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Thread Statistics | Show CCP posts - 1 post(s) |
Mallick
Northern Intelligence SMASH Alliance
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Posted - 2006.10.24 11:44:00 -
[181]
4 different things to turn ECM into.
1. Make ECM more of a rapid weapon destabilizator - turns off and/or jams weapons.
2. Make ECM give -1 to maximum targets allowed and a chance to disable locks randomly as long as the ECM is activated on target. So when you try to lock, you lose lock after a few shots and have to relock again, repeat.
3. Simple, make ECM disable all locked targets and add a 10 sec addition to locking time when trying to relock again.
4. Make ECM make all locked targets invulernable for the entire ECM cycle. You can get a lock on the target, but due to the heavy electrical interference you can not really get a weapon lock, and as such not fire your weapons.
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Soraya Silvermoon
Never'where
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Posted - 2006.10.24 12:06:00 -
[182]
Originally by: Skeltek Edited by: Skeltek on 24/10/2006 10:11:58 *agrees* Btw: ECM overpowered? Wether stuff is overpowered or not, you can see by the amount of people using it.
I see many gangs without EW and sometimes large fleetbattles take place with just a hand full of Scorpions. Winning Electronic Superiority is not considered that great a thing to achieve by most; if it was, a fleet would consists 1/3 of EW ships. Even in a 3vs3 fight, there is quiet a big chance of the jammer not being able to jamm 1-2 of the enemy ships and him getting killed almost immediately.
Like I said earlier, the problem is not ECM being overpowered, but the people having a problem with it¦s randomness. If they kill a Rook, they get fond of it. If they get scrambeled&killed by a Cruiser/Battleship without any chance of victory, they want scramblers to become chance-based. If they get jammed, they just complain jammers were chance based.
Dissatisfied people will always scream louder than people who are totaly happy about how it currently is.
QFT
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Zixxa
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Posted - 2006.10.24 13:05:00 -
[183]
ECM is overpowered? Lol. 1. Put good ECCM in med and enjoy. 2. ECM ship is dead when ECM miss jam cycle. For example, all other electronic warfare modules work with 100% probability.
Racial ECM is not very usable in real world. May be bi-racial ECM modules?
Strength ECM must be slightly *increased* for ECM ships(or revamped from the scratch) and left unchanged(or slightly *decreased*) for the usual ships. ECM is just alternative tanking method. Not good, but reasonable for jamming pesky ceptors and frigats. ECM diversifies the game. Nos diversifies the game. Nerfing stabs, ECM, nos, missiles, covert ops, etc will convert the Eve into most stupid MMORPG where exists only DamageDealing tanks. Good luck, CCP, it is really innovative.
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Zixxa
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Posted - 2006.10.24 13:13:00 -
[184]
And do not forget, that BBirds are poor corporation only weapon. It helps rarely, but without BBird poor corp has no chance at all. Are we going to take away only serious weapon from poor noob corporations?
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Tanya Kovacs
SteelVipers YouWhat
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Posted - 2006.10.24 13:38:00 -
[185]
Edited by: Tanya Kovacs on 24/10/2006 13:40:47 Hm, while I see this changes as a good decision and while I see the necessity of changing one bonus (the ECM-capbonus) into a strengthbonus, this will make best named jammer even more necessary and T2-jammers even more useless. Even if you fit racial jammers you will run out of cap in a "long" engagement (read: some few minutes) when running the jammers all the time - and no I'm no new player with relating skills at 1, 2 or 3. I guess cap injectors will be a must have for frig-/cruisersized ECM-ships like Griffin, BB or even Rook (I guess the recons will also suffer by the "remove capbonus"-change). -- All my postings reflects just my personal opinion and my lacking knowledge of proper english.
There is no lag in EVE \o/ |
Soraya Silvermoon
Never'where
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Posted - 2006.10.24 13:46:00 -
[186]
Zixxa u forgot Webs... Their crying for a web nerf.. I bet its because the minmatar recons manage to kill something (frigs) oh and their own****abonds :D
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Scarlet Pimpernel
Clan Eshin
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Posted - 2006.10.24 14:06:00 -
[187]
Read it but didnt really understand if he meant that the ECM ships would also need to use the boosting low slot jobbie, if he did I only have the following to offer
Griffin only has 1 low
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Scordite
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Posted - 2006.10.24 14:14:00 -
[188]
Originally by: Skeltek Yes, you should decrease Jammingstrenght so much, that my friend Scordite gets at least a 86% chance of no getting jammed at all during a fight by a dedicated EW ship. Come on, you can¦t be really serious?
I'm not your friend, I don't even know you. Also, my point was not that I wanted people to have a really low chance of jamming me, but rather that the factor of which resistance to jam is increased by fitting ECCM is a useless stat. You have to look at the resulting jam chance, that's what matters.
Keep in mind that a sensor booster makes being hit by a sensor damp trivial, and a tracking comp means you'll hardly feel a tracking disrupter. With ECCM fitted, you will STILL lose the fight when the jam hits.
Restricting ECCM with current effectiveness to dedicated EW boats is not a bad idea, but with the introduction of ECMdmgmods, you should still be able to get close to current effectiveness on certain ships (domi for example), at the cost of tank, which you won't need anyways if target is jammed.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |
Zixxa
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Posted - 2006.10.24 14:35:00 -
[189]
Originally by: Soraya Silvermoon Zixxa u forgot Webs... Their crying for a web nerf.. I bet its because the minmatar recons manage to kill something (frigs) oh and their own****abonds :D
Yes, you are right! Nerf these hatred webifiers!
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Zixxa
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Posted - 2006.10.24 14:39:00 -
[190]
Originally by: Tanya Kovacs Edited by: Tanya Kovacs on 24/10/2006 13:40:47 Hm, while I see this changes as a good decision and while I see the necessity of changing one bonus (the ECM-capbonus) into a strengthbonus, this will make best named jammer even more necessary and T2-jammers even more useless. Even if you fit racial jammers you will run out of cap in a "long" engagement (read: some few minutes) when running the jammers all the time - and no I'm no new player with relating skills at 1, 2 or 3. I guess cap injectors will be a must have for frig-/cruisersized ECM-ships like Griffin, BB or even Rook (I guess the recons will also suffer by the "remove capbonus"-change).
Now let count number of med-slots. For example 6 1 - AB/MWD. It is your safety and sometimes is just an order of your commander. 1 - Sensor booster. Must be just to be first and sometimes you need distance. 1 - cap injector. Have 3 slots free for what? For ECM! Yes, it is really dangerous ECM platform with 3 ECM modules. Which one to be racial?
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