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Gimme Sake
State War Academy Caldari State
82
|
Posted - 2015.03.23 18:01:55 -
[91] - Quote
d0cTeR9 wrote:Removing local will just result in VERY boring gameplay.
Scanning down every system to find if someone is there (unless you get insta-ganked at a gate with permanent gate camps from big blocks) is not my way of having fun...
Not removal then; read replacement with another type of mechanic which includes a revamp of how information is gathered and delivered to a new D-scan interface.
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Kamahl Daikun
Back To Basics.
56
|
Posted - 2015.03.23 18:22:45 -
[92] - Quote
With local: FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here
Without local: FC: WHERE DID THOSE ******* BOMBERS COME FROM
Lol. I support this idea. |

Jenn aSide
Smokin Aces.
10356
|
Posted - 2015.03.23 18:40:23 -
[93] - Quote
Kamahl Daikun wrote:With local: FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here
Without local: FC: WHERE DID THOSE ******* BOMBERS COME FROM
Lol. I support this idea.
not quite, actually:
Kamahl Daikun wrote:With local: FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here
Without local:
*I'm sorr,y you call cannot be connected because no one is in null, please try your call again later or call 1-800-low sec and wormhole space to talk to an actual person"
Lol. I support this idea.
That's better.
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March rabbit
Federal Defense Union
1568
|
Posted - 2015.03.24 13:07:52 -
[94] - Quote
Gimme Sake wrote:Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen  No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low. I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention.
And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec.
The Mittani: "the inappropriate drunked joke"
|

Ravasta Helugo
Republic University Minmatar Republic
329
|
Posted - 2015.03.24 13:12:34 -
[95] - Quote
1. High Sec: As is 2. Low Sec: 60-180 Second Delay (randomly determined for each pilot when they jump in) 3. Null Sec: Determined by sov structures and their settings (Local for all, only blue, none, etc) Default is none. 4. WH: As is |

Dextrome Thorphan
RvB - RED Federation
117
|
Posted - 2015.03.24 13:14:01 -
[96] - Quote
Infinity Ziona wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Absolutely Not even a removal. Something as simple as a delayed update. Like scanner but with refresh of a minute or two. Or at least require a module. Way too powerful in its current form for an accidental feature they put in in 2003.
I like the idea of having to use a module to see which players are in local. |

knobber Jobbler
Bat Country Goonswarm Federation
539
|
Posted - 2015.03.24 13:26:38 -
[97] - Quote
Removing local isn't as easy as just turning it off and hoping everything is good. Even in null it will severely affect the social aspect of the game and remove one of the primary intelligence gathering tools. Maybe it's something to be addressed as part of a review of how the overlay and scanning works as it's possible with it's removal it will impede potential fights without reviewing how intelligence can be gathered. |

Lan Wang
Coreli Corporation The Kadeshi
253
|
Posted - 2015.03.24 13:28:30 -
[98] - Quote
Ravasta Helugo wrote:1. High Sec: As is 2. Low Sec: 60-180 Second Delay (randomly determined for each pilot when they jump in) 3. Null Sec: Determined by sov structures and their settings (Local for all, only blue, none, etc) Default is none. 4. WH: As is
what about npc nullsec or do these fall under default fck you mechanics? bit silly really, who is going to set "no local" on the sov structure to benefit anyone attacking? not really thought through very well huh
"(randomly determined for each pilot when they jump in)" this means = "didnt really have a decent solution to this part so just thought random sounds better than i dunno"
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Xpaulusx
Naari LLC
301
|
Posted - 2015.03.24 20:35:26 -
[99] - Quote
Gimme Sake wrote:Xpaulusx wrote:You want Local removed?, then automate D-Scan like it does with anomalies with read outs super imposed. The rate and resolution at which these scans occur is set by the pilot. Totally support an automatic d-scan. Maybe conditioned in quality/amount of info by sensor strength. Yes , that is something I'm surprised CCP hasn't done yet. I mean a modern day real world fighter jet has automated intel systems why not a space ship set 80 thousand years in the future, go figure 
......................................................
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Mik Kalfren
Novus Intelligendo ltd.
0
|
Posted - 2015.03.24 21:54:28 -
[100] - Quote
You do know this is a MMORPG, right? The purpose of the game is socialization and screaming at each other while getting gangbanged hard.
idiots don't know how to turn off the chat or blink off the tabs.
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Gimme Sake
State War Academy Caldari State
92
|
Posted - 2015.03.24 23:16:34 -
[101] - Quote
March rabbit wrote:Gimme Sake wrote:Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen  No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low. I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention. And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec.
Well yeah it's low sec, there are risks... there are also cynos and other mechanics that allow rapid deployment of ship and there's also the perspective of mercs doing what they do in hope of finding pvp content. As far as I know mercs are hired for a period of time, the bigger the mining fleet the faster you can mine and make profit and the lesser are the costs for hiring mercs. Perhaps those mining ops could be a merc initiative.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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ImYourMom
Republic University Minmatar Republic
60
|
Posted - 2015.03.24 23:22:07 -
[102] - Quote
remove gates as well then it will make sense to remove local |

Gimme Sake
State War Academy Caldari State
92
|
Posted - 2015.03.24 23:29:08 -
[103] - Quote
ImYourMom wrote:remove gates as well then it will make sense to remove local
I totally agree.
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|

Fondon
Safe Industries
48
|
Posted - 2015.03.25 01:51:28 -
[104] - Quote
ImYourMom wrote:remove gates as well then it will make sense to remove local
No gates, no local, no afk cloaking... what would be next? no off-grid boosting? |

ITTigerClawIK
Galactic Rangers
472
|
Posted - 2015.03.25 02:24:04 -
[105] - Quote
i think local should stay for empire space including empire low and null sec as the empires control communications but for lawless and uncontrolled space it should not be there unless the entity that controls that space has the required building/upgrade for it in there space and even then only for the sov holder. but thats my opinion :) |

Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 03:54:27 -
[106] - Quote
Fondon wrote:ImYourMom wrote:remove gates as well then it will make sense to remove local No gates, no local, no afk cloaking... what would be next? no off-grid boosting?
I would not mind that, however, off grid boosting is skill derived/conditioned and not a stand alone, environmental mechanic.
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|

Scira Crimson
Scira Crimson Corporation
11
|
Posted - 2015.03.25 08:18:18 -
[107] - Quote
Daerrol wrote:Local chat should be removed and turned into Constellation chat. It would work exactly like local, but it only narrows it down to 3-5 systems instead of 1. This should happen in Highsec too.
This is actually a pretty good idea!
First I was against removing local (because it makes self defense against dedicated ganker 100% impossible as there is no viable itemizsation against dedicated gankers) but also I might have misunderstood it: It was said about "delayed chat", but if the chat is completly removed it would also give protection to nongankers(it would make the D-Scan extremly valueable to spot combat probes) I think a complete removal or constallation chat (instead of some "delayedlocal") would be fine. |

March rabbit
Federal Defense Union
1572
|
Posted - 2015.03.25 08:36:56 -
[108] - Quote
Gimme Sake wrote:March rabbit wrote:Gimme Sake wrote:
No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low.
I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention. And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec. Well yeah it's low sec, there are risks... there are also cynos and other mechanics that allow rapid deployment of ship and there's also the perspective of mercs doing what they do in hope of finding pvp content. As far as I know mercs are hired for a period of time, the bigger the mining fleet the faster you can mine and make profit and the lesser are the costs for hiring mercs. Perhaps those mining ops could be a merc initiative. you missed part about low profitability of mining. It kills all the idea - you won't be able to pay to mercs from mining
The Mittani: "the inappropriate drunked joke"
|

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1487
|
Posted - 2015.03.25 08:37:09 -
[109] - Quote
Gimme Sake wrote: it is one things I found totally out of place in a space game.
Humans have flown all over, building stargates connecting every non-wormhole solar system we can visit. That is, every system we visit, has huge chunks of technology connecting them to one another. Big, massive stargates, that can propel us at ridiculous speeds across the galaxy. And you think that a few simple communication networks that simply identify who is in the vicinity of that system, and allows communication between those parties is out of place?
Local chat, or rather, solar system wide communication networks are quite possibly one of THE most realistic things about eve.
Whether or not you like local chat, whether you are happy or disappointed to see its partial removal, and readdition with the appropriate sov structures, claiming that it is out of place in space is downright silly. What it represents, solar system wide communication and detection, is one of the few things that we can absolutely say, if EVE were truly real, would exist. |

Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1487
|
Posted - 2015.03.25 08:39:47 -
[110] - Quote
Gimme Sake wrote:March rabbit wrote:Gimme Sake wrote:Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen  No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low. I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention. And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec. Well yeah it's low sec, there are risks... there are also cynos and other mechanics that allow rapid deployment of ship and there's also the perspective of mercs doing what they do in hope of finding pvp content. As far as I know mercs are hired for a period of time, the bigger the mining fleet the faster you can mine and make profit and the lesser are the costs for hiring mercs. Perhaps those mining ops could be a merc initiative.
Mercs dont work for free, and considering that mining is already the lowest paying profession in Eve for a non-brand new character, you're just digging further into your already small income source to mine in an area that is an absolute waste of time. There is no benefit to mining in lowsec over nullsec, but the dangers are FAR higher, and the potential rewards smaller. The only place more dangerous to mine is wormhole space, and the evidence shows that because of that, noone mines there. JUst 0.4% of ore mined in 2014 came from W-space, and 1.4% from Lowsec.
As for nullsec mining expeditions, sure. You could. You could also drive your car into the ocean to go fishing, but I wouldn't recommend that either. |

Varathius
Enlightened Industries Goonswarm Federation
175
|
Posted - 2015.03.25 09:27:02 -
[111] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
won't happen. Removing local will obviously mean much higher losses, and since most people in eve have already trouble to make isk or afford to buy plex, I do not see how the above real scenario I mentioned will benefit CCP. I am also surprised why nobody mentioned this earlier.
People that want no local, minimize local window and enjoy the game without local/ |

Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:30:11 -
[112] - Quote
March rabbit wrote: you missed part about low profitability of mining. It kills all the idea - you won't be able to pay to mercs from mining
What about merc organized mining options (for miners) then? It would function on similar principle with space rental in some sov regions. You'd also have a pro active force unlike in high sec.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:36:19 -
[113] - Quote
Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec.
If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:40:10 -
[114] - Quote
Varathius wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
won't happen. Removing local will obviously mean much higher losses, and since most people in eve have already trouble to make isk or afford to buy plex, I do not see how the above real scenario I mentioned will benefit CCP. I am also surprised why nobody mentioned this earlier. People that want no local, minimize local window and enjoy the game without local/
Perhaps it would benefit if the alternative options would be customizable player content.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Lan Wang
Coreli Corporation The Kadeshi
258
|
Posted - 2015.03.25 09:40:42 -
[115] - Quote
Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.
why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:57:01 -
[116] - Quote
Lan Wang wrote:Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense
So you're saying Code don't always win?
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Demons Hell
KarmaFleet Goonswarm Federation
2
|
Posted - 2015.03.25 10:03:21 -
[117] - Quote
i really not understand ppl want help ccp to destroy the game..
if u dont want local go in a wh....is easy. |

Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 10:05:49 -
[118] - Quote
Demons Hell wrote:i really not understand ppl want help ccp to destroy the game..
if u dont want local go in a wh....is easy.
Why go to a wh if I can make a wh come to me? Eh?
You suggest the whole game is the local chat?
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Lan Wang
Coreli Corporation The Kadeshi
258
|
Posted - 2015.03.25 10:05:50 -
[119] - Quote
Gimme Sake wrote:Lan Wang wrote:Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense So you're saying Code don't always win?
what are they suppose to be winning?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 10:07:16 -
[120] - Quote
Lan Wang wrote:Gimme Sake wrote:Lan Wang wrote:Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec???  Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense So you're saying Code don't always win? what are they suppose to be winning?
The always.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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