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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 20:44:00 -
[1]
I just got my first BIG fleet fight. We had 50 at gate and a fleet of 100 jumped in. After local jumped it took several minutes to see first damage on my shields. Surprisingly enough I saw not even one fcking target on my overview. I tried to warp out but even as it said it's warping my ship didnt moved. So I spammed warp button and than spammed it even more...
...and than node crashed.
When I logged in I was in belt in a pod. Half of my gang couldn't seen fight.
Message to CPP and I will put it in big letters: I AM ****ED OFF. It's not a way fleet battles should look like. Disallow forming gangs larger than 10 people if you can't handle it.
This game is going down and down. I play almost 2 years now and after last big patch lag is really bad. Not only in fleet battles but also in missions and even belt flying.
Fix it and better do it fast. I may not have patience to wait for Kali. And no, you can't have my stuff.
PS. Should I bother with petitioning my ship due to node crash and all this stuff?
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Jin Steele
Fatalix Inc.
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Posted - 2006.10.23 20:48:00 -
[2]
it was a fun fight, but the lag was horrible, i agree. when we came in, i warped off while loading, and loaded near a planet. i warped back, and proceeded to lock the primaries, but of course my jammers wouldnt turn on. I got locked and tried to warp, but of course i couldnt warp, not because bubbles or scrams, because of the lag. by the time i warped i was in a pod. Fatalix IS RECRUITING!
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 20:50:00 -
[3]
Its nice seeing no enemy and your shields and armor going down and the ship won't respond to go into warp...
Must have been the easiest raven I've lost and not even known I was under attack!
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 20:55:00 -
[4]
Initial jump in was scary.. was bricking it due to lag.
However, all battle was 0.5 FPS until node crash, then ok after.
Saying that, one of my corpmates (copicus) saw nothing until he was in a pod.
Fingers crossed that Kali1 is at least 5% better.
What I do the rest of the time - Vote for a Jita bypass! |

ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:01:00 -
[5]
Ahh well, props to IRON and friends for showing. At least I got some adrenaline rush BEFORE the fight.
Thumbs up for EVE players, thumbs down for EVE developers.
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Pistonbroke
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:03:00 -
[6]
It had all the ingredients for an epic and fun battle. 150 or so of the northern mining alliances against around about 40 of the cheeky but devilishly handsome TRI and Risk guys. As the Iron, FLA, FOF, Northern alliance and whoever else could be dragged along jumped into system, we waited tensely and nothing..... one eagle appeared despite local going up by around a hundred.
This died quickly and a few primaries were called.... but most of the chat on teamspeak was of the "what primaries?" variety. Most people could not see any of the newcomers to the system at all. It didn't really improve much, even after managing to warp out and back in. The lag was crazy and there was little that could be done about it (overview, settings etc)
Many players lost their ships without ever having seen the enemy on their overviews or screens. It is poor CCP, your players deserve better.
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Kadran
Spectral Armada Eternal Empire
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Posted - 2006.10.23 21:04:00 -
[7]
Ya it was a great fight in mi60. Apparently I lost my raven when the node went down & my pod :-/
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:07:00 -
[8]
Originally by: Kadran Ya it was a great fight in mi60. Apparently I lost my raven when the node went down & my pod :-/
Yeah lost my raven too, I should of just gone afk and had a cup of tea feet up and relaxed. Coz I hand no bleeding control over anything.... 
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:08:00 -
[9]
Before the fight where rumours of 200 jumping on our 52 man gang the adrenaline was pumping. The fight started, we were like "someone call primaries", not all of us could see anyone on the overview some could see 1 or 2. This lasted for several minutes.
There was a long delay on modules.
IU was there, then there was nothing, then i was a warping in my ship, then i was stopped in ss in my ship. then I was in a pod.
Well done to IRON and friends. We knew it would be tough it was made impossible after the node crash though.
Unfortunately the server killed all the fun out of the battle itself. It was good to have the initial adrenaline though.
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Greyshadow
Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:11:00 -
[10]
Ok let me put it like this I saw no enemies at all, no one could yet when my raven when pop I had 13 people shooting me, work that out 
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Azeroth Uluntil
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 21:14:00 -
[11]
Edited by: Azeroth Uluntil on 23/10/2006 21:15:42 Total numbers were 112 for IRON and CO.
Unfortunately, I was the eagle that de-cloaked first, and subsequently died. Quickly. :-) Least I saw what was killing me though. :-)
It was an interesting battle. Was actually able to command from my pod due to being ignored. Eventually, I ran into the same problems the rest of you had, and everything froze up.
After the node crash, the game seemed to run fine. Not that it mattered much.
Hopefully the game will return to what it was, and we'll actually be able to fight like this.
Props for fighting and bringing the carriers in so close. :-)
Was a pleasure to fight you guys.
Also remember that the node crash saved two of your carriers. :-)
IRON Military Comm Exodus Director IRON Director |

Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:18:00 -
[12]
Originally by: Azeroth Uluntil Total numbers were 112 for IRON and CO.
Unfortunately, I was the eagle that de-cloaked first, and subsequently died. Quickly. :-) Least I saw what was killing me though. :-)
It was an interesting battle. Was actually able to command from my pod due to being ignored. Eventually, I ran into the same problems the rest of you had, and everything froze up.
After the node crash, the game seemed to run fine. Not that it mattered much.
Hopefully the game will return to what it was, and we'll actually be able to fight like this.
Props for fighting and bringing the carriers in so close. :-)
Was a pleasure to fight you guys.
Likewise, our entire nights planning was shot to **** when the node crashed though. The abillity to keep a group synchronised then is gone and numberes truely matter so we have had to sit there and watch you walk around willy nilly now which is a bit unfair on our behalf as we been preparing attack since we finished taking the FOF Large POS out about 2pm. It was completely ruined by the node crash.
It was nice to see you guys bringing a nice force though.
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Oriodus
HEFNER
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Posted - 2006.10.23 21:21:00 -
[13]
Unlucky on both parts...
...one day - ONE DAY - you'll be able to cross paths in an organised and unproblematic manner (we hope).
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Don Marcus
Sin-X Inc. Freelancer Alliance
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Posted - 2006.10.23 21:23:00 -
[14]
What a fight.. Despite the few frames a second and losing my BB was gr8 fun..
The view was fine from over here
http://dl.eve-files.com/media/corp/helin0x/2006.10.23.20.05.00.png
Till the node crash 
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Darknesss
D00M. Triumvirate.
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Posted - 2006.10.23 21:33:00 -
[15]
Edited by: Darknesss on 23/10/2006 21:33:52 The situation was maybe to be expected.. the lag was terrible it took me nearly 10 minutes to call primary after warping off (delay of 5 minutes) warping back (delay of 2 minutes) warping back in (add 1 minute to load). Eventually i call primary's theyre going down.. a handful of people with the ability to actually fire, however the fight for that few was alright... then bam node goes down... the enemy is quicker than us in logging back in, and with the numbers they have the gate is quickly taken by them and their carrier support.
the next stage is simply 100% Unacceptable... after petitioning because all 6 of our carriers lost fighters probably totalling over a billion isks worth, due to the node crash we were told our fighters were not in space so... tough, well of course they arent in space the enemy carriers are scooping all the fighters they can because not only would they cover the losses they suffered in the fleet battle they would actually make a fricking PROFIT!
THAT situation is unacceptable.
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Dane Hur
Caldari DaHOOD Communication
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Posted - 2006.10.23 21:41:00 -
[16]
We have a guy that lost two Apocs to lag in 24 hours, he aint happy and is close to leaving, need to ask if I can get his stuff and another lost a weeks worth of ore to the database bug, so I can say that the whole corp really is looking forward to the hardware upgrade november 1st!
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Kalissa
D00M. Triumvirate.
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Posted - 2006.10.23 21:41:00 -
[17]
Indeed the lag was an absolutely disgrace. Ironic CCP seem to want a game where fleet fights are possible yet the servers are totally unable to cope with them. After the enemy fleet jumped in it must have been at least a good 3-4 mins before I saw anything at all on overview. It's difficult to gauge time when in a battle but it did feel like it was a good 10 mins long (maybe longer). Then POW! the node dies, I'm still unable to log in as I dont feel like letting my carrier warp back to a now very hostile gate. It was a hell of a build up and a lot of adrenaline was pumping, but the abysmal performance of the server ended what should have been a brilliant fight on a sour note.
Having said that, props to Iron & Co for jumping in. But FOF, you really should learn to start fighting your own battles, you have your allies helping you defend systems to which you have sovereignty. The amount of FOF who participted tonight was and has been in recent days to say the least poor, without your friends you would cease to exist I have no doubt.
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NightWolfe
Caldari Exanimo Inc Triumvirate.
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Posted - 2006.10.23 21:48:00 -
[18]
Well, I got to see some targets, but where the HELL did my shields and armour go :P
Least i lived, and good fight people, Kudos to all who showed and set too.
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ArchenTheGreat
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 21:57:00 -
[19]
I see thread next to this got locked due to lack of constructive criticism. I am not sure how constructive will it be but I'll do my best:
HIRE BETTER PROGRAMMERS!
I have seen a lot of places where you have highly inefficient code. Example: unlocking multiple items in cans. Why it's done one by one and not as a single request to server? The same with removing people from buddy list. The same with adding/moving/removing bookmarks.
Optimizing code CCP-way: if option list in map takes too long to load (due to inefficient code) why bother to write faster code? Let's just split the list into few.
The guy who programmed overview have no idea about programming. Overview is one big bug and I have lost a few ships due to Concord because of it.
Whole interface is very slow. If I turn it off I get 200% FPS boost. WHY!? it's highly static thing. Why it take more time to render than all those 3D ship models?
Why enabling sound in this game reduces performance so much? Most of my corpmates play without sound.
Why I have to turn off all effects before going to fight?
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Assassin 2
D00M. Triumvirate.
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Posted - 2006.10.23 22:00:00 -
[20]
crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
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copicus
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 22:12:00 -
[21]
Worse lag for ages.. except that time i got stuck in system for over 24 hours .
I guess other peeps down south are having fun too.. multiple node crashes FTL CCP!
Lets all cross our fingers and toes (if you have monkey feet) for the mods in november..
Disclaimer:- The above is just my view and not that of my corp or alliance or friends.. blah,blah,blah
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Shinoobie
E X O D U S Imperial Republic Of the North
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Posted - 2006.10.23 23:09:00 -
[22]
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Jump in screwed us, at least 40 of our pilots didn't make it to the fight intitially so odds were about even I'd say.
But then it's all POV. No disrespect intended, props for the fight. :D
Elite Scouting 
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.23 23:21:00 -
[23]
Originally by: Shinoobie
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Jump in screwed us, at least 40 of our pilots didn't make it to the fight intitially so odds were about even I'd say.
But then it's all POV. No disrespect intended, props for the fight. :D
http://dl1.eve-files.com/media/corp/helin0x/2006.10.23.20.05.00.png
This is a screenie from someone on your team it shows 133 in local we had a gang of 52 that would mean you still had massive numbers and was more and more entering local by the minute/second. Also the time down there shows 20:04. Most of our alliance never even got a ship on the overview until about 7-8 mins past and then it wasn't focussed fire we just shot as soon as somone appeared on the overview. We had a plan to counter the blob. Unfortunately the server status nillified it and we were only able to go in a straight up slugfest i the end as we could not use our focus fire to our advantage.
Saying that if the server was better we don't know what the outcome would have been. We would have been able to stick to our strengths and that is great understanding and great fleet command. Unachievable when our commanders have empty overviews but we are being shot at. Whether we would have won or even done any better is something we will never find out. Which is a shame. We really looked forward to this and was really pumped about hearing that we could have been facing 200 people. I think that would have just completely killed the node though. Still, thanks for showing up and trading gunfire, just a damn shame the server was not as ambitious as we were.
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Scylla V
VentureCorp Imperial Republic Of the North
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Posted - 2006.10.23 23:24:00 -
[24]
I fully understand you all think you had it bad. Probably worse than anybody else.
I did get out with my ship intact. I don't know how it was possible. I Was 40th in jump que, and when it finally decided to let me jump, it took another 5 minutes at least to actually load the MI6O screen, then it took another couple minutes before i saw any red on my overview, and then none of my modules would fire...i for sure thought i would wake up in a new clone.
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Infinity Ziona
Privateers
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Posted - 2006.10.23 23:27:00 -
[25]
Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
The Privateering Life |

d4ve
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2006.10.24 00:53:00 -
[26]
Originally by: Infinity Ziona Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
idiot. how do you suggest we should have done it? did you see the screenshot of the gate we had to come in thru? we jumped into five med bubbles with a gang of hostile sniping battleships waiting at range.
gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again?  ___
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Naldo
Caldari Yesodic Nomads Corp Triumvirate.
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Posted - 2006.10.24 01:25:00 -
[27]
Originally by: d4ve
Originally by: Infinity Ziona Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
idiot. how do you suggest we should have done it? did you see the screenshot of the gate we had to come in thru? we jumped into five med bubbles with a gang of hostile sniping battleships waiting at range.
gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again? 
2 Carriers? Did we not have 6 there?
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Infinity Ziona
Privateers
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Posted - 2006.10.24 01:54:00 -
[28]
Originally by: d4ve
Originally by: Infinity Ziona Wow. Who would have thought bringing that many ships to a fight would cause lag like that. First time for everything /sarcasm off
idiot. how do you suggest we should have done it? did you see the screenshot of the gate we had to come in thru? we jumped into five med bubbles with a gang of hostile sniping battleships waiting at range.
gf tri. too bad the node crashed, i would have liked to see the outcome if we could have had a go at those two carriers you had on gate.
same thing tomorrow again? 
Ouch namecalling.
To answer your question, I would suggest you DONT DO IT unless of course you like 0.5 FPS and losing ships and pods without being able to do anything to prevent that.
Deliberately crashing a node and adding 500 new petitions to the queues is stupidity.
And yes it was deliberate, we all know that theres a good likelihood you'll crash the node if you bring that many ships to a fight. The Privateering Life |

Blind Man
Caldari 0utbreak
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Posted - 2006.10.24 02:26:00 -
[29]
I agree with Infinity on this one 
you already know the servers have problems, you know it will be laggy, yet you do it anyways (ok)
but don't whine on the forums about an issue that is well-known and is being addressed soon.
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Demarcus
Project Gemini Freelancer Alliance
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Posted - 2006.10.24 03:51:00 -
[30]
Originally by: Assassin 2 crap lag.
On the other hand we dont wish to be saying 'what could have happened' azeroth as we were killing more of your fleet then you were of ours, our total kill/loss ratio came out with us on top even tho we were outnumbered 2 to 1.
But good fight, node crash spoilt it
Really? I thought you couldn't see or target us? 
And the node crash saved your carriers, you should be thanking CCP. ------------------------------------- You are all worthless, and weak.
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