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c0rn1
Seraphin Technologies Veritas Immortalis
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Posted - 2006.10.18 08:48:00 -
[1]
Everyone sign and tell us your experiences here please if they want CCP to delay the upcoming content updates. Instead they shall please get everyone in the dev team on working out the issues. Here a list of current issues by my knowledge (I will add more more to the list as you will report):
1) node deaths everytime you try to engage in slightly larger gangs (>30 people per side) 2) logoff exploit while cloaked on a gate making him/her disappear after a very short amount of time. fix scrambling/dictor bubble and aggression timer. 3) tremendous amounts of lag when the player number is higher than 20,000 4) Refueling strontium while a POS is in reinforced 5) implement something to prevent login traps 6) Fix the lag in front of POSs 7) Find a solution to the amount of lag appearing when a gang releases drones.
Please refrain from flaming this post. It is meant in a CONSTRUCTIVE matter and I'd appreciate if people report further bugs they experienced.
Regards
c0rn1 x x x x x x x x x x x x x x
-V- Diplomat -V- High Council Member
Life's a waste of time ... |

Murtac
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Posted - 2006.10.18 09:03:00 -
[2]
8) Fix module activation delay of up to one minute in fleet engagements with 80+ people.
and
/signed.
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Risien Drogonne
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Posted - 2006.10.18 09:09:00 -
[3]
Uhhhh hello? Many of the fixes are IN Kali.
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Brolly
Caldari The Department of Justice
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Posted - 2006.10.18 09:10:00 -
[4]
/me refrains from flaming
Seriously, have you actually read the dev blogs, heard about the stress tests and all. They have been trying to fix things, some of those fixes come in Kali, so by delaying kali you will be delaying the fixes and creating yet more problems.
FFS, do you think that CCP just sit on their hands all day?.
Also, everyone who has been asking for delays of updates has got them /me points to initial launch date. Why do you think there is no kali now?, maybe they have been testing it for bugs. Also the sisi tetsing hasn't begun yet which must say something, right?.
I've just woken up so excuse the spelling/stuff 
If I had ú1 for every intelligent comment posted in general discussion, I'd be hideously in debt |

Pabs Sco
Caldari Ecosse
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Posted - 2006.10.18 09:12:00 -
[5]
If you read the dev blogs you;ll have read that there are several fixes to come in Kali to solve server issues.
Deploying these fixing means code changes and sine Kali1 is close they are waiting for than, like proper software developers.
New hardware is on its way..
Yes lag sucks, yes the game can be unplayable at times.
You just have to suck it up, once kali is deployed on SiSi get as much people on there to stress test it, this is the best way to solve the issue. ------
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Irashi
Caldari Hunters Agency Firmus Ixion
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Posted - 2006.10.18 09:13:00 -
[6]
Edited by: Irashi on 18/10/2006 09:14:33
Originally by: c0rn1
Fix lag
Fix lag
Fix lag
So... you want them to completely rebuild the whole client -and- server in something other than python?

Dominix, Nosferatu, ECM, Webber, Tank, Drones, Spare cash, Insurance, No implants, Reckless attitude, Unresolved personal issues: Win |

Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.18 09:17:00 -
[7]
more ppl with no idea - u see kali as the devs have stated as it stands actually should fix half of those problems so they are trying to push kali thro as it has fixes already there to the issues u are raising. Not all of them but its a vast improvement according to offical say so.
So why not encourage CCP to speed up kali onto SISI and then get youre butts onto SISI and run the log servers test everything file the bug reports so they can fix that then deploy it
S plz kill this lame arzz petition
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4rc4ng3L
Gallente DarkSide Inc
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Posted - 2006.10.18 09:18:00 -
[8]
Edited by: 4rc4ng3L on 18/10/2006 09:18:21
Originally by: c0rn1 Everyone sign and tell us your experiences here please if they want CCP to delay the upcoming content updates. Instead they shall please get everyone in the dev team on working out the issues. Here a list of current issues by my knowledge (I will add more more to the list as you will report):
1) node deaths everytime you try to engage in slightly larger gangs (>30 people per side) 2) logoff exploit while cloaked on a gate making him/her disappear after a very short amount of time. fix scrambling/dictor bubble and aggression timer. 3) tremendous amounts of lag when the player number is higher than 20,000 4) Refueling strontium while a POS is in reinforced 5) implement something to prevent login traps 6) Fix the lag in front of POSs 7) Find a solution to the amount of lag appearing when a gang releases drones.
Please refrain from flaming this post. It is meant in a CONSTRUCTIVE matter and I'd appreciate if people report further bugs they experienced.
Regards
c0rn1
Im going to respect the post and refrain from the huge ass flame i want to write... so il be nice
Read a dev blog every now and again. They are fixing the problems, its going to take time. EVE always has some issues but they are always overcome in time. Devs reading posts like this every day must get demoralised by them, how about posting something thanking them for the massive amounts of work they are putting in to keep it up and running....
Do you people really think they spend all day sitting on their ass! Learn to have some patience mate
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

Druid R
Murder of Crows
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Posted - 2006.10.18 09:29:00 -
[9]
or just learn how to fight not in blobs, its really quite easy and much more fun
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Robert Dobbs
Evolution Band of Brothers
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Posted - 2006.10.18 09:33:00 -
[10]
Originally by: Druid R or just learn how to fight not in blobs, its really quite easy and much more fun
I am certain that there is nothing more exhilerating than a 200 man lag-free fleet fight, utter chaos and gankage everywhere.
Unfortunately, this hasn't happened yet. -
If you surrender now we will consider letting you guys keep Fountain. - -CYVOK- |

Matthew Johnson
Gallente Federation of Synthetic Persons YouWhat
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Posted - 2006.10.18 09:40:00 -
[11]
NOT signed: Fixing bugs in an old code brunch doesnŠt help a lot when you have a new codebranch ready. E.g. you find a bug in a part of code which is obsolete with kali you gained two weeks "bugfreeness" and have to start over agin after kali release.
+++ Trade...good for you, good for me +++ |
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Sharkbait

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Posted - 2006.10.18 10:03:00 -
[12]
some of us are working very hard to find out the problems with the server.
Spank You later |
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Gadfium Horza
Gallente Federal Navy Academy
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Posted - 2006.10.18 10:11:00 -
[13]
Originally by: c0rn1 moan
Do they just clone you guys in a vat somewhere?
read the blogs if you care that much
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LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
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Posted - 2006.10.18 10:12:00 -
[14]
No.
/emote Wants new ships.
Even if i can only sit in the station and look at them. 
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DeadDuck
Amarr DAB RAZOR Alliance
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Posted - 2006.10.18 10:23:00 -
[15]
I would say, release Kali I because it seems that a lot of fixes are there and then delay the release of Kali II untill the server performance reaches is peak.
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Soulita
Gallente
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Posted - 2006.10.18 10:29:00 -
[16]
As far as I can imagine its different teams working on the probs and on Kali.
I personally cant wait for Kali to come life. The sooner the better.
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c0rn1
Seraphin Technologies Veritas Immortalis
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Posted - 2006.10.18 10:30:00 -
[17]
Originally by: Sharkbait some of us are working very hard to find out the problems with the server.
exactly... only some of you. I appreciate any effort you put into this. But like people said here before ... this is all taken care of in the new patches etc etc. I am sorry but I hear that since a full year (!). When we had the first engagements of larger proportion vs RA the system was lagging like nuts. (100vs100). When I fought MWA 18 months ago there was a bug in reinforced mode as well. CCP created recon ships which could cloak and put up cynofield and it is still not working for over a year now. The dictor bubble bug is active since the day dictors were brought into the game. My main concern is not what you promise me. I heard alot of promises. I'd like to see results before even more code will be put on the server. Sorry that I misstrust nicely written devblogs or announcements but my trust into CCP took serious damage in the past year (I am playing since 3 years) and I'd rather give you guys time to fix it first and ONLY update the content which needs fixing than putting even more unknown content on top of existing bugs. That is my only concern in this case... to make the game playable again backed up by a 99% perfect code with small bugs which only appear occasionally and not on a minutely basis.
regards
c0rn1 x x x x x x x x x x x x x x
-V- Diplomat -V- High Council Member
Life's a waste of time ... |

Papa Digger
REUNI0N Red Alliance
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Posted - 2006.10.18 10:31:00 -
[18]
Originally by: c0rn1 Everyone sign and tell us your experiences here please if they want CCP to delay the upcoming content updates. Instead they shall please get everyone in the dev team on working out the issues.
1) node deaths everytime you try to engage in slightly larger gangs (>30 people per side) 2) logoff exploit while cloaked on a gate making him/her disappear after a very short amount of time. fix scrambling/dictor bubble and aggression timer. 3) tremendous amounts of lag when the player number is higher than 20,000 4) Refueling strontium while a POS is in reinforced <skip>
/signed especially 2,4. It's impossible now to win any war, and make any conquests. Invulnerable POSes, uncatchable enemies ships, lags.. all this ruin gameplay. And ignoring this problems by GMs just refuel flame of players anger. I think some points of the list are critical bugs but I didn't see any announcement to players from devs or GM's to prohibit such action.
---- CEO. |

Roshan longshot
Gallente Order of the Arrow
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Posted - 2006.10.18 10:37:00 -
[19]
Welcome to Eve-online.
Bugs bugs bugs everywhere but new content comming soon.
OP seems like your problems result in combat engagements...the workaround is simple dont engage in large battles and nodes stay up.
Try smaller groups of ships like 10-15, do more patrols and raids into your foes space.
Fleet battles have always been iffy in Eve-Online. Most times I just got up and got a cup a coffee, to sip on while I kitted out my new ship....
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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Patch86
Di-Tron Heavy Industries
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Posted - 2006.10.18 10:42:00 -
[20]
/totally completely not signed.
I would type out why, but there have been a hundred thousand other threads exactly like this, so search the forums for a good answer 
-----------------------------------------------
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Jim McGregor
Caldari
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Posted - 2006.10.18 10:50:00 -
[21]
Originally by: c0rn1
Everyone sign and tell us your experiences here please if they want CCP to delay the upcoming content updates. Instead they shall please get everyone in the dev team on working out the issues.
You assume that throwing more programmers at a problem fixes it faster, and thats not a correct assumption. Ask any programmer out there if you dont believe me. Its not like painting a wall you know.
--- Eve Wiki | Eve Tribune | Eve Pirate |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.18 10:57:00 -
[22]
Chucking more programmers at it won;t solve the problem.
As for lag, it'd be interesting to see how fast the original May 2003 code ran on the cluster when compared to Kali. I suspect Kali is faster.
Since we only have rumours of post-kali patches (sometime in 2008, mostly to do with gas giant mining and a few other things). Maybe then CCP could spend 12 months looking at lag, etc.
What I do the rest of the time - Vote for a Jita bypass! |

Raneru
Gallente Euphoria Released
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Posted - 2006.10.18 11:13:00 -
[23]
/not signed
/wants a hyperion 
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Emily Spankratchet
Minmatar Pragmatics
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Posted - 2006.10.18 11:25:00 -
[24]
Given that Kali is supposed to contain major rewrites of code that didn't make it into Dragon, I'd vote for having Kali.
And I'd take exception to your claim of "tremendous amounts of lag when the player number is higher than 20,000". Yes, it's been awful for the last four or five days. Molden Heath has been unplayable. But in the weeks before that, I had good game play even with 25K+ players logged in. There are issues, but they're not blanket performance issues, more like specific bugs that need to be squished.
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000Hunter000
Gallente Leviathan Corperation LTD
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Posted - 2006.10.18 11:35:00 -
[25]
Implement Kali 1 yes, but delay all the others untill the servers are running more smoothly i'd say.
I'm not sure if this is just the feeling or for real but it seems to me like everytime ccp is planning on deploying a big patch the servers go bezerk before deployment hehehe. Banner will be updated shortly |

wierchas noobhunter
Caldari Praxiteles Inc.
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Posted - 2006.10.18 11:37:00 -
[26]
no give me kali now ! !!! !!@@!!111!!!one!!!!11
join me be cool |

Ripline
FinFleet Lotka Volterra
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Posted - 2006.10.18 12:04:00 -
[27]
The issue would be for every incremental performance improvement there seems to be a new feature adding even more lag, and that's a trend playing out again and again.
Does anyone seriously think adding even more infrastructure stuff like static defenses in solarsystems will help with performance issues? POS are bad enough, but they're at least somewhat avoidable. Adding things like sentry guns at gates and stations will make that a whole lot harder. No doubt it'll fill everyone with joy when they jump into system and get the usual n+1 minute loading freezeup during which some pop-gun of a sentry plinks half their fleet into pods. The CCP track record on being able to add their features list without nuking server performance isn't encouraging, simply put.
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KingKenny
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Posted - 2006.10.18 12:17:00 -
[28]
Not signed.
Kali will fix some bugs and add more. New h/w will improve performance.
Kali is 6 months late and I want the promised new content (bugs and all). Any further delay will compramise the credability of CCP even more than the China experiment.
They will never get us a bug free system and its no excuse to delay the new content just becuse of some bugs that proberaly affect a small percentage of the game player base. For all we know they are fixed in Kali anyway.
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Presidente Gallente
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Posted - 2006.10.18 12:23:00 -
[29]
Edited by: Presidente Gallente on 18/10/2006 12:23:56 That's not the professional and efficient path of a development. Kali must be the version with fixes. It doesn't make sense to fix the actual version first when EVE will be updated to Kali 1 in the next weeks, hopefully.
Send the list to CCP in hope they will fix those problems in Kali.
Live strong skilled without bugs'n'lags, haha!
Presidente
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GouldFish
Unscoped Myriad Alliance
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Posted - 2006.10.18 12:42:00 -
[30]
Dear lord where do you lot keep coming from, seriously are you all ALT's of the same person.
Yeah lets delay Kali that will fix everything, unless the fix is coming in Kali, oh wait that might delay the fix?!
And yeah SOME people are working on lag, in the same way SOME people are hiring people and the same way that SOME people are currently making lunch.
Yes that is right differant groups have differant jobs and not all of them can work on the lag. Haven't you ever been told too many cooks spoil the broth..
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Ilmonstre
Minmatar 0utbreak
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Posted - 2006.10.18 12:45:00 -
[31]
in with kali i say
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Asuna Endorine
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Posted - 2006.10.18 12:46:00 -
[32]
i would rather have kali asap and then bugfixes... or mabey a nice balance.. but imo, kali has been delayed too much already
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Soraya Silvermoon
Never'where
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Posted - 2006.10.18 12:58:00 -
[33]
For all thouse who says "dont engage in big blobs then" your plain and simply stupid...
If there was a choise we would not. BUT when CCP have made the game mechanics so that YOU HAVE TO! WE have to... I`ve personally been in lead of alliance and alliance of alliances but trust me.. WE would not have bothered putting up with all the logistics, organisation and all the muppets inside such a Large "coalition" If there was any other way...
Last time we engaged pos (yes you have to to win a war in this game) We sendt several hundred of our fleet out of system and only engaged with odd 20 dreads because the other half had to stay logged off since they had crashed (if not RA would field their newest exploit tactics scanning down dreads at the random spot you warp to wehn you crash while they were loggin in)... Then we sendt all the support out of system except our carriers wich we placed next to the dreads to avoid loading lag and to have some form of support.... 12 carriers total....
So all in all we had 30-40 ppl in local but did it help? NO.. We still lost capital ships to an enemy warping in with a small fleet because our capital ships could not activate their shield booster.
CCP intended for POS and CAPITALSHIPS to play an important role in territory war and they have made it so that you cant use em without support. Right now their big haulers nothing else...
Explain to me pls how to take down a L tower with a fleet of less than 50. and then allso explain to me how to do this when your enemy defend their pos with a couple of hundred... yeah thats right.. You cant choose how many ppl your enemy should field and Lag favors the pos owner.
You cant.. And you cant take down the tower with more ppl either due to lag. Hence Chowdown stated on behalf of the coalition that Coalition wount bother to engage in such combat before the game changes in a previous thread. (maby titans will change the game a bit in that manner)
And yes Signed.. I belive ccp have allredy said that kali is delayed due to focusing on the lag problem but yes there is a lot to fix..
There is a lot to fix and a ton of small bugs that never gets fixed becasue their not of priority when CCP got their hands full with other things. Small bugs like ROF not showing on POS missile batteries (funny thinking about how long they have been in game and that the caldari tower bonus is to rof).
Both the lag issue and the bugs issue have come to such levels that its a disgrace and I`ve seen lots of people quit the game allredy becasue of it and allso lots going inactive after discovering that they cant do what they trained a year to do (cap ships).
If CCP doesnt fix the lag eonugh to handle large scale battles to take down towers they should change the game mechanics. Remove the sovereignity system again or something so you dont have to engage L towers in a system with 200 enemy lagwarriors to take a station.
Maby make the game mechanics so that taking stations and sovereignity arent dependant on the Large scale battles. It was great in the old days with no sovereignity.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.18 14:35:00 -
[34]
oh and let me add something thats so old us players think its a feature by now..
The gang overview and the drone overview..
you cant see whos taking damage in gang nor can you see your fighterdrones taking damage (they just dissapear)...
Waht is the point with the gang and drone window at all in the clinet? Is it there to only create lag? as its broken.
And what is the point with shield transporterrs and such in battles when you cant see who needs repairs.
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Zixxa
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Posted - 2006.10.18 14:46:00 -
[35]
Originally by: Soraya Silvermoon
So all in all we had 30-40 ppl in local but did it help? NO.. We still lost capital ships to an enemy warping in with a small fleet because our capital ships could not activate their shield booster.
Cry me a river, baby. RA will win "LV and Co" with lag or without. As BoB will win ASCN... Lag is big problem, but absence of the brain and fantasy is much more important. So keep your pitiful crying about lag for your forum.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.18 14:50:00 -
[36]
Edited by: Soraya Silvermoon on 18/10/2006 14:51:54
Originally by: Zixxa
Originally by: Soraya Silvermoon
So all in all we had 30-40 ppl in local but did it help? NO.. We still lost capital ships to an enemy warping in with a small fleet because our capital ships could not activate their shield booster.
Cry me a river, baby. RA will win "LV and Co" with lag or without. As BoB will win ASCN... Lag is big problem, but absence of the brain and fantasy is much more important. So keep your pitiful crying about lag for your forum.
Funny sounds coming from this alt :D how many regions have you conquered?
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Savio
Caldari Perkone
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Posted - 2006.10.18 15:12:00 -
[37]
yet another that dosent even bother to read the dev blog before posting!! if you did you would know many fixes will be in kali!....
. Need a Sign? Click Here |

Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.10.18 15:13:00 -
[38]
Quite efficient actually, using this shotgun to shoot yourself in the foot.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.18 15:27:00 -
[39]
yes problem is the fixes comes with new bugs with any majore update. its been the history from since I started. Castor was the first I experienced if I`m not mistaken. And plz link me to a list of fixes in kali and tell me that there isnt a lot of stuff allredy implemented that wount get fixed.
If I got whiny about every little bug in eve I would not be 3 years old in this game. But there is a boarderline and were closing to it.
How bad does it have to get before you Personaly think about demanding refund for every sunday?
Tbh I`m not to bothered if kali is released or not but surly there are plenty of things that need fixes befroe new content is introduced..
how about a majore update in between with fixes without the content?
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Haks'he Lirky
Durgar og Illmenni
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Posted - 2006.10.18 15:27:00 -
[40]
Edited by: Haks''he Lirky on 18/10/2006 15:30:55 there are to my knowledge close to 100 people working at CCP today, do you seriously think that all those people can contribute to the current server issues?
Originally by: c0rn1 Please refrain from flaming this post. It is meant in a CONSTRUCTIVE matter and I'd appreciate if people report further bugs they experienced.
There is nothing constructive about telling a company of 100 people to all work on one issue where more than half of them have no clue about the server infastructure or the other bugs you mention. I agree however to a certain extent, CCP should put all the resources they can into fixing these issues, delaying Kali however would not at a glance release any resources for that project.
Also I think it's plain rude to suggest that CCP isnt putting all their efforts into fixing these problems, I think I am fairly certain that the Devs love this game much more than you do, it's obvious through their blogs and efforts that this isnt just their "day job".
regards, Haks'he |

Zixxa
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Posted - 2006.10.18 15:28:00 -
[41]
Originally by: Soraya Silvermoon Edited by: Soraya Silvermoon on 18/10/2006 14:51:54
Originally by: Zixxa
Cry me a river, baby. RA will win "LV and Co" with lag or without. As BoB will win ASCN... Lag is big problem, but absence of the brain and fantasy is much more important. So keep your pitiful crying about lag for your forum.
Funny sounds coming from this alt :D how many regions have you conquered?
Friend! Believe me I do not care about your regions or RA regions. But you choose wrong place to cry about your war losses. Everybody in the the galaxy knows that you (LV and Co) are loosing war to RA due to bad tactic and strategy, not because "Terrible and Allmighty Lag" helps RA. So, return, please, back to Alliance&Corp summits and write another post about ebil RA stealing your wins because of exploits, lags, plexes, login traps, blobs, smacks, goons, again lags, pos spam and Bill Gates. Among "forum fighters" you are the best. Really.
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Cygore
Amarr Death Cult Armageddon
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Posted - 2006.10.18 15:29:00 -
[42]
a few things that would be nice is if they can 1) Get rid of these stupid "Gateways" in missions 2) (Not really important but would be nice) Rotate the Pator III station counter clockwise 90 degrees :]
being able to shoot people ur ganged with and not have concord gank u would be nice too altho i know people will just exploit that to bait new players :\
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OneSock
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Posted - 2006.10.18 15:30:00 -
[43]
No, bring on Kali the sooner the better. I am hoping it is going to solve my CTD problem on Jumping and Undocking.
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Profhet
Murder of Crows
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Posted - 2006.10.18 15:31:00 -
[44]
I can wait for new content, rectify the existing stuff first. ____________________________
FEED ON THE DYING |

GouldFish
Unscoped Myriad Alliance
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Posted - 2006.10.18 15:32:00 -
[45]
Sorry but I was there in the beta, I know the number of bugs there were back then, and the game has gotten alot better since then.
As for the lag some places there is less then back then but in others its alot worse, but then we have more people in a single system then was logged in at times back then.
I always keep hearing "New content = new bugs" says who?? and what if the new content does have bugs replaces something thats had alot more bugs?
Its a balancing game which CCP normally get right, yeah they don;t get it right all the time but then neither does any software group.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.18 15:43:00 -
[46]
The Gang window for example... It worked perfectly and showed an exact readout as ppl in gang were taking damage.. one of the "majore updates" brooke it.. no?
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Badhan
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Posted - 2006.10.18 15:53:00 -
[47]
Just because SOME new content had bugs in it, doesn't mean that all new content will.
and P.S I've had no issues with the Gang window it showed all people's stats in it fine last time I used it.
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Haks'he Lirky
Durgar og Illmenni
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Posted - 2006.10.18 15:58:00 -
[48]
Originally by: Soraya Silvermoon Edited by: Soraya Silvermoon on 18/10/2006 15:47:36 The Gang window for example... It worked perfectly and showed an exact readout as ppl in gang were taking damage.. one of the "majore updates" brooke it.. no?
Carriers were introduced and a bug came with them so you could get infinite amount of stuff put into em no?
These are clearly game breaking bugs that make the game unplayable and the developer responsible should be brought forth and spanked with a large shovel! WTF! whinage for the Win!
If the eve team would have stopped thinking about content updates from the start and just concentrated on fixing current bugs then we wouldnt have the game we have today, it would be a dull game with no T2 or escrow or whatnot... CCP has grown into a large company that is fully capable of doing more than one thing at a time, whining about relatively small issues like the ones your talking about doesnt show anything at all.
All the large content updates so far have fixed more things than they have broken and the bugs they introduce have eventually been fixed, or have morphed into other bugs :P doesnt matter though content updates have so far made the game better and I doubt kali will be any exception.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.18 16:04:00 -
[49]
You got a Valid point. I agree bring in kali.
I am whining however to bring attention to the issues as they need it :P
Other than that CCP have done a kickass job making such a great game and personally I`m going to stay for another year at least that I have paid for. (I had no problems making that decicion a month ago)
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GouldFish
Unscoped Myriad Alliance
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Posted - 2006.10.18 16:12:00 -
[50]
well instead of whining about bugs on the forum do a bug report,a nd include some real details on the bug (not only when the bug happens but examples of when it does not happen as well).
it will help alot more then talking about on the forums.
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Nicocat
Caldari New Age Solutions
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Posted - 2006.10.18 16:20:00 -
[51]
Originally by: Papa Digger
Originally by: c0rn1 Everyone sign and tell us your experiences here please if they want CCP to delay the upcoming content updates. Instead they shall please get everyone in the dev team on working out the issues.
1) node deaths everytime you try to engage in slightly larger gangs (>30 people per side) 2) logoff exploit while cloaked on a gate making him/her disappear after a very short amount of time. fix scrambling/dictor bubble and aggression timer. 3) tremendous amounts of lag when the player number is higher than 20,000 4) Refueling strontium while a POS is in reinforced <skip>
/signed especially 2,4. It's impossible now to win any war, and make any conquests. Invulnerable POSes, uncatchable enemies ships, lags.. all this ruin gameplay. And ignoring this problems by GMs just refuel flame of players anger. I think some points of the list are critical bugs but I didn't see any announcement to players from devs or GM's to prohibit such action.
Hee. RA talking about ruining gameplay and cheap tricks...
Anyway, to keep on topic, go Kali! Bring us optimizations AND the Hurricane! ---------------------------- Remember, killing a Goon isn't murder. They don't have souls. |
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kieron

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Posted - 2006.10.18 16:25:00 -
[52]
As a number of posters have said, there are a number of fixes in Revelations (Kali) that will address some of the current server issues and the team working on those issues has not given up trying to resolve them before Kali goes live.
As for assigning other team members to the server issues, yes we have close to 130 people on staff. Most of the staff have talents that lie outside of server administration. TQ is much better off without me trying to assist the Server team with the stability issue. 
kieron Community Manager, EVE Online |
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Haks'he Lirky
Durgar og Illmenni
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Posted - 2006.10.18 16:30:00 -
[53]
Originally by: kieron Most of the staff have talents that lie outside of server administration. TQ is much better off without me trying to assist the Server team with the stability issue. 
Maybe you could get some pom pom's and a cheerleading outfit and start yer cheerin? ;) Maybe we could get a 1.3% performance boost out of the servers for a few days of Kieron cheerin. |

Boukharine
Minmatar
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Posted - 2006.10.18 16:56:00 -
[54]
My selfish answer to this petition is no. My trial is over in 5 days , not going to miss Kali 
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Hunter GlobaGateways
Caldari The Edge Foundation Zenith Affinity
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Posted - 2006.10.18 19:01:00 -
[55]
Originally by: c0rn1 Edited by: c0rn1 on 18/10/2006 10:23:21 Everyone sign and tell us your experiences here please if they want CCP to delay the upcoming content updates. Instead they shall please get everyone in the dev team on working out the issues. Here a list of current issues by my knowledge (I will add more more to the list as you will report):
1) node deaths everytime you try to engage in slightly larger gangs (>30 people per side) 2) logoff exploit while cloaked on a gate making him/her disappear after a very short amount of time. fix scrambling/dictor bubble and aggression timer. 3) tremendous amounts of lag when the player number is higher than 20,000 4) Refueling strontium while a POS is in reinforced 5) implement something to prevent login traps 6) Fix the lag in front of POSs 7) Find a solution to the amount of lag appearing when a gang releases drones. 8) Fix module activation delay of up to one minute in fleet engagements with 80+ people.
Please refrain from flaming this post. It is meant in a CONSTRUCTIVE matter and I'd appreciate if people report further bugs they experienced.
Regards
c0rn1
I'd like to focus back on the simplicity of this message as it was posted, and stay focused on what was meant with it. And what was said, I concur with the whole of it, This is now way out of hand. CCP you are our of focus for to long now. I have been here + 3 years, have more than 5 accounts. Run more than one corp, do warfare one more than one front.. Stuff like this is affecting thousands of senior people and we are getting very tired of this crap. So, thread, back on topic.. may we have a response beside; a new, and another new and a further new and some other senior or old devs and some other support guy.. and some more senior dev blogs saying we purchased more hardware yada yada yada.., and then we upgrade the underlying code. no Seriously its time to address these simple specific concerns that as the game is now is fundamental for successful game play in eve as its now being operated by its set of current rules. If you want lots of the senior guys round for the next year. Most I ever talked with, and everyone I know first hand, feel the same way. No point of building a moving components for a Titan to the manufacturing site, when the servers are more likely to crash out than handle a situation where its needed in meant to be gigantic POS and massive fleet size warfare scenario..
I could post with 20+ alts here, but I do not see the point and this is not a message to the community, it’s a message to the devs and the owners of CCP. Start taking these and lag static’s issues seriously, these issues, they have been with us for way too long now. I could post with 20+ alts here, but I do not see the point and this is not a message meant to sway or address the community, it’s a message to the devs and the rightful owners of CCP. Start taking these and lag static’s issues seriously, these issues, they have been with us for way too long now.
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Raven Seldon
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Posted - 2006.10.18 19:24:00 -
[56]
I agree!
It's all nice to have this or that feature added but gameplay is important too!
Maybe there is a gap between development - the testing - real server environments? I know some problems only occur when the server is running for real but things like lag can be tested and located. I'm pretty sure CCP knows where the problems are though 
For now I have faith! ______________________________________________ My doctor says that I have a malformed public-duty gland and a natural deficiency in moral fibre, and that I am therefore excused from saving Universes. |

checkplease
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Posted - 2006.10.18 19:29:00 -
[57]
Edited by: checkplease on 18/10/2006 19:30:24 Give them this chance to fix it.
it has been said that kali will fix many problems. warning to ccp. if this kali is a bodge job and the severs arnt better within 2 months of deployment then the SH** WILL HIT THE FAN... even the die hard fanboy's with noses implanted into ccp hq will have to take it on the chin
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High Chanceller
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Posted - 2006.10.18 19:30:00 -
[58]
I like how a company (ccp) charges people 15 dollars a month and produces 1 server for everyone to play on...really..1 server.. over 60,000 people are registred so let's do the math.
60,000 X 15.00 = 900,000 a month. 900k a month can't afford crap obviously with this company. Or they don't know how to manage finances and go on a drinking binge and blow it all. Great job guys, keep up the drunken haze while ripping off customers.
I have no idea how they expect people to toss money at a game that provides people with a rediculous ammount of bugs, after being in business for years and years. (not unless everyone is so eve addicted they don't care)
whateva..keep saying that you are working on issues, and people will continually await to see them not be resolved.
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Xelios
Minmatar Rampage Eternal
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Posted - 2006.10.18 19:44:00 -
[59]
Originally by: kieron As a number of posters have said, there are a number of fixes in Revelations (Kali) that will address some of the current server issues and the team working on those issues has not given up trying to resolve them before Kali goes live.
As for assigning other team members to the server issues, yes we have close to 130 people on staff. Most of the staff have talents that lie outside of server administration. TQ is much better off without me trying to assist the Server team with the stability issue. 
QFT. Just because CCP has 130 people doesn't mean everyone knows how to fix a server cluster. What are the rest of the people supposed to do while the server admins tinker with the hardware? Scrub the toilets? Although that'd be funny to see I'd rather have them make new toys for us.
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31i73
BGG Freelancer Alliance
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Posted - 2006.10.18 19:54:00 -
[60]
I sure hope the patch will not ruin holidays again. Optimizations, riight..
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Shiner BockBeer
Go Go Gadget ForumPostingAlt
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Posted - 2006.10.18 19:59:00 -
[61]
No.
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dr34dp1r4t3r0b3rts
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Posted - 2006.10.18 20:14:00 -
[62]
Originally by: High Chanceller
60,000 X 15.00 = 900,000 a month. 900k a month can't afford crap obviously with this company. Or they don't know how to manage finances and go on a drinking binge and blow it all. Great job guys, keep up the drunken haze while ripping off customers.
They also have to get paid, pay for office space, pay for power, pay for bandwidth, &etc, &etc, &etc. In the US at least, a 130 person company would cost on the order of $13M/y in salary, benefits, office space, etc. 900k/mo in revenue would be a bit less than that. The investors/founders of CCP would also probably like to earn a profit on their investment, as CCP is not a charity. They could be spending significantly less than 100k/employee/y on wages, benefits, office space, etc, but they certainly aren't reaping huge profits at the expense of us lowly pod pilots.
As for their hardware investment program, adding hardware in pulses probably allows for more efficient procurement (read: bulk discounts) which in turn allows them to provide more capacity for a given investment. This is what we all want, of course. They also have ~130 smart people who hate lag working for them with experience dealing with such issues, so perhaps they already have a pretty good idea of how to make things better and how much each incremental improvement will cost.
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Ranger 1
Amarr Shiva Morsus Mihi
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Posted - 2006.10.18 20:15:00 -
[63]
Edited by: Ranger 1 on 18/10/2006 20:15:30
Originally by: High Chanceller I like how a company (ccp) charges people 15 dollars a month and produces 1 server for everyone to play on...really..1 server.. over 60,000 people are registred so let's do the math.
60,000 X 15.00 = 900,000 a month. 900k a month can't afford crap obviously with this company. Or they don't know how to manage finances and go on a drinking binge and blow it all. Great job guys, keep up the drunken haze while ripping off customers.
I have no idea how they expect people to toss money at a game that provides people with a rediculous ammount of bugs, after being in business for years and years. (not unless everyone is so eve addicted they don't care)
whateva..keep saying that you are working on issues, and people will continually await to see them not be resolved.
Your ability to babble nonsense borders on the phenominal.
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