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Araxmas
Caldari Imperial Space Corporation
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Posted - 2006.10.26 18:43:00 -
[91]
Quote: that is totaly lame - u see from start that enemies in local etc - Eve Goes Carebear
But if local is removed than how do pvpers know if theres even anyone even in the system, and yes a scanner could work but for big systems it backfires. --------
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Temo Jick
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Posted - 2006.10.26 19:05:00 -
[92]
Edited by: Temo Jick on 26/10/2006 19:05:06 I think its time to agree to disagree guys. Seriusly check the posts that have already been made before adding your own. This is just going around and around with both sides repeating exactily the same things.
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ceaon
Gallente Porandor
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Posted - 2006.10.26 19:17:00 -
[93]
IMO the best way is to put local delayed
kill alt post thx |

Kaathar Rielspar
Minmatar
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Posted - 2006.10.26 19:31:00 -
[94]
Edited by: Kaathar Rielspar on 26/10/2006 19:31:53
Originally by: Xs 142
Originally by: Kaathar Rielspar
If you're one of the people who want local removed altogether, try it out. You can remove the portraits from local in the click of a button. Hell, you can even minimize the window so you cant even see the number of ships in local.
Tell us how many kills you normally get in a week then fly like this for a week (or even two/three) and let us know how much you killed and how more frustrated you are now with trying to find a target.
This idea is nice but fundamentaly flawed. Everyone else has a local and everyone elsee can just go *zoom as soon as you enter as they do now.
It's not like it can be tested on a proper ground as you're the only one with it...
That's like telling the cops to only run after criminals to see how it would be if we didn't have cars... The criminals still use the cars even if the police wants to try without..
granted it isn't a level playing field if you were to do this as it stands now but the idea itself isn't flawed. dumb people that get caught by people looking to start a fight are still the same dumb people that are going to get caught regardless of local or not.
you think everyone checks local all the time? the same way everyone always puts sensible fits on their ships? of course they dont.
my point is, if you remove local then as a hunter you become effectively blinded to the potential of a fight in any given solar system. and you have to waste time scanning empty belts and planets.
also, my point doesn't lie with the target running away anyway, its getting firsthand experience of what it would be like to actively hunt without knowing ANYTHING about the population of the system you are in.
and i strongly believe aforementioned experience would turn out to be a frustrating one.
edit: omgspeelling ____________________
Originally by: Jerick Ludhowe
Originally by: Eximius Josari If BS Sized HACs would be overpowered, what are HACs?
Overpriced Nos victims.
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MECTO
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Posted - 2006.10.26 19:47:00 -
[95]
Originally by: Araxmas
Quote: that is totaly lame - u see from start that enemies in local etc - Eve Goes Carebear
But if local is removed than how do pvpers know if theres even anyone even in the system, and yes a scanner could work but for big systems it backfires.
eve becomes more about explorations and interesting observations? not like arcade u enter = u see anything... wtf? 
It's Great Being Carebear in Kali - aint it?
Originally by: Tuxford In this picture you might think that Gallente totally pwn. Well they're alright
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Rorix Whitecloud
Caldari Eve Defence Force Ascendant Frontier
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Posted - 2006.10.26 20:01:00 -
[96]
well, to strike a ballance between being social and gathering intel, how about if: 1. Keep local. 2. In the Local chat's player list, ONLY display names. 3. The names of everyone in local but your own will appear scrambled to you. ie: ckcjueio5 gkeo9zopd rake59zyq Rorix Whitecloud z4lboslge
4. Every scrambled name would be of the same length regardless of the real player's name. 5. Every time you enter a new system, everyone's name would be scrambled again, meaning if you were in system A, and you have player aaaaaaaaa in local, you go to system B, then come back to system A, that same player would appear as bbbbbbbbb, also meaning that player A and player B will see a different version of player C's scrambled name. 6. Disallow "Show Info" in Local. 7. All other chats should remain as they are now.
This way, local will remain useful for chatting, but not very useful (other than checking if the system is empty) for intel gathering... A good ballance between the two opposing views here.
Repopulate Low Security!
Goal: To blaster-fit every Caldari ship with a gun slot! :D |

SadisticSavior
Caldari Edenists
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Posted - 2006.10.26 20:27:00 -
[97]
Edited by: SadisticSavior on 26/10/2006 20:28:49
Quote: Remove Local completelley. Replace it with Constellation channel, thet works like the current Local.
Wow, thats a good idea. I could live with that.
Makes the system still anonymous and still allows for (reasonably) local chat.
Quote: Remove local in 0.0
Thats a good idea too. Makes sense from a backstory-perspective as well.
I dont PvP much, but I like the danger it adds to the game. I dont want to see the hands of player-pirates tied.
Quote: Oh god, imagine Kimotoro... Jita and Kisogo locals being combined into one big horrible spamfest of noobishness.
Make an exception for Jita then. Or maybe just remove local from jita alone, and use the constellation idea for everywhere else.
There needs to be an incentive not to go to Jita anyway. There are way too many people there.
Quote: constellation chat: only if all of us have automatic kill rights on spammers.
Another great idea. I can live with that.
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Riddick06
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Posted - 2006.10.27 06:54:00 -
[98]
I predict local will disapear from 0.0 and high secs local will be changed to constellation, infact if that were so it would be even easier to spot your war targets and add them to your buddy list.
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Riddick06
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Posted - 2006.10.27 06:59:00 -
[99]
Edited by: Rid****06 on 27/10/2006 07:00:04
Originally by: ceaon IMO the best way is to put local delayed
OMG UR SIG, i had it running all the way til the end and the weird lookin pink one rips off the head of the green one and crawls in it and walks off usin it as a furr coat!!!
How do you get away with sick crap like that 
the link
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Khetchi
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Posted - 2006.10.27 08:50:00 -
[100]
Remove local completely?
ROFL!
I love this idea. Then people wouldn't know the Pirates were in the system until one poped into scanner range.
Of course that would aslo mean that a Pirate entering a system would have no idea if anyone was in there either. Imagine how much fun a Pirate would have jumping in, scanning entire system, finding nobody there, jumping to next system, scanning entire system, finding nobody there, ect, ect, ect.
Get rid of the Local Channel. Then set your stopwatch and see how long it takes Pirates to start whining about how the massive amount of extra time they have to burn up looking for victems amounts to an "Anti-Pirate nerf."
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Zoxia
Gallente University of Caille
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Posted - 2006.10.27 10:53:00 -
[101]
lol I agree remove local dont let anyone know whos in what system. Its perfect and will definately make those priates earn their keep. great idea!!!
I really think this is the perfect thing todo for the game.
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Talen Kross
Dragon's Rage Ascendant Frontier
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Posted - 2006.10.27 10:58:00 -
[102]
I like the changes although one thing that i would add would be that cloaking removes you from the local list until you chat or decloak.
-------------------------
Allow cloaking to remove you from local until your chat or decloak.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.27 11:01:00 -
[103]
Originally by: Talen Kross I like the changes although one thing that i would add would be that cloaking removes you from the local list until you chat or decloak.
I dont agree either you remove everyone or they all stay.
giving some special options out of chat is not fair at all ;) basically because seeing some one in chat is not seeing someone in game.
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Securion Wolfheart
Caldari Semper Fidelis Industries
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Posted - 2006.10.27 11:56:00 -
[104]
I think the best solution would be to remove Local and then have a Constelation chat instead, or even Region could be used...
-----====-----
"When you come slam bang up against trouble, it never looks half as bad if you face up to it." - John Wayne |

Elune Ferret
Gallente Valley Forge
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Posted - 2006.10.27 12:02:00 -
[105]
I through reading this thread came to the conclusion that removing Local as a system scanner wouldn't be too bad, migth even good. Then I found out a funny little trick: Imagine a corp doing some low sec mining, this migth happen quite often. They band togher a nice little fleet to go harvest all the lovely ore everybody wants. For this I though you just needed to watch the gates, so you'd know if a hunter came looking for some loot. nice and fair. And with no Local channel they wouldn't know that the corp (easy prey) was there mining, unlees he started a system scan either with some sort of probe, or by going from location to location to find them. Just now I'm told of a minor flaw here.... You see the hunter (Hard target), has a nice nerfed map option... He can from a fair distance (doesn't even have to be in the system) look for "Blob's". If this "Blob" of players are located in an astroid belt, they are most likely miners = easy defenceless prey . This little thing changed my mind around quite a bit. I'd say nerf the Local even more. You could go for a removal of the scanning feature for it, but only doing that if you remove the map scanning without skill/equipment/probe feature. That's a nasty nerfed pirate /hunter feature.
Still waiting for ingame voice, with voice mods. |

Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.27 12:24:00 -
[106]
Edited by: Alex Harumichi on 27/10/2006 12:28:12
Originally by: Khetchi
Of course that would aslo mean that a Pirate entering a system would have no idea if anyone was in there either. Imagine how much fun a Pirate would have jumping in, scanning entire system, finding nobody there, jumping to next system, scanning entire system, finding nobody there, ect, ect, ect.
Not to mention same pirate jumping into a belt and getting barbecued by the 5 NPC hunters he landed next to. No local also means no easy way of seeing if all those ships belong to people in the same corp/alliance or not
In case someone pipes in and says "NPC hunters can't kill a pirate!", I'll just note that recently a wannabe pirate jumped our *mining* operation. No guards, just battleships and cruisers with mining lasers. His Mega went boom before he could say "wtf?!"... and that's just one example to prove the point. Even carebears can bite. 
It's too bad that killmails don't list mining lasers...
There's a big difference between knowing there are 10 people in the system, and knowing that 8 of those belong to the same corp... 
I'm not sure if the people who want local removed are quite aware of all the consequences of that.
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Zoxia
Gallente University of Caille
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Posted - 2006.10.27 13:53:00 -
[107]
Edited by: Zoxia on 27/10/2006 13:55:31
Originally by: Alex Harumichi Edited by: Alex Harumichi on 27/10/2006 12:28:12
Originally by: Khetchi
Of course that would aslo mean that a Pirate entering a system would have no idea if anyone was in there either. Imagine how much fun a Pirate would have jumping in, scanning entire system, finding nobody there, jumping to next system, scanning entire system, finding nobody there, ect, ect, ect.
Not to mention same pirate jumping into a belt and getting barbecued by the 5 NPC hunters he landed next to. No local also means no easy way of seeing if all those ships belong to people in the same corp/alliance or not
In case someone pipes in and says "NPC hunters can't kill a pirate!", I'll just note that recently a wannabe pirate jumped our *mining* operation. No guards, just battleships and cruisers with mining lasers. His Mega went boom before he could say "wtf?!"... and that's just one example to prove the point. Even carebears can bite. 
It's too bad that killmails don't list mining lasers...
There's a big difference between knowing there are 10 people in the system, and knowing that 8 of those belong to the same corp... 
I'm not sure if the people who want local removed are quite aware of all the consequences of that.
the only bad i see is for pirates who have to go looking for prey and possibly face npc's in belts. other than that i think it would be great to have it removed.
I also think it will create a better game play experience by making the lower sectors open more. no one will auto know someone has entered and ruch to a gate or start looking. It will allow regular players to sneak through and get to places theyve never been able too before.
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Shilak
Amarr
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Posted - 2006.10.27 15:04:00 -
[108]
Simple solution ... Keep the Local Chat channel, keep the count of the number of players in local, but only show the portrait and the name if the player says something in local.
This way players that wish to keep a low profile can remain relatively unseen (and unknown) in local until they say something or someone finds them.
Hunters can still see if there are potential targets in the system by checking the player count. |

Roshan longshot
Gallente Order of the Arrow
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Posted - 2006.10.27 15:12:00 -
[109]
This thread got derailed real good...OP wanted to know if that little tid bit of TOMB'S was going to be added.
Posters turned it into "GET RID OF LOCAL so I can sneak up on miners and gank them."
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
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