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Pandorath
Republic University Minmatar Republic
0
|
Posted - 2011.12.03 06:28:00 -
[1] - Quote
I'm sure you players are aware that orcas have ship maintenance bays where you store ships. A group of people, the so called ninjas use them to carry the gank ships they use to kill victims, with introduction of Incarna that function got nerfed.
Unannounced, wasn't in patch notes, and we had to wait a few days for CCP to confirm that its another "hidden feature" aka silent nerf.
The thread is here: https://forums.eveonline.com/default.aspx?g=posts&m=37517#post37517
There was also this post by GM Haggis: "Hi Everyone
This particular trick was patched out recently and deliberately, you will no longer be able to switch ships from a Ship Maintenance Array (in any ship) while you are under an aggression timer in High Security space. This will still work in Low Sec and Null Sec.
We are aware of the other method of switching ships (ejecting and having the SMA ship scoop them) and this is not against any rules, as it carries with it some more risks than the previous method of instantly switching from the SMA."
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1574877
And now the stealth nerf #2
You can no longer scoop targeted ships to the orcas SMA...
Was...
We are aware of the other method of switching ships (ejecting and having the SMA ship scoop them) and this is not against any rules, as it carries with it some more risks than the previous method of instantly switching from the SMA
...this intended?
Why is it *AGAIN* not in patch notes, and again came unannounced? Along with nerf of suicide ganking (no more insurance payouts when concord kills you)... Does CCP want to remove griefers from the game? Whats next on their list of things to do before they change EVE into a PEGI 7+ game (hello kitty with spaceships kind of thing) ?
PS: i might not reply because of my fireworks protest in jita today... You get the idea.
|

Pandorath
Republic University Minmatar Republic
0
|
Posted - 2011.12.03 06:32:00 -
[2] - Quote
If i may add, Thank you GM Tiny for helping me with the fireworks, i couldn't have done it without you . |

Marlona Sky
Caldari Provisions Caldari State
92
|
Posted - 2011.12.03 06:39:00 -
[3] - Quote
I approve of CCP taking steps to remove the risk free PvP that goes on in this game. |

Marchland
State War Academy Caldari State
0
|
Posted - 2011.12.03 06:57:00 -
[4] - Quote
Quote:Tarsas Phage:
GM Haggis wrote:
The role of the Orca as a mining support vessel has not been changed in any and as that was it's designed purpose we would not consider this change anything other than a bug fix.
I don't buy this as being classified as a mere bug fix. This was a feature of the Orca which has existed since the ship, or ships with SMAs in general, have existed. Considering between then and now is a non-trivial amount of time, and given the recent results of the CSM Crowd Sourcing project, you must be daft to think that anyone will buy the "bug fix" line.
GM Haggis, is CCP now trying to enforce or confine ships to intended roles? Does this mean we can also expect to see Rorquals or Hulks being disallowed to mount neuts, points or any such other offensive modules? How about removing turret slots from Industrials?
And since you seem to be on a bug fixing bent here, lets hear about the progress on fixing the bugs which affect everyone's game play, such as windows sticking to mouse pointers, the random offline module lottery, and other such glaring examples of non-existent pre-release QA testing?
This, so hard. |

Marchland
State War Academy Caldari State
0
|
Posted - 2011.12.03 06:58:00 -
[5] - Quote
woops |

Pandorath
Republic University Minmatar Republic
0
|
Posted - 2011.12.03 06:59:00 -
[6] - Quote
Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing. I'm ok with the first patch apart from the stealthy backstab, the second one however was unnecessary, you couldn't run away if you were pointed anymore. CCP just made the mission runners that shoot you "risk free pvpers". So much for knowing what its about. |

Headerman
Quovis Shadow of xXDEATHXx
354
|
Posted - 2011.12.03 07:21:00 -
[7] - Quote
This was one of the first things announced for Crucible. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

VKhaun Vex
Viziam Amarr Empire
14
|
Posted - 2011.12.03 07:23:00 -
[8] - Quote
GM Haggis wrote:Noot Khorhar wrote:Screw you ccp. cant you announce future changes/nerfs that require long skilling for alts with ships and mechanics not long enough in advance. the second time you hit me with skilling for special things in eve and once i have skilled it is worthless. nice way you treat your paying customers. The role of the Orca as a mining support vessel has not been changed in any and as that was it's designed purpose we would not consider this change anything other than a bug fix.
This makes perfect sense to me... I don't see an argument against it, just whining. |

Marchland
State War Academy Caldari State
0
|
Posted - 2011.12.03 09:04:00 -
[9] - Quote
The argument against it is:
A Bug: The duplicating minerals glitch in the 0.0 stations that was used for years.
A Feature: The ability to switch ships in and out of a ship maintenance array, usable since the Orca was introduced.
Fix a ******* bug, don't take away a feature of a ship. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
68
|
Posted - 2011.12.03 10:57:00 -
[10] - Quote
So, CCP decided that Orcas are now only unflippable jetcans and unscannable haulers, huh?
If they are so intent on 'fixing' the Orca, and restricting its role, when are they going to get around to
A) allow people to scan their hangar bays properly. B) make it so the cargo drops, like any other cargo.
'Stealth' cargo bays are an abuse that allow risk-free hauling and risk-free trade profits. Huge amounts of valuable cargo and BPOs are moved in their corporate hangar bays every day. Large amounts of EHP already makes them difficult to gank - but no way to scan + 0% chance of dropping = risk free hauling in highsec.
So I think its long past time CCP did something about it this obvious bug.
|

Sphynix
G-Spot industries
11
|
Posted - 2011.12.03 11:17:00 -
[11] - Quote
Herr Wilkus wrote: 'Stealth' cargo bays are an abuse that allow risk-free hauling and risk-free trade profits. Huge amounts of valuable cargo and BPOs are moved in their corporate hangar bays every day. Large amounts of EHP already makes them difficult to gank - but no way to scan + 0% chance of dropping = risk free hauling in highsec.
Actually i'd see it as not "risk free hauling" because the risk of being successfully ganked is just as high. The real risk is to the gank'ees, after all - you can kill it just as easy, but do you get anything?
So the real whine with this one isn't that it's risk free - but that your "piracy" attempts aren't guaranteed to give you (the chance of) phat lewts. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
68
|
Posted - 2011.12.03 11:54:00 -
[12] - Quote
Sphynix wrote: Actually i'd see it as not "risk free hauling" because the risk of being successfully ganked is just as high. The real risk is to the gank'ees, after all - you can kill it just as easy, but do you get anything?
So the real whine with this one isn't that it's risk free - but that your "piracy" attempts aren't guaranteed to give you (the chance of) phat lewts.
I haul all the time. OFC its risk-free hauling, especially after the insurance nerf. Sure its 'possible', at a cost, to gank an Orca now, but why would anyone?
Ganking the massive EHP they have requires 12-20 Tempests/Tornados - costing hundreds of millions in hulls that are now not only guaranteed to die - but without an insurance payoff.
Thus, nobody is going to gank an seemingly 'empty' T1-Insurable Orca - especially if the 'hidden' loot will not drop - not even for tears. Any gang of that size would simply be better served taking down the nearest freighter.
If I wanted to move a T2 BPO worth Billions? Large stacks of Implants, worth 10's of billions? I would do it in a tanked Orca Corp hangar, hands down, every time, no question, with nothing else in the cargo. And no doubt, people do. I'd even undock from Jita 4-4 without the slightest concern - as nobody but me knows that is secreted there.
Making Orcas scannable forces that highly valuable cargo to be moved in other ways, or at least be at a slight risk for a loss to a determined gank squad.
Its quite simply, unbalancing to be able to move ultra high value goods around high-sec without exposing it to risk.
So, CCP, if you feel like the Orca needs fixing because a small subset of players use them creatively as speedy high-sec carriers, fine....but I don't see why they should be the 'ultimate hauler', either.
Time to squash that corp hangar bug!
|

DarkAegix
Blue Republic RvB - BLUE Republic
440
|
Posted - 2011.12.03 12:08:00 -
[13] - Quote
It's not in the patch notes, as it is now classified an exploit. HTFU. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
25
|
Posted - 2011.12.03 12:12:00 -
[14] - Quote
DarkAegix wrote:It's not in the patch notes, as it is now classified an exploit. HTFU.
exactly my thoughts. |

Ariane VoxDei
28
|
Posted - 2011.12.03 13:46:00 -
[15] - Quote
Pandorath wrote:Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing. I'm ok with the first patch apart from the stealthy backstab, the second one however was unnecessary, you couldn't run away if you were pointed anymore. CCP just made the mission runners that shoot you "risk free pvpers". So much for knowing what its about. Hypocrite much? Since when has there been much risk in shooting a mission runner that has agressed back at you?
Dont see much nerf in not being able to scoop ships with the orca, while said ships are locked. Why would your orca be ongrid anyway and if it isnt locking is a nonissue anyway. I could see much hilarity if the orca inherited the flagging by scooping the ship though, suddenly that big fatboy would be on the line too for taking part in asshattery.
|

Tsubutai
The Tuskers
30
|
Posted - 2011.12.03 13:57:00 -
[16] - Quote
Long overdue fix. |

Tippia
Sunshine and Lollipops
1852
|
Posted - 2011.12.03 14:01:00 -
[17] - Quote
Pandorath wrote:It's not risk free pvp, its griefing. You know that griefing isn't allowed in EVE and will get you banned, right?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Pandorath
Republic University Minmatar Republic
0
|
Posted - 2011.12.03 14:30:00 -
[18] - Quote
At least 90% of eve players are the so called bears, i do not expect that i will get much support. This however has nothing to do with ships corp hangars which still work.
Also
Tippia wrote:Pandorath wrote:It's not risk free pvp, its griefing. You know that griefing isn't allowed in EVE and will get you banned, right? Griefing in eve is allowed and is not bannable. L2EvE |

Pandorath
Republic University Minmatar Republic
0
|
Posted - 2011.12.03 14:33:00 -
[19] - Quote
Ariane VoxDei wrote:Pandorath wrote:Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing. I'm ok with the first patch apart from the stealthy backstab, the second one however was unnecessary, you couldn't run away if you were pointed anymore. CCP just made the mission runners that shoot you "risk free pvpers". So much for knowing what its about. Hypocrite much? Since when has there been much risk in shooting a mission runner that has agressed back at you? Dont see much nerf in not being able to scoop ships with the orca, while said ships are locked. Why would your orca be ongrid anyway and if it isnt locking is a nonissue anyway. I could see much hilarity if the orca inherited the flagging by scooping the ship though, suddenly that big fatboy would be on the line too for taking part in asshattery.
So its okay for bears to be able to shoot us without consequences but not okay for us to be able to kill them for it?
So much for calling me a hypocrite...
Bear/Missionrunner can choose to not shoot us OR call corpies for help. Im not sure you people realise that...
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
68
|
Posted - 2011.12.03 15:02:00 -
[20] - Quote
LOL, Ariene. If you don't know why the Orca is 'on grid', you have no business participating in this discussion.
If CCP has an issue with people 'removing ships from combat' via Orca, I don't have a huge problem with that.
After all, most ninjas use tanked-frigates to bait Mission-runners into shooting. And really, who cares if the bait is left outside the Orca and destroyed. 
What is important is that the Orca can bring a ship with more firepower to the grid, and that the swap can be done quickly enough to re-establish lock on the 'CNR' before it can warp-out.
The name of the game is getting a CNR to shoot at your frigate, keeping the CNR scrambled, and seamlessly switching into a larger ship that can kill the CNR - without having to leave grid. (If you leave grid to change ships, it gives the Mission Runner the opportunity to dock up at their leisure.)
Orcas are important to ninjas because mission-bears will not shoot at a Hurricane, but they WILL take potshots at Vigils. Conversely, a Hurricane can crack most PVE Battleship tanks - where a Vigil would fail.
Orcas merely allow salvagers to change the fight from CNR vs Vigil, into CNR vs Hurricane.
So, people can't hide a ship from combat in an Orca? Fair enough. Was never a concern for most of us.
But if artificial timers and flags make it impossible to BOARD a new ship (capable of cracking a PVE tank, that is) - call it what it is: "CCP hugging Carebear *******."
In all other ways, the Carebear controls the engagement - because they have to shoot first. They knew what they were doing. Any sympathy you have for them is misplaced.
|

Cobalt Valkyrie
Dead Pilots Society Chaos Theory Alliance
0
|
Posted - 2011.12.03 17:23:00 -
[21] - Quote
Herr Wilkus wrote: I haul all the time. OFC its risk-free hauling, especially after the insurance nerf. Sure its 'possible', at a cost, to gank an Orca now, but why would anyone?
Ganking the massive EHP they have requires 12-20 Tempests/Tornados - costing hundreds of millions in hulls that are now not only guaranteed to die - but without an insurance payoff.
Thus, nobody is going to gank an seemingly 'empty' T1-Insurable Orca - especially if the 'hidden' loot will not drop - not even for tears. Any gang of that size would simply be better served taking down the nearest freighter.
Wrong. I have (with friends) ganked orcas multiple times, just for lols, and I don't intend to stop just because I won't get insurance anymore. It's not about loot, it's not even necessarily about tears... sometimes it's just about having a laugh.
Don't assume you're safe.
|

Tippia
Sunshine and Lollipops
1852
|
Posted - 2011.12.03 18:03:00 -
[22] - Quote
Pandorath wrote:Griefing in eve is allowed and is not bannable. Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of GÇ£griefingGÇ¥ in from some other silly game that has nothing to do with EVE.
So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Teldarus
Apexs Industries Matari Visionary Coalition
0
|
Posted - 2011.12.03 18:16:00 -
[23] - Quote
Does this change prevent you from changing ships altogether or just prevent you getting out of combat.
If its the former i can see where that would be a problem but if its the latter then i say thats the way it should be.
Op said you can no longer scoop ships into the SMA when your flagged and im not sure how that affects the act the trying to kill some lowly carebear other than the fact that you might lose a ship.
If someone could clarify what the actual bug is, or if it was just an exploit that got patched out and now gankers are pissed, I would appreciate it.
Long time reader first time poster. |

SpaceSquirrels
18
|
Posted - 2011.12.03 18:22:00 -
[24] - Quote
^
It's more about people with negative sec status sneaking ships in via an orca...or rather them poding around and then getting a ship.
The other method lets said orca scoop pew pew ship into a bay and now you can't esplode it because it's in said bay and under a neutral "3rd party".
I say we allow it, but like logi that orca gets to be shot as well. No more neutral BS.
Also yeah it is kinda BS that you can't scan corp hangars on an orca....And why is it called an orca anyway? God damned killer whale! Should have named it the humpback or something.
That's the real outrage in all this I tell you! |

Minister of Death
Ministry of War Amarr Empire
20
|
Posted - 2011.12.03 18:23:00 -
[25] - Quote
excellent change imo |

Pandorath
Republic University Minmatar Republic
0
|
Posted - 2011.12.03 19:50:00 -
[26] - Quote
Tippia wrote:Pandorath wrote:Griefing in eve is allowed and is not bannable. Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of GÇ£griefingGÇ¥ in from some other silly game that has nothing to do with EVE. So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here.
Ninja salvaging, bumping, suicide ganking, awoxing, reverse awoxing, infiltration, stealing, pirating, scamming, wardecking for ransom, ransoming ships and not honoring it... I thought this was related to the word griefing no?
"A griefer is a player in a multiplayer video game that deliberately irritates and harasses other players." -wiki
...White knights are the most sick people in EvE. |

SpaceSquirrels
19
|
Posted - 2011.12.03 20:04:00 -
[27] - Quote
Causing grief isnt the same thing as griefing. Griefing is tantamount to a sustained effort to ruins one gameplay. Essentially you dont leave a person alone...ever/go out of your way to **** with them. Harder in eve I suppose, but lets say in an FPS constant team killing would be griefing or using your body to trap them in a corner so they can't move etc.
In eve it would be more akin to blatant harassment. |

Raven Ether
Republic University Minmatar Republic
59
|
Posted - 2011.12.03 20:18:00 -
[28] - Quote
This wrong, the Orca should be able to scoop in ships! |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
70
|
Posted - 2011.12.03 20:33:00 -
[29] - Quote
Cobalt Valkyrie wrote:Herr Wilkus wrote: I haul all the time. OFC its risk-free hauling, especially after the insurance nerf. Sure its 'possible', at a cost, to gank an Orca now, but why would anyone?
Ganking the massive EHP they have requires 12-20 Tempests/Tornados - costing hundreds of millions in hulls that are now not only guaranteed to die - but without an insurance payoff.
Thus, nobody is going to gank an seemingly 'empty' T1-Insurable Orca - especially if the 'hidden' loot will not drop - not even for tears. Any gang of that size would simply be better served taking down the nearest freighter.
Wrong. I have (with friends) ganked orcas multiple times, just for lols, and I don't intend to stop just because I won't get insurance anymore. It's not about loot, it's not even necessarily about tears... sometimes it's just about having a laugh. Don't assume you're safe.
Well, lets run the numbers. Post-insurance nerf, suppose you want to kill a random Orca. Average EHP-fit would require about 15 Tornados to kill. Costs about 55M for each gank boat, so total for Gank attempt is 825M.
So, you are telling me 15 gankers are going to take a 825M loss to pop an 'empty', average Orca, worth 400M, just for fun?
OK, yes, it 'could' happen. But at that prohibitive cost, the odds of a random Orca thrill kill (without profit motive) are spectacularly, vanishingly small. Don't even insult people here by claiming otherwise.
Ask yourself, what would YOU move T2 BPOs in? A blockade runner? A Cov ops? A scanable freighter? Don't make me laugh. Not safe enough? You can tank them above 300K EHP.
Are you seriously telling me that this vanishingly small chance of a random 15-man blind Orca gank (at great loss to the ganking force), justifies leaving the Orca with a 'stealth cargo bay' that 'magically' doesn't drop loot?
Or are you just being contrary? |

Songbird
41
|
Posted - 2011.12.03 21:43:00 -
[30] - Quote
mwahaha - I especially love the part where even if you do gank an orca at random it still drops nada - even if the whole bay was filled with trillions of isk worth of plexes
that's like griefing the gankers :).
Although I suppose they do get to see what's on the inside once the killmail is posted - LOL |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
71
|
Posted - 2011.12.03 22:20:00 -
[31] - Quote
Songbird wrote:mwahaha - I especially love the part where even if you do gank an orca at random it still drops nada - even if the whole bay was filled with trillions of isk worth of plexes
that's like griefing the gankers :).
Although I suppose they do get to see what's on the inside once the killmail is posted - LOL
No, it just means most gankers don't bother with Orcas unless they are fit with Cargo expanders.
Its just kind of irritating that CCP dedicates all this extra effort to derail a niche use of the Orca that most players are, to this day, completely unaware of. Telling us, "Silly ninjas, Orcas are jetcans for miners" is even more insulting.
The Orca fits that some of the ninjas have came up can fly, cap-stable, at nearly 1000 m/s, even capable of running down afterburning Battleships. Clever works of art. Such use was totally unforseen by CCP.
Yet when an obvious bug like 'unscannable cargo hangars that drop no loots' turn the Orca into the 'ultimate hauler' and distorts the movement of goods throughout Empire space - CCP just looks the other way.
So - clever use of a mining ship, happens to kill Bear PVE ships. Bug, nerf, exploit! Patch patch patch. But if the 'bug' benefits industrialists and carebears, its 'working as intended'. OK, got it. 
|

Alice Katsuko
Terra Incognita Intrepid Crossing
46
|
Posted - 2011.12.04 05:33:00 -
[32] - Quote
Those threads are from the September patch. Why is this even an issue anymore?
That said, from what I understand this change only affects hotswapping ships in a ship maintenance array while under an aggression timer. It does not prevent a player from boarding a ship which is already in space. So while you cannot instantly board a ship in an SMA and store the ship you were currently flying, for example swapping from a Velator to a Tengu stored in an Orca's SMA, you can still jettison the stored ship and board it from space.
The downside, of course, is that (1) you sacrifice the "bait" ship and (2) that you cannot board a locked ship. On the other hand, what are the odds that someone in a PvE ship will know that? Considering that folk are still managing to bait missioners quite successfully, I'm not sure why this thread was started, but the pirate tears are delicious. |

Salah Loveless
State War Academy Caldari State
7
|
Posted - 2011.12.04 06:03:00 -
[33] - Quote
If I understand right all this "nerf" does is require players that engage in combat to actually fight the combat that they started and be able to safely doc up in an Orca if things don't go south. I say long over due. Now its time to fix station games so that the high sec PvP carebears that wardec newbi alliances can't just dock up and hide when anyone with more than 3 months game time shows up. Maybe than I will actually get a chance to pop them instead of getting good views of the various stations that EvE has to offer.
For all the whining PvP carebears do about have CCP makes the game to save for the non PvP carebears they sure canGÇÖt step up to the plate and accept the risk of their actions.
I am 100% for any change that forces high sec PvP carebears to actually finish the fights they start! If having to finish what you start is too much of a "nerf" well as they say, GÇ£donGÇÖt start nutin, wonGÇÖt be nutinGÇ¥. Besides, if I read correctly you can still do this as normal in low/null where your 3rd party Orca wil have to accept the risk of trying to protect a pirate and as you High sec carebear PvP pilots love to argue, nothing in EvE should be risk free.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
71
|
Posted - 2011.12.04 11:28:00 -
[34] - Quote
Here is my problem with it:
It is making getting into a new ship to fight with a needlessly clunky process, simply because of latency. As I said, I don't care if the bait ship has to stay outside in space, due to aggression rules.
The correct solution is to allow people to BOARD a ship directly from the Maintenence bay - but force the 'evacuated' ship to stay outside until aggression is over. (This used to happen quite frequently in laggy environments, when the 'bait ship' drifts out of range while the switch is taking place.) Shouldn't be hard to fix.
Put it this way: -You draw aggression from a CNR in a Bait-frigate. -You neutralize its drones and manage your tank until the Orca arrives on grid. --Now: The Orca is sitting there, and the CNR is firing away at you.
As you can no longer 'board' the Hurricane from the bay, you are forced to switch clients and eject the Hurricane from the Orca. Data Packets flow back and forth for a few seconds -and you attempt to board the Hurricane - but the CNR (or an NPC) has already locked it.
-Now what? You can't board it. The Orca can't scoop it. Your BC/T3/whatever is now just sitting in space. Orca pilot theoretically could board it...but that would leave the Orca spinning in space. Why should it be this complex when its my Orca, and the 'board ship' function already exists?
Its kind of a game-breaker for people living up in the frozen north who live with lousy latency - as the mission runner can have the targeted ship locked up and unboardable before it is even is rendered on screen.
If CCP is concerned with 'risk free PVP- via 'removing' a ship from combat via Orca - fair enough. I'm perfectly OK with that.
But crippling of the act of 'boarding' a new ship from an Orca - and leaving it needlessly vulnerable to theft or destruction - simply because an NPC or an MR happens to lock it up - that is just stupid.
TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO committed to the battle. Fix the 'BOARD SHIP' function as detailed above.
|

Tippia
Sunshine and Lollipops
1879
|
Posted - 2011.12.04 14:43:00 -
[35] - Quote
Pandorath wrote:Ninja salvaging, bumping, suicide ganking, awoxing, reverse awoxing, infiltration, stealing, pirating, scamming, wardecking for ransom, ransoming ships and not honoring it... I thought this was related to the word griefing no? Nope. None of that is griefing GÇö it's all just various versions of dastardliness and PvP.
All of that is allowed in EVE; griefing is not. Like I said, the problem is that you have brought some irrelevant notion of GÇ£griefingGÇ¥ in from some other silly game that has nothing to do with EVE which leads you to misidentify legitimate PvP as griefing. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Captain Megadeath
Republic Military School Minmatar Republic
29
|
Posted - 2011.12.04 14:50:00 -
[36] - Quote
Tears from TEARS, epic.... Well done CCP
As for this Orca "Nerf"
GM Haggis wrote:
The role of the Orca as a mining support vessel has not been changed in any and as that was it's designed purpose we would not consider this change anything other than a bug fix.
In other words, find some other way in screwing with PVE fit ships and HTFU. Cause we all know that no-one picked on mission-runners before the Orca was in game.  
|

Swordfingers
Universal Freelance CONSORTIUM UNIVERSALIS
10
|
Posted - 2011.12.04 15:28:00 -
[37] - Quote
Sweet, sweet lame-o tears. Now you have to actually have to show some effort, what on earth are you going to do?
ps: Tippia is right, if you read the eula (which you are legally obliged befaore signing up to the game, btw) you would know that griefing does equal banhammer. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
71
|
Posted - 2011.12.04 16:03:00 -
[38] - Quote
Captain Megadeath wrote:Tears from TEARS, epic....  Well done CCP As for this Orca "Nerf" GM Haggis wrote:
The role of the Orca as a mining support vessel has not been changed in any and as that was it's designed purpose we would not consider this change anything other than a bug fix.
In other words, find some other way in screwing with PVE fit ships and HTFU. Cause we all know that no-one picked on mission-runners before the Orca was in game.  
LOL. I pity you - guess the only 'tears' you'll ever collect are the ones that CCP feeds you from the baby bottle. 
And don't you worry about HTFU - I've already converted 3 of my Orcas over to the new FOTM: Mobile Tornado haulers for easy -10 alt ganking. Yeeehaw.
|

Captain Megadeath
Republic Military School Minmatar Republic
29
|
Posted - 2011.12.04 16:06:00 -
[39] - Quote
Yep - he mad.....  |

Templar Dane
Amarrian Retribution
10
|
Posted - 2011.12.04 16:23:00 -
[40] - Quote
Pandorath wrote:At least 90% of eve players are the so called bears, i do not expect that i will get much support. This however has nothing to do with ships corp hangars which still work. Also Tippia wrote:Pandorath wrote:It's not risk free pvp, its griefing. You know that griefing isn't allowed in EVE and will get you banned, right? Griefing in eve is allowed and is not bannable. L2EvE
Actually, it's 95% or more of the eve population.
You forgot gankbears. You know, the ones that fear risk just like the mission runner carebears, so they pvp in ways that marginalize the risk.
Station hugging with carriers/neutral RR on standby Can baiting Blobbing to the max, running away from any potential engagement that might cause them to lose a ship Exploits with SMAs
|

X Mary
Lousy T-Shirt Corp EVE Animal Control
13
|
Posted - 2011.12.04 16:36:00 -
[41] - Quote
Salah Loveless wrote: I am 100% for any change that forces high sec PvP carebears to actually finish the fights they start! If having to finish what you start is too much of a "nerf" well as they say, GÇ£donGÇÖt start nutin, wonGÇÖt be nutinGÇ¥. Besides, if I read correctly you can still do this as normal in low/null where your 3rd party Orca wil have to accept the risk of trying to protect a pirate and as you High sec carebear PvP pilots love to argue, nothing in EvE should be risk free.
Like you I am all for players finishing the fight they started..............in the ship they were in, so no more pewpewpewing around in your whatever expensive ship you use and when yuo get too much returnfire hotswapping into an expendable frigate with your prized possession safe in the orca. |

Marchland
State War Academy Caldari State
0
|
Posted - 2011.12.05 04:41:00 -
[42] - Quote
So, what those who are for this nerf are saying is:
Unscannable Orca corp cargo bay = not a bug.
Using the SMA like any other SMA (carrier, etc.) = bug.
GG CCP, suck more carebear nuts.
You're disillusioning yourself if you think this isn't blatant carebear hand-holding. Enough people probably put in petitions saying they're quitting over losing their 5b ISK CNR/Golem/T3/whatever that they figured they would break high sec SMA's (while not changing it in low sec haha).
On the other hand those same carebears can still haul their ass-tons of faction loot they made by farming missions in complete safety (because again, you're lying to yourself and to us if you would drop 800m on gank ships to kill a ship with 400) and that is legit.
In addition, the combat is STARTED BY THE ******* CAREBEAR, THAT'S THE IDEA. YOU'RE FAILING BY SAYING "FINISH THE COMBAT YOU STARTED." LISTEN AND UNDERSTAND THE MECHANIC BEFORE YOU OPEN YOUR MOUTH.
Come on people. |

Tippia
Sunshine and Lollipops
1896
|
Posted - 2011.12.05 04:50:00 -
[43] - Quote
Marchland wrote:Using the SMA like any other SMA (carrier, etc.) = bug. GǪexcept that you can still use the Orca's SMA just like carrier's SMA.
The only difference is that you can't get a carrier into highsec where the restrictions on the Orca's SMA comes into play (and where trying to use a left-behind carrier in a similar manner would get you tossed out of highsec). So the question is: have you tried doing the same with a highsec carrier? Have you explored how the Orca works in low/nullsec? Have you tested to make sure that the Orca is indeed different? If so, maybe it's the carrier's SMA that's bugged. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Marchland
State War Academy Caldari State
0
|
Posted - 2011.12.05 07:22:00 -
[44] - Quote
Tippia wrote:Marchland wrote:Using the SMA like any other SMA (carrier, etc.) = bug. GǪexcept that you can still use the Orca's SMA just like carrier's SMA. The only difference is that you can't get a carrier into highsec where the restrictions on the Orca's SMA comes into play (and where trying to use a left-behind carrier in a similar manner would get you tossed out of highsec). So the question is: have you tried doing the same with a highsec carrier? Have you explored how the Orca works in low/nullsec? Have you tested to make sure that the Orca is indeed different? If so, maybe it's the carrier's SMA that's bugged.
Engaging in combat with a carrier in range of you on a station and your target returning fire does not bar you from switching or swapping ships OUT of the carrier, which used to be the case with the Orca. You can indeed still do this with a carrier in low sec and in an Orca in low-sec, but not in high sec. My main's corp locks down a low-sec pocket in Sinq where we did indeed test (in 40 AU safes) the ship swapping mechanic in both a carrier and an Orca; this nerf is a direct slap in the face to ninja's use of the mechanic. There is nothing to say for it other than that.
|

Tippia
Sunshine and Lollipops
1899
|
Posted - 2011.12.05 07:28:00 -
[45] - Quote
Marchland wrote:Engaging in combat with a carrier in range of you on a station and your target returning fire does not bar you from switching or swapping ships OUT of the carrier, which used to be the case with the Orca. You can indeed still do this with a carrier in low sec and in an Orca in low-sec, but not in high sec. My main's corp locks down a low-sec pocket in Sinq where we did indeed test (in 40 AU safes) the ship swapping mechanic in both a carrier and an Orca; this nerf is a direct slap in the face to ninja's use of the mechanic. There is nothing to say for it other than that. So what you're saying is that there is no difference between the Orca's SMA and the carrier's; there is no bug. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Marchland
State War Academy Caldari State
0
|
Posted - 2011.12.05 09:47:00 -
[46] - Quote
Tippia wrote:Marchland wrote:Engaging in combat with a carrier in range of you on a station and your target returning fire does not bar you from switching or swapping ships OUT of the carrier, which used to be the case with the Orca. You can indeed still do this with a carrier in low sec and in an Orca in low-sec, but not in high sec. My main's corp locks down a low-sec pocket in Sinq where we did indeed test (in 40 AU safes) the ship swapping mechanic in both a carrier and an Orca; this nerf is a direct slap in the face to ninja's use of the mechanic. There is nothing to say for it other than that. So what you're saying is that there is no difference between the Orca's SMA and the carrier's; there is no bug.
. . . Exactly.
They are saying swapping was a bug, which you CAN do with a carrier, but now you CAN'T do with an Orca.
A SMA should be an SMA, not this ******* flip-flop "it does one thing in low sec and another thing in high sec" bullshit.
Add to that the REAL bug that Orca's corp hangar is unscannable by players, but can still be picked through by customs officials to remove/fine for drugs. . . uhhhh. Their "mining support vessel" is the ultimate hauler. |

Beliar Gray
Caldari Provisions Caldari State
3
|
Posted - 2011.12.05 10:31:00 -
[47] - Quote
Essentially its just another ninja tactic nerf thats tagged as bug fix by everyone that hates them. There is no further justification...
Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. |

Tippia
Sunshine and Lollipops
1912
|
Posted - 2011.12.05 10:33:00 -
[48] - Quote
Marchland wrote:They are saying swapping was a bug, which you CAN do with a carrier, but now you CAN'T do with an Orca. But you just that that you can do it in an Orca.
So which one is it? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
71
|
Posted - 2011.12.05 11:22:00 -
[49] - Quote
Escaping the consequences of a fight in an Orca is lame. No problem with that, as in: 1. Fight in ship X, start to lose.... 2. Hide 'ship X' inside Orca, and get ship Y (or simply disengage and fly off in a pod...) Its 'risk-free' PVP.
But that isn't what these 'nerfs' are doing. Read and comprehend. They preventing you from BOARDING another ship from the bay - with timers no less.
It really is pretty lame- because there isn't anything inherently unfair about bringing new ships into a fight - as long as they can't be returned to the hangar until the fight is over.
IE, Engage in ship X, board ship Y, engage in Y, while ship X remains floating in empty in space. It isn't 'risk-free' PVP, as any ship that is boarded it now 'in play' and must finish the fight - or be destroyed.
Had they simply made it impossible to 'hide flagged ships' in Orcas, without wrecking the 'boarding' ship functionality, I'd have been perfectly OK with it. After all, sometimes the mission runner turns the tables, and you would rightly lose your T3/Sleip/'Cane. The 'risk-free PVP' that people complain about disappears, a reasonable solution.
But, no, CCP has chosen to make it impossible to board ships from the SMA at all - and further used an arbitrary timer to do it.
Why? Its no surprise - its not the 'hiding' and 'evading' combat that kills carebears - its the act of 'boarding' a new, bigger, ship that kills them. And Carebears petition like crazy and sometimes quit when they get cocky and lose Billion ISK ships to a T2-Cane. "Yeah, I initially shot at a Vigil, but an Orca brought them a Hurricane - no fair, they cheated - I should only have to fight the Vigil!"
No, this is hand holding at its worst. I suppose CCP intends for Faction-fit PVE ships to live forever, because CCP is doing a good job of eliminating one of the ONLY threats to their existence. Those LVL 4 NPC's certainly aren't going to do it. |

Marchland
State War Academy Caldari State
3
|
Posted - 2011.12.05 11:33:00 -
[50] - Quote
Tippia wrote:Marchland wrote:They are saying swapping was a bug, which you CAN do with a carrier, but now you CAN'T do with an Orca. But you just that that you can do it in an Orca. So which one is it?
You can't do it in high sec, which you could before.
The SMA should work one way: Swap ships, aggression or not.
It works 2: 1. Swap ships, aggression or not, in low sec. 2. Unable to swap ships with aggression, in high sec.
That's ********. |

Marchland
State War Academy Caldari State
3
|
Posted - 2011.12.05 11:37:00 -
[51] - Quote
Herr Wilkus wrote:Escaping the consequences of a fight in an Orca is lame. No problem with that, as in: 1. Fight in ship X, start to lose.... 2. Hide 'ship X' inside Orca, and get ship Y (or simply disengage and fly off in a pod...) Its 'risk-free' PVP.
But that isn't what these 'nerfs' are doing. Read and comprehend. They preventing you from BOARDING another ship from the bay - with timers no less.
It really is pretty lame- because there isn't anything inherently unfair about bringing new ships into a fight - as long as they can't be returned to the hangar until the fight is over.
IE, Engage in ship X, board ship Y, engage in Y, while ship X remains floating in empty in space. It isn't 'risk-free' PVP, as any ship that is boarded it now 'in play' and must finish the fight - or be destroyed.
Had they simply made it impossible to 'hide flagged ships' in Orcas, without wrecking the 'boarding' ship functionality, I'd have been perfectly OK with it. After all, sometimes the mission runner turns the tables, and you would rightly lose your T3/Sleip/'Cane. The 'risk-free PVP' that people complain about disappears, a reasonable solution.
But, no, CCP has chosen to make it impossible to board ships from the SMA at all - and further used an arbitrary timer to do it.
Why? Its no surprise - its not the 'hiding' and 'evading' combat that kills carebears - its the act of 'boarding' a new, bigger, ship that kills them. And Carebears petition like crazy and sometimes quit when they get cocky and lose Billion ISK ships to a T2-Cane. "Yeah, I initially shot at a Vigil, but an Orca brought them a Hurricane - no fair, they cheated - I should only have to fight the Vigil!"
No, this is hand holding at its worst. I suppose CCP intends for Faction-fit PVE ships to live forever, because CCP is doing a good job of eliminating one of the ONLY threats to their existence. Those LVL 4 NPC's certainly aren't going to do it.
I cannot Like this post enough. Nailed it. It's only risk free if you put your ship away, while it's often faster to just warp out; how many carebears fit points to their mission fits. If you're losing to a carebear and try to hide your boat, yes, that's evading PVP, but upgrading via switching into another ship, even if it leaves the "bait" ship outside, should still be possible. You're not running and the original ship is not evading combat. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
72
|
Posted - 2011.12.05 13:02:00 -
[52] - Quote
I just sit here and read comment after comment about no more 'risk free PVP' - and how Orcas are being used to 'evade' combat.
Evading combat is lulzy, but it isn't what the Carebears posting here are so jubilant about. Like he said, how many of them actually bother to fit a point - evading isn't an issue.
This is about Carebears crying to CCP - because they got cocky in their 1 Billion ISK CNR, shot at a 'weak' Vigil, only to see it turn around, tank and scramble them. I've seen it happens of times....and nd every time, their cocky attitude persists... .... until the Orca brings a Hurricane to the fight. Then, their attitude changes abruptly. The negotiate, pay ransoms, then lose their ship AND get podded by alts.
Think about it rationally. Are they mad because the 'Vigil' happened to disappear safely into the Orca?? NO! OFC, they are mad because the 'CANE skullf'ed them. Being allowed to bring in a new ship hardly makes it 'unfair' - THEY chose to fight.
The bear picked the fight, by shooting first. The Orca merely turns the tables on a Carebear that tried to prey on a 'weak' frigate. Don't want to die? Don't shoot at the Vigil.
Oh wait, I forgot about plan B) - Whine loudly to CCP about the Orca until they change it. 
|

Nav illus
United Vigilance Royal Flush.
0
|
Posted - 2011.12.05 13:16:00 -
[53] - Quote
I'm starting to worry about this game. Hi-sec is looking more and more risk free every day.  |

Durzel
The Xenodus Initiative.
3
|
Posted - 2011.12.05 13:32:00 -
[54] - Quote
Herr Wilkus wrote:The bear picked the fight, by shooting first. The Orca merely turns the tables on a Carebear that tried to prey on a 'weak' frigate. Don't want to die? Don't shoot at the Vigil. Playing Devils Advocate they picked a fight with a Vigil, not a Cane. Would they have shot a Cane if it had been there ninja-looting in the first place? Probably not, which is of course why you/ninjas use Vigils in the first place, to invite aggression.
CCP haven't really set a precedent with this to be honest - they have been continually nerfing scamming as well with changes to the UI... Adding a textual description of an amount in a contract, removing freeform contracts completely, showing where the contract route goes, warning them that they might not be able to dock there, etc. This Orca change is not the paradigm shift you might think it is.
The problem here, if you're prepared to stand back and look at it objectively, is that if you choose to retaliate to a Vigil stealing your stuff it's not unreasonable to expect that this is what you are going to be fighting. Being able to switch into something much more threatening may well be emergent gameplay from your point of view but it runs counter to "expected behaviour" from the carebears perspective. Again CCP fixing this sort of thing is nothing new, they fixed the lofty trick, they removed cascading GCCs, they even recently went one step further and removed automatic cascading aggression upon stealing.
At the end of the day you've still got "proper" methods like social engineering and corp infiltration to rid carebears of their ships. You should assume from numerous other examples that CCP are not happy with deceptions via the UI or unintended or undocumented game mechanics and will continue to remove them, for the betterment of whoever it affects (which let's be honest is always likely to be people who don't want to fight)
Just my 2p. |

BuzzyBeagle
Suddenly Ninjas Tear Extraction And Reclamation Service
46
|
Posted - 2011.12.05 13:52:00 -
[55] - Quote
Pandorath wrote:At least 90% of eve players are the so called bears, i do not expect that i will get much support. This however has nothing to do with ships corp hangars which still work. Also Tippia wrote:Pandorath wrote:It's not risk free pvp, its griefing. You know that griefing isn't allowed in EVE and will get you banned, right? Griefing in eve is allowed and is not bannable. L2EvE
i absolutely agree. CCP catering to and coddling these fluffy little Bears makes me sick to my stomach. Outer Space should be a no mans land, not a place where Mission and Miner bots can freely auto-ISK all day long.
CCP, throw us a bone... believe it or not, we are HELPING the community as a whole, not hurting it.
<3 Buzz |

BuzzyBeagle
Suddenly Ninjas Tear Extraction And Reclamation Service
46
|
Posted - 2011.12.05 13:57:00 -
[56] - Quote
Tippia wrote:Pandorath wrote:Griefing in eve is allowed and is not bannable. Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of GÇ£griefingGÇ¥ in from some other silly game that has nothing to do with EVE. So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here.
i lulled hard at this misinformed Bear that is so fluffy in her down-pillow covered computer chair she cannot see past her rose colored glasses to see whats going on in the real world.
I approve and note character name as a perfect target of opportunity. |

Lady Spank
GET OUT NASTY FACE
293
|
Posted - 2011.12.05 14:10:00 -
[57] - Quote
Whereas catering and 'coddling to' coward high sec ELITE PVP who can't kill missioners without a blob is perfectly acceptable amirite?
It's pretty easy to adapt to this change. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)
Signature edited. Navigator. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
72
|
Posted - 2011.12.05 14:33:00 -
[58] - Quote
Durzel wrote:Herr Wilkus wrote:The bear picked the fight, by shooting first. The Orca merely turns the tables on a Carebear that tried to prey on a 'weak' frigate. Don't want to die? Don't shoot at the Vigil. Playing Devils Advocate they picked a fight with a Vigil, not a Cane. Would they have shot a Cane if it had been there ninja-looting in the first place? Probably not, which is of course why you/ninjas use Vigils in the first place, to invite aggression. CCP haven't really set a precedent with this to be honest - they have been continually nerfing scamming as well with changes to the UI... Adding a textual description of an amount in a contract, removing freeform contracts completely, showing where the contract route goes, warning them that they might not be able to dock there, etc. This Orca change is not the paradigm shift you might think it is. The problem here, if you're prepared to stand back and look at it objectively, is that if you choose to retaliate to a Vigil stealing your stuff it's not unreasonable to expect that this is what you are going to be fighting. Being able to switch into something much more threatening may well be emergent gameplay from your point of view but it runs counter to "expected behaviour" from the carebears perspective. Again CCP fixing this sort of thing is nothing new, they fixed the lofty trick, they removed cascading GCCs, they even recently went one step further and removed automatic cascading aggression upon stealing. At the end of the day you've still got "proper" methods like social engineering and corp infiltration to rid carebears of their ships. You should assume from numerous other examples that CCP are not happy with deceptions via the UI or unintended or undocumented game mechanics and will continue to remove them, for the betterment of whoever it affects (which let's be honest is always likely to be people who don't want to fight) Just my 2p.
Can't really reply due to time constraints, but appreciate the well thought out reply. Still, I'd say, technically, they are engaging 'you', who happen to be flying in a Vigil, flags follow the person, not the ship.
So I don't think it is a reasonable expectation that -
Just because you engage a Vigil, you are guaranteed to only be fighting a Vigil. You are fighting the pilot.
Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping. Seems like CCP simply wants to give PVE player every opportunity possible to escape, even AFTER they initiate the fight.
I read this nerf as, 'Orca switching ships is OK' as long as you are using it for Carebear pursuits. Ninjas, need not apply.
|

Arcan Winter
Hedion University Amarr Empire
0
|
Posted - 2011.12.05 16:22:00 -
[59] - Quote
Herr Wilkus wrote:
Can't really reply due to time constraints, but appreciate the well thought out reply. Still, I'd say, technically, they are engaging 'you', who happen to be flying in a Vigil, flags follow the person, not the ship.
So I don't think it is a reasonable expectation that -
Just because you engage a Vigil, you are guaranteed to only be fighting a Vigil. You are fighting the pilot.
Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping. Seems like CCP simply wants to give PVE player every opportunity possible to escape, even AFTER they initiate the fight.
I read this nerf as, 'Orca switching ships is OK' as long as you are using it for Carebear pursuits. Ninjas, need not apply.
So you are saying, you want the safty to bring in an orca that the carebear cant attack while you should have the conviniency to easy switch ship from it. I Null/low the other part should at least have a change to start attacking the orca if he or she wants....might be a long travel from the mission gate. So you want more safty than you should have had in null/low when you what to nija kill a carebear. The risk of needing to drop the new ship before it can be boarded is only a resonabel risk from what I can see.
|

Tanya Powers
Science and Trade Institute Caldari State
377
|
Posted - 2011.12.05 16:40:00 -
[60] - Quote
Pandorath wrote:Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing.
Grieffing is against EULA good sir.
So you're just risk averse or grieffer? |

Durzel
The Xenodus Initiative.
3
|
Posted - 2011.12.05 16:44:00 -
[61] - Quote
Herr Wilkus wrote:Durzel wrote:Herr Wilkus wrote:The bear picked the fight, by shooting first. The Orca merely turns the tables on a Carebear that tried to prey on a 'weak' frigate. Don't want to die? Don't shoot at the Vigil. Playing Devils Advocate they picked a fight with a Vigil, not a Cane. Would they have shot a Cane if it had been there ninja-looting in the first place? Probably not, which is of course why you/ninjas use Vigils in the first place, to invite aggression. CCP haven't really set a precedent with this to be honest - they have been continually nerfing scamming as well with changes to the UI... Adding a textual description of an amount in a contract, removing freeform contracts completely, showing where the contract route goes, warning them that they might not be able to dock there, etc. This Orca change is not the paradigm shift you might think it is. The problem here, if you're prepared to stand back and look at it objectively, is that if you choose to retaliate to a Vigil stealing your stuff it's not unreasonable to expect that this is what you are going to be fighting. Being able to switch into something much more threatening may well be emergent gameplay from your point of view but it runs counter to "expected behaviour" from the carebears perspective. Again CCP fixing this sort of thing is nothing new, they fixed the lofty trick, they removed cascading GCCs, they even recently went one step further and removed automatic cascading aggression upon stealing. At the end of the day you've still got "proper" methods like social engineering and corp infiltration to rid carebears of their ships. You should assume from numerous other examples that CCP are not happy with deceptions via the UI or unintended or undocumented game mechanics and will continue to remove them, for the betterment of whoever it affects (which let's be honest is always likely to be people who don't want to fight) Just my 2p. Can't really reply due to time constraints, but appreciate the well thought out reply. Still, I'd say, technically, they are engaging 'you', who happen to be flying in a Vigil, flags follow the person, not the ship. So I don't think it is a reasonable expectation that - Just because you engage a Vigil, you are guaranteed to only be fighting a Vigil. You are fighting the pilot. Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping. Seems like CCP simply wants to give PVE player every opportunity possible to escape, even AFTER they initiate the fight. I read this nerf as, 'Orca switching ships is OK' as long as you are using it for Carebear pursuits. Ninjas, need not apply. For what it's worth I agree and sympathise with you.
Someone shooting anything small & PvP fit in a lumbering PVE fit battleship is asking to lose it. It's arguable that a L4 mission fit CNR would struggle to kill something so small anyway if it was fit specifically to speed tank them. You could add neutral logistics into the mix and keep a much smaller ship up against a battleship anyway.
There is also the fact that there are (or has been - haven't tested since Crucible hit) ways of extending aggro well past the point that a carebear thinks they are safe. I've heard apocryphal tales of aggro being extended by hours, and I know of ways of doing it myself, and given how buggy aggro timers are anyway I wouldn't be in the least bit surprised if bears undock with no clue at all that someone has aggro on them.
Since that still exists in the game I don't really see the pressing need to nerf this Orca trick, but I can somewhat understand why CCP did in the context of how aggressively they have been pacifying the majority anyway (e.g. Incursions led to cascading GCC and cascading logistics theft aggro being fixed very quickly). C'est la vie I guess.
|

Admiral Yamamoto
Aperture Harmonics K162
1
|
Posted - 2011.12.05 17:34:00 -
[62] - Quote
2 things. First, you can still warp your orca in, jet the ship, then right-click board it. You'll lose your awesome vigil, but who cares? No session change timer, and if the bear is able to lock it before you board it, try harder next time and gg.
Second, you cant even board a ship that is locked, so why would it seem feasible that you can stroll up to it and scoop it into your sma?
|

Woo Glin
GoonWaffe Goonswarm Federation
272
|
Posted - 2011.12.05 17:49:00 -
[63] - Quote
There are plenty of PvP oppurtunities outside of your NPC corp. I'd try branching out, you never know what you might find! |

Swordfingers
Universal Freelance CONSORTIUM UNIVERSALIS
10
|
Posted - 2011.12.05 19:25:00 -
[64] - Quote
Beliar Gray wrote:...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless.
You can do mining ops.  |

Lady Spank
GET OUT NASTY FACE
297
|
Posted - 2011.12.05 19:39:00 -
[65] - Quote
Swordfingers wrote:Beliar Gray wrote:...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. You can do mining ops. 
When you know something is overpowered or cheap as hell then you should know better than to get butthurt when it eventually gets rebalanced. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)
Signature edited. Navigator. |

Gung Ye
State War Academy Caldari State
0
|
Posted - 2011.12.05 20:02:00 -
[66] - Quote
Quote:Grief play What is grief play? Griefing A grief player, or "griefer," is a player who devotes much of his time to making othersGÇÖ lives miserable, in a large part deriving his enjoyment of the game from these activities while he does not profit from it in any way. Grief tactics are the mechanics a griefer will utilize to antagonize other players. At our discretion, players who are found to be consistently maliciously interfering with the game experience for others may receive a warning, temporary suspension or permanent banning of his account.
This should not be confused with standard conflict that might arise between two (or more) players, such as corporation wars. The EVE universe is a harsh universe largely driven by such conflict and notice must be taken of the fact that nonconsensual combat alone is not considered to be grief play per the above definition.
An example of grief play would be the so called "Can baiting" in starter systems. An experienced player drops a cargo container with some items in front of a station in a starter system and waits for a new player to take from it. The new player is flagged and promptly attacked and killed by the owner of the container. Doing the same in starter tutorial complexes is also considered grief play and will not be tolerated.
http://support.eveonline.com/Pages/KB/Article.aspx?id=336 |

Marchland
State War Academy Caldari State
3
|
Posted - 2011.12.05 20:03:00 -
[67] - Quote
Lady Spank wrote:Swordfingers wrote:Beliar Gray wrote:...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. You can do mining ops.  When you know something is overpowered or cheap as hell then you should know better than to get butthurt when it eventually gets rebalanced.
While the change itself is aggravating, the underhanded sneaky f-ing way CCP brought out the change (that is, by never mentioning it) is the icing on the cake.
|

Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
5
|
Posted - 2011.12.05 20:17:00 -
[68] - Quote
well consequence will be you have your orca alt into same corp like you and he will do the ninja looting now while your main is wating to take over once carebear shot your alt. but the skilling for orca has somehow become useless. |

Pandorath
Republic University Minmatar Republic
1
|
Posted - 2011.12.05 20:26:00 -
[69] - Quote
It's disgusting to see how those hipster bears whiteknight every forum thread with their puny moral prejudices... |

Swordfingers
Universal Freelance CONSORTIUM UNIVERSALIS
12
|
Posted - 2011.12.05 21:04:00 -
[70] - Quote
Marchland wrote:Lady Spank wrote:Swordfingers wrote:Beliar Gray wrote:...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. You can do mining ops.  When you know something is overpowered or cheap as hell then you should know better than to get butthurt when it eventually gets rebalanced. While the change itself is aggravating, the underhanded sneaky f-ing way CCP brought out the change (that is, by never mentioning it) is the icing on the cake.
Someone had to take it up their rear-end. This time, it are the gankers. |

Marchland
State War Academy Caldari State
3
|
Posted - 2011.12.06 07:20:00 -
[71] - Quote
Swordfingers wrote:Marchland wrote:Lady Spank wrote:Swordfingers wrote:Beliar Gray wrote:...Sad though, we ninjas trained our orcas for 6 months or so and now they are useless. You can do mining ops.  When you know something is overpowered or cheap as hell then you should know better than to get butthurt when it eventually gets rebalanced. While the change itself is aggravating, the underhanded sneaky f-ing way CCP brought out the change (that is, by never mentioning it) is the icing on the cake. Someone had to take it up their rear-end. This time, it are the gankers.
/End thread 
We'll adapt it was just shady on CCP's part.
|

Tippia
Sunshine and Lollipops
1934
|
Posted - 2011.12.06 08:26:00 -
[72] - Quote
Marchland wrote:You can't do it in high sec, which you could before. So how does that differ from the SMA on a carrier? You're missing a crucial part in your tests if you want to demonstrate that there's something odd going on.
BuzzyBeagle wrote:i lulled hard at this misinformed Bear that is so fluffy in her down-pillow covered computer chair she cannot see past her rose colored glasses to see whats going on in the real world.
I approve and note character name as a perfect target of opportunity. Don't be so hard on Pandorath GÇö it's a common mistake for people to make if they don't understand how EVE works. The classification of GÇ£griefingGÇ¥ in EVE differs so much from pretty much every other game that it throws a lot of people, and then they get confused about what is allowed and what isn't. At the end of the day, though, griefing isn't allowed in EVE, just like in pretty much all other games, and engaging in it will get you banned. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

March rabbit
Ganse Shadow of xXDEATHXx
47
|
Posted - 2011.12.06 09:48:00 -
[73] - Quote
Pandorath wrote:Tippia wrote:Pandorath wrote:Griefing in eve is allowed and is not bannable. Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of GÇ£griefingGÇ¥ in from some other silly game that has nothing to do with EVE. So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here. Ninja salvaging, bumping, suicide ganking, awoxing, reverse awoxing, infiltration, stealing, pirating, scamming, wardecking for ransom, ransoming ships and not honoring it... I thought this was related to the word griefing no? "A griefer is a player in a multiplayer video game that deliberately irritates and harasses other players." -wiki ...White knights are the most sick people in EvE. only few more years and you will finish the school... and you will forget griefing.... maybe....  |

Lady Spank
GET OUT NASTY FACE
309
|
Posted - 2011.12.06 09:59:00 -
[74] - Quote
Now I have seen it all. Ninjas crying about underhandedness. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)
Signature edited. Navigator. |

Aqriue
Center for Advanced Studies Gallente Federation
191
|
Posted - 2011.12.06 10:20:00 -
[75] - Quote
Is this new nerf like how Orca owners used to sit out a Hulk, move minerals into an Orca they left in belt unattended by targeting it, and you couldn't jump in the Orca to steal it because they kept it targeted? Now you can't scoop an unattended ship into the orca because its targeted? Just seems like a silly fix, even though if it ruins griefing (+1 ) such as before you couldn't swap out your jailbait Vigil to a Hurricane after aggressing so you guys found a way around it. |

March rabbit
Ganse Shadow of xXDEATHXx
48
|
Posted - 2011.12.06 11:14:00 -
[76] - Quote
Pandorath wrote:It's disgusting to see how those hipster bears whiteknight every forum thread with their puny moral prejudices... "griefer" tears are delicious |

Mfume Apocal
Origin. Black Legion.
147
|
Posted - 2011.12.06 11:29:00 -
[77] - Quote
Marchland wrote:While the change itself is aggravating, the underhanded sneaky f-ing way CCP brought out the change (that is, by never mentioning it) is the icing on the cake.
sneaky underhandness?? in MY EVE?? why i NEVER! |

Lady Spank
GET OUT NASTY FACE
311
|
Posted - 2011.12.06 11:43:00 -
[78] - Quote
Mfume Apocal wrote:Marchland wrote:While the change itself is aggravating, the underhanded sneaky f-ing way CCP brought out the change (that is, by never mentioning it) is the icing on the cake.
sneaky underhandness?? in MY EVE?? why i NEVER!
CCP just took a leaf from Ninjas in doing this amirite.
In truth, if you had your ear to the wire you would have known this was coming. (a¦á_a¦â) ~ Get Out, Nasty Face ~ (a¦á_a¦â)
Signature edited. Navigator. |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
74
|
Posted - 2011.12.06 12:03:00 -
[79] - Quote
Ear to the wire, huh?
Hmm....
1. Concord boosts, and only boosts, never the other way + increased penalties. 2. Noctis, crushing salvager profits (simply by making it so easy the market is flooded) 3. LVL 4 loot nerf, crushes the rest of it - (while leaving 'unstealable' bounties untouched...) 4. Orca Nerf #1 & #2 5. Wardec rule reversal + POS dismantling times reduced 100-fold 6. Insurance removal, but only for gankers 7. Multiple changes to RR, on behalf of Incursion runners. 8. Persistent Wreck-baiting nerf.
And thats just off the top of my head. If it gets Carebears killed, or even just makes them unhappy, look out, nerf inbound.
More like CCP is pounding on a railroad track with a sledgehammer - you can hear it for miles.
|

Lunkwill Khashour
Red Federation RvB - RED Federation
0
|
Posted - 2011.12.06 12:34:00 -
[80] - Quote
Just have to Orca take the aggro from the ship it scoops. The runner will see the Orca flash on oversight and know more stuff is up. This way low sec doesn't function differently from high sec. |

Zendon Taredi
Royal Amarr Institute Amarr Empire
7
|
Posted - 2011.12.06 13:07:00 -
[81] - Quote
awww, that's terrible. have a lollipop. |

Sugar Diick
Suddenly Violence Tear Extraction And Reclamation Service
1
|
Posted - 2011.12.06 16:12:00 -
[82] - Quote
Pandorath wrote:It's disgusting to see how those hipster bears whiteknight every forum thread with their puny moral prejudices...
Sugar approves of the above comment
|

RC Denton
Wages Of Sin
0
|
Posted - 2011.12.06 20:24:00 -
[83] - Quote
I think it should be allowed as long as the scooping orca gets flagged if the ship being scooped is flagged. This still allows the griefer to switch ships and go after the carebear, but it removes the orcas immunity from being shot at and makes it a much riskier affair for the griefer.
I.E. Pilot in frigate ninja loots or whatever so they start flashing for the mission runner, if the orca scoops that ship then the orca should be flashy also. |

J3ssica Alba
Federal Navy Academy Gallente Federation
29
|
Posted - 2011.12.06 22:15:00 -
[84] - Quote
griefer tears, best tears |

Zyella Stormborn
Vanguard Systems.
0
|
Posted - 2011.12.07 00:36:00 -
[85] - Quote
Lunkwill Khashour wrote:Just have to Orca take the aggro from the ship it scoops. The runner will see the Orca flash on oversight and know more stuff is up. This way low sec doesn't function differently from high sec.
This.
If the Orca picks up the aggro / flags the ship it scoops, things suddenly get a bit riskier. And shouldnt it? If you scoop up or assist a pirate, you are declaring your allegiance / saying you are an accomplice to the act, and should be able to be fired on the same. :)
Most of the argument on the thread are on the exploit (and yes, it is an exploit) allowing the ship swap close by, with no penalty, and CCP's method of addressing it. Do I agree with their fixes so far? Partially, but not completly. I do think they are on the right track however.
|

Cipher Jones
135
|
Posted - 2011.12.07 01:56:00 -
[86] - Quote
Pandorath wrote:At least 90% of eve players are the so called bears, i do not expect that i will get much support. This however has nothing to do with ships corp hangars which still work. Also Tippia wrote:Pandorath wrote:It's not risk free pvp, its griefing. You know that griefing isn't allowed in EVE and will get you banned, right? Griefing in eve is allowed and is not bannable. L2EvE
I'm glad you read and understood the EULA.
Sike you didn't, and have no clue.
Its tolerated and its banable.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Pookoko
Sigma Sagittarii Inc.
5
|
Posted - 2011.12.07 05:52:00 -
[87] - Quote
Funny how some people love saying 'adapt or die' but dont like it when someone else says it to them |

Beliar Gray
Caldari Provisions Caldari State
3
|
Posted - 2011.12.07 14:16:00 -
[88] - Quote
Seems like you are saying we should just take it like nothing happend... Well we wont, we will adapt but seriously CCP and bears that get supported... Announce and include in patchnotes please?
This isnt tears its letting people know whats going on, but they have their heads stuck up their asses so deep they wont hear anything anyway... |

Serial Chi
Dust Bunnies 514
56
|
Posted - 2011.12.07 15:38:00 -
[89] - Quote
J3ssica Alba wrote:griefer tears, best tears
This. Always amazes me how much more greifers cry/whine then carebears. |

Marchland
State War Academy Caldari State
4
|
Posted - 2011.12.07 16:24:00 -
[90] - Quote
Serial Chi wrote:J3ssica Alba wrote:griefer tears, best tears This. Always amazes me how much more greifers cry/whine then carebears.
They don't cry to you or the forums, they cry to CCP in petitions and quit the ******* game when they meet us. Shut your mouth. |

Lady Ayeipsia
Di-Tron Heavy Industries Cascade Imminent
1
|
Posted - 2011.12.07 16:24:00 -
[91] - Quote
So let me get this straight...
Griefers (sorry, calling them ninjas glorified the occupatin too much to merit that term) hopes to get a person who does not know all the mechanics of the game to engage them. The griefer then uses an obscure mechanic, allowing them to switch to a more effective ship, and kills the person. Much tears to be had.
Ccp, in turn, makes a change to the obscure mechanic, negating the trick to some degree. The griefer gets caught, loses ships, much tears to be had...
Seems like it is working exactly as intended and a collection of griefers encountered karmic pay back. Sounds good to me. |

Marchland
State War Academy Caldari State
4
|
Posted - 2011.12.07 16:27:00 -
[92] - Quote
Lady Ayeipsia wrote:So let me get this straight...
Griefers (sorry, calling them ninjas glorified the occupatin too much to merit that term) hopes to get a person who does not know all the mechanics of the game to engage them. The griefer then uses an obscure mechanic, allowing them to switch to a more effective ship, and kills the person. Much tears to be had.
Ccp, in turn, makes a change to the obscure mechanic, negating the trick to some degree. The griefer gets caught, loses ships, much tears to be had...
Seems like it is working exactly as intended and a collection of griefers encountered karmic pay back. Sounds good to me.
No griefers "get caught" and lose ships to mission runners. Please, ha. They didn't negate it to some degree, they changed the way a high-sec SMA works but didn't change the same mechanic in low-sec and then didn't say a ******* thing about it in the patch notes. |

Serial Chi
Dust Bunnies 514
56
|
Posted - 2011.12.07 16:55:00 -
[93] - Quote
Marchland wrote:Serial Chi wrote:J3ssica Alba wrote:griefer tears, best tears This. Always amazes me how much more greifers cry/whine then carebears. They don't cry to you or the forums, they cry to CCP in petitions and quit the ******* game when they meet us. Shut your mouth.
Shut my mouth? you're the one whining like a little girl because some EXPLOITS are finally started to get addressed.
wah wah wah i want to kill and lose nothing. wah wah wah i want no risk but all rewards. wah wah wah
you are playing the wrong game. log back into your undead rogue and go gank some noobs in warsong. get all the kills you want and lose nothing. |

Marchland
State War Academy Caldari State
4
|
Posted - 2011.12.07 17:16:00 -
[94] - Quote
Serial Chi wrote:Marchland wrote:Serial Chi wrote:J3ssica Alba wrote:griefer tears, best tears This. Always amazes me how much more greifers cry/whine then carebears. They don't cry to you or the forums, they cry to CCP in petitions and quit the ******* game when they meet us. Shut your mouth. Shut my mouth? you're the one whining like a little girl because some EXPLOITS are finally started to get addressed. wah wah wah i want to kill and lose nothing. wah wah wah i want no risk but all rewards. wah wah wah you are playing the wrong game. log back into your undead rogue and go gank some noobs in warsong. get all the kills you want and lose nothing.
Mechanics people don't know about = exploits. Yes. Sure.
Also, well done resorting to WoW insults. Just because one knows the game better than someone else: cool exploit bro. |

GreasyCarl Semah
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.07 17:35:00 -
[95] - Quote
Marchland wrote:Serial Chi wrote:J3ssica Alba wrote:griefer tears, best tears This. Always amazes me how much more greifers cry/whine then carebears. They don't cry to you or the forums, they cry to CCP in petitions and quit the ******* game when they meet us. Shut your mouth.
Art thou enraged, brother? |

Ammzi
Imperial Guardians Blazing Angels Alliance
167
|
Posted - 2011.12.07 19:23:00 -
[96] - Quote
Pandorath wrote:Ariane VoxDei wrote:Pandorath wrote:Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing. I'm ok with the first patch apart from the stealthy backstab, the second one however was unnecessary, you couldn't run away if you were pointed anymore. CCP just made the mission runners that shoot you "risk free pvpers". So much for knowing what its about. Hypocrite much? Since when has there been much risk in shooting a mission runner that has agressed back at you? Dont see much nerf in not being able to scoop ships with the orca, while said ships are locked. Why would your orca be ongrid anyway and if it isnt locking is a nonissue anyway. I could see much hilarity if the orca inherited the flagging by scooping the ship though, suddenly that big fatboy would be on the line too for taking part in asshattery. So its okay for bears to be able to shoot us without consequences but not okay for us to be able to kill them for it? So much for calling me a hypocrite... Bear/Missionrunner can choose to not shoot us OR call corpies for help. Im not sure you people realise that...
If you steal his stuff and he shoots you. You know you can shoot back, right? Y U BEING SUCH A WUSS!?
And don't give me the "oh now I can't switch ships" argument. HTFU, adapt and learn to live with it. quote CCP Spitfire
"Hello Im Blue,"
|

Beliar Gray
Caldari Provisions Caldari State
3
|
Posted - 2011.12.07 20:32:00 -
[97] - Quote
Ammzi wrote:
If you steal his stuff and he shoots you. You know you can shoot back, right? Y U BEING SUCH A WUSS!?
And don't give me the "oh now I can't switch ships" argument. HTFU, adapt and learn to live with it.
Wouldnt mind if we could bait in canes or effectively wardec bears, #1 it wont get shot and #2 they just leave the corp. So much about the lack of nerfs where they are actually needed.
|

Thredd Necro
Imperial Academy Amarr Empire
71
|
Posted - 2011.12.07 20:39:00 -
[98] - Quote
Sphynix wrote:Herr Wilkus wrote: 'Stealth' cargo bays are an abuse that allow risk-free hauling and risk-free trade profits. Huge amounts of valuable cargo and BPOs are moved in their corporate hangar bays every day. Large amounts of EHP already makes them difficult to gank - but no way to scan + 0% chance of dropping = risk free hauling in highsec.
Actually i'd see it as not "risk free hauling" because the risk of being successfully ganked is just as high. The real risk is to the gank'ees, after all - you can kill it just as easy, but do you get anything? So the real whine with this one isn't that it's risk free - but that your "piracy" attempts aren't guaranteed to give you (the chance of) phat lewts.
Increased Risk + Increased Reward = Relatively REDUCED Risk due to increased payouts. This is a game and pays MUCH better than any casino you choose to go to.
Death is meaningless and ship loss and skill point replacement because you neglected to update your clone are mere matters of time. It's not truly increased risk if the payouts, in whatever form, make up for the increased risk. That makes the increased payments an EQUALIZER thus rendering the concept of "increased risk" utterly and absolutely meaningless...
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. - Douglas Adams |

Ulstan
State Protectorate Caldari State
3
|
Posted - 2011.12.07 20:54:00 -
[99] - Quote
Herr Wilkus wrote:The name of the game is getting a CNR to shoot at your frigate, keeping the CNR scrambled, and seamlessly switching into a larger ship that can kill the CNR - without having to leave grid. (If you leave grid to change ships, it gives the Mission Runner the opportunity to dock up at their leisure.)
And you're surprised this was changed? If you want to fight them in a larger ship, fight them in a larger ship. CCP is quite right to keep people from magically switching ships mid fight.
|

kyrieee
The Scope Gallente Federation
0
|
Posted - 2011.12.07 20:56:00 -
[100] - Quote
Pandorath wrote:Tippia wrote:Pandorath wrote:Griefing in eve is allowed and is not bannable. Incorrect on both accounts. Your problem is that you have brought some irrelevant notion of GÇ£griefingGÇ¥ in from some other silly game that has nothing to do with EVE. So, indeed, L2EVE: it's not what you think it is. Griefing gets you banned around here. Ninja salvaging, bumping, suicide ganking, awoxing, reverse awoxing, infiltration, stealing, pirating, scamming, wardecking for ransom, ransoming ships and not honoring it... I thought this was related to the word griefing no? "A griefer is a player in a multiplayer video game that deliberately irritates and harasses other players." -wiki ...White knights are the most sick people in EvE.
Most of those activities you mentioned are allowed with the motivation that the 'griefer' has something to gain. Repeated bumping of exhumers, freighter etc for no reason is not allowed. You're allowed to bump them to stop them from getting away when you're killing them though. |

Ulstan
State Protectorate Caldari State
3
|
Posted - 2011.12.07 21:06:00 -
[101] - Quote
Quote:TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO committed to the battle. Fix the 'BOARD SHIP' function as detailed above.
Look, obviously CCP doesn't want it to be easy to SWTICH SHIPS MID COMBAT. If you want to switch ships dock/POS up, change ships, come back. That's the way it works.
It's trivially easy to bring a new ship into combat - it's just not easy to do when you're trying to transfer a pilot from one ship in combat to another ship. Nor should it be.
I am broadly in favor of every nerf to 'neutral' vessels having any ability to impact a fight whatsoever, from orcas to RR to gang boosters.
Anyway, any mission runner smart enough to know to target the hurricane when it gets spit out is going to be smart enough not to engage you in the first place.
Quote:Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping.
Yes, it is for IN SPACE fitting and ship swapping. It is not for IN COMBAT fitting and ship swapping. The entire point of EVE revolves around you planning out a ship and fitting and then being restricted to that ship/fitting for the ensuing combat. Asking to be able to swap fits/ship on the fly because you made a dumb decision is game breakingly bad, IMO.
You want this capability because it helps you kill mission runners better, but take a step back and look at how terrible it is in terms of EVE's philosophy.
Why on earth should you be able to magically transform one ship into a completely different ship on the field of combat? I see no justification for this whatsoever as a game play element other than "well it helps kill mission runners" and there are plenty of ways to do that.
I'd say their new solution is perfect. There is a chance you will still get in your new ship and waste the MR, there is a chance the MR will target the new ship and keep you from boarding it. You could win, you could lose.
Also I would say that as a corporation that specializes in utilizing sneaky/underhanded methods of bringing grief to mission runners ( a cause I fully support) TEARS should be full of professional admiration at CCP's sneak/underhanded method of bringing grief to people who used ORCA's in this way.
Something you used to do doesn't work any longer. You'll have to adapt your tactics. Welcome to EVE. |

Beliar Gray
Caldari Provisions Caldari State
3
|
Posted - 2011.12.08 00:27:00 -
[102] - Quote
Ulstan wrote:Quote:TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO committed to the battle. Fix the 'BOARD SHIP' function as detailed above.
Look, obviously CCP doesn't want it to be easy to SWTICH SHIPS MID COMBAT. If you want to switch ships dock/POS up, change ships, come back. That's the way it works. It's trivially easy to bring a new ship into combat - it's just not easy to do when you're trying to transfer a pilot from one ship in combat to another ship. Nor should it be. I am broadly in favor of every nerf to 'neutral' vessels having any ability to impact a fight whatsoever, from orcas to RR to gang boosters. Anyway, any mission runner smart enough to know to target the hurricane when it gets spit out is going to be smart enough not to engage you in the first place. Quote:Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping. Yes, it is for IN SPACE fitting and ship swapping. It is not for IN COMBAT fitting and ship swapping. The entire point of EVE revolves around you planning out a ship and fitting and then being restricted to that ship/fitting for the ensuing combat. Asking to be able to swap fits/ship on the fly because you made a dumb decision is game breakingly bad, IMO. You want this capability because it helps you kill mission runners better, but take a step back and look at how terrible it is in terms of EVE's philosophy. Why on earth should you be able to magically transform one ship into a completely different ship on the field of combat? I see no justification for this whatsoever as a game play element other than "well it helps kill mission runners" and there are plenty of ways to do that. I'd say their new solution is perfect. There is a chance you will still get in your new ship and waste the MR, there is a chance the MR will target the new ship and keep you from boarding it. You could win, you could lose. Also I would say that as a corporation that specializes in utilizing sneaky/underhanded methods of bringing grief to mission runners ( a cause I fully support) TEARS should be full of professional admiration at CCP's sneak/underhanded method of bringing grief to people who used ORCA's in this way. Something you used to do doesn't work any longer. You'll have to adapt your tactics. Welcome to EVE. The best solution would be to make ships scoopable if targeted by someone who has aggro on the owner at the cost of orca aggro ...apart from that you have no idea what this thread is about so read up on it a bit before you say anything.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
76
|
Posted - 2011.12.08 02:29:00 -
[103] - Quote
Ulstan wrote:Herr Wilkus wrote:The name of the game is getting a CNR to shoot at your frigate, keeping the CNR scrambled, and seamlessly switching into a larger ship that can kill the CNR - without having to leave grid. (If you leave grid to change ships, it gives the Mission Runner the opportunity to dock up at their leisure.) And you're surprised this was changed? If you want to fight them in a larger ship, fight them in a larger ship. CCP is quite right to keep people from magically switching ships mid fight.
'If you want to fight them in a larger ship' fight them in a larger ship".
OK, Beavis, its pretty clear you don't understand what we are talking about.
You have to get the mission runner to shoot first. Without aggro, Concord intervenes. Mission runners will not shoot at a Hurricane. Mission runners WILL shoot at small weak frigates, precisely because they don't feel threatened by them.
Old school baiting required you return to station after drawing fire. Unfortunately, this doesn't work because the Mission Runner will simply dock up if they have two braincells to rub together.
Got it now?
Why does ship swapping in space need a nerf? The only mission bears getting killed are aggressive ones looking for an easy kill against a frigate.
"Lots of ways to kill Mission Runners?" What, join their corp and gank from within? (doesn't work on NPCs, and you can be instakicked in space now) Suicide gank? Sure, but its expensive, but requires multiple Battleships - and not all targets are worth it. Wardecs? A joke - easily evaded, corp dropping, alliance hopping, etc...
What other methods are you talking about? Oh wait, there aren't any others, you are just talking out your rear blowhole.
|

Boris Ginnungagap
Republic Military School Minmatar Republic
14
|
Posted - 2011.12.08 06:54:00 -
[104] - Quote
Grow some balls.
|

BringerMC
The Ghost Division
0
|
Posted - 2011.12.08 07:44:00 -
[105] - Quote
Well; the ninja tears a tasty in this thread.
I will say straight out though that the person that said 90% of players are carebears and wanted this fix; well yea if you are a business do you cater to the 1% of Ninjas or your majority of players? That answer is very simple. It is also true for real life. The majority will get what they want and be supported; not the minority.
People can whine that CCP is snuggling up to carebears and the likes but they are the majority players so why not. Now I do agree that using the Orca in the way it was being used in Highsec was kind of on the broke side. I say personally make it so the Orca can only haul Mining Ships in its SMA and it solves the issue all around. Also it wasnt just Ninjas using it in that way. Some corps running HISEC wardecs would keep a neut orca on station with there ships and bait WT out with a small ship and swap into a bigger ship from the Orca to kill them. People should not be able to hide combat power like that and insta hop into it. Now before people mention log off traps or the likes those are not instant and require a bit more planning.
Also for people complaining of the Corp Hanger on the Orca well maybe it is an unscanabble hold with a 0% drop but I bet you CCP is probably working on that issue.
|

Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
5
|
Posted - 2011.12.08 08:21:00 -
[106] - Quote
BringerMC wrote:Well; the ninja tears a tasty in this thread.
Also for people complaining of the Corp Hanger on the Orca well maybe it is an unscanabble hold with a 0% drop but I bet you CCP is probably working on that issue.
If that happens i think a lot of peopel will quit. it will make relocation of ships even more a nightmare. i like to relocate my valuable ships unscannabale and not one by one taking over 30 jumps... even smaller ships in and not valuable are transported easier in an orca around...
and further more it would make hisec imho the most dangerous space while null sec the safest with all the local intel channels and guards... |

Marchland
State War Academy Caldari State
6
|
Posted - 2011.12.08 13:29:00 -
[107] - Quote
Ulstan wrote:Quote:TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO committed to the battle. Fix the 'BOARD SHIP' function as detailed above.
Quote:Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping. Yes, it is for IN SPACE fitting and ship swapping. It is not for IN COMBAT fitting and ship swapping. The entire point of EVE revolves around you planning out a ship and fitting and then being restricted to that ship/fitting for the ensuing combat. Asking to be able to swap fits/ship on the fly because you made a dumb decision is game breakingly bad, IMO.
What you've said here is that a mechanic that has worked for years in low sec, is not applicable in high sec, because the targets are losing more ISK and QQing harder about it? And again, like I said, this is one thread about the stealth nerf; carebears don't cry on forums, they just cost CCP money by quitting and petition spam because they lost their bling-boat, so CCP is pretty much sucking their balls making this change, since it doesn't affect any aspect of the same mechanic in low sec. This change does NOT affect Orca or carrier in low-sec, thus: bullshit.
This change is to the high-sec operating SMA, but not to the low sec, thus: bullshit.
Cynos can only be opened in low sec, that's a mechanic. SMA's allow you to switch ships, period.
SMA's allow ship switching in low sec, but NOT high sec, in combat, with the change.
Do you see what I'm saying here? They took out a mechanic that SHIP MAINTENANCE ARRAYS, not the ******* Orca, use, for the sole purpose of satisfying high-sec pussybears. This has been done for years in carriers: dying on the station? Undock carrier and swap to whatever you want, and it still works.
This is a nerf to NINJA's ONLY, because who else would be in combat trying to swap ships in high sec? You can still do it in a carrier if you're playing jack-ass on a station to get out of combat instantly, but you CAN'T do the same thing in high sec, because those we're preying on "waahhh I didn't know he could do that! BAWWWWWWW I lost my billion ISK boat because I thought I could shoot whoever who steals from me without consequence!" |

Marchland
State War Academy Caldari State
6
|
Posted - 2011.12.08 13:30:00 -
[108] - Quote
Maggeridon Thoraz wrote:BringerMC wrote:Well; the ninja tears a tasty in this thread.
Also for people complaining of the Corp Hanger on the Orca well maybe it is an unscanabble hold with a 0% drop but I bet you CCP is probably working on that issue.
If that happens i think a lot of peopel will quit. it will make relocation of ships even more a nightmare. i like to relocate my valuable ships unscannabale and not one by one taking over 30 jumps... even smaller ships in and not valuable are transported easier in an orca around... and further more it would make hisec imho the most dangerous space while null sec the safest with all the local intel channels and guards...
LULZ. People like you are the reason for changes like this. You think a lot of people will quit if the Orca becomes scannable, but "BAWW HTFU FAGZ, lolpwned ninjas!" for using another aspect of the Orca. GG Whiteknights.
|

Andrea Griffin
55
|
Posted - 2011.12.08 13:50:00 -
[109] - Quote
Wouldn't a better solution be to transfer aggression to the Orca when someone with aggression uses the SMA to change ships? Then the Orca becomes a target, resulting in more explosions. This has been a solution for SMA "abuse" for a long while now and I think it had popular support.
Eve is supposed to be about providing consequences, not outright preventing you from doing something. SMAs are there to swap ships around, so let people swap them around. Just have the consequence of aggression as well. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

Ayianapa
C-Tech Developments
2
|
Posted - 2011.12.08 13:58:00 -
[110] - Quote
A question for people upset about the change.
Would you be in favor of ships having a second load out fitted that can be changed instantly?
for instance, bait pve geddon turns in to plated face melter, that would be ok yes? |

Zenedia
Royal Amarr Institute Amarr Empire
0
|
Posted - 2011.12.08 14:21:00 -
[111] - Quote
ITT: alliance whose purpose is "tears extraction" is boohooing like a little ***** with a skinned knee over a mechanic change. HTFU like everyone else said. |

Arrs Grazznic
Poena Executive Solutions
6
|
Posted - 2011.12.08 17:04:00 -
[112] - Quote
Marchland wrote: they changed the way a high-sec SMA works but didn't change the same mechanic in low-sec and then didn't say a ******* thing about it in the patch notes. Probably because CCP considered it an exploit -- it has been a very long time since they have detailed 'exploit' fixes in the patch notes.
|

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
76
|
Posted - 2011.12.08 17:35:00 -
[113] - Quote
People who are saying it is an 'exploit' are full of crap.
Using "exploits" gets you banned/suspended and victims of exploits get their ships reimbursed.
No salvagers have been banned for swapping ships, and its been well known and used extensively for years now.
Examples of exploits - Escaping Concord via Black Op Jump Drive; monkeysphere's delayed local technique.
Thus, a) people claiming it is ''fixing an exploit' are full of crap.
b) justifying the undocumented 'stealth patch' is crap, because this never was an exploit.
Something changed recently, and it certainly involved Incursions and Carebear BAWWWWWWWWWW.
|

Amaya Blaze
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.12.08 17:46:00 -
[114] - Quote
Marchland wrote:Do you see what I'm saying here?
Yes, yes I do. Criminals that have spent years using pay to win, multiboxing to run at least 2 clients in order to use a borderline game mechanics abuse to deliver ridiculously overwhelming force against someone who had the audacity to take umbrage against someone STEALING from them are crying because the mechanics were changed and now include a bit more risk.
Quote:They took out a mechanic that SHIP MAINTENANCE ARRAYS, not the ******* Orca, use, for the sole purpose of satisfying high-sec pussybears.
And the griefers crying about it now are up in arms because their lifestyle of pay to win so called PvP is now a little bit harder. Cry MOAR.
Quote:This is a nerf to NINJA's ONLY, because who else would be in combat trying to swap ships in high sec? You can still do it in a carrier . . .
In low/null sec, people expect, or learn to expect, things like station games, gate camps, blobs, bubble walls, stealth bombing and other forms of jackassery that make up PvP on the lawless frontier. In high security areas, not so much. For a real world example, in some parts of the world, you can take a rifle, go out and hide somewhere and shoot people. It sucks, people die, others say too bad they didn't run faster, sucks to be you and life goes on. In Washington DC it prompted curfews, a massive police, national guard and intelligence agency deployment, a manhunt and finally catching the pair.
Quote:. . . but you CAN'T do the same thing in high sec, because those we're preying on "waahhh I didn't know he could do that! BAWWWWWWW I lost my billion ISK boat because I thought I could shoot whoever who steals from me without consequence!"
This should be something more like:
Quote:. . . BAWWWWWWWWWW, I lost my billion ISK risk free gravy train because my victims got tired of me using pay to win and a borderline game exploit to win my so called PvP after stealing from them in the first place.
Welcome to real life. Real thieves don't steal from the same victims over and over, don't steal too much in one small area and don't publicize the theft to gloat over the victim's loss. Your gravy train has left the station, adapt, quit your griefing ways or grow a pair and go out to low/null sec and learn real PvP. What you are doing is as much PvP as shooting ducks in a barrel is hunting. You are not stealing for cash, you are out to cause mental grief for others by using pay to win and a borderline mechanics abuse tactic. Any commentary to the contrary is simply a large pile of cow manure.
Time to butch up sally and stop crying like a little girl that skinned her knee while getting her lunch money stolen and adapt or grow up and move on. The U.S. Marines have a wonderful saying GÇ£Improvise, Adapt, Overcome.GÇ¥ PI gets taxed, guess what, improvise, adapt, overcome, dramiel gets nerfed, improvise, adapt, overcome, ships get rebalanced, improvise, adapt, overcome, see the theme yet?
Or, you can just shut up and quit.
OH, and can you explain how you can justify that you are "helping Eve"? Someone posted that inane piece of drivel and I was curious to the chain of logic behind it. |

Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
5
|
Posted - 2011.12.08 21:05:00 -
[115] - Quote
Marchland wrote:[quote=Ulstan] Quote:TLDR; I can understand preventing players from removing ships from combat via Orca. I don't understand why it should be made stupidly difficult/risky to bring a NEW ship into combat. After all - the new ship is now ALSO committed to the battle. Fix the 'BOARD SHIP' function as detailed above.
Quote:Forcing players to disengage, dockup in order to switch ships - is kind of weaksauce when the whole point of the Orca having an SM bay in the first place is for in-space fitting and ship swapping. This is a nerf to NINJA's ONLY, because who else would be in combat trying to swap ships in high sec? You can still do it in a carrier if you're playing jack-ass on a station to get out of combat instantly, but you CAN'T do the same thing in high sec, because those we're preying on "waahhh I didn't know he could do that! BAWWWWWWW I lost my billion ISK boat because I thought I could shoot whoever who steals from me without consequence!"
dont get me worng, i am fully on you side and hate this nerf like you do.. when i wanted to start with one of my alt a ninja carrier i trained anotehr one for orca and one day before i could step into it i was hit by the first nerf... and i dont like it that sma behave different in hisec then low or null.
result is actually that ccp has killed the profession of the ninjas, somehow :-( |

Marchland
State War Academy Caldari State
7
|
Posted - 2011.12.08 22:12:00 -
[116] - Quote
Amaya Blaze wrote:Marchland wrote:Do you see what I'm saying here? Yes, yes I do. Criminals that have spent years using pay to win, multiboxing to run at least 2 clients in order to use a borderline game mechanics abuse to deliver ridiculously overwhelming force against someone who had the audacity to take umbrage against someone STEALING from them are crying because the mechanics were changed and now include a bit more risk. Quote:This is a nerf to NINJA's ONLY, because who else would be in combat trying to swap ships in high sec? You can still do it in a carrier . . . In low/null sec, people expect, or learn to expect, things like station games, gate camps, blobs, bubble walls, stealth bombing and other forms of jackassery that make up PvP on the lawless frontier. In high security areas, not so much. For a real world example, in some parts of the world, you can take a rifle, go out and hide somewhere and shoot people. It sucks, people die, others say too bad they didn't run faster, sucks to be you and life goes on. In Washington DC it prompted curfews, a massive police, national guard and intelligence agency deployment, a manhunt and finally catching the pair. Welcome to real life. Real thieves don't steal from the same victims over and over, don't steal too much in one small area and don't publicize the theft to gloat over the victim's loss. Your gravy train has left the station, adapt, quit your griefing ways or grow a pair and go out to low/null sec and learn real PvP. What you are doing is as much PvP as shooting ducks in a barrel is hunting. You are not stealing for cash, you are out to cause mental grief for others by using pay to win and a borderline mechanics abuse tactic. Any commentary to the contrary is simply a large pile of cow manure. OH, and can you explain how you can justify that you are "helping Eve"? Someone posted that inane piece of drivel and I was curious to the chain of logic behind it.
People keep using that word "exploit", I do not think it means what you think it means. As was mentioned, exloits are thing people get reimbursed for.
Examples of exploits - Escaping Concord via Black Op Jump Drive; monkeysphere's delayed local technique.
Thus, a) people claiming it is ''fixing an exploit' are full of crap.
b) justifying the undocumented 'stealth patch' is crap, because this never was an exploit.
Look up Pay-to-win while you're at it; if anyone is pay-to-winning is mission runners who turned on the level 4 faucet on 4 account and are botting missions 24 hours a day. Just because I make good use of the alt's I did make is not paying to win.
Also LOL: "Welcome to real life. Real thieves..." Internet spaceships = real life amirite?
Look, more risk, like flagging the Orca as aggressed is fine but breaking the way the SMA worked to satisfy only mission runners is not cool or cute. Also, besides costing people one really expensive mistake, I don't agree that ninja's "help" EVE Online; I do this one or 2 times a month to pay for the "real" PVP I actually do know how to do.
Quote:You are not stealing for cash, you are out to cause mental grief for others by using pay to win and a borderline mechanics abuse tactic. Any commentary to the contrary is simply a large pile of cow manure.
Wrong. Problem with low/null sec pvp is there is no money in it. By it's design, if everyone goes there looking to fight, no one is going to risk losing expensive ****. Trust you me, I have been -10 for 3 years and raised my sec for the sole purpose of doing this, then going back to low sec with my accounts paid for by ninjaing. I don't want people to quit, au contraire, the more people who keep running missions or join the game to do so, the more opportunity I have to make ISK from their ships.
Quote:In low/null sec, people expect, or learn to expect, things like station games, gate camps, blobs, bubble walls, stealth bombing and other forms of jackassery that make up PvP on the lawless frontier. In high security areas, not so much.
Again with the real life examples haha. Because they don't know that's how the world works, since we ALL know "nowhere is safe in EVE Online" and we ARE teaching them that, we should be punished? Sure. |

Mimiru Minahiro
Republic University Minmatar Republic
1
|
Posted - 2011.12.09 01:10:00 -
[117] - Quote
Herr Wilkus wrote: Something changed recently, and it certainly involved Incursions and Carebear BAWWWWWWWWWW.
With no change-
Carebear: BAWWWWWWW. Ganker: LOLOLOLOLOL
With current change-
Ganker: BAWWWWWWWW. Carebear: LOLOLOLOLOL
My wife is a 6th grade math teacher and after a hard day of prepubecent drama all she ever says is "At least they are not as bad as those kids on your video game!". Personally, I feel bad for CCP being forced to police this crap. |

m0cking bird
Republic Military School Minmatar Republic
36
|
Posted - 2011.12.09 01:27:00 -
[118] - Quote
I recently lost a rookie ships with 2 faction gryos in **** cargo bay, because of a suicide Thrasher. High security space is suppose to be safe. So, yeah! I'm all for suicide gankers being nerfed and pretty much all war and aggression mechanics in high security space. If you want to pvp. Go to low sec, which would be a good boost to low security space or null sec.
I have been grief and I am angry, but I never liked High sec losers anyway. I'd also like high security space to be shrunk in size significantly. Increasing the size of low sec and making high sec islands that means a pilot in cal space has to go threw cal low sec and gal low sec to reach gal high sec.
AGAIN. I WOULD LIKE ALL HIGH SEC AGGRESSION TAKEN OUT OF THE GAME entirely. No can flipping no 1 v 1's no weapon activation outside of plex's missions and even then no ability to activate anything that does damage to another player in high sec. |

Liou Pin
Forshadowed Stars
0
|
Posted - 2011.12.09 08:37:00 -
[119] - Quote
m0cking bird wrote:AGAIN. I WOULD LIKE ALL HIGH SEC AGGRESSION TAKEN OUT OF THE GAME entirely. No can flipping no 1 v 1's no weapon activation outside of plex's missions and even then no ability to activate anything that does damage to another player in high sec.
LOL... this is the best post with the best posting name. Mocking hyper carebears. Love it. 
|

Beliar Gray
Caldari Provisions Caldari State
3
|
Posted - 2011.12.09 17:43:00 -
[120] - Quote
m0cking bird wrote: AGAIN. I WOULD LIKE ALL HIGH SEC AGGRESSION TAKEN OUT OF THE GAME entirely. No can flipping no 1 v 1's no weapon activation outside of plex's missions and even then no ability to activate anything that does damage to another player in high sec.
That post made me *** buckets, thats exactly how bears think, game without danger best game, no worries about ships etc, that would be the best. /sarc |

Tippia
Sunshine and Lollipops
1991
|
Posted - 2011.12.09 18:26:00 -
[121] - Quote
m0cking bird wrote:AGAIN. I WOULD LIKE ALL HIGH SEC AGGRESSION TAKEN OUT OF THE GAME entirely. Sure. But as a consequence, none of the following things will be allowed either:
-+ You can obviously no longer lock any player ship. -+ You can no longer activate any kind of AoE weaponry or module. -+ You can no longer use the market, contracts or the trading window. -+ You can no longer access or manage POSes and their services. -+ You can no longer mine. -+ You can no longer shoot rats. -+ You can no longer open any kind of container in space. -+ You can no longer use the on-board scanner or scan probes. -+ You can no longer be in a fleet. -+ You can no longer use salvagers. -+ You can no longer access the industry interface. -+ You can no longer access player-sovereign systems. -+ You can no longer access free-floating permanent sites in space.
Deal?
Quote:High security space is suppose to be safe. No, it was never intended to be safe. It's just meant to be safer than low and null, and guess what? It is. A lot. Being safer still means it's a full-PvP area, though, and if you can't handle that, you shouldn't undock log in. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Beliar Gray
Caldari Provisions Caldari State
3
|
Posted - 2011.12.09 19:19:00 -
[122] - Quote
Tippia wrote:m0cking bird wrote:AGAIN. I WOULD LIKE ALL HIGH SEC AGGRESSION TAKEN OUT OF THE GAME entirely. Sure. But as a consequence, none of the following things will be allowed either: -+ You can obviously no longer lock any player ship. -+ You can no longer activate any kind of AoE weaponry or module. -+ You can no longer use the market, contracts or the trading window. -+ You can no longer access or manage POSes and their services. -+ You can no longer mine. -+ You can no longer shoot rats. -+ You can no longer open any kind of container in space. -+ You can no longer use the on-board scanner or scan probes. -+ You can no longer be in a fleet. -+ You can no longer use salvagers. -+ You can no longer access the industry interface. -+ You can no longer access player-sovereign systems. -+ You can no longer access free-floating permanent sites in space. Deal? Quote:High security space is suppose to be safe. No, it was never intended to be safe. It's just meant to be safer than low and null, and guess what? It is. A lot. Being safer still means it's a full-PvP area, though, and if you can't handle that, you shouldn't undock log in.
Is that hypocrisy i smell. |

Tippia
Sunshine and Lollipops
1991
|
Posted - 2011.12.09 19:33:00 -
[123] - Quote
Beliar Gray wrote:Is that hypocrisy i smell. Maybe. m0cking bird wants to be competitive but doesn't want to actually compete because then he might lose GÇö whether you want to label that as hypocrisy or not is up to you.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
1
|
Posted - 2011.12.09 19:52:00 -
[124] - Quote
Maggeridon Thoraz wrote:BringerMC wrote:Well; the ninja tears a tasty in this thread.
Also for people complaining of the Corp Hanger on the Orca well maybe it is an unscanabble hold with a 0% drop but I bet you CCP is probably working on that issue.
If that happens i think a lot of peopel will quit. it will make relocation of ships even more a nightmare. i like to relocate my valuable ships unscannabale and not one by one taking over 30 jumps... even smaller ships in and not valuable are transported easier in an orca around... and further more it would make hisec imho the most dangerous space while null sec the safest with all the local intel channels and guards...
Im a firm believer that scanning someones cargo hold should be considered an aggressive act. Other than law enforcement, no one should be sticking their nose into your cargo.
If you want to be a pirate, take the risks like a pirate.  |

Tippia
Sunshine and Lollipops
1992
|
Posted - 2011.12.09 20:03:00 -
[125] - Quote
Zyella Stormborn wrote:So much anger over nerfing an exploit. just one problem: it wasn't an exploit. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
1
|
Posted - 2011.12.09 20:14:00 -
[126] - Quote
Completely aggro free switching in space away from station, where they cant do spit about it or touch the orca itself without CCP blowing you to hell? I disagree.
Enough people apparently thought similarly that the change this thread is screaming over on both sides went into effect. 
I am not against pirates or as some for some reason prefer to be called, ninjas. I am against exploiting game mechanics to remove all risk from themselves, at the expense of others. Do I agree with all of the change? not 100%. But I do like that they see the problem and are addressing it.
As I already stated, I think ship scooping should be allowed, but I also think it should flag the Orca if its in High Sec. I also think scanning should be allowed, and should be considered an aggressive act in High Sec. This would allow piracy to continue, but it would also put actual RISK, and chances for loss on said Pirates.
I also think this would take away a lot of room for complaint from the high sec players, as they could actually do sometihng about the pirate, other than be forced to fight ONLY what the pirate wants them to face, when they want them to face it. |

Crystal Liche
ACME Mineral and Gas
40
|
Posted - 2011.12.10 00:40:00 -
[127] - Quote
Pandorath wrote:Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing. I'm ok with the first patch apart from the stealthy backstab, the second one however was unnecessary, you couldn't run away if you were pointed anymore. CCP just made the mission runners that shoot you "risk free pvpers". So much for knowing what its about.
ya, how screwed, what they should have done is allowed the scoop, but then had the damaged ship explode inside the Orca, taking it out  |

Tanaka Sekigahara
United Space Marine Corp
12
|
Posted - 2011.12.10 10:48:00 -
[128] - Quote
Pandorath wrote:Ariane VoxDei wrote:Pandorath wrote:Marlona Sky wrote:I approve of CCP taking steps to remove the risk free PvP that goes on in this game. It's not risk free pvp, its griefing. I'm ok with the first patch apart from the stealthy backstab, the second one however was unnecessary, you couldn't run away if you were pointed anymore. CCP just made the mission runners that shoot you "risk free pvpers". So much for knowing what its about. Hypocrite much? Since when has there been much risk in shooting a mission runner that has agressed back at you? Dont see much nerf in not being able to scoop ships with the orca, while said ships are locked. Why would your orca be ongrid anyway and if it isnt locking is a nonissue anyway. I could see much hilarity if the orca inherited the flagging by scooping the ship though, suddenly that big fatboy would be on the line too for taking part in asshattery. So its okay for bears to be able to shoot us without consequences but not okay for us to be able to kill them for it? So much for calling me a hypocrite... Bear/Missionrunner can choose to not shoot us OR call corpies for help. Im not sure you people realise that...
Working as intended. Move along.
|

Bootleg Jack
Potters Field
8
|
Posted - 2011.12.10 16:17:00 -
[129] - Quote
Hopefully OP didn't find this out till after he had a ship locked and could not hide it away in his risk free blue ship...
Yes, thinking his ship got blown up is making me feel good  |

Pandorath
Republic University Minmatar Republic
1
|
Posted - 2011.12.10 18:56:00 -
[130] - Quote
Bootleg Jack wrote:Hopefully OP didn't find this out till after he had a ship locked and could not hide it away in his risk free blue ship... Yes, thinking his ship got blown up is making me feel good 
Too bad for you... no didnt lose a single ship, i test the ninja tactics every patch, ccp is knows for those underhanded dirty backstabbing nerfs to the dark side of the cominity. |

Marchland
State War Academy Caldari State
7
|
Posted - 2011.12.16 21:31:00 -
[131] - Quote
There was an issue with parsing this post's BBCode |

Squatdog
State Protectorate Caldari State
2
|
Posted - 2011.12.17 08:28:00 -
[132] - Quote
The tears of Gankbears?
Delicious. |

Lyrrashae
Crushed Ambitions Reckless Ambition
64
|
Posted - 2011.12.17 10:36:00 -
[133] - Quote
Amaya Blaze wrote: pay to win
[...]
pay to win
[...]
pay to win
[...]
pay to win
[plus assorted other deluded, sanctimonious drivel]
EVE is not a pay to win game. That term doesn't mean what you seem to think it means.
I A/F/K cloak in Jita. Does that count? |

Lyrrashae
Crushed Ambitions Reckless Ambition
64
|
Posted - 2011.12.17 10:45:00 -
[134] - Quote
m0cking bird wrote:I was an idiot, and paid for my idiocy in the only proper fashion. But I don't want to admit that, so I'll just leverage my entitlement-mentality that always worked for me in other generic MMOs, so that way I don't have to!
There.
That's your post distilled to essence, made much more concise--remember, this is the gnat-like attention span of the Intertubes Generation you're dealing with 
Unless you're being ironic/sarcastic, in which case, good troll, 9/10!
I A/F/K cloak in Jita. Does that count? |

Amaya Blaze
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.02.09 20:05:00 -
[135] - Quote
Lyrrashae wrote:Amaya Blaze wrote: pay to win
[...]
pay to win
[...]
pay to win
[...]
pay to win
[plus assorted other deluded, sanctimonious drivel]
EVE is not a pay to win game. That term doesn't mean what you seem to think it means.
Yeah, it is and the only drivel here is yours. You can buy characters with ISK, buy ISK with cash and with the right character and ISK for ships, you can pretty much assure your victory. And you can do it all legally by selling plex or 60 day codes so please, spare me the ignorant drivel. There is no MMO out there that isn't pay to win if you are willing to skirt the EULA and risk your cash investment. To a generation used to tossing $50 US a weekend on entertainment the cost in Eve is pretty small. |

Ajita al Tchar
Republic Military School Minmatar Republic
37
|
Posted - 2012.02.09 23:14:00 -
[136] - Quote
So, now you are unable to: 1) switch ships using an Orca without first having the Orca pilot launch the ship, provided you have player aggro and are in high sec; 2) scoop a ship that's being targeted to the Orca's SMA
Okay. Now ninjas' PvP has a bit more risk, but not to the extent that it's broken forever ZOMGZOMGZ abandon ship unsub right nao! Previously the only risks in provoking mission runners by stealing their stuff in frigates and inciting aggro were basically that the mission runner was baiting the ninjas, or that the mission runner manages to win because they were missioning in a PvP fit ship, or they got very lucky somehow (e.g. technical difficulties for the ninja, like a dc or something, a lucky shot, whatever). The incidence of both of these events is laughably low. Seriously, what percentage of encounters end this way?
Now there's another element of risk introduced: the mission runner locks the launched ship before the ninja can board it and the ninja is kind of SOL. The odds of that happening are fairly low (the mission runner might be in a bit of a panic, or they might not know about locking the ship mechanic, or they are a bot, or they are AFK, or they just can't lock fast enough). Not nonexistent but low. Low enough that most such encounters will still end in the ninjas' favor, but not low enough to more or less guarantee a win for the original aggressor (and yes, that would be the ninja since they stole **** from the mission runner, whatever the reason). Ninjas' gank ship losses might go up, but surely not by enough to cause mass ninja suicides and ragequits. It does suck more for people with slower Internets, but life isn't fair. Sack up, ninja in a Griffin or fit ECM to your sacrificial Vigil to break locks on your gank ships, pick your targets better, holy crapballs, this is HARDLY gamebreaking. Just breaking to the old ninja game. Mission runners now have a counter to the thief who ships up, surely the entire group of people who play the game of baiting mission runners is smart enough to come up with a counter of their own?..
You can't board a locked ship, you can't scoop a locked ship, not illogical, yes? A better solution would of course be adjusting aggro mechanics to flag the Orca as it's obviously assisting a criminal. This should also apply to carriers, will take care of that source of complaints as well. For some reason CCP is reluctant to work on this or say why they might not think it's a good idea or anything of the sort, so eh. |

Allko
Zero Tax services
1
|
Posted - 2012.02.10 09:38:00 -
[137] - Quote
Pandorath wrote:At least 90% of eve players are the so called bears, i do not expect that i will get much support. This however has nothing to do with ships corp hangars which still work.
So You agree that 90% are bears and still wonder why CCP pays attention to them. hmmmm ... maybe because CCP is interested in keeping this game runing and earn money?
I gues Your idea about hi sec bears is that they should play a role of 5bil worth NPC`s  |

Anize Oramara
Ultimate Inc. Hephaestus Forge Alliance
6
|
Posted - 2012.02.10 12:08:00 -
[138] - Quote
switch from vigil to drone frig, use ecm drones, PROBLEM FIXED YOU LAZY GRIEFER RETARDS.  |

Prayer Gengod
0
|
Posted - 2012.02.10 12:20:00 -
[139] - Quote
This sounds dreadful. -Since the beginning of time I have been around, and forever shall I stay here. |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
86
|
Posted - 2012.02.10 13:46:00 -
[140] - Quote
If you engage in combat you should in no way be able to have your ship magically dissapear when you are about to lose it. If you start a fight you need to stop crying about CCP fixing an exploit you are benefitting from.
Tbh though I don't understand why CCP allows it for lowsec and nullsec - The station hugging bastards doing the trick with their carrier on undock are just as bad in my opinion...
http://youtu.be/S5xvkAPXB9c
Pinky |

Mnengli Noiliffe
Imperial Academy Amarr Empire
25
|
Posted - 2012.02.10 15:13:00 -
[141] - Quote
Herr Wilkus wrote: Time to squash that corp hangar bug!
then ppl will use plastic wraps.
then they nerf plastic wraps.
well. then people will carry everything in cloaky haulers. sure its way more work but all it means is slightly increased transport expenses.
in the end gankers will still only get tritanium. |

Gustavus Adolphus
Croatoan Enterprises The Silent One's
0
|
Posted - 2012.02.10 19:37:00 -
[142] - Quote
This is the best thread I have read in a long time... That being said, CCP went after the wrong mechanism, the Orca is a Capital Industrial, why can it even carry combat ships in the first place. It should be just like the Rorqual, all the Indy to your heart's content, nothing else. The fact that you can do so much with an Orca shows that CCP is trying to make everyone happy. |
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