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CCP Ytterbium
C C P C C P Alliance
3751
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Posted - 2015.03.23 11:24:00 -
[1] - Quote
Hello people,
This thread is the place to discuss the assembly array and research laboratory concepts as announced during Fanfest and in the structure blog. They respectively focus on manufacturing and science as a whole.
For more details, please refer to the the "Back into the structure" blog.
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elitatwo
Eve Minions Poopstain Removal Team
596
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Posted - 2015.03.23 11:45:33 -
[2] - Quote
Would this mean the different assembly arrays would be replaced by this one?
Do you plan on making this like one big space-bakery where we can make ammo, drones, modules, tech2 modules, invent and copy blueprints and research tech3 subsystem blueprints?
Hell yeah!
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Yongtau Naskingar
Yongtau Naskingar Corporation
90
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Posted - 2015.03.23 11:54:45 -
[3] - Quote
elitatwo wrote:Do you plan on making this like one big space-bakery where we can make ammo, drones, modules, tech2 modules, invent and copy blueprints and research tech3 subsystem blueprints? .. did you even read the dev blog? Research is clearly separate. Also, each manufacturing category requires a separate module, so you can only manufacture products from up to 5-ish different categories.
Will there be a size limit on what you can produce based on the size of the structure? i.e. capitals only in the XL version? |
xttz
GoonWaffe Goonswarm Federation
534
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Posted - 2015.03.23 12:06:49 -
[4] - Quote
How do you envisage production of supercapital ships working with structures that have docking capability? |
Corraidhin Farsaidh
Farsaidh's Freeborn
1013
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Posted - 2015.03.23 12:20:41 -
[5] - Quote
Also will there be sec level limits on any of the assembly arrays? |
Lloyd Roses
923
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Posted - 2015.03.23 12:33:00 -
[6] - Quote
I couldn't find the hint but:
Are those structures moveable? Can they be sent to a different location, can they be sent to other systems, can they be scooped and redeployed or would we have to rerig them?
Also, how long is refitting going to take? How's rerigging going to work? If it's just a minute thing to switch from one production type to a completely other, that'd be a different case compared to a 2hr reconfiguration period.
That just from the little guy's view who might've been interested in just building frigs, BS, drones, ammo, fuel blocks and nanite paste/structures with as few structures to sustain as possible.
I GÖÑ Sleipnir
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Spugg Galdon
Nisroc Angels
631
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Posted - 2015.03.23 12:35:48 -
[7] - Quote
Datacore spawning is the only thing I don't really like.
Although you're doing something to remove the invulnerable passive generation of datacores, making them spawn and be scoopable isn't a way to "Farm" or "Harvest" datacores. It doesn't even feel like gameplay.
I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted.
The funny thing is that some of these spatial anomalies already exist in game. Some systems have strange spatial anomalies that cause damage when you get too close. We also have other things that could be used for datacore mining.
For example:
Every system in EvE has a star. These stars are all different colours. So, why shouldn't each colour of star allow for different Analysis/Research to be carried out to gather datacores (Plasma Physics and nuclear physics are examples from a star).
Wormholes could produce graviton physics datacores when mined. (imagine people gathering around a WH to mine it!)
There are so many possibilities all of which can be super sci-fi.
There could also be a new range of ships with the specific role of gathering datacores. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
1489
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Posted - 2015.03.23 12:36:39 -
[8] - Quote
Would it be possible to start jobs inside the new structures, then pack up the entire structure, move it, then redeploy and finish the jobs?
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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fluffy jo
Universal Exports
8
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Posted - 2015.03.23 12:43:38 -
[9] - Quote
Love the new structure idea.
Coming from a POS industry point of view.
I am not looking forward to having wasted 3-4 yearsGÇÖ worth of research on the existing POS gun turrets, missiles, ecm , shield hardeners and warp / web modules and redoing it all with any new structure modules.
Is it possible for CCP to think about reusing the current POS gun turrets, missiles, ecm , shield hardeners and warp / web modules as the new modules to be used in the new Structure fitting process.
The material can be changed as needed.
This will save refunding all the blueprints, and all the existing modules, for all the existing POS guns / missiles etc.
This will also save pilots from having to buy all the new blueprints for the new structure modules and spending time researching them.
I accept the fact that the existing POS tower blueprint and modules will be removed and replaced with all new structure, but to minimise the transition it would be nice to reuse as many existing POS modules as possible.
Cheers
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elitatwo
Eve Minions Poopstain Removal Team
596
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Posted - 2015.03.23 12:44:35 -
[10] - Quote
Spugg Galdon wrote:...I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted...
Well maybe but then you would bring all tech2 gear production to an artificial hold and you know you want tech2 stuff.
Please consider that datacores not only come from agents anymore but drop from data or relic sites.
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Ben Ishikela
24
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Posted - 2015.03.23 12:45:36 -
[11] - Quote
Oh Good. Food for Thinking
I will write things later for sure. The following are some Questions that i had, after i watched the stream.
Q = Will i, as an owner, be able to adjust whether my structure can to be found in space easily or not? (like stations and beacons) (idea: set private / friends only / public broadcasting though system) (addition: make everything optional and look later if some options provide bad choices (like clones) and remove then if need be)
Mooring seems odd in eve to me. But is kind of nessary as a replacement to removal of POS. It also fits into what i image of scifi to be. Q = Will mooring be a fittable station service? (some wont need it)
more Q&I to come.
Add new modules or ships that can use tactics and strategies to beat the current meta or use totaly different gameplay to do so! yay :)
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Ulrik Elristan
EVE University Ivy League
0
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Posted - 2015.03.23 13:00:14 -
[12] - Quote
fluffy jo wrote:Love the new structure idea.
Coming from a POS industry point of view.
(wall of whine)
Are you gonna psot this on EACH AND EVERY POST ? Seriously... |
Gilbaron
Free-Space-Ranger Nulli Secunda
1759
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Posted - 2015.03.23 13:05:24 -
[13] - Quote
Assembly arrays:
the current ME bonus is not strong enough and the TE bonus is probably a bit too strong, but not profit wise, it just makes it too easy to produce even more stuff, especially with the latest invention changes. we need a rank change, especially for t2 modules before giving out any more TE boni
Research Laboratories:
research speed bonus is nice. I still wonder why they don't have a material reduction for invention jobs. I also don't
Data Core Spawning:
ELI5 please
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Spugg Galdon
Nisroc Angels
633
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Posted - 2015.03.23 13:14:45 -
[14] - Quote
elitatwo wrote:Spugg Galdon wrote:...I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted... Well maybe but then you would bring all tech2 gear production to an artificial hold and you know you want tech2 stuff. Please consider that datacores not only come from agents anymore but drop from data or relic sites.
Those datacores you're taling about are special snowflake datacores that would still always drop from relic and data sites.
Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed. |
Corraidhin Farsaidh
Farsaidh's Freeborn
1014
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Posted - 2015.03.23 13:29:02 -
[15] - Quote
Spugg Galdon wrote:elitatwo wrote:Spugg Galdon wrote:...I've been thinking for a long while that datacores should be "mined". The way to do this would be to fly to a spatial anomaly or some kind of object in space and activate a type of (Hi Slot) analyser module on it. You would then harvest datacores (like mining gas or ore) by actually doing an activity in space. An activity that can be interdicted and disrupted... Well maybe but then you would bring all tech2 gear production to an artificial hold and you know you want tech2 stuff. Please consider that datacores not only come from agents anymore but drop from data or relic sites. Those datacores you're taling about are special snowflake datacores that would still always drop from relic and data sites. Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed.
Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market! |
elitatwo
Eve Minions Poopstain Removal Team
596
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Posted - 2015.03.23 13:37:41 -
[16] - Quote
Spugg Galdon wrote:...Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed.
No silly, if we would follow your idea of 'mining datacores' it would.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
1493
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Posted - 2015.03.23 13:44:46 -
[17] - Quote
Corraidhin Farsaidh wrote: Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!
Rendering research agents useless is probably the goal, not a side effect.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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ChromeStriker
Out of Focus Odin's Call
859
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Posted - 2015.03.23 13:48:37 -
[18] - Quote
What im really interested in is how close we can put these different structures together....?
Can we put smaller structures closer together and make a space community thing? Can we put smaller structures close to large structures...?
I would like to be able to make a hub of activity in a system... obviously without breaking things so that it gives an unfair advantage... i just dont want to be warping around a system doing stuff i can now do simply all in one place... and separating people out that are now all living together...
No Worries
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Spugg Galdon
Nisroc Angels
633
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Posted - 2015.03.23 13:50:39 -
[19] - Quote
Corraidhin Farsaidh wrote:
Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!
From what I read in the blog, they are planning to remove research agents. So datacores would be created from research structures.
elitatwo wrote:Spugg Galdon wrote:...Also, how would it bring anything to an artificial halt? Especially when the tools to get all the datacores you need would be available and you would be able to specifically target the cores you needed. No silly, if we would follow your idea of 'mining datacores' it would.
This doesn't make any sense.
Say that instead of there being asteroid belts there were "Mining Agents" who would generate ore for you completely invulnerably from outside influence (this is how most datacores are produced now) and then we removed that system and created asteroid belts where people actively mined the ores instead in specialized ships, would that produce a complete halt to the supply of minerals or would it just produce some new gameplay where people actually went out and acquired the ores in said special ships?
Of course it wouldn't stop the supply of datacores. It would simply change how they were acquired requiring active gameplay instead of passive.
Special snowflake datacores would still be acquired through data/relic sites (those would be [Faction] Starship Engineering and Subsytem cores etc) |
Droidyk
Maniacal Miners INC
76
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Posted - 2015.03.23 13:52:04 -
[20] - Quote
Corraidhin Farsaidh wrote:[quote=Spugg Galdon][quote=elitatwo][quote=Spugg Galdon]
Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market!
That is what they are trying to achieve, agents would be removed. It has been said before. |
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Samsara Toldya
Academy of Contradictory Behaviour
265
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Posted - 2015.03.23 14:20:18 -
[21] - Quote
As far as I understood during presentation:
The new structures are something like a placeholder and their functionality will be defined by what you put into the service slots?
So I place a Assembly Array and plug a Small Ship Assembly Array into a service slot to produce small ship hulls? Devblog: "One module will be required for the manufacturing of each category mentioned above."
http://cdn1.eveonline.com/www/newssystem/media/67008/1/Structure_ISIS5-01.png Assembly Array Medium offers me 0 (zero) service slots.
Fail to see why I would place a Medium Assembly Array to produce "nothing".
Currently: A small control tower will enable me to online: ammunition array, small ship array, components array, equipment array - to continue what I am doing now I will have to use a large Assembly Array.
I do haul compressed ore to the production POS and online the reprocessing array... as far as I understand I'd need a Reprocessing Service which will only get its full bonus when fitted to a Drilling Platform (with reprocessing rigs). And my research lab researching BPOs I don't need right now would require a Laboratory if I'm interested in getting boni. So instead of a small POS for small business I'll end up having a large Assembly Array + large Extraction Center + Large Research Center. To be honest: That sounds expensive. Hopefully it will keep new players out of manufacturing/research, less competition is appreciated.
Details needed...
Vulnerable to Entosis Link: Wardec needed (highsec)? "Prime-Time" (high/low/nullsec/wormhole)? Vulnerable to damage: Hitpoints? Reinforcement timers? Consume Fuel when in use: What kind of fuel? Fuelblocks are racial, those new arrays doesn't seem to be racial? Skills: A shitload of new skills needed depending on size of the structure? Weapons: No AI - goodbye holidays and weekends? Weapons: Starbase Defense Skill needed?
+1 for new structures... gfx looks nice... for any discussion please provide details. |
Miss Iniquitous
Razing Demolitions
0
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Posted - 2015.03.23 14:41:05 -
[22] - Quote
Hello, I manage 6 POS Moon Mining, running Reactions and manufacturing T2 Components all mixed together across the 6 POS in low sec.
Will I still be able to run the same or similar operation on these structures after the change?
It took me many months to acquire these moons and figure out the reaction system.
Due to the above I am anxious about the transition period.
I am certainly not looking forward to being told to unanchor all of this to replace with the new structures and mods only to continue my industry.
Will CCP replace my anchored reaction chain structures with the new ones or will I as feared have to do this myself all over again?
I definitely need more information on the transition in order to be sufficiently prepared for this. I am going to have a lot of EVE chores to do, I am not excited about this!
I am excited about these changes though!!
(Originally posted in Dev blog: Back Into Structure thread, I guess this thread is more appropriate) |
Banko Mato
Republic University Minmatar Republic
21
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Posted - 2015.03.23 15:11:23 -
[23] - Quote
Whatever you do, please for the love of Bob, give us unified hangars of reasonable size that we can pull materials from and direct manufacturing output to across ALL industry/science lines of a structure. It is more then frustrating to deal with hopefully undersized storage space of current assembly arrays (especially ship arrays) and having to be physically present to move intermediate materials from one array to the next, even when updating jobs from a dozen jumps away....
To provide a more detailed picture: Imagine I produce small T2 ships (comp array, small ship array, advanced small ship array). Currently I build components and T1 ships in their respective arrays and then move their products over to the advanced small ship array for the final production phase. What I want is one central storage that I can subdivide as I see fit and then route the output of intermediate production steps to a location where the next step can easily access those materials. Being present is still required for getting initial stuff there or flying final products out, and that is fine and should be that way. But the hassle in between needs to go imho! |
Terranid Meester
Tactical Assault and Recon Unit
287
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Posted - 2015.03.23 15:36:08 -
[24] - Quote
I prefer the idea of datacores being a buildable resource, in the vein of everything in eve that is immediately usable should be allowed to be built. |
Dirk Morbho
Mindstar Technology Get Off My Lawn
45
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Posted - 2015.03.23 15:36:49 -
[25] - Quote
CCP Ytterbium wrote:Hello people,
- Assembly Arrays focus on manufacturing of the numerous EVE Online items, ships, modules, structures, components and etc... used in-game.
Ok so let me see if I understand the basic concept. I beg of everyone to correct my assumptions where they are fubar. Srsly. Please do so!
For example, Instead of anchoring a POS and a small ship assembly array to pump out a million rifters to throw at the enemy, I'll just anchor a small assembly platform?
I'm going to also assume these new platform won't be defenseless. I'm also going to assume the larger platforms can have more defenses. And I'm going to assume you cannot put down a large platform and build small ships. (Is that how it works now and in the future?).
Anyway... assuming all of that above, Can we have monster modular platforms' ? Say you anchor a 'monster platform' and you can add modules to it. You can put in 1 Large assembly + 1 small Or 1 Med + 1 Lab (however the math works out). This would allow people to get their smaller items made in a less risk averse settings. It'd cost them more of course, and they'd have more eggs in one basket, but there's still risk/reward ratio.
idk. just something I'm spit-balling over my coffee this morning.
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Corraidhin Farsaidh
Farsaidh's Freeborn
1014
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Posted - 2015.03.23 15:46:45 -
[26] - Quote
Droidyk wrote:Corraidhin Farsaidh wrote:[quote=Spugg Galdon][quote=elitatwo][quote=Spugg Galdon]
Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market! That is what they are trying to achieve, agents would be removed. It has been said before.
I missed that bit :D It'll certainly achieve that goal then. I'll just have to adapt to get my datacores. |
Guillome Renard
Raising the Bar Of Sound Mind
95
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Posted - 2015.03.23 16:15:16 -
[27] - Quote
I really like the directions of the new structures proposals. A lot.
What I'm concerned about, in the dev-blog-as-written are two things:
1) The attack method for the medium-sized "Assembly Platform" is 'Damage'. Not damage+reinforce like other objects, but just 'damage' like the Mobile Tractor Unit. Given the investment-nature of this structure, I just don't see anything that can be killed by a small roaming gang while you're asleep and cooking a job seeing any use.
I'd like to see more clarification on what 'damage' means, in this context, and what use cases you envision for this hardware. It looks like it's a sort of entry-level, small-scale - perhaps individual-scale - facility which I think there is definitely a demand for, but right now there's gangs going out looking for MTUs and ESS' to kill. ESS use is basically a joke anywhere I've ever seen it attempted, or the ESS is deployed as bait rather than for it's ostensible purpose: increasing ratting income.
If I'm right about the intended using audience, consider the mobile depot as a better model than the MTU?
2) Research has no medium-sized, small/personal-scale structure. This is interesting since Research is a generally done by the few, and production done by the many. I would expect the demand for the smaller scale stuff is higher. Then again, I did most of my research in a wormhole, with mobile labs in a POS.
Especially if BPOs are going to be in the line of fire, however, the meanings of 'entosis' vs 'entosis + site' are super important. Well researched BPOs are among the highest value items in the game, and putting them in jeopardy is going to be deeply chilling. (This may be why there is no small-scale research labs being planned, in fact).
tl;dr - I really need to know more about the potential risk/reward balance here.
http://fcftw.eve-kill.net/?a=pilot_detail&plt_id=662501
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Hafwolf
StarHunt Mordus Angels
4
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Posted - 2015.03.23 16:17:06 -
[28] - Quote
Just a simple Idea on datacores. Maybe you can put a module or rig on your structure to entice certain faction data sites to be constructed in your system. The lower the sec status the more data sites are spawned. That way if you don't play or stay in system some one else has a chance to scan down the site. This also encourages more people to use the system. More research structures means more data sites spawning. It might mean that more people with center around low use systems in any sec status because they now have the opportunity to make isk. |
ITTigerClawIK
Galactic Rangers
471
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Posted - 2015.03.23 16:21:31 -
[29] - Quote
so as far as 'ive heard when we want to enable a factory station to build certain items lets say ships we will have to put on the appropriate service module, when this happens are there going to be physical changes to the station for putting on this service module like a visable shipyard of appropriate size i.e a capital yard appearing on the side and the like since we can already see what someone is using various POS's for now just by looking at the structures in it and i think it would be a good idea to keep that sort of intel gathering open. |
Lady Omanor
The Mining and Manufacturing Corporation The Imperial Union
2
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Posted - 2015.03.23 16:26:53 -
[30] - Quote
Could you please state, where the different sizes of Assembly Arrays and Research Laboratories can be deployed, because i think it is a little unclear in the dev blog.
High-sec Low-sec Null-sec Wormhole space |
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