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Monk Friar Tuck
0
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Posted - 2015.04.03 16:34:29 -
[1] - Quote
Hello guys, the highsec is largely safe if we ignore the gankers.
What do you guys think about a random NPC-Corp-Wardeck-System?
- The server (or who-/whatever) chooses randomly NPC-Corps which have War-Decks for 2 weeks (example) with other NPC-Corps. - The players get a message if their NPC-Corp get involved in a war. - At this moment they would have the option to leave the corp with a delay of 72 hours. - But other players can join the corp without or shorter delay.
That could make the HS a little bit more interesting. The afk-miners have to watch their six and organize their mining missions.
Other players could join more pvp fights in hs without joining Player-Corps.
Many players dont want to be a part of them or they have no options because of their language.
Fly safe and see ya in space.
Happy eater and happy pewpew |

Arthur Aihaken
Narada
4292
|
Posted - 2015.04.03 16:49:45 -
[2] - Quote
You can tell there's a lot of pent-up aggression when the daily subject ranges from how to get players out of NPC corporations to how to wardec NPC corporations.
I am currently away, traveling through time and will be returning last week.
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Daichi Yamato
Xero Security and Technologies
2420
|
Posted - 2015.04.03 17:39:47 -
[3] - Quote
Arthur Aihaken wrote:You can tell there's a lot of pent-up aggression when the daily subject ranges from how to get players out of NPC corporations to how to wardec NPC corporations.
Perhaps its because hi-sec has become boring.
Wardecs were made to favor defenders, Ganking has become heavily nerfed, AWOXing is neutered by the push of a button.
That said, hell no to this idea.
The main reason many players are in NPC corps is to avoid war decs and AWOXing (they are still vulnerable to ALL other forms of PvP), and they sacrifice a significant amount of gameplay for this safety.
NPC players can PvP in low sec or by duels. You can PvP other players by being in a player corp. You can PvP other players by going to low sec. Miners and mission runners can be ganked, especially if they are spec fit for PvE and afk.
Wardecs can be changed for sure, but they dont need anything to do with NPC corps.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Arthur Aihaken
Narada
4296
|
Posted - 2015.04.03 17:44:38 -
[4] - Quote
Daichi Yamato wrote:Perhaps its because hi-sec has become boring. You won't get any disagreement from me.
I am currently away, traveling through time and will be returning last week.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1310
|
Posted - 2015.04.03 17:55:34 -
[5] - Quote
Daichi Yamato wrote:Perhaps its because hi-sec has become boring. You know what an easy fix for that obvious truth would be? Hint: The solution involves no changes to the game or its mechanics. 
Station Tab :: UI Improvement Collective
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FireFrenzy
Satan's Unicorns
306
|
Posted - 2015.04.03 18:14:09 -
[6] - Quote
The thing is, this is a sandbox and the people who want to hang out in NPC corps because they want to interact with the PVP as little as possible are perfectly valid in THEIR EVE...
Just because they dont interact with YOUR EVE isnt bad... By the same token i almost never leave highsec and is that somehow infringing on YOUR eve? Is the fact that enjoy carebearing truely so horrible for you? |

Monk Friar Tuck
0
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Posted - 2015.04.03 18:24:03 -
[7] - Quote
FireFrenzy wrote:The thing is, this is a sandbox and the people who want to hang out in NPC corps because they want to interact with the PVP as little as possible are perfectly valid in THEIR EVE...
Just because they dont interact with YOUR EVE isnt bad... By the same token i almost never leave highsec and is that somehow infringing on YOUR eve? Is the fact that enjoy carebearing truely so horrible for you?
Its not horrible for me. I am living in W-space. 
But some really nice people from hs left eve, which cannot spend a lot of time in eve, because of, this are their words (!), "missing instant pvp-action.
Oh probably i wasnt that clear. I really would have no problem with a "ungankable super-highsec like +10.0" ;) for guys who just want kills some npcs. I lived in HS a cupple of months and it was just an idea to bring something new into hs . An idea for guys which dont want move into LS or NS. By the way, its not that easy to get alone a nice pvp in low. (Gatecamps ) Its just my opinion and idea.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1310
|
Posted - 2015.04.03 18:31:16 -
[8] - Quote
Recommend them Faction Warfare. Instant PVP action, 24/7/365.
Station Tab :: UI Improvement Collective
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Monk Friar Tuck
0
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Posted - 2015.04.03 18:47:00 -
[9] - Quote
Rivr Luzade wrote:Recommend them Faction Warfare. Instant PVP action, 24/7/365. If they do not want to leave to areas of space whose sole purpose is facilitating PVP of all kinds (and some other activities), they cannot expect to see "instant PVP action". Oh, and before I forget it: In FW, you can also stay in NPC corps at war with each other and you can stay in High sec if you so desire and PVP there.
Never joined FW. I love to be in a pvp-corp. I thought FW-pvp works only in Null or Lowsec. Now i ll defnitly take a look to the fw-information-sites. Thank you for the hint.
But i still think, the npc-wardec could bring some new explosions into the game. (No i am not manufactouring shiny ships ) And the HS should be smaller, 3-4 Systems around trade hubs  |

Syn Shi
School of Applied Knowledge Caldari State
166
|
Posted - 2015.04.03 18:59:32 -
[10] - Quote
Daichi Yamato wrote:Arthur Aihaken wrote:You can tell there's a lot of pent-up aggression when the daily subject ranges from how to get players out of NPC corporations to how to wardec NPC corporations. Perhaps its because hi-sec has become boring. Wardecs were made to favor defenders, Ganking has become heavily nerfed, AWOXing is neutered by the push of a button. That said, hell no to this idea. The main reason many players are in NPC corps is to avoid war decs and AWOXing (they are still vulnerable to ALL other forms of PvP), and they sacrifice a significant amount of gameplay for this safety. NPC players can PvP in low sec or by duels. You can PvP other players by being in a player corp. You can PvP other players by going to low sec. Miners and mission runners can be ganked, especially if they are spec fit for PvE and afk. Wardecs can be changed for sure, but they dont need anything to do with NPC corps.
If you find hi-sec boring then leave it and pick a fight with all the other null forum trolls that say they are looking for a fight.
So many null-bears looking for a fight and yet they cant find each other. |

Rivr Luzade
Exclusion Cartel The Kadeshi
1310
|
Posted - 2015.04.03 19:06:52 -
[11] - Quote
Monk Friar Tuck wrote:But i still think, the npc-wardec could bring some new explosions into the game. (No i am not manufactouring shiny ships  ) And the HS should be smaller, 3-4 Systems around trade hubs  We cannot even fill the existing dedicated PVP space with explosions. Giving people even more tools for High sec PVP will just draw even more people out from Low/Null and make even more people stay in High to PVP, which in turn makes Low/Null even emptier.
Station Tab :: UI Improvement Collective
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12486
|
Posted - 2015.04.03 19:08:19 -
[12] - Quote
The simpler thing is just to make NPC corp players default to being at war with one another.
Amarr vs Minmatar, Caldari vs Gallente.
Just to float an idea, anyway.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Eli Stan
Center for Advanced Studies Gallente Federation
110
|
Posted - 2015.04.03 19:12:16 -
[13] - Quote
Some silly ideas about highsec I've had / heard:
1) Dynamic security levels. The more suicide ganks in a system, then the larger the CONCORD presence - and the higher the sec status (with resulting faster CONCORD response and less ISK to be made with mining, exploration and ratting.) The fewer suicide ganks in a system, then fewer CONCORD patrols, lower sec status, longer CONCORD response - but more ISK to be made. Based on, say, a sliding 12-hour average...? Imagine if Jita, after having no suicide ganks after 12 hours (impossible I know) became a 0.5 sec system, with long CONCORD response times... It would really promote some interesting gameplay, I think, because industrialists and miners would have to put some thought in to where they want to be, and how to get there, and same thing for the gankers - a good choke point to gank in one day could be a bad place to gank the next, so they'd have to plan where and when they'd like to operate. Much more engagement with the game that way.
2) Ships with offensive modules or drones fitted do not benefit from any CONCORD intervention. Haulers and mining barges and travel interceptors would be subject to ganks just like now, with CONCORD taking out the gankers, but the ganking Catalysts and Taloses would be subject to free engagement by any other ship. And of course, those other ships would be in turn freely engageable by any other ship as well... Lore-wise, it could be justified by saying CONCORD is getting so busy dealing with Drifters that they decide they cannot respond to any reports of combat-fitted ships getting shot at. (Except for constellations containing starter systems, those would still get full CONCORD patrols.) That way anybody who wants some PvP action could find it very quickly by simply undocking in their Rifter or Incursus or Rattlesnake.
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Mario Putzo
Iron Dog Industries
1140
|
Posted - 2015.04.03 19:23:14 -
[14] - Quote
Currently wardecced by several groups....never see them. Except that one guy who sits in an insta lock legion on our station blapping the folks who wont use the insta undock.
In my experience Wardecs are essentially synonymous with "We want to hunt new players, for easy frags, without risking any of our own ****"
I think in my 5 years of playing I have seen one actual War in HS, where people brawled....usually just small groups of folks looking to pad that KB.
I say just remove it from the game, pretty useless mechanic. Make players instead pay fees to Concord if they want "protection" (which is a lie and is only repercussion any way.) This way everyone is engageable. Price for Concord is essentially Wardec price based on size of the corp...if you don't pay you don't get to see the 5-0 show up and blap fools. |

Daichi Yamato
Xero Security and Technologies
2423
|
Posted - 2015.04.03 20:35:31 -
[15] - Quote
Rivr Luzade wrote:Daichi Yamato wrote:Perhaps its because hi-sec has become boring. You know what an easy fix for that obvious truth would be?  Hint: The solution involves no changes to the game or its mechanics. 
Burn jita everyday? Hulkageddon? Build a group called CODE?
And what if i dont have thousands of cats to hand out, or billions of isk to hand out as prizes or spend on decs?
New players wishing to 'be the villain' have had their gameplay nerfed into the ground to shut up the whinings of carebearing vets. Bears are always complaining about the learning curve being steep and how we have to make it so much safer for new players, but then give no f***s to new players that want to adopt a criminal lifestyle and just tell them to goto low sec or null where the learning curve is higher and having membership in a community is even more of a requirement.
Trolling dumb players over space pixels was not so terrible it needed nerfing. It was in fact the essence of the game, within hi-sec as much as anywhere.
Syn Shi wrote:
If you find hi-sec boring then leave it and pick a fight with all the other null forum trolls that say they are looking for a fight.
So many null-bears looking for a fight and yet they cant find each other.
Clearly has no idea who i am or what i do but just posts a pointless knee jerk response anyways...
Rivr Luzade wrote:We cannot even fill the existing dedicated PVP space with explosions. Giving people even more tools for High sec PVP will just draw even more people out from Low/Null and make even more people stay in High to PVP, which in turn makes Low/Null even emptier.
Well not really.
Hi-sec has not been emptying out since it has become safer. In fact players have moved into hi-sec as it became safer to rat and mine there.
So it stands to reason that making it more dangerous would mean players would be more willing to leave hi-sec for the improved rewards, whilst the risk jump is lowered.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Lugh Crow-Slave
1024
|
Posted - 2015.04.03 23:12:31 -
[16] - Quote
Daichi Yamato wrote: Wardecs were made to favor defenders
how do you get this?
defenders have loads to lose the attackers generals have nothing
where is the scale tipped in the favor of the defenders?
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12495
|
Posted - 2015.04.03 23:44:51 -
[17] - Quote
Lugh Crow-Slave wrote: where is the scale tipped in the favor of the defenders?
You mean besides the free allies? Or the part where they get 24 freaking hours of advance notice before being attacked? Or maybe the part where they can make it mutual if they're winning?
That's not even taking into account the dec dodge exploit that lets them dodge each and every wardec with 100% effectiveness at zero cost, so a corp is only really effected by a wardec that they want.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Lugh Crow-Slave
1024
|
Posted - 2015.04.03 23:49:12 -
[18] - Quote
Kaarous Aldurald wrote:Lugh Crow-Slave wrote: where is the scale tipped in the favor of the defenders?
You mean besides the free allies? Or the part where they get 24 freaking hours of advance notice before being attacked? Or maybe the part where they can make it mutual if they're winning? That's not even taking into account the dec dodge exploit that lets them dodge each and every wardec with 100% effectiveness at zero cost, so a corp is only really effected by a wardec that they want.
only the first ally is free
attackers get far far more than 24 hour notice
attackers can also drop if they no longer want to be in the war
any corp that needs to maintain a POS or POCO can not drop corp and is forced to defend assets while the attackers need to put nothing at risk
not really seeing their advantage
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12495
|
Posted - 2015.04.04 00:18:20 -
[19] - Quote
Lugh Crow-Slave wrote: any corp that needs to maintain a POS or POCO can not drop corp and is forced to defend assets while the attackers need to put nothing at risk
Since when does it take more than 24 hours to tear down a pos?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Lugh Crow-Slave
1024
|
Posted - 2015.04.04 00:24:59 -
[20] - Quote
Kaarous Aldurald wrote:Lugh Crow-Slave wrote: any corp that needs to maintain a POS or POCO can not drop corp and is forced to defend assets while the attackers need to put nothing at risk
Since when does it take more than 24 hours to tear down a pos?
when it is properly in use you generally have a good deal of isk invested in builds at a cost much higher than the POS itself
as well since the cruise update the amount of isk put into BPOs being researched is far to costly to just give up
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Baali Tekitsu
AQUILA INC Verge of Collapse
725
|
Posted - 2015.04.04 00:47:34 -
[21] - Quote
I wamt a module (100k ISK value, no fitting/skill requirement HOWEVER 5 second cycle time for balance) that highlits all ships in empire space carrying more than 1b isk in value (no matter if fit or in cargo), put my corp in wardec with their corp and give them a 1hr weapon timer. NAOW HIGHSEC/EMPIRE IS TOO SAFE OTHERWISE
edit wardec applies immediatly, no 24hr notice
RATE LIKE SUBSCRIBE
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Donnachadh
United Allegiance of Undesirables
226
|
Posted - 2015.04.04 04:00:48 -
[22] - Quote
Baali Tekitsu wrote:wardec applies immediatly, no 24hr notice Never going to happen, because Time zones. |

Lugh Crow-Slave
1025
|
Posted - 2015.04.04 07:59:05 -
[23] - Quote
Donnachadh wrote:Baali Tekitsu wrote:wardec applies immediatly, no 24hr notice Never going to happen, because Time zones.
I don't think this is the main reason why
more so to avoid you never having to deal with concord again
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Daichi Yamato
Xero Security and Technologies
2427
|
Posted - 2015.04.04 21:50:50 -
[24] - Quote
defenders get unlimited allies.
Having a POS or POCO's is not a requirement for being decced. its a separate mechanic entirely.
As far as war dec mechanics go, the only advantages aggressors have is when the fighting starts and who the original target is.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Lugh Crow-Slave
1027
|
Posted - 2015.04.05 11:09:33 -
[25] - Quote
Daichi Yamato wrote:only advantages aggressors have is ... who the original target is.
yeah that's not a major advantage
and you can get as many of your allies to war dec your target as you want so you as well have unlimited allies
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Joia Crenca
Science and Trade Institute Caldari State
99
|
Posted - 2015.04.05 20:11:56 -
[26] - Quote
Mario Putzo wrote:Currently wardecced by several groups....never see them. Except that one guy who sits in an insta lock legion on our station blapping the folks who wont use the insta undock. In my experience Wardecs are essentially synonymous with "We want to hunt new players, for easy frags, without risking any of our own ****" I think in my 5 years of playing I have seen one actual War in HS, where people brawled....usually just small groups of folks looking to pad that KB. I say just remove it from the game, pretty useless mechanic. Quote:Make players instead pay fees to Concord if they want "protection" (which is a lie and is only repercussion any way.) This way everyone is engageable . Price for Concord is essentially Wardec price based on size of the corp...if you don't pay you don't get to see the 5-0 show up and blap fools. And to encourage folks to get out of NPC corps. They will not pay Concord Fees, the only way to get retribution for being ganked is to join a player corp paying the fuzz. Because lets be honest, the only reason to wardec folks, is easy frags...we are all adults here no reason to lie to each other.
Highlighting that part, because NPC corpies already pay the protection. That's the 11% tax.
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ShahFluffers
Ice Fire Warriors Snuffed Out
7830
|
Posted - 2015.04.05 20:46:43 -
[27] - Quote
Here's my idea to "fix" the wardec system:
- defender can "hire" any many allies as he/she wants... at no cost.
- reintroduce the "glitch" mechanic when wardecs were revamped (some time ago); if a war is made "mutual" the aggressing corp cannot disengage from the war. That power lies with the defender.
- switching or leaving a corporations is still allowed... but you can only do it once a week.
- introduce a "fee" / "penalty" when creating or dissolving a corporation. 50 million ISK each way sounds about right. This way... a player has to really question whether he/she wants to create or shut down a corporation.
- NPC corp taxes increase the longer you stay in them... up to a maximum of 35% (which will only happen after a few months). Creating or joining a corporation will not immediately "reset" this tax. When you are in a corporation, the potential NPC tax rate will decrease back down to 11% over the same amount of time it took to go up to 35% in the first place.
There... a system that does not outright force anyone to do anything they don't want to do. It merely penalizes everyone and adds extra danger for aggressive corporations.
How did you start?
The SP System
IFW
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Kharamete
Royal Assent
128
|
Posted - 2015.04.05 21:18:24 -
[28] - Quote
Monk Friar Tuck wrote:Hello guys, the highsec is largely safe if we ignore the gankers.
What do you guys think about a random NPC-Corp-Wardeck-System?
I have long been in favour of making second tier NPC corps war-decable.
I posted a suggestion in here once: https://forums.eveonline.com/default.aspx?g=posts&m=4196468
I don't think it was that well received. 
I don't think a random wardec would be very nice. I still like my original idea though. I'm stubborn like that.
1) Keep first tier NPC corps like CAS and FNA unwardecable. 2) Move players from the first tier NPC corps after say six months to second tier NPC corps. 3) Make second tier NPC corps (Deep Core Mining, The Scope, Aliastra, etc) war-decable.
I wouldn't support my own idea if there weren't big consequences for wardeccing NPC corps. The wardeccer should, in essence, join FW if they do. If a corporation war-decced Aliastra, for instance, then everyone in Gallente FW as well as all the members of Aliastra should be able to engage the wardeccer. Wardecing an NPC corp should be wardeccing the entire faction.
CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."
My little youtube videos can be found here
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Zan Shiro
Alternative Enterprises
602
|
Posted - 2015.04.05 22:11:32 -
[29] - Quote
There is an npc empire war dec in place. It is iirc the longest running war dec in eve. Its called RvB. If empire is boring but not wanting to leave empire they are always looking for new people to join. I'd recommend seeing which side needs the bodies. RvB to its credit has many who don't want N+1 ruining it. If red is light on bodies vice blue...they kindly request you join red to keep sides more even.
Rest of this.....beat to death in many threads. I used to pvp in 0.0 now stuck in empire bearing fulltime due to time constraints from real life. these bears are punishing themselves already. the crap is dull, they are making the game unfun for themselves really. By choice even.
Or....gank them as I always say. |

Joia Crenca
Science and Trade Institute Caldari State
99
|
Posted - 2015.04.05 22:36:38 -
[30] - Quote
Kharamete wrote:Monk Friar Tuck wrote:Hello guys, the highsec is largely safe if we ignore the gankers.
What do you guys think about a random NPC-Corp-Wardeck-System?
I have long been in favour of making second tier NPC corps war-decable. I posted a suggestion in here once: https://forums.eveonline.com/default.aspx?g=posts&m=4196468
I don't think it was that well received.  I don't think a random wardec would be very nice. I still like my original idea though. I'm stubborn like that. 1) Keep first tier NPC corps like CAS and FNA unwardecable. 2) Move players from the first tier NPC corps after say six months to second tier NPC corps. 3) Make second tier NPC corps (Deep Core Mining, The Scope, Aliastra, etc) war-decable. I wouldn't support my own idea if there weren't big consequences for wardeccing NPC corps. The wardeccer should, in essence, join FW if they do. If a corporation war-decced Aliastra, for instance, then everyone in Gallente FW as well as all the members of Aliastra should be able to engage the wardeccer. Wardecing an NPC corp should be wardeccing the entire faction.
It's been pointed out that people go to NPC corps because they don't want to participate in PvP. An NPC corp is the last bastion of that, and even that's only partial because of ganking. So remove that and you remove part of the subscription base that allows you to have an EVE Online to log onto. |

Daichi Yamato
Xero Security and Technologies
2427
|
Posted - 2015.04.06 05:39:24 -
[31] - Quote
Lugh Crow-Slave wrote: and you can get as many of your allies to war dec your target as you want so you as well have unlimited allies
With each one being a completely separate war dec with a 24 hour grace period instead of 4 hours and each war dec could have separate allies. So although 20 corps can war dec a corp, the defender can have 30 corps join the dec against only one of those aggressing corps.
If you really think aggressors have unlimited allies anyways, then you'd have no issue with aggressors getting identical options for their own allies. Yes?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided" "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time"
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Valkin Mordirc
848
|
Posted - 2015.04.06 06:35:54 -
[32] - Quote
Quote:Currently wardecced by several groups....never see them. Except that one guy who sits in an insta lock legion on our station blapping the folks who wont use the insta undock.
That's probably because the main people have wardeced you are based in Caldari space mainly, AND my Alliance has trashed one of those corps to a point where probably think your all bait. =P
Quote:In my experience Wardecs are essentially synonymous with "We want to hunt new players, for easy frags, without risking any of our own ****"
I've been in the Merc business my entire time in EVE. That's not the reason I stay in a Wardecing corp, nor is the reason most people stay. Surprisingly when you mass dec, you tend to find the corps that like to fight a lot easier. Don't get mad because your wardeced. If your being shoved around by somebody it's up to YOU to find a solution for it, and if you can't it's your own fault. Sorry.
Quote:I think in my 5 years of playing I have seen one actual War in HS, where people brawled....usually just small groups of folks looking to pad that KB.
Most Wardecers will take a fight, if you haven't seen this then it's because your not actually bringing a fight to them.
Quote:I say just remove it from the game, pretty useless mechanic. Make players instead pay fees to Concord if they want "protection" (which is a lie and is only repercussion any way.) This way everyone is engageable. Price for Concord is essentially Wardec price based on size of the corp...if you don't pay you don't get to see the 5-0 show up and blap fools.
Isn't that why NPC corps are around? 11%?
Quote:Because lets be honest, the only reason to wardec folks, is easy frags...we are all adults here no reason to lie to each other.
Again Energy Alliance dabbles in Wardecs. So are you saying the Alliance that is actively helping your Corp, Are a bunch of risk adverse twebs?
Like really. The amount of butt hurt is unreal. The fact that you think Merc only take easy kills is because the only you've given them are easy kills.
#DeleteTheWeak
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Valkin Mordirc
848
|
Posted - 2015.04.06 06:40:23 -
[33] - Quote
Kaarous Aldurald wrote:
You mean besides the free allies? Or the part where they get 24 freaking hours of advance notice before being attacked? Or maybe the part where they can make it mutual if they're winning?
As a note to mutual war part. An Attacker can actually stop the war from being mutual in a 24-hour grace period after the mutual war has been declared. So even if the attacker is being trashed and the defended call Mutual. The attack has the option to end the war before it becomes permanent.
#DeleteTheWeak
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Donnachadh
United Allegiance of Undesirables
230
|
Posted - 2015.04.06 14:03:18 -
[34] - Quote
Lugh Crow-Slave wrote:Donnachadh wrote:Baali Tekitsu wrote:wardec applies immediatly, no 24hr notice Never going to happen, because Time zones. I don't think this is the main reason why more so to avoid you never having to deal with concord again I suspect your idea here is a part of it. In general timers in game with regards to destruction of things have been about a crude way of trying to balance the time zone issues.
One example of this time zone problem can be seen in Planetside 2. One time zone logs in and takes large areas of territory, only to loose it a few hours later when they log off and another time zone reaches it's peak play time. This constant change over of territorial control in Planterside is not a big deal as there is no in game currency lost when you loose a territory and there are no structures that you have to buy that can be lost. In EvE where there can be significant in game currency required to purchase these structures giving time for all players in all time zones a chance to determine how to protect or remove these assets is with out doubt a primary goal of the timers. |

Lugh Crow-Slave
1029
|
Posted - 2015.04.06 14:08:09 -
[35] - Quote
Donnachadh wrote: I suspect your idea here is a part of it. In general timers in game with regards to destruction of things have been about a crude way of trying to balance the time zone issues.
One example of this time zone problem can be seen in Planetside 2. One time zone logs in and takes large areas of territory, only to loose it a few hours later when they log off and another time zone reaches it's peak play time. This constant change over of territorial control in Planterside is not a big deal as there is no in game currency lost when you loose a territory and there are no structures that you have to buy that can be lost. In EvE where there can be significant in game currency required to purchase these structures giving time for all players in all time zones a chance to determine how to protect or remove these assets is with out doubt a primary goal of the timers.
aye but another big issue with this would be
i see pilot X in a freighter now all i need to do is keep him bumped till i get my CEO to war dec his corp and just pop his ship with no lose to myself
now he is down 5 bill just because he wanted to join a corp rather than stay in an NPC one
Fuel block colors? Missiles for Caldari T3? Corp Stasis
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12534
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Posted - 2015.04.06 14:13:49 -
[36] - Quote
Valkin Mordirc wrote:Kaarous Aldurald wrote:
You mean besides the free allies? Or the part where they get 24 freaking hours of advance notice before being attacked? Or maybe the part where they can make it mutual if they're winning?
As a note to mutual war part. An Attacker can actually stop the war from being mutual in a 24-hour grace period after the mutual war has been declared. So even if the attacker is being trashed and the defended call Mutual. The attack has the option to end the war before it becomes permanent.
I know, but mutual is still an option the attacker does not have.
The defender gets all the mechanical advantages during a wardec, the actual war mechanic favors them immensely.
The attacker has a meta advantage, and that's it.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Rivr Luzade
Exclusion Cartel The Kadeshi
1313
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Posted - 2015.04.06 14:27:25 -
[37] - Quote
Why should the attacker have the option for a mutual war? How would that even make sense? The attacker starts a war asked asks the defenders whether they want a mutual war or not? What if the defender does not answer? If it declines?
Station Tab :: UI Improvement Collective
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12535
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Posted - 2015.04.06 14:42:14 -
[38] - Quote
Rivr Luzade wrote:Why should the attacker have the option for a mutual war?
Didn't say it would. I said that the defender has every option available to the attacker and then some. The war mechanic gives much more advantages to the defender.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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James Baboli
Ferrous Infernum
494
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Posted - 2015.04.06 14:59:09 -
[39] - Quote
Kaarous Aldurald wrote:Rivr Luzade wrote:Why should the attacker have the option for a mutual war?
Didn't say it would. I said that the defender has every option available to the attacker and then some. The war mechanic gives much more advantages to the defender. Which is usually necessary to compete with the meta and organizational advantages conferred by being the deccing corp, as unless the dec corp is unusually stupid, they can pick on industrial corps who may or may not have PVP friends.
A corp designed for deccing or which has experience decing folks is almost certain to have PVP ships on hand which are appropriate to the majority of fights in HS, i.e. instalock and/or brick tank, appropriately camoflaged OGBs, etc. Unless you find a moderately unusual highsec corp, none of these resource or organizational assets can be even close to matched, and so having 24 hours to get PVP ships, mods, etc. if one is interested in fighting, or to try to find help if they aren't is fairly reasonable.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
12539
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Posted - 2015.04.06 15:51:14 -
[40] - Quote
James Baboli wrote: Which is usually necessary to compete with the meta and organizational advantages conferred by being the deccing corp, as unless the dec corp is unusually stupid, they can pick on industrial corps who may or may not have PVP friends.
This is the part where I ask "why is anyone choosing to be defenseless in a PvP game?"
Quote: Unless you find a moderately unusual highsec corp, none of these resource or organizational assets can be even close to matched, and so having 24 hours to get PVP ships, mods, etc. if one is interested in fighting, or to try to find help if they aren't is fairly reasonable.
What I want is for the "unusual" highsec to become to usual highsec corp.
The others should be destroyed, they are bad for the game.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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