Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Kei Kitsugama
State War Academy Caldari State
3
|
Posted - 2015.03.07 12:01:44 -
[1] - Quote
I hope you know what I mean, like 5 million skillpoints in.
I'm working on doing exploration, but I wonder what it branches out to in terms of gameplay options later on down the track.
Do corps want people who use Covops, Blackops etc ships? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9014
|
Posted - 2015.03.07 12:40:26 -
[2] - Quote
What is this "end game"?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Ned Thomas
Signal Cartel EvE-Scout Enclave
1069
|
Posted - 2015.03.07 12:40:59 -
[3] - Quote
First, there is no end game. Whatever you doing now, if you decide five years from now that you want to do something else, you can.
You could spend years building your legend as a lowsec pirate, then decide to move into a wormhole and form a corp full of explorers with a "don't shoot first" motto. You could dedicate yourself to terrorizing highsec, then abandon it all to become a line member in a nullsec alliance. You could run the largest school in the universe, and then move on to a quiet life as a small high sec industrialist. You could devote yourself to being a high sec industrialist, only to be lured away by the charms of making industrial players your prey. And so on and so on. Each of these examples here, I can give you a name of the character that has made that change just in the short time I've been in Eve. There's no endgame, there's just a part of the game you haven't played yet.
As for cov ops ships, they're very useful depending on the ship and who you're looking to join. Blockade runners are good for indy corps, bombers are widely used in nullsec, recon ships prowl lowsec and wormholes quite well. If cloaky gameplay interests you, go for it. Have fun
Personal bias: I love cloaky ships.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9014
|
Posted - 2015.03.07 12:55:43 -
[4] - Quote
OK, serious response.
the idea here is you set your own goals and try to achieve them despite the rest of us, you might actually need to use/cooperate/employ others but your "End Game" content is entirely dictated by what you want out of eve.
for some its "i wana PONY titan" or "i want to take sov".
for others its about the adventures they have along the way with their friends and not actually anything to do with the "goal".
some like a challenge and some like the recognition that can come with achieving particularly difficult tasks.
as for ships, yes blops are usefull *narrowly stares at j'poll* but you should think about other roles aswell, bets idea would be to go on a public roam or join a player corp and see what they need, see what the roles are and what they entail.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Amyclas Amatin
SUNDERING Goonswarm Federation
627
|
Posted - 2015.03.07 13:06:32 -
[5] - Quote
For me it's crushing other people's hopes and dreams.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
Amyclas Amatin
SUNDERING Goonswarm Federation
627
|
Posted - 2015.03.07 13:16:28 -
[6] - Quote
On a serious note, you can get into some good null-sec alliances with a pulse and a computer.
Look up Karmafleet or :cripes: Brave Newbies, if marching in lockstep with drunk braindead f1 pushers the largest groups ever seen in gaming interests you.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
Ned Thomas
Signal Cartel EvE-Scout Enclave
1070
|
Posted - 2015.03.07 13:25:02 -
[7] - Quote
I thought having a pulse was optional?
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|
Amyclas Amatin
SUNDERING Goonswarm Federation
627
|
Posted - 2015.03.07 13:48:27 -
[8] - Quote
Ned Thomas wrote:I thought having a pulse was optional?
We don't take bots. But I think the Drone Regions people do.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
Daerrol
Furtherance.
41
|
Posted - 2015.03.07 13:53:47 -
[9] - Quote
What you are referring to "End game" is probably where most players is the actual start of the game. Once you get your first Billion you really find out if EVE is for you or not. You have your pimped Incursion/L4 ship and there's really no need to add more mods. You are struck with teh question: Now what? Oddly the higher SP you get, unless you move into Capitals or heavy T3 usage, the lower ISK value of ships you fly! I rarely fly a ship worth more than 300m except my legion anymore, yet my net worth has never been higher and my SP is breaking 55 million. |
Amyclas Amatin
SUNDERING Goonswarm Federation
627
|
Posted - 2015.03.07 13:56:08 -
[10] - Quote
Daerrol wrote:What you are referring to "End game" is probably where most players is the actual start of the game. Once you get your first Billion you really find out if EVE is for you or not. You have your pimped Incursion/L4 ship and there's really no need to add more mods. You are struck with teh question: Now what? Oddly the higher SP you get, unless you move into Capitals or heavy T3 usage, the lower ISK value of ships you fly! I rarely fly a ship worth more than 300m except my legion anymore, yet my net worth has never been higher and my SP is breaking 55 million.
You know what's better than one blinged ship in space?
Ten.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
|
|
ergherhdfgh
Imperial Academy Amarr Empire
412
|
Posted - 2015.03.07 14:08:20 -
[11] - Quote
I don't want to sound like I'm talking down to you or that I am better than you. I have more experience in this game than you yes but that can be quickly over come. I say this because I'm about to beat you about the head with a baseball bat. However I'm not doing this to try to break you down and make you feel weak but because you have some bad habits that you have brought from other video games to this one that you need to let go of if you want to experience this game for what it is. That being said:
There is no end game in Eve. There is no best ship. Bigger is not always better and is often times worse. There is no best in slot. There are officer mods but in most cases you would not want to use them even if you could afford them. Eve is not about your skill points it's about your personal player skill. You can do what ever you want with very little training and should never be waiting for skills to train. You should be doing what you want to do from day one and not trying to figure out what corps want.
First off this game is rough to solo. It in theory can be done but it's not intended to be soloed and I doubt anyone in these forums would recommend you even try to do so. This game is a true MMO in that it needs to be played with others. You should have access to vets early on. For many players that is done by joining a player corp but that is not the only way. Certainly though you should in one way or another be looking to get real time access to vets in some in game chat channel be it a corp chat that is new player friendly or some public channel doesn't matter much just make friends.
There is nothing that you "need to" be training. This early on you should be training very basic skills for anything that tickles your fancy and then specializing in what you find most fun. After you have a good idea of what you like to do then hook up with others that like to do the same thing.
Most of the content in this game is player created. There is no end game boss. There are no queueable structured 40 v 40 battlegrounds or 3 v 3 arena matches. There is no elietistjerks.com for eve as there is no one way nor any best way to do anything. There is only your way and someone else's way.
The sooner that you can let go of ideas like "what SHOULD I do?" and move to "this is what I enjoy doing" the sooner that myself and the rest of the vets in here can give you our advice on how to do things.
No matter how long someone has been playing this game their advice is not "the word of god". At best we can tell you what has worked for us given our goals and our likes and our play styles. So you can try what we tell you and see if it works for you or not. |
ergherhdfgh
Imperial Academy Amarr Empire
412
|
Posted - 2015.03.07 14:26:57 -
[12] - Quote
In case you doubt what I posted earlier or think that it has just been too long since I've been a new player and I don't understand I would like to add here that if you surf these forums and various blog posts you will find that there are plenty of vets who have started brand new characters and done incredible stuff on month old toons. Also there are plenty of new players that have purchased high skill point characters and come into these forums crying how this game is not fair or too hard.
This game can be rough no newbies or newbros as the goons would call them but if you take each misstep as a learning experience you can grow fast. Experience is essentially defined as messing up and learning from it.
If you are looking for a game where you can go to some website and read up on what the best rotation is or what the best spec is or what the best gear is then you won't like this game. If however you are looking for a game that you can PLAY around with and explore and have fun and find your own personal niche then you will probably have a lot of fun in Eve. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9014
|
Posted - 2015.03.07 14:32:58 -
[13] - Quote
ergherhdfgh wrote:In case you doubt what I posted earlier or think that it has just been too long since I've been a new player and I don't understand I would like to add here that if you surf these forums and various blog posts you will find that there are plenty of vets who have started brand new characters and done incredible stuff on month old toons. Also there are plenty of new players that have purchased high skill point characters and come into these forums crying how this game is not fair or too hard.
This game community can be rough no newbies or newbros as the goons would call them but if you take each misstep as a learning experience you can grow fast. Experience is essentially defined as messing up and learning from it.
If you are looking for a game where you can go to some website and read up on what the best rotation is or what the best spec is or what the best gear is then you won't like this game. If however you are looking for a game that you can PLAY around with and explore and have fun and find your own personal niche then you will probably have a lot of fun in Eve.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Tsukino Stareine
Sock Robbers Inc. Low-Class
1062
|
Posted - 2015.03.07 14:46:54 -
[14] - Quote
You fly around in titans blowing up newbies in starter zones and show your middle finger to concord and tell them to swivel |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3727
|
Posted - 2015.03.07 14:59:49 -
[15] - Quote
I've been playing for almost 2 years now, fairly actively.
Compared to when I first started, now:
. I have a succesful trading/manufacturing activity pulling in a few Bil per month (depending on effort)
. I have a fully stocked hangar and the SP to fly decently (PVP) most ships up to cruiser/battlecruiser level (still many many missing though)
. I have some caps to make my EVE-life easier (carrier to move ships, jump freighter to move stuff, rorq for jump clones)
. I have lots of friends to PVP with (though I enjoy solo as well) and enemies to blow up
In a nutshell, I have the SP, ISK and gameplay experience to do lots of things.
Still, there are tons of things I never even tried. I basically lived in lowsec all my EVE-life, so no wormholes, no nullsec, no highsec shenanigans, etc...
Confirming there is no end-game, after a while you just get a bit more resources and confidence to continue fighting, exploring and making your small little difference in this crazy virtual reality.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
J'Poll
Green Skull LLC
5927
|
Posted - 2015.03.07 16:14:05 -
[16] - Quote
Wash your mouth with soap...NOW...
There is no Endgame in EVE.
EVE is a sandbox, you have to make your own goals and work towards them. Hence where everybody ends up is different for each players (unlike all the max level, best gear kiddies in "that other game").
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Tsukino Stareine
Sock Robbers Inc. Low-Class
1064
|
Posted - 2015.03.07 17:38:05 -
[17] - Quote
EVE is a lateral progression game, you don't strive to go "UP" yo want to go sideways and master everything across a broad range of gameplay.
I guess endgame in EVE could be called mastering a specific part of the game and making a name for yourself. |
Orlacc
832
|
Posted - 2015.03.07 18:29:49 -
[18] - Quote
"Endgame" suggests a linear progression, like levels. None of that here. Each time you achieve a goal could be your own endgame. I am a successful explorer, so that is one endgame for me. I have a pretty good PvP toon who is currently flying a ship with max skills for that fit. So for the time being, that is a small endgame.
And so it goes. You make your own.
"Measure Twice, Cut Once."
|
Kei Kitsugama
State War Academy Caldari State
3
|
Posted - 2015.03.07 18:44:02 -
[19] - Quote
Perhaps I didn't explain myself properly.
The main thing I enjoy in games is recon/support. I play (or used to play) World of Tanks, where I just dedicated myself to becoming a better scout/recon player. I had 2 Light tanks for each tier 3-10
Unfortunately as time went on, recon/scout is starting to become less of a role, and more of a sub role.
So I thought I would try EVE again and see if there was an option to take something of a recon/support role in corps here as well. The reason I mentioned "end game" is because I'm not sure how the group meta is like in this game when you work with more experienced and higher SP playeres.
Are recon/support ships wanted in groups? Is there an overpopulation? Or do people just want tacklers all the time? I'm asking because atm I'm thinking on focusing on the role I've enjoyed in other games most. Maybe I may change my mind in 50 million SP, but I just wanted some idea as to whether to commit to that path.
Or whether its a dead end. |
ergherhdfgh
Imperial Academy Amarr Empire
415
|
Posted - 2015.03.07 18:59:12 -
[20] - Quote
what it sounds like you are looking for is wormhole life. You will need a scanning frigate ideally the tech 2 version so that you can fit the cover ops cloak or the sister's frig but that's more expensive and some scanning skills. That is pretty much it from a skill point standpoint. However player skill wise it will require you to learn a lot. But yes scouting in wormhole life is very important and you can't really have too many of them. I would say they are very valuable if you know how to do it well. |
|
Man Milk
Ugly Duckling Inc
14
|
Posted - 2015.03.07 19:01:21 -
[21] - Quote
There is definitely a place for good recon/intel gathering.
Getting yourself into a fun corporation to share your skills with makes it all good fun if that is your thing. The meta gaming in Eve is what has kept me here and is where the game really begins to shine in my opinion. Train up your covert ops cloaks and ships and stalk anyone and everyone anywhere.
Mwahaha!
'Fail we may. Sail we must.'
|
Tsukino Stareine
Sock Robbers Inc. Low-Class
1064
|
Posted - 2015.03.07 19:05:07 -
[22] - Quote
recon/support is always valuable in any fleet.
Finding targets is highly important since if you can't find something then you can't shoot it.
Support ships are force multipliers. Sure DPS is nice but when you have something on field with EWAR capability, repair or friendly offensive-capability boosting modules then you turn that DPS into something much larger by manipulating something that isn't just raw firepower or hp.
|
Ned Thomas
Signal Cartel EvE-Scout Enclave
1074
|
Posted - 2015.03.07 19:13:47 -
[23] - Quote
Everyone loves a logibro. EWAR can let you punch above your class. Intel is as valuable as ammo.
Fleets live and die by support. You'll be fine.
I suggest training to effectively use Logistics and Recon cruisers.
Don't get lost alone - Join Signal Cartel, New Eden's premier haven for explorers!
Onward to Thera with Eve Scout
|
J'Poll
Green Skull LLC
5929
|
Posted - 2015.03.07 19:21:34 -
[24] - Quote
Kei Kitsugama wrote:Perhaps I didn't explain myself properly.
The main thing I enjoy in games is recon/support. I play (or used to play) World of Tanks, where I just dedicated myself to becoming a better scout/recon player. I had 2 Light tanks for each tier 3-10
Unfortunately as time went on, recon/scout is starting to become less of a role, and more of a sub role.
So I thought I would try EVE again and see if there was an option to take something of a recon/support role in corps here as well. The reason I mentioned "end game" is because I'm not sure how the group meta is like in this game when you work with more experienced and higher SP playeres.
Are recon/support ships wanted in groups? Is there an overpopulation? Or do people just want tacklers all the time? I'm asking because atm I'm thinking on focusing on the role I've enjoyed in other games most. Maybe I may change my mind in 50 million SP, but I just wanted some idea as to whether to commit to that path.
Or whether its a dead end.
In most cases a scout is also the primary tackle before the fleet lands.
Also, plenty of groups that love you if you want to be a skirmisher
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
9015
|
Posted - 2015.03.07 19:42:25 -
[25] - Quote
Kei Kitsugama wrote:Perhaps I didn't explain myself properly.
The main thing I enjoy in games is recon/support. I play (or used to play) World of Tanks, where I just dedicated myself to becoming a better scout/recon player. I had 2 Light tanks for each tier 3-10
Unfortunately as time went on, recon/scout is starting to become less of a role, and more of a sub role.
So I thought I would try EVE again and see if there was an option to take something of a recon/support role in corps here as well. The reason I mentioned "end game" is because I'm not sure how the group meta is like in this game when you work with more experienced and higher SP playeres.
Are recon/support ships wanted in groups? Is there an overpopulation? Or do people just want tacklers all the time? I'm asking because atm I'm thinking on focusing on the role I've enjoyed in other games most. Maybe I may change my mind in 50 million SP, but I just wanted some idea as to whether to commit to that path.
Or whether its a dead end. Yes, those roles are valued by any PvP Corp that knows what it's doing, even in highsec mercenary work.
Initially you will be told to be fast tackle regardless, largely to see how you handle it and to see if you can follow instructions. but also to let you get the jitters out of your system before you get a role that will cost people ships if **** it up.
Most PvP corps will have doctrine fits that cover the roles they actively use, ask about these before joining a Corp to see if their doctrine uses the roles your intrested in , sooner or later you will find one that suits you.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
102
|
Posted - 2015.03.07 19:52:11 -
[26] - Quote
The end game in eve is "more choice" that is all
I think i am getting close to hittine 50 mill in spaceship command (all sub cap) and the only thing this allows me is a bigger chest of tools to choose from.
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3727
|
Posted - 2015.03.07 21:03:37 -
[27] - Quote
OP, you'll do well: FC (Fleet Commander) > Scouts > everybody else
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
ShahFluffers
Ice Fire Warriors Snuffed Out
7604
|
Posted - 2015.03.07 21:44:11 -
[28] - Quote
The general stuff:
EVE doesn't really have an "end-game" per se. If you enjoy it, you can spend your entire time playing in high-security space and that can be your "end-game." You can do ancillary things that are seemingly mundane to others in low-sec, null-sec, or wormhole space... but if that is fun for you then that can be your "end-game."
The key point is "having fun." While the game does strongly encourage you to spread out, try different things, and talk to different people... it is rare that the game will outright force you to X activity with Y ship in Z manner. NOTE: I say "rare" because there ARE circumstances where you do have to go outside your comfort zone to survive/thrive... especially if you have built up assets in space and/or are stepping on the toes of others.
Even player organizations (the smart ones at least) understand that they can't exactly force their members to do or fly certain things. So there is always SOME flexibility... you just have to find it.
What you want:
Kei Kitsugama wrote:The main thing I enjoy in games is recon/support. I play (or used to play) World of Tanks, where I just dedicated myself to becoming a better scout/recon player. I had 2 Light tanks for each tier 3-10
... (snip)...
I thought I would try EVE again and see if there was an option to take something of a recon/support role in corps here as well. The reason I mentioned "end game" is because I'm not sure how the group meta is like in this game when you work with more experienced and higher SP playeres.
Are recon/support ships wanted in groups? Is there an overpopulation? Or do people just want tacklers all the time? I'm asking because atm I'm thinking on focusing on the role I've enjoyed in other games most. Maybe I may change my mind in 50 million SP, but I just wanted some idea as to whether to commit to that path. Let's start with the questions.
- "Recon and support" ships are essential in some fleets and more "nice to have" in others. ------ a person who can use scout probes and keep tabs on hostile ship movements is essential for living in wormholes. In "K-Space" (Known Space) probing and scouting abilities are a "nice to have" thing, with the latter (scouting) being more valued. ------ being a "tackler" and "scout" often go hand-in-hand. Outside of wormholes, pretty much any small, fast ship can scout effectively. You simply have to learn how to use the Directional Scanner (found on the left side of your Capacitor Hud). But there are exceptions to this (see: dedicated prober). ------ "Support" is a very amorphous term in EVE. It can be anything from a person who can haul ships/equipment to and fro... someone who is willing to be Electronic Warfare (see: debuffs) for a gang/fleet... to someone who is willing to provide Remote Repairs (see: Logi Support).
- Overpopulation? The phrase, "you can never have enough" is applicable here. Plus, you have to consider that most people want to be "scoring the kills" rather than sitting out a few dozen kilometers trying to keep safe. I will say this though... if the group you are running with is very small (sub 5 people) or VERY large (over 100)... they may prefer you be in a more "conventional" ship that can apply damage (more damage = target(s) dead faster = more time to claim victory and GTFO before something nastier arrives).
- Like I said before... tackling and scouting kind of go hand-in-hand. There are situations where Fleet Commanders will prefer more "dedicated" roles, keeping scouting and tackling separate... but for most small gangs that isn't really an option. Players in small gangs typically have to multi-task.
Quite basically... go out and do what you want to do. MAKE IT WORK. Your tastes, tactics, and ships of choice will evolve the longer you play the game... as will your effectiveness... and the more diverse your skillsets become (for more info on this, check out "The SP system" link in my signature) the more diverse your choices will be.
The SP System
How did you start?
IFW
|
Kraft Ogburn
Sebiestor Tribe Minmatar Republic
3
|
Posted - 2015.03.07 23:29:49 -
[29] - Quote
Call me crazy, im just a newbro...but...Eve does appear to have an "end game" from my perspective. Its being relevant.
You come into this game, you make a million space bucks, you look at your options with said space bucks, and you feel. Small. To put it mildly. You see the biggest most awesome ships (that you learn arent as awesome as some of the smaller ships, but just looking at prices of the things people on the forum say are super awesome, its still far more than you gathered up on day 1).
You fly around over the next weeks, maybe get blowed up by something extremely more powerful than you and laughed at by some group of players which basically amounts to them carving their names in the wall of your psyche, you shoot rocks, you train some skills, and at the end of the first month. You still feel small.
You go to lowsec because everyone tells you, GET OUT OF HIGHSEC, and you think, thats because the margins and low and the goonage is high. You realize, yeah, lowsec is a little bet better than highsec, but its not like youve gone from thousands to millions, its still about the same. Except you get blowed up slightly more often so it doesnt really come out ahead.
Month 3 starts to roll around, and now you can fly covops, or interceptors, or both, you can shoot rocks in a barge, and you can amass a few hundred million space bucks. Youve learned about the forums, evenews, what nullsec, wormholes, sovereignty is, and you want to participate in that stuff.
Then you look at what the people say about this stuff. "I lost 6 billion in a frieghter" "I got my titan jumped" "My corp got 100 billion stolen" "we took a system from Brave! noobs!" "I live in worm holes" "I saw a 150 player gate camp" and you realize, looking at your skill points and time invested for return and realize...youre nothing. You wont be for a long long time. You wont be able to just toss away a Machriel every week, or a Sliepner and go about your business making T2 modules and churning out billions with PI, killing Drifter battleships, and taking over Sov space in some huge corp that makes Evenews front page.
Thats the end game.
Relevancy. Being insanely space rich and being able to do the "end game content" which is, huge space battles for actual real estate, and Drifters.
So I dont understand what people say when they say Eve has no end game. Sure it does. When you start out, theres a vast amount of things you cant do. When you can do them all at a reasonable level of efficiency, youre space famous. Youre a huge asset to a huge corp that "does things" and get put to use "doing those things". Since you dont start out being able or even wanted in that entire field of the game, and you eventually gain enough power, wealth and knowledge to participate, there is infact an end game. |
Eli Stan
Center for Advanced Studies Gallente Federation
63
|
Posted - 2015.03.08 02:13:24 -
[30] - Quote
Kei Kitsugama wrote:I hope you know what I mean, like 5 million skillpoints in.
I'm working on doing exploration, but I wonder what it branches out to in terms of gameplay options later on down the track.
Do corps want people who use Covops, Blackops etc ships?
Here's my take on Eve's "end game":
A player can reach the end-game of Eve after even just a single week of playing. Eve's endgame isn't a function of skillpoints or ISK or ship type - it's the state of mind of enjoying flying with or against other players, either directly (eg, PvP) or indirectly (eg, PvE.) For some, that's exploring into space unknown, or it's being the cheap T1 frigate on field that gets suicide tackle on the target, or having an alt that flies a Titan in SOV warfare, or it's running a corp... Some people never reach this state. Others have been there for 10+ years.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |