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Corina Jarr
Spazzoid Enterprises Purpose Built
70
|
Posted - 2011.12.03 21:07:00 -
[61] - Quote
I think I'll just blame WoD for all of it. Much easier that way, and I don't care for the concept anyway. |

Bane Loppknow
Aliastra Gallente Federation
9
|
Posted - 2011.12.03 22:09:00 -
[62] - Quote
My biggest beef with Incarna was the fact that they spent months promising how awesome it was going to be, and then we got it... and it was a single room. Not even one for each race, just one. single. room. The only other major thing Incarna did was the awesome turrets and Maller remodel, which were infinitely more awesome than the "main" feature.
Plus they removed ship spinning, have ******* RIDICULOUS prices in Nex (Prices that screamed WE NEED MONEYS GIMME GIMME GIMME), completely broke any sense of immersion or scale with the CQ ship hangar view (Go ahead, its still there. Go into Captain's Quarters, get in a frigate, look at it. Now get in a battleship. LOL MAGIC HANGAR). The controls for moving around in our little box are ******* awful. Oh, and CQ fried computers.
Don't get me wrong, I like the idea of Incarna. I would love to undock, hop out of my ship, and go hit up some black market dealers in the station for some boosters or maybe assassinate another capsuleer as he sets up some mercs the bomb. But that's not what we got. We got a half-polished turd that should never have made it onto Tranquility. Incarna was a disaster because it wasn't ready for launch. It should have stayed in production for at least another expansion cycle, and we'd have made due with awesome turrets and maller reskin. Then again, we probably wouldn't have gotten all the awesome stuff in Crucible if Incarna hadn't been such a huge flop, so maybe it's for the best. Still, I'd like to see Incarna get finished. EVE has too many unfinished features. |

Tippia
Sunshine and Lollipops
1860
|
Posted - 2011.12.03 22:30:00 -
[63] - Quote
Kuronaga wrote:Also, the reason you two can't agree on a damn thing is because Huang is tryin to make the greater point, and Tippia is busy back at square one trying to argue little technicalities cause he can't stand losing an argument. No, the reason we can't agree is because I'm trying to answer the OP's question and MotherMoon isn't: I'm explaining why people are bitching about Incarna; he's discussing completely different.
Q: Why do people ***** about incarna? Me: Because it came at a high opportunity cost in terms of FiS features. Him: No! People ***** about the lacklustre FiS we got.
So not only doesn't he address the question; he GÇ£refutesGÇ¥ the answer by completely changing the topic (and in doing so provides further examples of the answer he supposedly refutes). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Kuronaga
Black Snake Syndicate
15
|
Posted - 2011.12.03 22:36:00 -
[64] - Quote
Tippia wrote:Kuronaga wrote:Also, the reason you two can't agree on a damn thing is because Huang is tryin to make the greater point, and Tippia is busy back at square one trying to argue little technicalities cause he can't stand losing an argument. No, the reason we can't agree is because I'm trying to answer the OP's question and MotherMoon isn't: I'm explaining why people are bitching about Incarna; he's discussing completely different. Q: Why do people ***** about incarna? Me: Because it came at a high opportunity cost in terms of FiS features. Him: No! People ***** about the lacklustre FiS we got. So not only doesn't he address the question; he GÇ£refutesGÇ¥ the answer by completely changing the topic (and in doing so provides further examples of the answer he supposedly refutes).
LALALALALALA no ones listening to you
go argue with a wall. |

Tippia
Sunshine and Lollipops
1860
|
Posted - 2011.12.03 22:38:00 -
[65] - Quote
Kuronaga wrote:LALALALALALA no ones I'm not listening to you I noticed. You would have been able to spot your error far more easily if you did.
Quote:go argue with a wall. My guess is I already amGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

MotherMoon
Huang Yinglong
211
|
Posted - 2011.12.04 00:06:00 -
[66] - Quote
Quote:the bitching may be about opportunity cost or whatever the hell else you wanna call it, but ccp has done this crap from the dawn of time and people are just in denial about it.
OMG a vice of reason!
F tippa she's too new school, she has forgetting that eve as been doing the same **** for years, dispite how many devs they have on projects. Which by the way during incarna was the 2nd highest it had ever been! even after you counted the eve devs taken to WiS. |

MotherMoon
Huang Yinglong
211
|
Posted - 2011.12.04 00:07:00 -
[67] - Quote
Corina Jarr wrote:I think I'll just blame WoD for all of it. Much easier that way, and I don't care for the concept anyway.
ding ding ding
a team of CCP making WoD. The team was made by bring on more people. Thus not taking away from Fis features. |

Tippia
Sunshine and Lollipops
1871
|
Posted - 2011.12.04 00:16:00 -
[68] - Quote
MotherMoon wrote:Quote:the bitching may be about opportunity cost or whatever the hell else you wanna call it, but ccp has done this crap from the dawn of time and people are just in denial about it. OMG a vice of reason! F tippa she's too new school, she has forgetting that eve as been doing the same **** for years, dispite how many devs they have on projects. Which by the way during incarna was the 2nd highest it had ever been! even after you counted the eve devs taken to WiS. GǪand you're still ignoring the actual question being asked, and you're still trying to dismiss the answer by changing the topic.
Wow. 
Quote:a team of eve making WoD. The team was made by bring on more people. Thus not taking away from Fis features. You're still quite incorrect about that one, by the way. Teams were indeed put to work on WiS instead of FiS.
Oh, and just as a point of interest: if 22 was the second highest, how many were the highest and when was that? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
324
|
Posted - 2011.12.04 00:27:00 -
[69] - Quote
Tippia wrote:MotherMoon wrote:where are our treaties ccp? Where is our 5th sub system? Put aside to focus on WiS. You know, one of the opportunities that weren't afforded due to the cost of making Incarna.
The biggest time-sponge in the last two years from what I've seen has been the Carbon project. This was a necessary use of resources to refactor the EVE source code: the devs have told us time and time again that there are portions of the code that they refuse to touch because no-one understands it: there was a vast technical debt which the Carbonisation project set out to remedy.
Carbon was heavily intertwined with WiS/WOD, but to blame WiS/WOD for Carbon is to put the cart before the horse. What made it possible for Crucible to be such a kick-arse release in 6 weeks is the work that went into Carbon.
The whining about Incarna boils down to a bunch of players judging a book by its cover, along with a lack of communication from CCP about what direction they were taking the game, where they were up to, and where they were going next. Yes, Incarna came out with 1 CQ, and a teensy selection of items in the NeX. CCP told us they were releasing the other 3 CQs "Real Soon Now" but ended up getting buried by the amount of work required to prepare that content: the whining about "OMG ONLY 1 CQ" comes down to CCP flubbing the release, and players not listening to the devs statements about "more coming soon". The whining about NeX comes down to players not listening to CCP's statements on their approach to virtual goods, along with a laughable reaction to CCP Zulu's poorly worded essay about $1000 jeans: the people who complained "I don't buy $1000 jeans" missed the point of a luxury goods store. NeX is Gucci, not the Two Dollar Shop. The purpose of the NeX is for people to show off how obscenely space-rich they are. Hell, I've written an essay on this issue.
The opportunity cost of building Carbon was a lot of stuff that didn't happen the way the players wanted it to happen. The reward of building Carbon is that CCP can now build a kick-arse expansion in 6 weeks, leaving a month or two spare each cycle to revisit old mechanisms, overhaul dead horses that are well and truly flogged, and introduce both DUST 514 and Incarna content without detracting from the rest of the game.
It would be nice if people could stop whining about NeX being a poorly implemented "micro-transaction" store. It is a virtual luxury goods store, just like Gucci or Versace. Continuing to misunderstand CCP's stance on the matter is only showing your own ignorance. |

Ghoest
24
|
Posted - 2011.12.04 00:40:00 -
[70] - Quote
Tippia is right. You could make a case that it was only 2 years lost not three - but 2 lost years was enough to anger me. I was satisfied with the Dominion as a years expansion. But after Dominion we went 2 years with essentially nothing except some small balances changes to sovereignty.
I resent and hate WIS because it meant the space ship and industry part of the game atrophied.
EDIT: Most of us consider WOD and WIS to be the same thing for development purposes and for the resulting opportunity cost. Wherever You Went - Here You Are |

MotherMoon
Huang Yinglong
211
|
Posted - 2011.12.04 00:52:00 -
[71] - Quote
Tippia wrote:You're still quite incorrect about that one, by the way. Teams were indeed put to work on WiS instead of FiS.
Wow you just don't know how to read do you.
If you read what I was saying you would know that what you've said, while true. has nothing to do with it |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
324
|
Posted - 2011.12.04 00:57:00 -
[72] - Quote
Ghoest wrote:I resent and hate WIS because it meant the space ship and industry part of the game atrophied.
The Carbon project means that EVE is now in better shape than ever before. The PR fail from CCP was lumping the Carbon project in with WiS/WoD, as opposed to pointing out that Carbon was about refactoring the EVE Online code so that today's developers can keep writing cool stuff for EVE.
Search the EVE forums for "technical debt".
|

Tippia
Sunshine and Lollipops
1871
|
Posted - 2011.12.04 01:05:00 -
[73] - Quote
MotherMoon wrote:If you read what I was saying you would know that what you've said, while true. has nothing to do with it RiiiightGǪ
People being moved off FiS teams to work on WiS has nothing to do with the complaint that people are being moved off FiS to work on WiS instead, thus incurring an opportunity cost in terms of FiS features. Yes, that's logicalGǪ 
But sure, that's fine by me: pretty much every time you post something, you provide more and more examples to corroborate my claim. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Azahni Vah'nos
Vah'nos Family
139
|
Posted - 2011.12.04 02:04:00 -
[74] - Quote
Mara Rinn wrote:It would be nice if people could stop whining about NeX being a poorly implemented "micro-transaction" store. It is a virtual luxury goods store, just like Gucci or Versace. Continuing to misunderstand CCP's stance on the matter is only showing your own ignorance. First off you do know this is a computer game right and virtual goods only remain in existance whilst the servers are open unlike real world goods. What's a 20 yr old Gucci or Versace original worth these days, I'm guessing more than the virtual goods from the shut down game are. Second it seems you've never heard of marketing hype to justify a companies pricing decisions.
CCP do not see the NeX store as anything but an additional revenue raiser, one that they had thought would have a wider appeal than it did after seeing some of their presentations on the subject.
Interesting that your talking about ignorance in other people.
Also do you really believe that after years of telling the playerbase that clothing would be player produced that CCP thought it would be better for the players to instead sell them as overpriced cash shop items, whilst at the same time removing any additional gamplay features they could have provided. Feeding the players this 'we just wanted you to feel special' bs is actually insulting.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

MotherMoon
Huang Yinglong
211
|
Posted - 2011.12.04 02:15:00 -
[75] - Quote
Tippia wrote:MotherMoon wrote:If you read what I was saying you would know that what you've said, while true. has nothing to do with it RiiiightGǪ People being moved off FiS teams to work on WiS has nothing to do with the complaint that people are being moved off FiS to work on WiS instead, thus incurring an opportunity cost in terms of FiS features. Yes, that's logicalGǪ  But sure, that's fine by me: pretty much every time you post something, you provide more and more examples to corroborate my claim.
Start year: 100 eve devs all working on FiS 2nd year: 200 eve devs 150 working in FiS , 50 working on WiS 3rd year: 200 devs working on eve, 50 people are pulled from the FiS teams to work on WiS
100 devs working on FiS 100 devs working on WiS, with 50 of those member stolen from FiS development.
As you can see the number of devs working on ever never changed.
Then when CCP goes back to old focus. It goes like this.
lose 100 devs, left with 100 devs all working on FiS
OH LOOK! after firing so many devs, they didn't actully hire anyone new to work on FiS. So they have the same number of devs before as they do now, becuase of the massive lay offs.
|

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
324
|
Posted - 2011.12.04 02:45:00 -
[76] - Quote
Azahni Vah'nos wrote:First off you do know this is a computer game right and virtual goods only remain in existance whilst the servers are open unlike real world goods. What's a 20 yr old Gucci or Versace original worth these days, I'm guessing more than the virtual goods from the shut down game are. Second it seems you've never heard of marketing hype to justify a companies pricing decisions.
First off, do you realise that you can buy all of these virtual items with virtual money? You don't need to invest dollars for the sake of buying stuff from the Noble Exchange. Try buying a handbag from Gucci using monopoly money.
And before you resort to the obvious argument of "someone paid money for that PLEX", that person has already received their value return for the PLEX by selling it in game for ISK, which is how the obscenely space-rich person obtained the PLEX in the first place.
If you spend real money on PLEX in order to buy stuff from the Noble Exchange, well, I have a bridge in Sydney going cheap.
Azahni Vah'nos wrote:CCP do not see the NeX store as anything but an additional revenue raiser, one that they had thought would have a wider appeal than it did after seeing some of their presentations on the subject.
I have seen a substantial number of people wearing monocles. The NeX is getting much more custom than I had originally expected. Of course we don't have figures from CCP about the success of the NeX, so we'll just have to argue based on the number of monocle-wearers we see in local chat. Based on evidence in the game, my conclusion is that the NeX has been quite successful.
Just because you haven't bought stuff from the NeX doesn't mean it's been unsuccessful. The fact that you are complaining that the NeX is too exclusive means mission accomplished on CCP's part: half the point of luxury items is to upset the poor sods who will never see enough money to buy items from that shop.
Azahni Vah'nos wrote:Also do you really believe that after years of telling the playerbase that clothing would be player produced that CCP thought it would be better for the players to instead sell them as overpriced cash shop items, whilst at the same time removing any additional gamplay features they could have provided.
I agree that it would be better for the NeX to be an LP store selling blueprints/schematics for various destructible items, rather than directly selling indestructible items. This is scope for future remedies on CCP's part, and I would love to see a combination of space- and planet-side manufacturing required to produce these items.
Whether the clothes are player-made or provided complete through the store doesn't change the fact that it is a luxury goods store, not a discount factory outlet.
|

C4LYP50
Solarwind Interstellar Mining and Production Ltd
6
|
Posted - 2011.12.04 04:21:00 -
[77] - Quote
ITT: 1. OP gets bored. 2. OP decides a troll is in order. 3. ???? 4. Troll sucessful - 9/10 for getting 76 replies. |

Teamosil
Good Time Family Band Solution
61
|
Posted - 2011.12.04 05:51:00 -
[78] - Quote
It isn't so much that people hate WiS in and of itself, it's that CCP has only delivered one real expansion in 2 years now. The explanation they gave was that they were working hard on Incarna. The bulk of the players were always very skeptical that it would be lame, but CCP built it up and built it up as a total game changer and it was going to be so awesome, and so people waited around to see what they had been working on. Then they rolled it out and it was uterly useless and sort of looked like 1 month of dev time rather than 2 years. CCP admitted that actually, they didn't have any any plans for how to make WiS fun. Basically, CCP lied to us and wasted two years. Now there don't seem to be any plans in the works for a serious future expansion either.... The next thing they have planned for EvE as far as I know is Dust, which is basically to say that they're switching from developing EvE to developing some other game instead. So the impression it leaves is that CCP basically stopped development on EvE two years ago and lied to us about it to keep us hanging around and does not intend to resume development beyond maintenance type releases.
All that said, CCP did own up to it, which shows integrity and they did put Crucible out, which is a serious sign that they truly did figure out where they had been going wrong and made corrections. They deserve props for that. But, personally, I'm still kind of left with the impression that CCP has pretty much moved their focus on to other games. Crucible may be an indication that that isn't true. I hope so. |

Azahni Vah'nos
Vah'nos Family
141
|
Posted - 2011.12.04 07:37:00 -
[79] - Quote
Mara Rinn wrote:First off, do you realise that you can buy all of these virtual items with virtual money? You don't need to invest dollars for the sake of buying stuff from the Noble Exchange. Try buying a handbag from Gucci using monopoly money.
And before you resort to the obvious argument of "someone paid money for that PLEX", that person has already received their value return for the PLEX by selling it in game for ISK, which is how the obscenely space-rich person obtained the PLEX in the first place.
If you spend real money on PLEX in order to buy stuff from the Noble Exchange, well, I have a bridge in Sydney going cheap. So the end result would be the same if the NeX items were instead delivered to the players via the regular EVE mechanics, as an additional PLEX/ISK sink.
And the Sydney bridge ... no it would look out of place in Melbourne.
Quote:I have seen a substantial number of people wearing monocles. The NeX is getting much more custom than I had originally expected. Of course we don't have figures from CCP about the success of the NeX, so we'll just have to argue based on the number of monocle-wearers we see in local chat. Based on evidence in the game, my conclusion is that the NeX has been quite successful.
Just because you haven't bought stuff from the NeX doesn't mean it's been unsuccessful. The fact that you are complaining that the NeX is too exclusive means mission accomplished on CCP's part: half the point of luxury items is to upset the poor sods who will never see enough money to buy items from that shop. I am not saying people haven't used ISK to buy NeX items, CCP expected the clothing to sell like it does in Second Life which I don't believe it's been that universally accepted. And again CCP could have achieved the same result through in-game mechanics, but instead chose to start down the path of diluting the integrity of the game.
You think someone that recently spent $19,000 on a horse is concerned about paying $70 for a monocle. The cost of the items is immaterial to me, it is the principal of the matter regarding the NeX that is the problem I have with it.
Sorry but there is nothing exclusive about the NeX items. If you had to earn them in game then I would agree with you, but how they are now just makes them meaningless crap.
Quote:I agree that it would be better for the NeX to be an LP store selling blueprints/schematics for various destructible items, rather than directly selling indestructible items. This is scope for future remedies on CCP's part, and I would love to see a combination of space- and planet-side manufacturing required to produce these items.
Whether the clothes are player-made or provided complete through the store doesn't change the fact that it is a luxury goods store, not a discount factory outlet.
I guess time will tell if CCP truly care about the integrity of EVE. To me CCP are cheapening themselves with the NeX, or maybe my opinion of CCP as a developer was too high for them to live up to.
If the items are delivered via industrialists, LP rewards, etc then they can call them whatever they want.
Nex (Cash Shop)-á/ Aurum - removing sand from the sandbox since Incarna. Currently the only use for aurum is to buy virtual items in the in-game store, but Cockerill expects to expand its uses in the future. |

Richard Hammond II
Federal Navy Academy Gallente Federation
88
|
Posted - 2011.12.04 07:39:00 -
[80] - Quote
I think the 20% cut to the staff at CCP because of all the ppl that fled the game when that crap launched is why ppl hate it Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Corina Jarr
Spazzoid Enterprises Purpose Built
72
|
Posted - 2011.12.05 16:58:00 -
[81] - Quote
MotherMoon wrote:Tippia wrote:MotherMoon wrote:If you read what I was saying you would know that what you've said, while true. has nothing to do with it RiiiightGǪ People being moved off FiS teams to work on WiS has nothing to do with the complaint that people are being moved off FiS to work on WiS instead, thus incurring an opportunity cost in terms of FiS features. Yes, that's logicalGǪ  But sure, that's fine by me: pretty much every time you post something, you provide more and more examples to corroborate my claim. Start year: 100 eve devs all working on FiS 2nd year: 200 eve devs 150 working in FiS , 50 working on WiS 3rd year: 200 devs working on eve, 50 people are pulled from the FiS teams to work on WiS 100 devs working on FiS 100 devs working on WiS, with 50 of those member stolen from FiS development. As you can see the number of devs working on ever never changed. Then when CCP goes back to old focus. It goes like this. lose 100 devs, left with 100 devs all working on FiS OH LOOK! after firing so many devs, they didn't actully hire anyone new to work on FiS. So they have the same number of devs before as they do now, becuase of the massive lay offs. And those numbers are complete BS. Arguing using made up numbers will not help.
Also most of the FiS devs that were left were working on Carbon, which was only needed for WiS, so it was technically not FiS development. |

Taint
A Pack Of Wolfes
17
|
Posted - 2011.12.05 17:02:00 -
[82] - Quote
Lil Nippy wrote: Incarna is not really 'over' yet. Incarna could still very well have been the nail in the coffin for EVE. I rarely see more than 35k online when it used to regularly be 40-50K pre Incarna, only time will tell if CCP can bounce back from it.
And thats a bad thing ? moa space or less people on the server i say.
|

Teinyhr
A Club for Reputable Gentlemen
1
|
Posted - 2011.12.05 17:03:00 -
[83] - Quote
Corina Jarr wrote: Carbon, which was only needed for WiS, so it was technically not FiS development.
You have no idea what Carbon really is do you? |

MotherMoon
Huang Yinglong
235
|
Posted - 2011.12.05 23:07:00 -
[84] - Quote
Teinyhr wrote:Corina Jarr wrote: Carbon, which was only needed for WiS, so it was technically not FiS development. You have no idea what Carbon really is do you?
Bingo. plus correction they in fact have more people working on carbon and Dust than ever before.
and my number were not "made up" They were estimations, but they protray the truth better than going to getting the eact numbers. The point is tippia wouldn't listen to basic logic so I had to spell it out with number to illitrate a point which is know to be fact.
There are no more devs working on FiS for this expansion than there was in the past 2 years. The only time ins't wasn't truw is the 6 months leading up to the incarna expansion.
PURE FACT
The reasons for countless features being forgotten until this expansion is not the number of devs working on eve, why can't you people see that.
And the number don't back up the idea that either. When dominion as made, there were MORE devs working on FiS than there are now!
How does my number being made up to illustrate a point make that any less true. |

Niko Takahashi
United Starbase Systems
14
|
Posted - 2011.12.05 23:11:00 -
[85] - Quote
Morganta wrote:actually this is the only thread bitching about incarna on the front page
so the question to you is, why are you dredging this **** up?
Pretty much anything possible in multiple variations have been said back in July and August.
We are already in another expansion and the game has taken a direction that I personally like. So you're 6 months too late and stop trolling.
|

Tippia
Sunshine and Lollipops
1933
|
Posted - 2011.12.05 23:23:00 -
[86] - Quote
MotherMoon wrote:and my number were not "made up" They were estimations I.e. made up. Want some actual numbers to play with? Try this.
But you're apparently still not understanding what I'm saying since you keep arguing something completely different and in the process only manage to provide further examples of exactly what I'm saying.
Quote:As you can see the number of devs working on ever never changed. Congratulations. That's the whole complaint in a box: in spite of increasing numbers of EVE devs, FiS isn't getting any more attention GÇö it is in fact having people pulled off to work on WiS. If you're going to use made-up numbers to prove something, make sure it's not the point you're arguing against.
You said it yourself: 100 of your made-up devs were working on WiS instead of FiS GÇö 50 of them explicitly stolen from the FiS dev teams. It incurs an opportunity cost in terms of FiS features, and people are complaining about it. The fact that you keep demonstrating this very point shows that you haven't understood what it is you're (supposedly) arguing against.
Quote:There are no more devs working on FiS for this expansion than there was in the past 2 years. The only time ins't wasn't truw is the 6 months leading up to the incarna expansion.
PURE INVENTION Fixed. See devblog. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

MotherMoon
Huang Yinglong
235
|
Posted - 2011.12.05 23:44:00 -
[87] - Quote
It's like your saying if capcom is making megaman 11, and then hires 20 more people to make a street fighter game. it's ok to complain that those 20 people COULD be making the megaman better thus the megaman title is being neglected.
But it's not, it's ok for a company to hiree MORE people to work on other prjects. As long as they don't decrease the number of people hired to work on the other games.
In this case I ask you a simple question.
Are there more, or less devs working on FiS features right now, compared to a year ago.
and yes I know the dev blog, but that was only for a 6 month period, you're saying FiS has been bad due to the past 3 years of WiS work to which I say, your full of S**t. |

Tippia
Sunshine and Lollipops
1933
|
Posted - 2011.12.05 23:48:00 -
[88] - Quote
MotherMoon wrote:It's like your saying if capcom is making megaman 11, and then hires 20 more people to make a street fighter game. it's ok to complain that those 20 people COULD be making the megaman better thus the megaman title is being neglected. Finally. 
Quote:But it's not, it's ok for a company to hiree MORE people to work on other prjects. As long as they don't decrease the number of people hired to work on the other games. Except for one thing: they didn't just hire more people GÇö they also diverted resources away from FiS to work on WiS.
Quote:and yes I know the dev blog, but that was only for a 6 month period Doesn't matter. It's what started (or perhaps more accurately reinforced) the :18 months: feeling, which then worked as a solid foundation for the bitching about WiS.
Quote:you're saying FiS has been bad due to the past 3 years of WiS work No.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

MotherMoon
Huang Yinglong
240
|
Posted - 2011.12.06 02:14:00 -
[89] - Quote
Tippia wrote:MotherMoon wrote:It's like your saying if capcom is making megaman 11, and then hires 20 more people to make a street fighter game. it's ok to complain that those 20 people COULD be making the megaman better thus the megaman title is being neglected. Finally.  Quote:But it's not, it's ok for a company to hiree MORE people to work on other prjects. As long as they don't decrease the number of people hired to work on the other games. Except for one thing: they didn't just hire more people GÇö they also diverted resources away from FiS to work on WiS. Quote:and yes I know the dev blog, but that was only for a 6 month period Doesn't matter. It's what started (or perhaps more accurately reinforced) the :18 months: feeling, which then worked as a solid foundation for the bitching about WiS. Quote:you're saying FiS has been bad due to the past 3 years of WiS work No.
Right so we agree it's those 6 months that gave the community the "feeling" that WiS somehow the reason for 2-3 years of stagnation. When it fact it's just a feeling, and other than 1 expansion that was focused on WiS, they have never taken resources off of FiS. In fact they have only gotten more and more devs working on FiS in the past 3 years even WITH the devs taking off of FiS for a single expansion.
Giving CCP NO EXCUSE, for feature abandonment over the past 3 years.
Saying "oh well if they weren't making WiS eve would be awesome" is just a poor excuse to point attention away from CCP ******* up without having any excuse, but they didn't listen to the community.
They made great expansion with 1/5 the devs back in the day, they could of still made a HUGE fiS expansion along side Incarna at the SAME TIME. With the number of devs they had on both projects. The fact they didn't, is mind boggling.
because it's all about focus and listening to your community, not about how many people you have a project. if you make a ton of FiS improvements no one asked for, no one will remember any work had been done.
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MotherMoon
Huang Yinglong
240
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Posted - 2011.12.06 02:16:00 -
[90] - Quote
Tippia wrote:MotherMoon wrote:It's like your saying if capcom is making megaman 11, and then hires 20 more people to make a street fighter game. it's ok to complain that those 20 people COULD be making the megaman better thus the megaman title is being neglected. Finally. 
you act like I didn't know you were saying this all along. When in fact I'm telling you any sane person would never have this view. |
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