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Polinus
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Posted - 2006.10.18 16:46:00 -
[31]
That, or increase speed slighlty. they should be consistently faster than cruisers.
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Tarazed Aquilae
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Posted - 2006.10.18 18:23:00 -
[32]
Back in the (real world) old days, battleships were the ultimate naval unit. With their heavy guns and incredibly thick armor they were capable of simply brushing any lesser ship aside.
The problem was that battleships were hideously expensive. No nation could afford to build more than a handful and many smaller nations would risk financial ruin if they tried to build even one battleship. This made a battleship into a weapon that the admirals were unwilling to risk lightly. (Sound familiar.)
And there was a new weapon, the torpedo. A single torpedo hit probably wouldnĘt sink a battleship, but it would cause damage. and that damage might take months, or even years, to repair. Multiple torpedoes could easily sink a battleship too.
So, some nations began to experiment with the torpedo boat. This was a cheap, fast, and easy to build boat which could launch a few torpedoes. These boats werenĘt usually capable of staying with a fleet on the high seas. But they could operate in costal areas, hiding near the shore, and rushing out to attack any battleship that got close.
These cheap and easy to replace boats could potentially sink battleships that cost a fortune and took years to manufacture. Obviously something needed to be done about this. And the Torpedo Boat Destroyer was born.
A Torpedo Boat Destroyer was a ship that was big enough to keep up with the fleet and small enough to steam into coastal areas. It had small guns that were just big enough to wreck a torpedo boat. Soon these ships simply became known as destroyers.
Destroyers didnĘt have the firepower to take on a cruiser, much less a battleship. They didnĘt have the armor to survive a cruisers guns either. But against a wave of torpedo boats or small craft they would be devastating.
That is the role destroyers play in Eve. They can quickly kill the frigates (torpedo boats) that can lock down and slowly kill battleships and cruisers. But they are a big target for battleships and donĘt have the armor cruisers do.
Back in real life, destroyers were given torpedoes so they could also attack the big ships. Then they were given depth charges and sonar to deal with the threat of submarines. When aircraft became a threat, destroyers were given anti aircraft guns. (And their main guns were given AA capability as well.) By WWII, destroyers had become the backbone of the Navy.
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Jones Maloy
Minmatar
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Posted - 2006.10.19 04:49:00 -
[33]
tier 2 destroyer
name here 6 hi slots 3 med slots 3 low slots - 6 turret hardpoints 2 missle hardpoints - 200 something cpu 70 something pg - 80m sig radius 34 km targeting range 5 max targets locked 8-10 sensor strength - 270 m/s speed
whatever cpu/pg mods it takes to fit 2 torpedo launchers 1.05 multiplier for ship maximum volicity and torpedo damage per destroyer level 1.10 multiplier for small projectile turret optimal range per destroyer level 1.25 multiplier for all turret reload times
fast attack boat and general battleship buster. probably totaly unbalanced but you get the idea. "so you though that i was just a puny destroyer? well say hello to my oversized friends" *FA-WHOOOSH* *starts playing heavy metal music as he watches a cruiser go up in flames* --- WCS Nerf boycott low-sec |

Phelan Lore
Sniggerdly
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Posted - 2006.10.19 06:27:00 -
[34]
Destroyers suck and are easy targets, you should always engage them when you are in a T2 frigate.
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Polinus
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Posted - 2006.10.19 10:15:00 -
[35]
The issue is.. in real life torpedoe boats were no match for a destroier. Not even 3 or 4 of them. But in Eve the advan ced frigates can crush a destroier. So we need
a) little bit better destroierd (current ones maybe but much betterwould be new ones enabled by level IV fdestroier skill) b)t2 destroiers
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Polinus
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Posted - 2006.10.19 10:54:00 -
[36]
I almost forgot. I thing 10-15 m2 of drone space would be a good adition to destroiers (would in fact match with current RL destroiers usage pattern)
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Jones Maloy
Minmatar
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Posted - 2006.10.19 13:30:00 -
[37]
i just want to fit a seige launcher to my thrasher. it could converth them into fast attack boats instead of screen ships. keeping both around would be cool. --- WCS Nerf boycott low-sec |

Galen Silas
Gallente Digital assassins
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Posted - 2006.10.23 15:00:00 -
[38]
Destroyers will be a lot better once they get the HP increase, and i amnot sure if they geta nother bonus on top of that but i think CCP realized that the detroyers played a pretty short role and they were to fragile for any serious combat, so this should help them out a bit, i also think each destroyer should get about a 6 or 10 unit pg increase.
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Polinus
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Posted - 2006.10.23 15:08:00 -
[39]
No NO.. The HP boos will finnaly kill it!!
HP boost is better for ones with already a lot of HP. Now the destroiers won't even be abe to pop frigates.
But.. as for now.. I made some number crunshing. And Destroiers can make more damage per ISK spent than a Cruiser T1. Although they die too fast. So large grups os destroiers could be a very funny fleet. Since 10 fully armed destroiers cost about 17M and with that force ypu can pretty much jump into 2 cruiser POP one (combined alpha of 3300 damage :P) and run away loosing at most 1 dest. :P
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Rafein
Eye of God Axiom Empire
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Posted - 2006.10.23 15:09:00 -
[40]
Edited by: Rafein on 23/10/2006 15:11:45 to answer your question, Yes, they are amazing frigate killers. If they fire first. They die fast if the frigate fires first.
But it seems with the HP buff coming, Destroyers and BC's were going to get more than the proposed 50% boost, so they may be able to withstand a bit of getting shot at. but yeah, they could also use a nice 10% bonus to fittings and cap as well
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Khetchi
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Posted - 2006.10.23 15:29:00 -
[41]
I like the Eve destroyer as well, but I would definately like to see more variety.
The destroyer's role is pretty well defined, it's designed to kill frigates and drones... and it does a **** good job of it.
The problem most people have with Destroyers is they train Destroyer to level 1 and expect it to be able to insta-pop enemy frigates. Then they go up against an inty or af and wonder what happened. Train destroyer to level 5 and you have the range, firepower, and turrent speed to turn almost any frigate into rubble in a very short time.
The problem is that with it's hig sigh and slow speed, the destroyer is simply no match for anything with a medium gun and half-decent armor. A cheap cruiser has very little trouble killing an uber-fitted destroyer.
Destroyers require dedication in order to train the SP for and obtaining the skills needed to fly it effectively. It can be frustrating because although everyone can give you really good advice on frigate and cruiser tactics, there are just not very many people who spend the time working out the best destroyer tactics so there is very little advice to be had.
My dream? A new Amarr destroyer with 2 medium power slots.
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Polinus
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Posted - 2006.10.23 15:35:00 -
[42]
We would need at least a second type of T1 dest for each race and a non interdictor T2 dest for each reace as well.
Also dest are udnerused because their skill branch stops there.. helps nothing on getting any other skill
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Yamaeda
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Posted - 2006.10.23 17:12:00 -
[43]
I love the destroyer, it's a fun little ship, but just like the BC they suffer from only 1 choice. Make a Tier 2 destroyer, preferrably +1 slots and slightly larger, right in between current destroyer and cruiser but with the same focus on small turrets.
A little slower, but able to tank some, to be able to do it's role while under fire. Or, if fitted differently able to easier fit a full set of the biggest small turrets.
+10-20MW (caldari - amarr) +40-20cpu (caldari - amarr) +1 slot, (low: caldari, minnie - mid: amarr, gal)
Would be fun. :)
/Y
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Polinus
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Posted - 2006.10.23 17:41:00 -
[44]
It can keep the current HP if they get boosted speed (about 30 m/s more of base speed)
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pewpewpewpewBOOOM
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Posted - 2006.10.23 20:27:00 -
[45]
Originally by: Polinus Carriers screwed all this when planes can simply pop up form skuy and drop a torpedo right next to the BB.
NERF IRL CARRIERS!   
Destroyers seem to be most useful in fleet situations, where they can pick and choose their frig targets while being less likely to be targeted by anything. Dictors are kind of inefficient for this sort of thing imho, they're much more expensive than t1's and not THAT much more effective. If you wanted to spend real money on a frig killer, I'd personally go with caldari HACs or minnie recons.
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Jones Maloy
Minmatar
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Posted - 2006.10.24 00:43:00 -
[46]
i was really dissappointed to see the minmatar interdictor was just a sphere deployer. i want a 8 x 280mm arty, mwd, jaming, nanodestroyer. a full rack of 280's would be sweet.
from my experience a destroyer can be taken to half sheilds in 1 second by a cruiser rat. it took me 15 mins pounding on it with 7 250's to kill it. --- WCS Nerf boycott low-sec |
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