Caldari T3?
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Arla Sarain
321
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Posted - 2015.02.28 01:45:50 -
[12] - Quote
Just make it 100% but add the exploration can hacking minigame, where the ECM strength represents the virus strength and sensor strength represent the defenses in the system.
Perhaps not even strict analogy; a simpler one - for the amount of sensor strength there are equal amount of defense nodes. Destroying defense nodes costs 1 of the virus thingy points, which is in strength as much as ECM strength, non replenishable in that hack instance. Destroying the end core costs 1 point as well.
Basically there is 1 click per node with a maximum allowed defense node steps made equal to the ECM strength.
The ECM boat has the option to attempt to find a path devoid of defense nodes. The defendant can use ECM modules to potentially mine field his system with defense nodes and make it more difficult for the ECM boat to progress.
And something that speeds up the process or increase duration for the potential increase in TIME-TO-ECM. ECM boats start fitting tanks to allow survival during the hack period, fewer ECMs fitted, less of a "one boat to rule them all" in small gangs, but when it works, it works 100% and is unforgiving to enemy that allows it to happen. |

Atomeon
The Scope Gallente Federation
16
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Posted - 2015.02.28 22:22:42 -
[13] - Quote
Lucretia DeWinter wrote:A simple example: (with arbitrary values for ease of illustration)
Falcon Pilot has ECM strength of 10 Target has Sensor Strength of 20
Current mechanic gives 50% chance to jam for 20 seconds. Balanced mechanic would give a 50% chance to jam for 10 seconds (including the relative opposed strengths of attacker / defender.)
If this happens and a frigate has 10% to jam a BS will jam it for 2 secs, right? and will lost lock? WRONG, because the rest of 18s to recycle jammer the BS will try to retarget (lock) the frigate. Bad idea because the will exploit till it dies. |

lmmortalist
lmmortality Associates
25
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Posted - 2015.03.01 16:03:15 -
[14] - Quote
Baali Tekitsu wrote:ECM is fine. People who get falconed forget that there is a whole ship fighting them dedicated exclusively to knock them out, thats fine.
Do enlighten me, which ship would that be?
Baali Tekitsu wrote: Anyone who has done a bit of small gang pvp will confirm that ECM is easy to counter and the ships who can field it very weak most of the time.
How do you easily counter ECM in small gangs without counter ecm/damps?
Lugh Crow-Slave wrote: this is very true and the second your jams fail you better either be warping out or you are dead however Rise has a vendetta against ecm it seems to the point he has even said he wants to remove it and as a primarily ecm pilot i would hate to see that
Blob fights aside, considering that a dedicated ECM ship can permajam few targets from 80-100 km away, how exactly are you going to die?
And this all without even considering the solo pvp aspect. |

Lugh Crow-Slave
822
|
Posted - 2015.03.01 16:48:33 -
[15] - Quote
lmmortalist wrote:Baali Tekitsu wrote:ECM is fine. People who get falconed forget that there is a whole ship fighting them dedicated exclusively to knock them out, thats fine. Do enlighten me, which ship would that be? Baali Tekitsu wrote: Anyone who has done a bit of small gang pvp will confirm that ECM is easy to counter and the ships who can field it very weak most of the time.
How do you easily counter ECM in small gangs without counter ecm/damps? Lugh Crow-Slave wrote: this is very true and the second your jams fail you better either be warping out or you are dead however Rise has a vendetta against ecm it seems to the point he has even said he wants to remove it and as a primarily ecm pilot i would hate to see that
Blob fights aside, considering that a dedicated ECM ship can permajam few targets from 80-100 km away, how exactly are you going to die? And this all without even considering the solo pvp aspect.
It can only perma jam T1 frigs and a few T1 minm cruisers and at the same time a damp ship can do that same thing no matter what ship you are in
how do you counter ECM? fit ECCM or if in a small gang remote eccm one mod makes it near impossible for jams to land any more than that and a rook is a joke
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Hopelesshobo
Tactical Nuclear Penguin's
426
|
Posted - 2015.03.01 16:51:06 -
[16] - Quote
lmmortalist wrote:Baali Tekitsu wrote:ECM is fine. People who get falconed forget that there is a whole ship fighting them dedicated exclusively to knock them out, thats fine. Do enlighten me, which ship would that be?
The Falcon?
lmmortalist wrote:Baali Tekitsu wrote: Anyone who has done a bit of small gang pvp will confirm that ECM is easy to counter and the ships who can field it very weak most of the time.
How do you easily counter ECM in small gangs without counter ecm/damps?
What is wrong with having to fit damps or ECM to counter ECM. It's not like the damps have to be fit on a bonused hull or anything, just have everyone in your fleet fit 1 damp with a targetting range script and suddenly that falcon cant do anything unless he has a sebo on. Some other counters include...
Drones ECCM Auto Target Missiles Burn towards the jammer (Yes this makes any jamming ship VERY nervous when you start getting closer)
lmmortalist wrote: Blob fights aside, considering that a dedicated ECM ship can permajam few targets from 80-100 km away, how exactly are you going to die?
And this all without even considering the solo pvp aspect.
Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.
Lowering the average to make you look better since 2012.
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Ben Ishikela
19
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Posted - 2015.03.01 18:32:22 -
[17] - Quote
not bad. but i still like the other suggestions out there way better.
also: ecm needs no nerf.
No more nerfing of percieved Overpowered Content!
It makes a game boring after too many iterations. Instead add new modules or ships that can use tactics and strategies to fight the current Meta.
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Kabark
Caliburn Company Violent Declaration
39
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Posted - 2015.03.01 19:04:19 -
[18] - Quote
I didn't think there was anything wrong with ECM to begin with. You either set up for perma jams and have a weak tank or use ECM as a supplementary defensive tool. Either way, a Jam boat is still vulnerable to a 2 man fleet. |

Lugh Crow-Slave
823
|
Posted - 2015.03.01 19:57:36 -
[19] - Quote
Kabark wrote:I didn't think there was anything wrong with ECM to begin with. You either set up for perma jams and have a weak tank or use ECM as a supplementary defensive tool. Either way, a Jam boat is still vulnerable to a 2 man fleet.
Don't fight an ECM boat solo, simple as that. The same as you wouldn't solo a Marauder. On the other side, don't take an ECM boat out expecting to solo roam and survive. They are fleet ships they really on logi and dps to be effective. They are pretty balanced in my opinion.
But i don't use ECM and it's annoying as hell when its used against me so just take it out
Fuel block colors? Missiles for Caldari T3?
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Kabark
Caliburn Company Violent Declaration
40
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Posted - 2015.03.01 20:09:39 -
[20] - Quote
Lugh Crow-Slave wrote:Kabark wrote:I didn't think there was anything wrong with ECM to begin with. You either set up for perma jams and have a weak tank or use ECM as a supplementary defensive tool. Either way, a Jam boat is still vulnerable to a 2 man fleet.
Don't fight an ECM boat solo, simple as that. The same as you wouldn't solo a Marauder. On the other side, don't take an ECM boat out expecting to solo roam and survive. They are fleet ships they really on logi and dps to be effective. They are pretty balanced in my opinion. But i don't use ECM and it's annoying as hell when its used against me so just take it out  Lol There is rumored to be a magical weapon that counters ECM. I believe it is a type of missile launcher. Rumor has it that these missile launcher can fire a special kind of missile that will distinguish between friend or foe and will automatically attack enemies even when perma jammed. Oh if only I could get my hands on these magical missiles, then I would be able to still defend myself whilst being jammed. |

lmmortalist
lmmortality Associates
25
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Posted - 2015.03.01 20:22:31 -
[21] - Quote
Hopelesshobo wrote: Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.
-For unbonused hulls the drone control range is 60km, if the ECM ship is closer than that then he has screwed up. -ECCM is a joke. Seriously, try doing the math. I have. -FOF missiles are broken as well. Try firing them and see what happens (hint: a bug CCP haven't gotten around to fixing). -Burning towards the jammer works as far as there are no scrams/webs on you. Enough said.
Yes I have flown an ecm boat. Now let me ask you, have you ever been jammed? A while ago i witnessed a player soloing in a carrier and a set of five hornet ec-300's landed a cycle of jams on him on average every 30-45 seconds. The fight lasted for five minutes and during that time he didn't have a single minute period without ecm on him. Also I cant remember the last time I had a fight (either solo or small gang) where I was only partially jammed. Its always either permajammed or no more than a yellow box on you from the ECM ship as long as the miracle of him fleeing the field isn't happening.
There is no reason to complain about damps or td's because they aren't broken as ****.
Also, who the hell do you think you are telling people how eve is meant to be played? Eve pvp was never meant to be done with ECM. See? I can do that too. |

McChicken Combo HalfMayo
The Happy Meal
416
|
Posted - 2015.03.01 20:30:15 -
[22] - Quote
lmmortalist wrote: -ECCM is a joke. Seriously, try doing the math. I have.
Hm? It nearly doubles your resistance to ECM.
~ Bookmarks in overview
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Lugh Crow-Slave
824
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Posted - 2015.03.01 20:49:52 -
[23] - Quote
Kabark wrote:Lugh Crow-Slave wrote:Kabark wrote:I didn't think there was anything wrong with ECM to begin with. You either set up for perma jams and have a weak tank or use ECM as a supplementary defensive tool. Either way, a Jam boat is still vulnerable to a 2 man fleet.
Don't fight an ECM boat solo, simple as that. The same as you wouldn't solo a Marauder. On the other side, don't take an ECM boat out expecting to solo roam and survive. They are fleet ships they really on logi and dps to be effective. They are pretty balanced in my opinion. But i don't use ECM and it's annoying as hell when its used against me so just take it out  Lol There is rumored to be a magical weapon that counters ECM. I believe it is a type of missile launcher. Rumor has it that these missile launcher can fire a special kind of missile that will distinguish between friend or foe and will automatically attack enemies even when perma jammed. Oh if only I could get my hands on these magical missiles, then I would be able to still defend myself whilst being jammed.
Yeah and if you cant find those there are these unmanned craft you can launch from your ship that will automatically defend you
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Lugh Crow-Slave
824
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Posted - 2015.03.01 20:50:43 -
[24] - Quote
McChicken Combo HalfMayo wrote:lmmortalist wrote: -ECCM is a joke. Seriously, try doing the math. I have.
Hm? It nearly doubles your resistance to ECM.
use heat or remote eccm and it more than doubles it
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elitatwo
Eve Minions Poopstain Removal Team
584
|
Posted - 2015.03.01 22:07:25 -
[25] - Quote
I have another idea for ECM.
It just came to me when I thought about how this would be cool and even more annoying:
Compiz gave me that idea. So everytime you get jammed, your screen shows you a wobble instead of a clear screen and depending on the strenght of the jam, the worse the wobble.
You can still lock target if you manage to click+lock a target, since your overview screen becomes a blank one and the wobble gets more intense the more you move the cursor around.
For example, a multispectrum jammer has a lower strenght, so the wobble isn't so strong but you will still have a hard time getting a lock.
If you are jammed by a 'right' racial jammer, the screen gets even a faint white noise displayed - scary stuff.
And ontop of it all, all jammers will produce false brackets in space - as in you might get a target lock but since jammers produce false signatures (ships and drone brackets), you might end up shooting your fleet buddies.
But the amount of false signatures will be less if you are not in a fleet.
Now that would give a white noise generator a whole new meaning 
signature
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Kabark
Caliburn Company Violent Declaration
40
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Posted - 2015.03.01 22:27:17 -
[26] - Quote
elitatwo wrote:I have another idea for ECM. It just came to me when I thought about how this would be cool and even more annoying: Compiz gave me that idea. So everytime you get jammed, your screen shows you a wobble instead of a clear screen and depending on the strenght of the jam, the worse the wobble. You can still lock target if you manage to click+lock a target, since your overview screen becomes a blank one and the wobble gets more intense the more you move the cursor around. For example, a multispectrum jammer has a lower strenght, so the wobble isn't so strong but you will still have a hard time getting a lock. If you are jammed by a 'right' racial jammer, the screen gets even a faint white noise displayed - scary stuff. And ontop of it all, all jammers will produce false brackets in space - as in you might get a target lock but since jammers produce false signatures (ships and drone brackets), you might end up shooting your fleet buddies. But the amount of false signatures will be less if you are not in a fleet. Now that would give a white noise generator a whole new meaning  Oh my god I would sell my caps just to fly nothing but ECM if they did this! Trolling like a boss! |

Hopelesshobo
Tactical Nuclear Penguin's
427
|
Posted - 2015.03.02 01:15:02 -
[27] - Quote
lmmortalist wrote:Hopelesshobo wrote: Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.
-For unbonused hulls the drone control range is 60km, if the ECM ship is closer than that then he has screwed up. -ECCM is a joke. Seriously, try doing the math. I have. -FOF missiles are broken as well. Try firing them and see what happens (hint: a bug CCP haven't gotten around to fixing). -Burning towards the jammer works as far as there are no scrams/webs on you. Enough said. There is no reason to complain about damps or td's because they aren't broken as ****.
-There are utility high slots on alot of PVP ships that extends the drone control range by 24km per module. -How is ECCM a joke, it halves the chance for every module you have on (Before stacking penatlies). The only change I could possibly see here is allowing ECCM to give a bonus to scan res and targeting range similar to that of a sig amp. -You are right, they are broken, but they still work, some DPS is better then no DPS -If you are flying in a small gang, which this thread seems to be focused around, the entire fleet isn't going to be webbed and scrammed.
In terms of TD/SD, all they do different from ECM is give you the illusion that you can still do something if you are properly TD/SD'd.
lmmortalist wrote: Also, who the hell do you think you are telling people how eve is meant to be played? Eve pvp was never meant to be done with ECM. See? I can do that too.
When did I tell people how to play the game? Just because we are playing rock paper scissors and you refuse to play rock doesn't mean you can complain that the scissors is overpowered.
Lowering the average to make you look better since 2012.
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Catherine Laartii
Imperium Technologies Evictus.
485
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Posted - 2015.03.02 02:22:59 -
[28] - Quote
What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm. |

Lugh Crow-Slave
825
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Posted - 2015.03.02 05:11:32 -
[29] - Quote
Catherine Laartii wrote:What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm.
No this removes way to much choice from the pilot/FC and makes ECM much more powerful than it should be right now it is in a good place
and ECM ships do not armor tank the ecm is their tank at the same time they can chose to forgo jams to fit more tank just like they can forgo armor to have stronger jams
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Jenshae Chiroptera
The Volition Cult
1013
|
Posted - 2015.03.02 05:42:38 -
[30] - Quote
Albert Einstein wrote:God doesn't play dice One reason I shy away from ECM is the RNG factors.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Madd Adda
25
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Posted - 2015.03.02 05:55:19 -
[31] - Quote
the only thing I'd change to ECM is make is so more than one ship can target and ECM a ship (which can already happen), but a single ship cannot use multiple ECM modules on the same target.
Carebear extraordinaire
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Kabark
Caldari Provisions Caldari State
40
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Posted - 2015.03.02 06:18:56 -
[32] - Quote
Lugh Crow-Slave wrote:Catherine Laartii wrote:What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm. No this removes way to much choice from the pilot/FC and makes ECM much more powerful than it should be right now it is in a good place and ECM ships do not armor tank the ecm is their tank at the same time they can chose to forgo jams to fit more tank just like they can forgo armor to have stronger jams Didn't we already cover this in another repeat thread? |

Dracvlad
Taishi Combine Second-Dawn
656
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Posted - 2015.03.02 11:55:30 -
[33] - Quote
I have a story about ECM which I will share with you. in 2011 or perhaps 2012 I was in Delve and there was an annoying player who would undock and blow up cyno's so I sat outside in a Scorpion set up for him with 8 race specific jammers, he undocks fires once and I jam him, after jamming him for 4 cycles my first jammer failed, the second jammer failed, well all 8 jammers failed and he then blew up the cyno ship and warped off.
The random generator is also not random, it also has code that decides that none of your jams work at all at some point against a specific target, so if you are a ECM pilot bear that in mind.
Ella's Snack bar
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Sean Parisi
Fugutive Task Force A T O N E M E N T
638
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Posted - 2015.03.02 12:11:45 -
[34] - Quote
I think ecm is fine. It has both good and bad aspect. But it is balanced. Only time ecm pisses me off is when a rat does it to me permenantely. |

lmmortalist
lmmortality Associates
27
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Posted - 2015.03.02 15:04:42 -
[35] - Quote
Hopelesshobo wrote: -There are utility high slots on alot of PVP ships that extends the drone control range by 24km per module. -How is ECCM a joke, it halves the chance for every module you have on (Before stacking penatlies). The only change I could possibly see here is allowing ECCM to give a bonus to scan res and targeting range similar to that of a sig amp. -You are right, they are broken, but they still work, some DPS is better then no DPS -If you are flying in a small gang, which this thread seems to be focused around, the entire fleet isn't going to be webbed and scrammed.
In terms of TD/SD, all they do different from ECM is give you the illusion that you can still do something if you are properly TD/SD'd.
When did I tell people how to play the game? Just because we are playing rock paper scissors and you refuse to play rock doesn't mean you can complain that the scissors is overpowered.
So to counter an ecm ship with drone control range upgrading modules you would need at least one or in some cases even two utility high slots that have no better purpose than to fit a cpu-costly anti-falcon module that has a chance of chasing the ship off the field? The chance based on the drones actually making it to the ecm ship and taking its slim buffer out in time. Obviously you'd also need a ship hull that has both the targeting range AND scan resolution to be able to target the falcon before the jams begin. Yea right.
I've tried EFTing an anti-ecm battlecruiser hull with both ECCM modules and the racial sensor strength implants (all skills V). The chance of a falcon landing the jams is still HUGE (all skills V).
Um, no the missiles don't work. Thats what the broken part means. When you try launching them in space you get the message "there are no viable targets nearby" and they won't fire at all. This in situations when there are ships directly next to you within 10km.
The small gangs I fly in are at the very most five ships at a time. I can remember ONE fight when we were able to take out an enemy blackbird by chasing it down (and even in that case it was ridiculously close, like 30km off).
When tracking disrupted you CAN still use your drones. With ECM the drones go blind. When tracking disrupted you CAN still use your ewar/missiles. With ECM NOTHING. With TD you can still fire your turrets even if the chances of hitting have been weakened. With ECM there go the turrets as well.
When damped you CAN still try targeting ships. Only in situations when your targeting range has been minimised to the absolute zero the effect is as great as it is with all of ECM. And in the situations when your targeting has been gimped there is a great chance that there are less targets within the scram range leaving you able to use your propulsion modules. And if they are within the scram range you are at least capable of trying to take them out since they've commited to the fight. With ECM? No chance at all.
Your rock-paper-scissors comparison says it all. Guess I need to get a falcon alt as well since thats the only reliable counter to falcons. Even though thats absolutely ******** I'm starting to think theres no other way. |

Lugh Crow-Slave
828
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Posted - 2015.03.02 15:57:28 -
[36] - Quote
Kabark wrote:Lugh Crow-Slave wrote:Catherine Laartii wrote:What do you think of the idea of changing racial jammers to scripts to be loaded into a multispec jammer, along with your current idea? I think it's stupid that caldari jam boats are forced to armor tank since they have to fill up so many slots with ecm. No this removes way to much choice from the pilot/FC and makes ECM much more powerful than it should be right now it is in a good place and ECM ships do not armor tank the ecm is their tank at the same time they can chose to forgo jams to fit more tank just like they can forgo armor to have stronger jams Didn't we already cover this in another repeat thread?
Yes one of the anoying things about redundant threads
Fuel block colors? Missiles for Caldari T3?
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Hopelesshobo
Tactical Nuclear Penguin's
432
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Posted - 2015.03.02 20:36:41 -
[37] - Quote
lmmortalist wrote: So to counter an ecm ship with drone control range upgrading modules you would need at least one or in some cases even two utility high slots that have no better purpose than to fit a cpu-costly anti-falcon module that has a chance of chasing the ship off the field? The chance based on the drones actually making it to the ecm ship and taking its slim buffer out in time. Obviously you'd also need a ship hull that has both the targeting range AND scan resolution to be able to target the falcon before the jams begin. Yea right.
I've tried EFTing an anti-ecm battlecruiser hull with both ECCM modules and the racial sensor strength implants (all skills V). The chance of a falcon landing the jams is still HUGE (all skills V).
Just like how a battleship needs a web to track an orbiting frigate. And it is not strictly an anti falcon module as it can be used against any ship that is beyond your 60km drone control range.
Falcon 2x Signal Distortion Amps 1x T2 Dispersion Augmentor Rigs Racial Jam Strength: 14.864
Sleipnir Level 5 skills: 61.93% Chance to jam per racial jammer 1x ECCM Module: 31.63% Chance to jam per racial jammer 2x ECCM Modules: 17.22% Chance to jam per racial jammer 1x ECCM Module with full Jackal set: 17.10% Chance to jam per racial jammer 2x ECCM Module with full Jackal set: 9.78% Chance to jam per racial jammer
So lets just specifically look at the 1x ECCM module fit. This means that with 2x jammers on your ship you would have a 46.74% chance to NOT be jammed. So for the ease of numbers I'm just going to call this a 50/50 chance. Now the Falcon has 7 midslots, but 1 midslot is usually reserved for a prop mod, which leaves 6 jammers. Now if we assume that the Falcon has gotten really lucky and has matched his racial jammers for your fleet, he can effectively have 1.25 ships jammed out at any given time. Now if he is unlucky and hasn't matched any racial jammer, he is looking at jamming roughly 0.4 ships at any given time.
lmmortalist wrote: Um, no the missiles don't work. Thats what the broken part means. When you try launching them in space you get the message "there are no viable targets nearby" and they won't fire at all. This in situations when there are ships directly next to you within 10km.
When tracking disrupted you CAN still use your drones. With ECM the drones go blind. When tracking disrupted you CAN still use your ewar/missiles. With ECM NOTHING. With TD you can still fire your turrets even if the chances of hitting have been weakened. With ECM there go the turrets as well.
Then get CCP to fix FOF missiles instead and treat the source of the sickness, not the symptom.
You can still either set your drones to aggressive or simply assign your drones to a ship that isn't jammed. The only time your drones physically cannot do anything is if the ECM boat puts his jammers directly onto each drone individually.
lmmortalist wrote: When damped you CAN still try targeting ships. Only in situations when your targeting range has been minimised to the absolute zero the effect is as great as it is with all of ECM. And in the situations when your targeting has been gimped there is a great chance that there are less targets within the scram range leaving you able to use your propulsion modules. And if they are within the scram range you are at least capable of trying to take them out since they've commited to the fight. With ECM? No chance at all.
When people damp your ship, they do it with targeting range scripts, but since they are guaranteed out to 54km on unbonused hulls, if they are sniper fit with long points locking you down, its more devastating then ECM since they do not fail. So you would be willing to reship to a missile boat to counter TDs, but not willing to change your fit to counter ECM?
Lowering the average to make you look better since 2012.
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thatonepersone
Caldari Provisions Caldari State
11
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Posted - 2015.03.02 21:29:25 -
[38] - Quote
Em is not broken. It is just about as easy to counter as anything else. Instead of looking at elm, , maybe you should look at the counters to nuets and vamps seeing as batterys currently only reflect a small amount. |

Kabark
Caldari Provisions Caldari State
41
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Posted - 2015.03.02 21:39:35 -
[39] - Quote
thatonepersone wrote:Em is not broken. It is just about as easy to counter as anything else. Instead of looking at elm, , maybe you should look at the counters to nuets and vamps seeing as batterys currently only reflect a small amount. Now this I support. I would like to see power diagnostics have a small reflect amount or dedicated lows or mids that reflect more. Possibly even a utility high, call it Capacitor Mirror or Ghost Capacitor. Would use x amount of energy to power on but imitates the actual ship capacitor making the neuts or vamps pull from the fake capacitor leaving the real one mostly unaffected. The energy cost to activate this module should be about the same as what a energy neutralized activation cost is per size. That way it still drains the host ship's cap but doesn't allow for immunity from neuts. |

Hopelesshobo
Tactical Nuclear Penguin's
432
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Posted - 2015.03.03 00:22:53 -
[40] - Quote
Kabark wrote: Now this I support. I would like to see power diagnostics have a small reflect amount or dedicated lows or mids that reflect more. Possibly even a utility high, call it Capacitor Mirror or Ghost Capacitor. Would use x amount of energy to power on but imitates the actual ship capacitor making the neuts or vamps pull from the fake capacitor leaving the real one mostly unaffected. The energy cost to activate this module should be about the same as what a energy neutralized activation cost is per size. That way it still drains the host ship's cap but doesn't allow for immunity from neuts.
The issue with this would be a carrier could fit one of these and become immune to cap warfare with it running.
Lowering the average to make you look better since 2012.
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Reina Xyaer
Native Freshfood Minmatar Republic
26
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Posted - 2015.03.03 00:38:02 -
[41] - Quote
lmmortalist wrote:Hopelesshobo wrote: Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.
-For unbonused hulls the drone control range is 60km, if the ECM ship is closer than that then he has screwed up. -ECCM is a joke. Seriously, try doing the math. I have. -FOF missiles are broken as well. Try firing them and see what happens (hint: a bug CCP haven't gotten around to fixing). -Burning towards the jammer works as far as there are no scrams/webs on you. Enough said. Yes I have flown an ecm boat. Now let me ask you, have you ever been jammed? A while ago i witnessed a player soloing in a carrier and a set of five hornet ec-300's landed a cycle of jams on him on average every 30-45 seconds. The fight lasted for five minutes and during that time he didn't have a single minute period without ecm on him. Also I cant remember the last time I had a fight (either solo or small gang) where I was only partially jammed. Its always either permajammed or no more than a yellow box on you from the ECM ship as long as the miracle of him fleeing the field isn't happening. There is no reason to complain about damps or td's because they aren't broken as ****. Also, who the hell do you think you are telling people how eve is meant to be played? Eve pvp was never meant to be done with ECM. See? I can do that too.
I've seen EC-300s do nothing to a cruiser, so please don't tell me that they have ever once jammed a carrier. I'm going to go test this soon, but until I see it, I'm going to call you a liar. |

Lugh Crow-Slave
834
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Posted - 2015.03.03 01:06:17 -
[42] - Quote
Reina Xyaer wrote:lmmortalist wrote:Hopelesshobo wrote: Have you ever flown an ECM boat? Because being able to permajam everything is a joke in itself. This is especially true if the entire fleet is using ECCM. When that happens you feel like a completely useless ship. If you wanted to complain about something why not complain how damps and tracking disruptors perma damp/disrupt you. Personally I find it hilarious when people bring up that solo pvp card because Eve is not meant to be played alone, and a Pilgrim is a much better solo pvp platform then the Falcon ever could be with the exception of going up against missile boats.
-For unbonused hulls the drone control range is 60km, if the ECM ship is closer than that then he has screwed up. -ECCM is a joke. Seriously, try doing the math. I have. -FOF missiles are broken as well. Try firing them and see what happens (hint: a bug CCP haven't gotten around to fixing). -Burning towards the jammer works as far as there are no scrams/webs on you. Enough said. Yes I have flown an ecm boat. Now let me ask you, have you ever been jammed? A while ago i witnessed a player soloing in a carrier and a set of five hornet ec-300's landed a cycle of jams on him on average every 30-45 seconds. The fight lasted for five minutes and during that time he didn't have a single minute period without ecm on him. Also I cant remember the last time I had a fight (either solo or small gang) where I was only partially jammed. Its always either permajammed or no more than a yellow box on you from the ECM ship as long as the miracle of him fleeing the field isn't happening. There is no reason to complain about damps or td's because they aren't broken as ****. Also, who the hell do you think you are telling people how eve is meant to be played? Eve pvp was never meant to be done with ECM. See? I can do that too. I've seen EC-300s do nothing to a cruiser, so please don't tell me that they have ever once jammed a carrier. I'm going to go test this soon, but until I see it, I'm going to call you a liar.
so am I but on the part where you could tell when the jams were landing since you can't see when a jam lands from a drone unless you are the one being jammed and both on paper and in practice ECCM is very effective particularly on T2 ships
Fuel block colors? Missiles for Caldari T3?
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