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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2006.10.24 23:50:00 -
[1]
Yo,
TQ Moros armour = 37500 hp. Sisi Moros armour = 187500 hp.
That's a 5 x hp boost, and checking the other Cap ships they have a similar bonus (350000 armour on an Avatar, FYI )
Nice !
Max 
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Hehulk
FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.25 00:06:00 -
[2]
Are you serous?
What about carriers/other dreads? ---------- Please choose one signature image, as per the forum rules. - Teblin |

Aeaus
Tabula Rasa Systems The Star Fraction
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Posted - 2006.10.25 00:09:00 -
[3]
I'm still in queue (after a few hours), could you give me Archon stats please? With much <3
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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2006.10.25 00:21:00 -
[4]
Checked the Nag, Thanatos, Hel & Avatar. All 5x more HP's.
The freighters have no hp boost at all, not even by 50%. Bug or intended?
Archon:
87500 shield 137500 armour 137500 hull
That's all before all skills, mods, implants and rigs of course ! 
Max 
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Grimpak
Gallente Celestial Horizon Corp. Ascendant Frontier
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Posted - 2006.10.25 00:21:00 -
[5]
very cool. -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Stamm
Amarr Three Holdings Rule of Three
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Posted - 2006.10.25 00:27:00 -
[6]
It's not a bad idea, as long as they aren't made any easier to tank.
As it stands now you can drop a dread or carrier with extreme ease, as long as they aren't repping. And a lot of the capital ship deaths that leave people feeling conned and in despair are due to module lag etc, which might get smoothed over a bit if there's more of a buffer there.
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.10.25 00:30:00 -
[7]
*Orgasm*
<3  |

Frodo
Amarr Shinra Lotka Volterra
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Posted - 2006.10.25 00:33:00 -
[8]
MMMMM.....Nice
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Max Teranous
Body Count Inc. Mercenary Coalition
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Posted - 2006.10.25 00:34:00 -
[9]
Just checked the capital armour rep, and that doesn't rep any more than before, so this is just a buffer rather than greater repping ability.
But it is a hell of a buffer !
Oh, and my head just exploded looking at the rigs that will be going onto cap ships. 15% capacitor recharge rate, 15% capacitor size & 15% armour hp's I think are good places to start.
Max 
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Robet Katrix
Beagle Corp R0ADKILL
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Posted - 2006.10.25 00:46:00 -
[10]
another good thing from kali.
something is going corect :)
100% agree with this move.
seen too many dreads die because module lag stopped them form turning on a CSB or CAR
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Tragizz Fil
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Posted - 2006.10.25 00:51:00 -
[11]
Originally by: Stamm It's not a bad idea, as long as they aren't made any easier to tank.
As it stands now you can drop a dread or carrier with extreme ease, as long as they aren't repping. And a lot of the capital ship deaths that leave people feeling conned and in despair are due to module lag etc, which might get smoothed over a bit if there's more of a buffer there.
So, uh, the solution to lag in capital battles is make capital ships 5 times harder to kill? If a superbuffed capital ship ever gets attacked all it has to do is log out and the ship will disappear in 5 minutes no matter the situation.
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Fuujin
HDY Research Labs
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Posted - 2006.10.25 00:52:00 -
[12]
Awesome, just awesome. _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |

Wicaeed
Amarr GoonFleet GoonSwarm
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Posted - 2006.10.25 00:53:00 -
[13]
Agree. If they make this change permanent they need to limit the active number of siege modules in a system to a certain number. Not only would that make it a reasonable change, but it would cut down on the lag as well.
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Andrea Jaruwalski
Caldari Angel Deep Corporation
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Posted - 2006.10.25 01:01:00 -
[14]
Bwaha, 257k Armor on thanatos w/ my skill \O/-_-
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Hllaxiu
Shiva Morsus Mihi
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Posted - 2006.10.25 01:07:00 -
[15]
Originally by: Tragizz Fil
So, uh, the solution to lag in capital battles is make capital ships 5 times harder to kill? If a superbuffed capital ship ever gets attacked all it has to do is log out and the ship will disappear in 15 minutes no matter the situation.
You'll chew through an unmanned dread in the 15 minutes before it disappaears... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Revenant Shadow
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Posted - 2006.10.25 01:29:00 -
[16]
Edited by: Revenant Shadow on 25/10/2006 01:34:20 Might have something to do with the release of the first Titan. Doomsdays weapons, afaik, aren't meant to dominate capitals the same way they do subcaps. 50k spike damage would break the shield and a good deal of the armor on some caps.
(Edit) Did they change the shield recharge times to reflect this, by the way? If not... I'm getting a Phoenix NOW. 235k shields with Shield Management 5 and still "only" a 12000 recharge with shield systems 5. Not even counting mods. Passive on that thing would be a monstrosity.
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 01:32:00 -
[17]
Originally by: Andrea Jaruwalski Bwaha, 257k Armor on thanatos w/ my skill \O/-_-
/me gets a big grin.
How much armor will a fully skiled Nyx have?
The Enemy's Gate is Down
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Randay
0utbreak
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Posted - 2006.10.25 01:35:00 -
[18]
I had to read this the day I forget to wear my adult diapers? doh. - - - - - - - - - - - - - - - - - - - - - - -
Originally by: Reddari
Now just be nice before I start to make life for the BOB devs (yes you have some) harder by exposing their player characters.
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D'onryu Shoqui
Vengeance of the Fallen Imperium Alliance
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Posted - 2006.10.25 01:36:00 -
[19]
Originally by: Andrea Jaruwalski Bwaha, 257k Armor on thanatos w/ my skill \O/-_-
damn nice wish i could get on test :( ------------------------- I am a nobody of IMP my views are my own. |

Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 01:36:00 -
[20]
Edited by: Baun on 25/10/2006 01:38:02
Originally by: Miyoko Sanae
Originally by: Baun
Originally by: Andrea Jaruwalski Bwaha, 257k Armor on thanatos w/ my skill \O/-_-
/me gets a big grin.
How much armor will a fully skiled Nyx have?
Enough not to be called primary.
/me clicks heels.
The Enemy's Gate is Down
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Miyoko Sanae
Caldari State War Academy
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Posted - 2006.10.25 01:36:00 -
[21]
Originally by: Baun
Originally by: Andrea Jaruwalski Bwaha, 257k Armor on thanatos w/ my skill \O/-_-
/me gets a big grin.
How much armor will a fully skiled Nyx have?
Enough not to be called primary.
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sr blackout
Minmatar
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Posted - 2006.10.25 02:00:00 -
[22]
finally they can be as they should be...
what about the bonuses on carriers???   
they have to fix them... if not the mini carrier will still be the worst one off and i will be forced to sell or train for the gal one 
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Clone runner
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Posted - 2006.10.25 02:02:00 -
[23]
i vote they change all of the carrier bonuses. 7.5% rep efficiency for thanatos please i would probably use mine on the frontlines then 
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 02:04:00 -
[24]
Originally by: sr blackout finally they can be as they should be...
what about the bonuses on carriers???   
they have to fix them... if not the mini carrier will still be the worst one off and i will be forced to sell or train for the gal one 
It needs a remote cap rep reduction then it will own and be unique.
The Enemy's Gate is Down
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sr blackout
Minmatar
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Posted - 2006.10.25 02:07:00 -
[25]
Edited by: sr blackout on 25/10/2006 02:08:46
so how long will it take for sheilds to recharge now? if your armor tanking? 1 day? or few hours or what   
1 thing everyone is forgeting... FIGHTERS they better get 50% or more boost!!! every other ship will live longer and able to blow the stuffing out of them...
what about gang warfare mods? do they work yet? what about the basic implants giving there 3-5% bonus!! i want all that stuff fixed 
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Baun
4S Corporation Morsus Mihi
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Posted - 2006.10.25 02:09:00 -
[26]
Originally by: sr blackout Edited by: sr blackout on 25/10/2006 02:08:01 so how long will it take for sheilds to recharge now? if your armor tanking? 1 day? or few hours or what   
1 thing everyone is forgeting... FIGHTERS they better get 50% or more boost!!! every other ship will live longer and able to blow the stuffing out of them...
They already die super fast. my fighters bassically instapopped another carrier's fighters
The Enemy's Gate is Down
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Fuujin
HDY Research Labs
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Posted - 2006.10.25 02:24:00 -
[27]
Wooo , now they have more of a reason to be on the frontlines. _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |

sr blackout
Minmatar
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Posted - 2006.10.25 02:31:00 -
[28]
Originally by: Fuujin Wooo , now they have more of a reason to be on the frontlines.
ya but if the fighters get poped in few sec... then like hmm what will you do or be? standing duck? hey!! hey !! shoot at me !! cause i cant do nothing... besides fit a ridiculous capital remote or 2 that will suck my cap in less then 1 min then im useuless again
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Fuujin
HDY Research Labs
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Posted - 2006.10.25 02:32:00 -
[29]
Well there's room for quite a few spare drones in that drone bay. They're not fighters but can still serve a role. _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |

Fuujin
HDY Research Labs
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Posted - 2006.10.25 02:41:00 -
[30]
^ also wanted to know this _______________ Sig removed. Please keep sigs to 400x120 pixels, 24000 bytes or less, and related to Eve. -Kaemonn |
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