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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Wanda Fayne
Gurlz with Gunz
69
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Posted - 2015.04.02 16:23:53 -
[121] - Quote
Ned Thomas wrote:Wanda Fayne wrote:
The Tactical Destroyers look to be the smallest hull that isn't gimped into uselessness with the t2 Entosis link. They have the targeting range and speed modes to be useful. Still going to give up that firepower though to make it work. I hope all D3's are released in time for these changes to be worked out.
With the power grid nerfs for the Svipul and Confessor, and assuming that the Jackdaw and Hecate will have similar PG stats, then they'll need to be quite gimped to fit a T2 E-link.
Until they are all on the table we can only speculate. In any event, they will need some gimping for the T2 link. It is the advantage of the mode switches (Sharpshooter/Propulsion) which will allow them to be (hopefully) useable. Nice big cargo bay for the fuel though. |
M1k3y Koontz
Aether Ventures Surely You're Joking
741
|
Posted - 2015.04.02 16:24:45 -
[122] - Quote
Zazad Antollare wrote:1 stront per cycle is a bit low, should be a minimum of 10.
3 m3 per cycle, you need up to 21 cycles to RF a well occupied system with a T2 entosis link, thats 63m3 right there. Count in cap boosters to keep that local tank alive in the face of neuts, and that's going to be one packed cargo bay.
One stront isn't bad, 30m3 per cycle (times a minimum of four cycles if the system is entirely undefended and you're using a T1 link) would be out of reach of combat ships. Aside from capitals. Which is the opposite of the point of this change.
How much herp could a herp derp derp if a herp derp could herp derp.
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M1k3y Koontz
Aether Ventures Surely You're Joking
741
|
Posted - 2015.04.02 16:32:23 -
[123] - Quote
Jenshae Chiroptera wrote:So ... still replacing the satisfaction of shooting the enemies' stuff with waving a magic wand at it? Still think the psychology of Null Sec players is going to mesh well with Factional Warfare type mechanics?
If you don't like it you can leave nullsec. I, for one, am happy to no longer spend hours watching a cloud of drones tick HP down on a structure that nobody can be arsed to defend.
How much herp could a herp derp derp if a herp derp could herp derp.
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Anhenka
Infinite Point Nulli Secunda
1343
|
Posted - 2015.04.02 16:32:50 -
[124] - Quote
M1k3y Koontz wrote:Zazad Antollare wrote:1 stront per cycle is a bit low, should be a minimum of 10. 3 m3 per cycle, you need up to 21 cycles to RF a well occupied system with a T2 entosis link, thats 63m3 right there. Count in cap boosters to keep that local tank alive in the face of neuts, and that's going to be one packed cargo bay. One stront isn't bad, 30m3 per cycle (times a minimum of four cycles if the system is entirely undefended and you're using a T1 link) would be out of reach of combat ships. Aside from capitals. Which is the opposite of the point of this change.
Frontline systems are unlikely to be "well occupied". I wouldn't expect the typical system being fought over to be more than 5/2/1 on Strat/Mil/Indy.
Calculations based on 5/5/5 are incredibly unrealistic if that's what you were using.
I do agree that 10 is a bit much, I'd say go with 4 for the t1 version and 3 for the t2. |
Cade Windstalker
Donohue Enterprises Ad-Astra
329
|
Posted - 2015.04.02 16:52:10 -
[125] - Quote
Anhenka wrote:Frontline systems are unlikely to be "well occupied". I wouldn't expect the typical system being fought over to be more than 5/2/1 on Strat/Mil/Indy.
Calculations based on 5/5/5 are incredibly unrealistic if that's what you were using.
I do agree that 10 is a bit much, I'd say go with 4 for the t1 version and 3 for the t2.
We can't say for sure that that's going to be unrealistic. Also the emphasis from the mechanics seems to be on attacking and taking entire constellations.
Plus there could be entire ops and gameplay aspects that arise around the idea of fortifying your border systems and making them harder to take by boosting those indices. At the end of the day its up to the owners of a system how high they get their indicies and therefore up to them how hard the system is to defend, so theory crafting with higher timer levels isn't at all unrealistic so long as it's not the only thing people focus on. |
MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.02 16:53:51 -
[126] - Quote
xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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SilentAsTheGrave
Brave Newbies Inc. Brave Collective
173
|
Posted - 2015.04.02 17:00:19 -
[127] - Quote
MeBiatch wrote:xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship. That goes against the idea of this new sov system not requiring specific ships or fits to work.
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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Arthur Aihaken
Narada
4282
|
Posted - 2015.04.02 17:03:29 -
[128] - Quote
I think the powergrid and CPU requirements for both Entosis links should be increased even further such that you can't run a T1 Entosis link on anything smaller than a destroyer and a T2 Entosis link on anything smaller than a cruiser.
I am currently away, traveling through time and will be returning last week.
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Wanda Fayne
Gurlz with Gunz
69
|
Posted - 2015.04.02 17:11:37 -
[129] - Quote
Arthur Aihaken wrote:I think the powergrid and CPU requirements for both Entosis links should be increased even further such that you can't run a T1 Entosis link on anything smaller than a destroyer and a T2 Entosis link on anything smaller than a cruiser.
That's against the stated design goals. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
5086
|
Posted - 2015.04.02 17:17:05 -
[130] - Quote
SilentAsTheGrave wrote: There have been some who have been saying this new Entosis Link will be a boost for bumping Machariels in high sec. The way I understand it, you need a valid target for the Entosis Link to activate to get the mass increase. There will not be any of these capture points in high sec so it is a moot point, correct?
Just online, not active.
Same way your Cap is gimped by a MWD, regardless of if you're using it or not.
Of course, for a Mach, it's a 1% bonus to mass. So that's not a huge deal
Woo! CSM X!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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GeeShizzle MacCloud
584
|
Posted - 2015.04.02 17:18:46 -
[131] - Quote
although its not within the realms of any kind of troll sov idea, i do still think that the t2 entosis link + mmjd can make for some confusing ninja situations where a bc or group of bc's will seemingly disappear mid entosis cycle after cycling their mmjds but still be on close range dscan. |
Andy Koraka
Blackwater USA Inc. Pandemic Legion
57
|
Posted - 2015.04.02 17:22:38 -
[132] - Quote
I would really prefer that the T2 Entosis link to have a 150km range on it. |
SilentAsTheGrave
Brave Newbies Inc. Brave Collective
174
|
Posted - 2015.04.02 17:32:08 -
[133] - Quote
Andy Koraka wrote:I would really prefer that the T2 Entosis link to have a 150km range on it. Why?
Buddy Program: If you sign up with my buddy invite link and subscribe with a valid payment method - I will give you 95% of the going rate for PLEX!
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SFM Hobb3s
Wrecking Shots Black Legion.
280
|
Posted - 2015.04.02 17:49:38 -
[134] - Quote
I wouldn't really be too troubled with additional balancing beyond the original specs. I'm all for releasing as is/was, and letting the cards fall where they may. What's the worst that could happen? A handful of trollceptors take the sov away from a coalition that prefers to 'deny content'? Not a big loss if you ask me. Hell, if it causes all the coalitions and alliances to crumble that's fine. Balance it then. Then whatever comes out of the ashes of New Eden will be much better than what we have now (referring to donuts here) |
GeeShizzle MacCloud
584
|
Posted - 2015.04.02 18:43:19 -
[135] - Quote
cause of course being in black legion a sovless entity that has always been thwarted by powerful sov owning entities, your view isnt coloured at all.
You have no interests in sov or the mechanics of sov being balanced. and of course would like to see sov entities burn because of what you fail to do as an organisation; why the hell not push on the forums to achieve the objective through game mechanics right? |
Jenshae Chiroptera
1202
|
Posted - 2015.04.02 18:52:42 -
[136] - Quote
I have been wondering why they don't just make disposable "Hacking Structures" that you repair and shoot?
That effectively draws the battle lines.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
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Daide Vondrichnov
SnaiLs aNd FroGs
33
|
Posted - 2015.04.02 18:54:29 -
[137] - Quote
GeeShizzle MacCloud wrote:cause of course being in black legion a sovless entity that has always been thwarted by powerful sov owning entities, your view isnt coloured at all.
You have no interests in sov or the mechanics of sov being balanced. and of course would like to see sov entities burn because of what you fail to do as an organisation; why the hell not push on the forums to achieve the objective through game mechanics right?
No mad pls. |
Lena Lazair
Khanid Irregulars Khanid's Legion
445
|
Posted - 2015.04.02 19:45:08 -
[138] - Quote
I assume this means the idea of a deployable e-link instead of a high-slot module is right out. Are there specific reasons why deployables aren't being considered for this? |
Anhenka
Infinite Point Nulli Secunda
1344
|
Posted - 2015.04.02 19:48:32 -
[139] - Quote
Lena Lazair wrote:I assume this means the idea of a deployable e-link instead of a high-slot module is right out. Are there specific reasons why deployables aren't being considered for this?
Because "Effective control of the grid" and "Not even on the grid" are two entirely contradictory ideas. |
Alexandros T'dra
Easy Co. Fatal Ascension
7
|
Posted - 2015.04.02 19:50:14 -
[140] - Quote
"Consumes 1 Stront per cycle"
Seems a rather low amount at just a mere 3 cubic meters. To prevent trolllogoffs behind the lines, increase this amount 10 fold. 30 cubic meters would give a frigate at least 8 to 10 cycles. |
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Talvorian Dex
Repercussus Goonswarm Federation
61
|
Posted - 2015.04.02 19:51:32 -
[141] - Quote
Cade Windstalker wrote:Some quick questions for clarification: CCP Fozzie wrote:
The first cycle of the module is always a "warmup cycle" and has no impact. If you lose lock or the module is disabled for any reason, you'll need to go through that warmup cycle again before you can continue exerting any influence over the structure Other than that warmup cycle, the cycle time of the module does not impact how long it takes to capture a structure. Once you're past the warmup cycle all that matters is that your module stays active Does this mean that if multiple ships are trading Entosis Links on a structure that each ship needs to run its own warm-up cycle? Like, if the structure is capturing right now, and I activate my module 10 seconds before my allies de-activates, do I need to go through a full cycle before I start progressing the capture timer or do I start capturing right away because my side already had an active capture going on when I activated my module? Quote:
- +250,000 mass when online
- 10 PWG, 1 CPU
...
- +1,000,000 mass when online
- 100 PWG, 10 CPU
Can you share the process behind picking these numbers? They seem to roughly match up to Meta 4 400mm and 800mm plates respectively but that still seems like a significant amount of weight in any sort of speed reliant fit. Also the power-grid requirements are pretty high for anything not at least the size of a Cruiser (ignoring T3 Destroyers for the moment) so does this mean you guys feel that's about the minimum bar that's likely to be relevant in Sov as a fleet composition?
That's kind of the point... the big complaint was in having a speed-reliant fit using it. CCP clearly wants us to focus on grid control, not running faster than the enemy can catch you, while entosising. I'd rather prefer the same rules as a cyno... it brings you to a stop. But this is better, and overcomes the objections about a "flee-fit" ship using it.
Writer of Target Caller, an Eve Online PvP blog, at http://targetcaller.blogspot.com
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.02 20:26:18 -
[142] - Quote
SilentAsTheGrave wrote:MeBiatch wrote:xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship. That goes against the idea of this new sov system not requiring specific ships or fits to work.
Perhaps... i just like the idea of 1. Making capitals integration into the new system and requirements of all ship classes to do a full capture. That way to conquer something it needs more than just one ship type. I am thinking something similar to fw plexes but with elinks instead and since no jump gates need different ship sizes... i am good either way i think though my idea would provide more diversity
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Jenshae Chiroptera
1202
|
Posted - 2015.04.02 20:45:42 -
[143] - Quote
MeBiatch wrote:. I am thinking something similar to fw plexes You and Fozzie both.
CCP - Building ant hills and magnifying glasses for fat kids.
.
High Sec needs a stepping stone to other areas of space, where they can grow.
Fozzie is treating a symptom.
|
Iroquoiss Pliskin
Hedion University Amarr Empire
116
|
Posted - 2015.04.02 20:53:40 -
[144] - Quote
MeBiatch wrote:SilentAsTheGrave wrote:MeBiatch wrote:xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship. That goes against the idea of this new sov system not requiring specific ships or fits to work. Perhaps... i just like the idea of 1. Making capitals integration into the new system and requirements of all ship classes to do a full capture. That way to conquer something it needs more than just one ship type. I am thinking something similar to fw plexes but with elinks instead and since no jump gates need different ship sizes... i am good either way i think though my idea would provide more diversity
Hold on, so to capture some backwater, -0.00000000000000000000000000000000000000000000000001 sec almost-abandoned system in the middle of nowhere, which has, lets say two belts, no good moons at all - An Official Ceremony must be Conducted, involving HIS MAJESTY the CAPITAL SHIP with a magic wand sitting at some structure for X minutes, with tumbleweed rolling around all the while.
People say, "Get rekt" in such cases, but that wouldn't be korrekt. vOv Yeah, that will bring out real dynamic content and more players into Niul, surely.
( -í° -£-û -í°)
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MeBiatch
GRR GOONS
2065
|
Posted - 2015.04.02 21:07:01 -
[145] - Quote
Iroquoiss Pliskin wrote:MeBiatch wrote:SilentAsTheGrave wrote:MeBiatch wrote:xttz wrote:What about size and tech differences? There's enough new stats to add some extra trade-offs. Small Entosis Link I:
- Requires Infomorph Psychology 1
- +250,000 mass when online
- 5 Minute Cycle Time, 25km range
- 10 PWG, 1 CPU
- 50 Capacitor per cycle
- Consumes 10 Stront per cycle
- Cost ~20m
Small Entosis Link II:
- Requires Infomorph Psychology 4
- +225,000 mass when online
- 5 Minute Cycle Time, 35km range
- 12 PWG, 1 CPU
- 45 Capacitor per cycle
- Consumes 8 Stront per cycle
- Cost ~50m
Standard Entosis Link I:
- Requires Infomorph Psychology 2
- +1,000,000 mass when online
- 2 Minute Cycle Time, 200km range
- 100 PWG, 10 CPU
- 500 Capacitor per cycle
- Consumes 4 Stront per cycle
- Cost ~80m
Standard Entosis Link II:
- Requires Infomorph Psychology 4
- +900,000 mass when online
- 2 Minute Cycle Time, 250km range
- 120 PWG, 10 CPU
- 450 Capacitor per cycle
- Consumes 3 Stront per cycle
- Cost ~120m
I like this. Wouldn't mind 3 sizes small mid large maybe even xl for caps. What would be interesting too is if a capture event caused small medium large and xl sized targets that can only be hacked by tge corresponding elink size. So only A small link can capture a small capture tower and so on... maybe it could be linear so first ypu have to capture small tgen mid tgen large and the 10th capture can only be done with an xl link from a capital ship. That goes against the idea of this new sov system not requiring specific ships or fits to work. Perhaps... i just like the idea of 1. Making capitals integration into the new system and requirements of all ship classes to do a full capture. That way to conquer something it needs more than just one ship type. I am thinking something similar to fw plexes but with elinks instead and since no jump gates need different ship sizes... i am good either way i think though my idea would provide more diversity Hold on, so to capture some backwater, -0.00000000000000000000000000000000000000000000000001 sec almost-abandoned system in the middle of nowhere, which has, lets say two belts, no good moons at all - An Official Ceremony must be Conducted, involving HIS MAJESTY the CAPITAL SHIP with a magic wand sitting at some structure for X minutes, with tumbleweed rolling around all the while. People say, "Get rekt" in such cases, but that wouldn't be korrekt. vOv Yeah, that will bring out real dynamic content and more players into Niul and throughout the game, surely.
Hmm well caprure annoms size couod be based on tge occupancy index. So a system like you suggested might only end up needing medium sized e link to capture. But a systemthat has full occupancy index would go all tge way to capital elinks.
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Iroquoiss Pliskin
Hedion University Amarr Empire
119
|
Posted - 2015.04.02 21:14:39 -
[146] - Quote
MeBiatch wrote: Hmm well caprure annoms size couod be based on tge occupancy index. So a system like you suggested might only end up needing medium sized e link to capture. But a systemthat has full occupancy index would go all tge way to capital elinks.
Now, it does make sense. Let the people who want those V V V core system entertain their Capital Phantasies, allowing the majority of Eve engage in competitive, ruthless and UNPREDICTABLE* PvP in the mid-tier developed... Shall we say - lucrative pieces of pie? Yes.
*As opposed to, "Will they escalate with 1 mouse click?" FLOWCHART GOES -> Yes/No -> No -> Team 1 Wins. \o/
P.S. When do we deploy to NOL-? Ohhhhh... is it the wrong timeline? Anyway, actors change, but the concept of a full circle stays the same. You know who you are.
( -í° -£-û -í°)
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Xe'Cara'eos
A Big Enough Lever
235
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Posted - 2015.04.02 21:19:11 -
[147] - Quote
I have a question, on behalf of the smaller WH corps - what is there to stop a large nullsec alliance, coming in through some opportunistic door, kerb-stomping all over the locals (who CAN'T face down a 250-man fleet of harpies, sorry), then capturing the local tower for lols and loot, then leaving the system
previously WH occupation (for the smaller corps) was a matter of who could out-guerrilla the other, the side that lasted the longest in the face of constant enemy harassment, won
previously, the 24 hr window of WHs stopped nullsec stomping small WH alliances for lolz, as they would merely reinforce a tower at best/worst, as they would (almost) certainly be unable to reach the same system the following day. (urgh that's unclear, basically - reinforcement timers, combined with shifting WH's, stopped nullsec alliances destroying a tower without serious reason to commit x people to a WH)
or are you hoping to drastically reduce the number of small corps living out of WH's?
if you could find some way to ensure that someone needs to commit to the takeover for longer than most WH's will be open, that'd be muchly appreciated, otherwise it's far to easy to blob in W-space
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Garnoo
Eternity INC. Goonswarm Federation
160
|
Posted - 2015.04.02 21:26:53 -
[148] - Quote
iam probably missing something, but whats the point of having 1stront activation cost? smalles ships will be able to run it 30-50 or more times, so its as goot as no cost at all...
People are going to try to ruin your day. Get together with others, ruin their day back --á EvE
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Wanda Fayne
Gurlz with Gunz
72
|
Posted - 2015.04.02 22:11:01 -
[149] - Quote
Garnoo wrote:iam probably missing something, but whats the point of having 1stront activation cost? smalles ships will be able to run it 30-50 or more times, so its as goot as no cost at all...
It means you have to refuel every 150-250 minutes for T1 link use, 60-100 minutes for T2 link use (based on your numbers).
Reasons should be obvious. |
SFM Hobb3s
Wrecking Shots Black Legion.
281
|
Posted - 2015.04.02 22:29:29 -
[150] - Quote
GeeShizzle MacCloud wrote:cause of course being in black legion a sovless entity that has always been thwarted by powerful sov owning entities, your view isnt coloured at all.
You have no interests in sov or the mechanics of sov being balanced. and of course would like to see sov entities burn because of what you fail to do as an organisation; why the hell not push on the forums to achieve the objective through game mechanics right?
You missed the part where I lived for years in Eve's shittiest corner of Sov space (Cobalt Edge) as part of IRC. But don't let your failure to check character history stop you from making baseless accusations. |
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