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Thread Statistics | Show CCP posts - 34 post(s) |
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CCP Phantom
C C P C C P Alliance
5485
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Posted - 2015.03.21 11:48:23 -
[1] - Quote
A totally new system of structures in space is under development with plans to already release first parts in 2015. This will change the face of the game world and massively enhance the options for all players!
The new structure system will cover everything that can be deployed in space and should incorporate at least the following features: * Completely new fitting systems for structures (somewhat similar to ship fitting with slots) * Intuitive and easy to use UI * Meaningful structure progression system (think of a Interbus Identification System for structures and not only for ships) * Graphical enhancements and improved visuals (the biggest entities should be much larger than they are now) * Proper housing/storing of items and ships according to the structure size - from mooring to docking up * Destructible structures and a meaningful retrieval mechanic of items that have been in those structures when they got destroyed * Much easier and better management of structures * A proper transition plan to the new structures * Much expanded functionality and capabilities of structures (read the blog!)
We want to discuss those ideas in depth and on a high level with you before we continue.
Please read CCP Ytterbium's dev blog Back Into the Structure and come back with your opinions and feedback!
CCP Phantom - Senior Community Developer - Volunteer Manager
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Ned Thomas
Signal Cartel EvE-Scout Enclave
1248
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Posted - 2015.03.21 15:05:18 -
[2] - Quote
God this concept looks cool!
EDIT: I am most curious how frozen corpses will be tied into advertising.
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Delekon
Honestly We didnt know Unsettled.
10
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Posted - 2015.03.21 15:07:11 -
[3] - Quote
Do we get them in whspace too?
Can we get at least 1 before summer so activity stays high? |
Omega Tron
Amarr Mining Inc
46
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Posted - 2015.03.21 15:11:12 -
[4] - Quote
I watched the TWITCH channel presentations about these new structures and their designs and functions. The one thought I had was that it seems that there is a trend to over analyze how these will be used. My suggestion is to push out on SISI and let it be tested for an extended period of time.
CCP's sand box is EVE Online. The sand is owned by CCP. We pay them a monthly fee to throw the sand at each other. That is all that is here, so move along. Nothing more to be seen.
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Princess Cherista
State War Academy Caldari State
34
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Posted - 2015.03.21 15:12:13 -
[5] - Quote
Can you just remove the ESS since nobody uses it anymore because its too much of a hassle, it doesnt generate any fights or meaningful gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1466
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Posted - 2015.03.21 15:12:21 -
[6] - Quote
The scope of this devblog is so massive... we are nearly besides ourselves thinking of the possibilities. One thing is for certain -- this type of gameplay is extremely interesting; it's what we've wanted for years, but didn't really think was possible to bring about. We have high expectations for this new system.
Something that occurred to us immediately:
* Currently outpost upgrades are responsible for affording the manufacturing/research/reprocessing advantages that nullsec currently enjoys. These upgrades are very expensive and are part of outposts, which seem to be being phased out in the new system. Will these upgrades be refunded? They are purchased directly from NPC sell orders, so there is no risk of manufacturing materials being flooded into the game.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Aryth
GoonWaffe Goonswarm Federation
1705
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Posted - 2015.03.21 15:12:53 -
[7] - Quote
With the newest system introduced last year, a great many alliances invested trillions in improvements. Are stations going to be rebated/refunded/changed when they are phased out of the industrial process?
Leader of the Goonswarm Economic Warfare Cabal.
Vile Rat: You're the greatest sociopath that has ever played eve.
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Walextheone
The Red Circle Inc. Ministry of Inappropriate Footwork
112
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Posted - 2015.03.21 15:18:42 -
[8] - Quote
Princess Cherista wrote:Can you just remove the ESS since nobody uses it anymore because its too much of a hassle, it doesnt generate any fights or meaningful gameplay.
I don't know man. We roam nullsec every day and we manage to get some fights from it. It could be tweaked but it still seems to deliver. |
June Blindbird
Flying Blacksmiths
5
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Posted - 2015.03.21 15:21:07 -
[9] - Quote
Starbase defence (with guns control) and flying ships inside the forcefield (because cannot dock) don't seem to have replacement since Mooring means no pilot inside and docking means ship spinning and no view of space.
What are the plans for these ? |
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Chribba
Otherworld Enterprises Otherworld Empire
14126
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Posted - 2015.03.21 15:23:20 -
[10] - Quote
Very interesting, I foresee a major logistics effort to replace all structures though, if I understood it correctly we would have to replace them with the new things?
Also looking forward on more details about the mooring system, the radius things and of course if this might mean we will be seeing supercaps for sale on the market.
Imagining an outpost gets destroyed, and all the content and stuff gets ejected into space for the owner to scoop within the time, could a massive amount of canisters affect lag or similar with many thousands of new objects in space?
/c
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xttz
GoonWaffe Goonswarm Federation
518
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Posted - 2015.03.21 15:26:30 -
[11] - Quote
Have you defined how ownership will work on an ongoing basis?
For example, if we launch a new structure and set it for corporation/alliance use, can a spy with the appropriate roles then come along and set it for personal or public use? If set for public use who can change it back again; anyone?
How would unanchoring structures work? I'm especially thinking for structures where players and dock or moor ships. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1467
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Posted - 2015.03.21 15:29:14 -
[12] - Quote
Chribba wrote: Imagining an outpost gets destroyed, and all the content and stuff gets ejected into space for the owner to scoop within the time, could a massive amount of canisters affect lag or similar with many thousands of new objects in space?
/c
Most likely, it'd work like escalations do currently -- your assets don't actually exist in space until you go into the system while having an entry in your journal.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Centurax
Dracos Dozen Unsettled.
60
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Posted - 2015.03.21 15:33:05 -
[13] - Quote
Really excited about the proposed changes, really happy good work!!
Main concerns are:
How fuel will be used and which types used with which structure?
The size of ships needed to deploy the XL Stations?
I think this direction is a vast improvement and I am looking forward to its development. |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
86
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Posted - 2015.03.21 15:33:09 -
[14] - Quote
WH space needs - at the very minimum - ship and stuff storage, and some sort of manufacturing.
Can you please confirm such structures will be useable in WH space before these changes drop? If that's not made clear, I foresee a time of great rage. |
Rabhin Usha
Science and Trade Institute Caldari State
0
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Posted - 2015.03.21 15:34:27 -
[15] - Quote
With these changes, what is happening to the BPOs that we have invested in for POS and other structures? They are not cheap and researching them is quite the investment. |
Gilbaron
Free-Space-Ranger Nulli Secunda
1751
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Posted - 2015.03.21 15:36:43 -
[16] - Quote
Three things I'm worried about:
1. What is my extensive pos blueprint collection going to be good for?
2. The datacore thing. I don't really see the point. Why do you think it needs change?
3. How am I supposed to deal with the fact that a french accent is going to trigger a sizeable nerdboner for the foreseeable future?
Don't **** this up please, the implications on many other game systems are massive
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hackerus
Great White North Productions Northern Associates.
0
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Posted - 2015.03.21 15:42:40 -
[17] - Quote
Im posting this on one of my indy toons cause they are the one affected.
I have 30 carriers on market and 10 in build. Most of them I cant fly. Ive also got 33 million m3 in my hanger
How exactly do I rescue the carriers I have built that are up for sale and 33 million m3 in cargo from a container?
Are indy toons goign to need to fly what they built to rescue it? Why would I build in zero if im going from not risking losing my minerals and stuff for sale if the station is captured to being totally screwed.
Are you trying to prevent people building in zero to encourage it? |
Unsuccessful At Everything
The Troll Bridge
20647
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Posted - 2015.03.21 15:42:49 -
[18] - Quote
I am liking what I'm seeing, and for the first time ever am getting genuinely interested in the POSsibilities!
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Amber Kurvora
216
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Posted - 2015.03.21 15:49:10 -
[19] - Quote
Making POS UI's match ship fitting is a brilliant idea, making it a lot of a head scratch for newbies to set them up. I'd like to see more information come out about the arrays, and pray to Bob that they don't make it harder to scoot around Null for us independent types. |
VonKolroth
Section 8. Fatal Ascension
51
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Posted - 2015.03.21 15:50:05 -
[20] - Quote
It's,.. full of structures.
Sent from my Gallente Erabus Titan on -FA- SRP
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Nicola Romanoff
Quantum Innovations Limited
12
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Posted - 2015.03.21 15:51:25 -
[21] - Quote
wow, this looks awesome. gimme gimme gimme
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ShesAForumAlt
Federal Defense Union Gallente Federation
5
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Posted - 2015.03.21 15:53:36 -
[22] - Quote
Querns wrote:* Currently outpost upgrades are responsible for affording the manufacturing/research/reprocessing advantages that nullsec currently enjoys. These upgrades are very expensive and are part of outposts, which seem to be being phased out in the new system. Will these upgrades be refunded? They are purchased directly from NPC sell orders, so there is no risk of manufacturing materials being flooded into the game.
We really do need to know what is going to happen with these as soon as CCP has concrete plans, simply due to the cost and scale of these investments for smaller entities. If a group is spending months to complete them, only to have them turn off a few weeks after they finish because the new structures come out and all that money is wasted, that's a problem.
If you could someway resolve the uncertainty quickly regarding these upgrades CCP, that would be very appreciated. I'm not saying you have to explain exactly what you are going to do, but at least make a statement that current Outpost owners will be compensated for their upgrades would be nice. That way people can keep going along as we have as we wait for these new structures to start appearing.
Either way - these plans look amazing, and I'm quite excited to see how these pan out. This is exactly the direction EVE needs to head.
This is totally my main.-á
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calaretu
Honestly We didnt know Unsettled.
266
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Posted - 2015.03.21 15:54:29 -
[23] - Quote
looking forward to test on sisi I guess
~Bringer of happiness
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Saede Riordan
Alexylva Paradox Low-Class
7519
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Posted - 2015.03.21 15:56:47 -
[24] - Quote
Echoing the thoughts of other wormholers, I definitely hope that we get access to these new structures and they aren't limited only to sov null. If I invest in the biggest structures, I'd like to be able to build them in my wormhole.
Fear and Loathing in Internet Spaceships
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Nyctef
Dreddit Test Alliance Please Ignore
101
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Posted - 2015.03.21 15:57:36 -
[25] - Quote
I love almost everything about these ideas -- good work! I can't wait to play around with some of these structures.
That said, I have a few reservations based on what's been presented so far:
With some of the examples for assembly arrays or research laboratories, there aren't entries listed for the smaller sizes. Is this a deliberate decision at the moment? I think it would be a good idea to have small, affordable entry-level structures for people who are just starting out
At least with the examples presented so far, it feels like most of the fitting options are to do with combat capabilities -- I think it would be cool to have more industrial upgrades for some of the other structures (things like more research slots or mining yield bonuses come to mind)
The biggest problem for me is service slots. It feels really weird to change the role of a structure by adding something to it - like changing a frigate into a hauler by adding a module. It sounds like the intent is to have one-size-fits all structures, and to discourage stacking several structures in the same area. I'd love to go in the opposite direction - separating out structure roles into individual structures that players could arrange in their own way and fly around would add a lot in terms of customisability and immersion. Undocking from a mooring structure and heading over to the insurance structure would feel a lot more like being a space pilot rather than just pressing buttons in a station services menu. I also think making structures smaller and more focussed would make them more flexible and easier to iterate on individually in the future.
tl;dr being able to put together a small town of individual structures would make me feel more like I'm building a home rather than just renting someone else's |
Igor Nappi
Perkone Caldari State
110
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Posted - 2015.03.21 15:58:35 -
[26] - Quote
Is CCP actually seriously considering adding NPC security forces in 0.0?
Furthermore, I think that links must be removed from the game.
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Greygal
Redemption Road Affirmative.
409
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Posted - 2015.03.21 16:03:04 -
[27] - Quote
Loving the potential of this, just can't wait to see more details!!
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Aren Tivianne
EVE University Ivy League
0
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Posted - 2015.03.21 16:07:08 -
[28] - Quote
Will our existing structures be replaced by the new structures when they are implemented or will we be compensated for the old structures when they are removed from the game?
Will there be faction structures equal to faction POS? |
Sbrodor
Oscura Simmetria Yulai Federation
43
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Posted - 2015.03.21 16:07:14 -
[29] - Quote
a upgraded outpost in null sec will become a upgraded outpost even after new system deployed?
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Mysor McGuinness
Capital Fusion. Circle-Of-Two
1
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Posted - 2015.03.21 16:09:40 -
[30] - Quote
Very much looking forward to this, stuctures and all that comes with it has been one of eve its biggest issues, atleast for me..
The way the game is going get a big thumb up, however, with eve being known for players taking breaks how would you think returning players would feel if after a while (some players take LOOOONG breaks) their assets they had in an outpost are all gone!? There should be a solution to this for long time away players.
Also with no more forcefields and mooring basicly showing your enemies what is on the sturcture, wouldnt that make supers and titans less of an extra wildcard and a very predictable thing in which case hostiles can always see where you have them and how many? A place where Titans and supers can log off and not be seen (and not talking about logging unsafe and cloacked) would be more then fair I guess, seeing these players put a lot of time and effort into getting their ships
Except for those to points I see a million things I like! |
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