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Gimme Sake
State War Academy Caldari State
70
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Posted - 2015.03.22 09:03:19 -
[1] - Quote
How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Dr Prometheus
Gears of Construction Gears Confederation
116
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Posted - 2015.03.22 09:06:15 -
[2] - Quote
Go to a WH.
Dude, where is my Quafe Megathron?
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Sean Parisi
Fugutive Task Force A T O N E M E N T
654
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Posted - 2015.03.22 09:10:18 -
[3] - Quote
I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE. |
Infinity Ziona
Cloakers
2276
|
Posted - 2015.03.22 09:10:54 -
[4] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Absolutely Not even a removal. Something as simple as a delayed update. Like scanner but with refresh of a minute or two. Or at least require a module. Way too powerful in its current form for an accidental feature they put in in 2003.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Vicky Somers
Rusty Anchor
282
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Posted - 2015.03.22 09:15:36 -
[5] - Quote
It's rude to enter a system and not greet the locals in chat.
Moderate strength is shown in violence, supreme strength is shown in levity.
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Harrison Tato
Yamato Holdings
324
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Posted - 2015.03.22 09:18:25 -
[6] - Quote
Vicky Somers wrote:It's rude to enter a system and not greet the locals in chat.
I be a rude boy mon. |
Tipa Riot
Federal Navy Academy Gallente Federation
182
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Posted - 2015.03.22 09:31:23 -
[7] - Quote
Sean Parisi wrote:I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE. This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point?
I'm my own NPC alt.
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Xayder
Red Federation RvB - RED Federation
333
|
Posted - 2015.03.22 09:34:24 -
[8] - Quote
I like Jita local
I don't always post, But when i post I do it with my main
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Gimme Sake
State War Academy Caldari State
71
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Posted - 2015.03.22 09:37:33 -
[9] - Quote
Tipa Riot wrote:Sean Parisi wrote:I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE. This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point?
Well, there is D-scan, there is stealth, there are scouts, there recons. I feel recons are played at half their value because of the reasons you listed above.
Also the whole local chat system makes space feel extremely small. You enter a system and instantly you know 95% about what's going on over there.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Aivo Dresden
Red Federation RvB - RED Federation
417
|
Posted - 2015.03.22 09:38:01 -
[10] - Quote
Local I can somehow understand. What needs to go is that abomination of a watch list though. That has no place in game and can't be justified. |
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Max Deveron
Deveron Shipyards and Technology
192
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Posted - 2015.03.22 09:39:01 -
[11] - Quote
Seriously the only place a lack of local should be allowed is Wormholes, and even Sov Null once a module exsists for controlling communications.
In Empire space (ie highsec) the empires and Concord control communitcations and there fore as public entitiies Local should remain the same, and that goes as well for losec. |
Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 09:39:08 -
[12] - Quote
Xayder wrote:I like Jita local
Then you can dock in the station and have a chat. I see no reason why station chat should be removed.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 09:45:18 -
[13] - Quote
Max Deveron wrote:Seriously the only place a lack of local should be allowed is Wormholes, and even Sov Null once a module exsists for controlling communications.
In Empire space (ie highsec) the empires and Concord control communitcations and there fore as public entitiies Local should remain the same, and that goes as well for losec.
If you have a device allowing to pin point a cloaked ship shouldn't the logical extent be another device jamming outsiders/ not sov owners from using local comm channels? I feel information is too easily if not effortlessly obtained simply because of "the local".
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Infinity Ziona
Cloakers
2277
|
Posted - 2015.03.22 09:47:25 -
[14] - Quote
Tipa Riot wrote:Sean Parisi wrote:I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE. This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point? If you lack fights because of no local, talk, tell them where you are and stuff. They'll come.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Sean Parisi
Fugutive Task Force A T O N E M E N T
655
|
Posted - 2015.03.22 09:49:37 -
[15] - Quote
Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up. |
Vyl Vit
1128
|
Posted - 2015.03.22 09:56:14 -
[16] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.)
I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships.
"Intercept transmission" Hmm...where have I heard that one before? [i"]Shhh...we're hiding."[/i] Grow a pair.
Paradise is like where you are right now, only much, much better.
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Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 09:56:36 -
[17] - Quote
Sean Parisi wrote:Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.
FW plexes already allow for quick combat. Besides it's enough to have a few people scouting the gates to figure out a fleet is comming.
Null is not empire space but sov so I don't see why Concord would share any capsuleer info.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Serene Repose
2442
|
Posted - 2015.03.22 09:58:16 -
[18] - Quote
Vyl Vit wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.) I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships. "Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair. Ever notice how dodgy these people are?
It is better to remain silent and be thought a fool than to type on your keyboard and remove all doubt.
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Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 10:00:15 -
[19] - Quote
Vyl Vit wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.) I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships. "Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.
And how much of effective game-play is nothing else than check local chat?
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Madd Adda
43
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Posted - 2015.03.22 10:05:50 -
[20] - Quote
face it, you want local gone because you can then war dec and sneak up on the afk miners without them knowing.
Carebear extraordinaire
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Yarda Black
Militaris Industries Northern Coalition.
598
|
Posted - 2015.03.22 10:06:24 -
[21] - Quote
oh. look at this super original thread!
I would love to make an in-depth response, but I'm not sure it would have the same level of originality....
If you can be bothered, you can search the forum for one of my replies tho. oh wait... |
Tipa Riot
Federal Navy Academy Gallente Federation
182
|
Posted - 2015.03.22 10:11:31 -
[22] - Quote
Infinity Ziona wrote:Tipa Riot wrote:Sean Parisi wrote:I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE. This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point? If you lack fights because of no local, talk, tell them where you are and stuff. They'll come. Sure, but then the fights are on their terms only, I reveal myself and the opponents can decide to engage or not. Nobody would ever again talk in local again, unless it's a well prepared trap. Like in wormholes today.
I'm my own NPC alt.
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Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 10:11:54 -
[23] - Quote
Yarda Black wrote:oh. look at this super original thread!
I would love to make an in-depth response, but I'm not sure it would have the same level of originality....
If you can be bothered, you can search the forum for one of my replies tho. oh wait...
Well, in the light of the new uncloaking device presented at the fan-fest I thought it is appropriate to open an old, crusty wound.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Chopper Rollins
Lantean Empire
1063
|
Posted - 2015.03.22 10:18:48 -
[24] - Quote
HAY OP YOU CAN MINIMISE LOCAL THANK ME LATER
Goggles. Making me look good. Making you look good.
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Yarda Black
Militaris Industries Northern Coalition.
598
|
Posted - 2015.03.22 10:21:43 -
[25] - Quote
Gimme Sake wrote:Yarda Black wrote:oh. look at this super original thread!
I would love to make an in-depth response, but I'm not sure it would have the same level of originality....
If you can be bothered, you can search the forum for one of my replies tho. oh wait... Well, in the light of the new uncloaking device presented at the fan-fest I thought it is appropriate to open an old, crusty wound.
Fine. I don't think this will lead to anything not said already, but its your thread, not mine. Here's my opinion:
https://forums.eveonline.com/default.aspx?g=posts&m=5559482#post5559482
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Lucretia DeWinter
Dirt Nap Squad Dirt Nap Squad.
206
|
Posted - 2015.03.22 10:24:20 -
[26] - Quote
Removal of local won't make anything more stealthy. You'll still be spotted and flagged in intel channels way before you can gank something.
All you will do is mandate that poor newbros will be tasked to sit in cloaky ships watching stargates. Thanks for ruining their gaming time. And all the soft targets will be stabbed up, so you still won't catch them.
Local is fine, somehow people still manage to sneak blobs up on folks and kick their face in.
Blaming local is easy. You need to explain what the problem you have with local is rather than just reopening a generic whine that local is bad. |
Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 10:25:58 -
[27] - Quote
Yarda Black wrote:Gimme Sake wrote:Yarda Black wrote:oh. look at this super original thread!
I would love to make an in-depth response, but I'm not sure it would have the same level of originality....
If you can be bothered, you can search the forum for one of my replies tho. oh wait... Well, in the light of the new uncloaking device presented at the fan-fest I thought it is appropriate to open an old, crusty wound. Fine. I don't think this will lead to anything not said already, but its your thread, not mine. Here's my opinion: https://forums.eveonline.com/default.aspx?g=posts&m=5559482#post5559482
Thanks for posting the link.
You do, however, have corp chat and any other chat channel.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 10:28:50 -
[28] - Quote
Lucretia DeWinter wrote:Removal of local won't make anything more stealthy. You'll still be spotted and flagged in intel channels way before you can gank something.
All you will do is mandate that poor newbros will be tasked to sit in cloaky ships watching stargates. Thanks for ruining their gaming time. And all the soft targets will be stabbed up, so you still won't catch them.
Local is fine, somehow people still manage to sneak blobs up on folks and kick their face in.
Blaming local is easy. You need to explain what the problem you have with local is rather than just reopening a generic whine that local is bad.
I haven't said it is bad I, said it is instant information about the whole system. I sure don't want to ruin anybody's game.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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S'Way
Summa Omnium Metus Third Degree Burns
1197
|
Posted - 2015.03.22 10:43:52 -
[29] - Quote
If they add a module to find afk cloakers then local should be removed (at least outside empire space). Would prefer a system where local is delayed the lower the sec status goes from instant in 1.0 systems to removed in 0.0.
Can't see local ever being removed though sadly (even if wormholes are proof people can get by fine without it), so maybe using this new anti-cloaking module could have a drawback of jamming system signals so local doesn't update while it's active. |
Garnoo
Eternity INC. Goonswarm Federation
147
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Posted - 2015.03.22 10:54:20 -
[30] - Quote
a single wardec will completly paralyze a hisec corp :D i would love that idea only if it comes with enabling covert cyno in hisec too
People are going to try to ruin your day. Get together with others, ruin their day back --á EvE
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bonkerss
MASS A DEATH Mordus Angels
3
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Posted - 2015.03.22 11:05:13 -
[31] - Quote
the problem im seeing with removing local is that we regulary form fleets based on intel we are getting. if we dont get intel we dont know what out there then we won't form up and have a fight.
on the other hand it will probably be very nice for hunting ratters:) |
Dani Maulerant
Order of the Valkyrie LOADED-DICE
18
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Posted - 2015.03.22 11:09:29 -
[32] - Quote
Only portion i could see anything like this extended to is Sov Null with particular new structures. But Empire Space (which included lowsec obviously) nope. Wouldn't even make sense since Empire stargates handle the traffic and info. |
Flamespar
WarRavens
1310
|
Posted - 2015.03.22 11:11:25 -
[33] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
As long as they create other ways for new players to meet established ones, I'm all for it.
Removal of local might not work that well from a new player point of view.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Gimme Sake
State War Academy Caldari State
71
|
Posted - 2015.03.22 11:28:37 -
[34] - Quote
Garnoo wrote:a single wardec will completly paralyze a hisec corp :D i would love that idea only if it comes with enabling covert cyno in hisec too
I wonder if the device used for pin pointing cloakies also reveals covert cynos.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Vixel
Sky Fighters
1
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Posted - 2015.03.22 11:39:44 -
[35] - Quote
WARNING: WALL OF TEXT BELOW
Local cannot and will not be removed from EVE-Online, ever. It has shaped the way this game has been played to its core since the game was created.
Now should CCP change the mechanics to better balance the meta? In most people's opinion, and mine as well, YES they should.
The most effective way to change local mechanics, not **** people off too much and still make things fair? That one is a doozy.
This idea may have been suggested before, but I haven't seen it around recently. Local should lose it's member list settings and just be a chat window with TOTAL PLAYER COUNT displayed and no member list (immediate updating, read below to see why)
The real fix: CHANGE DSCAN...
Firstly, the directional scanner and scanning menus all need a serious art/graphics/UI overhaul... If you change DSCAN to show 1) name of each player in the current system (could be in a completely separate dscan tab) and BOOM, you have just solved the first issue of local, free intel. Now players have to ACTUALLY press a button to receive information about their surroundings. Just one button press and essentially the same information is available to you.
2) Change from DSCAN to SECTOR SCAN. Some of the current limitations of the current scan system are a) its directional, meaning if you're trying to pinpoint a target, if you're off by a slight bit you'll lose him. This adds in more meta, as you have to familiarize yourself with the system layout and then focus on angles between celestial to pinpoint targets. B) Distance: DSCAN's current distance limit keeps it from being the powerful info tool it should be. This also adds more meta. C) Current UI for the scanner is GOD AWFUL. It needs serious work...
3) Change local chat window to simply reflect TOTAL PLAYER COUNT (immediate), and leave it at that.
In walks DSCANs new replacement, SECTOR SCAN...
SECTOR SCAN:
1: GRID: Map solar systems into a 16 sector grid. Break down each individual grid square into 4 sub-squares (for accuracy and precision) for a total of 64 sectors in each solarsystem (Sector 1A-D, 2A-D, etc..). Overlay onto Solar system map.
2: ICON Filtering: Icons for ships, structures, probes, drones, etc to differentiate them. (SECTOR SCAN FILTER instead of using active Overview Settings)
3: Display: Icon, Ship/Structure Make (harbinger/medium caldari tower, etc...), SECTOR Location
WORKFLOW Hunter: - Pilot X enters system and presses SCAN. Up comes a nicely filtered list result of everything he wants to have displayed to him. First tab shows the SYSTEM SCAN result. (Total Player Count, Total Players Docked, Player Name, and Picture). Second tab shows SECTOR SCAN results (Icon, Ship/Structure Make, Sector). Third tab becomes DSCAN, as to not completely remove its functionality for locational pinging.
- Pilot X spots a hulk in sector 4. He then uses his solarsystem map to pinpoint what exactly is in that sector. He notices a planet y, multiple moons, asteroid belts, and a ore field. From here, Pilot X decides to take a closer look. He selects Sector 4 as his area of interest, and performs a SUBSCAN, this time giving him sub-sector results. Pilot X observes the Hulk is in Sector 4B, and there just so happens to be two belts surrounding planet y in Sector 4B. Pilot warps into DSCAN range of Sector 4 to further pinpoint his target between belt 1 and 2.
Prey: - Pilot Y notices a fluctuation in the total player count from his local chat window. Since the system is usually pretty quiet and this value doesn't change very often, he decides to perform a SCAN to make sure no one is sneaking up on him.
- He notices a new face among the typical crowd of people in his system (Pilot X). He has neutral standing. Pilot Y decides that since this new character doesn't seem like an immediate threat, to simply start pre-aligning out from the asteroid field just in case.
- Pilot Y then checks the sector scan results and looks for unidentified Pilot X by filtering just to ships, and notices a new ship that has just appeared in sector 13. Stargate Z to the adjacent system in located in sector 13, so Pilot Y can immediately identify where Pilot X came from.
etc...
TL;DR As I hope you can see, fixing local chat or removing it really isn't the problem here. CCP has interesting choice on there hands. They can fix simple gameplay mechanics and meta with a change to the DSCAN system without really needing to touch local. This would solve LOCAL's free intel problem, but would still keep the scouting meta fair for both sides of any engagement. Lastly, CCP could finally update and fix a very broken system and UI screen and update it with something fresh, new and much more user friendly. Along with the upcoming changes to sov and structures, I believe this could be something CCP could look at as a step in the right direction
LVXE
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Gimme Sake
State War Academy Caldari State
71
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Posted - 2015.03.22 11:41:48 -
[36] - Quote
Flamespar wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
As long as they create other ways for new players to meet established ones, I'm all for it. Removal of local might not work that well from a new player point of view.
Yes, the new players would be at a great disadvantage, especially miners. That's why it will probably never be removed from high sec. In low sec however there aren't new players, or at least not for long.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
71
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Posted - 2015.03.22 11:47:09 -
[37] - Quote
Vixel wrote:
It has shaped the way this game has been played to its core since the game was created.
That's exactly the point of this thread. A huge part of gameplay mechanics revolves around the local chat.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Vixel
Sky Fighters
1
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Posted - 2015.03.22 11:50:01 -
[38] - Quote
They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics.
LVXE
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Gimme Sake
State War Academy Caldari State
72
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Posted - 2015.03.22 11:58:40 -
[39] - Quote
Vixel wrote:They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics.
I think d-scan is fine as it is. I'm pretty sure there can be found a less cumbersome solution for the already rather lengthy learning curve.
Like the scanning array device presented in the fan fest.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Vixel
Sky Fighters
2
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Posted - 2015.03.22 12:10:13 -
[40] - Quote
Gimme Sake wrote:Vixel wrote:They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics. I think d-scan is fine as it is. I'm pretty sure there can be found a less cumbersome solution for the already rather lengthy learning curve. Like the scanning array device presented in the fan fest.
I've been playing this game a long time. I've lived in WH's, 0.0, hi sec, etc. My current gameplay revolves on scanning day to day, hours upon hours, and dscan is one of the tools I use the most for hunting down prey. The user interface for the DSCAN mechanic is awful. If you think it's fine, you must not use it much. I checked my DSCAN stats for this past year, I scanned like on average over 92 times per hour (multiply that over a typical 4 hour time session, 5 days a week, for 3 months = I dscanned around 60,000 times.)
For something as useful as dscan, it needs a facelift, and expanded functionality. You could allow for better accuracy and precision for using scan probes by simply dividing the space up and giving a visual representation of that division.
LVXE
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J'Poll
Green Skull LLC
6015
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Posted - 2015.03.22 12:12:37 -
[41] - Quote
OOH....guys, look here, we have another remove local thread.
Guys, come on. This might actually have something different then the other 48.459.239 threads about removing local in it.
Guys...
Guys?
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Gimme Sake
State War Academy Caldari State
74
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Posted - 2015.03.22 12:14:28 -
[42] - Quote
Vixel wrote:Gimme Sake wrote:Vixel wrote:They shouldn't remove it, but as I mentioned in my above post, change some of the other mechanics. I think d-scan is fine as it is. I'm pretty sure there can be found a less cumbersome solution for the already rather lengthy learning curve. Like the scanning array device presented in the fan fest. I've been playing this game a long time. I've lived in WH's, 0.0, hi sec, etc. My current gameplay revolves on scanning day to day, hours upon hours, and dscan is one of the tools I use the most for hunting down prey. The user interface for the DSCAN mechanic is awful. If you think it's fine, you must not use it much. I checked my DSCAN stats for this past year, I scanned like on average over 92 times per hour (multiply that over a typical 4 hour time session, 5 days a week, for 3 months = I dscanned around 60,000 times.) For something as useful as dscan, it needs a facelift, and expanded functionality. You could allow for better accuracy and precision for using scan probes by simply dividing the space up and giving a visual representation of that division.
I agree the interface is awful, too dependent from the overview settings tab etc. and it could use a full revamp. When I said about d-scan being fine I was talking about the process itself not the interface.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Vixel
Sky Fighters
2
|
Posted - 2015.03.22 12:15:28 -
[43] - Quote
J'Poll wrote:OOH....guys, look here, we have another remove local thread.
Guys, come on. This might actually have something different then the other 48.459.239 threads about removing local in it.
Guys...
Guys?
Did you read my post?
LVXE
|
Xpaulusx
Naari LLC
300
|
Posted - 2015.03.22 13:57:12 -
[44] - Quote
You want Local removed?, then automate D-Scan like it does with anomalies with read outs super imposed. The rate and resolution at which these scans occur is set by the pilot.
......................................................
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admiral root
Red Galaxy
2536
|
Posted - 2015.03.22 14:02:52 -
[45] - Quote
Madd Adda wrote:face it, you want local gone because you can then war dec and sneak up on the afk miners without them knowing.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
|
Pok Nibin
Filial Pariahs
636
|
Posted - 2015.03.22 14:14:27 -
[46] - Quote
Gimme Sake wrote:That's exactly the point of this thread. A huge part of gameplay mechanics revolves around the local chat. Thanks for clarifying that. I thought this rehash of a decided issue was to get yourself splashed all over the forum. My bad! Do try to overlook my boorish take on this matter.
The right to free speech doesn't automatically carry with it the right to be taken seriously.
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Vyl Vit
1131
|
Posted - 2015.03.22 14:15:37 -
[47] - Quote
Pok Nibin wrote:Gimme Sake wrote:That's exactly the point of this thread. A huge part of gameplay mechanics revolves around the local chat. Thanks for clarifying that. I thought this rehash of a decided issue was to get yourself splashed all over the forum. My bad! Do try to overlook my boorish take on this matter. You've been forgiven for less, my man. Forgiven for less....but, I don't recall you asking before. Wait! Is this sarcasm???
Paradise is like where you are right now, only much, much better.
|
NightmareX
Lakagigar
577
|
Posted - 2015.03.22 14:24:42 -
[48] - Quote
As a player who have been playing EVE Online since April 2004 with my first trial character, i know for sure that removing local will create alot more problems than it will fix.
So just suggesting that the local should be removed without having any new ideas on what kind of tools that can replace local in some ways are never going to happen. Just forget it.
Here is a list of my current EVE / PVP videos:
Asteroid Madness: http://tinyurl.com/asteroidmadness
Clash of the Empires: http://tinyurl.com/ClashoftheEmpires
Suddenly Spaceships fighting in Tama (31.10.2013): http://tinyurl.com/tamafight
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Sean Parisi
Fugutive Task Force A T O N E M E N T
659
|
Posted - 2015.03.22 18:03:54 -
[49] - Quote
Gimme Sake wrote:Sean Parisi wrote:Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up. FW plexes already allow for quick combat. Besides it's enough to have a few people scouting the gates to figure out a fleet is comming. Null is not empire space but sov so I don't see why Concord would share any capsuleer info.
Do you even Faction Warfare? Because having no local would drastically reduce the amount of fights. Most people are there to fight with a few risk adverse people. As such local provides some free intel but more so says "There is probably a few Gallente in here or Caldari - Lets fight!". Where as with no local you would generally be forced to scan everything down - which we already do. But with 0 context behind the scans.
As such your suggestion is moronic and out of touch with how people play faction warfare in low sec. However, when applied to Null Sec it isn't as bad - as people are extremely risk adverse there and due to its spread would require a bit more effort on their part to maintain intel. This allows for mistakes, which lead to escalations or very good kills. It also means that afk cloaking will no longer be an issue in this area (when it really was never an issue to begin with). |
Primary This Rifter
4S Corporation Goonswarm Federation
749
|
Posted - 2015.03.22 18:09:11 -
[50] - Quote
Aivo Dresden wrote:Local I can somehow understand. What needs to go is that abomination of a watch list though. That has no place in game and can't be justified. Simple fix: whenever someone tries to add a character to watchlist, that person has the option of allowing it or not. Pilots can set whether they want watchlist allowed by default, or rejected by default. Under this system there'd probably be less watchlisting anyway since you'd be able to see who watchlists you.
Reminder: CCP thinks you have no right to your alliance logos.
|
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Kuga
Back Door Burglars Northern Associates.
30
|
Posted - 2015.03.22 18:56:04 -
[51] - Quote
Unfortunately removal of local is not a viable option until either:
1. Removal of local in null sec is equivocal or of lower risk than that of wormhole space (i.e power projection will need to be severely curtailed or removed completely, including black ops dropping).
Or 2. Null sec is made considerably more rewarding than W-space to compensate the ability of hostiles to drop on you from up to 50 different systems instantly and at any time.
I would prefer the first criterion to be met, personally. Not meeting one of these will cause a mass exodus from null sec (for example, rife blops dropping everything will last for about a week until no-one rats or mines anymore).
Once this has happened, I am happy for local to go bye bye in null sec. |
Obsidian Hawk
RONA Corporation RONA Directorate
1324
|
Posted - 2015.03.22 19:07:13 -
[52] - Quote
Local chat thread number 10358735432
Why Can't I have a picture signature.
Also please support graphical immersion, bring back the art that brought people to EvE online originaly.
|
Jenn aSide
Smokin Aces.
10301
|
Posted - 2015.03.22 19:25:52 -
[53] - Quote
Looking at the ideas for the new structures, I could very well see CCP angling toward removing local in null and replacing it with a player create network and such. Player made gates that let you affect warp speed could create a situation where ratting systems are protected by that and an early warning network that warns you if cloaked people are nearby etc.
My stance has always been that removing local from null WHILE the current mechanics is exist will not work at all, but who knows with the new structures. |
Tajic Kaundur
Dropbears Anonymous Brave Collective
63
|
Posted - 2015.03.22 19:46:55 -
[54] - Quote
Given that the lore explanation for local chat existing is basically "stargates take logs of you jumping through them and tell everyone you're here"; I feel like taking that lore to the logical conclusion would be a good way to make local chat work.
If you enter system without a gate (cyno, wormhole, logging in), you don't show up in local until you talk (or dock? maybe stations are on the gate network as well or something?)
This gives potential methods to get around local chat for PvP, but it doesn't completely eliminate it. |
sabre906
Old Spice Syndicate Intrepid Crossing
1680
|
Posted - 2015.03.22 20:29:21 -
[55] - Quote
Tajic Kaundur wrote:Given that the lore explanation for local chat existing is basically "stargates take logs of you jumping through them and tell everyone you're here"; I feel like taking that lore to the logical conclusion would be a good way to make local chat work.
If you enter system without a gate (cyno, wormhole, logging in), you don't show up in local until you talk (or dock? maybe stations are on the gate network as well or something?)
This gives potential methods to get around local chat for PvP, but it doesn't completely eliminate it.
No, lore explanation is registration with stargate network. In other words, once you fail to register in system upon arrival, the entire gate network will deny you access from that point forward. Once you "fall off the grid" you're denied access to all gates, forever.
But yeah, lore exist to justify game mechanics, not the other way around. Don't let lore stop you, it can always be changed. |
Jallukola
45
|
Posted - 2015.03.22 20:33:23 -
[56] - Quote
CCP should make a Settings Menu entry for Local Chat, so you can turn it off since it bothers you so much.
Leo Moracchioli - All About That Bass
Leo Moracchioli - Shake It Off
|
Jallukola
45
|
Posted - 2015.03.22 20:44:56 -
[57] - Quote
Primary This Rifter wrote:Aivo Dresden wrote:Local I can somehow understand. What needs to go is that abomination of a watch list though. That has no place in game and can't be justified. Simple fix: whenever someone tries to add a character to watchlist, that person has the option of allowing it or not. Pilots can set whether they want watchlist allowed by default, or rejected by default. Under this system there'd probably be less watchlisting anyway since you'd be able to see who watchlists you. If I were a rich man, I'd treat you the finest dinner Manhattan can offer if this ever gets implemented.
Leo Moracchioli - All About That Bass
Leo Moracchioli - Shake It Off
|
45thtiger 0109
AL3XAND3R.
149
|
Posted - 2015.03.22 21:49:21 -
[58] - Quote
Dr Prometheus wrote:Go to a WH.
+1 for this quote
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
|
45thtiger 0109
AL3XAND3R.
149
|
Posted - 2015.03.22 21:50:07 -
[59] - Quote
Jallukola wrote:CCP should make a Settings Menu entry for Local Chat, so you can turn it off since it bothers you so much.
+1 agreed
**You Have to take the good with the bad
and the bad with the good.
Welcome to EvE OnLiNe**
|
Cancel Align NOW
Greater Order Of Destruction The Good Christian Society
485
|
Posted - 2015.03.22 22:09:20 -
[60] - Quote
OP: I agree with your sentiment. However you do realise you are proposing a buff to large 0.0 blobs? |
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Mr Epeen
It's All About Me
8051
|
Posted - 2015.03.22 22:12:14 -
[61] - Quote
If Jita is to be included in this alleged removal, count me in.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
|
Val'Dore
PlanetCorp InterStellar
948
|
Posted - 2015.03.22 22:26:53 -
[62] - Quote
Madd Adda wrote:face it, you want local gone because you can then war dec and sneak up on the afk miners without them knowing.
And local somehow needs to be changed for that?
Star Jump Drive A new way to traverse the galaxy.
I invented Tiericide
|
Gimme Sake
State War Academy Caldari State
76
|
Posted - 2015.03.23 02:45:40 -
[63] - Quote
Kuga wrote:Unfortunately removal of local is not a viable option until either:
1. Removal of local in null sec is equivocal or of lower risk than that of wormhole space (i.e power projection will need to be severely curtailed or removed completely, including black ops dropping).
Or 2. Null sec is made considerably more rewarding than W-space to compensate the ability of hostiles to drop on you from up to 50 different systems instantly and at any time.
I would prefer the first criterion to be met, personally. Not meeting one of these will cause a mass exodus from null sec (for example, rife blops dropping everything will last for about a week until no-one rats or mines anymore).
Once this has happened, I am happy for local to go bye bye in null sec.
At fan fest CCP presented a new device part of a future null mechanics overhaul along with the intention to make it more desirable/profitable . From that perspective it would be more rational to allow sov owners (or occupants) to customize their informational network.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Gimme Sake
State War Academy Caldari State
76
|
Posted - 2015.03.23 02:53:02 -
[64] - Quote
sabre906 wrote:Tajic Kaundur wrote:Given that the lore explanation for local chat existing is basically "stargates take logs of you jumping through them and tell everyone you're here"; I feel like taking that lore to the logical conclusion would be a good way to make local chat work.
If you enter system without a gate (cyno, wormhole, logging in), you don't show up in local until you talk (or dock? maybe stations are on the gate network as well or something?)
This gives potential methods to get around local chat for PvP, but it doesn't completely eliminate it. No, lore explanation is registration with stargate network. In other words, once you fail to register in system upon arrival, the entire gate network will deny you access from that point forward. Once you "fall off the grid" you're denied access to all gates, forever. But yeah, lore exist to justify game mechanics, not the other way around. Don't let lore stop you, it can always be changed.
The registration at gates "lore" doesn't quite fit along with the cyno/wormhole mechanics.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Gimme Sake
State War Academy Caldari State
76
|
Posted - 2015.03.23 02:59:03 -
[65] - Quote
Xpaulusx wrote:You want Local removed?, then automate D-Scan like it does with anomalies with read outs super imposed. The rate and resolution at which these scans occur is set by the pilot.
Totally support an automatic d-scan. Maybe conditioned in quality/amount of info by sensor strength.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Herzog Wolfhammer
Sigma Special Tactics Group
6475
|
Posted - 2015.03.23 04:17:57 -
[66] - Quote
Infinity Ziona wrote:Tipa Riot wrote:Sean Parisi wrote:I quite like local chat in Low Sec. It lets me know that there are people to fight. Its like a dating site but for EvE. This. Local is the best match making tool you can have in a sandbox. It's an MMO, isn't to know some other player is there the point? If you lack fights because of no local, talk, tell them where you are and stuff. They'll come.
I never forgot the one guy years ago in exploration channel. Said something in WH local and 20 Russian tengus were hunting him in 5 minutes.
Bring back DEEEEP Space!
|
Davis TetrisKing
The Vendunari End of Life
77
|
Posted - 2015.03.23 05:44:15 -
[67] - Quote
Local won't go until they develop a decent intel system.
Proposed structure changes look like a good place for CCP to introduce an intel system that actually makes sense. A whole overhaul of the system could be a great place to introduce new nuance to eve, ways to differentiate different areas of space and changeup strategies.
They will never just 'remove local' without something to take it's place. |
Phig Neutron
Rubicon Cubism
83
|
Posted - 2015.03.23 05:58:40 -
[68] - Quote
I'd rather LOCAL was replaced with instant-updating CONSTELLATION chat. Then you'd know people were around, but wouldn't know exactly where they were. And you'd still have a place for your scams and ASCII art. |
Nick Actilete
I'm Fine and You Goonswarm Federation
0
|
Posted - 2015.03.23 06:29:43 -
[69] - Quote
I think being able to see who is in system makes sense in low and highsec due to Concord presence. in nullsec and wormholes the lack of Concord or any intelligence/police infrastructure setup by empire makes excluding local chat make sense. However, I do think that if an alliance holds sovereignty over an area they should be able to setup a intelligence network there. I'm hoping this is at least part of what the "observatory" structure announced at fanfest is. |
Scira Crimson
Scira Crimson Corporation
9
|
Posted - 2015.03.23 06:50:11 -
[70] - Quote
I am surprised that people want local to go.
As I see it, the game provides almost no protection against dedicated ganker. Pre-aligning and local are the only VIABLE countermeasurements against ganking (which is sad)
Dont tell me warp core stabilizer or agility is a viable defensive mechanic!
Imo warp core stabs need a HUUUGE buff, because for PvE its a 100% useless module. 1 warp core stabilzer is worth at least "-3 modules" which is too much of a tradeoff. If WCS had not targeting malus, it would be a meaningful countermeasurement and provide somewhat protection(but even not then)
Currently there is almost no counterplay or itemizsation possible vs >dedicated< ganks.
If there is a decent group of 3 people wiith specialized ships and there was no local, they will 100% kill you, even if you stack 4 WCS. |
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Falken Falcon
31599
|
Posted - 2015.03.23 08:36:56 -
[71] - Quote
Scira Crimson wrote:I am surprised that people want local to go.
As I see it, the game provides almost no protection against dedicated ganker. Pre-aligning and local are the only VIABLE countermeasurements against ganking (which is sad) Eve is supposed to be a dark and dangerous place. High sec is not supposed to be 100% safe. That is why concord works as it works. I will assume that in this case ganking means ganking miners in HS and you are complaining that you cant afk mine with 100% safetyness. The best defence against gankers is not being afk, aligned if possible and making your ship more trouble than it is worth (Skiff).
Scira Crimson wrote: Dont tell me warp core stabilizer or agility is a viable defensive mechanic!
They are, but don't assume they will allow you to do anything and save you from anything. They assist only, like most things they only assist and YOU will have to do the actual work.
Scira Crimson wrote: Imo warp core stabs need a HUUUGE buff, because for PvE its a 100% useless module. 1 warp core stabilzer is worth at least "-3 modules" which is too much of a tradeoff. If WCS had not targeting malus, it would be a meaningful countermeasurement and provide somewhat protection(but even not then)
Core stabs are not meant to be pve modules, mainly because you don't need them in pve, not really. Only rats that warp disrupt (Note: They don't scram) are frigates that can be neutralized by nearly every ship in eve.
Scira Crimson wrote: Currently there is almost no counterplay or itemizsation possible vs >dedicated< ganks.
If there is a decent group of 3 people wiith specialized ships and there was no local, they will 100% kill you, even if you stack 4 WCS.
Nothing is ever 100%, if you would play eve, you would know that.
Pro tip: If you see pile of destroyers landing on the belt, you should warp out.
Also D-Scan d-scan d-scan and yes it will be harder without local (See WH mining), but never 100%
Edit: Ignore if you were a troll
Aye, Sea Turtles
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Nicolai Serkanner
Jebediah Kerman's Junkyard and Spaceship Parts Co. Brave Collective
304
|
Posted - 2015.03.23 08:59:31 -
[72] - Quote
Scira Crimson wrote:I Pre-aligning and local are the only VIABLE countermeasurements against ganking (which is sad)
Rubbish. You are playing an MMO. Working together is the best measure against ganking. Join Bovril Brothers, an excellent Null Sec mining corporation that defend their own space.
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Gimme Sake
State War Academy Caldari State
79
|
Posted - 2015.03.23 09:24:28 -
[73] - Quote
Davis TetrisKing wrote:Local won't go until they develop a decent intel system.
Proposed structure changes look like a good place for CCP to introduce an intel system that actually makes sense. A whole overhaul of the system could be a great place to introduce new nuance to eve, ways to differentiate different areas of space and changeup strategies.
They will never just 'remove local' without something to take it's place.
The way I see is to gradually decline the amount of free information a player receives, from the Empire /Concord, in correlation with the security status of the system and being totally customizable, by the sov owner, in null, through different structures or devices. To achieve that perhaps a full revamp of the d-scan system might be the place to start, having it rely not only on ship capacities but also on structures', present in the system, ability to deliver information back to ships own intel sensors.
Thus, while ships will have the same d-scan ability/performance, being connected to the right comm channels would improve the quality and amount of the information received proportionally with or conditioned by their relation status with the owner of the informational device releasing system data.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Scira Crimson
Scira Crimson Corporation
9
|
Posted - 2015.03.23 09:42:03 -
[74] - Quote
Wow!
I neveer blame people for not understanding my posts, because this is rude and ignorant but
Falken Falcon really hit the ****!
my main point is, that you have no appropriate countermeasurements against >>>dedicated<<< gankers!
Ofc A WCS has a good chance of saving you from a solo player, but this was not the point!
Also I do not mine, so I dont know what you mean. And I never complained about high sec ganking.
The main point was:
if you are not pre aligned and watch local in <0,5 sec, you will 100% die no matter what fitting you use.
And this is indeed true. If you dont agree, you havnt seen it all. |
Azda Ja
Green Skull LLC
3509
|
Posted - 2015.03.23 09:44:49 -
[75] - Quote
Scira Crimson wrote:The main point was:
if you are not pre aligned and watch local in <0,5 sec, you will 100% die no matter what fitting you use. Even D-Scan might deceive you in false security.
And this is indeed true. If you dont agree, you havnt seen it all. So what?
"I only lose ships when I fly with Azda." - Barry Cuttlefish
GSLLC Recruitment
Join Today!
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Gimme Sake
State War Academy Caldari State
79
|
Posted - 2015.03.23 09:46:48 -
[76] - Quote
Scira Crimson wrote:Wow!
I neveer blame people for not understanding my posts, because this is rude and ignorant but
Falken Falcon really hit the ****!
my main point is, that you have no appropriate countermeasurements against >>>dedicated<<< gankers!
Ofc A WCS has a good chance of saving you from a solo player, but this was not the point!
Also I do not mine, so I dont know what you mean. And I never complained about high sec ganking.
The main point was:
if you are not pre aligned and watch local in <0,5 sec, you will 100% die no matter what fitting you use. Even D-Scan might deceive you in false security.
And this is indeed true. If you dont agree, you havnt seen it all.
Having d-scan information delivered based on security rating might give a miner an edge, it does not, however protect them from the information delivered back to gankers by a physically present scout in the roid field.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Falken Falcon
31599
|
Posted - 2015.03.23 09:49:09 -
[77] - Quote
Scira Crimson wrote:Wow!
I neveer blame people for not understanding my posts, because this is rude and ignorant but
Falken Falcon really hit the ****!
my main point is, that you have no appropriate countermeasurements against >>>dedicated<<< gankers!
Ofc A WCS has a good chance of saving you from a solo player, but this was not the point!
Also I do not mine, so I dont know what you mean. And I never complained about high sec ganking.
The main point was:
if you are not pre aligned and watch local in <0,5 sec, you will 100% die no matter what fitting you use. Even D-Scan might deceive you in false security.
And this is indeed true. If you dont agree, you havnt seen it all.
My problem is:
local + pre align >>>>> than any other countermeasurements I apologize then, You gotta make you post more clear then with an example scenario to visualize your dilemma more.
So are you saying that there should be a way to be able to escape an entire fleet that has landed on you at 0?
Aye, Sea Turtles
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Gimme Sake
State War Academy Caldari State
79
|
Posted - 2015.03.23 09:59:06 -
[78] - Quote
Scira Crimson wrote:Wow!
I neveer blame people for not understanding my posts, because this is rude and ignorant but
Falken Falcon really hit the ****!
my main point is, that you have no appropriate countermeasurements against >>>dedicated<<< gankers!
Ofc A WCS has a good chance of saving you from a solo player, but this was not the point!
Also I do not mine, so I dont know what you mean. And I never complained about high sec ganking.
The main point was:
if you are not pre aligned and watch local in <0,5 sec, you will 100% die no matter what fitting you use. Even D-Scan might deceive you in false security.
And this is indeed true. If you dont agree, you havnt seen it all.
My problem is:
local + pre align >>>>> than any other countermeasurements
Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Oxide Ammar
190
|
Posted - 2015.03.23 10:24:16 -
[79] - Quote
Phig Neutron wrote:I'd rather LOCAL was replaced with instant-updating CONSTELLATION chat. Then you'd know people were around, but wouldn't know exactly where they were. And you'd still have a place for your scams and ASCII art.
I see this as fair solution for both sides.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Gimme Sake
State War Academy Caldari State
79
|
Posted - 2015.03.23 10:27:56 -
[80] - Quote
Oxide Ammar wrote:Phig Neutron wrote:I'd rather LOCAL was replaced with instant-updating CONSTELLATION chat. Then you'd know people were around, but wouldn't know exactly where they were. And you'd still have a place for your scams and ASCII art. I see this as fair solution for both sides.
Yeah, could be very fair and simple.
p.s. also would probably have very funny effects on gameplay
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
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Anthar Thebess
972
|
Posted - 2015.03.23 10:46:34 -
[81] - Quote
Removing local chat is interesting , and appealing short term. I'm afraid that in long term it would kill a lot of fun.
Yes for a single hunter or hot drop hunter this is very appealing . But in terms of roaming gangs, gate camps quite opposite.
This single change could kill core the small warfare pvp in nullsec. Roaming gang never will know if someone is there to fight, encountering other roaming gang will be almost impossible, like local population form up.
I suggest leave it like it is now. Higsec - no normal pvp , because of concord Lowsec - strange fits thanks to no dictors Nullsec - all scale pvp WH - cloaky hunting
All styles of game still preserved.
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Liafcipe9000
Critically Preposterous
33989
|
Posted - 2015.03.23 10:54:13 -
[82] - Quote
oh look, it's THIS thread again.
Dr Prometheus wrote:Go to a WH.
[/thread]
Founder of the Graycember movement and LAGL's pet cat.
Critically Preposterous is recruiting! please send evemail if interested.
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Lan Wang
Coreli Corporation The Kadeshi
251
|
Posted - 2015.03.23 10:56:06 -
[83] - Quote
Sean Parisi wrote:Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.
doesn't everyone dock up when they know they cant beat a 30 vs 1? local is good because it saves me scanning down big systems to find out there is nobody in system, remove local from low and null and things will just get boring having to scan every system to find a fight, atleast with local i can see a red fleet and potentially get a fight,
wormholes are completely different to null, no local has its perks, yes you cant see someone in system but you also cant get hotdropped, you can also roll your hole and trap any campers in your home making your system safe(tm), supers cant be taken into wh's and limited amount of caps
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Gimme Sake
State War Academy Caldari State
79
|
Posted - 2015.03.23 10:58:58 -
[84] - Quote
Anthar Thebess wrote:Removing local chat is interesting , and appealing short term. I'm afraid that in long term it would kill a lot of fun.
Yes for a single hunter or hot drop hunter this is very appealing . But in terms of roaming gangs, gate camps quite opposite.
This single change could kill core the small warfare pvp in nullsec. Roaming gang never will know if someone is there to fight, encountering other roaming gang will be almost impossible, like local population form up.
I suggest leave it like it is now. Higsec - no normal pvp , because of concord Lowsec - strange fits thanks to no dictors Nullsec - all scale pvp WH - cloaky hunting
All styles of game still preserved.
I participate in low sec roams 3 times a week so what you say makes no sense to me. Gate camping is effective because of scouting not local, the target jumps the gate not the local chat. Also locals take their time to form up because they "must be" at least double your fleet size. If your roam gets jumped by locals then you've spent too much time in that system.
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|
Agondray
Avenger Mercenaries VOID Intergalactic Forces
255
|
Posted - 2015.03.23 12:53:16 -
[85] - Quote
Dr Prometheus wrote:Go to a WH.
see herres the thing about the local removed from null, how many times do you get hundreds or thousands of players in a wormhole?
how often do you hear about a massive battle taken place in a wormhole? 0
in null sec its going to force a fleet to have eyes on all gates as it would be easy in a non pipe-system to jump in 1 side and out another gate with out encountering the fleet
and this module to detect afk cloakers im hear about, mixed with no local? your cloak can now be detected but you also don't show up in a local since there wont be one. So then your still invisible? atleast until someone goes scanning and checking every ship in the system. although at the same time the guy that was cloaking can no longer have free intel of going x number in local but he can still use Dscan, and he know everyone else on dscan aren't alliance compared to the other side picking up allies and trying to find the 1 guy
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Mr Epeen
It's All About Me
8066
|
Posted - 2015.03.23 13:13:14 -
[86] - Quote
Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway.
The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid.
There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days.
Mr Epeen
There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass!
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Daerrol
Furtherance.
71
|
Posted - 2015.03.23 13:24:10 -
[87] - Quote
Local chat should be removed and turned into Constellation chat. It would work exactly like local, but it only narrows it down to 3-5 systems instead of 1. This should happen in Highsec too. |
Gimme Sake
State War Academy Caldari State
82
|
Posted - 2015.03.23 17:45:38 -
[88] - Quote
Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen
No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low.
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Kuga
Back Door Burglars Northern Associates.
33
|
Posted - 2015.03.23 17:49:29 -
[89] - Quote
Gimme Sake wrote:Kuga wrote:Unfortunately removal of local is not a viable option until either:
1. Removal of local in null sec is equivocal or of lower risk than that of wormhole space (i.e power projection will need to be severely curtailed or removed completely, including black ops dropping).
Or 2. Null sec is made considerably more rewarding than W-space to compensate the ability of hostiles to drop on you from up to 50 different systems instantly and at any time.
I would prefer the first criterion to be met, personally. Not meeting one of these will cause a mass exodus from null sec (for example, rife blops dropping everything will last for about a week until no-one rats or mines anymore).
Once this has happened, I am happy for local to go bye bye in null sec. At fan fest CCP presented a new device part of a future null mechanics overhaul along with the intention to make it more desirable/profitable . From that perspective it would be more rational to allow sov owners (or occupants) to customize their informational network.
Yeah I saw that. It could be the ticket, if implemented properly. I'll hold off on saying more until we see how everything is going to pan out. It's hard to make sweeping statements about the future of null sec right now because so much is on the table for change. |
d0cTeR9
Astro Technologies SpaceMonkey's Alliance
98
|
Posted - 2015.03.23 17:58:21 -
[90] - Quote
Removing local will just result in VERY boring gameplay.
Scanning down every system to find if someone is there (unless you get insta-ganked at a gate with permanent gate camps from big blocks) is not my way of having fun... |
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Gimme Sake
State War Academy Caldari State
82
|
Posted - 2015.03.23 18:01:55 -
[91] - Quote
d0cTeR9 wrote:Removing local will just result in VERY boring gameplay.
Scanning down every system to find if someone is there (unless you get insta-ganked at a gate with permanent gate camps from big blocks) is not my way of having fun...
Not removal then; read replacement with another type of mechanic which includes a revamp of how information is gathered and delivered to a new D-scan interface.
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Kamahl Daikun
Back To Basics.
56
|
Posted - 2015.03.23 18:22:45 -
[92] - Quote
With local: FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here
Without local: FC: WHERE DID THOSE ******* BOMBERS COME FROM
Lol. I support this idea. |
Jenn aSide
Smokin Aces.
10356
|
Posted - 2015.03.23 18:40:23 -
[93] - Quote
Kamahl Daikun wrote:With local: FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here
Without local: FC: WHERE DID THOSE ******* BOMBERS COME FROM
Lol. I support this idea.
not quite, actually:
Kamahl Daikun wrote:With local: FC: Holy **** guys we just got a massive spike in system everyone warp off before the bombers get here
Without local:
*I'm sorr,y you call cannot be connected because no one is in null, please try your call again later or call 1-800-low sec and wormhole space to talk to an actual person"
Lol. I support this idea.
That's better.
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March rabbit
Federal Defense Union
1568
|
Posted - 2015.03.24 13:07:52 -
[94] - Quote
Gimme Sake wrote:Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low. I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention.
And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec.
The Mittani: "the inappropriate drunked joke"
|
Ravasta Helugo
Republic University Minmatar Republic
329
|
Posted - 2015.03.24 13:12:34 -
[95] - Quote
1. High Sec: As is 2. Low Sec: 60-180 Second Delay (randomly determined for each pilot when they jump in) 3. Null Sec: Determined by sov structures and their settings (Local for all, only blue, none, etc) Default is none. 4. WH: As is |
Dextrome Thorphan
RvB - RED Federation
117
|
Posted - 2015.03.24 13:14:01 -
[96] - Quote
Infinity Ziona wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Absolutely Not even a removal. Something as simple as a delayed update. Like scanner but with refresh of a minute or two. Or at least require a module. Way too powerful in its current form for an accidental feature they put in in 2003.
I like the idea of having to use a module to see which players are in local. |
knobber Jobbler
Bat Country Goonswarm Federation
539
|
Posted - 2015.03.24 13:26:38 -
[97] - Quote
Removing local isn't as easy as just turning it off and hoping everything is good. Even in null it will severely affect the social aspect of the game and remove one of the primary intelligence gathering tools. Maybe it's something to be addressed as part of a review of how the overlay and scanning works as it's possible with it's removal it will impede potential fights without reviewing how intelligence can be gathered. |
Lan Wang
Coreli Corporation The Kadeshi
253
|
Posted - 2015.03.24 13:28:30 -
[98] - Quote
Ravasta Helugo wrote:1. High Sec: As is 2. Low Sec: 60-180 Second Delay (randomly determined for each pilot when they jump in) 3. Null Sec: Determined by sov structures and their settings (Local for all, only blue, none, etc) Default is none. 4. WH: As is
what about npc nullsec or do these fall under default fck you mechanics? bit silly really, who is going to set "no local" on the sov structure to benefit anyone attacking? not really thought through very well huh
"(randomly determined for each pilot when they jump in)" this means = "didnt really have a decent solution to this part so just thought random sounds better than i dunno"
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Xpaulusx
Naari LLC
301
|
Posted - 2015.03.24 20:35:26 -
[99] - Quote
Gimme Sake wrote:Xpaulusx wrote:You want Local removed?, then automate D-Scan like it does with anomalies with read outs super imposed. The rate and resolution at which these scans occur is set by the pilot. Totally support an automatic d-scan. Maybe conditioned in quality/amount of info by sensor strength. Yes , that is something I'm surprised CCP hasn't done yet. I mean a modern day real world fighter jet has automated intel systems why not a space ship set 80 thousand years in the future, go figure
......................................................
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Mik Kalfren
Novus Intelligendo ltd.
0
|
Posted - 2015.03.24 21:54:28 -
[100] - Quote
You do know this is a MMORPG, right? The purpose of the game is socialization and screaming at each other while getting gangbanged hard.
idiots don't know how to turn off the chat or blink off the tabs.
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Gimme Sake
State War Academy Caldari State
92
|
Posted - 2015.03.24 23:16:34 -
[101] - Quote
March rabbit wrote:Gimme Sake wrote:Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low. I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention. And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec.
Well yeah it's low sec, there are risks... there are also cynos and other mechanics that allow rapid deployment of ship and there's also the perspective of mercs doing what they do in hope of finding pvp content. As far as I know mercs are hired for a period of time, the bigger the mining fleet the faster you can mine and make profit and the lesser are the costs for hiring mercs. Perhaps those mining ops could be a merc initiative.
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|
ImYourMom
Republic University Minmatar Republic
60
|
Posted - 2015.03.24 23:22:07 -
[102] - Quote
remove gates as well then it will make sense to remove local |
Gimme Sake
State War Academy Caldari State
92
|
Posted - 2015.03.24 23:29:08 -
[103] - Quote
ImYourMom wrote:remove gates as well then it will make sense to remove local
I totally agree.
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|
Fondon
Safe Industries
48
|
Posted - 2015.03.25 01:51:28 -
[104] - Quote
ImYourMom wrote:remove gates as well then it will make sense to remove local
No gates, no local, no afk cloaking... what would be next? no off-grid boosting? |
ITTigerClawIK
Galactic Rangers
472
|
Posted - 2015.03.25 02:24:04 -
[105] - Quote
i think local should stay for empire space including empire low and null sec as the empires control communications but for lawless and uncontrolled space it should not be there unless the entity that controls that space has the required building/upgrade for it in there space and even then only for the sov holder. but thats my opinion :) |
Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 03:54:27 -
[106] - Quote
Fondon wrote:ImYourMom wrote:remove gates as well then it will make sense to remove local No gates, no local, no afk cloaking... what would be next? no off-grid boosting?
I would not mind that, however, off grid boosting is skill derived/conditioned and not a stand alone, environmental mechanic.
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|
Scira Crimson
Scira Crimson Corporation
11
|
Posted - 2015.03.25 08:18:18 -
[107] - Quote
Daerrol wrote:Local chat should be removed and turned into Constellation chat. It would work exactly like local, but it only narrows it down to 3-5 systems instead of 1. This should happen in Highsec too.
This is actually a pretty good idea!
First I was against removing local (because it makes self defense against dedicated ganker 100% impossible as there is no viable itemizsation against dedicated gankers) but also I might have misunderstood it: It was said about "delayed chat", but if the chat is completly removed it would also give protection to nongankers(it would make the D-Scan extremly valueable to spot combat probes) I think a complete removal or constallation chat (instead of some "delayedlocal") would be fine. |
March rabbit
Federal Defense Union
1572
|
Posted - 2015.03.25 08:36:56 -
[108] - Quote
Gimme Sake wrote:March rabbit wrote:Gimme Sake wrote:
No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low.
I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention. And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. Well yeah it's low sec, there are risks... there are also cynos and other mechanics that allow rapid deployment of ship and there's also the perspective of mercs doing what they do in hope of finding pvp content. As far as I know mercs are hired for a period of time, the bigger the mining fleet the faster you can mine and make profit and the lesser are the costs for hiring mercs. Perhaps those mining ops could be a merc initiative. you missed part about low profitability of mining. It kills all the idea - you won't be able to pay to mercs from mining
The Mittani: "the inappropriate drunked joke"
|
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1487
|
Posted - 2015.03.25 08:37:09 -
[109] - Quote
Gimme Sake wrote: it is one things I found totally out of place in a space game.
Humans have flown all over, building stargates connecting every non-wormhole solar system we can visit. That is, every system we visit, has huge chunks of technology connecting them to one another. Big, massive stargates, that can propel us at ridiculous speeds across the galaxy. And you think that a few simple communication networks that simply identify who is in the vicinity of that system, and allows communication between those parties is out of place?
Local chat, or rather, solar system wide communication networks are quite possibly one of THE most realistic things about eve.
Whether or not you like local chat, whether you are happy or disappointed to see its partial removal, and readdition with the appropriate sov structures, claiming that it is out of place in space is downright silly. What it represents, solar system wide communication and detection, is one of the few things that we can absolutely say, if EVE were truly real, would exist. |
Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1487
|
Posted - 2015.03.25 08:39:47 -
[110] - Quote
Gimme Sake wrote:March rabbit wrote:Gimme Sake wrote:Mr Epeen wrote:Gimme Sake wrote: Beats me why miners do not organize themselves and establish mining fleet expeditions with hired mercs for protection, links, boosts and all sort of stuff. Gankers can organize themselves with eaze but "good guys" can't.
Gankers don't care about mercs. They are going to die anyway. The only way to protect the miners would be to gank the gankers before they gank the miners. That is not only unlikely, but prohibitively expensive for the people hiring them. It's less expensive to just replace your Retriever and mark the guys who ganked you red so you'll see them next time before they're on grid. There are effective means of avoiding ganks, but it requires being less lazy and putting up with slightly less yields. Something that just isn't going to happen very often given the raging entitlement of most MMO players these days. Mr Epeen No, I meant why they don't organize low/null sec mining fleet expeditions. In low all they need to do is hire some mercs to camp the gates. You can't stop gankers in high sec without getting concordokken but there's no such problem in low. I guess the reason here is the same as why you don't see battleship roams around low-sec: each T2 mining barge adds 200+ Million ISK to killboard. If people detect fleet of such things you will be dropped and jump fatique won't matter here. Even fleet of retrievers will get big attention. And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. Well yeah it's low sec, there are risks... there are also cynos and other mechanics that allow rapid deployment of ship and there's also the perspective of mercs doing what they do in hope of finding pvp content. As far as I know mercs are hired for a period of time, the bigger the mining fleet the faster you can mine and make profit and the lesser are the costs for hiring mercs. Perhaps those mining ops could be a merc initiative.
Mercs dont work for free, and considering that mining is already the lowest paying profession in Eve for a non-brand new character, you're just digging further into your already small income source to mine in an area that is an absolute waste of time. There is no benefit to mining in lowsec over nullsec, but the dangers are FAR higher, and the potential rewards smaller. The only place more dangerous to mine is wormhole space, and the evidence shows that because of that, noone mines there. JUst 0.4% of ore mined in 2014 came from W-space, and 1.4% from Lowsec.
As for nullsec mining expeditions, sure. You could. You could also drive your car into the ocean to go fishing, but I wouldn't recommend that either. |
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Varathius
Enlightened Industries Goonswarm Federation
175
|
Posted - 2015.03.25 09:27:02 -
[111] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
won't happen. Removing local will obviously mean much higher losses, and since most people in eve have already trouble to make isk or afford to buy plex, I do not see how the above real scenario I mentioned will benefit CCP. I am also surprised why nobody mentioned this earlier.
People that want no local, minimize local window and enjoy the game without local/ |
Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:30:11 -
[112] - Quote
March rabbit wrote: you missed part about low profitability of mining. It kills all the idea - you won't be able to pay to mercs from mining
What about merc organized mining options (for miners) then? It would function on similar principle with space rental in some sov regions. You'd also have a pro active force unlike in high sec.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:36:19 -
[113] - Quote
Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec.
If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
|
Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:40:10 -
[114] - Quote
Varathius wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
won't happen. Removing local will obviously mean much higher losses, and since most people in eve have already trouble to make isk or afford to buy plex, I do not see how the above real scenario I mentioned will benefit CCP. I am also surprised why nobody mentioned this earlier. People that want no local, minimize local window and enjoy the game without local/
Perhaps it would benefit if the alternative options would be customizable player content.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Lan Wang
Coreli Corporation The Kadeshi
258
|
Posted - 2015.03.25 09:40:42 -
[115] - Quote
Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.
why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
-á
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Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 09:57:01 -
[116] - Quote
Lan Wang wrote:Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense
So you're saying Code don't always win?
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Demons Hell
KarmaFleet Goonswarm Federation
2
|
Posted - 2015.03.25 10:03:21 -
[117] - Quote
i really not understand ppl want help ccp to destroy the game..
if u dont want local go in a wh....is easy. |
Gimme Sake
State War Academy Caldari State
94
|
Posted - 2015.03.25 10:05:49 -
[118] - Quote
Demons Hell wrote:i really not understand ppl want help ccp to destroy the game..
if u dont want local go in a wh....is easy.
Why go to a wh if I can make a wh come to me? Eh?
You suggest the whole game is the local chat?
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Lan Wang
Coreli Corporation The Kadeshi
258
|
Posted - 2015.03.25 10:05:50 -
[119] - Quote
Gimme Sake wrote:Lan Wang wrote:Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense So you're saying Code don't always win?
what are they suppose to be winning?
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Gimme Sake
State War Academy Caldari State
94
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Posted - 2015.03.25 10:07:16 -
[120] - Quote
Lan Wang wrote:Gimme Sake wrote:Lan Wang wrote:Gimme Sake wrote:Arronicus wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. why bother mining in lowsec and paying for protection when you can do it in highsec without having to pay mercs? doesnt make financial sense So you're saying Code don't always win? what are they suppose to be winning?
The always.
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Lan Wang
Coreli Corporation The Kadeshi
258
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Posted - 2015.03.25 10:09:50 -
[121] - Quote
where exactly do you want local removed from? everywhere or just specific places like null etc?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Gimme Sake
State War Academy Caldari State
94
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Posted - 2015.03.25 10:11:11 -
[122] - Quote
Lan Wang wrote:where exactly do you want local removed from? everywhere or just specific places like null etc?
Well, mainly Jita.
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Lan Wang
Coreli Corporation The Kadeshi
258
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Posted - 2015.03.25 10:13:04 -
[123] - Quote
you live in lowsec so what relevance does it have to you if local exists in places you do not play?, you can easily close local in jita its all spam anyway so job done
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Gimme Sake
State War Academy Caldari State
94
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Posted - 2015.03.25 10:15:33 -
[124] - Quote
Lan Wang wrote:you live in lowsec so what relevance does it have to you if local exists in places you do not play?, you can easily close local in jita its all spam anyway so job done
I don't live in low sec. I only fancy long walks in there.
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Soldarius
Kosher Nostra The 99 Percent
1189
|
Posted - 2015.03.25 18:21:21 -
[125] - Quote
Vyl Vit wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.) I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships. "Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair.
To use a Star Trek reference, because whenever the Romulans entered the neutral zone, they broadcasted their arrival right before cloaking up, and continued to announce their presence across all subspace channels while cloaked until such time as they left, amirite?
http://youtu.be/YVkUvmDQ3HY
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DaReaper
Net 7
1864
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Posted - 2015.03.25 18:51:48 -
[126] - Quote
Soldarius wrote:Vyl Vit wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Out of place in a space game? Hmm...you got me there. Is there a manual or a certified list of some sort of what exactly "goes in a space game?" (Maybe the fedo didn't make the final edit.) I know, when you were a kid you'd hide under the bed and be overwhelmed by the thought that nobody knew where you were...until your mom peeked under there and said, "Lunch time." Now, you want to bring that wonderful feeling of being invisible into a "space game." How does being invisible figure in a "space game" anyway. All those probes, and stuff, not once (not even for a cloaked Klingon Bird of Prey) did anyone manage to HIDE a space ship from other space ships. "Intercept transmission" Hmm...where have I heard that one before? "Shhh...we're hiding." Grow a pair. To use a Star Trek reference, because whenever the Romulans entered the neutral zone, they broadcasted their arrival right before cloaking up, and continued to announce their presence across all subspace channels while cloaked until such time as they left, amirite?
ST is not eve. In eve you have the gates, when you use a gate your ship sends a ping to it so it knows your are there. In hs and ls these areas are controlled by the empires, they use the gates to link you to there communication networks. Your ship contantly broadcast to this network weaither you are cloaked or not.
No gates in wh, thus no local.
Now, they should remove local in null and allow the empires the ability to turn it on and off. Concord and the empires would not control null sec local systems. NPC space might want to have local on so they can track who is coming and going.
with the new observation array, i think no local in null is coming
OMG Comet Mining idea!!! Comet Mining!
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Commander Spurty
Dimension Door We need wards.
1442
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Posted - 2015.03.25 19:19:09 -
[127] - Quote
Make it optional.
You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Spurty
Dimension Door We need wards.
1447
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Posted - 2015.03.25 19:19:09 -
[128] - Quote
Make it optional.
You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Gimme Sake
State War Academy Caldari State
98
|
Posted - 2015.03.25 20:32:44 -
[129] - Quote
Commander Spurty wrote:Make it optional. You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
Then an opt in alt would report the opt out main who is in the system.
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Primary This Rifter
4S Corporation Goonswarm Federation
751
|
Posted - 2015.03.25 20:59:44 -
[130] - Quote
Commander Spurty wrote:Gives you everything everyone wants No, it doesn't. Maybe you should think for two seconds about why your idea might suck before you declare it as the panacea to end all our woes. Especially since this has been suggested and shot down many times before.
Reminder: CCP thinks you have no right to your alliance logos.
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Hallvardr
66
|
Posted - 2015.03.25 20:59:56 -
[131] - Quote
Quick - OP news flash .. there is a close/collapse button in the corner .. close it and ignore that its there .. problem solved. |
Gimme Sake
State War Academy Caldari State
98
|
Posted - 2015.03.25 21:06:35 -
[132] - Quote
Hallvardr wrote:Quick - OP news flash .. there is a close/collapse button in the corner .. close it and ignore that its there .. problem solved.
...etc.
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Petre en Thielles
Center for Advanced Studies Gallente Federation
122
|
Posted - 2015.03.25 21:13:21 -
[133] - Quote
Commander Spurty wrote:Make it optional. You can:
- OPT IN - Puts you up in local and shows you everyone else that selected to OPT IN (only)
- OPT OUT - Local information is blank for you as it is for them
Gives you everything everyone wants and the PROs and CONs are in the hands of the capsulers' (is that a word?)
Gives everyone what they want...
GöêGöêGöêGöêGöêGöêGöêGöêGöêGöêGöê???? wut ????? GöêGöêGò¦GûöGûöGûöGûöGûöGò¦GöêGöêGöê?????????? GöêGò¦GöêGöêGò¦GûöGò¦Gò¦Gò¦GûÅGöêGöêGöê?????Göê Gò¦GöêGöêGò¦GöüGò¦GûöGûöGûöGûöGûöGò¦GöüGò«GöêGöê GûÅGöêGûòGöâGûòGò¦GûöGò¦Gò¦GûöGò¦GûòGò«GöâGöêGöê GûÅGöêGûòGò¦GöüGûÅGûèGûòGûòGûïGûòGûòGöüGò»GöêGöê Gò¦GöêGöêGò¦Gò¦GûöGò¡Gò«GûöGûö Gò¦Gò¦GöêGöêGöê GöêGò¦GöêGöêGûÅGò¡GöüGöüGöüGöüGò«GûòGûòGöêGöêGöê GöêGöêGò¦GöêGò¦GûéGûéGûéGûéGûéGûéGò¦Gò¦GöêGöêGöê GöêGöêGöêGöêGûÅGöèGöêGöêGöêGöêGöèGöêGöêGöêGò¦Göê GöêGöêGöêGöêGûÅGöèGöêGöêGöêGöêGöèGûòGò¦GöêGöêGò¦ GöêGò¦GûöGò¦GûÅGöèGöêGöêGöêGöêGöèGûòGò¦GûöGò¦Gûò GöêGûÅGöêGöêGöêGò¦GöêGöêGöêGöêGò»GöêGöêGöêGûòGûò GöêGò¦GöêGöêGöêGò¦GöêGöêGöêGöêGò¦GöêGöêGöêGò¦GöêGò¦ GöêGöêGò¦GöêGöêGûòGûöGûöGûöGûöGûÅGöêGöêGò¦Gò¦Gò¦Gò¦GûÅ GöêGò¦GûöGöêGöêGûòGöêGöêGöêGöêGûÅGöêGöêGûöGò¦GûöGûö GöêGò¦GûéGûéGûéGò¦GöêGöêGöêGöêGò¦GûéGûéGûéGò¦Göê |
Bogdo Lama
Science and Trade Institute Caldari State
0
|
Posted - 2015.03.26 00:52:00 -
[134] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so.
Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved.
-1 for no local or even for delayed local. Theyre basicly same thing.
You can make more isk in hisec, wh's or fw anyway as they say..
Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc.
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Bogdo Lama
Science and Trade Institute Caldari State
0
|
Posted - 2015.03.26 01:47:20 -
[135] - Quote
Sean Parisi wrote:Further point. Local in FW is almost a necessity. Even with d-scan and everything else. It helps to pair equal fleets and allow for quick combat. However, delayed local on null is good. Why? Nullbears and bots need to die. There are less "mutual" fights and sneak attacks have more value. Otherwise carebears just dock up.
Why does nullbears need to die? Why doesnt fw bears need to die? Or why doesnt hisec bears need to die? Or why doesnt wh bears need to die? Or why doesnt marketing bears need to die? Or why doesnt plex bears need to die? Or why doesnt scammerbears need to die? Or why doesnt suicide bears need to die?
They all carebears anyway (except maybe the guy buying plexes)..
Tbh in eve theres 2 options. Buy plexes or carebear. Cause you aint doing crap without isk. Even those fw t1 frigs costs isk. |
Jenshae Chiroptera
The Volition Cult
1159
|
Posted - 2015.03.26 01:57:04 -
[136] - Quote
Dr Prometheus wrote:Go to a WH. +1 If local is removed then I would go back to a Worm Hole (and that fecking D-scan button that I hate so much now), as Null would not be worth the hassle.
CCP - Building ant hills and magnifying glasses for fat kids.
.
SOV is stagnant because Low Sec is not the next step from High Sec and a viable place to grow alliances to the point they can challenge Null alliances.
Fozzie is treating a symptom.
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Gimme Sake
State War Academy Caldari State
99
|
Posted - 2015.03.26 06:51:44 -
[137] - Quote
Jenshae Chiroptera wrote:Dr Prometheus wrote:Go to a WH. +1 If local is removed then I would go back to a Worm Hole (and that fecking D-scan button that I hate so much now), as Null would not be worth the hassle.
One can not simply look out of the window in a space ship to see what's happening AU away, d-scan should be your eyes and ears in any circumstance. Perhaps I should have named this thread "how much gameplay revolves around local chat" or "the need for a d-scan revamp".
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Kamahl Daikun
Back To Basics.
56
|
Posted - 2015.03.26 07:41:54 -
[138] - Quote
I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk. For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever). Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.
For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas. |
Lan Wang
Coreli Corporation The Kadeshi
265
|
Posted - 2015.03.26 09:35:09 -
[139] - Quote
Kamahl Daikun wrote:I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk. For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever). Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.
For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.
then you could argue that people didnt move to these areas to have no local, otherwise they would have moved to a wormhole, moving to an area which has a feature does not mean that you can and should be satisfied of its removal at any time.
it makes me wonder if people who suggest these idea have actually ever lived in nullsec
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Arronicus
Fusion Enterprises Ltd Shadow of xXDEATHXx
1489
|
Posted - 2015.03.26 09:44:12 -
[140] - Quote
Gimme Sake wrote:March Rabbit wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems.
I never said this, this is March Rabbit. I have edited the name in my quote for further clarity. |
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Gimme Sake
State War Academy Caldari State
99
|
Posted - 2015.03.26 09:49:04 -
[141] - Quote
Kamahl Daikun wrote:I'd argue a good reason for removing local chat is removing free information at literally 0 effort from sections of space that pose high risk. For example, anyone ganking you in hi-sec is going to lose a ship regardless (unless they're incredibly clever). Anyone ganking you in low-sec off a gate/station is engaging in FFA activities. They could kill you, you could kill them, someone might gank both of you, etc.
For hi-sec space, I see no reason to remove local. For low/null/wh space, I don't see the point for local. You willingly move into these areas knowing the risks and yet rely on free information with no effort invested. There's a reason people say you should be watching DScan in these areas.
Since there are a lot of threads about risk adversity I'd be interested to know how much of the adversity is simply generated by the thought of having to spam the d-scan button continuously when engaged in certain activities that do not require hunting other players. For a person out to pvp d-scan is, most of the times, an essential active tool for finding content while for other players it is an essential tool for avoiding it. The person not interested in pvp is diverted for their main gameplay focus by this tedious survival conditioning and conceptually passive task.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Gimme Sake
State War Academy Caldari State
99
|
Posted - 2015.03.26 09:53:13 -
[142] - Quote
Arronicus wrote:Gimme Sake wrote:March Rabbit wrote:And hiring mercs to camp gates? How much ISK you need to pay to such mercs? You really sure you can make comparable amount by mining in low-sec??? Add here risk that your mercs will be ganked too... This is low-sec. If the mercs are afraid of being ganked then they probably should change their profession. I'm pretty sure a lot of players looking for pvp content would oblige for guard duty and even establish a permanent operation base in some low sec systems. I never said this, this is March Rabbit. I have edited the name in my quote for further clarity.
My apologies, it is March Rabbit I intended to quote and the mistake slipped in when editing the quoted content.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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Petre en Thielles
Center for Advanced Studies Gallente Federation
126
|
Posted - 2015.03.26 13:46:40 -
[143] - Quote
Bogdo Lama wrote: Why does nullbears need to die? Why doesnt fw bears need to die? Or why doesnt hisec bears need to die? Or why doesnt wh bears need to die? Or why doesnt marketing bears need to die? Or why doesnt plex bears need to die? Or why doesnt scammerbears need to die? Or why doesnt suicide bears need to die?
They all carebears anyway (except maybe the guy buying plexes)..
Tbh in eve theres 2 options. Buy plexes or carebear. Cause you aint doing crap without isk. Even those fw t1 frigs costs isk.
Didn't you hear? Anyone not playing the game exactly the way he plays it is a carebear and is wrong. I thought that was obvious by now. Screw the sandbox idea. Everyone should be a hardcore WHer. |
bonkerss
MASS A DEATH Mordus Angels
3
|
Posted - 2015.03.26 14:03:22 -
[144] - Quote
Bogdo Lama wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so. Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved. -1 for no local or even for delayed local. Theyre basicly same thing. You can make more isk in hisec, wh's or fw anyway as they say.. Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc.
its called directional scanner. learn to use it |
Lan Wang
Coreli Corporation The Kadeshi
267
|
Posted - 2015.03.26 14:06:20 -
[145] - Quote
bonkerss wrote:Bogdo Lama wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so. Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved. -1 for no local or even for delayed local. Theyre basicly same thing. You can make more isk in hisec, wh's or fw anyway as they say.. Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc. its called directional scanner. learn to use it
yeah because covops cyno fitted recons are all over dscan huh
what good is a dscan if ships are immune to it, making combat players 100% invisible is not a good thing
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Bogdo Lama
Science and Trade Institute Caldari State
0
|
Posted - 2015.03.26 14:58:32 -
[146] - Quote
bonkerss wrote:Bogdo Lama wrote:Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
You do realize that removing local makes space empty of ratters and miners? So who you will gonna hunt with ratters and miners moved out? Maybe there will be some odd drakes shooting fireworks at the sun? No i dont think so. Also i do not "loathe/fear" it. I just simply move my pve stuff/alts out of null and problem solved. -1 for no local or even for delayed local. Theyre basicly same thing. You can make more isk in hisec, wh's or fw anyway as they say.. Also to add that youre moving trough gates in space game why would it be out of place if that gate would send broadcast telling who jumped trough gate? I mean its built gate that surely could record and broadcast that this class of ship jumped trough with this kinda pilot id tag etc. etc. its called directional scanner. learn to use it
I know what is dscan i used it 50k times last year according my stats. However dscan wont help with unscannable recons or cloakies. And very litlle with inties that warp 12au/s with hyperspatial rigs.
Also where i mentioned dscan in my previous post? Yea i didnt. Maybe you should read my post again and with tought this time. Just take your time i know it might be hard sometimes..
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Dustpuppy
New Eden Ferengi
83
|
Posted - 2015.03.26 19:58:11 -
[147] - Quote
Gimme Sake wrote: How many of you wait (with excitement) for such an announcement from CCP in a near future? I sure do, it is one things I found totally out of place in a space game.
Also, how many of you would loathe/fear not being able to see "the reds" in local chat?
Easy solution: close it and don-¦t look at it. Problem solved.
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Vladimir Zateki
Anthar Technologies
0
|
Posted - 2015.03.27 01:15:59 -
[148] - Quote
Remove the local chat areas that are not WH or add delay out of WH is the biggest appeal to benefit the PVP that the CCP can do.
We are in the year 2015 and the Control of US air traffic is able to track and communicate with more than 5000 aircraft simultaneously every day.
The year is 2015 and we already have this technology, please give me a minimally plausible explanation of how a future where it is capable of interstellar journeys is unable to control communications and aircraft traffic of-á 500 people in a star system. |
Johan Civire
The Lyran Empire
947
|
Posted - 2015.03.27 03:50:06 -
[149] - Quote
Hi, o wait this is not the local forum chat? |
Gimme Sake
State War Academy Caldari State
106
|
Posted - 2015.03.27 03:54:39 -
[150] - Quote
Vladimir Zateki wrote:Remove the local chat areas that are not WH or add delay out of WH is the biggest appeal to benefit the PVP that the CCP can do.
We are in the year 2015 and the Control of US air traffic is able to track and communicate with more than 5000 aircraft simultaneously every day.
The year is 2015 and we already have this technology, please give me a minimally plausible explanation of how a future where it is capable of interstellar journeys is unable to control communications and aircraft traffic of-á 500 people in a star system.
Give me a reason why Air Traffic/Concord would share that info with everyone; especially with pilots with proven criminal past or between factions at war; because if there's no incentive to prevent violence through it there's also no incentive for maintaining such an extensive network all over the universe.
ßòª( -í° -£-û -í°)ßòñ Hi, I'm Blob and I like to Blog.
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