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Cptblood alt1
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Posted - 2006.10.24 06:00:00 -
[31]
The fact remains we are paying for this lag which should have already been fixed already.CCP sort it out new games are coming out everyday ,and after 2+ years of eve if you want to keep me playing this game worry alittle more about game play and a little less about adding more content all the time.
Shamed i missed the fight myself logged on to die later 
Lol @ FoF as always seems you really need to learn to fight your own battles 1 day.Atleast this time your comander would not have had a chance to tell the fleet to drop cans to make more lag.As for FLA well geuss after us killing that freighter u needed to atleast try and get a little payback ( u failed again), Iron respect as always fighting u guys is always fun.
But after all is said and done the small pos where there as a distraction and safespots during our opp over this weekend , we wanted a fight we got one .The FoF pos's have been destroyed and we showed the powers in the north that FoF are not worthy of holding this space , as yet again rather than trying to fight us their first reaction was who is going to get us out of this one.Just like when they let BoB , ASCN and the other fools from the south run around pureblind right into everyones space.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 06:41:00 -
[32]
Originally by: Infinity Ziona
Deliberately crashing a node and adding 500 new petitions to the queues is stupidity.
And yes it was deliberate, we all know that theres a good likelihood you'll crash the node if you bring that many ships to a fight.
I am far from stating IRON deliberately crashed the node. To be honest they had no choice. It's the game mechanics which forces using massive fleets. It's massive fleets which CCP claim as one of main values in this game. Unless by massive they mean 10vs10 fights.
We were fighting in this system for a few days now with lag being sometimes heavy but always bearable. The worst lag you get when warping to POS but it's client lag I think. Module activation times were acceptable and no problems with overview.
We devoted a lot of time through the evening. We faced combined forces of IRON/FLA/FOF/GA and probably others so we need every single advantage we can. We were doing good until CCP ruined all of this.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 06:46:00 -
[33]
Originally by: Demarcus
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. I mean common now if your going to complain and make excuses you need to go all out. Find a way to blame the POS loses on the lag as well.
Our commanders where calling targets from earlier intel list because they didn't see them at first (they had to warp out and get back which took them a few minutes). I didn't see any targets until I died. Some of us probably saw targets. Lucky bastards. Now go away.
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Nira Li
Destructive Influence Band of Brothers
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Posted - 2006.10.24 06:53:00 -
[34]
Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
You Will Cry My Name
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ILikeTastyPie
D00M.
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Posted - 2006.10.24 07:01:00 -
[35]
Originally by: Demarcus Edited by: Demarcus on 24/10/2006 03:59:33
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. I mean common now if your going to complain and make excuses you need to go all out. Find a way to blame the POS loses on the lag as well.
There's really no call for this kind of pointless posturing. "The node crash saved your carriers" seems to be a popular statement from your side but its complete nonsense. For example, I had your scorpion locked and was about to set fighters on it when you emergency warped so I guess you need to thank CCP also. The node crash / lag "saved" your scorp no doubt amongst many others on both sides. Is that a point worth making or is that just a desperate claim for victory in a battle where there were no real winners? You tell me.
pie |

Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 07:09:00 -
[36]
Originally by: Nira Li Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
All effects, and sound were turned off from our side, I admit we didn't turn logs off or close overview down but then how far do you need to go???!! 
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 07:12:00 -
[37]
Edited by: ArchenTheGreat on 24/10/2006 07:12:22
Originally by: Nira Li Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
Thank you for this info. I had effects turned off. Didn't know about logs. Unfortunately I am not sure if I will have a chance to test it out again because I will not take part on any big fight until CCP will fix thair game.
Maybe it's time for CCP to release a client without all the bells and whistles? Only some dots in space and some numbers in windows. You have to turn off many of game features now anyway (sound, effects, logs etc.).
BTW hwo do you know if all enemies already loaded? If local hits max number or if you take first hits? <= It's real question.
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Sunsets
The Knights of the New Republic Forces of Freedom
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Posted - 2006.10.24 07:22:00 -
[38]
Originally by: ArchenTheGreat Edited by: ArchenTheGreat on 24/10/2006 07:20:35 Edited by: ArchenTheGreat on 24/10/2006 07:12:22
Originally by: Nira Li Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
Thank you for this info. I had effects turned off. Didn't know about logs. Unfortunately I am not sure if I will have a chance to test it out again because I will not take part on any big fight until CCP will fix their game.
Maybe it's time for CCP to release a client without all the bells and whistles? Only some dots in space and some numbers in windows. You have to turn off many of game features now anyway (sound, effects, logs etc.).
BTW how do you know if all enemies already loaded? If local hits max number or if you take first hits? <= It's real question.
http://webpages.mr.net/bobz/ttyquake/ss/ except for eve 
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.24 07:31:00 -
[39]
Edited by: Dred''Pirate Jesus on 24/10/2006 07:34:46 Not to be an asshat but if you know that having a fight this big will have this outcome why do you all still do it? Please no flames im just curious..
edit.. bah.. answered in the earlier posts.. im too slow.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

ILikeTastyPie
D00M.
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Posted - 2006.10.24 07:38:00 -
[40]
Originally by: Dred'Pirate Jesus Not to be an asshat but if you know that having a fight this big will have this outcome why do you all still do it? Please no flames im just curious..
I guess these things usually start as smaller fights but escalate to this level and at the point both sides have committed themselves to destroying an enemy its a matter of honour for all pilots to fight for their side so few will be willing to back down unless the odds were insanely stacked against them :)
Personally it was a fantastic feeling to see all my new alliance mates united in a cause and thats a good enough reason for these things to happen in itself IMO. If only the actual battle stuff was as good 
pie |

Mr Shep
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Posted - 2006.10.24 07:39:00 -
[41]
this sorry story seems to be just another example of Eve being FUBAR. Take my advice guys, go play something else for a few while until these much vaunted hardware upgrades are up and running,if its still borked beyond hope then ditch Eve for something that works. If its still fcked after the great upgrade then simply ditch it. Its harsh i know but i can't keep going on in this awful laggy state and really don't hold much hope at all for CCP sorting this out. |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.24 07:40:00 -
[42]
Edited by: Dred''Pirate Jesus on 24/10/2006 07:41:08
Originally by: ILikeTastyPie
Originally by: Dred'Pirate Jesus Not to be an asshat but if you know that having a fight this big will have this outcome why do you all still do it? Please no flames im just curious..
I guess these things usually start as smaller fights but escalate to this level and at the point both sides have committed themselves to destroying an enemy its a matter of honour for all pilots to fight for their side so few will be willing to back down unless the odds were insanely stacked against them :)
Personally it was a fantastic feeling to see all my new alliance mates united in a cause and thats a good enough reason for these things to happen in itself IMO. If only the actual battle stuff was as good 
pie
hehe.. yeah I suspected as much.. Rock on guys and I hope things get better after kali.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 07:50:00 -
[43]
I think the point is this:
If lag hadn't been an issue, TRI would have certainly got a large amount of kills whilst we waded out of the bubbles. Possibly enough to turn the dide, or at least break moral of some pilots. From what I saw,they had several sniper battleships and some carriers with many assigned fighters.
IRON/FOF/FLA/etc had to jump in 2:1 odds due to that setup; anyone who thinks otherwise is simply insane. If you consider the ships that TRI pilots did manage to see, pretty much insta-popped (*waves to copicus*), you can't doubt the tactics we had to use.
Anyway, I am not name calling here. All I will say is that CCP were warned; TRI were ready; IRON, etc. even tried to aleviate the lag by jumping in in two phases.
What I do the rest of the time - Vote for a Jita bypass! |

CHAOS100
Momentum.
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Posted - 2006.10.24 07:54:00 -
[44]
Sadely I don't think Kali will make things all good. Whatever they have done over the past year to the code, it has become very unstable and laggy. I remember when RMR came out they had made some hidden change which began lagfest '06, and had become progressively worse with more subscribers. I know it is a bit late to whine, but RMR was supposed to remove most lag, especially in the drone change which made 15 drones = 5. Yet over the past year all of these "lag reduction" changes have really done nothing.
Kali is introducing a billion new things, and will definately be plagued with bugs and exploits. Unless they made some kind of drastic change in code, Kali wont do much, or make it even worse.
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d4ve
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.10.24 07:59:00 -
[45]
Originally by: Blind Man I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
sorry.. i said what i thought about the infinity guy coming in to flame a battle that had nothing to do with him already, and i still think im correct about him.
sure we knew it was going to be laggy, we knew it would be hell jumping into those bubbles and we prepared the best we could for it. but what, are we supposed to not do it? we put their towers into reinforced the day before, should we just let them come back out to repair them because the server prob will suffer?
i dont know about you but to me that sounds like a poor explanation. ___
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.24 08:03:00 -
[46]
Being an amature coder I realise that changes to an existing out of date code base can have unexpected results and as the Eve engine is getting a bit dated ( well over 3 years old now.. ) this can happen quite easily.. The devs have stated that Kali will be an entirely new engine written to take advantage of all the new hardware and internet advancements so I have high hopes that it will solve alot of problems.. And M$ XP aint exactly the best platform for gaming tbh.. I so wish linux had taken hold.. Damn Bill and his billions in marketing.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

ILikeTastyPie
D00M.
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Posted - 2006.10.24 08:07:00 -
[47]
Originally by: d4ve
Originally by: Blind Man I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
sorry.. i said what i thought about the infinity guy coming in to flame a battle that had nothing to do with him already, and i still think im correct about him.
sure we knew it was going to be laggy, we knew it would be hell jumping into those bubbles and we prepared the best we could for it. but what, are we supposed to not do it? we put their towers into reinforced the day before, should we just let them come back out to repair them because the server prob will suffer?
i dont know about you but to me that sounds like a poor explanation.
Agreed. Both sides did what they had to, and so did the node. 
pie |

Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 08:27:00 -
[48]
Overall its a good example that players can unite on both sides. The over whelming numbers on both side just go to show the dedication that people are willing to put into eve to make the game what it is.
All we need now is for CCP to seriously look at this issue of lag with large fleet battles, as sadly the way the numbers are going in eve at the moment (which is great) will only result in larger fleet battles in the future on a grander scale.
Fingers crossed guys, fingers crossed 
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Kazhoth
Caldari Volare Enterprises
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Posted - 2006.10.24 08:42:00 -
[49]
If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 08:51:00 -
[50]
Originally by: Kazhoth If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
This is how it is, we were trying to take a system, we had pos's setup in place, and IRON/FOF etc had them in reinforced the night before and they were coming out last night. We were holding the gate ready for a attack.
Now what do you expect IRON/FOF etc to just bend over and say "hey take the system as we know the node will crash" .... no chance! I wouldn't expect any alliance or player for that matter to do that as we all pay to play the game how we should.
If the games designed like this then we should be able to play it like this, not have to say no coz of lag.
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Assassin 2
D00M. Triumvirate.
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Posted - 2006.10.24 09:00:00 -
[51]
a negative point, which we feel is very dishonourable is the fact IRON proceeded to steal all our fighters after the node had crashed. If an alliance would have honour then surely it would have let us take them back, but hey its eve.
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geewiz
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.10.24 09:27:00 -
[52]
Originally by: Assassin 2 a negative point, which we feel is very dishonourable is the fact IRON proceeded to steal all our fighters after the node had crashed. If an alliance would have honour then surely it would have let us take them back, but hey its eve.
The fighters were scooped a good 25-30 minutes AFTER the node came back up, there was nothing stopping you coming back for them After all we did the first gate jump in it was your turn to come to the gate
As already has been pointed out two of your carriers were in deep smelly stuff when the node crashed and whilst yes you did loose a pile of fighters you did not loose any capital ships...
On another note something others have alluded to we jumped into system in two phases the first jump in was about the size of your camp and when the second phase jumped in they got queued I can tell you being in the first group it was a brown trouser moment as when the second group finally did get in I could see piles of them EWARPing all over the place 
gee
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 09:31:00 -
[53]
Edited by: Greyshadow on 24/10/2006 09:34:28
Originally by: geewiz On another note something others have alluded to we jumped into system in two phases the first jump in was about the size of your camp and when the second phase jumped in they got queued I can tell you being in the first group it was a brown trouser moment as when the second group finally did get in I could see piles of them EWARPing all over the place 
gee
Tell you what this was a coc*tail for a truely brilliant battle...shame the coc*tail glass broke though 
Damn swearing thing not letting me say that word 
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 09:36:00 -
[54]
It's good to also see a smack free fight; from both sides.
I think most of local was "WTF? I can't see anything" from people complaining about the lag.
What I do the rest of the time - Vote for a Jita bypass! |

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 09:37:00 -
[55]
Originally by: Kazhoth If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
First, you don't know for sure if node will crash. We notified CCP about the need of node reinforcement. I think IRON did their part too. Jita can handle upto 700 people so it is possible to handle 150-200 people in one system. I heard automatic balancing takes note of previous fights so even without manual corects this system should get some help from server. For a few days of siege lag was acceptable with local hitting 60-70 at times.
Second, we were controlling the only gate in system and we were killing FOF POSes one by one. They had not enough numbers inside system (nor in the whole alliance) so they had to call for help. You don't expect IRON to step back from gate and lose because they COULD crash the node. Afterall it seems it's a good way to break into the system - just crash it (I am not saying IRON did it on purpose, it just can be used in the future as a hard to be proven/prevented exploit).
It's all CCP's fault. Don't try to blame players they play the game the way it was designed.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 09:40:00 -
[56]
Edited by: ArchenTheGreat on 24/10/2006 09:40:34
Originally by: geewiz
Originally by: Assassin 2 a negative point, which we feel is very dishonourable is the fact IRON proceeded to steal all our fighters after the node had crashed. If an alliance would have honour then surely it would have let us take them back, but hey its eve.
The fighters were scooped a good 25-30 minutes AFTER the node came back up, there was nothing stopping you coming back for them After all we did the first gate jump in it was your turn to come to the gate
The fighters should not be able to scoop at the first place. I know they are petitioned so lets leave this case open for now. Let's flame CCP instead for this one. 
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Kazhoth
Caldari Volare Enterprises
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Posted - 2006.10.24 10:16:00 -
[57]
Originally by: Greyshadow
Originally by: Kazhoth If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
This is how it is, we were trying to take a system, we had pos's setup in place, and IRON/FOF etc had them in reinforced the night before and they were coming out last night. We were holding the gate ready for a attack.
Now what do you expect IRON/FOF etc to just bend over and say "hey take the system as we know the node will crash" .... no chance! I wouldn't expect any alliance or player for that matter to do that as we all pay to play the game how we should.
If the games designed like this then we should be able to play it like this, not have to say no coz of lag.
I see your point. nobody would let a system fall if they can help it.. CCP should do something to stop fleet ops till they can get things going right. as you said max 10 members in gang. but i guess there is nothing stopping some people fielding 20 "gangs" in one system. 
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.24 10:20:00 -
[58]
usual whines lets just rush kali thro and see how we go lol.
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 10:21:00 -
[59]
Originally by: Kazhoth max 10 members in gang. but i guess there is nothing stopping some people fielding 20 "gangs" in one system. 
Mate you hit the nail on the head, as you say there is nothing stopping he other side adding a few more and thats the beginning of CCPs problem and where it all starts to fail.
Don't get me wrong I lost a raven due to no fault of my own but I love the game it just needs let say.... a "few" tweaks.
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Miss Overlord
Gallente EUROPEANS
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Posted - 2006.10.24 10:23:00 -
[60]
this game the way numbers are stacked leans towards blob warfare and CCP fail to allow blob warfare it simply is a matter of luck and see who dies and who doesnt.
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