Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

sr blackout
Minmatar
|
Posted - 2006.10.25 02:46:00 -
[31]
there is no way ccp will let the bad carrier bonuses to stand and go live with kali... i just dont think that will happen if it does... i dont know what to say... i mean its so obvious they made the hp changes, and forget this lol... they better make fighter changes too they need 75%+ boost imo every ship now can tank the fighters for a bit, and bs or bc's even cruisers if setup right could tank them easy probably 
|

Secretary
|
Posted - 2006.10.25 03:49:00 -
[32]
I'm sorry, requesting that broken features are fixed distracts from the "Here's some new toys with bigger numbers involved" euphoria of a new release in testing.
Please report to your nearest ISD mod for termination.
|

Baun
4S Corporation Morsus Mihi
|
Posted - 2006.10.25 04:02:00 -
[33]
Originally by: Fuujin ^ also wanted to know this
me too :O
The Enemy's Gate is Down
|

Fuujin
HDY Research Labs
|
Posted - 2006.10.25 04:03:00 -
[34]
24th in queue so might know soon if all goes well.... _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |

Fubear
Vogon Heavy Industries
|
Posted - 2006.10.25 08:31:00 -
[35]
Edited by: Fubear on 25/10/2006 08:33:45 I hope this is a typo (500% instead of 50%).
All it means is that you need 5x the number of people to take down a Dread in a reasonable space of time. Dreads are hard enough to kill as it is, and almost always travel with massive support fleets covering them.
EG: Defending fleets now have to expose themselves to a Dreads support fleet for 10 minutes instead of two to take one down. The best way to break a Dread assault on a POS is to kill the Dreads, since it would be almost impossible to force an engagement and destroy a support before the Dreads are finished and cyno out.
|

Max Teranous
Body Count Inc. Mercenary Coalition
|
Posted - 2006.10.25 08:35:00 -
[36]
x5 isn't 500%, it's 400%. That's why I didn't consider it a typo.
God i'm tired today. Staying up till the early hours looking at changes because I waited 6 hours to log on FTL 
Max 
--------------------
|

Druid R
Murder of Crows E N I G M A
|
Posted - 2006.10.25 08:49:00 -
[37]
3 rig slots on dreads, grabbed a nag b4 to have a llok, 187k armour b4 skills i seem to remember
|

Afonso Henriques
Minmatar Low Grade Ore The SUdden Death Squad
|
Posted - 2006.10.25 08:53:00 -
[38]
Originally by: Fubear
All it means is that you need 5x the number of people to take down a Dread in a reasonable space of time. Dreads are hard enough to kill as it is, and almost always travel with massive support fleets covering them.
You gotta be kidding me! Dreads in siege are patheticly easy to kill. I can be done with less than 10 battleships. They are called CAPITAL SHIPS for a reason. There is a reason THEY CAN'T USE JUMPGATES.
Another masterful stroke CCP.
|

LaCoHa
Caldari Deep Space Navy Caldari Deep Space Industral
|
Posted - 2006.10.25 08:56:00 -
[39]
150, 200, 300k armor.
Sorry, but that is just plain ridiculous. I know if I were a dread/carrier pilot I would be happy - but seriously - that is just too much.
whatever.
"I just slaughtered 28 people in that game of Battlefield 2 and never died. Man my e-p33n feels huge." |

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.10.25 09:14:00 -
[40]
Originally by: LaCoHa 150, 200, 300k armor.
Sorry, but that is just plain ridiculous. I know if I were a dread/carrier pilot I would be happy - but seriously - that is just too much.
whatever.
no its not too much.
whatever.
Team Minmatar Carriers need Clone Vats
|
|

DaMiGe
Amarr Infinitus Odium
|
Posted - 2006.10.25 09:20:00 -
[41]
a VERY good change, i didnt notice this yet, eventhough i was in my carrier when i logged onto the testserver,LOL
---> My vids <--- latest movie = Lock 'N Load 4 |

Aloysius Knight
Minmatar Black Nova Corp Band of Brothers
|
Posted - 2006.10.25 09:25:00 -
[42]
Originally by: LaCoHa 150, 200, 300k armor.
Sorry, but that is just plain ridiculous. I know if I were a dread/carrier pilot I would be happy - but seriously - that is just too much.
whatever.
sorry but your stupidy is just plain ridiculous, if you can't understand why they needed the hp boost....well i can only hope you never reproduce http://www.stevie.prince.dsl.pipex.com/AloysiusKnight.jpg http://img167.imageshack.us/img167/2107/nodecrashsiggb9.jpg Chose one, you must. Two is the way of pure ebilness, and pure ebilness is bad -ReverendM |

Kaar
Art of War Cult of War
|
Posted - 2006.10.25 09:30:00 -
[43]
But the Nidhogurogoroo is still sh*t right? We cant have minmatar running around in a decent carrier.
---
---
|

Roxanna Kell
BURN EDEN
|
Posted - 2006.10.25 09:34:00 -
[44]
Titans take ages to kill all ready, wtf increase their hit points?
Quote: "Don't touch the RED but
|

Max Teranous
Body Count Inc. Mercenary Coalition
|
Posted - 2006.10.25 09:43:00 -
[45]
Originally by: Roxanna Kell Titans take ages to kill all ready, wtf increase their hit points?
A titan with all the implants, rigs, in gang etc bonuses will have around about 900k armour hp's with these changes. That may take a while to chew through 
Max 
--------------------
|

Roxanna Kell
BURN EDEN
|
Posted - 2006.10.25 12:00:00 -
[46]
Originally by: Max Teranous
Originally by: Roxanna Kell Titans take ages to kill all ready, wtf increase their hit points?
A titan with all the implants, rigs, in gang etc bonuses will have around about 900k armour hp's with these changes. That may take a while to chew through 
900k armor, how much can it rep?
Quote: "Don't touch the RED but
|

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.10.25 12:06:00 -
[47]
Hey I like more HP. Makes the ship worth the isk. One thing I'd like to know is how is one going to stop 22 man dread fleets walking into your POS after kali hits?
Team Minmatar Carriers need Clone Vats
|

FawKa
Gallente Old Farts The Phantom Conglomerate
|
Posted - 2006.10.25 12:09:00 -
[48]
Oh yes ! Oh YES !  
|

Max Teranous
Body Count Inc. Mercenary Coalition
|
Posted - 2006.10.25 12:10:00 -
[49]
Originally by: Roxanna Kell
Originally by: Max Teranous
Originally by: Roxanna Kell Titans take ages to kill all ready, wtf increase their hit points?
A titan with all the implants, rigs, in gang etc bonuses will have around about 900k armour hp's with these changes. That may take a while to chew through 
900k armor, how much can it rep?
Exactly the same as now. Well, maybe a bit better with the correct choice of rig.
Max 
--------------------
|

Grant Smith
Infinitus Odium
|
Posted - 2006.10.25 12:21:00 -
[50]
When DaMiGe told me about a 500% increase i thought Nah... he means the 25% increase.... but then he linked me to this. And DAMN! HOORAH 
I'll be solo camping by myself in my Moros now knowing if i get into **** i got time for corpies to get to me! 
|
|

Joe Bloggers
Caldari Legion Federation Amen Anera
|
Posted - 2006.10.25 12:38:00 -
[51]
Originally by: Max Teranous
Originally by: Roxanna Kell
Originally by: Max Teranous
Originally by: Roxanna Kell Titans take ages to kill all ready, wtf increase their hit points?
A titan with all the implants, rigs, in gang etc bonuses will have around about 900k armour hp's with these changes. That may take a while to chew through 
900k armor, how much can it rep?
Exactly the same as now. Well, maybe a bit better with the correct choice of rig.
Dont know for a fact, but I imagine with certian rigs, it should be able to maintain 4-5 capital reps. Just an Average Joe! |

James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
|
Posted - 2006.10.25 14:08:00 -
[52]
I approve.
You'll have the same amount of sustainable tank, but will be much less likely to just get munched when called primary. This'll mean it's actually worth fielding carrier/dreads on the battlefield, rather than parking them at POSes. Yes, you'll still be able to kill 'em with a few BS, but it'll take long enough that you've got time to react to it.
|

ElCoCo
KIA Corp
|
Posted - 2006.10.25 16:20:00 -
[53]
This is very needed in my opinion... the capital ships don't seem very.... capital. Taking down a dev titan in 5minutes with 1 1/2 dread shouldn't be happening.
Can we confirm that these changes were indeed intended and not some messup?
|

Dr Mccoy
ISS Cassini
|
Posted - 2006.10.25 16:40:00 -
[54]
can anyone check if control towers have more hp or grid or something? curious now because with these changes wouldnt dreads easily take down towers without a scratch, even solo in some cases?
|

Shumi
Caldari FATAL REVELATIONS Lotka Volterra
|
Posted - 2006.10.25 16:50:00 -
[55]
Originally by: Kaylana Syi Hey I like more HP. Makes the ship worth the isk. One thing I'd like to know is how is one going to stop 22 man dread fleets walking into your POS after kali hits?
Easy, with 22 of your own Dreads.
Dread Fleets battling it out FTW   |

Selak Zorander
|
Posted - 2006.10.25 16:53:00 -
[56]
Originally by: Dr Mccoy can anyone check if control towers have more hp or grid or something? curious now because with these changes wouldnt dreads easily take down towers without a scratch, even solo in some cases?
No change to Control tower hit points on test server that i can see.
still only 50 mil shields for the caldari large
|

Tiuwaz
Minmatar Omacron Militia
|
Posted - 2006.10.25 16:53:00 -
[57]
i rarely agree with elcoco but yes this was a needed change and good they finally did it
Originally by: Oveur This is not the conspiracy you are looking for.
|

Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
|
Posted - 2006.10.25 17:20:00 -
[58]
Originally by: Shumi
Originally by: Kaylana Syi Hey I like more HP. Makes the ship worth the isk. One thing I'd like to know is how is one going to stop 22 man dread fleets walking into your POS after kali hits?
Easy, with 22 of your own Dreads.
Dread Fleets battling it out FTW  
Sorry but this is hardly acceptable and is totally skewed towards teh attacker.
Team Minmatar Carriers need Clone Vats
|

Drutort
Caldari
|
Posted - 2006.10.25 20:23:00 -
[59]
Edited by: Drutort on 25/10/2006 20:26:13 carrier rigs... carrier fighter hp? (needs more then 100% IMO) carrier fighters getting more skills or drone mods (skills) effecting them carrier capital remote (cap reduction? if on frontline) carrier bonus fix carrier lock time, and max locked targets (i think should be boosted greatly and max of 10 locks) carrier items getting bonus from basic 3-5% implants carrier items working with gang warfare
so thats what i can think of atm
I expect these to be addressed before kali1 is released
|

Soraya Silvermoon
Never'where
|
Posted - 2006.10.25 20:38:00 -
[60]
Excellent. Yes your supposed to kill support before you can kill dreads.
Maby now the pilots will have the chanse of activating their modules before they die ;)
I`ve been in battles where my side have lost dreads and I`ve been in battles where my side have killed 10 of the enemy dreads. yes they die to easy. This is very velcome welcome.
I asked for 4x back then but seems we got plenty
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |