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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 20:44:00 -
[1]
I just got my first BIG fleet fight. We had 50 at gate and a fleet of 100 jumped in. After local jumped it took several minutes to see first damage on my shields. Surprisingly enough I saw not even one fcking target on my overview. I tried to warp out but even as it said it's warping my ship didnt moved. So I spammed warp button and than spammed it even more...
...and than node crashed.
When I logged in I was in belt in a pod. Half of my gang couldn't seen fight.
Message to CPP and I will put it in big letters: I AM ****ED OFF. It's not a way fleet battles should look like. Disallow forming gangs larger than 10 people if you can't handle it.
This game is going down and down. I play almost 2 years now and after last big patch lag is really bad. Not only in fleet battles but also in missions and even belt flying.
Fix it and better do it fast. I may not have patience to wait for Kali. And no, you can't have my stuff.
PS. Should I bother with petitioning my ship due to node crash and all this stuff?
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Jin Steele
Fatalix Inc.
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Posted - 2006.10.23 20:48:00 -
[2]
it was a fun fight, but the lag was horrible, i agree. when we came in, i warped off while loading, and loaded near a planet. i warped back, and proceeded to lock the primaries, but of course my jammers wouldnt turn on. I got locked and tried to warp, but of course i couldnt warp, not because bubbles or scrams, because of the lag. by the time i warped i was in a pod. Fatalix IS RECRUITING!
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 20:50:00 -
[3]
Its nice seeing no enemy and your shields and armor going down and the ship won't respond to go into warp...
Must have been the easiest raven I've lost and not even known I was under attack!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 20:55:00 -
[4]
Initial jump in was scary.. was bricking it due to lag.
However, all battle was 0.5 FPS until node crash, then ok after.
Saying that, one of my corpmates (copicus) saw nothing until he was in a pod.
Fingers crossed that Kali1 is at least 5% better.
What I do the rest of the time - Vote for a Jita bypass! |

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:01:00 -
[5]
Ahh well, props to IRON and friends for showing. At least I got some adrenaline rush BEFORE the fight.
Thumbs up for EVE players, thumbs down for EVE developers.
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Pistonbroke
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:03:00 -
[6]
It had all the ingredients for an epic and fun battle. 150 or so of the northern mining alliances against around about 40 of the cheeky but devilishly handsome TRI and Risk guys. As the Iron, FLA, FOF, Northern alliance and whoever else could be dragged along jumped into system, we waited tensely and nothing..... one eagle appeared despite local going up by around a hundred.
This died quickly and a few primaries were called.... but most of the chat on teamspeak was of the "what primaries?" variety. Most people could not see any of the newcomers to the system at all. It didn't really improve much, even after managing to warp out and back in. The lag was crazy and there was little that could be done about it (overview, settings etc)
Many players lost their ships without ever having seen the enemy on their overviews or screens. It is poor CCP, your players deserve better.
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Kadran
Spectral Armada Eternal Empire
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Posted - 2006.10.23 21:04:00 -
[7]
Ya it was a great fight in mi60. Apparently I lost my raven when the node went down & my pod :-/
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:07:00 -
[8]
Originally by: Kadran Ya it was a great fight in mi60. Apparently I lost my raven when the node went down & my pod :-/
Yeah lost my raven too, I should of just gone afk and had a cup of tea feet up and relaxed. Coz I hand no bleeding control over anything.... 
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:08:00 -
[9]
Before the fight where rumours of 200 jumping on our 52 man gang the adrenaline was pumping. The fight started, we were like "someone call primaries", not all of us could see anyone on the overview some could see 1 or 2. This lasted for several minutes.
There was a long delay on modules.
IU was there, then there was nothing, then i was a warping in my ship, then i was stopped in ss in my ship. then I was in a pod.
Well done to IRON and friends. We knew it would be tough it was made impossible after the node crash though.
Unfortunately the server killed all the fun out of the battle itself. It was good to have the initial adrenaline though.
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:11:00 -
[10]
Ok let me put it like this I saw no enemies at all, no one could yet when my raven when pop I had 13 people shooting me, work that out 
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Azeroth Uluntil
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 21:14:00 -
[11]
Edited by: Azeroth Uluntil on 23/10/2006 21:15:42 Total numbers were 112 for IRON and CO.
Unfortunately, I was the eagle that de-cloaked first, and subsequently died. Quickly. :-) Least I saw what was killing me though. :-)
It was an interesting battle. Was actually able to command from my pod due to being ignored. Eventually, I ran into the same problems the rest of you had, and everything froze up.
After the node crash, the game seemed to run fine. Not that it mattered much.
Hopefully the game will return to what it was, and we'll actually be able to fight like this.
Props for fighting and bringing the carriers in so close. :-)
Was a pleasure to fight you guys.
Also remember that the node crash saved two of your carriers. :-)
IRON Military Comm Exodus Director IRON Director |

Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:18:00 -
[12]
Originally by: Azeroth Uluntil Total numbers were 112 for IRON and CO.
Unfortunately, I was the eagle that de-cloaked first, and subsequently died. Quickly. :-) Least I saw what was killing me though. :-)
It was an interesting battle. Was actually able to command from my pod due to being ignored. Eventually, I ran into the same problems the rest of you had, and everything froze up.
After the node crash, the game seemed to run fine. Not that it mattered much.
Hopefully the game will return to what it was, and we'll actually be able to fight like this.
Props for fighting and bringing the carriers in so close. :-)
Was a pleasure to fight you guys.
Likewise, our entire nights planning was shot to **** when the node crashed though. The abillity to keep a group synchronised then is gone and numberes truely matter so we have had to sit there and watch you walk around willy nilly now which is a bit unfair on our behalf as we been preparing attack since we finished taking the FOF Large POS out about 2pm. It was completely ruined by the node crash.
It was nice to see you guys bringing a nice force though.
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Oriodus
HEFNER
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Posted - 2006.10.23 21:21:00 -
[13]
Unlucky on both parts...
...one day - ONE DAY - you'll be able to cross paths in an organised and unproblematic manner (we hope).
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Don Marcus
Sin-X Inc. Freelancer Alliance
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Posted - 2006.10.23 21:23:00 -
[14]
What a fight.. Despite the few frames a second and losing my BB was gr8 fun..
The view was fine from over here
http://dl.eve-files.com/media/corp/helin0x/2006.10.23.20.05.00.png
Till the node crash 
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Darknesss
D00M. Triumvirate.
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Posted - 2006.10.23 21:33:00 -
[15]
Edited by: Darknesss on 23/10/2006 21:33:52 The situation was maybe to be expected.. the lag was terrible it took me nearly 10 minutes to call primary after warping off (delay of 5 minutes) warping back (delay of 2 minutes) warping back in (add 1 minute to load). Eventually i call primary's theyre going down.. a handful of people with the ability to actually fire, however the fight for that few was alright... then bam node goes down... the enemy is quicker than us in logging back in, and with the numbers they have the gate is quickly taken by them and their carrier support.
the next stage is simply 100% Unacceptable... after petitioning because all 6 of our carriers lost fighters probably totalling over a billion isks worth, due to the node crash we were told our fighters were not in space so... tough, well of course they arent in space the enemy carriers are scooping all the fighters they can because not only would they cover the losses they suffered in the fleet battle they would actually make a fricking PROFIT!
THAT situation is unacceptable.
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Dane Hur
Caldari DaHOOD Communication
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Posted - 2006.10.23 21:41:00 -
[16]
We have a guy that lost two Apocs to lag in 24 hours, he aint happy and is close to leaving, need to ask if I can get his stuff and another lost a weeks worth of ore to the database bug, so I can say that the whole corp really is looking forward to the hardware upgrade november 1st!
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Kalissa
D00M. Triumvirate.
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Posted - 2006.10.23 21:41:00 -
[17]
Indeed the lag was an absolutely disgrace. Ironic CCP seem to want a game where fleet fights are possible yet the servers are totally unable to cope with them. After the enemy fleet jumped in it must have been at least a good 3-4 mins before I saw anything at all on overview. It's difficult to gauge time when in a battle but it did feel like it was a good 10 mins long (maybe longer). Then POW! the node dies, I'm still unable to log in as I dont feel like letting my carrier warp back to a now very hostile gate. It was a hell of a build up and a lot of adrenaline was pumping, but the abysmal performance of the server ended what should have been a brilliant fight on a sour note.
Having said that, props to Iron & Co for jumping in. But FOF, you really should learn to start fighting your own battles, you have your allies helping you defend systems to which you have sovereignty. The amount of FOF who participted tonight was and has been in recent days to say the least poor, without your friends you would cease to exist I have no doubt.
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NightWolfe
Caldari Exanimo Inc Triumvirate.
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Posted - 2006.10.23 21:48:00 -
[18]
Well, I got to see some targets, but where the HELL did my shields and armour go :P
Least i lived, and good fight people, Kudos to all who showed and set too.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:57:00 -
[19]
I see thread next to this got locked due to lack of constructive criticism. I am not sure how constructive will it be but I'll do my best:
HIRE BETTER PROGRAMMERS!
I have seen a lot of places where you have highly inefficient code. Example: unlocking multiple items in cans. Why it's done one by one and not as a single request to server? The same with removing people from buddy list. The same with adding/moving/removing bookmarks.
Optimizing code CCP-way: if option list in map takes too long to load (due to inefficient code) why bother to write faster code? Let's just split the list into few.
The guy who programmed overview have no idea about programming. Overview is one big bug and I have lost a few ships due to Concord because of it.
Whole interface is very slow. If I turn it off I get 200% FPS boost. WHY!? it's highly static thing. Why it take more time to render than all those 3D ship models?
Why enabling sound in this game reduces performance so much? Most of my corpmates play without sound.
Why I have to turn off all effects before going to fight?
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Assassin 2
D00M. Triumvirate.
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Posted - 2006.10.23 22:00:00 -
[20]
crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
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copicus
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 22:12:00 -
[21]
Worse lag for ages.. except that time i got stuck in system for over 24 hours .
I guess other peeps down south are having fun too.. multiple node crashes FTL CCP!
Lets all cross our fingers and toes (if you have monkey feet) for the mods in november..
Disclaimer:- The above is just my view and not that of my corp or alliance or friends.. blah,blah,blah
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Shinoobie
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 23:09:00 -
[22]
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Jump in screwed us, at least 40 of our pilots didn't make it to the fight intitially so odds were about even I'd say.
But then it's all POV. No disrespect intended, props for the fight. :D
Elite Scouting 
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 23:21:00 -
[23]
Originally by: Shinoobie
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Jump in screwed us, at least 40 of our pilots didn't make it to the fight intitially so odds were about even I'd say.
But then it's all POV. No disrespect intended, props for the fight. :D
http://dl1.eve-files.com/media/corp/helin0x/2006.10.23.20.05.00.png
This is a screenie from someone on your team it shows 133 in local we had a gang of 52 that would mean you still had massive numbers and was more and more entering local by the minute/second. Also the time down there shows 20:04. Most of our alliance never even got a ship on the overview until about 7-8 mins past and then it wasn't focussed fire we just shot as soon as somone appeared on the overview. We had a plan to counter the blob. Unfortunately the server status nillified it and we were only able to go in a straight up slugfest i the end as we could not use our focus fire to our advantage.
Saying that if the server was better we don't know what the outcome would have been. We would have been able to stick to our strengths and that is great understanding and great fleet command. Unachievable when our commanders have empty overviews but we are being shot at. Whether we would have won or even done any better is something we will never find out. Which is a shame. We really looked forward to this and was really pumped about hearing that we could have been facing 200 people. I think that would have just completely killed the node though. Still, thanks for showing up and trading gunfire, just a damn shame the server was not as ambitious as we were.
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Scylla V
VentureCorp Imperial Republic Of the North
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Posted - 2006.10.23 23:24:00 -
[24]
I fully understand you all think you had it bad. Probably worse than anybody else.
I did get out with my ship intact. I don't know how it was possible. I Was 40th in jump que, and when it finally decided to let me jump, it took another 5 minutes at least to actually load the MI6O screen, then it took another couple minutes before i saw any red on my overview, and then none of my modules would fire...i for sure thought i would wake up in a new clone.
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Infinity Ziona
Privateers
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Posted - 2006.10.23 23:27:00 -
[25]
Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
The Privateering Life |

d4ve
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.10.24 00:53:00 -
[26]
Originally by: Infinity Ziona Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
idiot. how do you suggest we should have done it? did you see the screenshot of the gate we had to come in thru? we jumped into five med bubbles with a gang of hostile sniping battleships waiting at range.
gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again?  ___
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 01:25:00 -
[27]
Originally by: d4ve
Originally by: Infinity Ziona Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
idiot. how do you suggest we should have done it? did you see the screenshot of the gate we had to come in thru? we jumped into five med bubbles with a gang of hostile sniping battleships waiting at range.
gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again? 
2 Carriers? Did we not have 6 there?
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Infinity Ziona
Privateers
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Posted - 2006.10.24 01:54:00 -
[28]
Originally by: d4ve
Originally by: Infinity Ziona Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
idiot. how do you suggest we should have done it? did you see the screenshot of the gate we had to come in thru? we jumped into five med bubbles with a gang of hostile sniping battleships waiting at range.
gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again? 
Ouch namecalling.
To answer your question, I would suggest you DONT DO IT unless of course you like 0.5 FPS and losing ships and pods without being able to do anything to prevent that.
Deliberately crashing a node and adding 500 new petitions to the queues is stupidity.
And yes it was deliberate, we all know that theres a good likelihood you'll crash the node if you bring that many ships to a fight. The Privateering Life |

Blind Man
Caldari 0utbreak
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Posted - 2006.10.24 02:26:00 -
[29]
I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
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Demarcus
Project Gemini Freelancer Alliance
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Posted - 2006.10.24 03:51:00 -
[30]
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. ------------------------------------- You are all worthless, and weak.
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Cptblood alt1
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Posted - 2006.10.24 06:00:00 -
[31]
The fact remains we are paying for this lag which should have already been fixed already.CCP sort it out new games are coming out everyday ,and after 2+ years of eve if you want to keep me playing this game worry alittle more about game play and a little less about adding more content all the time.
Shamed i missed the fight myself logged on to die later 
Lol @ FoF as always seems you really need to learn to fight your own battles 1 day.Atleast this time your comander would not have had a chance to tell the fleet to drop cans to make more lag.As for FLA well geuss after us killing that freighter u needed to atleast try and get a little payback ( u failed again), Iron respect as always fighting u guys is always fun.
But after all is said and done the small pos where there as a distraction and safespots during our opp over this weekend , we wanted a fight we got one .The FoF pos's have been destroyed and we showed the powers in the north that FoF are not worthy of holding this space , as yet again rather than trying to fight us their first reaction was who is going to get us out of this one.Just like when they let BoB , ASCN and the other fools from the south run around pureblind right into everyones space.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 06:41:00 -
[32]
Originally by: Infinity Ziona
Deliberately crashing a node and adding 500 new petitions to the queues is stupidity.
And yes it was deliberate, we all know that theres a good likelihood you'll crash the node if you bring that many ships to a fight.
I am far from stating IRON deliberately crashed the node. To be honest they had no choice. It's the game mechanics which forces using massive fleets. It's massive fleets which CCP claim as one of main values in this game. Unless by massive they mean 10vs10 fights.
We were fighting in this system for a few days now with lag being sometimes heavy but always bearable. The worst lag you get when warping to POS but it's client lag I think. Module activation times were acceptable and no problems with overview.
We devoted a lot of time through the evening. We faced combined forces of IRON/FLA/FOF/GA and probably others so we need every single advantage we can. We were doing good until CCP ruined all of this.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 06:46:00 -
[33]
Originally by: Demarcus
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. I mean common now if your going to complain and make excuses you need to go all out. Find a way to blame the POS loses on the lag as well.
Our commanders where calling targets from earlier intel list because they didn't see them at first (they had to warp out and get back which took them a few minutes). I didn't see any targets until I died. Some of us probably saw targets. Lucky bastards. Now go away.
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Nira Li
Destructive Influence Band of Brothers
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Posted - 2006.10.24 06:53:00 -
[34]
Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
You Will Cry My Name
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ILikeTastyPie
D00M.
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Posted - 2006.10.24 07:01:00 -
[35]
Originally by: Demarcus Edited by: Demarcus on 24/10/2006 03:59:33
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. I mean common now if your going to complain and make excuses you need to go all out. Find a way to blame the POS loses on the lag as well.
There's really no call for this kind of pointless posturing. "The node crash saved your carriers" seems to be a popular statement from your side but its complete nonsense. For example, I had your scorpion locked and was about to set fighters on it when you emergency warped so I guess you need to thank CCP also. The node crash / lag "saved" your scorp no doubt amongst many others on both sides. Is that a point worth making or is that just a desperate claim for victory in a battle where there were no real winners? You tell me.
pie |

Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 07:09:00 -
[36]
Originally by: Nira Li Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
All effects, and sound were turned off from our side, I admit we didn't turn logs off or close overview down but then how far do you need to go???!! 
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 07:12:00 -
[37]
Edited by: ArchenTheGreat on 24/10/2006 07:12:22
Originally by: Nira Li Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
Thank you for this info. I had effects turned off. Didn't know about logs. Unfortunately I am not sure if I will have a chance to test it out again because I will not take part on any big fight until CCP will fix thair game.
Maybe it's time for CCP to release a client without all the bells and whistles? Only some dots in space and some numbers in windows. You have to turn off many of game features now anyway (sound, effects, logs etc.).
BTW hwo do you know if all enemies already loaded? If local hits max number or if you take first hits? <= It's real question.
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Sunsets
The Knights of the New Republic Forces of Freedom
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Posted - 2006.10.24 07:22:00 -
[38]
Originally by: ArchenTheGreat Edited by: ArchenTheGreat on 24/10/2006 07:20:35 Edited by: ArchenTheGreat on 24/10/2006 07:12:22
Originally by: Nira Li Next time you are in a fleet fight:
Turn off all effects and turret effects Turn of all logs and combat logs Have overview closed untill enemies has loaded
If you had this then you were really unlucky. If not then use it god damnit! 
Thank you for this info. I had effects turned off. Didn't know about logs. Unfortunately I am not sure if I will have a chance to test it out again because I will not take part on any big fight until CCP will fix their game.
Maybe it's time for CCP to release a client without all the bells and whistles? Only some dots in space and some numbers in windows. You have to turn off many of game features now anyway (sound, effects, logs etc.).
BTW how do you know if all enemies already loaded? If local hits max number or if you take first hits? <= It's real question.
http://webpages.mr.net/bobz/ttyquake/ss/ except for eve 
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Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.24 07:31:00 -
[39]
Edited by: Dred''Pirate Jesus on 24/10/2006 07:34:46 Not to be an asshat but if you know that having a fight this big will have this outcome why do you all still do it? Please no flames im just curious..
edit.. bah.. answered in the earlier posts.. im too slow.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

ILikeTastyPie
D00M.
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Posted - 2006.10.24 07:38:00 -
[40]
Originally by: Dred'Pirate Jesus Not to be an asshat but if you know that having a fight this big will have this outcome why do you all still do it? Please no flames im just curious..
I guess these things usually start as smaller fights but escalate to this level and at the point both sides have committed themselves to destroying an enemy its a matter of honour for all pilots to fight for their side so few will be willing to back down unless the odds were insanely stacked against them :)
Personally it was a fantastic feeling to see all my new alliance mates united in a cause and thats a good enough reason for these things to happen in itself IMO. If only the actual battle stuff was as good 
pie |

Mr Shep
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Posted - 2006.10.24 07:39:00 -
[41]
this sorry story seems to be just another example of Eve being FUBAR. Take my advice guys, go play something else for a few while until these much vaunted hardware upgrades are up and running,if its still borked beyond hope then ditch Eve for something that works. If its still fcked after the great upgrade then simply ditch it. Its harsh i know but i can't keep going on in this awful laggy state and really don't hold much hope at all for CCP sorting this out. |

Dred'Pirate Jesus
Imperial Academy
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Posted - 2006.10.24 07:40:00 -
[42]
Edited by: Dred''Pirate Jesus on 24/10/2006 07:41:08
Originally by: ILikeTastyPie
Originally by: Dred'Pirate Jesus Not to be an asshat but if you know that having a fight this big will have this outcome why do you all still do it? Please no flames im just curious..
I guess these things usually start as smaller fights but escalate to this level and at the point both sides have committed themselves to destroying an enemy its a matter of honour for all pilots to fight for their side so few will be willing to back down unless the odds were insanely stacked against them :)
Personally it was a fantastic feeling to see all my new alliance mates united in a cause and thats a good enough reason for these things to happen in itself IMO. If only the actual battle stuff was as good 
pie
hehe.. yeah I suspected as much.. Rock on guys and I hope things get better after kali.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 07:50:00 -
[43]
I think the point is this:
If lag hadn't been an issue, TRI would have certainly got a large amount of kills whilst we waded out of the bubbles. Possibly enough to turn the dide, or at least break moral of some pilots. From what I saw,they had several sniper battleships and some carriers with many assigned fighters.
IRON/FOF/FLA/etc had to jump in 2:1 odds due to that setup; anyone who thinks otherwise is simply insane. If you consider the ships that TRI pilots did manage to see, pretty much insta-popped (*waves to copicus*), you can't doubt the tactics we had to use.
Anyway, I am not name calling here. All I will say is that CCP were warned; TRI were ready; IRON, etc. even tried to aleviate the lag by jumping in in two phases.
What I do the rest of the time - Vote for a Jita bypass! |

CHAOS100
Momentum.
|
Posted - 2006.10.24 07:54:00 -
[44]
Sadely I don't think Kali will make things all good. Whatever they have done over the past year to the code, it has become very unstable and laggy. I remember when RMR came out they had made some hidden change which began lagfest '06, and had become progressively worse with more subscribers. I know it is a bit late to whine, but RMR was supposed to remove most lag, especially in the drone change which made 15 drones = 5. Yet over the past year all of these "lag reduction" changes have really done nothing.
Kali is introducing a billion new things, and will definately be plagued with bugs and exploits. Unless they made some kind of drastic change in code, Kali wont do much, or make it even worse.
|

d4ve
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.10.24 07:59:00 -
[45]
Originally by: Blind Man I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
sorry.. i said what i thought about the infinity guy coming in to flame a battle that had nothing to do with him already, and i still think im correct about him.
sure we knew it was going to be laggy, we knew it would be hell jumping into those bubbles and we prepared the best we could for it. but what, are we supposed to not do it? we put their towers into reinforced the day before, should we just let them come back out to repair them because the server prob will suffer?
i dont know about you but to me that sounds like a poor explanation. ___
|

Dred'Pirate Jesus
Imperial Academy
|
Posted - 2006.10.24 08:03:00 -
[46]
Being an amature coder I realise that changes to an existing out of date code base can have unexpected results and as the Eve engine is getting a bit dated ( well over 3 years old now.. ) this can happen quite easily.. The devs have stated that Kali will be an entirely new engine written to take advantage of all the new hardware and internet advancements so I have high hopes that it will solve alot of problems.. And M$ XP aint exactly the best platform for gaming tbh.. I so wish linux had taken hold.. Damn Bill and his billions in marketing.. 
[2:02:08] Dred'Pirate Jesus > I'm Mexican you dolt.. It's pronouced "hey zeus" not "gee zus" |

ILikeTastyPie
D00M.
|
Posted - 2006.10.24 08:07:00 -
[47]
Originally by: d4ve
Originally by: Blind Man I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
sorry.. i said what i thought about the infinity guy coming in to flame a battle that had nothing to do with him already, and i still think im correct about him.
sure we knew it was going to be laggy, we knew it would be hell jumping into those bubbles and we prepared the best we could for it. but what, are we supposed to not do it? we put their towers into reinforced the day before, should we just let them come back out to repair them because the server prob will suffer?
i dont know about you but to me that sounds like a poor explanation.
Agreed. Both sides did what they had to, and so did the node. 
pie |

Greyshadow
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 08:27:00 -
[48]
Overall its a good example that players can unite on both sides. The over whelming numbers on both side just go to show the dedication that people are willing to put into eve to make the game what it is.
All we need now is for CCP to seriously look at this issue of lag with large fleet battles, as sadly the way the numbers are going in eve at the moment (which is great) will only result in larger fleet battles in the future on a grander scale.
Fingers crossed guys, fingers crossed 
|

Kazhoth
Caldari Volare Enterprises
|
Posted - 2006.10.24 08:42:00 -
[49]
If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
|

Greyshadow
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 08:51:00 -
[50]
Originally by: Kazhoth If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
This is how it is, we were trying to take a system, we had pos's setup in place, and IRON/FOF etc had them in reinforced the night before and they were coming out last night. We were holding the gate ready for a attack.
Now what do you expect IRON/FOF etc to just bend over and say "hey take the system as we know the node will crash" .... no chance! I wouldn't expect any alliance or player for that matter to do that as we all pay to play the game how we should.
If the games designed like this then we should be able to play it like this, not have to say no coz of lag.
|

Assassin 2
D00M. Triumvirate.
|
Posted - 2006.10.24 09:00:00 -
[51]
a negative point, which we feel is very dishonourable is the fact IRON proceeded to steal all our fighters after the node had crashed. If an alliance would have honour then surely it would have let us take them back, but hey its eve.
|

geewiz
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.10.24 09:27:00 -
[52]
Originally by: Assassin 2 a negative point, which we feel is very dishonourable is the fact IRON proceeded to steal all our fighters after the node had crashed. If an alliance would have honour then surely it would have let us take them back, but hey its eve.
The fighters were scooped a good 25-30 minutes AFTER the node came back up, there was nothing stopping you coming back for them After all we did the first gate jump in it was your turn to come to the gate
As already has been pointed out two of your carriers were in deep smelly stuff when the node crashed and whilst yes you did loose a pile of fighters you did not loose any capital ships...
On another note something others have alluded to we jumped into system in two phases the first jump in was about the size of your camp and when the second phase jumped in they got queued I can tell you being in the first group it was a brown trouser moment as when the second group finally did get in I could see piles of them EWARPing all over the place 
gee
|

Greyshadow
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 09:31:00 -
[53]
Edited by: Greyshadow on 24/10/2006 09:34:28
Originally by: geewiz On another note something others have alluded to we jumped into system in two phases the first jump in was about the size of your camp and when the second phase jumped in they got queued I can tell you being in the first group it was a brown trouser moment as when the second group finally did get in I could see piles of them EWARPing all over the place 
gee
Tell you what this was a coc*tail for a truely brilliant battle...shame the coc*tail glass broke though 
Damn swearing thing not letting me say that word 
|

FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2006.10.24 09:36:00 -
[54]
It's good to also see a smack free fight; from both sides.
I think most of local was "WTF? I can't see anything" from people complaining about the lag.
What I do the rest of the time - Vote for a Jita bypass! |

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 09:37:00 -
[55]
Originally by: Kazhoth If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
First, you don't know for sure if node will crash. We notified CCP about the need of node reinforcement. I think IRON did their part too. Jita can handle upto 700 people so it is possible to handle 150-200 people in one system. I heard automatic balancing takes note of previous fights so even without manual corects this system should get some help from server. For a few days of siege lag was acceptable with local hitting 60-70 at times.
Second, we were controlling the only gate in system and we were killing FOF POSes one by one. They had not enough numbers inside system (nor in the whole alliance) so they had to call for help. You don't expect IRON to step back from gate and lose because they COULD crash the node. Afterall it seems it's a good way to break into the system - just crash it (I am not saying IRON did it on purpose, it just can be used in the future as a hard to be proven/prevented exploit).
It's all CCP's fault. Don't try to blame players they play the game the way it was designed.
|

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 09:40:00 -
[56]
Edited by: ArchenTheGreat on 24/10/2006 09:40:34
Originally by: geewiz
Originally by: Assassin 2 a negative point, which we feel is very dishonourable is the fact IRON proceeded to steal all our fighters after the node had crashed. If an alliance would have honour then surely it would have let us take them back, but hey its eve.
The fighters were scooped a good 25-30 minutes AFTER the node came back up, there was nothing stopping you coming back for them After all we did the first gate jump in it was your turn to come to the gate
The fighters should not be able to scoop at the first place. I know they are petitioned so lets leave this case open for now. Let's flame CCP instead for this one. 
|

Kazhoth
Caldari Volare Enterprises
|
Posted - 2006.10.24 10:16:00 -
[57]
Originally by: Greyshadow
Originally by: Kazhoth If you know the server won't handle the big fleet ops and the node might pop then why do you try these large fleet ops in the first place. Then you whine about should i bother to petition loss of ship.
i am not saying it is your fault as i guess you didn't form the gang and decide to start this op going. but why did you join a gang knowing this might happen and why did the commander of these two gangs even think it was going to work.
Ok i have my flame suit on..
This is how it is, we were trying to take a system, we had pos's setup in place, and IRON/FOF etc had them in reinforced the night before and they were coming out last night. We were holding the gate ready for a attack.
Now what do you expect IRON/FOF etc to just bend over and say "hey take the system as we know the node will crash" .... no chance! I wouldn't expect any alliance or player for that matter to do that as we all pay to play the game how we should.
If the games designed like this then we should be able to play it like this, not have to say no coz of lag.
I see your point. nobody would let a system fall if they can help it.. CCP should do something to stop fleet ops till they can get things going right. as you said max 10 members in gang. but i guess there is nothing stopping some people fielding 20 "gangs" in one system. 
|

Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.10.24 10:20:00 -
[58]
usual whines lets just rush kali thro and see how we go lol.
|

Greyshadow
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 10:21:00 -
[59]
Originally by: Kazhoth max 10 members in gang. but i guess there is nothing stopping some people fielding 20 "gangs" in one system. 
Mate you hit the nail on the head, as you say there is nothing stopping he other side adding a few more and thats the beginning of CCPs problem and where it all starts to fail.
Don't get me wrong I lost a raven due to no fault of my own but I love the game it just needs let say.... a "few" tweaks.
|

Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.10.24 10:23:00 -
[60]
this game the way numbers are stacked leans towards blob warfare and CCP fail to allow blob warfare it simply is a matter of luck and see who dies and who doesnt.
|

Greyshadow
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 10:29:00 -
[61]
Edited by: Greyshadow on 24/10/2006 10:29:06
Originally by: Miss Overlord this game the way numbers are stacked leans towards blob warfare and CCP fail to allow blob warfare it simply is a matter of luck and see who dies and who doesnt.
You could look at it like that if you were unorganised, but TRI/RISK/EE had been preparing for this fight all day, tactics were being used, ships positioned correctly and bubbles applied to the gate to create the best possible advantage for us.
There was a element of luck invovled yes, but we tried to limit that as best we could.
It is possible to do large fleet battles in a organised way, we just need CCP to back us up with the hardware to do it.
|

D2O HeavyWater
Synergy. Imperial Republic Of the North
|
Posted - 2006.10.24 10:31:00 -
[62]
Well I gotta say the LAG was horrible but we all expected it to be, tranq has had major issues for a number of months now, even a 30 v 30 battle is pretty much unplayable. Both sides took heavy losses, I lost my scorp after about 3 minutes of jumping. I did manage to lock a pilots though and get some some shots off. In the 3 minutes of fighting I only managed to activate 1 ecm module, none of the other slots would activate due to the lag. Still it was enjoyable and helped pass a few of hours. Well done to the fleet commanders on both sides, you couldnt wish for a tougher situation to be in, e-warps, gate queues, no overview, modules not activating etc.... fingers crossed from Nov 1st things will be better. Thanks for the fight fellas and no doubt see yas again soon.
|

boo3916
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 11:16:00 -
[63]
 just like to say a well done to both sides for a smack free fight, pity the lag spoit what could have been a truly memorable fight. i myself didnt see any targets on my overview for a good 5 or 6 mins and even then i only got 3 targets materialise of which 2 got killed.
however all that aside ccp really do need to concentrate more for this kind of fight which happens daily, it spoils everyones fun and thats what most people play for fun.
we took down 3 x fof pos in total, 1 large 1 med and 1 small, we lost 2 small pos which was no great loss as they were only really there to use as a safe jump in point for our capital ships.
of all the alliances in the north iron have the most respect from me, they are always up for a fight and are by far the most organised. as for fof what can i say throughout our war we inflicted heavy losses on them and they should not really be claiming space in pureblind as they cannot and are unable to defend it themselves.
our war just also eded with fla of which we inflicted favourable losses and its a pity they didnt really fight us back but went and hid in 0.0.
ekp need i say any more we war decced them and the war didnt last long
iron are worthy opponents so they have my respect, the other northern alliances involved have no respect from me what soever.
well done iron for a great fight last night, spoilt only by ccp to the rest grow some balls you will need them in the future, and i,m sure iron must admit they love our prescence in pure blind even if its just for the fact it stops then getting bored
|

Noluck Ned
FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.24 11:52:00 -
[64]
Sorry to hear that yet again a potentially epic battle and a fun fight was ruined by inability of the server to handle it.
We have been up against it for a while now too. Fleet combat is no longer playable and yet there is no other counter for defending or attacking POS systems. Only a large fleet has any chance of succeeding during a seige and you can pretty much count on losing at least 1/3 of your fleet due to lag/crashes.
So CCP advertises and encourages "Epic Space Battles" but consitently fails to deliver a satisfactory experience. It sucks to travel x jumps to a fight then never even get a shot off as you die.
F4T4L is Recruiting! |

XxAngelxX
Amarr E X O D U S Imperial Republic Of the North
|
Posted - 2006.10.24 12:01:00 -
[65]
I saw the fight yesterday from 2 perspectives - The first, I sat and watched you putting up bubbles for about half an hour before the engagement - there's nothing like knowing you're gonna get a fight! When the first half of the fleet jumped in, I didnt see many ewarps, infact, my overview didnt change very much throughout the whole thing. Teamspeak ended up with the target caller having to ask people who were able to shoot and see what was occuring to let them know when a target was going down, and when I was asked to call targets I just couldnt, nothing was changing on my overview at all.
From my second perspective - My BS character was in the second lot to jump. When given the command, what a surprise, 17th in queue. Needless to say the same jump queues have caused me to loose 3 ships in the last week down south. When I eventually jumped, of course I ewarped. On arriving back at the gate, I sat there in an earily empty gate, with only 1 cyno field showing. Nothing on overview, nothing round me. I had to check I was on the same gate..But eventually I decided it would probably be a good idea to log off and on as I was in a scorp and I dont like losing ships when I cant shoot people first :\ So then I sat entering game, 8th in queue, swaring at the 7 infront of me for at least 5/10 minutes. I eventually loaded, got a killmail and the node crashed. Frustrated? Yeah.
All these people saying "do this with your overview" ya di da, yes, we do all that. It doesnt make the blindest bit of difference. I dont confess to being the best programmer or technical mind, but I know that adding new features and "rushing through" Kali is not what this game needs. People that have been playing the game for 3 years play it because they love it as it is, and I'd say the majority of these people are PVPers. I'd much rather a new patch where code is rolled back and lag issues fixed so we can have 100vs100 fights like we used to.
Anyhow, Trium - my hats off to you. I was hoping you'd fight and even though I knew we'd take more losses than you due to the bubbles and jump-in lag, all in all it was great fun. Risk and EE, well, maybe one day stabs on combat ships and logoff tactics will be nerfed. CCP - I know you are trying, but get your priorities in order.
See you all on the battlefield.
|

marcouk2
Gallente Synergy. Imperial Republic Of the North
|
Posted - 2006.10.24 12:05:00 -
[66]
Originally by: boo3916
 just like to say a well done to both sides for a smack free fight, pity the lag spoit what could have been a truly memorable fight. i myself didnt see any targets on my overview for a good 5 or 6 mins and even then i only got 3 targets materialise of which 2 got killed.
however all that aside ccp really do need to concentrate more for this kind of fight which happens daily, it spoils everyones fun and thats what most people play for fun.
we took down 3 x fof pos in total, 1 large 1 med and 1 small, we lost 2 small pos which was no great loss as they were only really there to use as a safe jump in point for our capital ships.
of all the alliances in the north iron have the most respect from me, they are always up for a fight and are by far the most organised. as for fof what can i say throughout our war we inflicted heavy losses on them and they should not really be claiming space in pureblind as they cannot and are unable to defend it themselves.
our war just also eded with fla of which we inflicted favourable losses and its a pity they didnt really fight us back but went and hid in 0.0.
ekp need i say any more we war decced them and the war didnt last long
iron are worthy opponents so they have my respect, the other northern alliances involved have no respect from me what soever.
well done iron for a great fight last night, spoilt only by ccp to the rest grow some balls you will need them in the future, and i,m sure iron must admit they love our prescence in pure blind even if its just for the fact it stops then getting bored
so you gonna dec us next then? 
|

Naldo
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 12:12:00 -
[67]
Originally by: marcouk2
Originally by: boo3916
 just like to say a well done to both sides for a smack free fight, pity the lag spoit what could have been a truly memorable fight. i myself didnt see any targets on my overview for a good 5 or 6 mins and even then i only got 3 targets materialise of which 2 got killed.
however all that aside ccp really do need to concentrate more for this kind of fight which happens daily, it spoils everyones fun and thats what most people play for fun.
we took down 3 x fof pos in total, 1 large 1 med and 1 small, we lost 2 small pos which was no great loss as they were only really there to use as a safe jump in point for our capital ships.
of all the alliances in the north iron have the most respect from me, they are always up for a fight and are by far the most organised. as for fof what can i say throughout our war we inflicted heavy losses on them and they should not really be claiming space in pureblind as they cannot and are unable to defend it themselves.
our war just also eded with fla of which we inflicted favourable losses and its a pity they didnt really fight us back but went and hid in 0.0.
ekp need i say any more we war decced them and the war didnt last long
iron are worthy opponents so they have my respect, the other northern alliances involved have no respect from me what soever.
well done iron for a great fight last night, spoilt only by ccp to the rest grow some balls you will need them in the future, and i,m sure iron must admit they love our prescence in pure blind even if its just for the fact it stops then getting bored
so you gonna dec us next then? 
Maybe, it will have to suit us though. We are not war deccing for kills isk or anything like that. Its strategic planning, maybe when we shift focus away from the Pure Blind residents we will turn our attentions to you, until then keep up the nice fights. 
|

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.24 12:12:00 -
[68]
Originally by: marcouk2 so you gonna dec us next then? 
Only if you promise to jump a fleet on us in Jita so we can crash whole EVE. 
|

marcouk2
Gallente Synergy. Imperial Republic Of the North
|
Posted - 2006.10.24 12:14:00 -
[69]
Originally by: ArchenTheGreat
Originally by: marcouk2 so you gonna dec us next then? 
Only if you promise to jump a fleet on us in Jita so we can crash whole EVE. 
See you there 
|

Infinity Ziona
Privateers
|
Posted - 2006.10.24 12:19:00 -
[70]
Originally by: d4ve
Originally by: Blind Man I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
sorry.. i said what i thought about the infinity guy coming in to flame a battle that had nothing to do with him already, and i still think im correct about him.
YOu made it my business (and everyone elses) when you came here and made your whine.
Theres a whine post every other day about the same thing, over and over again, like its the first time it happened.
Its not.
Dont like negative posts, dont post topics. The Privateering Life |

Miss Overlord
Gallente EUROPEANS
|
Posted - 2006.10.24 12:20:00 -
[71]
laggy always it is - put up with this we must , till fixed it is
|

d4ve
InterGalactic Corp. Imperial Republic Of the North
|
Posted - 2006.10.24 12:45:00 -
[72]
Originally by: Infinity Ziona YOu made it my business (and everyone elses) when you came here and made your whine.
Theres a whine post every other day about the same thing, over and over again, like its the first time it happened.
Its not.
Dont like negative posts, dont post topics.
hahah.. ok. lets take a look at my original post in this thread. (ive edited out the parts that were a responce to your oh so well-formulated and constructive reply):
Originally by: d4ve gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again? 
is this a post on eve-o forums that contain relatively large ammounts of whine? id liketo say no but i leave it to others to judge.
meh... i never thought id say this, but im actually startign to miss the BoB flames. at least they make some sense flaming ppl for not jumping in when they have 2:1 odds. nowadays we get flamed for jumping into bubblecamps when we think we can win the fight  ___
|

Darknesss
D00M. Triumvirate.
|
Posted - 2006.10.24 13:20:00 -
[73]
A few points i would like to clear up... yes IRON did completely the right thing bringing double our numbers, it was the minimum they would have needed to secure a victory, everyone new the battle was coming, it was exciting, and i really do respect IRON for coming, jumping into the situation they did takes guts, as boo said its a shame the people whos space it was didnt have the guts to show up themselves.
Regarding our 2 carrier losses we would have suffered, its all alot of what if's to be honest, without lag, the carriers could have seen targets, and could have locked eachother and remote repped eachother, im sure i dont need to tell you guys how tough it is to take down a carrier which is being remote repped by 4 other carriers and has its own very heavy tank.
When the servers went down, it took our advantage of positioning and bubbles away, our fighters were out, you guys logged on quicker and we had no way of getting them back, it would have been suicide and futile to go back into your fleet, this is why we are talking with senior GM's now because we feel the loss of 600-1 billion isk in fighters due to a situation beyond our control is simply unfair. This is not something we can/would blame IRON for its simply CCP's fault, and we wouldnt mind so much if we would get reimbursed.
This fight did have epic potential capitals were used, the numbers were in the hundreds and it was unavoidable seeing as they were coming to destroy our 2 POS which we were not going to give up without a fight, people here simply saying well just dont do fleet fights, with sovereignty with POS warfare numbers are required and fleet fights are forced theres no choice in the matter either send in a fleet and risk node death or lose your POS's.
The IRON i once disliked so much is dead. The new IRON i respect is here.
hat off to you
Darknesss
|

Demarcus
Project Gemini Freelancer Alliance
|
Posted - 2006.10.24 13:24:00 -
[74]
Originally by: ILikeTastyPie
Originally by: Demarcus Edited by: Demarcus on 24/10/2006 03:59:33
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. I mean common now if your going to complain and make excuses you need to go all out. Find a way to blame the POS loses on the lag as well.
There's really no call for this kind of pointless posturing. "The node crash saved your carriers" seems to be a popular statement from your side but its complete nonsense. For example, I had your scorpion locked and was about to set fighters on it when you emergency warped so I guess you need to thank CCP also. The node crash / lag "saved" your scorp no doubt amongst many others on both sides. Is that a point worth making or is that just a desperate claim for victory in a battle where there were no real winners? You tell me.
pie
Gotta love pie, always the optomist.  ------------------------------------- You are all worthless, and weak.
|

Damfoose
Kinetic Vector Freelancer Alliance
|
Posted - 2006.10.24 13:30:00 -
[75]
Well I traveled the x many jumps to the fight all well and good no real lag nor jump ques at the gates, met up with IRON and formed up no worries, the 2 stage jump was called personally I was checking my underwear for brown stains as being one of the first to jump in and being in a scorp I just knew I would be one of the first to be called as target. so it goes like this hit jump wait for it wait for it oh no worries jumps in ohhh bugger wait for everything around the gate to load 2 minutes or so it seems to be for bloomin ever, ok second lot are jumping in and emergency warping away hmmmmm not good , oh look their starting to come back, then I hear who can see targets in my ears umm well sort of a little conferance then primary secondary and tirsuary , Me I go looking for them in my over view whic is stuttering and lagging click damn wron person hes moved up a little try again oh got him clicked now target hmm nothing try again message you are already targeting xxxxxx ok wtf, well may as well start activating modules for target lock and wait then wait some more hmmmmmm targeting time is a little long here lets start alighning to somethng to warp out to if needed ....... still nothing its getting to be aboutt 3 min into the battle now we have gone through a number of primary and secondary targets ive managed to lock 2 and not had any of my modules activate so im thinking warp out and come back but im still pointing in the same direction as when I jumped in oh look their goes my shield lets get the armour repper going nothing not working oh armour gone hull going then gone in the mean time im hammering the warp out to planet button but nothing is happening im in my pod still not moving and POP goes the node ok time to log back in im in ewww emergancy warp thank goodnes for that oh bugger im on fire but im way out their I sit for 3 minutes on fire when I manage to open my mail to check who poped me to see report pod destruction clone activation but im STILL sat in MI6 on firen serious case of WTFOMGBBQPOPED.....
Lag made it very frustrating , I never got any modules activated due to lag and yes I have all effects and turret effects turned off I have nothing flashing and pretty much everything running on my PC that normally runs turned off. Enjoyable well sort of I would have at least liked to have shot something.
After pod destruction I jumped straight into another scorp and fle that in from empire avoiding the EC gate camp along the way o/ 
Must update Sig / Sig updated Satis :)
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d4ve
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.10.24 13:33:00 -
[76]
Originally by: Darknesss Regarding our 2 carrier losses we would have suffered, its all alot of what if's to be honest...
ofc. its alot of what if's. but it could have been a glorious battle.
like i said in my first post: too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
a (somewhat decimated) 100-man fleet against five or six carriers. your sniper support warping in and out while we struggle to hold the carriers in place 
we're all in love with the lagfree game with stable servers.. if only it could be reality. ___
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Shinoobie
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 13:35:00 -
[77]
Enough of the negativity!!!
I feel the love!! And from Darknesss at that!! :P
All I will say is that against the software/hardware architecture odds BOTH sides had fun last night. Despite what people say, this engagement was not only necessary but a breath of fresh air too.
It was nice not to have anyone log off on us for a change, nor exploiting the character change bug, that apparently isn't an exploit :/
Good fun fight, that both sides should be proud of.
Regards,
Shin
Elite Scouting 
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Darknesss
D00M. Triumvirate.
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Posted - 2006.10.24 13:37:00 -
[78]
Originally by: d4ve
Originally by: Darknesss Regarding our 2 carrier losses we would have suffered, its all alot of what if's to be honest...
ofc. its alot of what if's. but it could have been a glorious battle.
like i said in my first post: too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
a (somewhat decimated) 100-man fleet against five or six carriers. your sniper support warping in and out while we struggle to hold the carriers in place 
we're all in love with the lagfree game with stable servers.. if only it could be reality.
lol well atleast we can all agree, the battle had potential 
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Kadran
Spectral Armada Eternal Empire
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Posted - 2006.10.24 18:02:00 -
[79]
Yep the battle had lots of potential. I was really hoping to see if Tri/Risk/EE could cripple the enemy fleet enough to protect the towers that were in system. Oh well until next time :-)
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WarGod
D00M. Triumvirate.
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Posted - 2006.10.24 19:33:00 -
[80]
Hope this EC node does better  D00M. WarGods Kills
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 20:21:00 -
[81]
Originally by: WarGod Hope this EC node does better 
No it didn't.
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tyrol
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 20:22:00 -
[82]
didnt last anywhere near as long
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WarGod
D00M. Triumvirate.
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Posted - 2006.10.24 20:29:00 -
[83]
Fighting with 3:1 odds agaisnt us we willingly went against at short range with enemy dictor.
GF we enjoy it ALOT! Very fun YarRrr. D00M. WarGods Kills
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 20:47:00 -
[84]
I jumped in with fleet... made a runner to Torrinos.
Went upstairs and had a ****.
when I came back, twas all over.
What I do the rest of the time - Vote for a Jita bypass! |

vladdy2
VentureCorp Imperial Republic Of the North
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Posted - 2006.10.24 21:07:00 -
[85]
ye wasnt able to make it yesterday and today at work i started up the KBs to watch teh fights "remotely" 
refresh, refresh, refresh, hmmm slowly kms hit the boards, hmm posting Kms seems slow, "hurry up n00bs post em!!!", refresh, refresh, okay wtf, hmm musta borked EC-P8R too  .
Oh well still at work and manning all the pertinent KB's, so give me "entertainment!!!" 
I hate Work  I hate not being there and being Lagged out with ya'll   --------------------------------- another VNTR member with no sig by Vaevictus :( |

Locke DieDrake
Human Information Virus
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Posted - 2006.10.24 21:14:00 -
[86]
So sad for the state of eve that instead of talk of the epic clash of empires.
The parties involved are on the forums talking about how epic the fight might have been, or who might have won. If only the servers could handle alliance level fighting.
They can't, which for me makes alliances just a waste of energy.
Oh and obligitory... IRON would have kicked your guy's asses if the server didn't crash. I was in iron, until about 20 days ago, I left because of exactly this sort of thing happeneing ALL THE TIME.  ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________
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NightWolfe
Caldari Exanimo Inc Triumvirate.
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Posted - 2006.10.24 21:18:00 -
[87]
Yet again....Kudos to all involved well, apart from CCP :P
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boo3916
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 21:22:00 -
[88]
 we wernt bothered about if iron kicked our arse,s or not. what we wanted was a good clean smack free fight which was what we got until the node in ecp8-r went down
respect to iron as always they always will fight, hope you show us the respect we deserve too, as being outnumbered we still took the fight to you and warped into your fleet close range for some fun very enjoyable and a gf to all involved
until next time
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 21:23:00 -
[89]
Originally by: Locke DieDrake
Oh and obligitory... IRON would have kicked your guy's asses if the server didn't crash. I was in iron, until about 20 days ago, I left because of exactly this sort of thing happeneing ALL THE TIME. 
We knew this. It was 400 men gang against 50 men gang I think. So we jumped to fleet at gate to at least get some kills. And than node crashed.
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marcouk2
Gallente Synergy. Imperial Republic Of the North
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Posted - 2006.10.24 21:32:00 -
[90]
Originally by: ArchenTheGreat We knew this. It was 400 men gang against 50 men gang I think. So we jumped to fleet at gate to at least get some kills. And than node crashed.
We had around 100+ pilots involved in the EC fight, not sure where you got 400 from, lol
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 21:36:00 -
[91]
Originally by: marcouk2
Originally by: ArchenTheGreat We knew this. It was 400 men gang against 50 men gang I think. So we jumped to fleet at gate to at least get some kills. And than node crashed.
We had around 100+ pilots involved in the EC fight, not sure where you got 400 from, lol
I may be wrong of course, so feel free to correct me. I don't know all the details fleet commanders know. Ewok shows 500 jumps in the last hour, EC almost 400.
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Pistonbroke
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 21:38:00 -
[92]
Originally by: geewiz
The fighters were scooped a good 25-30 minutes AFTER the node came back up, there was nothing stopping you coming back for them After all we did the first gate jump in it was your turn to come to the gate
The node crash massively favored the invading forces because it meant that the vast majority logging in were no longer inside the bubbles and would be able to warp away from our focussed fire (this was basically the only advantage we had and the node crash negated this).
As far as the fact that you'd have won anyways.... well probably, you brought more than twice our numbers and had coverts in system.... it wasnt about winning it was about proving we can and will put up a fight
I think tonight proved this also, shame the peoples allied carebear corps of the north had to bring 350 this time... obviously the 2.5 > 1 advantage previously enjoyed was far to precarious 
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Dragerest
Omega Enterprises Dusk and Dawn
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Posted - 2006.10.24 21:42:00 -
[93]
Originally by: ArchenTheGreat I just got my first BIG fleet fight. We had 50 at gate and a fleet of 100 jumped in. After local jumped it took several minutes to see first damage on my shields. Surprisingly enough I saw not even one fcking target on my overview. I tried to warp out but even as it said it's warping my ship didnt moved. So I spammed warp button and than spammed it even more...
...and than node crashed.
When I logged in I was in belt in a pod. Half of my gang couldn't seen fight.
Message to CPP and I will put it in big letters: I AM ****ED OFF. It's not a way fleet battles should look like. Disallow forming gangs larger than 10 people if you can't handle it.
This game is going down and down. I play almost 2 years now and after last big patch lag is really bad. Not only in fleet battles but also in missions and even belt flying.
Fix it and better do it fast. I may not have patience to wait for Kali. And no, you can't have my stuff.
PS. Should I bother with petitioning my ship due to node crash and all this stuff?
you know this is nothing new ________________________________________________________ For your tech 2 needs www.evetrust.com |

Mad Mackem
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 22:00:00 -
[94]
Originally by: boo3916
 we wernt bothered about if iron kicked our arse,s or not. what we wanted was a good clean smack free fight which was what we got until the node in ecp8-r went down
respect to iron as always they always will fight, hope you show us the respect we deserve too, as being outnumbered we still took the fight to you and warped into your fleet close range for some fun very enjoyable and a gf to all involved
until next time
The respect indeed goes both ways. Gf and lets do this more often.
Kind Regards
Mad
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XxAngelxX
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2006.10.24 22:36:00 -
[95]
Fcking hell. I have a large headache. Not only did the server let us down again, running 3 different gangs, teamspeak reaching its limit, man, I need to go to bed! Was a great fight, when I finally realised fighting was going on on the torrinos gate, we warped our main force there and sat *again* in eary silence. This time, I trusted the servers enough to know that there was fighting going on and given 5 minutes we'd be able to see it and participate. People began to question that we were on the right gate, but no doubt, we loaded in after about 5 minutes.
What I cant believe is that EC- node is not one of the most re-inforced in eve, I was expecting it to last longer. Though as ever it came as no surprise. However, I am not going to moan or whine about the servers, I said my piece before now about fixing what is wrong before introducing new features.
I just want to say hats off to all those involved. The northern friends worked hard together and accomplished what we set out to achieve. We will continue to fight Trium, as they give us great fights, and we will continue to fight against the lag, the servers performance and CCP.
Kudos to all.
Angel <3
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Paktieth
Exanimo Inc Triumvirate.
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Posted - 2006.10.24 23:08:00 -
[96]
I don't like ranting, but I may as well put my 2 cents in. The EC fight didnt happen for me this evening - I was there having warped to the gate -but no action...and still no action....and still no action.
After checking in channel that I was actually at the right gate I decided to warp out, and it was only then that I saw other ships-if I had not warped I would have been podded without firing a shot or even seeing another ship.
This is not tactically satisfying PVP!!!
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 23:41:00 -
[97]
Edited by: Naldo on 24/10/2006 23:42:32 For once I feel happy about missing an op. Hate losing ships in situations out of my control. When I make the mistake its all good. Mistakes you can learn from. Losing a ship due to lag or whatever is not fun, its a waste of time and effort and you learn nothing (apart from don't try to fight with more than 3 people in system).
Good to see fights are still going though and that is some big gang you guys assembled. You think we doubled ot tripled in size overnight? 
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Goca
Minmatar Steel Frontier
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Posted - 2006.10.25 01:09:00 -
[98]
This is ****.. Jump 20 jumps, get in gang, hit jump when told, oh look queue, sit wait, oh a crash, attempt to log in, wait, oh, here it comes logging in, lag, oh thank goodness lag is over, oh wait I'm back at station.. hmm didn't fire a single shot, didn't even get to see who shot me, but yay I have a killmail...
lost 200 million..
now I get to petition, wait....
awesome ******* game...
I is Goca |

Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.25 01:48:00 -
[99]
Loads of respect from Tri towards IRON and the other way around. That's the most positive thing to keep in mind.
Let's hope the new hardware (ramasan and nodes) and improvements to the code will give back to mass PvP the fun it has lost over the last year.
And then we'll be 'best ennemies', which sounds really rejoicing 
____________________ Darko1107 > does anything in ascn space have tech II fittings? Quillan Rage > Iron ships |

Horatio Nately
Finis Lumen Muffins of Mayhem
|
Posted - 2006.10.25 08:39:00 -
[100]
Originally by: ArchenTheGreat PS. Should I bother with petitioning my ship due to node crash and all this stuff?
No. The message I got from a GM when I got node crash deathed was "We cannot find any records of this incident" ---------------------------------------
What Alt? |

Greyshadow
Yesodic Nomads Corp Triumvirate.
|
Posted - 2006.10.25 09:22:00 -
[101]
Originally by: Sorja Let's hope the new hardware (ramasan and nodes) and improvements to the code will give back to mass PvP the fun it has lost over the last year.
I say we need to go test this in jita....just to be sure 
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.25 10:26:00 -
[102]
Originally by: Horatio Nately
Originally by: ArchenTheGreat PS. Should I bother with petitioning my ship due to node crash and all this stuff?
No. The message I got from a GM when I got node crash deathed was "We cannot find any records of this incident"
That's not good. And not very encouraging. If CCP doesn't even know when node goes down it's really bad prognosis for Kali quality. 
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