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Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.30 20:12:00 -
[61]
imho is really needed for do balance do same 'bonus' to warp scramblers as wcs have now :D and im not jocking ! ------------------------------------- best regards Rafaello Cruel
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xenodia
Gallente RONA Corporation
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Posted - 2006.10.30 23:51:00 -
[62]
Originally by: Rafaello Cruel imho is really needed for do balance do same 'bonus' to warp scramblers as wcs have now :D and im not jocking !
Go hug an asteroid. You will feel better. At least for a month or so.
This signature space for rent |

Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.31 15:08:00 -
[63]
lol open your mind - leave that box and look around you wcs is needed imho not nerfed - specialy for younger chars.. people want make fun - even if they login for 1-2 hours per day im against actual form of wcs working too... but im against solution in that way we have bubles - wcs not working we have dictor spheres - wcs not working for that too
so - i belive its bad to nerfing wcs - i belive better is fing solutions for bad behavior :D - like get on market bpo to med and small bubles, put big bubles too - pushing to loterry t2 bpo with bubles - let t2 bubles be a mic of warp scrambling device and webing device :D
------------------------------------- best regards Rafaello Cruel
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Glarion Garnier
Solar Wind
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Posted - 2006.10.31 15:13:00 -
[64]
The up coming WSC nerf is one of the greatest nerfs ever. I like it alot.
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Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.31 15:16:00 -
[65]
some people like it - some people don't
------------------------------------- best regards Rafaello Cruel
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Glarion Garnier
Solar Wind
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Posted - 2006.10.31 15:19:00 -
[66]
All bad ass ppl like it 
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Earthan
Gallente GREY COUNCIL
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Posted - 2006.10.31 15:27:00 -
[67]
Some good ass warriors like it to:) - A knight in space,war veteran,Grey Council military officer. Grey Council webpage
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Polinus
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Posted - 2006.10.31 15:28:00 -
[68]
The nerf is good.. for veterans. Foor noobs that want to rat in <.5.. its a nightmare. A player witha 1 month old character that want to fight somehting different from frigates and rogue drones... must go to .4 or below to rat. But nw its plain impossible... you will be jumped by far more powerfull pirates, so no chance on fighting back. And all the be carefull tatics that give you slight chance to run aqay.. will make impossible kill rat cruisers and bigger on effective time.
So this nerf will Screw with noob players and will just enhances the lack of people out of empire.
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Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.31 15:38:00 -
[69]
its a matter of understanding all community - not only interest for one side eve is not only pvp game - that's first point not every pilot must have same tactics... lets pilots to be creative - not only boring f1, f2, f3 ... use some tactics... im killing too as pvp pilot its a rare times in my 2 years gaming when i used wcs... mostly on industrial ships - but was rare ocasions on pvp ships too - for reason mostly im greeding too much for cpu/slot to use wcs - mean i dlike more heat sinks/magnetic stabs /more armour - wcs is sometimes good for deep solo hunts - when you dealing with big gang alone... wcs is a tactics and using wcs is not lame... true is - many people using wcs on lame way... like wcs ravens with t2 launchers and ammo :/ like wcs bs snipers... it is not easy matter how to solve that but imho nerfing wcs is a bad way to bring "balance" - imho is unbalancing more... good example - many people take limited risc on doing low sec missions... they have 1-2 hours to make it they compromise lower tank on mission to not loosing ship on way to mission... risk is doubled... - they can loose ship on mission (lowered tank), and if they unlucky - they will be stoped on good camp - with 2-3 interceptors... now - using wcs will be nonsense.. and playing in low sec will be for them nonsense too let them play as they like it i like more 0.0 life.. empire suxx :D there is unfair power (concord) imho ;) so.. for me personally that nerf is really unresonable
------------------------------------- best regards Rafaello Cruel
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Nahia Senne
Fortunis Novum
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Posted - 2006.10.31 15:40:00 -
[70]
Originally by: Polinus ...wwwhhhhaaambbbbuuuulllaaaannnncccceee...
i was 3 days old when i started living in lowsec so what you say is mostly nonsense. unless you claim that you are dumber than me, im sure you will manage.
Make ECCM viable! Give it 25% to scanning resolution! |

Magunus
The Forsakened Few The ARR0W Project
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Posted - 2006.10.31 15:41:00 -
[71]
Originally by: Polinus The nerf is good.. for veterans. Foor noobs that want to rat in <.5.. its a nightmare. A player witha 1 month old character that want to fight somehting different from frigates and rogue drones... must go to .4 or below to rat. But nw its plain impossible... you will be jumped by far more powerfull pirates, so no chance on fighting back. And all the be carefull tatics that give you slight chance to run aqay.. will make impossible kill rat cruisers and bigger on effective time.
So this nerf will Screw with noob players and will just enhances the lack of people out of empire.
Lost me there... what's the vet's advantage here? ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Rafaello Cruel
Gallente Rave Technologies Inc. Miners With Attitude
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Posted - 2006.10.31 15:45:00 -
[72]
omg - its sure... firepower...
------------------------------------- best regards Rafaello Cruel
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Glarion Garnier
Solar Wind
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Posted - 2006.10.31 15:50:00 -
[73]
Originally by: Rafaello Cruel its a matter of understanding all community - not only interest for one side eve is not only pvp game - that's first point not every pilot must have same tactics... lets pilots to be creative - not only boring f1, f2, f3 ... use some tactics... im killing too as pvp pilot its a rare times in my 2 years gaming when i used wcs... mostly on industrial ships - but was rare ocasions on pvp ships too - for reason mostly im greeding too much for cpu/slot to use wcs - mean i dlike more heat sinks/magnetic stabs /more armour - wcs is sometimes good for deep solo hunts - when you dealing with big gang alone... wcs is a tactics and using wcs is not lame... true is - many people using wcs on lame way... like wcs ravens with t2 launchers and ammo :/ like wcs bs snipers... it is not easy matter how to solve that but imho nerfing wcs is a bad way to bring "balance" - imho is unbalancing more... good example - many people take limited risc on doing low sec missions... they have 1-2 hours to make it they compromise lower tank on mission to not loosing ship on way to mission... risk is doubled... - they can loose ship on mission (lowered tank), and if they unlucky - they will be stoped on good camp - with 2-3 interceptors... now - using wcs will be nonsense.. and playing in low sec will be for them nonsense too let them play as they like it i like more 0.0 life.. empire suxx :D there is unfair power (concord) imho ;) so.. for me personally that nerf is really unresonable
Hey now we are TALKING. Everyone should dot like this when they try to prove their point. I still like the nerf tho.
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Kailiao
The Black Fleet Pirate Coalition
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Posted - 2006.10.31 17:51:00 -
[74]
When i heard they where nerfing WCS, i packed up the kids and wife, and headed out to the most expensive resterant to celebrate. 
Thank god for this nerf, i mean wcs on a (combat ship) it's like lasers on a caldari ship, completly rediculas.
I couldn't tell you how many times i have lost kill-mails, and respect for players, who fight me, and wimp out at half hull, and warp away.
If you fly a COMBAT ship, either for ratting in low sec, or solo pvp, or small gangs, learn to fit your ship, get some skill, and have the balls and the isk, to put forward an epic fight, where you either come out victorious, or in a pod.
Leave the wcs, for the hauler's and mineing barge's where they belong.
Much love to ccp, for this nerf, and the ecm nerf, witch i woun't get into.
And for the record, I would rather lose hundreds of millions of isk, worth of teck 2 and faction mods, that stick a wcs on my ship. NUff said!!
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starship enginer
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Posted - 2006.10.31 23:42:00 -
[75]
Originally by: Liru Okami Ok now correct me if i am wrong but isn't the point of a warp stabalizer to counter an enemy from jamming you?
yes and they still do stop enermy from jamming you
you fit one stab, enermy cant hold you down with one 20m,
whats the problem?
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Sokor Jei
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Posted - 2006.11.01 00:18:00 -
[76]
People are completely missing the point of this nerf. You have all these agent runners saying "ccp is going to hurt their pve players and aren't thinking about that". Yes they are, they know that. What you forget is its not your RIGHT to be able to go into low sec and pve to your hearts content. There is risk involved, if you dont like it, dont go to low sec. Its how the game was designed to be.
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Shayla Etherodyne
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Posted - 2006.11.01 01:59:00 -
[77]
Originally by: Sokor Jei People are completely missing the point of this nerf. You have all these agent runners saying "ccp is going to hurt their pve players and aren't thinking about that". Yes they are, they know that. What you forget is its not your RIGHT to be able to go into low sec and pve to your hearts content. There is risk involved, if you dont like it, dont go to low sec. Its how the game was designed to be.
So you say: IT IS MY RIGHT TO KILL THE PvE EASILY ? Risk vs. reards: 3 ships waiting at 1 gate to gank 1 single ship: Risk of destruction 0. The only "risk" is not killing the target and so losing the loot and killmail. Risk for the PvE: losing the ship/pod to gatecamp, losing the ship to the mission, losing the ship/pod returning from the mission.
The risk for the gatecamper are only other PvP, but most of them have safespots in system as it is the system where they usually hunt, and with all the gung ho, most of them will run if a large force warp in.
So Risk for the PvE, Rewards for the PvP is all you want.
Be honest at least.
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FFGR
Maza Nostra Euphoria Unleashed
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Posted - 2006.11.01 04:05:00 -
[78]
Edited by: FFGR on 01/11/2006 04:05:11
Originally by: Polinus The nerf is good.. for veterans. Foor noobs that want to rat in <.5.. its a nightmare. A player witha 1 month old character that want to fight somehting different from frigates and rogue drones... must go to .4 or below to rat. But nw its plain impossible... you will be jumped by far more powerfull pirates, so no chance on fighting back. And all the be carefull tatics that give you slight chance to run aqay.. will make impossible kill rat cruisers and bigger on effective time.
So this nerf will Screw with noob players and will just enhances the lack of people out of empire.
Then from the first week that I started playing I must have been a veteran ... I haven't fitted WCS yet on any of my combat ships in lowsec or 0.0 warfare, I must be GOD then to have survived so many years out there.
Watch local, watch scanner, have friends and be friends with the locals. _____________________________
siggys v. 0.5 |

Liru Okami
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Posted - 2006.11.01 04:13:00 -
[79]
I'd like to klnow what fantasy land 0.0 you live in. Really that is the exception not the rule.
Originally by: FFGR Then from the first week that I started playing I must have been a veteran ... I haven't fitted WCS yet on any of my combat ships in lowsec or 0.0 warfare, I must be GOD then to have survived so many years out there.
Watch local, watch scanner, have friends and be friends with the locals.
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Derelekt
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Posted - 2006.11.01 05:30:00 -
[80]
Edited by: Derelekt on 01/11/2006 05:31:38 The problem with this is that new players are going to be even more disadvantaged. New players should be able to rat (PvE) in low sec. and have *some* chance of getting away from pirates (who generally have been playing MUCH longer).
Don't talk to me about skills - please. "Skill" is based *mostly* on how long you've been playing Eve, not on your actual, real-life, skill.
This is a buff to PK/Pirates, period - and a NERF to everybody else that wants to have FUN with this GAME.
Not only does a WCS only have one point (and a scrambler 2), NOW the WCS gets nerfed even further.
Finally, the last ability for a non-pirate to get out was to hopefully JAM the pirate using ECM - which is ALSO getting a NERF.
Did you say you wanted more peeps in low sec or not? Do you HONESTLY believe non-pirates are going to say "OH BOY!!! Now I have *no* chance to get away from PKers/Pirates in Low sec!!! - I'm gonna go to LOW SEC right away so I can get instant pwnzorized!!! w00t"
As for addressing the sniper problem - do it a different way. Give us MORE options in our loadouts rather than fewer (by nerfing warp jamming and ECM).
Bottom line: This is a gift to Pirates only. Nobody else benefits except maybe anti-pirate veterans who have the 'skills' (ie. been playing for 2+ years) to actually give the pirates a good fight.
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Sir Bart
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Posted - 2006.11.01 09:42:00 -
[81]
Originally by: Liru Okami I belive you grossly underestimate the mind of the griefer, "Have PVP will grief" is the motto. i dont see how making it harder to get away makes eve any safer.
Well, I am a pirate. I have long wanted to get rid of WCS. I hate them. That said... I'm also a greifer. I mean, I used to hate greifers. As a pirate, I killed other pirates just because I thought I was the purist while they were just some greifer hack, funny thing is... I noticed the pirates that I went after where much more likely to have WCS than belt ratters that I normally ransomed. Then I got t2 ammo and tried out sniping. Not only was it fun to just shoot everyone, but I made some money from ships you wouldn't expect. I made the most money ever from an Osprey. Anyways, I used WCS in my sniper setup. Now since I can't use WCS, it takes less to scare me. There is no sniper that can survive a recon that gets close to them. So now, if you enter space in a recon, the sniper needs to have a new plan of escaping the recon from just uncloaking on them and killing their ship (which is worth about 100 mill in mods for a megathron).
Lots of pirates use a domi. Nos-ECM-tank. That is a very tough ship but if they wanted kills without losing their ship at all.... nos-ecm-WCS can get lots of kills while almost never dying.
I think a ship with a sensor booster can get away with a WCS but now it'll cost them 1 mid and 1 low to use their cowardly I-can-attack-you-but-if-I'm-losing-I'll-just-run strategy.
Lay traps. Kill those*****y greifers. I know I will.
-Bart
PS. Don't try to trap me, I have secret skills that will cost you if you try!
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xHomicide
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Posted - 2006.11.01 22:58:00 -
[82]
WCS should be buffed...not nerfed. Each t1 WCS should provide 2 points each. WCS t2 should provide 7 points each.
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Venkul Mul
Gallente
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Posted - 2006.11.02 09:06:00 -
[83]
Edited by: Venkul Mul on 02/11/2006 09:12:19
Originally by: FFGR
Then from the first week that I started playing I must have been a veteran ... I haven't fitted WCS yet on any of my combat ships in lowsec or 0.0 warfare, I must be GOD then to have survived so many years out there.
Watch local, watch scanner, have friends and be friends with the locals.
You see my dear, the key word here is YEARS. When you have first moved to 0.0 there were what? 30.000 players in all EVE? and how much of them in low sec/0.0? So going in low sec for you was primary a problem of NPC, with most of the ostile players at your level of experience and probably of equipment. For those that have started later low sec/0.0 is mostrly owned by players like you, with years of experience, so with wastly larger skills and better equipment. Along the routes I use to move in low security I meet systems with 30 people in them, and the ones empty are the exception, not the rule. So you aren't god, but you had the chance to enter in low sec and grow in it. We should enter and swim or drown immediatly. This nerf narrow our choices on how to survive. Doing mining ops in low sec with barges - deleted unless you own the system - warp stabilizers reduces too much your locking range; Doing combat mission in low sec - deleted - no warp stabilizer as they kill your PvE set up, and a ship fitted for PvE has a disavantage against one fitted for PvP Complex runnning - delete, as above, unless you own the system
This is a move on the route: - all players must enter the large alliances - low sec/0.0 is only for PvPer.
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Kai DeathCutter
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Posted - 2006.11.02 12:10:00 -
[84]
I like the change, I daresay though, there is scope for adjusting some ships to compensate, without scrapping the whole deal. I mean, would it be a major balancing issue to double the locking range of a barge for instance?
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Hydraxian
Gallente Momentum.
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Posted - 2006.11.02 14:58:00 -
[85]
Personally im really happy with the changes, ive NEVER used a WCS on a combat based ship for anything but traveling. I use them on indys all the time, but why would you need to lock on to anything in a indy lol
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Zaurgon
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Posted - 2006.11.02 15:47:00 -
[86]
Grow up, whiners. Get a pair and start learning how to really pvp. That is what all of these changes are for, to force those of you who are using the crutch of WCS and mass ECM to do your work for you. Now you might actually have to get your hands dirty, so you cry. Wahhh. Wahhh. Get over it. Those who can't adapt go extinct.
I have no sig. Just don't make me use my pimp hand.
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Kailiao
The Black Fleet Pirate Coalition
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Posted - 2006.11.02 15:58:00 -
[87]
Originally by: Derelekt Edited by: Derelekt on 01/11/2006 05:31:38 The problem with this is that new players are going to be even more disadvantaged. New players should be able to rat (PvE) in low sec. and have *some* chance of getting away from pirates (who generally have been playing MUCH longer).
So what you saying is that NEW players, should have no disadvantages, and be able to do what they want, with-out any risk? Sounds like a boreing game to me. And my first 6 months playing this game, i made lots of isk in high-sec, mineing and doing mishions, more than enough to progress. If a new player wants to go into low-sec, for whatever reason,they should relize, the element of risk involved for better isk, and loot.
Don't talk to me about skills - please. "Skill" is based *mostly* on how long you've been playing Eve, not on your actual, real-life, skill.
Skill is based mostly on information, research, trial and error, and RL hand eye cordination, and quick thinking. Oh and explain then why 3 month old players, are on SOLO killmails killing 3+ year players??? This is one game (thankgod) where players regardless of playing time, are mostly on equal playing grounds. Tho don't get me wrong experience and 30m skill points helps alout, but the veteran player put in the time and effert to get to that point, don't gimp him, with a ***** abilty to be able to warp away, while scrambled.
This is a buff to PK/Pirates, period - and a NERF to everybody else that wants to have FUN with this GAME.
Oh yea i forgot the basis of FUN in this game totaly revolves around a single mod? So what your saying is that everyone that relies on wcs, will quit, becouse they are getting nerfed? AGAIN practise ship fittings, get out there, and learn from your mistakes, and have some balls, stop being spoon fed by yea mama, and take a risk, that's what makes this GAME fun. If i could go out and not worry about getting killed, becouse i have a (omg cry baby anti-pie) mod on, then this game would get boreing very fast. The (rush) many people talk about, is what seperates this game from many, Knowing you could lose alout of time, and effert geting said ship and mods, in pvp, is priceless.
Not only does a WCS only have one point (and a scrambler 2), NOW the WCS gets nerfed even further.
7500m scram's have 2 points, 20k ones only have one, and won't get into how much harder it is to get into 2 point scram range, with out a cepter, or mwd frig, where %75 of warp-ins start from 15km, and that is more than enough time for the victem to escape.
Finally, the last ability for a non-pirate to get out was to hopefully JAM the pirate using ECM - which is ALSO getting a NERF.
I have no problem with ecm, being used as a deffensive mod, to get away, or be used for combat, that's a mod, that accually, has a chance of missing, and has to be activated, and used with some sort of skill, tho small, to be effective. Did you say you wanted more peeps in low sec or not? Do you HONESTLY believe non-pirates are going to say "OH BOY!!! Now I have *no* chance to get away from PKers/Pirates in Low sec!!! - I'm gonna go to LOW SEC right away so I can get instant pwnzorized!!! w00t"
As for addressing the sniper problem - do it a different way. Give us MORE options in our loadouts rather than fewer (by nerfing warp jamming and ECM).
Bottom line: This is a gift to Pirates only. Nobody else benefits except maybe anti-pirate veterans who have the 'skills' (ie. been playing for 2+ years) to actually give the pirates a good fight.
Just blob,with 60+ ships, at a GATE, or STATION, and talk smack in local about how uber stabs are, you know (The Anti-Pirate) way.

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Kailiao
The Black Fleet Pirate Coalition
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Posted - 2006.11.03 03:53:00 -
[88]
Originally by: Derelekt
As for addressing the sniper problem - do it a different way. Give us MORE options in our loadouts rather than fewer (by nerfing warp jamming and ECM).
Bottom line: This is a gift to Pirates only. Nobody else benefits except maybe anti-pirate veterans who have the 'skills' (ie. been playing for 2+ years) to actually give the pirates a good fight.
Just blob,with 60+ ships, at a GATE, or STATION, and talk smack in local about how uber stabs are, you know (The Anti-Pirate) way. By the way I like little boys. So hot... yummy...
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Liru Okami
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Posted - 2006.11.03 05:26:00 -
[89]
One of these days I would love to compare the security status list to the IGE recipt book. People who throw money away (ingame and out) normally have little respect for other peoples things.
I am not insinuating anything by this but Pirates and PVPers keep saing experiment and test and fight. the problem is that costs alot of money. And they had the luxury of being able to run away durring their groth period. this goes back to the "rules of the PK" thing.
Min-Maxing. Maximum dammage for minamum cost/effort. If you "live" in a placce that spawns high isk value items and minarals than you obviously have a easier time replacing lost and destroyed goods than someone that may have to spend a week "sucking rocks" to afford the same exact thing.
Saing this nerf effects everyone is just flat out stupid. It effects people who had the commen sence to train and use a countermeasure. Maybe it was too commen but ya know what so is warp scrambeling.
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